diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec3.test | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec3.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec3.test | 865 |
1 files changed, 865 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec3.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec3.test new file mode 100644 index 0000000000..7e14baabee --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec3.test @@ -0,0 +1,865 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! +# See split-swizzles.js + +group bvec3_swizzles "bvec3 swizzles" + + case mediump_bvec3_x + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.x; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_z + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ false | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.z; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_xz + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_zz + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.zz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_xyz + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xyz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_zyx + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.zyx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_xxx + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xxx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_zzz + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.zzz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_zzy + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.zzy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_yxy + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.yxy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_xzx + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xzx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_xyyx + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xyyx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_zzzz + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.zzzz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_s + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.s; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_p + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ false | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.p; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_sp + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.sp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_pp + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.pp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_stp + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.stp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_pts + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.pts; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_sss + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.sss; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_ppp + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ppp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_ppt + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ppt; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_tst + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.tst; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_sps + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.sps; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_stts + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.stts; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_pppp + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.pppp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_r + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.r; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_b + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ false | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.b; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_rb + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rb; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_bb + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.bb; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_rgb + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rgb; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_bgr + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.bgr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_rrr + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rrr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_bbb + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.bbb; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_bbg + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.bbg; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_grg + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.grg; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_rbr + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rbr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_rggr + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rggr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec3_bbbb + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.bbbb; + ${OUTPUT} + } + "" + end + + +end # bvec3_swizzles
\ No newline at end of file |