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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js | 431 |
1 files changed, 431 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js new file mode 100644 index 0000000000..6b5431061e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js @@ -0,0 +1,431 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fFloatStateQueryTests'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.delibs.debase.deRandom'); +goog.require('functional.gles3.es3fApiCase'); +goog.require('modules.shared.glsStateQuery'); + +goog.scope(function() { + var es3fFloatStateQueryTests = functional.gles3.es3fFloatStateQueryTests; + var tcuTestCase = framework.common.tcuTestCase; + var deRandom = framework.delibs.debase.deRandom; + var deMath = framework.delibs.debase.deMath; + var es3fApiCase = functional.gles3.es3fApiCase; + var glsStateQuery = modules.shared.glsStateQuery; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.DepthRangeCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.DepthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.DepthRangeCase.prototype.constructor = es3fFloatStateQueryTests.DepthRangeCase; + + es3fFloatStateQueryTests.DepthRangeCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.DEPTH_RANGE, new Float32Array([0.0, 1.0]))); + + /** @type {Array<Float32Array>} */ var fixedTests = [ + new Float32Array([0.5, 1.0]), + new Float32Array([0.0, 0.5]), + new Float32Array([0.0, 0.0]), + new Float32Array([1.0, 1.0]) + ]; + + for (var ndx = 0; ndx < fixedTests.length; ++ndx) { + gl.depthRange(fixedTests[ndx][0], fixedTests[ndx][1]); + this.check(glsStateQuery.verify(gl.DEPTH_RANGE, fixedTests[ndx])); + } + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + // [dag] sorting to keep zNear < zFar + /** @type {Array<number>} */ var values = [rnd.getFloat(0, 1), rnd.getFloat(0, 1)].sort(); + /** @type {Float32Array} */ var depth = new Float32Array(values); + gl.depthRange(depth[0], depth[1]); + this.check(glsStateQuery.verify(gl.DEPTH_RANGE, depth)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.LineWidthCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.LineWidthCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.LineWidthCase.prototype.constructor = es3fFloatStateQueryTests.LineWidthCase; + + es3fFloatStateQueryTests.LineWidthCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.LINE_WIDTH, 1.0)); + + /** @type {Float32Array} */ var range = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)); + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var reference = rnd.getFloat(range[0], range[1]); + + gl.lineWidth(reference); + this.check(glsStateQuery.verify(gl.LINE_WIDTH, reference)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.PolygonOffsetFactorCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetFactorCase; + + es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, 0.0)); + + /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5]; + + for (var ndx = 0; ndx < fixedTests.length; ++ndx) { + gl.polygonOffset(fixedTests[ndx], 0); + this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, fixedTests[ndx])); + } + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var reference = rnd.getFloat(-64000, 64000); + + gl.polygonOffset(reference, 0); + this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, reference)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.PolygonOffsetUnitsCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetUnitsCase; + + es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, 0.0)); + + /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5]; + + for (var ndx = 0; ndx < fixedTests.length; ++ndx) { + gl.polygonOffset(0, fixedTests[ndx]); + this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, fixedTests[ndx])); + } + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var reference = rnd.getFloat(-64000, 64000); + + gl.polygonOffset(0, reference); + this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, reference)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.SampleCoverageCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.SampleCoverageCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.SampleCoverageCase.prototype.constructor = es3fFloatStateQueryTests.SampleCoverageCase; + + es3fFloatStateQueryTests.SampleCoverageCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, 1.0)); + + /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, 0.45, 0.55]; + + for (var ndx = 0; ndx < fixedTests.length; ++ndx) { + gl.sampleCoverage(fixedTests[ndx], false); + this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, fixedTests[ndx])); + } + + /** @type {Array<number>} */ var clampTests = [-1.0, -1.5, 1.45, 3.55]; + + for (var ndx = 0; ndx < clampTests.length; ++ndx) { + gl.sampleCoverage(clampTests[ndx], false); + this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, deMath.clamp(clampTests[ndx], 0.0, 1.0))); + } + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var reference = rnd.getFloat(0, 1); + /** @type {boolean} */ var invert = rnd.getBool() ? true : false; + + gl.sampleCoverage(reference, invert); + this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, reference)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.BlendColorCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.BlendColorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.BlendColorCase.prototype.constructor = es3fFloatStateQueryTests.BlendColorCase; + + es3fFloatStateQueryTests.BlendColorCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([0, 0, 0, 0]))); + + /** @type {Array<Float32Array>} */ var fixedTests = [ + new Float32Array([0.5, 1.0, 0.5, 1.0]), + new Float32Array([0.0, 0.5, 0.0, 0.5]), + new Float32Array([0.0, 0.0, 0.0, 0.0]), + new Float32Array([1.0, 1.0, 1.0, 1.0]) + ]; + for (var ndx = 0; ndx < fixedTests.length; ++ndx) { + gl.blendColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]); + this.check(glsStateQuery.verify(gl.BLEND_COLOR, fixedTests[ndx])); + } + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var r = rnd.getFloat(0, 1); + /** @type {number} */ var g = rnd.getFloat(0, 1); + /** @type {number} */ var b = rnd.getFloat(0, 1); + /** @type {number} */ var a = rnd.getFloat(0, 1); + + gl.blendColor(r, g, b, a); + this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([r, g, b, a]))); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.ColorClearCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.ColorClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.ColorClearCase.prototype.constructor = es3fFloatStateQueryTests.ColorClearCase; + + es3fFloatStateQueryTests.ColorClearCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + // [dag] In the C++ dEQP code, initial color clear value check is temorarily removed. (until the framework does not alter it) + this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([0, 0, 0, 0]))); + + /** @type {Array<Float32Array>} */ var fixedTests = [ + new Float32Array([0.5, 1.0, 0.5, 1.0]), + new Float32Array([0.0, 0.5, 0.0, 0.5]), + new Float32Array([0.0, 0.0, 0.0, 0.0]), + new Float32Array([1.0, 1.0, 1.0, 1.0]) + ]; + for (var ndx = 0; ndx < fixedTests.length; ++ndx) { + gl.clearColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]); + this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, fixedTests[ndx])); + } + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var r = rnd.getFloat(0, 1); + /** @type {number} */ var g = rnd.getFloat(0, 1); + /** @type {number} */ var b = rnd.getFloat(0, 1); + /** @type {number} */ var a = rnd.getFloat(0, 1); + + gl.clearColor(r, g, b, a); + this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([r, g, b, a]))); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.DepthClearCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.DepthClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.DepthClearCase.prototype.constructor = es3fFloatStateQueryTests.DepthClearCase; + + es3fFloatStateQueryTests.DepthClearCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, 1)); + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var ref = rnd.getFloat(0, 1); + + gl.clearDepth(ref); + this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, ref)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.MaxTextureLODBiasCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.constructor = es3fFloatStateQueryTests.MaxTextureLODBiasCase; + + es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.test = function() { + this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_TEXTURE_LOD_BIAS, 2.0)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.AliasedPointSizeRangeCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedPointSizeRangeCase; + + es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.test = function() { + var pointSizeRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)); + /** @type {Float32Array} */ var reference = new Float32Array([1, 1]); + this.check(pointSizeRange[0] <= reference[0] && pointSizeRange[1] >= reference[1]); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fFloatStateQueryTests.AliasedLineWidthRangeCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedLineWidthRangeCase; + + es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.test = function() { + var lineWidthRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)); + /** @type {Float32Array} */ var reference = new Float32Array([1, 1]); + this.check(lineWidthRange[0] <= reference[0] && lineWidthRange[1] >= reference[1]); + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fFloatStateQueryTests.FloatStateQueryTests = function() { + tcuTestCase.DeqpTest.call(this, 'floats', 'Float Values'); + }; + + es3fFloatStateQueryTests.FloatStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fFloatStateQueryTests.FloatStateQueryTests.prototype.constructor = es3fFloatStateQueryTests.FloatStateQueryTests; + + es3fFloatStateQueryTests.FloatStateQueryTests.prototype.init = function() { + this.addChild(new es3fFloatStateQueryTests.DepthRangeCase('depth_range', 'DEPTH_RANGE')); + this.addChild(new es3fFloatStateQueryTests.LineWidthCase('line_width', 'LINE_WIDTH')); + this.addChild(new es3fFloatStateQueryTests.PolygonOffsetFactorCase('polygon_offset_factor', 'POLYGON_OFFSET_FACTOR')); + this.addChild(new es3fFloatStateQueryTests.PolygonOffsetUnitsCase('polygon_offset_units', 'POLYGON_OFFSET_UNITS')); + this.addChild(new es3fFloatStateQueryTests.SampleCoverageCase('sample_coverage_value', 'SAMPLE_COVERAGE_VALUE')); + this.addChild(new es3fFloatStateQueryTests.BlendColorCase('blend_color', 'BLEND_COLOR')); + this.addChild(new es3fFloatStateQueryTests.ColorClearCase('color_clear_value', 'COLOR_CLEAR_VALUE')); + this.addChild(new es3fFloatStateQueryTests.DepthClearCase('depth_clear_value', 'DEPTH_CLEAR_VALUE')); + this.addChild(new es3fFloatStateQueryTests.MaxTextureLODBiasCase('max_texture_lod_bias', 'MAX_TEXTURE_LOD_BIAS')); + this.addChild(new es3fFloatStateQueryTests.AliasedPointSizeRangeCase('aliased_point_size_range', 'ALIASED_POINT_SIZE_RANGE')); + this.addChild(new es3fFloatStateQueryTests.AliasedLineWidthRangeCase('aliased_line_width_range', 'ALIASED_LINE_WIDTH_RANGE')); + + }; + + /** + * Run test + * @param {WebGL2RenderingContext} context + */ + es3fFloatStateQueryTests.run = function(context) { + gl = context; + //Set up Test Root parameters + var state = tcuTestCase.runner; + state.setRoot(new es3fFloatStateQueryTests.FloatStateQueryTests()); + + //Set up name and description of this test series. + setCurrentTestName(state.testCases.fullName()); + description(state.testCases.getDescription()); + + try { + //Run test cases + tcuTestCase.runTestCases(); + } + catch (err) { + testFailedOptions('Failed to es3fFloatStateQueryTests.run tests', false); + tcuTestCase.runner.terminate(); + } + }; + +}); |