diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFboMultisampleTests.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFboMultisampleTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFboMultisampleTests.js | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFboMultisampleTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFboMultisampleTests.js new file mode 100644 index 0000000000..261da00734 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFboMultisampleTests.js @@ -0,0 +1,377 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fFboMultisampleTests'); +goog.require('framework.common.tcuImageCompare'); +goog.require('framework.common.tcuRGBA'); +goog.require('framework.common.tcuSurface'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.common.tcuTexture'); +goog.require('framework.common.tcuTextureUtil'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.delibs.debase.deRandom'); +goog.require('framework.opengl.gluTextureUtil'); +goog.require('framework.referencerenderer.rrUtil'); +goog.require('functional.gles3.es3fFboTestCase'); +goog.require('functional.gles3.es3fFboTestUtil'); + +goog.scope(function() { + +var es3fFboMultisampleTests = functional.gles3.es3fFboMultisampleTests; +var es3fFboTestCase = functional.gles3.es3fFboTestCase; +var es3fFboTestUtil = functional.gles3.es3fFboTestUtil; +var tcuTestCase = framework.common.tcuTestCase; +var tcuSurface = framework.common.tcuSurface; +var tcuRGBA = framework.common.tcuRGBA; +var tcuImageCompare = framework.common.tcuImageCompare; +var tcuTexture = framework.common.tcuTexture; +var tcuTextureUtil = framework.common.tcuTextureUtil; +var deRandom = framework.delibs.debase.deRandom; +var deMath = framework.delibs.debase.deMath; +var gluTextureUtil = framework.opengl.gluTextureUtil; +var rrUtil = framework.referencerenderer.rrUtil; + +/** @type {WebGL2RenderingContext} */ var gl; + +var DE_ASSERT = function(x) { + if (!x) + throw new Error('Assert failed'); +}; + + /** + * @constructor + * @extends {es3fFboTestCase.FboTestCase} + * @param {string} name + * @param {string} desc + * @param {number} colorFormat + * @param {number} depthStencilFormat + * @param {Array<number>} size + * @param {number} numSamples + */ + es3fFboMultisampleTests.BasicFboMultisampleCase = function(name, desc, colorFormat, depthStencilFormat, size, numSamples) { + es3fFboTestCase.FboTestCase.call(this, name, desc); + /** @type {number} */ this.m_colorFormat = colorFormat; + /** @type {number} */ this.m_depthStencilFormat = depthStencilFormat; + /** @type {Array<number>} */ this.m_size = size; + /** @type {number} */ this.m_numSamples = numSamples; + }; + + es3fFboMultisampleTests.BasicFboMultisampleCase.prototype = Object.create(es3fFboTestCase.FboTestCase.prototype); + es3fFboMultisampleTests.BasicFboMultisampleCase.prototype.constructor = es3fFboMultisampleTests.BasicFboMultisampleCase; + + es3fFboMultisampleTests.BasicFboMultisampleCase.prototype.preCheck = function() { + this.checkFormatSupport(this.m_colorFormat); + if (!this.checkSampleCount(this.m_colorFormat, this.m_numSamples)) + return false; + + if (this.m_depthStencilFormat != gl.NONE) { + this.checkFormatSupport(this.m_depthStencilFormat); + if (!this.checkSampleCount(this.m_depthStencilFormat, this.m_numSamples)) + return false; + } + return true; // No exception thrown + }; + + /** + * @param {tcuSurface.Surface} dst + */ + es3fFboMultisampleTests.BasicFboMultisampleCase.prototype.render = function(dst) { + var ctx = this.getCurrentContext(); + /** @type {tcuTexture.TextureFormat} */ var colorFmt = gluTextureUtil.mapGLInternalFormat(this.m_colorFormat); + /** @type {tcuTexture.TextureFormat} */ var depthStencilFmt = this.m_depthStencilFormat != gl.NONE ? gluTextureUtil.mapGLInternalFormat(this.m_depthStencilFormat) : new tcuTexture.TextureFormat(null, null); + /** @type {tcuTextureUtil.TextureFormatInfo} */ var colorFmtInfo = tcuTextureUtil.getTextureFormatInfo(colorFmt); + /** @type {boolean} */ var depth = depthStencilFmt.order == tcuTexture.ChannelOrder.D || depthStencilFmt.order == tcuTexture.ChannelOrder.DS; + /** @type {boolean} */ var stencil = depthStencilFmt.order == tcuTexture.ChannelOrder.S || depthStencilFmt.order == tcuTexture.ChannelOrder.DS; + /** @type {es3fFboTestUtil.GradientShader} */ var gradShader = new es3fFboTestUtil.GradientShader(es3fFboTestUtil.getFragmentOutputType(colorFmt)); + /** @type {es3fFboTestUtil.FlatColorShader} */ var flatShader = new es3fFboTestUtil.FlatColorShader(es3fFboTestUtil.getFragmentOutputType(colorFmt)); + var gradShaderID = this.getCurrentContext().createProgram(gradShader); + var flatShaderID = this.getCurrentContext().createProgram(flatShader); + var msaaFbo = null; + var resolveFbo = null; + var msaaColorRbo = null; + var resolveColorRbo = null; + var msaaDepthStencilRbo = null; + var resolveDepthStencilRbo = null; + + // Create framebuffers. + msaaColorRbo = ctx.createRenderbuffer(); + ctx.bindRenderbuffer(gl.RENDERBUFFER, msaaColorRbo); + ctx.renderbufferStorageMultisample(gl.RENDERBUFFER, this.m_numSamples, this.m_colorFormat, this.m_size[0], this.m_size[1]); + + if (depth || stencil) { + msaaDepthStencilRbo = ctx.createRenderbuffer(); + ctx.bindRenderbuffer(gl.RENDERBUFFER, msaaDepthStencilRbo); + ctx.renderbufferStorageMultisample(gl.RENDERBUFFER, this.m_numSamples, this.m_depthStencilFormat, this.m_size[0], this.m_size[1]); + } + + msaaFbo = ctx.createFramebuffer(); + ctx.bindFramebuffer(gl.FRAMEBUFFER, msaaFbo); + ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, msaaColorRbo); + if (depth) + ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, msaaDepthStencilRbo); + if (stencil) + ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, msaaDepthStencilRbo); + + this.checkError(); + this.checkFramebufferStatus(gl.FRAMEBUFFER); + + resolveColorRbo = ctx.createRenderbuffer(); + ctx.bindRenderbuffer(gl.RENDERBUFFER, resolveColorRbo); + ctx.renderbufferStorageMultisample(gl.RENDERBUFFER, 0, this.m_colorFormat, this.m_size[0], this.m_size[1]); + + if (depth || stencil) { + resolveDepthStencilRbo = ctx.createRenderbuffer(); + ctx.bindRenderbuffer(gl.RENDERBUFFER, resolveDepthStencilRbo); + ctx.renderbufferStorageMultisample(gl.RENDERBUFFER, 0, this.m_depthStencilFormat, this.m_size[0], this.m_size[1]); + } + + resolveFbo = ctx.createFramebuffer(); + ctx.bindFramebuffer(gl.FRAMEBUFFER, resolveFbo); + ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, resolveColorRbo); + if (depth) + ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, resolveDepthStencilRbo); + if (stencil) + ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, resolveDepthStencilRbo); + + this.checkError(); + this.checkFramebufferStatus(gl.FRAMEBUFFER); + + ctx.bindFramebuffer(gl.FRAMEBUFFER, msaaFbo); + ctx.viewport(0, 0, this.m_size[0], this.m_size[1]); + + // Clear depth and stencil buffers. + ctx.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0); + + // Fill MSAA fbo with gradient, depth = [-1..1] + ctx.enable(gl.DEPTH_TEST); + gradShader.setGradient(this.getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); + + rrUtil.drawQuad(this.getCurrentContext(), gradShaderID, [-1.0, -1.0, -1.0], [1.0, 1.0, 1.0]); + + // Render random-colored quads. + /** @const {number} */ var numQuads = 8; + + // The choice of random seed affects the correctness of the tests, + // because there are some boundary conditions which aren't handled + // correctly even in the C++ dEQP tests. + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(7); + + ctx.depthFunc(gl.ALWAYS); + ctx.enable(gl.STENCIL_TEST); + ctx.stencilFunc(gl.ALWAYS, 0, 0xff); + ctx.stencilOp(gl.KEEP, gl.KEEP, gl.INCR); + + for (var ndx = 0; ndx < numQuads; ndx++) { + /** @type {number} */ var r = rnd.getFloat(); + /** @type {number} */ var g = rnd.getFloat(); + /** @type {number} */ var b = rnd.getFloat(); + /** @type {number} */ var a = rnd.getFloat(); + /** @type {number} */ var x0 = rnd.getFloat(-1.0, 1.0); + /** @type {number} */ var y0 = rnd.getFloat(-1.0, 1.0); + /** @type {number} */ var z0 = rnd.getFloat(-1.0, 1.0); + /** @type {number} */ var x1 = rnd.getFloat(-1.0, 1.0); + /** @type {number} */ var y1 = rnd.getFloat(-1.0, 1.0); + /** @type {number} */ var z1 = rnd.getFloat(-1.0, 1.0); + + flatShader.setColor(this.getCurrentContext(), flatShaderID, deMath.add(deMath.multiply([r, g, b, a], deMath.subtract(colorFmtInfo.valueMax, colorFmtInfo.valueMin)), colorFmtInfo.valueMin)); + rrUtil.drawQuad(this.getCurrentContext(), flatShaderID, [x0, y0, z0], [x1, y1, z1]); + } + + ctx.disable(gl.DEPTH_TEST); + ctx.disable(gl.STENCIL_TEST); + this.checkError(); + + // Resolve using glBlitFramebuffer(). + ctx.bindFramebuffer(gl.DRAW_FRAMEBUFFER, resolveFbo); + ctx.blitFramebuffer(0, 0, this.m_size[0], this.m_size[1], 0, 0, this.m_size[0], this.m_size[1], gl.COLOR_BUFFER_BIT | (depth ? gl.DEPTH_BUFFER_BIT : 0) | (stencil ? gl.STENCIL_BUFFER_BIT : 0), gl.NEAREST); + + ctx.bindFramebuffer(gl.READ_FRAMEBUFFER, resolveFbo); + + /** @type {number} */ var numSteps; + /** @type {number} */ var step; + /** @type {number} */ var d; + /** @type {number} */ var c; + /** @type {number} */ var s; + if (depth) { + // Visualize depth. + numSteps = 8; + step = 2.0 / numSteps; + ctx.enable(gl.DEPTH_TEST); + ctx.depthFunc(gl.LESS); + ctx.depthMask(false); + ctx.colorMask(false, false, true, false); + + for (var ndx = 0; ndx < numSteps; ndx++) { + d = -1.0 + step * ndx; + c = ndx / (numSteps - 1); + + flatShader.setColor(this.getCurrentContext(), flatShaderID, deMath.add(deMath.multiply([0.0, 0.0, c, 1.0], deMath.subtract(colorFmtInfo.valueMax, colorFmtInfo.valueMin)), colorFmtInfo.valueMin)); + rrUtil.drawQuad(this.getCurrentContext(), flatShaderID, [-1.0, -1.0, d], [1.0, 1.0, d]); + } + + ctx.disable(gl.DEPTH_TEST); + } + + if (stencil) { + // Visualize stencil. + numSteps = 4; + step = 1; + + ctx.enable(gl.STENCIL_TEST); + ctx.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); + ctx.colorMask(false, true, false, false); + + for (var ndx = 0; ndx < numSteps; ndx++) { + s = step * ndx; + c = ndx / (numSteps - 1); + + ctx.stencilFunc(gl.EQUAL, s, 0xff); + + flatShader.setColor(this.getCurrentContext(), flatShaderID, deMath.add(deMath.multiply([0.0, c, 0.0, 1.0], deMath.subtract(colorFmtInfo.valueMax, colorFmtInfo.valueMin)), colorFmtInfo.valueMin)); + rrUtil.drawQuad(this.getCurrentContext(), flatShaderID, [-1.0, -1.0, 0.0], [1.0, 1.0, 0.0]); + } + + ctx.disable(gl.STENCIL_TEST); + } + + this.readPixelsUsingFormat(dst, 0, 0, this.m_size[0], this.m_size[1], colorFmt, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias); + }; + + /** + * @param {tcuSurface.Surface} reference + * @param {tcuSurface.Surface} result + * @return {boolean} + */ + es3fFboMultisampleTests.BasicFboMultisampleCase.prototype.colorCompare = function(reference, result) { + /** @const {tcuRGBA.RGBA} */ var threshold = tcuRGBA.max(es3fFboTestUtil.getFormatThreshold(this.m_colorFormat), tcuRGBA.newRGBAComponents(12, 12, 12, 12)); + return tcuImageCompare.bilinearCompare('Result', 'Image comparison result', reference.getAccess(), result.getAccess(), threshold, tcuImageCompare.CompareLogMode.RESULT); + }; + + /** + * @param {tcuSurface.Surface} reference + * @param {tcuSurface.Surface} result + * @return {boolean} + */ + es3fFboMultisampleTests.BasicFboMultisampleCase.prototype.compare = function(reference, result) { + if (this.m_depthStencilFormat != gl.NONE) + return es3fFboTestCase.FboTestCase.prototype.compare(reference, result); // FboTestCase.compare + else + return this.colorCompare(reference, result); + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fFboMultisampleTests.FboMultisampleTests = function() { + tcuTestCase.DeqpTest.call(this, 'msaa', 'Multisample FBO tests'); + }; + + es3fFboMultisampleTests.FboMultisampleTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fFboMultisampleTests.FboMultisampleTests.prototype.constructor = es3fFboMultisampleTests.FboMultisampleTests; + + es3fFboMultisampleTests.FboMultisampleTests.prototype.init = function() { + /** @const {Array<number>} */ var colorFormats = [ + // RGBA formats + gl.RGBA8, + gl.SRGB8_ALPHA8, + gl.RGB10_A2, + gl.RGBA4, + gl.RGB5_A1, + + // RGB formats + gl.RGB8, + gl.RGB565, + + // RG formats + gl.RG8, + + // R formats + gl.R8, + + // gl.EXT_color_buffer_float + // Multi-sample floating-point color buffers can be optional supported, see https://www.khronos.org/registry/webgl/extensions/EXT_color_buffer_float/ + gl.RGBA32F, + gl.RGBA16F, + gl.R11F_G11F_B10F, + gl.RG32F, + gl.RG16F, + gl.R32F, + gl.R16F + ]; + + /** @const {Array<number>} */ var depthStencilFormats = [ + gl.DEPTH_COMPONENT32F, + gl.DEPTH_COMPONENT24, + gl.DEPTH_COMPONENT16, + gl.DEPTH32F_STENCIL8, + gl.DEPTH24_STENCIL8, + gl.STENCIL_INDEX8 + ]; + + /** @const {Array<number>} */ var sampleCounts = [2, 4, 8]; + + for (var sampleCntNdx in sampleCounts) { + /** @type {number} */ var samples = sampleCounts[sampleCntNdx]; + /** @type {tcuTestCase.DeqpTest} */ + var sampleCountGroup = tcuTestCase.newTest(samples + '_samples', ''); + this.addChild(sampleCountGroup); + + // Color formats. + for (var fmtNdx in colorFormats) + sampleCountGroup.addChild(new es3fFboMultisampleTests.BasicFboMultisampleCase(es3fFboTestUtil.getFormatName(colorFormats[fmtNdx]), '', colorFormats[fmtNdx], gl.NONE, [119, 131], samples)); + + // Depth/stencil formats. + for (var fmtNdx in depthStencilFormats) + sampleCountGroup.addChild(new es3fFboMultisampleTests.BasicFboMultisampleCase(es3fFboTestUtil.getFormatName(depthStencilFormats[fmtNdx]), '', gl.RGBA8, depthStencilFormats[fmtNdx], [119, 131], samples)); + } + }; + + es3fFboMultisampleTests.run = function(context, range) { + gl = context; + //Set up root Test + var state = tcuTestCase.runner; + + var test = new es3fFboMultisampleTests.FboMultisampleTests(); + var testName = test.fullName(); + var testDescription = test.getDescription(); + + state.testName = testName; + state.setRoot(test); + //Set up name and description of this test series. + setCurrentTestName(testName); + description(testDescription); + + try { + //Create test cases + test.init(); + if (range) + state.setRange(range); + //Run test cases + tcuTestCase.runTestCases(); + } + catch (err) { + testFailedOptions('Failed to es3fFboMultisampleTests.run tests', false); + tcuTestCase.runner.terminate(); + } + }; + +}); |