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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec2.test | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec2.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec2.test | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec2.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec2.test new file mode 100644 index 0000000000..1f74f6228a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec2.test @@ -0,0 +1,469 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! +# See split-swizzles.js + +group bvec2_swizzles "bvec2 swizzles" + + case mediump_bvec2_x + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.x; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_xx + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_xy + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_yx + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.yx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_yxy + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.yxy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_xyxx + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xyxx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_yyyy + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.yyyy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_s + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.s; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_ss + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ss; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_st + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.st; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_ts + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ts; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_tst + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.tst; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_stss + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.stss; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_tttt + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.tttt; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_r + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.r; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_rr + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_rg + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rg; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_gr + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.gr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_grg + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.grg; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_rgrr + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rgrr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec2_gggg + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.gggg; + ${OUTPUT} + } + "" + end + + +end # bvec2_swizzles
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