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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayObjectTests.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayObjectTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayObjectTests.js | 875 |
1 files changed, 875 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayObjectTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayObjectTests.js new file mode 100644 index 0000000000..6ee46995ca --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayObjectTests.js @@ -0,0 +1,875 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fVertexArrayObjectTests'); +goog.require('framework.common.tcuImageCompare'); +goog.require('framework.common.tcuSurface'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.delibs.debase.deRandom'); +goog.require('framework.delibs.debase.deString'); +goog.require('framework.delibs.debase.deUtil'); +goog.require('framework.opengl.gluShaderProgram'); + +goog.scope(function() { +var es3fVertexArrayObjectTests = functional.gles3.es3fVertexArrayObjectTests; +var tcuTestCase = framework.common.tcuTestCase; +var deRandom = framework.delibs.debase.deRandom; +var deString = framework.delibs.debase.deString; +var gluShaderProgram = framework.opengl.gluShaderProgram; +var tcuSurface = framework.common.tcuSurface; +var tcuImageCompare = framework.common.tcuImageCompare; +var deUtil = framework.delibs.debase.deUtil; + +/** + * @constructor + */ +es3fVertexArrayObjectTests.Attribute = function() { + this.enabled = false; + this.size = 1; + this.stride = 0; + this.type = gl.FLOAT; + this.integer = false; + this.divisor = 0; + this.offset = 0; + this.normalized = false; + this.bufferNdx = 0; +}; + +/** + * @constructor + * @struct + */ +es3fVertexArrayObjectTests.VertexArrayState = function() { + this.attributes = []; + this.elementArrayBuffer = 0; +}; + +/** + * @constructor + * @struct + */ +es3fVertexArrayObjectTests.BufferSpec = function(count, size, componentCount, stride, offset, type, intRangeMin, intRangeMax, floatRangeMin, floatRangeMax) { + this.count = count; + this.size = size; + this.componentCount = componentCount; + this.stride = stride; + this.offset = offset; + + this.type = type; + + this.intRangeMin = intRangeMin; + this.intRangeMax = intRangeMax; + + this.floatRangeMin = floatRangeMin; + this.floatRangeMax = floatRangeMax; +}; + +/** + * @constructor + */ +es3fVertexArrayObjectTests.Spec = function() { + this.count = -1; + this.instances = -1; + this.useDrawElements = false; + this.indexType = gl.NONE; + this.indexOffset = -1; + this.indexRangeMin = -1; + this.indexRangeMax = -1; + this.indexCount = -1; + this.buffers = []; +}; + +/** + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {es3fVertexArrayObjectTests.Spec} spec + * @param {string} name + * @param {string} description + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest = function(spec, name, description) { + tcuTestCase.DeqpTest.call(this, name, description); + this.m_spec = spec; + this.m_random = new deRandom.Random(deString.deStringHash(name)); + /** @type Array<WebGLBuffer>} */ this.m_buffers = []; + // mapping 0 -> null object + this.m_buffers.push(null); +}; + +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype); +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.constructor = es3fVertexArrayObjectTests.VertexArrayObjectTest; + +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.init = function() { + this.m_vaoProgram = this.createProgram(this.m_spec.vao); + // m_log << tcu::TestLog::Message << "Program used with Vertex Array Object" << tcu::TestLog::EndMessage; + // m_log << *m_vaoProgram; + this.m_stateProgram = this.createProgram(this.m_spec.state); + // m_log << tcu::TestLog::Message << "Program used with Vertex Array State" << tcu::TestLog::EndMessage; + // m_log << *m_stateProgram; + + if (!this.m_vaoProgram.isOk() || !this.m_stateProgram.isOk()) + testFailedOptions('Failed to compile shaders', true); +}; + +/** + * @param {number} target GL target + * @param {number} index Index of the buffer to bind + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.bindBuffer = function(target, index) { + if (typeof this.m_buffers[index] === 'undefined') { + var data = this.createRandomBufferData(this.m_spec.buffers[index - 1]); + var buffer = gl.createBuffer(); + this.m_buffers[index] = buffer; + + gl.bindBuffer(target, buffer); + gl.bufferData(target, data, gl.DYNAMIC_DRAW); + gl.bindBuffer(target, null); + } + + gl.bindBuffer(target, this.m_buffers[index]); +}; + +/** + * @param {es3fVertexArrayObjectTests.BufferSpec} buffer + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.createRandomBufferData = function(buffer) { + var typedArray; + switch (buffer.type) { + case gl.FLOAT: typedArray = Float32Array; break; + case gl.INT: typedArray = Int32Array; break; + case gl.UNSIGNED_INT: typedArray = Uint32Array; break; + case gl.SHORT: typedArray = Int16Array; break; + case gl.UNSIGNED_SHORT: typedArray = Uint16Array; break; + case gl.BYTE: typedArray = Int8Array; break; + case gl.UNSIGNED_BYTE: typedArray = Uint8Array; break; + default: + throw new Error('Invalid type: ' + buffer.type); + } + + var raw = new ArrayBuffer(buffer.size); + var stride; + + if (buffer.stride != 0) { + stride = buffer.stride; + } else { + switch (buffer.type) { + case gl.FLOAT: stride = buffer.componentCount * 4; break; + case gl.INT: stride = buffer.componentCount * 4; break; + case gl.UNSIGNED_INT: stride = buffer.componentCount * 4; break; + case gl.SHORT: stride = buffer.componentCount * 2; break; + case gl.UNSIGNED_SHORT: stride = buffer.componentCount * 2; break; + case gl.BYTE: stride = buffer.componentCount * 1; break; + case gl.UNSIGNED_BYTE: stride = buffer.componentCount * 1; break; + } + } + + var offset = 0; + + for (var pos = 0; pos < buffer.count; pos++) { + var data = new typedArray(raw, offset, buffer.componentCount); + for (var componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) { + switch (buffer.type) { + case gl.FLOAT: { + data[componentNdx] = this.m_random.getFloat(buffer.floatRangeMin, buffer.floatRangeMax); + break; + } + default: { + data[componentNdx] = this.m_random.getInt(buffer.intRangeMin, buffer.intRangeMax); + } + } + } + + offset += stride; + } + + return new typedArray(raw); +}; + +/** + * @param {es3fVertexArrayObjectTests.VertexArrayState} state + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.createProgram = function(state) { + var vtx = ''; + var value = ''; + + vtx += '#version 300 es\n'; + + for (var attribNdx = 0; attribNdx < state.attributes.length; attribNdx++) { + if (state.attributes[attribNdx].integer) + vtx += 'layout(location = ' + attribNdx + ') in mediump ivec4 a_attrib' + attribNdx + ';\n'; + else + vtx += 'layout(location = ' + attribNdx + ') in mediump vec4 a_attrib' + attribNdx + ';\n'; + + if (state.attributes[attribNdx].integer) { + var scale = 0.0; + + // TODO: Should it be state.attributes[attribNdx].type? + switch (state.attributes[attribNdx].type) { + case gl.SHORT: scale = (1.0 / ((1 << 14) - 1)); break; + case gl.UNSIGNED_SHORT: scale = (1.0 / ((1 << 15) - 1)); break; + case gl.INT: scale = (1.0 / ((1 << 30) - 1)); break; + case gl.UNSIGNED_INT: scale = (1.0 / ((1 << 31) - 1)); break; + case gl.BYTE: scale = (1.0 / ((1 << 6) - 1)); break; + case gl.UNSIGNED_BYTE: scale = (1.0 / ((1 << 7) - 1)); break; + + default: + throw new Error('Invalid type: ' + state.attributes[0].type); + } + value += (attribNdx != 0 ? ' + ' : '') + scale + ' * vec4(a_attrib' + attribNdx + ')'; + } else if (state.attributes[attribNdx].type != gl.FLOAT && !state.attributes[attribNdx].normalized) { + var scale = 0.0; + + switch (state.attributes[attribNdx].type) { + case gl.SHORT: scale = (0.5 / ((1 << 14) - 1)); break; + case gl.UNSIGNED_SHORT: scale = (0.5 / ((1 << 15) - 1)); break; + case gl.INT: scale = (0.5 / ((1 << 30) - 1)); break; + case gl.UNSIGNED_INT: scale = (0.5 / ((1 << 31) - 1)); break; + case gl.BYTE: scale = (0.5 / ((1 << 6) - 1)); break; + case gl.UNSIGNED_BYTE: scale = (0.5 / ((1 << 7) - 1)); break; + + default: + throw new Error('Invalid type: ' + state.attributes[0].type); + } + value += (attribNdx != 0 ? ' + ' : '') + scale + ' * a_attrib' + attribNdx; + } else + value += (attribNdx != 0 ? ' + ' : '') + 'a_attrib' + attribNdx; + } + + vtx += + 'out mediump vec4 v_value;\n' + + 'void main (void)\n' + + '{\n' + + '\tv_value = ' + value + ';\n'; + + if (state.attributes[0].integer) { + var scale = 0.0; + + switch (state.attributes[0].type) { + case gl.SHORT: scale = (1.0 / ((1 << 14) - 1)); break; + case gl.UNSIGNED_SHORT: scale = (1.0 / ((1 << 15) - 1)); break; + case gl.INT: scale = (1.0 / ((1 << 30) - 1)); break; + case gl.UNSIGNED_INT: scale = (1.0 / ((1 << 31) - 1)); break; + case gl.BYTE: scale = (1.0 / ((1 << 6) - 1)); break; + case gl.UNSIGNED_BYTE: scale = (1.0 / ((1 << 7) - 1)); break; + + default: + throw new Error('Invalid type: ' + state.attributes[0].type); + } + + vtx += + '\tgl_Position = vec4(' + scale + ' * ' + 'vec3(a_attrib0.xyz), 1.0);\n' + + '}'; + } else { + if (state.attributes[0].normalized || state.attributes[0].type == gl.FLOAT) { + vtx += + '\tgl_Position = vec4(a_attrib0.xyz, 1.0);\n' + + '}'; + } else { + var scale = 0.0; + + switch (state.attributes[0].type) { + case gl.SHORT: scale = (1.0 / ((1 << 14) - 1)); break; + case gl.UNSIGNED_SHORT: scale = (1.0 / ((1 << 15) - 1)); break; + case gl.INT: scale = (1.0 / ((1 << 30) - 1)); break; + case gl.UNSIGNED_INT: scale = (1.0 / ((1 << 31) - 1)); break; + case gl.BYTE: scale = (1.0 / ((1 << 6) - 1)); break; + case gl.UNSIGNED_BYTE: scale = (1.0 / ((1 << 7) - 1)); break; + + default: + throw new Error('Invalid type: ' + state.attributes[0].type); + } + + scale *= 0.5; + + vtx += + '\tgl_Position = vec4(' + scale + ' * ' + 'a_attrib0.xyz, 1.0);\n' + + '}'; + } + } + + var fragmentShader = + '#version 300 es\n' + + 'in mediump vec4 v_value;\n' + + 'layout(location = 0) out mediump vec4 fragColor;\n' + + 'void main (void)\n' + + '{\n' + + '\tfragColor = vec4(v_value.xyz, 1.0);\n' + + '}'; + + return new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtx, fragmentShader)); +}; + +/** + * @param {es3fVertexArrayObjectTests.VertexArrayState} state + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.setState = function(state) { + this.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, state.elementArrayBuffer); + + for (var attribNdx = 0; attribNdx < state.attributes.length; attribNdx++) { + this.bindBuffer(gl.ARRAY_BUFFER, state.attributes[attribNdx].bufferNdx); + if (state.attributes[attribNdx].enabled) + gl.enableVertexAttribArray(attribNdx); + else + gl.disableVertexAttribArray(attribNdx); + + if (state.attributes[attribNdx].integer) + gl.vertexAttribIPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].type, state.attributes[attribNdx].stride, state.attributes[attribNdx].offset); + else + gl.vertexAttribPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].type, state.attributes[attribNdx].normalized, state.attributes[attribNdx].stride, state.attributes[attribNdx].offset); + + gl.vertexAttribDivisor(attribNdx, state.attributes[attribNdx].divisor); + } +}; + +/** + * @param {es3fVertexArrayObjectTests.VertexArrayState} state + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.makeDrawCall = function(state) { + gl.clearColor(0.7, 0.7, 0.7, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + var spec = this.m_spec; + + if (spec.useDrawElements) { + if (spec.instances == 0) + gl.drawElements(gl.TRIANGLES, spec.count, spec.indexType, spec.indexOffset); + else + gl.drawElementsInstanced(gl.TRIANGLES, spec.count, spec.indexType, spec.indexOffset, spec.instances); + } else { + if (spec.instances == 0) + gl.drawArrays(gl.TRIANGLES, 0, spec.count); + else + gl.drawArraysInstanced(gl.TRIANGLES, 0, spec.count, spec.instances); + } +}; + +/** + * @param {tcuSurface.Surface} vaoResult + * @param {tcuSurface.Surface} defaultResult + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.render = function(vaoResult, defaultResult) { + var vao = gl.createVertexArray(); + + gl.bindVertexArray(vao); + this.setState(this.m_spec.vao); + gl.bindVertexArray(null); + + this.setState(this.m_spec.state); + + gl.bindVertexArray(vao); + gl.useProgram(this.m_vaoProgram.getProgram()); + this.makeDrawCall(this.m_spec.vao); + vaoResult.readViewport(); + this.setState(this.m_spec.vao); + gl.bindVertexArray(null); + + gl.useProgram(this.m_stateProgram.getProgram()); + this.makeDrawCall(this.m_spec.state); + defaultResult.readViewport(); + + gl.deleteVertexArray(vao); +}; + +/** + * @param {tcuSurface.Surface} vaoRef + * @param {tcuSurface.Surface} defaultRef + */ +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.genReferences = function(vaoRef, defaultRef) { + this.setState(this.m_spec.vao); + gl.useProgram(this.m_vaoProgram.getProgram()); + this.makeDrawCall(this.m_spec.vao); + vaoRef.readViewport(); + + this.setState(this.m_spec.state); + gl.useProgram(this.m_stateProgram.getProgram()); + this.makeDrawCall(this.m_spec.state); + defaultRef.readViewport(); +}; + +es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.iterate = function() { + var vaoReference = new tcuSurface.Surface(); + var stateReference = new tcuSurface.Surface(); + var vaoResult = new tcuSurface.Surface(); + var stateResult = new tcuSurface.Surface(); + + var isOk; + + // logVertexArrayState(m_log, m_spec.vao, "Vertex Array Object State"); + // logVertexArrayState(m_log, m_spec.state, "OpenGL Vertex Array State"); + this.genReferences(stateReference, vaoReference); + this.render(stateResult, vaoResult); + + isOk = tcuImageCompare.pixelThresholdCompare('Results', 'Comparison result from rendering with Vertex Array State', stateReference, stateResult, [0, 0, 0, 0]); + isOk = isOk && tcuImageCompare.pixelThresholdCompare('Results', 'Comparison result from rendering with Vertex Array Object', vaoReference, vaoResult, [0, 0, 0, 0]); + + if (!isOk) + testFailedOptions('Result comparison failed', false); + else + testPassedOptions('Pass', true); + + return tcuTestCase.IterateResult.STOP; +}; + +/** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ +es3fVertexArrayObjectTests.VertexArrayObjectTests = function() { + tcuTestCase.DeqpTest.call(this, 'vertex_array_objects', 'Vertex array object test cases'); +}; + +es3fVertexArrayObjectTests.VertexArrayObjectTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); +es3fVertexArrayObjectTests.VertexArrayObjectTests.prototype.constructor = es3fVertexArrayObjectTests.VertexArrayObjectTests; + +es3fVertexArrayObjectTests.VertexArrayObjectTests.prototype.init = function() { + var floatCoordBuffer48_1 = new es3fVertexArrayObjectTests.BufferSpec(48, 384, 2, 0, 0, gl.FLOAT, 0, 0, -1.0, 1.0); + var floatCoordBuffer48_2 = new es3fVertexArrayObjectTests.BufferSpec(48, 384, 2, 0, 0, gl.FLOAT, 0, 0, -1.0, 1.0); + + var shortCoordBuffer48 = new es3fVertexArrayObjectTests.BufferSpec(48, 192, 2, 0, 0, gl.SHORT, -32768, 32768, 0.0, 0.0); + + var spec; + var state; + // Different buffer + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.FLOAT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = false; + + state.elementArrayBuffer = 0; + + spec.buffers.push(floatCoordBuffer48_1); + spec.buffers.push(floatCoordBuffer48_2); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 48; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.state.attributes[0].bufferNdx = 1; + spec.vao.attributes[0].bufferNdx = 2; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_buffer', 'diff_buffer')); + + // Different size + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.FLOAT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = false; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(floatCoordBuffer48_1); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.state.attributes[0].size = 2; + spec.vao.attributes[0].size = 3; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_size', 'diff_size')); + + // Different stride + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.SHORT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = true; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(shortCoordBuffer48); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.vao.attributes[0].stride = 2; + spec.state.attributes[0].stride = 4; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_stride', 'diff_stride')); + + // Different types + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.SHORT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = true; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(shortCoordBuffer48); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.vao.attributes[0].type = gl.SHORT; + spec.state.attributes[0].type = gl.BYTE; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_type', 'diff_type')); + + // Different "integer" + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.BYTE; + state.attributes[0].integer = true; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = false; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(shortCoordBuffer48); + + spec.useDrawElements = false; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.instances = 0; + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.state.attributes[0].integer = false; + spec.vao.attributes[0].integer = true; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_integer', 'diff_integer')); + + // Different divisor + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.SHORT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = true; + state.attributes[0].bufferNdx = 1; + + state.attributes[1].enabled = true; + state.attributes[1].size = 4; + state.attributes[1].stride = 0; + state.attributes[1].type = gl.FLOAT; + state.attributes[1].integer = false; + state.attributes[1].divisor = 0; + state.attributes[1].offset = 0; + state.attributes[1].normalized = false; + state.attributes[1].bufferNdx = 2; + + state.elementArrayBuffer = 0; + + spec.buffers.push(shortCoordBuffer48); + spec.buffers.push(floatCoordBuffer48_1); + + spec.useDrawElements = false; + spec.instances = 10; + spec.count = 12; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.vao.attributes[1].divisor = 3; + spec.state.attributes[1].divisor = 2; + + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_divisor', 'diff_divisor')); + + // Different offset + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.SHORT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = true; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(shortCoordBuffer48); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.vao.attributes[0].offset = 2; + spec.state.attributes[0].offset = 4; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_offset', 'diff_offset')); + + // Different normalize + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.SHORT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = true; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(shortCoordBuffer48); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 48; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + + spec.vao.attributes[0].normalized = true; + spec.state.attributes[0].normalized = false; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_normalize', 'diff_normalize')); + + // DrawElements with buffer + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + + state.attributes[0].enabled = true; + state.attributes[0].size = 2; + state.attributes[0].stride = 0; + state.attributes[0].type = gl.FLOAT; + state.attributes[0].integer = false; + state.attributes[0].divisor = 0; + state.attributes[0].offset = 0; + state.attributes[0].normalized = true; + state.attributes[0].bufferNdx = 1; + + state.elementArrayBuffer = 0; + + spec.buffers.push(floatCoordBuffer48_1); + + var indexBuffer = new es3fVertexArrayObjectTests.BufferSpec(24, 192, 1, 0, 0, gl.UNSIGNED_SHORT, 0, 47, 0.0, 0.0); + spec.buffers.push(indexBuffer); + spec.buffers.push(indexBuffer); + + spec.useDrawElements = true; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.instances = 0; + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 48; + spec.indexType = gl.UNSIGNED_SHORT; + spec.indexCount = 24; + + spec.state.elementArrayBuffer = 3; + spec.vao.elementArrayBuffer = 2; + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_indices', 'diff_indices')); + + var attribCount = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); + var random = new deRandom.Random(attribCount); + spec = new es3fVertexArrayObjectTests.Spec(); + + state = new es3fVertexArrayObjectTests.VertexArrayState(); + + spec.useDrawElements = false; + spec.instances = 0; + spec.count = 24; + spec.vao = state; + spec.state = deUtil.clone(state); + spec.indexOffset = 0; + spec.indexRangeMin = 0; + spec.indexRangeMax = 0; + spec.indexType = gl.NONE; + spec.indexCount = 0; + spec.vao.elementArrayBuffer = 0; + spec.state.elementArrayBuffer = 0; + + // Use all attributes + for (var attribNdx = 0; attribNdx < attribCount; attribNdx++) { + spec.buffers.push(shortCoordBuffer48); + + spec.state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + spec.state.attributes[attribNdx].enabled = (random.getInt(0, 4) == 0) ? false : true; + spec.state.attributes[attribNdx].size = random.getInt(2, 4); + spec.state.attributes[attribNdx].stride = 2 * random.getInt(1, 3); + spec.state.attributes[attribNdx].type = gl.SHORT; + spec.state.attributes[attribNdx].integer = random.getBool(); + spec.state.attributes[attribNdx].divisor = random.getInt(0, 1); + spec.state.attributes[attribNdx].offset = 2 * random.getInt(0, 2); + spec.state.attributes[attribNdx].normalized = random.getBool(); + spec.state.attributes[attribNdx].bufferNdx = attribNdx + 1; + + if (attribNdx == 0) { + spec.state.attributes[attribNdx].divisor = 0; + spec.state.attributes[attribNdx].enabled = true; + spec.state.attributes[attribNdx].size = 2; + } + + spec.vao.attributes.push(new es3fVertexArrayObjectTests.Attribute()); + spec.vao.attributes[attribNdx].enabled = (random.getInt(0, 4) == 0) ? false : true; + spec.vao.attributes[attribNdx].size = random.getInt(2, 4); + spec.vao.attributes[attribNdx].stride = 2 * random.getInt(1, 3); + spec.vao.attributes[attribNdx].type = gl.SHORT; + spec.vao.attributes[attribNdx].integer = random.getBool(); + spec.vao.attributes[attribNdx].divisor = random.getInt(0, 1); + spec.vao.attributes[attribNdx].offset = 2 * random.getInt(0, 2); + spec.vao.attributes[attribNdx].normalized = random.getBool(); + spec.vao.attributes[attribNdx].bufferNdx = attribCount - attribNdx; + + if (attribNdx == 0) { + spec.vao.attributes[attribNdx].divisor = 0; + spec.vao.attributes[attribNdx].enabled = true; + spec.vao.attributes[attribNdx].size = 2; + } + + } + this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'all_attributes', 'all_attributes')); + +}; + +/** + * Run test + * @param {WebGL2RenderingContext} context + */ +es3fVertexArrayObjectTests.run = function(context) { + gl = context; + //Set up Test Root parameters + var state = tcuTestCase.runner; + state.setRoot(new es3fVertexArrayObjectTests.VertexArrayObjectTests()); + + //Set up name and description of this test series. + setCurrentTestName(state.testCases.fullName()); + description(state.testCases.getDescription()); + + try { + //Run test cases + tcuTestCase.runTestCases(); + } + catch (err) { + testFailedOptions('Failed to es3fVertexArrayObjectTests.run tests', false); + tcuTestCase.runner.terminate(); + } +}; + +}); |