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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/svg/SVGLength.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/svg/SVGLength.h')
-rw-r--r--dom/svg/SVGLength.h158
1 files changed, 158 insertions, 0 deletions
diff --git a/dom/svg/SVGLength.h b/dom/svg/SVGLength.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef DOM_SVG_SVGLENGTH_H_
+#define DOM_SVG_SVGLENGTH_H_
+
+#include "nsDebug.h"
+#include "nsMathUtils.h"
+#include "mozilla/FloatingPoint.h"
+#include "mozilla/dom/SVGLengthBinding.h"
+
+namespace mozilla {
+
+namespace dom {
+class SVGElement;
+}
+
+/**
+ * This SVGLength class is currently used for SVGLength *list* attributes only.
+ * The class that is currently used for <length> attributes is
+ * SVGAnimatedLength.
+ *
+ * The member mUnit should always be valid, but the member mValue may be
+ * numeric_limits<float>::quiet_NaN() under one circumstances (see the comment
+ * in SetValueAndUnit below). Even if mValue is valid, some methods may return
+ * numeric_limits<float>::quiet_NaN() if they involve a unit conversion that
+ * fails - see comments below.
+ *
+ * The DOM wrapper class for this class is DOMSVGLength.
+ */
+class SVGLength {
+ public:
+ SVGLength()
+ : mValue(0.0f),
+ mUnit(dom::SVGLength_Binding::SVG_LENGTHTYPE_UNKNOWN) // caught by
+ // IsValid()
+ {}
+
+ SVGLength(float aValue, uint8_t aUnit) : mValue(aValue), mUnit(aUnit) {
+ NS_ASSERTION(IsValid(), "Constructed an invalid length");
+ }
+
+ bool operator==(const SVGLength& rhs) const {
+ return mValue == rhs.mValue && mUnit == rhs.mUnit;
+ }
+
+ void GetValueAsString(nsAString& aValue) const;
+
+ /**
+ * This method returns true, unless there was a parse failure, in which
+ * case it returns false (and the length is left unchanged).
+ */
+ bool SetValueFromString(const nsAString& aString);
+
+ /**
+ * This will usually return a valid, finite number. There is one exception
+ * though - see the comment in SetValueAndUnit().
+ */
+ float GetValueInCurrentUnits() const { return mValue; }
+
+ uint8_t GetUnit() const { return mUnit; }
+
+ void SetValueInCurrentUnits(float aValue) {
+ mValue = aValue;
+ NS_ASSERTION(IsValid(), "Set invalid SVGLength");
+ }
+
+ void SetValueAndUnit(float aValue, uint8_t aUnit) {
+ mValue = aValue;
+ mUnit = aUnit;
+
+ // IsValid() should always be true, with one exception: if
+ // SVGLengthListSMILType has to convert between unit types and the unit
+ // conversion is undefined, it will end up passing in and setting
+ // numeric_limits<float>::quiet_NaN(). Because of that we only check the
+ // unit here, and allow mValue to be invalid. The painting code has to be
+ // able to handle NaN anyway, since conversion to user units may fail in
+ // general.
+
+ NS_ASSERTION(IsValidUnitType(mUnit), "Set invalid SVGLength");
+ }
+
+ /**
+ * If it's not possible to convert this length's value to user units, then
+ * this method will return numeric_limits<float>::quiet_NaN().
+ */
+ float GetValueInUserUnits(const dom::SVGElement* aElement,
+ uint8_t aAxis) const {
+ return mValue * GetUserUnitsPerUnit(aElement, aAxis);
+ }
+
+ /**
+ * Get this length's value in the units specified.
+ *
+ * This method returns numeric_limits<float>::quiet_NaN() if it is not
+ * possible to convert the value to the specified unit.
+ */
+ float GetValueInSpecifiedUnit(uint8_t aUnit, const dom::SVGElement* aElement,
+ uint8_t aAxis) const;
+
+ bool IsPercentage() const {
+ return mUnit == dom::SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE;
+ }
+
+ static bool IsValidUnitType(uint16_t aUnitType) {
+ return aUnitType > dom::SVGLength_Binding::SVG_LENGTHTYPE_UNKNOWN &&
+ aUnitType <= dom::SVGLength_Binding::SVG_LENGTHTYPE_PC;
+ }
+
+ static void GetUnitString(nsAString& aUnit, uint16_t aUnitType);
+
+ static uint16_t GetUnitTypeForString(const nsAString& aUnit);
+
+ /**
+ * Returns the number of user units per current unit.
+ *
+ * This method returns numeric_limits<float>::quiet_NaN() if the conversion
+ * factor between the length's current unit and user units is undefined (see
+ * the comments for GetUserUnitsPerInch and GetUserUnitsPerPercent).
+ */
+ float GetUserUnitsPerUnit(const dom::SVGElement* aElement,
+ uint8_t aAxis) const;
+
+ private:
+#ifdef DEBUG
+ bool IsValid() const {
+ return std::isfinite(mValue) && IsValidUnitType(mUnit);
+ }
+#endif
+
+ /**
+ * The conversion factor between user units (CSS px) and CSS inches is
+ * constant: 96 px per inch.
+ */
+ static float GetUserUnitsPerInch() { return 96.0; }
+
+ /**
+ * The conversion factor between user units and percentage units depends on
+ * aElement being non-null, and on aElement having a viewport element
+ * ancestor with only appropriate SVG elements between aElement and that
+ * ancestor. If that's not the case, then the conversion factor is undefined.
+ *
+ * This function returns a non-negative value if the conversion factor is
+ * defined, otherwise it returns numeric_limits<float>::quiet_NaN().
+ */
+ static float GetUserUnitsPerPercent(const dom::SVGElement* aElement,
+ uint8_t aAxis);
+
+ float mValue;
+ uint8_t mUnit;
+};
+
+} // namespace mozilla
+
+#endif // DOM_SVG_SVGLENGTH_H_