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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/media/webrtc/tests/mochitests/test_peerConnection_webAudio.html
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/media/webrtc/tests/mochitests/test_peerConnection_webAudio.html')
-rw-r--r--dom/media/webrtc/tests/mochitests/test_peerConnection_webAudio.html43
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diff --git a/dom/media/webrtc/tests/mochitests/test_peerConnection_webAudio.html b/dom/media/webrtc/tests/mochitests/test_peerConnection_webAudio.html
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+++ b/dom/media/webrtc/tests/mochitests/test_peerConnection_webAudio.html
@@ -0,0 +1,43 @@
+<!DOCTYPE HTML>
+<html>
+<head>
+ <script type="application/javascript" src="pc.js"></script>
+</head>
+<body>
+<pre id="test">
+<script type="application/javascript">
+createHTML({
+ bug: "1081819",
+ title: "WebAudio on both input and output side of peerconnection"
+});
+
+// This tests WebAudio (a 700Hz OscillatorNode) as input to a PeerConnection.
+// It also tests that a PeerConnection works as input to WebAudio as the remote
+// stream is connected to an AnalyserNode and compared to the source node.
+
+runNetworkTest(function() {
+ const test = new PeerConnectionTest();
+ test.audioContext = new AudioContext();
+ test.setMediaConstraints([{audio: true}], []);
+ test.chain.replace("PC_LOCAL_GUM", [
+ function PC_LOCAL_WEBAUDIO_SOURCE(test) {
+ const oscillator = test.audioContext.createOscillator();
+ oscillator.type = 'sine';
+ oscillator.frequency.value = 700;
+ oscillator.start();
+ const dest = test.audioContext.createMediaStreamDestination();
+ oscillator.connect(dest);
+ test.pcLocal.attachLocalStream(dest.stream);
+ }
+ ]);
+ test.chain.append([
+ function CHECK_AUDIO_FLOW(test) {
+ return test.pcRemote.checkReceivingToneFrom(test.audioContext, test.pcLocal);
+ }
+ ]);
+ return test.run();
+});
+</script>
+</pre>
+</body>
+</html>