summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html91
1 files changed, 91 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html b/dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html
new file mode 100644
index 0000000000..abf9d1dd7d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/extra/cube-map-uploads-out-of-order.html
@@ -0,0 +1,91 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL cube map out of order upload test.</title>
+<link rel="stylesheet" href="../resources/js-test-style.css"/>
+<script src="../js/js-test-pre.js"></script>
+<script src="../js/webgl-test-utils.js"></script>
+<script src="../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="example" width="64" height="64">
+</canvas>
+<script>
+"use strict";
+description("Test out of order cube map uploads.");
+debug("Regression test for crbug.com/473739 / Apple Radar 20444072.");
+
+<!-- Thanks to Gregg Tavares for the original report and test case. -->
+
+var wtu = WebGLTestUtils;
+
+var canvas = document.getElementById("example");
+canvas.addEventListener('webglcontextlost', contextLost, false);
+
+var contextWasLost = false;
+
+function contextLost(e) {
+ e.preventDefault();
+ contextWasLost = true;
+ debug("***context lost -- should not happen***");
+}
+
+var dataWidth = 256;
+var dataHeight = 256;
+var gl = wtu.create3DContext(canvas);
+var tex = gl.createTexture();
+// start with 1x1 pixel cubemap
+gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+var color = new Uint8Array([128, 192, 255, 255]);
+for (var ii = 0; ii < 6; ++ii) {
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, color);
+}
+gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+gl.generateMipmap(gl.TEXTURE_CUBE_MAP); // there's no need to call this but the code doesn't check the size.
+
+var textureData = new Uint8Array(dataWidth * dataHeight * 4);
+
+// The first texture has downlaoded
+var first = 1;
+gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + first, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
+
+// Now because the first face downloaded doesn't match the other 5 faces upload the same image to the other 5
+// 1x1 faces
+for (var ii = 0; ii < 6; ++ii) {
+ if (ii !== first) {
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
+ }
+}
+gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
+
+// Now as each new face comes in add it
+for (var ii = 0; ii < 6; ++ii) {
+ if (ii !== first) {
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
+ gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
+ }
+}
+
+gl.flush();
+
+setTimeout(function() {
+ shouldBe("contextWasLost", "false");
+ finishTest();
+}, 1000);
+
+var successfullyParsed = true;
+</script>
+</body>
+</html>