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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeStateApiTests.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeStateApiTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeStateApiTests.js | 927 |
1 files changed, 927 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeStateApiTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeStateApiTests.js new file mode 100644 index 0000000000..40d6384edc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeStateApiTests.js @@ -0,0 +1,927 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES 3.0 Module + * ------------------------------------------------- + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + *//*! + * \file + * \brief Negative GL State API tests. + *//*--------------------------------------------------------------------*/ +'use strict'; +goog.provide('functional.gles3.es3fNegativeStateApiTests'); + +goog.require('framework.common.tcuTestCase'); +goog.require('functional.gles3.es3fApiCase'); +goog.require('framework.opengl.gluShaderProgram'); + +goog.scope(function() { + + var es3fNegativeStateApiTests = functional.gles3.es3fNegativeStateApiTests; + var es3fApiCase = functional.gles3.es3fApiCase; + var tcuTestCase = framework.common.tcuTestCase; + var gluShaderProgram = framework.opengl.gluShaderProgram; + + /** + * @type {string} + * @const + */ + var uniformTestVertSource = '#version 300 es\n' + + 'uniform mediump vec4 vUnif_vec4;\n' + + 'in mediump vec4 attr;\n' + + 'layout(std140) uniform Block { mediump vec4 blockVar; };\n' + + 'void main (void)\n' + + '{\n' + + ' gl_Position = vUnif_vec4 + blockVar + attr;\n' + + '}\n'; + + /** + * @type {string} + * @const + */ + var uniformTestFragSource = '#version 300 es\n' + + 'uniform mediump ivec4 fUnif_ivec4;\n' + + 'uniform mediump uvec4 fUnif_uvec4;\n' + + 'layout(location = 0) out mediump vec4 fragColor;\n' + + 'void main (void)\n' + + '{\n' + + ' fragColor = vec4(vec4(fUnif_ivec4) + vec4(fUnif_uvec4));\n' + + '}\n'; + + /** + * @param {WebGL2RenderingContext} gl + */ + es3fNegativeStateApiTests.init = function(gl) { + + var testGroup = tcuTestCase.runner.testCases; + + // Enabling & disabling states + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('enable', 'Invalid gl.enable() usage', gl, function() { + bufferedLogToConsole('gl.INVALID_ENUM is generated if cap is not one of the allowed values.'); + gl.enable(-1); + this.expectError(gl.INVALID_ENUM); + + })); + testGroup.addChild(new es3fApiCase.ApiCaseCallback('disable', 'Invalid gl.disable() usage', gl, function() { + bufferedLogToConsole('gl.INVALID_ENUM is generated if cap is not one of the allowed values.'); + gl.disable(-1); + this.expectError(gl.INVALID_ENUM); + + })); + + // Simple state queries + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_parameter', 'Invalid gl.getParameter() usage', gl, function() { + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the allowed values.'); + /** @type{boolean} */ var params = false; + //glGetBooleanv(-1, params); + params = /** @type{boolean} */ (gl.getParameter(-1)); + this.expectError(gl.INVALID_ENUM); + + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_indexed_parameter', 'Invalid gl.getIndexedParameter() usage', gl, function() { + /** @type{number} */ var data = -1; + /** @type{number} */ var maxUniformBufferBindings; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if name is not an accepted value.'); + data = /** @type{number} */ (gl.getIndexedParameter(-1, 0)); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if index is outside of the valid range for the indexed state target.'); + maxUniformBufferBindings = /** @type{number} */ (gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS)); + this.expectError(gl.NO_ERROR); + data = /** @type{number} */ (gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, maxUniformBufferBindings)); + this.expectError(gl.INVALID_VALUE); + + })); + + // Enumerated state queries: Shaders + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_attached_shaders', 'Invalid gl.getAttachedShaders() usage', gl, function() { + /** @type{WebGLShader} */ var shaderObject = gl.createShader(gl.VERTEX_SHADER); + /** @type{WebGLProgram} */ var program = gl.createProgram(); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getAttachedShaders(null); + }); + + gl.deleteShader(shaderObject); + gl.deleteProgram(program); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_parameter', 'Invalid gl.getShaderParameter() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{WebGLProgram} */ var program = gl.createProgram(); + /** @type{number} */ var param = -1; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.'); + param = /** @type{number} */ (gl.getShaderParameter(shader, -1)); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('An exception is thrown if shader is null.'); + this.expectThrowNoError(function() { + gl.getShaderParameter(null, gl.SHADER_TYPE); + }); + + gl.deleteShader(shader); + gl.deleteProgram(program); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_info_log', 'Invalid gl.getShaderInfoLog() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{WebGLProgram} */ var program = gl.createProgram(); + + bufferedLogToConsole('An exception is thrown if shader is null.'); + this.expectThrowNoError(function() { + gl.getShaderInfoLog(null); + }); + + gl.deleteShader(shader); + gl.deleteProgram(program); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_precision_format', 'Invalid gl.getShaderPrecisionFormat() usage', gl, function() { + /** @type{WebGLShaderPrecisionFormat } */ var precision; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if shaderType or precisionType is not an accepted value.'); + precision = gl.getShaderPrecisionFormat (-1, gl.MEDIUM_FLOAT); + this.expectError(gl.INVALID_ENUM); + precision = gl.getShaderPrecisionFormat (gl.VERTEX_SHADER, -1); + this.expectError(gl.INVALID_ENUM); + precision = gl.getShaderPrecisionFormat (-1, -1); + this.expectError(gl.INVALID_ENUM); + + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_source', 'Invalid gl.getShaderSource() usage', gl, function() { + /** @type{WebGLProgram} */ var program = gl.createProgram(); + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + + bufferedLogToConsole('An exception is thrown if shader is null.'); + this.expectThrowNoError(function() { + gl.getShaderSource(null); + }); + + gl.deleteProgram(program); + gl.deleteShader(shader); + })); + + // Enumerated state queries: Programs + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_program_parameter', 'Invalid gl.getProgramParameter() usage', gl, function() { + /** @type{WebGLProgram} */ var program = gl.createProgram(); + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{boolean} */ var params; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.'); + params = /** @type{boolean} */ (gl.getProgramParameter(program, -1)); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getProgramParameter(null, gl.LINK_STATUS); + }); + + gl.deleteProgram(program); + gl.deleteShader(shader); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_program_info_log', 'Invalid gl.getProgramInfoLog() usage', gl, function() { + /** @type{WebGLProgram} */ var program = gl.createProgram(); + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getProgramInfoLog (null); + }); + + gl.deleteProgram(program); + gl.deleteShader(shader); + })); + + // Enumerated state queries: Shader variables + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_tex_parameter', 'Invalid gl.getTexParameter() usage', gl, function() { + /** @type{WebGLTexture} */ var texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not an accepted value.'); + gl.getTexParameter (-1, gl.TEXTURE_MAG_FILTER); + this.expectError(gl.INVALID_ENUM); + gl.getTexParameter (gl.TEXTURE_2D, -1); + this.expectError(gl.INVALID_ENUM); + gl.getTexParameter (-1, -1); + this.expectError(gl.INVALID_ENUM); + + gl.deleteTexture(texture); + + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_uniform', 'Invalid gl.getUniform() usage', gl, function() { + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + gl.useProgram(program.getProgram()); + + /** @type{WebGLUniformLocation} */ var unif = gl.getUniformLocation(program.getProgram(), 'vUnif_vec4'); // vec4 + assertMsgOptions(unif != null, 'Failed to retrieve uniform location', false, true); + + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{WebGLProgram} */ var programEmpty = gl.createProgram(); + /** @type{*} */ var params; + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getUniform (null, unif); + }); + + bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been successfully linked.'); + params = gl.getUniform (programEmpty, unif); + this.expectError(gl.INVALID_OPERATION); + + bufferedLogToConsole('An exception is thrown if location is null.'); + this.expectThrowNoError(function() { + gl.getUniform (program.getProgram(), null); + }); + + gl.deleteShader(shader); + gl.deleteProgram(programEmpty); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniform', 'Invalid gl.getActiveUniform() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + /** @type{number} */ var numActiveUniforms = -1; + + numActiveUniforms = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORMS)); + bufferedLogToConsole('// gl.ACTIVE_UNIFORMS = ' + numActiveUniforms + ' (expected 4).'); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getActiveUniform(null, 0); + }); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to the number of active uniform variables in program.'); + gl.useProgram(program.getProgram()); + gl.getActiveUniform(program.getProgram(), numActiveUniforms); + this.expectError(gl.INVALID_VALUE); + + gl.useProgram(null); + gl.deleteShader(shader); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniforms', 'Invalid gl.getActiveUniforms() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + /** @type{Array<number>} */ var dummyUniformIndex = [1]; + /** @type{Array<number>} */ var dummyParamDst; + /** @type{number} */ var numActiveUniforms = -1; + + gl.useProgram(program.getProgram()); + + numActiveUniforms = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORMS)); + bufferedLogToConsole('// gl.ACTIVE_UNIFORMS = ' + numActiveUniforms + ' (expected 4).'); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getActiveUniforms(null, dummyUniformIndex, gl.UNIFORM_TYPE); + }); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of gl.ACTIVE_UNIFORMS for program.'); + /** @type{Array<number>} */ var invalidUniformIndices; + /** @type{Array<number>} */ var dummyParamsDst; + for (var excess = 0; excess <= 2; excess++) { + invalidUniformIndices = [1, numActiveUniforms - 1 + excess, 1]; + dummyParamsDst = gl.getActiveUniforms(program.getProgram(), invalidUniformIndices, gl.UNIFORM_TYPE); + this.expectError(excess == 0 ? gl.NO_ERROR : gl.INVALID_VALUE); + } + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted token.'); + dummyParamDst = gl.getActiveUniforms(program.getProgram(), dummyUniformIndex, -1); + this.expectError(gl.INVALID_ENUM); + + gl.useProgram(null); + gl.deleteShader(shader); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniform_block_parameter', 'Invalid gl.getActiveUniformBlockParameter() usage', gl, function() { + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + /** @type{*} */ var params; + /** @type{number} */ var numActiveBlocks = -1; + + numActiveBlocks = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS)); + bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks + ' (expected 1).'); + this.expectError(gl.NO_ERROR); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of gl.ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.'); + gl.useProgram(program.getProgram()); + this.expectError(gl.NO_ERROR); + params = gl.getActiveUniformBlockParameter(program.getProgram(), numActiveBlocks, gl.UNIFORM_BLOCK_BINDING); + this.expectError(gl.INVALID_VALUE); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the accepted tokens.'); + params = gl.getActiveUniformBlockParameter(program.getProgram(), 0, -1); + this.expectError(gl.INVALID_ENUM); + + gl.useProgram(null); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniform_block_name', 'Invalid gl.getActiveUniformBlockName() usage', gl, function() { + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + /** @type{number} */ var length = -1; + /** @type{number} */ var numActiveBlocks = -1; + /** @type{string} */ var uniformBlockName; + + numActiveBlocks = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS)); + bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks + ' (expected 1).'); + this.expectError(gl.NO_ERROR); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of gl.ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.'); + gl.useProgram(program.getProgram()); + this.expectError(gl.NO_ERROR); + uniformBlockName = gl.getActiveUniformBlockName(program.getProgram(), numActiveBlocks); + this.expectError(gl.INVALID_VALUE); + + gl.useProgram(null); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_attrib', 'Invalid gl.getActiveAttrib() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + /** @type{number} */ var numActiveAttributes = -1; + + /** @type{WebGLActiveInfo} */ var activeInfo; + /** @type{number} */ var size = -1; + /** @type{number} */ var type = -1; + /** @type{string} */ var name; + + numActiveAttributes = /** @type{number} */(gl.getProgramParameter(program.getProgram(), gl.ACTIVE_ATTRIBUTES)); + bufferedLogToConsole('// gl.ACTIVE_ATTRIBUTES = ' + numActiveAttributes + ' (expected 1).'); + + gl.useProgram(program.getProgram()); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getActiveAttrib(null, 0); + }); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.ACTIVE_ATTRIBUTES.'); + activeInfo = gl.getActiveAttrib(program.getProgram(), numActiveAttributes); + this.expectError(gl.INVALID_VALUE); + + gl.useProgram(null); + gl.deleteShader(shader); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_uniform_indices', 'Invalid gl.getUniformIndices() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); + gl.useProgram(program.getProgram()); + /** @type{number} */ var numActiveBlocks = -1; + /** @type{Array<string>} */ var uniformName = ['Block.blockVar']; + /** @type{Array<number>} */ var uniformIndices = [-1]; + + numActiveBlocks = /** @type{number} */(gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS)); + bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks); + this.expectError (gl.NO_ERROR); + + bufferedLogToConsole('An exception is thrown if program is null.'); + this.expectThrowNoError(function() { + gl.getUniformIndices(null, uniformName); + }); + + gl.useProgram(null); + gl.deleteShader(shader); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_vertex_attrib', 'Invalid gl.getVertexAttrib() usage', gl, function() { + /** @type{*} */ var params; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.'); + params = gl.getVertexAttrib(0, -1); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); + /** @type{number} */ var maxVertexAttribs; + maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); + params = gl.getVertexAttrib(maxVertexAttribs, gl.VERTEX_ATTRIB_ARRAY_ENABLED); + this.expectError(gl.INVALID_VALUE); + + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_vertex_attrib_offset', 'Invalid gl.getVertexAttribOffset() usage', gl, function() { + /** @type{number} */ var ptr; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.'); + ptr = gl.getVertexAttribOffset(0, -1); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); + /** @type{number} */ var maxVertexAttribs; + maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); + ptr = gl.getVertexAttribOffset(maxVertexAttribs, gl.VERTEX_ATTRIB_ARRAY_POINTER); + this.expectError(gl.INVALID_VALUE); + + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_frag_data_location', 'Invalid gl.getFragDataLocation() usage', gl, function() { + /** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER); + /** @type{WebGLProgram} */ var program = gl.createProgram(); + + bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been linked.'); + gl.getFragDataLocation(program, 'gl_FragColor'); + this.expectError(gl.INVALID_OPERATION); + + gl.deleteProgram(program); + gl.deleteShader(shader); + })); + + // Enumerated state queries: Buffers + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_buffer_parameter', 'Invalid gl.getBufferParameter() usage', gl, function() { + /** @type{number} */ var params = -1; + /** @type{WebGLBuffer} */ var buf; + buf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if target or value is not an accepted value.'); + params = /** @type{number} */ (gl.getBufferParameter(-1, gl.BUFFER_SIZE)); + this.expectError(gl.INVALID_ENUM); + params = /** @type{number} */ (gl.getBufferParameter(gl.ARRAY_BUFFER, -1)); + this.expectError(gl.INVALID_ENUM); + params = /** @type{number} */ (gl.getBufferParameter(-1, -1)); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.'); + gl.bindBuffer(gl.ARRAY_BUFFER, null); + params = /** @type{number} */ (gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE)); + this.expectError(gl.INVALID_OPERATION); + + gl.deleteBuffer(buf); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_framebuffer_attachment_parameter', 'Invalid gl.getFramebufferAttachmentParameter() usage', gl, function() { + /** @type{*} */ var params; + /** @type{WebGLFramebuffer} */ var fbo; + /** @type{Array<WebGLRenderbuffer>} */ var rbo = []; + + fbo = gl.createFramebuffer(); + rbo[0] = gl.createRenderbuffer(); + rbo[1] = gl.createRenderbuffer(); + + gl.bindFramebuffer (gl.FRAMEBUFFER, fbo); + gl.bindRenderbuffer (gl.RENDERBUFFER, rbo[0]); + gl.renderbufferStorage (gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 16, 16); + gl.framebufferRenderbuffer (gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo[0]); + gl.bindRenderbuffer (gl.RENDERBUFFER, rbo[1]); + gl.renderbufferStorage (gl.RENDERBUFFER, gl.STENCIL_INDEX8, 16, 16); + gl.framebufferRenderbuffer (gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo[1]); + gl.checkFramebufferStatus (gl.FRAMEBUFFER); + this.expectError (gl.NO_ERROR); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not one of the accepted tokens.'); + gl.getFramebufferAttachmentParameter(-1, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); // TYPE is gl.RENDERBUFFER + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not valid for the value of gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.'); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL); // TYPE is gl.RENDERBUFFER + this.expectError(gl.INVALID_ENUM); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // TYPE is gl.FRAMEBUFFER_DEFAULT + this.expectError(gl.INVALID_ENUM); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + + bufferedLogToConsole('gl.INVALID_OPERATION is generated if attachment is gl.DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target.'); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); + this.expectError(gl.INVALID_OPERATION); + + bufferedLogToConsole('gl.INVALID_OPERATION is generated if the value of gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is gl.NONE and pname is not gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.'); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // TYPE is gl.NONE + this.expectError(gl.NO_ERROR); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE); // TYPE is gl.NONE + this.expectError(gl.INVALID_OPERATION); + + bufferedLogToConsole('gl.INVALID_OPERATION or gl.INVALID_ENUM is generated if attachment is not one of the accepted values for the current binding of target.'); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // A FBO is bound so gl.BACK is invalid + this.expectError([gl.INVALID_OPERATION, gl.INVALID_ENUM]); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // Default framebuffer is bound so gl.COLOR_ATTACHMENT0 is invalid + this.expectError([gl.INVALID_OPERATION, gl.INVALID_ENUM]); + + gl.deleteFramebuffer(fbo); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_renderbuffer_parameter', 'Invalid gl.getRenderbufferParameter() usage', gl, function() { + /** @type{number} */ var params = -1; + /** @type{WebGLRenderbuffer} */ var rbo; + rbo = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.RENDERBUFFER.'); + gl.getRenderbufferParameter(-1, gl.RENDERBUFFER_WIDTH); + this.expectError(gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the accepted tokens.'); + gl.getRenderbufferParameter(gl.RENDERBUFFER, -1); + this.expectError(gl.INVALID_ENUM); + + gl.deleteRenderbuffer(rbo); + gl.bindRenderbuffer(gl.RENDERBUFFER, null); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_internalformat_parameter', 'Invalid gl.getInternalformatParameter() usage', gl, function() { + /** @type{WebGLRenderbuffer} */ var rbo = gl.createRenderbuffer(); + /** @type{WebGLFramebuffer} */ var fbo = gl.createFramebuffer(); + /** @type{WebGLTexture} */ var tex = gl.createTexture(); + gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.bindTexture(gl.TEXTURE_2D, tex); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not gl.SAMPLES or gl.NUM_SAMPLE_COUNTS.'); + gl.getInternalformatParameter (gl.RENDERBUFFER, gl.RGBA8, -1); + this.expectError (gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable.'); + gl.getInternalformatParameter (gl.RENDERBUFFER, gl.RG8_SNORM, gl.NUM_SAMPLE_COUNTS); + this.expectError (gl.INVALID_ENUM); + gl.getInternalformatParameter (gl.RENDERBUFFER, gl.COMPRESSED_RGB8_ETC2, gl.NUM_SAMPLE_COUNTS); + this.expectError (gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.RENDERBUFFER.'); + gl.getInternalformatParameter (-1, gl.RGBA8, gl.NUM_SAMPLE_COUNTS); + this.expectError (gl.INVALID_ENUM); + gl.getInternalformatParameter (gl.FRAMEBUFFER, gl.RGBA8, gl.NUM_SAMPLE_COUNTS); + this.expectError (gl.INVALID_ENUM); + gl.getInternalformatParameter (gl.TEXTURE_2D, gl.RGBA8, gl.NUM_SAMPLE_COUNTS); + this.expectError (gl.INVALID_ENUM); + + gl.deleteRenderbuffer(rbo); + gl.deleteFramebuffer(fbo); + gl.deleteTexture(tex); + + })); + + // Query object queries + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_query', 'Invalid gl.getQuery() usage', gl, function() { + /** @type{number} */ var params = -1; + + bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not an accepted value.'); + gl.getQuery (gl.ANY_SAMPLES_PASSED, -1); + this.expectError (gl.INVALID_ENUM); + gl.getQuery (-1, gl.CURRENT_QUERY); + this.expectError (gl.INVALID_ENUM); + gl.getQuery (-1, -1); + this.expectError (gl.INVALID_ENUM); + + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_query_parameter', 'Invalid gl.getQueryParameter() usage', gl, function() { + + /** @type{WebGLQuery} */ var id; + id = gl.createQuery(); + + bufferedLogToConsole('An exception is thrown if the query object is null.'); + this.expectThrowNoError(function() { + gl.getQueryParameter (null, gl.QUERY_RESULT_AVAILABLE); + }); + + bufferedLogToConsole('// Note: ' + id + ' is not a query object yet, since it hasn\'t been used by gl.beginQuery'); + gl.getQueryParameter (id, gl.QUERY_RESULT_AVAILABLE); + this.expectError (gl.INVALID_OPERATION); + + gl.beginQuery (gl.ANY_SAMPLES_PASSED, id); + gl.endQuery (gl.ANY_SAMPLES_PASSED); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.'); + gl.getQueryParameter (id, -1); + this.expectError (gl.INVALID_ENUM); + + bufferedLogToConsole('gl.INVALID_OPERATION is generated if id is the name of a currently active query object.'); + gl.beginQuery (gl.ANY_SAMPLES_PASSED, id); + this.expectError (gl.NO_ERROR); + gl.getQueryParameter (id, gl.QUERY_RESULT_AVAILABLE); + this.expectError (gl.INVALID_OPERATION); + gl.endQuery (gl.ANY_SAMPLES_PASSED); + this.expectError (gl.NO_ERROR); + + gl.deleteQuery(id); + })); + + // Sync object queries + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_sync_parameter', 'Invalid gl.getSyncParameter() usage', gl, function() { + /** @type{WebGLSync} */ var sync; + + bufferedLogToConsole('An exception is thrown if sync is null.'); + this.expectThrowNoError(function() { + gl.getSyncParameter (null, gl.OBJECT_TYPE); + }); + + bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the accepted tokens.'); + sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); + this.expectError (gl.NO_ERROR); + gl.getSyncParameter (sync, -1); + this.expectError (gl.INVALID_ENUM); + + })); + + // Enumerated boolean state queries + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_enabled', 'Invalid gl.isEnabled() usage', gl, function() { + bufferedLogToConsole('gl.INVALID_ENUM is generated if cap is not an accepted value.'); + gl.isEnabled(-1); + this.expectError(gl.INVALID_ENUM); + gl.isEnabled(gl.TRIANGLES); + this.expectError(gl.INVALID_ENUM); + + })); + + // Named Object Usage + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_buffer', 'Invalid gl.isBuffer() usage', gl, function() { + /** @type{WebGLBuffer} */ var buffer; + /** @type{boolean} */ var isBuffer; + + bufferedLogToConsole('A name returned by glGenBuffers, but not yet associated with a buffer object by calling glBindBuffer, is not the name of a buffer object.'); + isBuffer = gl.isBuffer(buffer); + assertMsgOptions(!isBuffer, 'Got invalid boolean value', false, true); + + buffer = gl.createBuffer(); + isBuffer = gl.isBuffer(buffer); + assertMsgOptions(!isBuffer, 'Got invalid boolean value', false, true); + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + isBuffer = gl.isBuffer(buffer); + assertMsgOptions(isBuffer, 'Got invalid boolean value', false, true); + + gl.bindBuffer(gl.ARRAY_BUFFER, null); + gl.deleteBuffer(buffer); + isBuffer = gl.isBuffer(buffer); + assertMsgOptions(!isBuffer, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_framebuffer', 'Invalid gl.isFramebuffer() usage', gl, function() { + /** @type{WebGLFramebuffer} */ var fbo; + /** @type{boolean} */ var isFbo; + + bufferedLogToConsole('A name returned by glGenFramebuffers, but not yet bound through a call to gl.bindFramebuffer is not the name of a framebuffer object.'); + isFbo = gl.isFramebuffer(fbo); + assertMsgOptions(!isFbo, 'Got invalid boolean value', false, true); + + fbo = gl.createFramebuffer(); + isFbo = gl.isFramebuffer(fbo); + assertMsgOptions(!isFbo, 'Got invalid boolean value', false, true); + + gl.bindFramebuffer (gl.FRAMEBUFFER, fbo); + isFbo = gl.isFramebuffer(fbo); + assertMsgOptions(isFbo, 'Got invalid boolean value', false, true); + + gl.bindFramebuffer (gl.FRAMEBUFFER, null); + gl.deleteFramebuffer(fbo); + isFbo = gl.isFramebuffer(fbo); + assertMsgOptions(!isFbo, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_program', 'Invalid gl.isProgram() usage', gl, function() { + /** @type{WebGLProgram} */ var program; + /** @type{boolean} */ var isProgram; + + bufferedLogToConsole('A name created with gl.createProgram, and not yet deleted with glDeleteProgram is a name of a program object.'); + isProgram = gl.isProgram(program); + assertMsgOptions(!isProgram, 'Got invalid boolean value', false, true); + + program = gl.createProgram(); + isProgram = gl.isProgram(program); + assertMsgOptions(isProgram, 'Got invalid boolean value', false, true); + + gl.deleteProgram(program); + isProgram = gl.isProgram(program); + assertMsgOptions(!isProgram, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_renderbuffer', 'Invalid gl.isRenderbuffer() usage', gl, function() { + /** @type{WebGLRenderbuffer} */ var rbo; + /** @type{boolean} */ var isRbo; + + bufferedLogToConsole('A name returned by glGenRenderbuffers, but not yet bound through a call to gl.bindRenderbuffer or gl.framebufferRenderbuffer is not the name of a renderbuffer object.'); + isRbo = gl.isRenderbuffer(rbo); + assertMsgOptions(!isRbo, 'Got invalid boolean value', false, true); + + rbo = gl.createRenderbuffer(); + isRbo = gl.isRenderbuffer(rbo); + assertMsgOptions(!isRbo, 'Got invalid boolean value', false, true); + + gl.bindRenderbuffer (gl.RENDERBUFFER, rbo); + isRbo = gl.isRenderbuffer(rbo); + assertMsgOptions(isRbo, 'Got invalid boolean value', false, true); + + gl.bindRenderbuffer (gl.RENDERBUFFER, null); + gl.deleteRenderbuffer(rbo); + isRbo = gl.isRenderbuffer(rbo); + assertMsgOptions(!isRbo, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_shader', 'Invalid gl.isShader() usage', gl, function() { + /** @type{WebGLShader} */ var shader; + /** @type{boolean} */ var isShader; + + bufferedLogToConsole('A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object.'); + isShader = gl.isProgram(shader); + assertMsgOptions(!isShader, 'Got invalid boolean value', false, true); + + shader = gl.createShader(gl.VERTEX_SHADER); + isShader = gl.isShader(shader); + assertMsgOptions(isShader, 'Got invalid boolean value', false, true); + + gl.deleteShader (shader); + isShader = gl.isShader(shader); + assertMsgOptions(!isShader, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_texture', 'Invalid gl.isTexture() usage', gl, function() { + /** @type{WebGLTexture} */ var texture; + /** @type{boolean} */ var isTexture; + + bufferedLogToConsole('A name returned by glGenTextures, but not yet bound through a call to glBindTexture is not the name of a texture.'); + isTexture = gl.isTexture(texture); + assertMsgOptions(!isTexture, 'Got invalid boolean value', false, true); + + texture = gl.createTexture(); + isTexture = gl.isTexture(texture); + assertMsgOptions(!isTexture, 'Got invalid boolean value', false, true); + + gl.bindTexture (gl.TEXTURE_2D, texture); + isTexture = gl.isTexture(texture); + assertMsgOptions(isTexture, 'Got invalid boolean value', false, true); + + gl.bindTexture (gl.TEXTURE_2D, null); + gl.deleteTexture(texture); + isTexture = gl.isTexture(texture); + assertMsgOptions(!isTexture, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_query', 'Invalid gl.isQuery() usage', gl, function() { + /** @type{WebGLQuery} */ var query; + /** @type{boolean} */ var isQuery; + + bufferedLogToConsole('A name returned by glGenQueries, but not yet associated with a query object by calling gl.beginQuery, is not the name of a query object.'); + isQuery = gl.isQuery(query); + assertMsgOptions(!isQuery, 'Got invalid boolean value', false, true); + + query = gl.createQuery(); + isQuery = gl.isQuery(query); + assertMsgOptions(!isQuery, 'Got invalid boolean value', false, true); + + gl.beginQuery (gl.ANY_SAMPLES_PASSED, query); + isQuery = gl.isQuery(query); + assertMsgOptions(isQuery, 'Got invalid boolean value', false, true); + + gl.endQuery (gl.ANY_SAMPLES_PASSED); + gl.deleteQuery (query); + isQuery = gl.isQuery(query); + assertMsgOptions(!isQuery, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_sampler', 'Invalid gl.isSampler() usage', gl, function() { + /** @type{WebGLSampler} */ var sampler; + /** @type{boolean} */ var isSampler; + + bufferedLogToConsole('A name returned by glGenSamplers is the name of a sampler object.'); + isSampler = gl.isSampler(sampler); + assertMsgOptions(!isSampler, 'Got invalid boolean value', false, true); + + sampler = gl.createSampler(); + isSampler = gl.isSampler(sampler); + assertMsgOptions(isSampler, 'Got invalid boolean value', false, true); + + gl.bindSampler(0, sampler); + isSampler = gl.isSampler(sampler); + assertMsgOptions(isSampler, 'Got invalid boolean value', false, true); + + gl.deleteSampler(sampler); + isSampler = gl.isSampler(sampler); + assertMsgOptions(!isSampler, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_sync', 'Invalid gl.isSync() usage', gl, function() { + /** @type{WebGLSync} */ var sync; + /** @type{boolean} */ var isSync; + + bufferedLogToConsole('A name returned by gl.fenceSync is the name of a sync object.'); + isSync = gl.isSync(sync); + assertMsgOptions(!isSync, 'Got invalid boolean value', false, true); + + sync = gl.fenceSync (gl.SYNC_GPU_COMMANDS_COMPLETE, 0); + isSync = gl.isSync(sync); + assertMsgOptions(isSync, 'Got invalid boolean value', false, true); + + gl.deleteSync (sync); + isSync = gl.isSync(sync); + assertMsgOptions(!isSync, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_transform_feedback', 'Invalid gl.isTransformFeedback() usage', gl, function() { + /** @type{WebGLTransformFeedback} */ var tf; + /** @type{boolean} */ var isTF; + + bufferedLogToConsole('A name returned by glGenTransformFeedbacks, but not yet bound using glBindTransformFeedback, is not the name of a transform feedback object.'); + isTF = gl.isTransformFeedback(tf); + assertMsgOptions(!isTF, 'Got invalid boolean value', false, true); + + tf = gl.createTransformFeedback(); + isTF = gl.isTransformFeedback(tf); + assertMsgOptions(!isTF, 'Got invalid boolean value', false, true); + + gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tf); + isTF = gl.isTransformFeedback(tf); + assertMsgOptions(isTF, 'Got invalid boolean value', false, true); + + gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, null); + gl.deleteTransformFeedback (tf); + isTF = gl.isTransformFeedback(tf); + assertMsgOptions(!isTF, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + + testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_vertex_array', 'Invalid gl.isVertexArray() usage', gl, function() { + /** @type{WebGLVertexArrayObject} */ var vao; + /** @type{boolean} */ var isVao; + + bufferedLogToConsole('A name returned by glGenVertexArrays, but not yet bound using glBindVertexArray, is not the name of a vertex array object.'); + isVao = gl.isVertexArray(vao); + assertMsgOptions(!isVao, 'Got invalid boolean value', false, true); + + vao = gl.createVertexArray(); + isVao = gl.isVertexArray(vao); + assertMsgOptions(!isVao, 'Got invalid boolean value', false, true); + + gl.bindVertexArray (vao); + isVao = gl.isVertexArray(vao); + assertMsgOptions(isVao, 'Got invalid boolean value', false, true); + + gl.bindVertexArray (null); + gl.deleteVertexArray (vao); + isVao = gl.isVertexArray(vao); + assertMsgOptions(!isVao, 'Got invalid boolean value', false, true); + + this.expectError (gl.NO_ERROR); + })); + }; + + /** + * @param {WebGL2RenderingContext} gl + */ + es3fNegativeStateApiTests.run = function(gl) { + var testName = 'state'; + var testDescription = 'Negative GL State API Cases'; + var state = tcuTestCase.runner; + + state.testName = testName; + state.testCases = tcuTestCase.newTest(testName, testDescription, null); + + //Set up name and description of this test series. + setCurrentTestName(testName); + description(testDescription); + try { + es3fNegativeStateApiTests.init(gl); + tcuTestCase.runner.runCallback(tcuTestCase.runTestCases); + } catch (err) { + bufferedLogToConsole(err); + tcuTestCase.runner.terminate(); + } + }; + +}); |