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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/temp_externs/flash.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/temp_externs/flash.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/temp_externs/flash.js | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/temp_externs/flash.js b/dom/canvas/test/webgl-conf/checkout/deqp/temp_externs/flash.js new file mode 100644 index 0000000000..097bd86914 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/temp_externs/flash.js @@ -0,0 +1,210 @@ +/* + * Copyright 2008 The Closure Compiler Authors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * @fileoverview Definitions for all the Flash Object JavaScript methods. This + * file depends on w3c_dom2.js. + * Created from + * http://www.adobe.com/support/flash/publishexport/scriptingwithflash/scriptingwithflash_03.html + * + * @externs + */ + + +// Standard Methods. + +/** + * Call a Flash function exported by ExternalInterface. + * @param {string} xmlString The XML string passed to Flash. The outer element + * should be {@code <invoke>}. A sample invocation string: + * {@code <invoke name="function_name" returntype="javascript"> + * <string>test</string></invoke>} + * @return {string} The serialized return value from Flash that you can eval. + */ +HTMLObjectElement.prototype.CallFunction = function(xmlString) {}; + +/** + * Returns the value of the Flash variable specified by varName or null if the + * variable does not exist. + * @param {string} varName The variable name. + * @return {string?} The variable value. + */ +HTMLObjectElement.prototype.GetVariable = function(varName) {}; + +/** + * Activates the frame number specified by {@code frameNumber} in the current + * movie. + * @param {number} frameNumber A non-negative integer frame number. + */ +HTMLObjectElement.prototype.GotoFrame = function(frameNumber) {}; + +/** + * @return {boolean} Whether the movie is currently playing. + */ +HTMLObjectElement.prototype.IsPlaying = function() {}; + +/** + * Loads the movie identified by {@code url} to the layer specified by {@code + * layerNumber}. + * @param {number} layerNumber The layer number. + * @param {string} url The movie URL. + */ +HTMLObjectElement.prototype.LoadMovie = function(layerNumber, url) {}; + +/** + * Pans a zoomed-in movie to the coordinates specified by x and y. Use mode to + * specify whether the values for x and y are pixels or a percent of the window. + * When mode is 0, the coordinates are pixels; when mode is 1, the coordinates + * are percent of the window. + * @param {number} x The x-coordinate. + * @param {number} y The y-coordinate. + * @param {number} mode The mode. + */ +HTMLObjectElement.prototype.Pan = function(x, y, mode) {}; + +/** + * @return {number} The percent of the Flash Player movie that has streamed + * into the browser so far; Possible values are from 0 to 100. + */ +HTMLObjectElement.prototype.PercentLoaded = function() {}; + +/** + * Starts playing the movie. + */ +HTMLObjectElement.prototype.Play = function() {}; + +/** + * Goes to the first frame. + */ +HTMLObjectElement.prototype.Rewind = function() {}; + +/** + * Sets the value of the flash variable. + * @param {string} variableName The variable name. + * @param {string} value The value. + */ +HTMLObjectElement.prototype.SetVariable = function(variableName, value) {}; + +/** + * Zooms in on a rectangular area of the movie. The units of the coordinates + * are in twips (1440 units per inch). + * @param {number} left The left coordinate. + * @param {number} top The top coordinate. + * @param {number} right The right coordinate. + * @param {number} bottom The bottom coordinate. + */ +HTMLObjectElement.prototype.SetZoomRect = function(left, top, right, bottom) {}; + +/** + * Stops playing the movie. + */ +HTMLObjectElement.prototype.StopPlay = function() {}; + +/** + * @return {number} The total number of frames in the movie. + */ +HTMLObjectElement.prototype.TotalFrames = function() {}; + +/** + * Zooms the view by a relative scale factor. + * @param {number} percent The percentage scale factor, should be an integer. + */ +HTMLObjectElement.prototype.Zoom = function(percent) {}; + + +// TellTarget Methods. + +/** + * Executes the action in the timeline specified by {@code target} in the + * specified frame. + * @param {string} target The timeline. + * @param {number} frameNumber The frame number. + */ +HTMLObjectElement.prototype.TCallFrame = function(target, frameNumber) {}; + +/** + * Executes the action in the timeline specified by {@code target} in the + * specified frame. + * @param {string} target The timeline. + * @param {string} label The frame label. + */ +HTMLObjectElement.prototype.TCallLabel = function(target, label) {}; + +/** + * Returns the number of the current frame for the specified timeline. + * @param {string} target The timeline. + * @return {number} The number of the current frame. + */ +HTMLObjectElement.prototype.TCurentFrame = function(target) {}; + +/** + * Returns the label of the current frame for the specified timeline. + * @param {string} target The timeline. + * @return {string} The label of the current frame, empty string if no + * current frame. + */ +HTMLObjectElement.prototype.TCurrentLabel = function(target) {}; + +/** + * Returns a string indicating the value of the property in the + * specified timeline. + * @param {string} target The timeline. + * @param {number} property The integer corresponding to the desired property. + * @return {string} The value of the property. + */ +HTMLObjectElement.prototype.TGetProperty = function(target, property) {}; + +/** + * Returns a number indicating the value of the property in the specified + * timeline. + * @param {string} target The timeline. + * @param {number} property The integer corresponding to the desired property. + * @return {number} A number indicating the value of the property. + */ +HTMLObjectElement.prototype.TGetPropertyAsNumber = function(target, property) {}; + +/** + * Goes to the specified frame number in the specified timeline. + * @param {string} target The timeline. + * @param {number} frameNumber The frame number. + */ +HTMLObjectElement.prototype.TGotoFrame = function(target, frameNumber) {}; + +/** + * Goes to the specified frame label in the specified timeline. + * @param {string} target The timeline. + * @param {string} label The framelabel. + */ +HTMLObjectElement.prototype.TGotoLabel = function(target, label) {}; + +/** + * Plays the specified timeline. + * @param {number} target The timeline. + */ +HTMLObjectElement.prototype.TPlay = function(target) {}; + +/** + * Sets the value of the property in the specified timeline. + * @param {number} target The timeline. + * @param {number} property The integer corresponding to the desired property. + * @param {string|number} value The value. + */ +HTMLObjectElement.prototype.TSetProperty = function(target, property, value) {}; + +/** + * Stops the specified timeline. + * @param {number} target The timeline. + */ +HTMLObjectElement.prototype.TStopPlay = function(target) {}; |