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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-mochitest/test_tex_unit_different_sampler_types.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_tex_unit_different_sampler_types.html')
-rw-r--r-- | dom/canvas/test/webgl-mochitest/test_tex_unit_different_sampler_types.html | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-mochitest/test_tex_unit_different_sampler_types.html b/dom/canvas/test/webgl-mochitest/test_tex_unit_different_sampler_types.html new file mode 100644 index 0000000000..3664f40ff7 --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_tex_unit_different_sampler_types.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset=utf-8> +<script src='/tests/SimpleTest/SimpleTest.js'></script> +</head> +<body> +<pre id=e_out></pre> +<script> + +ok = window.ok || function(e, s) { + e_out.textContent += `\n${!e ? 'FAIL' : 'pass'}: ${s}`; +}; + +const canvas = document.createElement('canvas'); +const gl = canvas.getContext('webgl'); +const program = gl.createProgram(); +const vertex = gl.createShader(gl.VERTEX_SHADER); + +gl.shaderSource(vertex, `\ + precision highp float; + varying vec2 v_vec2; + varying vec3 v_vec3; + void main() { } +`); +gl.compileShader(vertex); +gl.attachShader(program, vertex); + +const fragment = gl.createShader(gl.FRAGMENT_SHADER); +gl.shaderSource(fragment, `\ + precision highp float; + varying vec2 v_vec2; + varying vec3 v_vec3; + uniform sampler2D u_sampler2d; + uniform samplerCube u_samplercube; + void main() { + gl_FragColor = texture2D(u_sampler2d, v_vec2); + gl_FragColor += textureCube(u_samplercube, normalize(v_vec3)); + } +`); +gl.compileShader(fragment); +gl.attachShader(program, fragment); + +gl.linkProgram(program); +gl.useProgram(program); +gl.drawArrays(gl.TRIANGLE_STRIP, 29, 32); +let err = gl.getError(); +ok(err == gl.INVALID_OPERATION, `err: ${err}`); + +ok(true, `Done.`); + +</script> +</body> +</html> |