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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrRenderState.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrRenderState.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrRenderState.js | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrRenderState.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrRenderState.js new file mode 100644 index 0000000000..cac4dc56a3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrRenderState.js @@ -0,0 +1,323 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program Reference Renderer + * ----------------------------------------------- + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + *//*! + * \file + * \brief Reference renderer render state. + *//*--------------------------------------------------------------------*/ +'use strict'; +goog.provide('framework.referencerenderer.rrRenderState'); +goog.require('framework.common.tcuTexture'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.referencerenderer.rrDefs'); +goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess'); + +goog.scope(function() { + +var rrRenderState = framework.referencerenderer.rrRenderState; +var tcuTexture = framework.common.tcuTexture; +var deMath = framework.delibs.debase.deMath; +var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess; +var rrDefs = framework.referencerenderer.rrDefs; + +/** + * Enum for rrRenderState.HorizontalFill values. + * @enum {number} + */ +rrRenderState.HorizontalFill = { + LEFT: 0, + RIGHT: 1 +}; + +/** + * Enum for rrRenderState.VerticalFill values. + * @enum {number} + */ +rrRenderState.VerticalFill = { + TOP: 0, + BOTTOM: 1 +}; + +/** + * Enum for rrRenderState.Winding values. + * @enum {number} + */ +rrRenderState.Winding = { + CCW: 0, + CC: 1 +}; + +/** + * Enum for rrRenderState.CullMode values. + * @enum {number} + */ +rrRenderState.CullMode = { + NONE: 0, + BACK: 1, + FRONT: 2 +}; + +/**rrRenderState.Winding : rrRenderState.Winding, + + * @constructor + */ +rrRenderState.RasterizationState = function() { + /** @type {number} */ this.winding = rrRenderState.Winding.CCW; + /** @type {number} */ this.horizontalFill = rrRenderState.HorizontalFill.LEFT; + /** @type {number} */ this.verticalFill = rrRenderState.VerticalFill.BOTTOM; +}; + +/** + * Enum for rrRenderState.TestFunc values. + * @enum {number} + */ +rrRenderState.TestFunc = { + NEVER: 0, + ALWAYS: 1, + LESS: 2, + LEQUAL: 3, + GREATER: 4, + GEQUAL: 5, + EQUAL: 6, + NOTEQUAL: 7 +}; + +/** + * Enum for rrRenderState.StencilOp values. + * @enum {number} + */ +rrRenderState.StencilOp = { + KEEP: 0, + ZERO: 1, + REPLACE: 2, + INCR: 3, //!< Increment with saturation. + DECR: 4, //!< Decrement with saturation. + INCR_WRAP: 5, + DECR_WRAP: 6, + INVERT: 7 +}; + +/** + * Enum for rrRenderState.BlendMode values. + * @enum {number} + */ +rrRenderState.BlendMode = { + NONE: 0, //!< No blending. + STANDARD: 1 //!< Standard blending. +// Advanced blending is not supported +// ADVANCED : 2 //!< Advanced blending mode, as defined in gl.KHR_blend_equation_advanced. +}; + +/** + * Enum for rrRenderState.BlendEquation values. + * @enum {number} + */ +rrRenderState.BlendEquation = { + ADD: 0, + SUBTRACT: 1, + REVERSE_SUBTRACT: 2, + MIN: 3, + MAX: 4 +}; + +// /** +// * Enum for rrRenderState.BlendEquationAdvanced values. +// * @enum {number} +// */ +// rrRenderState.BlendEquationAdvanced = { +// MULTIPLY : 0, +// SCREEN : 1, +// OVERLAY : 2, +// DARKEN : 3, +// LIGHTEN : 4, +// COLORDODGE : 5, +// COLORBURN : 6, +// HARDLIGHT : 7, +// SOFTLIGHT : 8, +// DIFFERENCE : 9, +// EXCLUSION : 10, +// HSL_HUE : 11, +// HSL_SATURATION : 12, +// HSL_COLOR : 13, +// HSL_LUMINOSITY : 14 +// }; + +/** + * Enum for rrRenderState.BlendFunc values. + * @enum {number} + */ +rrRenderState.BlendFunc = { + ZERO: 0, + ONE: 1, + SRC_COLOR: 2, + ONE_MINUS_SRC_COLOR: 3, + DST_COLOR: 4, + ONE_MINUS_DST_COLOR: 5, + SRC_ALPHA: 6, + ONE_MINUS_SRC_ALPHA: 7, + DST_ALPHA: 8, + ONE_MINUS_DST_ALPHA: 9, + CONSTANT_COLOR: 10, + ONE_MINUS_CONSTANT_COLOR: 11, + CONSTANT_ALPHA: 12, + ONE_MINUS_CONSTANT_ALPHA: 13, + SRC_ALPHA_SATURATE: 14, + SRC1_COLOR: 15, + ONE_MINUS_SRC1_COLOR: 16, + SRC1_ALPHA: 17, + ONE_MINUS_SRC1_ALPHA: 18 +}; + +/** + * @constructor + */ +rrRenderState.StencilState = function() { + /** @type {number} */ this.func = rrRenderState.TestFunc.ALWAYS; + /** @type {number} */ this.ref = 0; + /** @type {number} */ this.compMask = ~0; + /** @type {number} */ this.sFail = rrRenderState.StencilOp.KEEP; + /** @type {number} */ this.dpFail = rrRenderState.StencilOp.KEEP; + /** @type {number} */ this.dpPass = rrRenderState.StencilOp.KEEP; + /** @type {number} */ this.writeMask = ~0; +}; + +/** + * @constructor + */ +rrRenderState.BlendState = function() { + /** @type {number} */ this.equation = rrRenderState.BlendEquation.ADD; + /** @type {number} */ this.srcFunc = rrRenderState.BlendFunc.ONE; + /** @type {number} */ this.dstFunc = rrRenderState.BlendFunc.ZERO; +}; + +/** + * @param {(Array<number>|number)} left_ + * @param {number=} bottom_ + * @param {number=} width_ + * @param {number=} height_ + * @constructor + */ +rrRenderState.WindowRectangle = function(left_, bottom_, width_, height_) { + // Is first parameter an array? Use it + if (left_.length && left_.length == 4) { + this.left = left_[0]; + this.bottom = left_[1]; + this.width = left_[2]; + this.height = left_[3]; + } else { + this.left = left_; + this.bottom = bottom_; + this.width = width_; + this.height = height_; + } +}; + +/** + * @constructor + */ +rrRenderState.FragmentOperationState = function() { + /** @type {boolean} */ this.scissorTestEnabled = false; + /** @type {rrRenderState.WindowRectangle} */ this.scissorRectangle = new rrRenderState.WindowRectangle(0, 0, 1, 1); + + /** @type {boolean} */ this.stencilTestEnabled = false; + + /** @type {Array<rrRenderState.StencilState>} */ this.stencilStates = []; + for (var type in rrDefs.FaceType) + this.stencilStates[rrDefs.FaceType[type]] = new rrRenderState.StencilState(); + + /** @type {boolean} */ this.depthTestEnabled = false; + /** @type {rrRenderState.TestFunc} */ this.depthFunc = rrRenderState.TestFunc.LESS; + /** @type {boolean} */ this.depthMask = true; + + /** @type {rrRenderState.BlendMode} */ this.blendMode = rrRenderState.BlendMode.NONE; + /** @type {rrRenderState.BlendState} */ this.blendRGBState = new rrRenderState.BlendState(); + /** @type {rrRenderState.BlendState} */ this.blendAState = new rrRenderState.BlendState(); + /** @type {Array<number>} */ this.blendColor = [0.0, 0.0, 0.0, 0.0]; +// /** @type {rrRenderState.BlendEquationAdvanced} */ this.blendEquationAdvanced = null; + + /** @type {boolean} */ this.sRGBEnabled = true; + + /** @type {boolean} */ this.depthClampEnabled = false; + + /** @type {boolean} */ this.polygonOffsetEnabled = false; + /** @type {number} */ this.polygonOffsetFactor = 0.0; + /** @type {number} */ this.polygonOffsetUnits = 0.0; + + /** @type {Array<boolean>} */ this.colorMask = [true, true, true, true]; + + /** @type {number} */ this.numStencilBits = 8; +}; + +/** + * @constructor + */ +rrRenderState.PointState = function() { + /** @type {number} */ this.pointSize = 1.0; +}; + +/** + * @constructor + */ +rrRenderState.LineState = function() { + /** @type {number} */ this.lineWidth = 1.0; +}; + +/** + * Constructor checks if the parameter has a "raw" member to detect if the instance is + * of type rrRenderState.WindowRectangle or MultisamplePixelBufferAccess. + * @param {rrRenderState.WindowRectangle|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} rect_ + * @constructor + */ +rrRenderState.ViewportState = function(rect_) { + /** @type {number} */ this.zn = 0.0; + /** @type {number} */ this.zf = 1.0; + /** @type {rrRenderState.WindowRectangle} */ this.rect; + + if (rect_.raw) { + this.rect = new rrRenderState.WindowRectangle(0, 0, rect_.raw().getHeight(), + rect_.raw().getDepth()); + } else { + this.rect = /** @type {rrRenderState.WindowRectangle} */ (rect_); + } +}; + +/** + * @constructor + */ +rrRenderState.RestartState = function() { + /** @type {boolean} */ this.enabled = false; + /** @type {number} */ this.restartIndex = 0xFFFFFFFF; +}; + +/** + * @constructor + * @param {rrRenderState.ViewportState} viewport_ + */ +rrRenderState.RenderState = function(viewport_) { + /** @type {rrRenderState.CullMode} */ this.cullMode = rrRenderState.CullMode.NONE; + /** @type {number} */ this.provokingVertexConvention; + /** @type {rrRenderState.ViewportState} */ this.viewport = viewport_; + + /** @type {rrRenderState.RasterizationState} */ this.rasterization = new rrRenderState.RasterizationState(); + /** @type {rrRenderState.FragmentOperationState} */ this.fragOps = new rrRenderState.FragmentOperationState(); + /** @type {rrRenderState.PointState} */ this.point = new rrRenderState.PointState(); + /** @type {rrRenderState.LineState} */ this.line = new rrRenderState.LineState(); + /** @type {rrRenderState.RestartState} */ this.restart = new rrRenderState.RestartState(); +}; + +}); |