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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayTests.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayTests.js | 1103 |
1 files changed, 1103 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayTests.js new file mode 100644 index 0000000000..ccfd343313 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fVertexArrayTests.js @@ -0,0 +1,1103 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fVertexArrayTests'); +goog.require('framework.common.tcuSurface'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.common.tcuTexture'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.delibs.debase.deRandom'); +goog.require('framework.delibs.debase.deString'); +goog.require('framework.delibs.debase.deUtil'); +goog.require('framework.opengl.gluDrawUtil'); +goog.require('framework.opengl.gluShaderProgram'); +goog.require('framework.opengl.gluShaderUtil'); +goog.require('framework.opengl.gluTexture'); +goog.require('framework.opengl.gluVarType'); +goog.require('modules.shared.glsVertexArrayTests'); + +goog.scope(function() { + + var es3fVertexArrayTests = functional.gles3.es3fVertexArrayTests; + var gluDrawUtil = framework.opengl.gluDrawUtil; + var gluShaderUtil = framework.opengl.gluShaderUtil; + var gluShaderProgram = framework.opengl.gluShaderProgram; + var gluTexture = framework.opengl.gluTexture; + var gluVarType = framework.opengl.gluVarType; + var tcuTestCase = framework.common.tcuTestCase; + var tcuSurface = framework.common.tcuSurface; + var tcuTexture = framework.common.tcuTexture; + var deMath = framework.delibs.debase.deMath; + var deString = framework.delibs.debase.deString; + var deRandom = framework.delibs.debase.deRandom; + var deUtil = framework.delibs.debase.deUtil; + var glsVertexArrayTests = modules.shared.glsVertexArrayTests; + + var DE_ASSERT = function(x) { + if (!x) + throw new Error('Assert failed'); + }; + + /** + * es3fVertexArrayTests.SingleVertexArrayUsageGroup + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {glsVertexArrayTests.deArray.Usage} usage + */ + es3fVertexArrayTests.SingleVertexArrayUsageGroup = function(usage) { + tcuTestCase.DeqpTest.call( + this, + "single_attribute.usages." + glsVertexArrayTests.deArray.usageTypeToString(usage), + glsVertexArrayTests.deArray.usageTypeToString(usage) + ); + this.makeExecutable(); + this.m_usage = usage; + }; + + es3fVertexArrayTests.SingleVertexArrayUsageGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayUsageGroup.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayUsageGroup; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayUsageGroup.prototype.init = function() { + /** @type {Array<number>} */ var counts = [1, 256]; + /** @type {Array<number>} */ var strides = [0, -1, 17, 32]; // Treat negative value as sizeof input. Same as 0, but done outside of GL. + /** @type {Array<glsVertexArrayTests.deArray.InputType>} */ var inputTypes = [ + glsVertexArrayTests.deArray.InputType.FLOAT, + /*glsVertexArrayTests.deArray.InputType.FIXED,*/ + glsVertexArrayTests.deArray.InputType.SHORT, + glsVertexArrayTests.deArray.InputType.BYTE + ]; + + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) { + for (var countNdx = 0; countNdx < counts.length; countNdx++) { + for (var strideNdx = 0; strideNdx < strides.length; strideNdx++) { + /** @type {number} */ var stride = (strides[strideNdx] < 0 ? glsVertexArrayTests.deArray.inputTypeSize(inputTypes[inputTypeNdx]) * 2 : strides[strideNdx]); + /** @type {boolean} */ var aligned = (stride % glsVertexArrayTests.deArray.inputTypeSize(inputTypes[inputTypeNdx])) == 0; + /** @type {string} */ var name = 'stride' + stride + '_' + glsVertexArrayTests.deArray.inputTypeToString(inputTypes[inputTypeNdx]) + '_quads' + counts[countNdx]; + + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + inputTypes[inputTypeNdx], + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.Storage.BUFFER, + this.m_usage, + 2, + 0, + stride, + false, + glsVertexArrayTests.GLValue.getMinValue(inputTypes[inputTypeNdx]), + glsVertexArrayTests.GLValue.getMaxValue(inputTypes[inputTypeNdx]) + ); + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = counts[countNdx]; + spec.first = 0; + spec.arrays.push(arraySpec); + + if (aligned) + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, name + ) + ); + } + } + } + }; + + /** + * es3fVertexArrayTests.SingleVertexArrayStrideGroup + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {glsVertexArrayTests.deArray.InputType} type + */ + es3fVertexArrayTests.SingleVertexArrayStrideGroup = function(type) { + tcuTestCase.DeqpTest.call(this, glsVertexArrayTests.deArray.inputTypeToString(type), glsVertexArrayTests.deArray.inputTypeToString(type)); + this.makeExecutable(); + this.m_type = type; + }; + + es3fVertexArrayTests.SingleVertexArrayStrideGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayStrideGroup.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayStrideGroup; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayStrideGroup.prototype.init = function() { + /** @type {Array<glsVertexArrayTests.deArray.Storage>} */ var storages = [ + // User storage not supported in WebGL - glsVertexArrayTests.deArray.Storage.USER, + glsVertexArrayTests.deArray.Storage.BUFFER + ]; + var counts = [1, 256]; + var strides = [/*0,*/ -1, 17, 32]; // Treat negative value as sizeof input. Same as 0, but done outside of GL. + + for (var storageNdx = 0; storageNdx < storages.length; storageNdx++) { + for (var componentCount = 2; componentCount < 5; componentCount++) { + for (var countNdx = 0; countNdx < counts.length; countNdx++) { + for (var strideNdx = 0; strideNdx < strides.length; strideNdx++) { + /** @type {boolean} */ var packed = this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10; + /** @type {number} */ var stride = (strides[strideNdx] < 0) ? ((packed) ? (16) : (glsVertexArrayTests.deArray.inputTypeSize(this.m_type) * componentCount)) : (strides[strideNdx]); + /** @type {number} */ var alignment = (packed) ? (glsVertexArrayTests.deArray.inputTypeSize(this.m_type) * componentCount) : (glsVertexArrayTests.deArray.inputTypeSize(this.m_type)); + /** @type {boolean} */ var bufferUnaligned = (storages[storageNdx] == glsVertexArrayTests.deArray.Storage.BUFFER) && (stride % alignment) != 0; + + /** @type {string} */ var name = glsVertexArrayTests.deArray.storageToString(storages[storageNdx]) + '_stride' + stride + '_components' + componentCount + '_quads' + counts[countNdx]; + + if ((this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || + this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10) && componentCount != 4) + continue; + + /** @type {glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec} */ var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + this.m_type, + glsVertexArrayTests.deArray.OutputType.VEC4, + storages[storageNdx], + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + componentCount, + 0, + stride, + false, + glsVertexArrayTests.GLValue.getMinValue(this.m_type), + glsVertexArrayTests.GLValue.getMaxValue(this.m_type) + ); + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = counts[countNdx]; + spec.first = 0; + spec.arrays.push(arraySpec); + + if (!bufferUnaligned) + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, name + ) + ); + } + } + } + } + }; + + /** + * es3fVertexArrayTests.SingleVertexArrayStrideTests + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.SingleVertexArrayStrideTests = function() { + tcuTestCase.DeqpTest.call(this, 'single_attribute.strides', 'Single stride vertex atribute'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.SingleVertexArrayStrideTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayStrideTests.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayStrideTests; + + es3fVertexArrayTests.SingleVertexArrayStrideTests.prototype.init = function() { + /** @type {Array<glsVertexArrayTests.deArray.InputType>} */ var inputTypes = [ + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.InputType.SHORT, + glsVertexArrayTests.deArray.InputType.BYTE, + /*glsVertexArrayTests.deArray.InputType.UNSIGNED_SHORT, + glsVertexArrayTests.deArray.InputType.UNSIGNED_BYTE, + glsVertexArrayTests.deArray.InputType.FIXED,*/ + glsVertexArrayTests.deArray.InputType.INT_2_10_10_10 + ]; + + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) + this.addChild( + new es3fVertexArrayTests.SingleVertexArrayStrideGroup( + inputTypes[inputTypeNdx] + ) + ); + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {glsVertexArrayTests.deArray.InputType} type + */ + es3fVertexArrayTests.SingleVertexArrayFirstGroup = function(type) { + tcuTestCase.DeqpTest.call( + this, + glsVertexArrayTests.deArray.inputTypeToString(type), + glsVertexArrayTests.deArray.inputTypeToString(type) + ); + this.makeExecutable(); + + this.m_type = type; + }; + + es3fVertexArrayTests.SingleVertexArrayFirstGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayFirstGroup.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayFirstGroup; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayFirstGroup.prototype.init = function() { + var counts = [5, 256]; + var firsts = [6, 24]; + var offsets = [1, 16, 17]; + var strides = [/*0,*/ -1, 17, 32]; // Tread negative value as sizeof input. Same as 0, but done outside of GL. + + for (var offsetNdx = 0; offsetNdx < offsets.length; offsetNdx++) { + for (var countNdx = 0; countNdx < counts.length; countNdx++) { + for (var strideNdx = 0; strideNdx < strides.length; strideNdx++) { + for (var firstNdx = 0; firstNdx < firsts.length; firstNdx++) { + var packed = this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || + this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10; + var componentCount = packed ? 4 : 2; + var stride = strides[strideNdx] < 0 ? + (packed ? 8 : (glsVertexArrayTests.deArray.inputTypeSize(this.m_type) * componentCount)) : + (strides[strideNdx]); + var alignment = packed ? + (glsVertexArrayTests.deArray.inputTypeSize(this.m_type) * componentCount) : + (glsVertexArrayTests.deArray.inputTypeSize(this.m_type)); + var aligned = ((stride % alignment) == 0) && + ((offsets[offsetNdx] % alignment) == 0); + var name = 'first' + firsts[firstNdx] + '_offset' + offsets[offsetNdx] + '_stride' + stride + '_quads' + counts[countNdx]; + + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + this.m_type, + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.Storage.BUFFER, + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + componentCount, + offsets[offsetNdx], + stride, + false, + glsVertexArrayTests.GLValue.getMinValue(this.m_type), + glsVertexArrayTests.GLValue.getMaxValue(this.m_type) + ); + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = counts[countNdx]; + spec.first = firsts[firstNdx]; + spec.arrays.push(arraySpec); + + if (aligned) + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, name + ) + ); + } + } + } + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.SingleVertexArrayFirstTests = function() { + tcuTestCase.DeqpTest.call(this, 'single_attribute.first', 'Single vertex attribute, different first values to drawArrays'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.SingleVertexArrayFirstTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayFirstTests.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayFirstTests; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayFirstTests.prototype.init = function() { + // Test offset with different input types, component counts and storage, Usage(?) + var inputTypes = [ + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.InputType.BYTE, + glsVertexArrayTests.deArray.InputType.INT_2_10_10_10 + ]; + + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) { + this.addChild( + new es3fVertexArrayTests.SingleVertexArrayFirstGroup( + inputTypes[inputTypeNdx] + ) + ); + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {glsVertexArrayTests.deArray.InputType} type + */ + es3fVertexArrayTests.SingleVertexArrayOffsetGroup = function(type) { + tcuTestCase.DeqpTest.call( + this, + glsVertexArrayTests.deArray.inputTypeToString(type), + glsVertexArrayTests.deArray.inputTypeToString(type) + ); + this.makeExecutable(); + this.m_type = type; + }; + + es3fVertexArrayTests.SingleVertexArrayOffsetGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayOffsetGroup.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayOffsetGroup; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayOffsetGroup.prototype.init = function() { + var counts = [1, 256]; + var offsets = [1, 4, 17, 32]; + var strides = [/*0,*/ -1, 17, 32]; // Tread negative value as sizeof input. Same as 0, but done outside of GL. + + for (var offsetNdx = 0; offsetNdx < offsets.length; offsetNdx++) { + for (var countNdx = 0; countNdx < counts.length; countNdx++) { + for (var strideNdx = 0; strideNdx < strides.length; strideNdx++) { + var packed = this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || + this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10; + var componentCount = packed ? 4 : 2; + var stride = ( + strides[strideNdx] < 0 ? + glsVertexArrayTests.deArray.inputTypeSize( + this.m_type + ) * componentCount : + strides[strideNdx] + ); + var alignment = packed ? + glsVertexArrayTests.deArray.inputTypeSize(this.m_type) * componentCount : + glsVertexArrayTests.deArray.inputTypeSize(this.m_type); + + var aligned = ((stride % alignment) == 0) && + ((offsets[offsetNdx] % alignment) == 0); + var name = 'offset' + offsets[offsetNdx] + + '_stride' + stride + '_quads' + + counts[countNdx]; + + /** @type {glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec} */ var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + this.m_type, + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.Storage.BUFFER, + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + componentCount, + offsets[offsetNdx], + stride, + false, + glsVertexArrayTests.GLValue.getMinValue(this.m_type), + glsVertexArrayTests.GLValue.getMaxValue(this.m_type) + ); + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = counts[countNdx]; + spec.first = 0; + spec.arrays.push(arraySpec); + + if (aligned) + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, name + ) + ); + } + } + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.SingleVertexArrayOffsetTests = function() { + tcuTestCase.DeqpTest.call(this, 'single_attribute.offset', 'Single vertex atribute offset element'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.SingleVertexArrayOffsetTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayOffsetTests.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayOffsetTests; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayOffsetTests.prototype.init = function() { + // Test offset with different input types, component counts and storage, Usage(?) + var inputTypes = [ + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.InputType.BYTE, + glsVertexArrayTests.deArray.InputType.INT_2_10_10_10 + ]; + + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) { + this.addChild( + new es3fVertexArrayTests.SingleVertexArrayOffsetGroup( + inputTypes[inputTypeNdx] + ) + ); + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {glsVertexArrayTests.deArray.InputType} type + */ + es3fVertexArrayTests.SingleVertexArrayNormalizeGroup = function(type) { + tcuTestCase.DeqpTest.call( + this, + glsVertexArrayTests.deArray.inputTypeToString(type), + glsVertexArrayTests.deArray.inputTypeToString(type) + ); + this.makeExecutable(); + this.m_type = type; + }; + + es3fVertexArrayTests.SingleVertexArrayNormalizeGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayNormalizeGroup.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayNormalizeGroup; + + /** + * init for SingleVertexArrayNormalizeGroup + */ + es3fVertexArrayTests.SingleVertexArrayNormalizeGroup.prototype.init = function() { + var counts = [1, 256]; + + for (var componentCount = 2; componentCount < 5; componentCount++) { + for (var countNdx = 0; countNdx < counts.length; countNdx++) { + if ( + ( + this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || + this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10 + ) && componentCount != 4 + ) + continue; + + var name = 'components' + componentCount.toString() + '_quads' + counts[countNdx].toString(); + + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + this.m_type, + glsVertexArrayTests.deArray.OutputType.VEC4, + glsVertexArrayTests.deArray.Storage.BUFFER, //No USER Storage support in WebGL2 + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + componentCount, + 0, + 0, + true, + glsVertexArrayTests.GLValue.getMinValue(this.m_type), + glsVertexArrayTests.GLValue.getMaxValue(this.m_type) + ); + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = counts[countNdx]; + spec.first = 0; + spec.arrays.push(arraySpec); + + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, name + ) + ); + } + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.SingleVertexArrayNormalizeTests = function() { + tcuTestCase.DeqpTest.call(this, 'single_attribute.normalize', 'Single normalize vertex atribute'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.SingleVertexArrayNormalizeTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayNormalizeTests.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayNormalizeTests; + + /** + * init + */ + es3fVertexArrayTests.SingleVertexArrayNormalizeTests.prototype.init = function() { + // Test normalization with different input types, component counts and storage + /** @type {Array<glsVertexArrayTests.deArray.InputType>} */ var inputTypes = [ + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.InputType.SHORT, + glsVertexArrayTests.deArray.InputType.BYTE, + glsVertexArrayTests.deArray.InputType.UNSIGNED_SHORT, + glsVertexArrayTests.deArray.InputType.UNSIGNED_BYTE, + //glsVertexArrayTests.deArray.InputType.FIXED, + glsVertexArrayTests.deArray.InputType.UNSIGNED_INT, + glsVertexArrayTests.deArray.InputType.INT, + glsVertexArrayTests.deArray.InputType.HALF, + glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10, + glsVertexArrayTests.deArray.InputType.INT_2_10_10_10 + ]; + + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) { + this.addChild( + new es3fVertexArrayTests.SingleVertexArrayNormalizeGroup( + inputTypes[inputTypeNdx] + ) + ); + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {glsVertexArrayTests.deArray.InputType} type + */ + es3fVertexArrayTests.SingleVertexArrayOutputTypeGroup = function(type) { + tcuTestCase.DeqpTest.call( + this, + "single_attribute.output_types." + glsVertexArrayTests.deArray.inputTypeToString(type), + glsVertexArrayTests.deArray.inputTypeToString(type) + ); + this.makeExecutable(); + this.m_type = type; + }; + + es3fVertexArrayTests.SingleVertexArrayOutputTypeGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.SingleVertexArrayOutputTypeGroup.prototype.constructor = es3fVertexArrayTests.SingleVertexArrayOutputTypeGroup; + + es3fVertexArrayTests.SingleVertexArrayOutputTypeGroup.prototype.init = function() { + var outputTypes = [ + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.OutputType.VEC3, + glsVertexArrayTests.deArray.OutputType.VEC4, + glsVertexArrayTests.deArray.OutputType.IVEC2, + glsVertexArrayTests.deArray.OutputType.IVEC3, + glsVertexArrayTests.deArray.OutputType.IVEC4, + glsVertexArrayTests.deArray.OutputType.UVEC2, + glsVertexArrayTests.deArray.OutputType.UVEC3, + glsVertexArrayTests.deArray.OutputType.UVEC4 + ]; + var storages = [glsVertexArrayTests.deArray.Storage.BUFFER]; //No USER storage support in WebGL2 + var counts = [1, 256]; + + for (var outputTypeNdx = 0; outputTypeNdx < outputTypes.length; outputTypeNdx++) { + for (var storageNdx = 0; storageNdx < storages.length; storageNdx++) { + for (var componentCount = 2; componentCount < 5; componentCount++) { + for (var countNdx = 0; countNdx < counts.length; countNdx++) { + var name = 'components' + componentCount + '_' + + glsVertexArrayTests.deArray.outputTypeToString( + outputTypes[outputTypeNdx] + ) + + '_quads' + counts[countNdx]; + + var inputIsSignedInteger = + this.m_type == glsVertexArrayTests.deArray.InputType.INT || + this.m_type == glsVertexArrayTests.deArray.InputType.SHORT || + this.m_type == glsVertexArrayTests.deArray.InputType.BYTE; + + var inputIsUnignedInteger = + this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT || + this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_SHORT || + this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_BYTE; + + var outputIsSignedInteger = + outputTypes[outputTypeNdx] == glsVertexArrayTests.deArray.OutputType.IVEC2 || + outputTypes[outputTypeNdx] == glsVertexArrayTests.deArray.OutputType.IVEC3 || + outputTypes[outputTypeNdx] == glsVertexArrayTests.deArray.OutputType.IVEC4; + + var outputIsUnsignedInteger = + outputTypes[outputTypeNdx] == glsVertexArrayTests.deArray.OutputType.UVEC2 || + outputTypes[outputTypeNdx] == glsVertexArrayTests.deArray.OutputType.UVEC3 || + outputTypes[outputTypeNdx] == glsVertexArrayTests.deArray.OutputType.UVEC4; + + // If input type is float type and output type is int type skip + if ((this.m_type == glsVertexArrayTests.deArray.InputType.FLOAT || + this.m_type == glsVertexArrayTests.deArray.InputType.HALF) && + (outputTypes[outputTypeNdx] >= glsVertexArrayTests.deArray.OutputType.INT)) + continue; + + if ((this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || + this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10) && + (outputTypes[outputTypeNdx] >= glsVertexArrayTests.deArray.OutputType.INT)) + continue; + + if ((this.m_type == glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10 || + this.m_type == glsVertexArrayTests.deArray.InputType.INT_2_10_10_10) && + componentCount != 4) + continue; + + // Loading signed data as unsigned causes undefined values and vice versa + if (inputIsSignedInteger && outputIsUnsignedInteger) + continue; + if (inputIsUnignedInteger && outputIsSignedInteger) + continue; + + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + this.m_type, + outputTypes[outputTypeNdx], + storages[storageNdx], + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + componentCount, + 0, + 0, + false, + glsVertexArrayTests.GLValue.getMinValue(this.m_type), + glsVertexArrayTests.GLValue.getMaxValue(this.m_type) + ); + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = counts[countNdx]; + spec.first = 0; + spec.arrays.push(arraySpec); + + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, name + ) + ); + } + } + } + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.MultiVertexArrayCountTests = function() { + tcuTestCase.DeqpTest.call(this, 'multiple_attributes.attribute_count', 'Attribute counts'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.MultiVertexArrayCountTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.MultiVertexArrayCountTests.prototype.constructor = es3fVertexArrayTests.MultiVertexArrayCountTests; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @return {string} + */ + es3fVertexArrayTests.MultiVertexArrayCountTests.prototype.getTestName = function(spec) { + var name = ''; + name += spec.arrays.length; + + return name; + }; + + es3fVertexArrayTests.MultiVertexArrayCountTests.prototype.init = function() { + // Test attribute counts + var arrayCounts = [2, 3, 4, 5, 6, 7, 8]; + + for (var arrayCountNdx = 0; arrayCountNdx < arrayCounts.length; arrayCountNdx++) { + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = 256; + spec.first = 0; + + for (var arrayNdx = 0; arrayNdx < arrayCounts[arrayCountNdx]; arrayNdx++) { + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.Storage.BUFFER, // No USER storage support in WebGL2 + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + 2, + 0, + 0, + false, + glsVertexArrayTests.GLValue.getMinValue(glsVertexArrayTests.deArray.InputType.FLOAT), + glsVertexArrayTests.GLValue.getMaxValue(glsVertexArrayTests.deArray.InputType.FLOAT) + ); + spec.arrays.push(arraySpec); + } + + var name = this.getTestName(spec); + var desc = this.getTestName(spec); + + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, desc + ) + ); + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.MultiVertexArrayStorageTests = function() { + tcuTestCase.DeqpTest.call(this, 'multiple_attributes.storage', 'Attribute storages'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.MultiVertexArrayStorageTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.MultiVertexArrayStorageTests.prototype.constructor = es3fVertexArrayTests.MultiVertexArrayStorageTests; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @return {string} + */ + es3fVertexArrayTests.MultiVertexArrayStorageTests.prototype.getTestName = function(spec) { + var name = ''; + name += spec.arrays.length; + + for (var arrayNdx = 0; arrayNdx < spec.arrays.length; arrayNdx++) + name += '_' + glsVertexArrayTests.deArray.storageToString(spec.arrays[arrayNdx].storage); + + return name; + }; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @param {number} depth + */ + es3fVertexArrayTests.MultiVertexArrayStorageTests.prototype.addStorageCases = function(spec, depth) { + if (depth == 0) { + // Skip trivial case, used elsewhere + var ok = false; + for (var arrayNdx = 0; arrayNdx < spec.arrays.length; arrayNdx++) { + if (spec.arrays[arrayNdx].storage != glsVertexArrayTests.deArray.Storage.USER) { + ok = true; + break; + } + } + + if (!ok) + return; + + var name = this.getTestName(spec); + var desc = this.getTestName(spec); + + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, desc + ) + ); + return; + } + + var storages = [ + //glsVertexArrayTests.deArray.Storage.USER, Not supported in WebGL 2.0 + glsVertexArrayTests.deArray.Storage.BUFFER + ]; + + for (var storageNdx = 0; storageNdx < storages.length; storageNdx++) { + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.OutputType.VEC2, + storages[storageNdx], + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + 2, + 0, + 0, + false, + glsVertexArrayTests.GLValue.getMinValue(glsVertexArrayTests.deArray.InputType.FLOAT), + glsVertexArrayTests.GLValue.getMaxValue(glsVertexArrayTests.deArray.InputType.FLOAT) + ); + + var _spec = spec; + _spec.arrays.push(arraySpec); + this.addStorageCases(_spec, depth - 1); + } + }; + + /** + * init + */ + es3fVertexArrayTests.MultiVertexArrayStorageTests.prototype.init = function() { + // Test different storages + var arrayCounts = [3]; + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = 256; + spec.first = 0; + + for (var arrayCountNdx = 0; arrayCountNdx < arrayCounts.length; arrayCountNdx++) + this.addStorageCases(spec, arrayCounts[arrayCountNdx]); + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.MultiVertexArrayStrideTests = function() { + tcuTestCase.DeqpTest.call(this, 'multiple_attributes.stride', 'Strides'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.MultiVertexArrayStrideTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.MultiVertexArrayStrideTests.prototype.constructor = es3fVertexArrayTests.MultiVertexArrayStrideTests; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @return {string} + */ + es3fVertexArrayTests.MultiVertexArrayStrideTests.prototype.getTestName = function(spec) { + var name = ''; + + name += spec.arrays.length; + + for (var arrayNdx = 0; arrayNdx < spec.arrays.length; arrayNdx++) { + name += '_' + + glsVertexArrayTests.deArray.inputTypeToString(spec.arrays[arrayNdx].inputType) + + spec.arrays[arrayNdx].componentCount + '_' + + spec.arrays[arrayNdx].stride; + } + + return name; + }; + + /** + * init + */ + es3fVertexArrayTests.MultiVertexArrayStrideTests.prototype.init = function() { + // Test different strides, with multiple arrays, input types?? + var arrayCounts = [3]; + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = 256; + spec.first = 0; + + for (var arrayCountNdx = 0; arrayCountNdx < arrayCounts.length; arrayCountNdx++) + this.addStrideCases(spec, arrayCounts[arrayCountNdx]); + }; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @param {number} depth + */ + es3fVertexArrayTests.MultiVertexArrayStrideTests.prototype.addStrideCases = function(spec, depth) { + if (depth == 0) { + var name = this.getTestName(spec); + var desc = this.getTestName(spec); + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, desc + ) + ); + return; + } + + var strides = [0, -1, 17, 32]; + var inputType = glsVertexArrayTests.deArray.InputType.FLOAT; + + for (var strideNdx = 0; strideNdx < strides.length; strideNdx++) { + var componentCount = 2; + var stride = strides[strideNdx] >= 0 ? strides[strideNdx] : componentCount * glsVertexArrayTests.deArray.inputTypeSize(glsVertexArrayTests.deArray.InputType.FLOAT); + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + inputType, + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.Storage.BUFFER, //USER storage not supported in WebGL 2.0 + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + componentCount, + 0, + stride, + false, + glsVertexArrayTests.GLValue.getMinValue(glsVertexArrayTests.deArray.InputType.FLOAT), + glsVertexArrayTests.GLValue.getMaxValue(glsVertexArrayTests.deArray.InputType.FLOAT) + ); + + /** @type {boolean} */ var aligned = (stride % glsVertexArrayTests.deArray.inputTypeSize(inputType)) == 0; + if (aligned) { + var _spec = /** @type {glsVertexArrayTests.MultiVertexArrayTest.Spec} */ (deUtil.clone(spec)); //To assign spec by value; + _spec.arrays.push(arraySpec); + this.addStrideCases(_spec, depth - 1); + } + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.MultiVertexArrayOutputTests = function() { + tcuTestCase.DeqpTest.call(this, 'multiple_attributes.input_types', 'input types'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.MultiVertexArrayOutputTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.MultiVertexArrayOutputTests.prototype.constructor = es3fVertexArrayTests.MultiVertexArrayOutputTests; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @return {string} + */ + es3fVertexArrayTests.MultiVertexArrayOutputTests.prototype.getTestName = function(spec) { + var name = ''; + + name += spec.arrays.length; + + for (var arrayNdx = 0; arrayNdx < spec.arrays.length; arrayNdx++) { + name += '_' + + glsVertexArrayTests.deArray.inputTypeToString(spec.arrays[arrayNdx].inputType) + + spec.arrays[arrayNdx].componentCount + '_' + + glsVertexArrayTests.deArray.outputTypeToString(spec.arrays[arrayNdx].outputType); + } + + return name; + }; + + /** + * init + */ + es3fVertexArrayTests.MultiVertexArrayOutputTests.prototype.init = function() { + // Test different input types, with multiple arrays + var arrayCounts = [3]; + + var spec = new glsVertexArrayTests.MultiVertexArrayTest.Spec(); + + spec.primitive = glsVertexArrayTests.deArray.Primitive.TRIANGLES; + spec.drawCount = 256; + spec.first = 0; + + for (var arrayCountNdx = 0; arrayCountNdx < arrayCounts.length; arrayCountNdx++) + this.addInputTypeCases(spec, arrayCounts[arrayCountNdx]); + }; + + /** + * @param {glsVertexArrayTests.MultiVertexArrayTest.Spec} spec + * @param {number} depth + */ + es3fVertexArrayTests.MultiVertexArrayOutputTests.prototype.addInputTypeCases = function(spec, depth) { + if (depth == 0) { + var name = this.getTestName(spec); + var desc = this.getTestName(spec); + this.addChild( + new glsVertexArrayTests.MultiVertexArrayTest( + spec, name, desc + ) + ); + return; + } + + var inputTypes = [ + glsVertexArrayTests.deArray.InputType.BYTE, + glsVertexArrayTests.deArray.InputType.SHORT, + glsVertexArrayTests.deArray.InputType.UNSIGNED_BYTE, + glsVertexArrayTests.deArray.InputType.UNSIGNED_SHORT + ]; + + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) { + var arraySpec = new glsVertexArrayTests.MultiVertexArrayTest.Spec.ArraySpec( + inputTypes[inputTypeNdx], + glsVertexArrayTests.deArray.OutputType.VEC2, + glsVertexArrayTests.deArray.Storage.BUFFER, //USER storage not supported in WebGL 2.0 + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + 2, + 0, + 0, + false, + glsVertexArrayTests.GLValue.getMinValue(inputTypes[inputTypeNdx]), + glsVertexArrayTests.GLValue.getMaxValue(inputTypes[inputTypeNdx]) + ); + + var _spec = /** @type {glsVertexArrayTests.MultiVertexArrayTest.Spec} */ (deUtil.clone(spec)); + _spec.arrays.push(arraySpec); + this.addInputTypeCases(_spec, depth - 1); + } + }; + + /** + * es3fVertexArrayTests.VertexArrayTestGroup + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fVertexArrayTests.VertexArrayTestGroup = function() { + tcuTestCase.DeqpTest.call(this, 'vertex_arrays', 'Vertex array and array tests'); + this.makeExecutable(); + }; + + es3fVertexArrayTests.VertexArrayTestGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fVertexArrayTests.VertexArrayTestGroup.prototype.constructor = es3fVertexArrayTests.VertexArrayTestGroup; + + /** + * init + */ + es3fVertexArrayTests.VertexArrayTestGroup.prototype.init = function() { + this.addChild(new es3fVertexArrayTests.SingleVertexArrayStrideTests()); + this.addChild(new es3fVertexArrayTests.SingleVertexArrayNormalizeTests()); + + // Test output types with different input types, component counts and storage, Usage?, Precision?, float? + var inputTypes = [ + glsVertexArrayTests.deArray.InputType.FLOAT, + glsVertexArrayTests.deArray.InputType.SHORT, + glsVertexArrayTests.deArray.InputType.BYTE, + glsVertexArrayTests.deArray.InputType.UNSIGNED_SHORT, + glsVertexArrayTests.deArray.InputType.UNSIGNED_BYTE, + glsVertexArrayTests.deArray.InputType.UNSIGNED_INT, + glsVertexArrayTests.deArray.InputType.INT, + glsVertexArrayTests.deArray.InputType.HALF, + glsVertexArrayTests.deArray.InputType.UNSIGNED_INT_2_10_10_10, + glsVertexArrayTests.deArray.InputType.INT_2_10_10_10 + ]; + for (var inputTypeNdx = 0; inputTypeNdx < inputTypes.length; inputTypeNdx++) { + this.addChild(new es3fVertexArrayTests.SingleVertexArrayOutputTypeGroup(inputTypes[inputTypeNdx])); + } + + /** @type {Array<glsVertexArrayTests.deArray.Usage>} */ var usages = [ + glsVertexArrayTests.deArray.Usage.STATIC_DRAW, + glsVertexArrayTests.deArray.Usage.STREAM_DRAW, + glsVertexArrayTests.deArray.Usage.DYNAMIC_DRAW, + glsVertexArrayTests.deArray.Usage.STATIC_COPY, + glsVertexArrayTests.deArray.Usage.STREAM_COPY, + glsVertexArrayTests.deArray.Usage.DYNAMIC_COPY, + glsVertexArrayTests.deArray.Usage.STATIC_READ, + glsVertexArrayTests.deArray.Usage.STREAM_READ, + glsVertexArrayTests.deArray.Usage.DYNAMIC_READ + ]; + for (var usageNdx = 0; usageNdx < usages.length; usageNdx++) { + this.addChild(new es3fVertexArrayTests.SingleVertexArrayUsageGroup(usages[usageNdx])); + } + + this.addChild(new es3fVertexArrayTests.SingleVertexArrayOffsetTests()); + this.addChild(new es3fVertexArrayTests.SingleVertexArrayFirstTests()); + + this.addChild(new es3fVertexArrayTests.MultiVertexArrayCountTests()); + this.addChild(new es3fVertexArrayTests.MultiVertexArrayStorageTests()); + this.addChild(new es3fVertexArrayTests.MultiVertexArrayStrideTests()); + this.addChild(new es3fVertexArrayTests.MultiVertexArrayOutputTests()); + }; + + /** + * Create and execute the test cases + * @param {WebGL2RenderingContext} context + */ + es3fVertexArrayTests.run = function(context, range) { + gl = context; + //Set up root Test + var state = tcuTestCase.runner; + + var test = new es3fVertexArrayTests.VertexArrayTestGroup(); + var testName = test.fullName(); + var testDescription = test.getDescription(); + state.testCases = test; + state.testName = testName; + + //Set up name and description of this test series. + setCurrentTestName(testName); + description(testDescription); + + try { + if (range) + state.setRange(range); + //Run test cases + tcuTestCase.runTestCases(); + } catch (err) { + testFailedOptions('Failed to es3fVertexArrayTests.run tests', false); + tcuTestCase.runner.terminate(); + } + }; + +}); |