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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-mochitest/test_highp_fs.html
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_highp_fs.html')
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diff --git a/dom/canvas/test/webgl-mochitest/test_highp_fs.html b/dom/canvas/test/webgl-mochitest/test_highp_fs.html
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+++ b/dom/canvas/test/webgl-mochitest/test_highp_fs.html
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+<!DOCTYPE HTML>
+<title>WebGL test: `highp` support</title>
+<script src="/tests/SimpleTest/SimpleTest.js"></script>
+<link rel="stylesheet" href="/tests/SimpleTest/test.css">
+<script src="driver-info.js"></script>
+<script src="webgl-util.js"></script>
+<script id="shader-vs" type="x-shader/x-vertex">
+
+void main(void) {
+ gl_Position = vec4(vec3(0.0), 1.0);
+}
+
+</script>
+<script id="shader-fs" type="x-shader/x-fragment">
+
+precision highp float;
+
+void main(void) {
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
+}
+
+</script>
+<body>
+<canvas id="c"></canvas>
+<script>
+
+// Give ourselves a scope to return early from:
+(function() {
+ var gl = c.getContext('webgl');
+ if (!gl) {
+ todo(false, 'WebGL is unavailable.');
+ return;
+ }
+
+ function checkGLError(func, info) {
+ var error = gl.getError();
+ var prefix = info ? ('[' + info + '] ') : ''
+ func(!error, prefix + 'gl.getError should be 0x0, was 0x' + error.toString(16) + '.');
+ }
+
+ var format = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT);
+ var prog = WebGLUtil.createProgramByIds(gl, 'shader-vs', 'shader-fs');
+ checkGLError(ok);
+
+ if (format) {
+ ok(prog, 'Frag shader with unconditional `precision highp float` should ' +
+ 'link if `getShaderPrecisionFormat` gives a format for it.');
+ } else {
+ ok(!prog, 'Frag shader with unconditional `precision highp float` should ' +
+ 'NOT link if `getShaderPrecisionFormat` gives NO format for it.');
+ }
+})();
+
+</script>
+