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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/js/tests/ext-float-blend.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/js/tests/ext-float-blend.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/js/tests/ext-float-blend.js | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/ext-float-blend.js b/dom/canvas/test/webgl-conf/checkout/js/tests/ext-float-blend.js new file mode 100644 index 0000000000..ab2f9f9288 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/js/tests/ext-float-blend.js @@ -0,0 +1,237 @@ +'use strict'; + +const trivialVsSrc = ` +void main() +{ + gl_Position = vec4(0,0,0,1); +} +`; +const trivialFsSrc = ` +void main() +{ + gl_FragColor = vec4(0,1,0,1); +} +`; +const trivialVsMrtSrc100 = ` +void main() +{ + gl_Position = vec4(0,0,0,1); +} +`; +const trivialFsMrtSrc100 = ` +#extension GL_EXT_draw_buffers : require +precision mediump float; +void main() +{ + gl_FragData[0] = vec4(1, 0, 0, 1); + gl_FragData[1] = vec4(0, 1, 0, 1); +} +`; +const trivialVsMrtSrc300 = `#version 300 es +void main() +{ + gl_Position = vec4(0,0,0,1); +} +`; +const trivialFsMrtSrc300 = `#version 300 es +precision mediump float; +layout(location = 0) out vec4 o_color0; +layout(location = 1) out vec4 o_color1; +void main() +{ + o_color0 = vec4(1, 0, 0, 1); + o_color1 = vec4(0, 1, 0, 1); +} +`; + +function testExtFloatBlend(internalFormat) { + const shouldBlend = gl.getSupportedExtensions().indexOf('EXT_float_blend') != -1; + + const prog = wtu.setupProgram(gl, [trivialVsSrc, trivialFsSrc]); + gl.useProgram(prog); + + const tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, 1, 1, 0, gl.RGBA, gl.FLOAT, null); + + const fb = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + + gl.disable(gl.BLEND); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, 0, 'Float32 draw target without blending'); + + gl.enable(gl.BLEND); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, shouldBlend ? 0 : gl.INVALID_OPERATION, + 'Float32 blending is ' + (shouldBlend ? '' : 'not ') + 'allowed '); + + gl.deleteFramebuffer(fb); + gl.deleteTexture(tex); +} + +function testExtFloatBlendMRTImpl(version, internalFormat, shaders, attachments, drawBuffers) { + const shouldBlend = gl.getSupportedExtensions().indexOf('EXT_float_blend') != -1; + + const prog = wtu.setupProgram(gl, shaders); + gl.useProgram(prog); + + const tex1 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex1); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + + const tex2 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex2); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + + const texF1 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texF1); + gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, 1, 1, 0, gl.RGBA, gl.FLOAT, null); + + const texF2 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texF2); + gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, 1, 1, 0, gl.RGBA, gl.FLOAT, null); + + const fb = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[0], gl.TEXTURE_2D, tex1, 0); + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[1], gl.TEXTURE_2D, tex2, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + + drawBuffers(attachments); + + gl.enable(gl.BLEND); + + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, 0, 'No Float32 color attachment'); + + if (version < 2) { + // EXT_draw_buffers require all color buffers having the same number of bitplanes + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[0], gl.TEXTURE_2D, texF1, 0); + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[1], gl.TEXTURE_2D, texF2, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, shouldBlend ? 0 : gl.INVALID_OPERATION, + 'Float32 blending is ' + (shouldBlend ? '' : 'not ') + 'allowed '); + } else { + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[0], gl.TEXTURE_2D, texF1, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, shouldBlend ? 0 : gl.INVALID_OPERATION, + 'Float32 blending is ' + (shouldBlend ? '' : 'not ') + 'allowed '); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[1], gl.TEXTURE_2D, texF2, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, shouldBlend ? 0 : gl.INVALID_OPERATION, + 'Float32 blending is ' + (shouldBlend ? '' : 'not ') + 'allowed '); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[0], gl.TEXTURE_2D, tex1, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, shouldBlend ? 0 : gl.INVALID_OPERATION, + 'Float32 blending is ' + (shouldBlend ? '' : 'not ') + 'allowed '); + + drawBuffers([attachments[0]]); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, 0, 'Float32 color attachment draw buffer is not enabled'); + + drawBuffers(attachments); + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachments[1], gl.TEXTURE_2D, tex2, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, 0, 'No Float32 color attachment'); + } + + gl.deleteFramebuffer(fb); + gl.deleteTexture(tex1); + gl.deleteTexture(tex2); + gl.deleteTexture(texF1); + gl.deleteTexture(texF2); +} + +function testExtFloatBlendMRT(version, drawBuffersExt) { + if (version < 2) { + if (!drawBuffersExt) return; + testExtFloatBlendMRTImpl( + version, + gl.RGBA, + [trivialVsMrtSrc100, trivialFsMrtSrc100], + [drawBuffersExt.COLOR_ATTACHMENT0_WEBGL, drawBuffersExt.COLOR_ATTACHMENT1_WEBGL], + drawBuffersExt.drawBuffersWEBGL.bind(drawBuffersExt) + ); + } else { + testExtFloatBlendMRTImpl( + version, + gl.RGBA32F, + [trivialVsMrtSrc300, trivialFsMrtSrc300], + [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1], + gl.drawBuffers.bind(gl) + ); + } +} + +function testExtFloatBlendNonFloat32TypeImpl(internalFormat, formats) { + const shouldBlend = gl.getSupportedExtensions().indexOf('EXT_float_blend') != -1; + + const prog = wtu.setupProgram(gl, [trivialVsSrc, trivialFsSrc]); + gl.useProgram(prog); + + gl.enable(gl.BLEND); + + const tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, 1, 1, 0, gl.RGBA, gl.FLOAT, null); + + const fb = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, shouldBlend ? 0 : gl.INVALID_OPERATION, + 'Float32 blending is ' + (shouldBlend ? '' : 'not ') + 'allowed '); + + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, 0, 'UNSIGNED_BYTE should blend anyway'); + + for (let i = 0, len = formats.length; i < len; i++) { + gl.texImage2D(gl.TEXTURE_2D, 0, formats[i][0], 1, 1, 0, formats[i][1], formats[i][2], null); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.glErrorShouldBe(gl, 0, 'Any other float type which is not 32-bit-Float should blend anyway'); + } + + gl.deleteFramebuffer(fb); + gl.deleteTexture(tex); +} + +function testExtFloatBlendNonFloat32Type(version, oesTextureHalfFloat) { + if (version < 2) { + if (!oesTextureHalfFloat) return; + const formats = [ + [gl.RGBA, gl.RGBA, oesTextureHalfFloat.HALF_FLOAT_OES] + ]; + testExtFloatBlendNonFloat32TypeImpl(gl.RGBA, formats); + } else { + const formats = [ + [gl.RGBA16F, gl.RGBA, gl.HALF_FLOAT], + [gl.RGBA16F, gl.RGBA, gl.FLOAT], + [gl.RG16F, gl.RG, gl.FLOAT], + [gl.R16F, gl.RED, gl.FLOAT], + [gl.R11F_G11F_B10F, gl.RGB, gl.FLOAT] + ]; + testExtFloatBlendNonFloat32TypeImpl(gl.RGBA32F, formats); + } +} + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ |