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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderoperator/binary_operator_00.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderoperator/binary_operator_00.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderoperator/binary_operator_00.html | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderoperator/binary_operator_00.html b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderoperator/binary_operator_00.html new file mode 100644 index 0000000000..35fb8043c3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderoperator/binary_operator_00.html @@ -0,0 +1,33 @@ +<!-- + +This file is auto-generated from shaderoperator_test_generator.py +DO NOT EDIT! + +--> + +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>WebGL Shader Operator Conformance Tests</title> +<link rel="stylesheet" href="../../../../resources/js-test-style.css"/> +<script src="../../../../js/js-test-pre.js"></script> +<script src="../../../../js/webgl-test-utils.js"></script> + +<script src="../../../../closure-library/closure/goog/base.js"></script> +<script src="../../../deqp-deps.js"></script> +<script> +goog.require('functional.gles3.es3fShaderOperatorTests'); +</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="256" height="256"> </canvas> +<script> +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext('canvas', null, 2); + +functional.gles3.es3fShaderOperatorTests.run(gl, [3, 4]); +</script> +</body> +</html> |