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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js | 2049 |
1 files changed, 2049 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js new file mode 100644 index 0000000000..ec5048e4f3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js @@ -0,0 +1,2049 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fIntegerStateQueryTests'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.delibs.debase.deRandom'); +goog.require('framework.opengl.gluTextureUtil'); +goog.require('functional.gles3.es3fApiCase'); +goog.require('modules.shared.glsStateQuery'); + +goog.scope(function() { + var es3fIntegerStateQueryTests = functional.gles3.es3fIntegerStateQueryTests; + var tcuTestCase = framework.common.tcuTestCase; + var deRandom = framework.delibs.debase.deRandom; + var es3fApiCase = functional.gles3.es3fApiCase; + var glsStateQuery = modules.shared.glsStateQuery; + + /** @type {string} */ var transformFeedbackTestVertSource = '' + + '#version 300 es\n' + + 'void main (void)\n' + + '{\n' + + ' gl_Position = vec4(0.0);\n' + + '}\n'; + + /** @type {string} */ var transformFeedbackTestFragSource = '' + + '#version 300 es\n' + + 'layout(location = 0) out mediump vec4 fragColor;' + + 'void main (void)\n' + + '{\n' + + ' fragColor = vec4(0.0);\n' + + '}\n'; + + /** @type {string} */ var testVertSource = '' + + '#version 300 es\n' + + 'void main (void)\n' + + '{\n' + + ' gl_Position = vec4(0.0);\n' + + '}\n'; + + /** @type {string} */ var testFragSource = '' + + '#version 300 es\n' + + 'layout(location = 0) out mediump vec4 fragColor;' + + 'void main (void)\n' + + '{\n' + + ' fragColor = vec4(0.0);\n' + + '}\n'; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.TransformFeedbackTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {WebGLTransformFeedback} */ this.m_transformfeedback; + }; + + es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype.constructor = es3fIntegerStateQueryTests.TransformFeedbackTestCase; + + es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype.testTransformFeedback = function() { + throw new Error('This method should be implemented by child classes.'); + }; + + es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype.test = function() { + this.beforeTransformFeedbackTest(); // [dag] added this as there is no other way this method would be called. + + this.m_transformfeedback = gl.createTransformFeedback(); + + /** @type {WebGLShader} */ var shaderVert = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(shaderVert, transformFeedbackTestVertSource); + gl.compileShader(shaderVert); + + var compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderVert, gl.COMPILE_STATUS)); + glsStateQuery.compare(compileStatus, true); + + /** @type {WebGLShader} */ var shaderFrag = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(shaderFrag, transformFeedbackTestFragSource); + gl.compileShader(shaderFrag); + + compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderFrag, gl.COMPILE_STATUS)); + glsStateQuery.compare(compileStatus, true); + + /** @type {WebGLProgram} */ var shaderProg = gl.createProgram(); + gl.attachShader(shaderProg, shaderVert); + gl.attachShader(shaderProg, shaderFrag); + /** @type {Array<string>} */ var transform_feedback_outputs = ['gl_Position']; + gl.transformFeedbackVaryings(shaderProg, transform_feedback_outputs, gl.INTERLEAVED_ATTRIBS); + gl.linkProgram(shaderProg); + + var linkStatus = /** @type {boolean} */ (gl.getProgramParameter(shaderProg, gl.LINK_STATUS)); + glsStateQuery.compare(linkStatus, true); + + gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.m_transformfeedback); + + + /** @type {WebGLBuffer} */ var feedbackBufferId = gl.createBuffer(); + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, feedbackBufferId); + gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, new Float32Array(16), gl.DYNAMIC_READ); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBufferId); + + gl.useProgram(shaderProg); + + this.testTransformFeedback(); + + gl.useProgram(null); + gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); + gl.deleteTransformFeedback(this.m_transformfeedback); + gl.deleteBuffer(feedbackBufferId); + gl.deleteShader(shaderVert); + gl.deleteShader(shaderFrag); + gl.deleteProgram(shaderProg); + + this.afterTransformFeedbackTest(); // [dag] added this as there is no other way this method would be called. + }; + + /** + * @constructor + * @extends {es3fIntegerStateQueryTests.TransformFeedbackTestCase} + * @param {string} name + */ + es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase = function(name) { + es3fIntegerStateQueryTests.TransformFeedbackTestCase.call(this, name, 'GL_TRANSFORM_FEEDBACK_BINDING'); + }; + + es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype = Object.create(es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype); + es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase; + + + es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.beforeTransformFeedbackTest = function() { + this.check(glsStateQuery.verify(gl.TRANSFORM_FEEDBACK_BINDING, null), 'beforeTransformFeedbackTest'); + }; + + es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.testTransformFeedback = function() { + this.check(glsStateQuery.verify(gl.TRANSFORM_FEEDBACK_BINDING, this.m_transformfeedback), 'testTransformFeedback'); + }; + + es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.afterTransformFeedbackTest = function() { + this.check(glsStateQuery.verify(gl.TRANSFORM_FEEDBACK_BINDING, null), 'afterTransformFeedbackTest'); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} targetName + * @param {number} minValue + */ + es3fIntegerStateQueryTests.ConstantMinimumValueTestCase = function(name, description, targetName, minValue) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_targetName = targetName; + /** @type {number} */ this.m_minValue = minValue; + }; + + es3fIntegerStateQueryTests.ConstantMinimumValueTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ConstantMinimumValueTestCase.prototype.constructor = es3fIntegerStateQueryTests.ConstantMinimumValueTestCase; + + es3fIntegerStateQueryTests.ConstantMinimumValueTestCase.prototype.test = function() { + this.check(glsStateQuery.verifyGreaterOrEqual(this.m_targetName, this.m_minValue), 'Fail'); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} targetName + * @param {number} minValue + */ + es3fIntegerStateQueryTests.ConstantMaximumValueTestCase = function(name, description, targetName, minValue) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_targetName = targetName; + /** @type {number} */ this.m_minValue = minValue; + }; + + es3fIntegerStateQueryTests.ConstantMaximumValueTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ConstantMaximumValueTestCase.prototype.constructor = es3fIntegerStateQueryTests.ConstantMaximumValueTestCase; + + es3fIntegerStateQueryTests.ConstantMaximumValueTestCase.prototype.test = function() { + this.check(glsStateQuery.verifyLessOrEqual(this.m_targetName, this.m_minValue), 'Fail'); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.SampleBuffersTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.SampleBuffersTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.SampleBuffersTestCase.prototype.constructor = es3fIntegerStateQueryTests.SampleBuffersTestCase; + + es3fIntegerStateQueryTests.SampleBuffersTestCase.prototype.test = function() { + /** @type {number} */ var expectedSampleBuffers = (/** @type {number} */ (gl.getParameter(gl.SAMPLES)) > 1) ? 1 : 0; + + bufferedLogToConsole('Sample count is ' + expectedSampleBuffers + ', expecting GL_SAMPLE_BUFFERS to be ' + expectedSampleBuffers); + + this.check(glsStateQuery.verify(gl.SAMPLE_BUFFERS, expectedSampleBuffers)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.SamplesTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.SamplesTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.SamplesTestCase.prototype.constructor = es3fIntegerStateQueryTests.SamplesTestCase; + + es3fIntegerStateQueryTests.SamplesTestCase.prototype.test = function() { + var numSamples = /** @type {number} */ (gl.getParameter(gl.SAMPLES)); + // MSAA? + if (numSamples > 1) { + bufferedLogToConsole('Sample count is ' + numSamples); + + this.check(glsStateQuery.verify(gl.SAMPLES, numSamples)); + } else { + /** @type {Array<number>} */ var validSamples = [0, 1]; + + bufferedLogToConsole('Expecting GL_SAMPLES to be 0 or 1'); + + this.check(glsStateQuery.verifyAnyOf(gl.SAMPLES, validSamples)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} targetName + */ + es3fIntegerStateQueryTests.HintTestCase = function(name, description, targetName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_targetName = targetName; + }; + + es3fIntegerStateQueryTests.HintTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.HintTestCase.prototype.constructor = es3fIntegerStateQueryTests.HintTestCase; + + es3fIntegerStateQueryTests.HintTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_targetName, gl.DONT_CARE)); + + gl.hint(this.m_targetName, gl.NICEST); + this.check(glsStateQuery.verify(this.m_targetName, gl.NICEST)); + + gl.hint(this.m_targetName, gl.FASTEST); + this.check(glsStateQuery.verify(this.m_targetName, gl.FASTEST)); + + gl.hint(this.m_targetName, gl.DONT_CARE); + this.check(glsStateQuery.verify(this.m_targetName, gl.DONT_CARE)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.DepthFuncTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.DepthFuncTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.DepthFuncTestCase.prototype.constructor = es3fIntegerStateQueryTests.DepthFuncTestCase; + + es3fIntegerStateQueryTests.DepthFuncTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.DEPTH_FUNC, gl.LESS)); + + /** @type {Array<number>} */ var depthFunctions = [gl.NEVER, gl.ALWAYS, gl.LESS, gl.LEQUAL, gl.EQUAL, gl.GREATER, gl.GEQUAL, gl.NOTEQUAL]; + for (var ndx = 0; ndx < depthFunctions.length; ndx++) { + gl.depthFunc(depthFunctions[ndx]); + + this.check(glsStateQuery.verify(gl.DEPTH_FUNC, depthFunctions[ndx])); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.CullFaceTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.CullFaceTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.CullFaceTestCase.prototype.constructor = es3fIntegerStateQueryTests.CullFaceTestCase; + + es3fIntegerStateQueryTests.CullFaceTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.CULL_FACE_MODE, gl.BACK)); + + /** @type {Array<number>} */ var cullFaces = [gl.FRONT, gl.BACK, gl.FRONT_AND_BACK]; + for (var ndx = 0; ndx < cullFaces.length; ndx++) { + gl.cullFace(cullFaces[ndx]); + + this.check(glsStateQuery.verify(gl.CULL_FACE_MODE, cullFaces[ndx])); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.FrontFaceTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.FrontFaceTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.FrontFaceTestCase.prototype.constructor = es3fIntegerStateQueryTests.FrontFaceTestCase; + + es3fIntegerStateQueryTests.FrontFaceTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.FRONT_FACE, gl.CCW)); + + /** @type {Array<number>} */ var frontFaces = [gl.CW, gl.CCW]; + for (var ndx = 0; ndx < frontFaces.length; ndx++) { + gl.frontFace(frontFaces[ndx]); + + this.check(glsStateQuery.verify(gl.FRONT_FACE, frontFaces[ndx])); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.ViewPortTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.ViewPortTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ViewPortTestCase.prototype.constructor = es3fIntegerStateQueryTests.ViewPortTestCase; + + es3fIntegerStateQueryTests.ViewPortTestCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + var maxViewportDimensions = /** @type {Array<number>} */ (gl.getParameter(gl.MAX_VIEWPORT_DIMS)); + + // verify initial value of first two values + this.check(glsStateQuery.verify(gl.VIEWPORT, new Int32Array([0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]))); + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var x = rnd.getInt(-64000, 64000); + /** @type {number} */ var y = rnd.getInt(-64000, 64000); + /** @type {number} */ var width = rnd.getInt(0, maxViewportDimensions[0]); + /** @type {number} */ var height = rnd.getInt(0, maxViewportDimensions[1]); + + gl.viewport(x, y, width, height); + this.check(glsStateQuery.verify(gl.VIEWPORT, new Int32Array([x, y, width, height]))); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.ScissorBoxTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.ScissorBoxTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ScissorBoxTestCase.prototype.constructor = es3fIntegerStateQueryTests.ScissorBoxTestCase; + + es3fIntegerStateQueryTests.ScissorBoxTestCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + // verify initial value of first two values + this.check(glsStateQuery.verifyMask(gl.SCISSOR_BOX, [0, 0, 0, 0], [true, true, false, false])); + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var left = rnd.getInt(-64000, 64000); + /** @type {number} */ var bottom = rnd.getInt(-64000, 64000); + /** @type {number} */ var width = rnd.getInt(0, 64000); + /** @type {number} */ var height = rnd.getInt(0, 64000); + + gl.scissor(left, bottom, width, height); + this.check(glsStateQuery.verify(gl.SCISSOR_BOX, new Int32Array([left, bottom, width, height]))); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.MaxViewportDimsTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.MaxViewportDimsTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.MaxViewportDimsTestCase.prototype.constructor = es3fIntegerStateQueryTests.MaxViewportDimsTestCase; + + es3fIntegerStateQueryTests.MaxViewportDimsTestCase.prototype.test = function() { + this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_VIEWPORT_DIMS, [gl.drawingBufferWidth, gl.drawingBufferHeight])); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + */ + es3fIntegerStateQueryTests.StencilRefTestCase = function(name, description, testTargetName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + }; + + es3fIntegerStateQueryTests.StencilRefTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilRefTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilRefTestCase; + + es3fIntegerStateQueryTests.StencilRefTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_testTargetName, 0)); + + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var ref = 1 << stencilBit; + + gl.stencilFunc(gl.ALWAYS, ref, 0); // mask should not affect the REF + + this.check(glsStateQuery.verify(this.m_testTargetName, ref)); + + gl.stencilFunc(gl.ALWAYS, ref, ref); + + this.check(glsStateQuery.verify(this.m_testTargetName, ref)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} stencilFuncTargetFace + */ + es3fIntegerStateQueryTests.StencilRefSeparateTestCase = function(name, description, testTargetName, stencilFuncTargetFace) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_stencilFuncTargetFace = stencilFuncTargetFace; + }; + + es3fIntegerStateQueryTests.StencilRefSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilRefSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilRefSeparateTestCase; + + es3fIntegerStateQueryTests.StencilRefSeparateTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_testTargetName, 0)); + + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var ref = 1 << stencilBit; + + gl.stencilFuncSeparate(this.m_stencilFuncTargetFace, gl.ALWAYS, ref, 0); + + this.check(glsStateQuery.verify(this.m_testTargetName, ref)); + + gl.stencilFuncSeparate(this.m_stencilFuncTargetFace, gl.ALWAYS, ref, ref); + + this.check(glsStateQuery.verify(this.m_testTargetName, ref)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} stencilOpName + */ + es3fIntegerStateQueryTests.StencilOpTestCase = function(name, description, stencilOpName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_stencilOpName = stencilOpName; + }; + + es3fIntegerStateQueryTests.StencilOpTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilOpTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilOpTestCase; + + es3fIntegerStateQueryTests.StencilOpTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_stencilOpName, gl.KEEP)); + + /** @type {Array<number>} */ var stencilOpValues = [gl.KEEP, gl.ZERO, gl.REPLACE, gl.INCR, gl.DECR, gl.INVERT, gl.INCR_WRAP, gl.DECR_WRAP]; + for (var ndx = 0; ndx < stencilOpValues.length; ++ndx) { + this.setStencilOp(stencilOpValues[ndx]); + + this.check(glsStateQuery.verify(this.m_stencilOpName, stencilOpValues[ndx])); + } + }; + + es3fIntegerStateQueryTests.StencilOpTestCase.prototype.deinit = function() { + // [dag] need to reset everything once the test is done, otherwise related tests fail + gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); + }; + + /** + * @param {number} stencilOpValue + */ + es3fIntegerStateQueryTests.StencilOpTestCase.prototype.setStencilOp = function(stencilOpValue) { + switch (this.m_stencilOpName) { + case gl.STENCIL_FAIL: + case gl.STENCIL_BACK_FAIL: + gl.stencilOp(stencilOpValue, gl.KEEP, gl.KEEP); + break; + + case gl.STENCIL_PASS_DEPTH_FAIL: + case gl.STENCIL_BACK_PASS_DEPTH_FAIL: + gl.stencilOp(gl.KEEP, stencilOpValue, gl.KEEP); + break; + + case gl.STENCIL_PASS_DEPTH_PASS: + case gl.STENCIL_BACK_PASS_DEPTH_PASS: + gl.stencilOp(gl.KEEP, gl.KEEP, stencilOpValue); + break; + + default: + throw new Error('should not happen'); + } + }; + + /** + * @constructor + * @extends {es3fIntegerStateQueryTests.StencilOpTestCase} + * @param {string} name + * @param {string} description + * @param {number} stencilOpName + * @param {number} stencilOpFace + */ + es3fIntegerStateQueryTests.StencilOpSeparateTestCase = function(name, description, stencilOpName, stencilOpFace) { + es3fIntegerStateQueryTests.StencilOpTestCase.call(this, name, description, stencilOpName); + /** @type {number} */ this.m_stencilOpName = stencilOpName; + /** @type {number} */ this.m_stencilOpFace = stencilOpFace; + }; + + es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype = Object.create(es3fIntegerStateQueryTests.StencilOpTestCase.prototype); + es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilOpSeparateTestCase; + + es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype.test = function() {}; + + /** + * @param {number} stencilOpValue + */ + es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype.setStencilOp = function(stencilOpValue) { + switch (this.m_stencilOpName) { + case gl.STENCIL_FAIL: + case gl.STENCIL_BACK_FAIL: + gl.stencilOpSeparate(this.m_stencilOpFace, stencilOpValue, gl.KEEP, gl.KEEP); + break; + + case gl.STENCIL_PASS_DEPTH_FAIL: + case gl.STENCIL_BACK_PASS_DEPTH_FAIL: + gl.stencilOpSeparate(this.m_stencilOpFace, gl.KEEP, stencilOpValue, gl.KEEP); + break; + + case gl.STENCIL_PASS_DEPTH_PASS: + case gl.STENCIL_BACK_PASS_DEPTH_PASS: + gl.stencilOpSeparate(this.m_stencilOpFace, gl.KEEP, gl.KEEP, stencilOpValue); + break; + + default: + throw new Error('should not happen'); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.StencilFuncTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.StencilFuncTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilFuncTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilFuncTestCase; + + es3fIntegerStateQueryTests.StencilFuncTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.STENCIL_FUNC, gl.ALWAYS)); + + /** @type {Array<number>} */ var stencilfuncValues = [gl.NEVER, gl.ALWAYS, gl.LESS, gl.LEQUAL, gl.EQUAL, gl.GEQUAL, gl.GREATER, gl.NOTEQUAL]; + + for (var ndx = 0; ndx < stencilfuncValues.length; ++ndx) { + gl.stencilFunc(stencilfuncValues[ndx], 0, 0); + + this.check(glsStateQuery.verify(gl.STENCIL_FUNC, stencilfuncValues[ndx])); + + this.check(glsStateQuery.verify(gl.STENCIL_BACK_FUNC, stencilfuncValues[ndx])); + } + }; + + es3fIntegerStateQueryTests.StencilFuncTestCase.prototype.deinit = function() { + // [dag] reset stencilFunc to ALWAYS + gl.stencilFunc(gl.ALWAYS, 0, 0); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} stencilFuncName + * @param {number} stencilFuncFace + */ + es3fIntegerStateQueryTests.StencilFuncSeparateTestCase = function(name, description, stencilFuncName, stencilFuncFace) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_stencilFuncName = stencilFuncName; + /** @type {number} */ this.m_stencilFuncFace = stencilFuncFace; + }; + + es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilFuncSeparateTestCase; + + es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_stencilFuncName, gl.ALWAYS)); + + /** @type {Array<number>} */ var stencilfuncValues = [gl.NEVER, gl.ALWAYS, gl.LESS, gl.LEQUAL, gl.EQUAL, gl.GEQUAL, gl.GREATER, gl.NOTEQUAL]; + + for (var ndx = 0; ndx < stencilfuncValues.length; ++ndx) { + gl.stencilFuncSeparate(this.m_stencilFuncFace, stencilfuncValues[ndx], 0, 0); + + this.check(glsStateQuery.verify(this.m_stencilFuncName, stencilfuncValues[ndx])); + } + }; + + es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype.deinit = function() { + // [dag] reset the stencil func + gl.stencilFuncSeparate(this.m_stencilFuncFace, gl.ALWAYS, 0, 0); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + */ + es3fIntegerStateQueryTests.StencilMaskTestCase = function(name, description, testTargetName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + }; + + es3fIntegerStateQueryTests.StencilMaskTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilMaskTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilMaskTestCase; + + es3fIntegerStateQueryTests.StencilMaskTestCase.prototype.test = function() { + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + this.check(glsStateQuery.verify(this.m_testTargetName, stencilBits)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var mask = 1 << stencilBit; + + gl.stencilFunc(gl.ALWAYS, 0, mask); + + this.check(glsStateQuery.verify(this.m_testTargetName, mask)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} stencilFuncTargetFace + */ + es3fIntegerStateQueryTests.StencilMaskSeparateTestCase = function(name, description, testTargetName, stencilFuncTargetFace) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_stencilFuncTargetFace = stencilFuncTargetFace; + }; + + es3fIntegerStateQueryTests.StencilMaskSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilMaskSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilMaskSeparateTestCase; + + es3fIntegerStateQueryTests.StencilMaskSeparateTestCase.prototype.test = function() { + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + this.check(glsStateQuery.verify(this.m_testTargetName, stencilBits)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var mask = 1 << stencilBit; + + gl.stencilFuncSeparate(this.m_stencilFuncTargetFace, gl.ALWAYS, 0, mask); + + this.check(glsStateQuery.verify(this.m_testTargetName, mask)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + */ + es3fIntegerStateQueryTests.StencilWriteMaskTestCase = function(name, description, testTargetName) { + /** @type {number} */ this.m_testTargetName = testTargetName; + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.StencilWriteMaskTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilWriteMaskTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilWriteMaskTestCase; + + es3fIntegerStateQueryTests.StencilWriteMaskTestCase.prototype.test = function() { + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var mask = 1 << stencilBit; + + gl.stencilMask(mask); + + this.check(glsStateQuery.verify(this.m_testTargetName, mask)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} stencilTargetFace + */ + es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase = function(name, description, testTargetName, stencilTargetFace) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_stencilTargetFace = stencilTargetFace; + }; + + es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase; + + es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase.prototype.test = function() { + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var mask = 1 << stencilBit; + + gl.stencilMaskSeparate(this.m_stencilTargetFace, mask); + + this.check(glsStateQuery.verify(this.m_testTargetName, mask)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} initialValue + */ + es3fIntegerStateQueryTests.PixelStoreTestCase = function(name, description, testTargetName, initialValue) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_initialValue = initialValue; + }; + + es3fIntegerStateQueryTests.PixelStoreTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.PixelStoreTestCase.prototype.constructor = es3fIntegerStateQueryTests.PixelStoreTestCase; + + es3fIntegerStateQueryTests.PixelStoreTestCase.prototype.test = function() { + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); + + this.check(glsStateQuery.verify(this.m_testTargetName, this.m_initialValue)); + + /** @type {number} */ var numIterations = 120; + for (var i = 0; i < numIterations; ++i) { + /** @type {number} */ var referenceValue = rnd.getInt(0, 64000); + + gl.pixelStorei(this.m_testTargetName, referenceValue); + + this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + */ + es3fIntegerStateQueryTests.PixelStoreAlignTestCase = function(name, description, testTargetName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + }; + + es3fIntegerStateQueryTests.PixelStoreAlignTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.PixelStoreAlignTestCase.prototype.constructor = es3fIntegerStateQueryTests.PixelStoreAlignTestCase; + + es3fIntegerStateQueryTests.PixelStoreAlignTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_testTargetName, 4)); + + /** @type {Array<number>} */ var alignments = [1, 2, 4, 8]; + + for (var ndx = 0; ndx < alignments.length; ++ndx) { + /** @type {number} */ var referenceValue = alignments[ndx]; + + gl.pixelStorei(this.m_testTargetName, referenceValue); + + this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} initialValue + */ + es3fIntegerStateQueryTests.BlendFuncTestCase = function(name, description, testTargetName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + }; + + es3fIntegerStateQueryTests.BlendFuncTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendFuncTestCase; + + es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.test = function() { + /** @type {Array<number>} */ var blendFuncValues = [ + gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, + gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.CONSTANT_COLOR, + gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA, + gl.SRC_ALPHA_SATURATE + ]; + + for (var ndx = 0; ndx < blendFuncValues.length; ++ndx) { + /** @type {number} */ var referenceValue = blendFuncValues[ndx]; + + this.setBlendFunc(referenceValue); + + this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue)); + }}; + + /** + * @param {number} func + */ + es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.setBlendFunc = function(func) { + switch (this.m_testTargetName) { + case gl.BLEND_SRC_RGB: + case gl.BLEND_SRC_ALPHA: + gl.blendFunc(func, gl.ZERO); + break; + + case gl.BLEND_DST_RGB: + case gl.BLEND_DST_ALPHA: + gl.blendFunc(gl.ZERO, func); + break; + + default: + throw new Error('should not happen'); + } + }; + + es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.deinit = function() { + gl.blendFunc(gl.ONE, gl.ZERO); + }; + + /** + * @constructor + * @extends {es3fIntegerStateQueryTests.BlendFuncTestCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} initialValue + */ + es3fIntegerStateQueryTests.BlendFuncSeparateTestCase = function(name, description, testTargetName) { + es3fIntegerStateQueryTests.BlendFuncTestCase.call(this, name, description, testTargetName); + /** @type {number} */ this.m_testTargetName = testTargetName; + }; + + es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype = Object.create(es3fIntegerStateQueryTests.BlendFuncTestCase.prototype); + es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendFuncSeparateTestCase; + + /** + * @param {number} func + */ + es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype.setBlendFunc = function(func) { + switch (this.m_testTargetName) { + case gl.BLEND_SRC_RGB: + gl.blendFuncSeparate(func, gl.ZERO, gl.ZERO, gl.ZERO); + break; + + case gl.BLEND_DST_RGB: + gl.blendFuncSeparate(gl.ZERO, func, gl.ZERO, gl.ZERO); + break; + + case gl.BLEND_SRC_ALPHA: + gl.blendFuncSeparate(gl.ZERO, gl.ZERO, func, gl.ZERO); + break; + + case gl.BLEND_DST_ALPHA: + gl.blendFuncSeparate(gl.ZERO, gl.ZERO, gl.ZERO, func); + break; + + default: + throw new Error('should not happen'); + } + }; + + es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype.deinit = function() { + gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} initialValue + */ + es3fIntegerStateQueryTests.BlendEquationTestCase = function(name, description, testTargetName, initialValue) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_initialValue = initialValue; + }; + + es3fIntegerStateQueryTests.BlendEquationTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendEquationTestCase; + + es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_testTargetName, this.m_initialValue)); + + /** @type {Array<number>} */ var blendFuncValues = [gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, gl.MIN, gl.MAX]; + + for (var ndx = 0; ndx < blendFuncValues.length; ++ndx) { + /** @type {number} */ var referenceValue = blendFuncValues[ndx]; + + this.setBlendEquation(referenceValue); + + this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue)); + } + }; + + /** + * @param {number} equation + */ + es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.setBlendEquation = function(equation) { + gl.blendEquation(equation); + }; + + es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.deinit = function() { + gl.blendEquation(this.m_initialValue); + }; + + /** + * @constructor + * @extends {es3fIntegerStateQueryTests.BlendEquationTestCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} initialValue + */ + es3fIntegerStateQueryTests.BlendEquationSeparateTestCase = function(name, description, testTargetName, initialValue) { + es3fIntegerStateQueryTests.BlendEquationTestCase.call(this, name, description, testTargetName, initialValue); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_initialValue = initialValue; + }; + + es3fIntegerStateQueryTests.BlendEquationSeparateTestCase.prototype = Object.create(es3fIntegerStateQueryTests.BlendEquationTestCase.prototype); + es3fIntegerStateQueryTests.BlendEquationSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendEquationSeparateTestCase; + + /** + * @param {number} equation + */ + es3fIntegerStateQueryTests.BlendEquationSeparateTestCase.prototype.setBlendEquation = function(equation) { + switch (this.m_testTargetName) { + case gl.BLEND_EQUATION_RGB: + gl.blendEquationSeparate(equation, gl.FUNC_ADD); + break; + + case gl.BLEND_EQUATION_ALPHA: + gl.blendEquationSeparate(gl.FUNC_ADD, equation); + break; + + default: + throw new Error('should not happen'); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testTargetName + * @param {number} minValue + */ + es3fIntegerStateQueryTests.ImplementationArrayTestCase = function(name, description, testTargetName, minValue) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testTargetName = testTargetName; + /** @type {number} */ this.m_minValue = minValue; + }; + + es3fIntegerStateQueryTests.ImplementationArrayTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ImplementationArrayTestCase.prototype.constructor = es3fIntegerStateQueryTests.ImplementationArrayTestCase; + + es3fIntegerStateQueryTests.ImplementationArrayTestCase.prototype.test = function() { + if (!framework.opengl.gluTextureUtil.enableCompressedTextureETC()) { + debug('Skipping ETC2 texture format tests: no support for WEBGL_compressed_texture_etc'); + return; + } + + var queryResult = /** @type {Array<number>} */ (gl.getParameter(this.m_testTargetName)); + this.check(glsStateQuery.compare(queryResult.length, this.m_minValue)); + + /** @type {Array<number>} */ var textureFormats = [ + gl.COMPRESSED_R11_EAC, gl.COMPRESSED_SIGNED_R11_EAC, gl.COMPRESSED_RG11_EAC, gl.COMPRESSED_SIGNED_RG11_EAC, gl.COMPRESSED_RGB8_ETC2, gl.COMPRESSED_SRGB8_ETC2, + gl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, gl.COMPRESSED_RGBA8_ETC2_EAC, gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC + ]; + + for (var ndx = 0; ndx < textureFormats.length; ndx++) { + /** @type {number} */ var format = textureFormats[ndx]; + /** @type {boolean} */ var isInArray = queryResult.indexOf(format) !== -1; + this.check(glsStateQuery.compare(isInArray, true)); + } + + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.CurrentProgramBindingTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.CurrentProgramBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.CurrentProgramBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.CurrentProgramBindingTestCase; + + es3fIntegerStateQueryTests.CurrentProgramBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, null)); + + /** @type {WebGLShader} */ var shaderVert = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(shaderVert, testVertSource); + gl.compileShader(shaderVert); + var compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderVert, gl.COMPILE_STATUS)); + this.check(glsStateQuery.compare(compileStatus, true)); + + /** @type {WebGLShader} */ var shaderFrag = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(shaderFrag, testFragSource); + gl.compileShader(shaderFrag); + compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderFrag, gl.COMPILE_STATUS)); + this.check(glsStateQuery.compare(compileStatus, true)); + + /** @type {WebGLProgram} */ var shaderProg = gl.createProgram(); + gl.attachShader(shaderProg, shaderVert); + gl.attachShader(shaderProg, shaderFrag); + gl.linkProgram(shaderProg); + var linkStatus = /** @type {boolean} */ (gl.getProgramParameter(shaderProg, gl.LINK_STATUS)); + this.check(glsStateQuery.compare(linkStatus, true)); + + gl.useProgram(shaderProg); + + this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, shaderProg)); + + gl.deleteShader(shaderVert); + gl.deleteShader(shaderFrag); + gl.deleteProgram(shaderProg); + + this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, shaderProg)); + + gl.useProgram(null); + this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, null)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.VertexArrayBindingTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.VertexArrayBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.VertexArrayBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.VertexArrayBindingTestCase; + + es3fIntegerStateQueryTests.VertexArrayBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.VERTEX_ARRAY_BINDING, null)); + + /** @type {WebGLVertexArrayObject} */ var vertexArrayObject = gl.createVertexArray(); + + gl.bindVertexArray(vertexArrayObject); + this.check(glsStateQuery.verify(gl.VERTEX_ARRAY_BINDING, vertexArrayObject)); + + gl.deleteVertexArray(vertexArrayObject); + this.check(glsStateQuery.verify(gl.VERTEX_ARRAY_BINDING, null)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} bufferBindingName + * @param {number} bufferType + */ + es3fIntegerStateQueryTests.BufferBindingTestCase = function(name, description, bufferBindingName, bufferType) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_bufferBindingName = bufferBindingName; + /** @type {number} */ this.m_bufferType = bufferType; + }; + + es3fIntegerStateQueryTests.BufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.BufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.BufferBindingTestCase; + + es3fIntegerStateQueryTests.BufferBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_bufferBindingName, null)); + + /** @type {WebGLBuffer} */ var bufferObject = gl.createBuffer(); + + gl.bindBuffer(this.m_bufferType, bufferObject); + this.check(glsStateQuery.verify(this.m_bufferBindingName, bufferObject)); + + gl.deleteBuffer(bufferObject); + this.check(glsStateQuery.verify(this.m_bufferBindingName, null)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + */ + es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase = function(name) { + es3fApiCase.ApiCase.call(this, name, 'GL_ELEMENT_ARRAY_BUFFER_BINDING', gl); + }; + + es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase; + + es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase.prototype.test = function() { + // Test with default VAO + bufferedLogToConsole('DefaultVAO: Test with default VAO'); + + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null)); + + /** @type {WebGLBuffer} */ var bufferObject = gl.createBuffer(); + + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferObject); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, bufferObject)); + + gl.deleteBuffer(bufferObject); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null)); + + // Test with multiple VAOs + bufferedLogToConsole('WithVAO: Test with VAO'); + + /** @type {Array<WebGLVertexArrayObject>} */ var vaos = []; + /** @type {Array<WebGLBuffer>} */ var buffers = []; + + for (var ndx = 0; ndx < 2; ndx++) { + vaos[ndx] = gl.createVertexArray(); + buffers[ndx] = gl.createBuffer(); + } + + // initial + gl.bindVertexArray(vaos[0]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null)); + + // after setting + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers[0]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[0])); + + // initial of vao 2 + gl.bindVertexArray(vaos[1]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null)); + + // after setting to 2 + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers[1]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[1])); + + // vao 1 still has buffer 1 bound? + gl.bindVertexArray(vaos[0]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[0])); + + // deleting clears from bound vaos ... + for (var ndx = 0; ndx < 2; ndx++) + gl.deleteBuffer(buffers[ndx]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null)); + + // ... but does not from non-bound vaos? + gl.bindVertexArray(vaos[1]); + this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[1])); + + for (var ndx = 0; ndx < 2; ndx++) + gl.deleteVertexArray(vaos[ndx]); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.StencilClearValueTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.StencilClearValueTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.StencilClearValueTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilClearValueTestCase; + + es3fIntegerStateQueryTests.StencilClearValueTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.STENCIL_CLEAR_VALUE, 0)); + + var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS)); + + for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) { + /** @type {number} */ var ref = 1 << stencilBit; + + gl.clearStencil(ref); // mask should not affect the REF + + this.check(glsStateQuery.verify(gl.STENCIL_CLEAR_VALUE, ref)); + } + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.ActiveTextureTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype.constructor = es3fIntegerStateQueryTests.ActiveTextureTestCase; + + es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.ACTIVE_TEXTURE, gl.TEXTURE0)); + + var textureUnits = /** @type {number} */ (gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS)); + + for (var ndx = 0; ndx < textureUnits; ++ndx) { + gl.activeTexture(gl.TEXTURE0 + ndx); + + this.check(glsStateQuery.verify(gl.ACTIVE_TEXTURE, gl.TEXTURE0 + ndx)); + } + }; + + es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype.deinit = function() { + // [dag] reset the state of the context + gl.activeTexture(gl.TEXTURE0); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.RenderbufferBindingTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.RenderbufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.RenderbufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.RenderbufferBindingTestCase; + + es3fIntegerStateQueryTests.RenderbufferBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.RENDERBUFFER_BINDING, null)); + + /** @type {WebGLRenderbuffer} */ var renderBuffer = gl.createRenderbuffer(); + + gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); + + this.check(glsStateQuery.verify(gl.RENDERBUFFER_BINDING, renderBuffer)); + + gl.deleteRenderbuffer(renderBuffer); + this.check(glsStateQuery.verify(gl.RENDERBUFFER_BINDING, null)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.SamplerObjectBindingTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.SamplerObjectBindingTestCase; + + es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, null)); + + bufferedLogToConsole('SingleUnit: Single unit'); + /** @type {WebGLSampler} */ var sampler = gl.createSampler(); + + gl.bindSampler(0, sampler); + + this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, sampler)); + + gl.deleteSampler(sampler); + this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, null)); + + bufferedLogToConsole('MultipleUnits: Multiple units'); + + /** @type {WebGLSampler} */ var samplerA = gl.createSampler(); + /** @type {WebGLSampler} */ var samplerB = gl.createSampler(); + + gl.bindSampler(1, samplerA); + gl.bindSampler(2, samplerB); + + this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, null)); + + gl.activeTexture(gl.TEXTURE1); + this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, samplerA)); + + gl.activeTexture(gl.TEXTURE2); + this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, samplerB)); + + gl.deleteSampler(samplerB); + gl.deleteSampler(samplerA); + }; + + es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype.deinit = function() { + gl.activeTexture(gl.TEXTURE0); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} testBindingName + * @param {number} textureType + */ + es3fIntegerStateQueryTests.TextureBindingTestCase = function(name, description, testBindingName, textureType) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_testBindingName = testBindingName; + /** @type {number} */ this.m_textureType = textureType; + }; + + es3fIntegerStateQueryTests.TextureBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.TextureBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.TextureBindingTestCase; + + es3fIntegerStateQueryTests.TextureBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(this.m_testBindingName, null)); + + /** @type {WebGLTexture} */ var texture = gl.createTexture(); + + gl.bindTexture(this.m_textureType, texture); + this.check(glsStateQuery.verify(this.m_testBindingName, texture)); + + gl.deleteTexture(texture); + + this.check(glsStateQuery.verify(this.m_testBindingName, null)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.FrameBufferBindingTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.FrameBufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.FrameBufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.FrameBufferBindingTestCase; + + es3fIntegerStateQueryTests.FrameBufferBindingTestCase.prototype.test = function() { + this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, null)); + + /** @type {WebGLFramebuffer} */ var framebufferId = gl.createFramebuffer(); + + gl.bindFramebuffer(gl.FRAMEBUFFER, framebufferId); + + this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, framebufferId)); + this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, framebufferId)); + this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, framebufferId)); + + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + + this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, null)); + + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, framebufferId); + + this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, framebufferId)); + + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, framebufferId); + + this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, framebufferId)); + this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, framebufferId)); + this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, framebufferId)); + + gl.deleteFramebuffer(framebufferId); + + this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null)); + this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, null)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.ImplementationColorReadTestCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.ImplementationColorReadTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ImplementationColorReadTestCase.prototype.constructor = es3fIntegerStateQueryTests.ImplementationColorReadTestCase; + + es3fIntegerStateQueryTests.ImplementationColorReadTestCase.prototype.test = function() { + /** @type {Array<number>} */ var defaultColorTypes = [ + gl.UNSIGNED_BYTE, gl.BYTE, gl.UNSIGNED_SHORT, gl.SHORT, + gl.UNSIGNED_INT, gl.INT, gl.HALF_FLOAT, gl.FLOAT, gl.UNSIGNED_SHORT_5_6_5, + gl.UNSIGNED_SHORT_4_4_4_4, gl.UNSIGNED_SHORT_5_5_5_1, + gl.UNSIGNED_INT_2_10_10_10_REV, gl.UNSIGNED_INT_10F_11F_11F_REV + ]; + + /** @type {Array<number>} */ var defaultColorFormats = [ + gl.RGBA, gl.RGBA_INTEGER, gl.RGB, gl.RGB_INTEGER, + gl.RG, gl.RG_INTEGER, gl.RED, gl.RED_INTEGER + ]; + + /** @type {Array<number>} */ var validColorTypes = []; + /** @type {Array<number>} */ var validColorFormats = []; + + // Defined by the spec + + for (var ndx = 0; ndx < defaultColorTypes.length; ++ndx) + validColorTypes.push(defaultColorTypes[ndx]); + for (var ndx = 0; ndx < defaultColorFormats.length; ++ndx) + validColorFormats.push(defaultColorFormats[ndx]); + + // Extensions + + // if (this.m_context.getContextInfo().isExtensionSupported("gl.EXT_texture_format_BGRA8888") || + // this.m_context.getContextInfo().isExtensionSupported("gl.APPLE_texture_format_BGRA8888")) + // validColorFormats.push(gl.BGRA); + // + // if (this.m_context.getContextInfo().isExtensionSupported("gl.EXT_read_format_bgra")) { + // validColorFormats.push(gl.BGRA); + // validColorTypes.push(gl.UNSIGNED_SHORT_4_4_4_4_REV); + // validColorTypes.push(gl.UNSIGNED_SHORT_1_5_5_5_REV); + // } + // + // if (this.m_context.getContextInfo().isExtensionSupported("gl.IMG_read_format")) { + // validColorFormats.push(gl.BGRA); + // validColorTypes.push(gl.UNSIGNED_SHORT_4_4_4_4_REV); + // } + // + // if (this.m_context.getContextInfo().isExtensionSupported("gl.NV_sRGB_formats")) { + // validColorFormats.push(gl.SLUMINANCE_NV); + // validColorFormats.push(gl.SLUMINANCE_ALPHA_NV); + // } + // + // if (this.m_context.getContextInfo().isExtensionSupported("gl.NV_bgr")) { + // validColorFormats.push(gl.BGR_NV); + // } + + this.check(glsStateQuery.verifyAnyOf(gl.IMPLEMENTATION_COLOR_READ_TYPE, validColorTypes)); + this.check(glsStateQuery.verifyAnyOf(gl.IMPLEMENTATION_COLOR_READ_FORMAT, validColorFormats)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.ReadBufferCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.ReadBufferCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ReadBufferCase.prototype.constructor = es3fIntegerStateQueryTests.ReadBufferCase; + + es3fIntegerStateQueryTests.ReadBufferCase.prototype.test = function() { + /** @type {Array<number>} */ var validInitialValues = [gl.BACK, gl.NONE]; + this.check(glsStateQuery.verifyAnyOf(gl.READ_BUFFER, validInitialValues)); + + gl.readBuffer(gl.NONE); + this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.NONE)); + + gl.readBuffer(gl.BACK); + this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.BACK)); + + // test gl.READ_BUFFER with framebuffers + + /** @type {WebGLFramebuffer} */ var framebufferId = gl.createFramebuffer(); + + /** @type {WebGLRenderbuffer} */ var renderbuffer_id = gl.createRenderbuffer(); + + gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer_id); + + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 128, 128); + + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, framebufferId); + + gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer_id); + + this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.COLOR_ATTACHMENT0)); + + gl.deleteFramebuffer(framebufferId); + gl.deleteRenderbuffer(renderbuffer_id); + + this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.BACK)); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + */ + es3fIntegerStateQueryTests.DrawBufferCase = function(name, description) { + es3fApiCase.ApiCase.call(this, name, description, gl); + }; + + es3fIntegerStateQueryTests.DrawBufferCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.DrawBufferCase.prototype.constructor = es3fIntegerStateQueryTests.DrawBufferCase; + + es3fIntegerStateQueryTests.DrawBufferCase.prototype.test = function() { + /** @type {Array<number>} */ var validInitialValues = [gl.BACK, gl.NONE]; + this.check(glsStateQuery.verifyAnyOf(gl.DRAW_BUFFER0, validInitialValues)); + + /** @type {number} */ var bufs = gl.NONE; + gl.drawBuffers([bufs]); + this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.NONE)); + + bufs = gl.BACK; + gl.drawBuffers([bufs]); + this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.BACK)); + + // test gl.DRAW_BUFFER with framebuffers + + /** @type {WebGLFramebuffer} */ var framebufferId = gl.createFramebuffer(); + + /** @type {Array<WebGLRenderbuffer>} */ var renderbuffer_ids = []; + + for (var ndx = 0; ndx < 2; ndx++) + renderbuffer_ids[ndx] = gl.createRenderbuffer(); + + gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer_ids[0]); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 128, 128); + + gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer_ids[1]); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 128, 128); + + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, framebufferId); + + gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer_ids[0]); + gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.RENDERBUFFER, renderbuffer_ids[1]); + + // only the initial state the draw buffer for fragment color zero is defined + this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.COLOR_ATTACHMENT0)); + + /** @type {Array<number>} */ var bufTargets = [gl.NONE, gl.COLOR_ATTACHMENT1]; + gl.drawBuffers(bufTargets); + this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.NONE)); + this.check(glsStateQuery.verify(gl.DRAW_BUFFER1, gl.COLOR_ATTACHMENT1)); + + gl.deleteFramebuffer(framebufferId); + gl.deleteRenderbuffer(renderbuffer_ids[0]); + gl.deleteRenderbuffer(renderbuffer_ids[1]); + + this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.BACK)); + }; + + // Integer64 + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} targetName + * @param {number} minValue + */ + es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase = function(name, description, targetName, minValue) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_targetName = targetName; + /** @type {number} */ this.m_minValue = minValue; + }; + + es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase.prototype.constructor = es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase; + + es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase.prototype.test = function() { + this.check(glsStateQuery.verifyGreaterOrEqual(this.m_targetName, this.m_minValue), 'Fail'); + }; + + /** + * @constructor + * @extends {es3fApiCase.ApiCase} + * @param {string} name + * @param {string} description + * @param {number} targetName + * @param {number} targetMaxUniformBlocksName + * @param {number} targetMaxUniformComponentsName + */ + es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase = function(name, description, targetName, targetMaxUniformBlocksName, targetMaxUniformComponentsName) { + es3fApiCase.ApiCase.call(this, name, description, gl); + /** @type {number} */ this.m_targetName = targetName; + /** @type {number} */ this.m_targetMaxUniformBlocksName = targetMaxUniformBlocksName; + /** @type {number} */ this.m_targetMaxUniformComponentsName = targetMaxUniformComponentsName; + }; + + es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); + es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase.prototype.constructor = es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase; + + es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase.prototype.test = function() { + var uniformBlockSize = /** @type {number} */ (gl.getParameter(gl.MAX_UNIFORM_BLOCK_SIZE)); + var maxUniformBlocks = /** @type {number} */ (gl.getParameter(this.m_targetMaxUniformBlocksName)); + var maxUniformComponents = /** @type {number} */ (gl.getParameter(this.m_targetMaxUniformComponentsName)); + + // MAX_stage_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4 + MAX_stage_UNIFORM_COMPONENTS + /** @type {number} */ var minCombinedUniformComponents = maxUniformBlocks * uniformBlockSize / 4 + maxUniformComponents; + + this.check(glsStateQuery.verifyGreaterOrEqual(this.m_targetName, minCombinedUniformComponents)); + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fIntegerStateQueryTests.IntegerStateQueryTests = function() { + tcuTestCase.DeqpTest.call(this, 'integers', 'Integer Values'); + }; + + es3fIntegerStateQueryTests.IntegerStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fIntegerStateQueryTests.IntegerStateQueryTests.prototype.constructor = es3fIntegerStateQueryTests.IntegerStateQueryTests; + + es3fIntegerStateQueryTests.IntegerStateQueryTests.prototype.init = function() { + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} targetName + * @param {number} value + */ + var LimitedStateInteger = function(name, description, targetName, value) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.targetName = targetName; + /** @type {number} */ this.value = value; + }; + + /** @type {Array<LimitedStateInteger>} */ var implementationMinLimits = [ + new LimitedStateInteger('subpixel_bits', 'SUBPIXEL_BITS has minimum value of 4', gl.SUBPIXEL_BITS, 4), + new LimitedStateInteger('max_3d_texture_size', 'MAX_3D_TEXTURE_SIZE has minimum value of 256', gl.MAX_3D_TEXTURE_SIZE, 256), + new LimitedStateInteger('max_texture_size', 'MAX_TEXTURE_SIZE has minimum value of 2048', gl.MAX_TEXTURE_SIZE, 2048), + new LimitedStateInteger('max_array_texture_layers', 'MAX_ARRAY_TEXTURE_LAYERS has minimum value of 256', gl.MAX_ARRAY_TEXTURE_LAYERS, 256), + new LimitedStateInteger('max_cube_map_texture_size', 'MAX_CUBE_MAP_TEXTURE_SIZE has minimum value of 2048', gl.MAX_CUBE_MAP_TEXTURE_SIZE, 2048), + new LimitedStateInteger('max_renderbuffer_size', 'MAX_RENDERBUFFER_SIZE has minimum value of 2048', gl.MAX_RENDERBUFFER_SIZE, 2048), + new LimitedStateInteger('max_draw_buffers', 'MAX_DRAW_BUFFERS has minimum value of 4', gl.MAX_DRAW_BUFFERS, 4), + new LimitedStateInteger('max_color_attachments', 'MAX_COLOR_ATTACHMENTS has minimum value of 4', gl.MAX_COLOR_ATTACHMENTS, 4), + new LimitedStateInteger('max_elements_indices', 'MAX_ELEMENTS_INDICES has minimum value of 0', gl.MAX_ELEMENTS_INDICES, 0), + new LimitedStateInteger('max_elements_vertices', 'MAX_ELEMENTS_VERTICES has minimum value of 0', gl.MAX_ELEMENTS_VERTICES, 0), + new LimitedStateInteger('max_vertex_attribs', 'MAX_VERTEX_ATTRIBS has minimum value of 16', gl.MAX_VERTEX_ATTRIBS, 16), + new LimitedStateInteger('max_vertex_uniform_components', 'MAX_VERTEX_UNIFORM_COMPONENTS has minimum value of 1024', gl.MAX_VERTEX_UNIFORM_COMPONENTS, 1024), + new LimitedStateInteger('max_vertex_uniform_vectors', 'MAX_VERTEX_UNIFORM_VECTORS has minimum value of 256', gl.MAX_VERTEX_UNIFORM_VECTORS, 256), + new LimitedStateInteger('max_vertex_uniform_blocks', 'MAX_VERTEX_UNIFORM_BLOCKS has minimum value of 12', gl.MAX_VERTEX_UNIFORM_BLOCKS, 12), + new LimitedStateInteger('max_vertex_output_components', 'MAX_VERTEX_OUTPUT_COMPONENTS has minimum value of 64', gl.MAX_VERTEX_OUTPUT_COMPONENTS, 64), + new LimitedStateInteger('max_vertex_texture_image_units', 'MAX_VERTEX_TEXTURE_IMAGE_UNITS has minimum value of 16', gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16), + new LimitedStateInteger('max_fragment_uniform_components', 'MAX_FRAGMENT_UNIFORM_COMPONENTS has minimum value of 896', gl.MAX_FRAGMENT_UNIFORM_COMPONENTS, 896), + new LimitedStateInteger('max_fragment_uniform_vectors', 'MAX_FRAGMENT_UNIFORM_VECTORS has minimum value of 224', gl.MAX_FRAGMENT_UNIFORM_VECTORS, 224), + new LimitedStateInteger('max_fragment_uniform_blocks', 'MAX_FRAGMENT_UNIFORM_BLOCKS has minimum value of 12', gl.MAX_FRAGMENT_UNIFORM_BLOCKS, 12), + new LimitedStateInteger('max_fragment_input_components', 'MAX_FRAGMENT_INPUT_COMPONENTS has minimum value of 60', gl.MAX_FRAGMENT_INPUT_COMPONENTS, 60), + new LimitedStateInteger('max_texture_image_units', 'MAX_TEXTURE_IMAGE_UNITS has minimum value of 16', gl.MAX_TEXTURE_IMAGE_UNITS, 16), + new LimitedStateInteger('max_program_texel_offset', 'MAX_PROGRAM_TEXEL_OFFSET has minimum value of 7', gl.MAX_PROGRAM_TEXEL_OFFSET, 7), + new LimitedStateInteger('max_uniform_buffer_bindings', 'MAX_UNIFORM_BUFFER_BINDINGS has minimum value of 24', gl.MAX_UNIFORM_BUFFER_BINDINGS, 24), + new LimitedStateInteger('max_combined_uniform_blocks', 'MAX_COMBINED_UNIFORM_BLOCKS has minimum value of 24', gl.MAX_COMBINED_UNIFORM_BLOCKS, 24), + new LimitedStateInteger('max_varying_components', 'MAX_VARYING_COMPONENTS has minimum value of 60', gl.MAX_VARYING_COMPONENTS, 60), + new LimitedStateInteger('max_varying_vectors', 'MAX_VARYING_VECTORS has minimum value of 15', gl.MAX_VARYING_VECTORS, 15), + new LimitedStateInteger('max_combined_texture_image_units', 'MAX_COMBINED_TEXTURE_IMAGE_UNITS has minimum value of 32', gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS, 32), + new LimitedStateInteger('max_transform_feedback_interleaved_components', 'MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS has minimum value of 64', gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64), + new LimitedStateInteger('max_transform_feedback_separate_attribs', 'MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS has minimum value of 4', gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4), + new LimitedStateInteger('max_transform_feedback_separate_components', 'MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS has minimum value of 4', gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4), + new LimitedStateInteger('max_samples', 'MAX_SAMPLES has minimum value of 4', gl.MAX_SAMPLES, 4), + new LimitedStateInteger('red_bits', 'RED_BITS has minimum value of 0', gl.RED_BITS, 0), + new LimitedStateInteger('green_bits', 'GREEN_BITS has minimum value of 0', gl.GREEN_BITS, 0), + new LimitedStateInteger('blue_bits', 'BLUE_BITS has minimum value of 0', gl.BLUE_BITS, 0), + new LimitedStateInteger('alpha_bits', 'ALPHA_BITS has minimum value of 0', gl.ALPHA_BITS, 0), + new LimitedStateInteger('depth_bits', 'DEPTH_BITS has minimum value of 0', gl.DEPTH_BITS, 0), + new LimitedStateInteger('stencil_bits', 'STENCIL_BITS has minimum value of 0', gl.STENCIL_BITS, 0) + ]; + + /** @type {Array<LimitedStateInteger>} */ var implementationMaxLimits = [ + new LimitedStateInteger('min_program_texel_offset', 'MIN_PROGRAM_TEXEL_OFFSET has maximum value of -8', gl.MIN_PROGRAM_TEXEL_OFFSET, -8), + new LimitedStateInteger('uniform_buffer_offset_alignment', 'UNIFORM_BUFFER_OFFSET_ALIGNMENT has minimum value of 1', gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT, 256) + ]; + + var testCtx = this; + + for (var testNdx = 0; testNdx < implementationMinLimits.length; testNdx++) + testCtx.addChild(new es3fIntegerStateQueryTests.ConstantMinimumValueTestCase(implementationMinLimits[testNdx].name, implementationMinLimits[testNdx].description, implementationMinLimits[testNdx].targetName, implementationMinLimits[testNdx].value)); + + for (var testNdx = 0; testNdx < implementationMaxLimits.length; testNdx++) + testCtx.addChild(new es3fIntegerStateQueryTests.ConstantMaximumValueTestCase(implementationMaxLimits[testNdx].name, implementationMaxLimits[testNdx].description, implementationMaxLimits[testNdx].targetName, implementationMaxLimits[testNdx].value)); + + testCtx.addChild(new es3fIntegerStateQueryTests.SampleBuffersTestCase('sample_buffers', 'SAMPLE_BUFFERS')); + testCtx.addChild(new es3fIntegerStateQueryTests.SamplesTestCase('samples' , 'SAMPLES')); + testCtx.addChild(new es3fIntegerStateQueryTests.HintTestCase('generate_mipmap_hint', 'GENERATE_MIPMAP_HINT', gl.GENERATE_MIPMAP_HINT)); + testCtx.addChild(new es3fIntegerStateQueryTests.HintTestCase('fragment_shader_derivative_hint', 'FRAGMENT_SHADER_DERIVATIVE_HINT', gl.FRAGMENT_SHADER_DERIVATIVE_HINT)); + testCtx.addChild(new es3fIntegerStateQueryTests.DepthFuncTestCase('depth_func', 'DEPTH_FUNC')); + testCtx.addChild(new es3fIntegerStateQueryTests.CullFaceTestCase('cull_face_mode', 'CULL_FACE_MODE')); + testCtx.addChild(new es3fIntegerStateQueryTests.FrontFaceTestCase('front_face_mode', 'FRONT_FACE')); + testCtx.addChild(new es3fIntegerStateQueryTests.ViewPortTestCase('viewport', 'VIEWPORT')); + testCtx.addChild(new es3fIntegerStateQueryTests.ScissorBoxTestCase('scissor_box', 'SCISSOR_BOX')); + testCtx.addChild(new es3fIntegerStateQueryTests.MaxViewportDimsTestCase('max_viewport_dims', 'MAX_VIEWPORT_DIMS')); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefTestCase('stencil_ref', 'STENCIL_REF', gl.STENCIL_REF)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefTestCase('stencil_back_ref', 'STENCIL_BACK_REF', gl.STENCIL_BACK_REF)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_ref_separate', 'STENCIL_REF (separate)', gl.STENCIL_REF, gl.FRONT)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_ref_separate_both', 'STENCIL_REF (separate)', gl.STENCIL_REF, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_back_ref_separate', 'STENCIL_BACK_REF (separate)', gl.STENCIL_BACK_REF, gl.BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_back_ref_separate_both', 'STENCIL_BACK_REF (separate)', gl.STENCIL_BACK_REF, gl.FRONT_AND_BACK)); + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} frontDescription + * @param {number} frontTarget + * @param {string} backDescription + * @param {number} backTarget + */ + var NamedStencilOp = function(name, frontDescription, frontTarget, backDescription, backTarget) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.frontDescription = frontDescription; + /** @type {number} */ this.frontTarget = frontTarget; + /** @type {string} */ this.backDescription = backDescription; + /** @type {number} */ this.backTarget = backTarget; + }; + + /** @type {Array<NamedStencilOp>} */ var stencilOps = [ + new NamedStencilOp('fail', 'STENCIL_FAIL', gl.STENCIL_FAIL, 'STENCIL_BACK_FAIL', gl.STENCIL_BACK_FAIL), + new NamedStencilOp('depth_fail', 'STENCIL_PASS_DEPTH_FAIL', gl.STENCIL_PASS_DEPTH_FAIL, 'STENCIL_BACK_PASS_DEPTH_FAIL', gl.STENCIL_BACK_PASS_DEPTH_FAIL), + new NamedStencilOp('depth_pass', 'STENCIL_PASS_DEPTH_PASS', gl.STENCIL_PASS_DEPTH_PASS, 'STENCIL_BACK_PASS_DEPTH_PASS', gl.STENCIL_BACK_PASS_DEPTH_PASS) + ]; + + for (var testNdx = 0; testNdx < stencilOps.length; testNdx++) { + testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpTestCase('stencil_' + stencilOps[testNdx].name, stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpTestCase('stencil_back_' + stencilOps[testNdx].name, stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget)); + + testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_' + stencilOps[testNdx].name + '_separate_both', stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_back_' + stencilOps[testNdx].name + '_separate_both', stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, gl.FRONT_AND_BACK)); + + testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_' + stencilOps[testNdx].name + '_separate', stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, gl.FRONT)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_back_' + stencilOps[testNdx].name + '_separate', stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, gl.BACK)); + } + + testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncTestCase('stencil_func', 'STENCIL_FUNC')); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_func_separate', 'STENCIL_FUNC (separate)', gl.STENCIL_FUNC, gl.FRONT)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_func_separate_both', 'STENCIL_FUNC (separate)', gl.STENCIL_FUNC, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_back_func_separate', 'STENCIL_FUNC (separate)', gl.STENCIL_BACK_FUNC, gl.BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_back_func_separate_both', 'STENCIL_FUNC (separate)', gl.STENCIL_BACK_FUNC, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskTestCase('stencil_value_mask', 'STENCIL_VALUE_MASK', gl.STENCIL_VALUE_MASK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskTestCase('stencil_back_value_mask', 'STENCIL_BACK_VALUE_MASK', gl.STENCIL_BACK_VALUE_MASK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_value_mask_separate', 'STENCIL_VALUE_MASK (separate)', gl.STENCIL_VALUE_MASK, gl.FRONT)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_value_mask_separate_both', 'STENCIL_VALUE_MASK (separate)', gl.STENCIL_VALUE_MASK, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_back_value_mask_separate', 'STENCIL_BACK_VALUE_MASK (separate)', gl.STENCIL_BACK_VALUE_MASK, gl.BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_back_value_mask_separate_both', 'STENCIL_BACK_VALUE_MASK (separate)', gl.STENCIL_BACK_VALUE_MASK, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskTestCase('stencil_writemask', 'STENCIL_WRITEMASK', gl.STENCIL_WRITEMASK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskTestCase('stencil_back_writemask', 'STENCIL_BACK_WRITEMASK', gl.STENCIL_BACK_WRITEMASK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_writemask_separate', 'STENCIL_WRITEMASK (separate)', gl.STENCIL_WRITEMASK, gl.FRONT)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_writemask_separate_both', 'STENCIL_WRITEMASK (separate)', gl.STENCIL_WRITEMASK, gl.FRONT_AND_BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_back_writemask_separate', 'STENCIL_BACK_WRITEMASK (separate)', gl.STENCIL_BACK_WRITEMASK, gl.BACK)); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_back_writemask_separate_both', 'STENCIL_BACK_WRITEMASK (separate)', gl.STENCIL_BACK_WRITEMASK, gl.FRONT_AND_BACK)); + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} target + * @param {number} initialValue + */ + var PixelStoreState = function(name, description, target, initialValue) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.target = target; + /** @type {number} */ this.initialValue = initialValue; + }; + + /** @type {Array<PixelStoreState>} */ var pixelStoreStates = [ + new PixelStoreState('unpack_image_height', 'UNPACK_IMAGE_HEIGHT', gl.UNPACK_IMAGE_HEIGHT, 0), + new PixelStoreState('unpack_skip_images', 'UNPACK_SKIP_IMAGES', gl.UNPACK_SKIP_IMAGES, 0), + new PixelStoreState('unpack_row_length', 'UNPACK_ROW_LENGTH', gl.UNPACK_ROW_LENGTH, 0), + new PixelStoreState('unpack_skip_rows', 'UNPACK_SKIP_ROWS', gl.UNPACK_SKIP_ROWS, 0), + new PixelStoreState('unpack_skip_pixels', 'UNPACK_SKIP_PIXELS', gl.UNPACK_SKIP_PIXELS, 0), + new PixelStoreState('pack_row_length', 'PACK_ROW_LENGTH', gl.PACK_ROW_LENGTH, 0), + new PixelStoreState('pack_skip_rows', 'PACK_SKIP_ROWS', gl.PACK_SKIP_ROWS, 0), + new PixelStoreState('pack_skip_pixels', 'PACK_SKIP_PIXELS', gl.PACK_SKIP_PIXELS, 0) + ]; + + for (var testNdx = 0; testNdx < pixelStoreStates.length; testNdx++) + testCtx.addChild(new es3fIntegerStateQueryTests.PixelStoreTestCase(pixelStoreStates[testNdx].name, pixelStoreStates[testNdx].description, pixelStoreStates[testNdx].target, pixelStoreStates[testNdx].initialValue)); + + testCtx.addChild(new es3fIntegerStateQueryTests.PixelStoreAlignTestCase('unpack_alignment', 'UNPACK_ALIGNMENT', gl.UNPACK_ALIGNMENT)); + testCtx.addChild(new es3fIntegerStateQueryTests.PixelStoreAlignTestCase('pack_alignment', 'PACK_ALIGNMENT', gl.PACK_ALIGNMENT)); + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} target + * @param {number} initialValue + */ + var BlendColorState = function(name, description, target, initialValue) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.target = target; + /** @type {number} */ this.initialValue = initialValue; + }; + + /** @type {Array<PixelStoreState>} */ var blendColorStates = [ + new BlendColorState('blend_src_rgb', 'BLEND_SRC_RGB', gl.BLEND_SRC_RGB), + new BlendColorState('blend_src_alpha', 'BLEND_SRC_ALPHA', gl.BLEND_SRC_ALPHA), + new BlendColorState('blend_dst_rgb', 'BLEND_DST_RGB', gl.BLEND_DST_RGB), + new BlendColorState('blend_dst_alpha', 'BLEND_DST_ALPHA', gl.BLEND_DST_ALPHA) + ]; + + for (var testNdx = 0; testNdx < blendColorStates.length; testNdx++) { + testCtx.addChild(new es3fIntegerStateQueryTests.BlendFuncTestCase(blendColorStates[testNdx].name, blendColorStates[testNdx].description, blendColorStates[testNdx].target)); + testCtx.addChild(new es3fIntegerStateQueryTests.BlendFuncSeparateTestCase(blendColorStates[testNdx].name + '_separate', blendColorStates[testNdx].description, blendColorStates[testNdx].target)); + } + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} target + * @param {number} initialValue + */ + var BlendEquationState = function(name, description, target, initialValue) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.target = target; + /** @type {number} */ this.initialValue = initialValue; + }; + + /** @type {Array<PixelStoreState>} */ var blendEquationStates = [ + new BlendEquationState('blend_equation_rgb', 'BLEND_EQUATION_RGB', gl.BLEND_EQUATION_RGB, gl.FUNC_ADD), + new BlendEquationState('blend_equation_alpha', 'BLEND_EQUATION_ALPHA', gl.BLEND_EQUATION_ALPHA, gl.FUNC_ADD) + ]; + + for (var testNdx = 0; testNdx < blendEquationStates.length; testNdx++) { + testCtx.addChild(new es3fIntegerStateQueryTests.BlendEquationTestCase(blendEquationStates[testNdx].name, blendEquationStates[testNdx].description, blendEquationStates[testNdx].target, blendEquationStates[testNdx].initialValue)); + testCtx.addChild(new es3fIntegerStateQueryTests.BlendEquationSeparateTestCase(blendEquationStates[testNdx].name + '_separate', blendEquationStates[testNdx].description, blendEquationStates[testNdx].target, blendEquationStates[testNdx].initialValue)); + } + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} target + * @param {number} minValue + */ + var ImplementationArrayReturningState = function(name, description, target, minValue) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.target = target; + /** @type {number} */ this.minValue = minValue; + }; + + /** @type {ImplementationArrayReturningState} */ var implementationArrayReturningStates = new ImplementationArrayReturningState('compressed_texture_formats', 'COMPRESSED_TEXTURE_FORMATS', gl.COMPRESSED_TEXTURE_FORMATS, 10); + + testCtx.addChild(new es3fIntegerStateQueryTests.ImplementationArrayTestCase(implementationArrayReturningStates.name, implementationArrayReturningStates.description, implementationArrayReturningStates.target, implementationArrayReturningStates.minValue)); + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} target + * @param {number} type + */ + var BufferBindingState = function(name, description, target, type) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.target = target; + /** @type {number} */ this.type = type; + }; + + /** @type {Array<BufferBindingState>} */ var bufferBindingStates = [ + new BufferBindingState('array_buffer_binding', 'ARRAY_BUFFER_BINDING', gl.ARRAY_BUFFER_BINDING, gl.ARRAY_BUFFER), + new BufferBindingState('uniform_buffer_binding', 'UNIFORM_BUFFER_BINDING', gl.UNIFORM_BUFFER_BINDING, gl.UNIFORM_BUFFER), + new BufferBindingState('pixel_pack_buffer_binding', 'PIXEL_PACK_BUFFER_BINDING', gl.PIXEL_PACK_BUFFER_BINDING, gl.PIXEL_PACK_BUFFER), + new BufferBindingState('pixel_unpack_buffer_binding', 'PIXEL_UNPACK_BUFFER_BINDING', gl.PIXEL_UNPACK_BUFFER_BINDING, gl.PIXEL_UNPACK_BUFFER), + new BufferBindingState('transform_feedback_buffer_binding', 'TRANSFORM_FEEDBACK_BUFFER_BINDING', gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, gl.TRANSFORM_FEEDBACK_BUFFER), + new BufferBindingState('copy_read_buffer_binding', 'COPY_READ_BUFFER_BINDING', gl.COPY_READ_BUFFER_BINDING, gl.COPY_READ_BUFFER), + new BufferBindingState('copy_write_buffer_binding', 'COPY_WRITE_BUFFER_BINDING', gl.COPY_WRITE_BUFFER_BINDING, gl.COPY_WRITE_BUFFER) + ]; + + for (var testNdx = 0; testNdx < bufferBindingStates.length; testNdx++) + testCtx.addChild(new es3fIntegerStateQueryTests.BufferBindingTestCase(bufferBindingStates[testNdx].name, bufferBindingStates[testNdx].description, bufferBindingStates[testNdx].target, bufferBindingStates[testNdx].type)); + + testCtx.addChild(new es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase('element_array_buffer_binding')); + testCtx.addChild(new es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase('transform_feedback_binding')); + testCtx.addChild(new es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase('transform_feedback_binding')); + testCtx.addChild(new es3fIntegerStateQueryTests.CurrentProgramBindingTestCase('current_program_binding', 'CURRENT_PROGRAM')); + testCtx.addChild(new es3fIntegerStateQueryTests.VertexArrayBindingTestCase('vertex_array_binding', 'VERTEX_ARRAY_BINDING')); + testCtx.addChild(new es3fIntegerStateQueryTests.StencilClearValueTestCase('stencil_clear_value', 'STENCIL_CLEAR_VALUE')); + testCtx.addChild(new es3fIntegerStateQueryTests.ActiveTextureTestCase('active_texture', 'ACTIVE_TEXTURE')); + testCtx.addChild(new es3fIntegerStateQueryTests.RenderbufferBindingTestCase('renderbuffer_binding', 'RENDERBUFFER_BINDING')); + testCtx.addChild(new es3fIntegerStateQueryTests.SamplerObjectBindingTestCase('sampler_binding', 'SAMPLER_BINDING')); + + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} target + * @param {number} type + */ + var TextureBinding = function(name, description, target, type) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.target = target; + /** @type {number} */ this.type = type; + }; + + /** @type {Array<TextureBinding>} */ var textureBindings = [ + new TextureBinding('texture_binding_2d', 'TEXTURE_BINDING_2D', gl.TEXTURE_BINDING_2D, gl.TEXTURE_2D), + new TextureBinding('texture_binding_3d', 'TEXTURE_BINDING_3D', gl.TEXTURE_BINDING_3D, gl.TEXTURE_3D), + new TextureBinding('texture_binding_2d_array', 'TEXTURE_BINDING_2D_ARRAY', gl.TEXTURE_BINDING_2D_ARRAY, gl.TEXTURE_2D_ARRAY), + new TextureBinding('texture_binding_cube_map', 'TEXTURE_BINDING_CUBE_MAP', gl.TEXTURE_BINDING_CUBE_MAP, gl.TEXTURE_CUBE_MAP) + ]; + + for (var testNdx = 0; testNdx < textureBindings.length; testNdx++) + testCtx.addChild(new es3fIntegerStateQueryTests.TextureBindingTestCase(textureBindings[testNdx].name, textureBindings[testNdx].description, textureBindings[testNdx].target, textureBindings[testNdx].type)); + + testCtx.addChild(new es3fIntegerStateQueryTests.FrameBufferBindingTestCase('framebuffer_binding', 'DRAW_FRAMEBUFFER_BINDING and READ_FRAMEBUFFER_BINDING')); + testCtx.addChild(new es3fIntegerStateQueryTests.ImplementationColorReadTestCase('implementation_color_read', 'IMPLEMENTATION_COLOR_READ_TYPE and IMPLEMENTATION_COLOR_READ_FORMAT')); + testCtx.addChild(new es3fIntegerStateQueryTests.ReadBufferCase('read_buffer', 'READ_BUFFER')); + testCtx.addChild(new es3fIntegerStateQueryTests.DrawBufferCase('draw_buffer', 'DRAW_BUFFER')); + + + // Integer64 + /** + * @struct + * @constructor + * @param {string} name + * @param {string} description + * @param {number} targetName + * @param {number} minValue + */ + var LimitedStateInteger64 = function(name, description, targetName, minValue) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.description = description; + /** @type {number} */ this.targetName = targetName; + /** @type {number} */ this.minValue = minValue; + + }; + + /** @type {Array<LimitedStateInteger64>} */ var implementationLimits = [ + new LimitedStateInteger64('max_element_index', 'MAX_ELEMENT_INDEX', gl.MAX_ELEMENT_INDEX, 0x00FFFFFF), + new LimitedStateInteger64('max_server_wait_timeout', 'MAX_SERVER_WAIT_TIMEOUT', gl.MAX_SERVER_WAIT_TIMEOUT, 0), + new LimitedStateInteger64('max_uniform_block_size', 'MAX_UNIFORM_BLOCK_SIZE', gl.MAX_UNIFORM_BLOCK_SIZE, 16384) + ]; + + for (var testNdx = 0; testNdx < implementationLimits.length; testNdx++) + this.addChild(new es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase(implementationLimits[testNdx].name, implementationLimits[testNdx].description, implementationLimits[testNdx].targetName, implementationLimits[testNdx].minValue)); + + this.addChild(new es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase('max_combined_vertex_uniform_components', 'MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, gl.MAX_VERTEX_UNIFORM_BLOCKS, gl.MAX_VERTEX_UNIFORM_COMPONENTS)); + this.addChild(new es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase('max_combined_fragment_uniform_components', 'MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, gl.MAX_FRAGMENT_UNIFORM_BLOCKS, gl.MAX_FRAGMENT_UNIFORM_COMPONENTS)); + + }; + + /** + * Run test + * @param {WebGL2RenderingContext} context + */ + es3fIntegerStateQueryTests.run = function(context) { + gl = context; + //Set up Test Root parameters + var state = tcuTestCase.runner; + state.setRoot(new es3fIntegerStateQueryTests.IntegerStateQueryTests()); + + //Set up name and description of this test series. + setCurrentTestName(state.testCases.fullName()); + description(state.testCases.getDescription()); + + try { + //Run test cases + tcuTestCase.runTestCases(); + } + catch (err) { + testFailedOptions('Failed to es3fIntegerStateQueryTests.run tests', false); + tcuTestCase.runner.terminate(); + } + }; + +}); |