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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/TransformFeedback.cpp
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/TransformFeedback.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/TransformFeedback.cpp347
1 files changed, 347 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/TransformFeedback.cpp b/gfx/angle/checkout/src/libANGLE/TransformFeedback.cpp
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+++ b/gfx/angle/checkout/src/libANGLE/TransformFeedback.cpp
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+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/TransformFeedback.h"
+
+#include "common/mathutil.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/State.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+#include <limits>
+
+namespace gl
+{
+
+angle::CheckedNumeric<GLsizeiptr> GetVerticesNeededForDraw(PrimitiveMode primitiveMode,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (count < 0 || primcount < 0)
+ {
+ return 0;
+ }
+ // Transform feedback only outputs complete primitives, so we need to round down to the nearest
+ // complete primitive before multiplying by the number of instances.
+ angle::CheckedNumeric<GLsizeiptr> checkedCount = count;
+ angle::CheckedNumeric<GLsizeiptr> checkedPrimcount = primcount;
+ switch (primitiveMode)
+ {
+ case PrimitiveMode::Triangles:
+ return checkedPrimcount * (checkedCount - checkedCount % 3);
+ case PrimitiveMode::Lines:
+ return checkedPrimcount * (checkedCount - checkedCount % 2);
+ case PrimitiveMode::Points:
+ return checkedPrimcount * checkedCount;
+ default:
+ UNREACHABLE();
+ return checkedPrimcount * checkedCount;
+ }
+}
+
+TransformFeedbackState::TransformFeedbackState(size_t maxIndexedBuffers)
+ : mLabel(),
+ mActive(false),
+ mPrimitiveMode(PrimitiveMode::InvalidEnum),
+ mPaused(false),
+ mVerticesDrawn(0),
+ mVertexCapacity(0),
+ mProgram(nullptr),
+ mIndexedBuffers(maxIndexedBuffers)
+{}
+
+TransformFeedbackState::~TransformFeedbackState() {}
+
+const OffsetBindingPointer<Buffer> &TransformFeedbackState::getIndexedBuffer(size_t idx) const
+{
+ return mIndexedBuffers[idx];
+}
+
+const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedbackState::getIndexedBuffers() const
+{
+ return mIndexedBuffers;
+}
+
+GLsizeiptr TransformFeedbackState::getPrimitivesDrawn() const
+{
+ switch (mPrimitiveMode)
+ {
+ case gl::PrimitiveMode::Points:
+ return mVerticesDrawn;
+ case gl::PrimitiveMode::Lines:
+ return mVerticesDrawn / 2;
+ case gl::PrimitiveMode::Triangles:
+ return mVerticesDrawn / 3;
+ default:
+ return 0;
+ }
+}
+
+TransformFeedback::TransformFeedback(rx::GLImplFactory *implFactory,
+ TransformFeedbackID id,
+ const Caps &caps)
+ : RefCountObject(implFactory->generateSerial(), id),
+ mState(caps.maxTransformFeedbackSeparateAttributes),
+ mImplementation(implFactory->createTransformFeedback(mState))
+{
+ ASSERT(mImplementation != nullptr);
+}
+
+void TransformFeedback::onDestroy(const Context *context)
+{
+ ASSERT(!context || !context->isCurrentTransformFeedback(this));
+ if (mState.mProgram)
+ {
+ mState.mProgram->release(context);
+ mState.mProgram = nullptr;
+ }
+
+ ASSERT(!mState.mProgram);
+ for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++)
+ {
+ mState.mIndexedBuffers[i].set(context, nullptr, 0, 0);
+ }
+
+ if (mImplementation)
+ {
+ mImplementation->onDestroy(context);
+ }
+}
+
+TransformFeedback::~TransformFeedback()
+{
+ SafeDelete(mImplementation);
+}
+
+angle::Result TransformFeedback::setLabel(const Context *context, const std::string &label)
+{
+ mState.mLabel = label;
+
+ if (mImplementation)
+ {
+ return mImplementation->onLabelUpdate(context);
+ }
+ return angle::Result::Continue;
+}
+
+const std::string &TransformFeedback::getLabel() const
+{
+ return mState.mLabel;
+}
+
+angle::Result TransformFeedback::begin(const Context *context,
+ PrimitiveMode primitiveMode,
+ Program *program)
+{
+ // TODO: http://anglebug.com/5486: This method should take in as parameter a
+ // ProgramExecutable instead of a Program.
+
+ ANGLE_TRY(mImplementation->begin(context, primitiveMode));
+ mState.mActive = true;
+ mState.mPrimitiveMode = primitiveMode;
+ mState.mPaused = false;
+ mState.mVerticesDrawn = 0;
+ bindProgram(context, program);
+
+ // In one of the angle_unittests - "TransformFeedbackTest.SideEffectsOfStartAndStop"
+ // there is a code path where <context> is a nullptr, account for that possiblity.
+ const ProgramExecutable *programExecutable =
+ context ? context->getState().getLinkedProgramExecutable(context) : nullptr;
+ if (programExecutable)
+ {
+ // Compute the number of vertices we can draw before overflowing the bound buffers.
+ auto strides = programExecutable->getTransformFeedbackStrides();
+ ASSERT(strides.size() <= mState.mIndexedBuffers.size() && !strides.empty());
+ GLsizeiptr minCapacity = std::numeric_limits<GLsizeiptr>::max();
+ for (size_t index = 0; index < strides.size(); index++)
+ {
+ GLsizeiptr capacity =
+ GetBoundBufferAvailableSize(mState.mIndexedBuffers[index]) / strides[index];
+ minCapacity = std::min(minCapacity, capacity);
+ }
+ mState.mVertexCapacity = minCapacity;
+ }
+ else
+ {
+ mState.mVertexCapacity = 0;
+ }
+ return angle::Result::Continue;
+}
+
+angle::Result TransformFeedback::end(const Context *context)
+{
+ ANGLE_TRY(mImplementation->end(context));
+ mState.mActive = false;
+ mState.mPrimitiveMode = PrimitiveMode::InvalidEnum;
+ mState.mPaused = false;
+ mState.mVerticesDrawn = 0;
+ mState.mVertexCapacity = 0;
+ if (mState.mProgram)
+ {
+ mState.mProgram->release(context);
+ mState.mProgram = nullptr;
+ }
+ return angle::Result::Continue;
+}
+
+angle::Result TransformFeedback::pause(const Context *context)
+{
+ ANGLE_TRY(mImplementation->pause(context));
+ mState.mPaused = true;
+ return angle::Result::Continue;
+}
+
+angle::Result TransformFeedback::resume(const Context *context)
+{
+ ANGLE_TRY(mImplementation->resume(context));
+ mState.mPaused = false;
+ return angle::Result::Continue;
+}
+
+bool TransformFeedback::isPaused() const
+{
+ return mState.mPaused;
+}
+
+PrimitiveMode TransformFeedback::getPrimitiveMode() const
+{
+ return mState.mPrimitiveMode;
+}
+
+bool TransformFeedback::checkBufferSpaceForDraw(GLsizei count, GLsizei primcount) const
+{
+ auto vertices =
+ mState.mVerticesDrawn + GetVerticesNeededForDraw(mState.mPrimitiveMode, count, primcount);
+ return vertices.IsValid() && vertices.ValueOrDie() <= mState.mVertexCapacity;
+}
+
+void TransformFeedback::onVerticesDrawn(const Context *context, GLsizei count, GLsizei primcount)
+{
+ ASSERT(mState.mActive && !mState.mPaused);
+ // All draws should be validated with checkBufferSpaceForDraw so ValueOrDie should never fail.
+ mState.mVerticesDrawn =
+ (mState.mVerticesDrawn + GetVerticesNeededForDraw(mState.mPrimitiveMode, count, primcount))
+ .ValueOrDie();
+
+ for (auto &buffer : mState.mIndexedBuffers)
+ {
+ if (buffer.get() != nullptr)
+ {
+ buffer->onDataChanged();
+ }
+ }
+}
+
+void TransformFeedback::bindProgram(const Context *context, Program *program)
+{
+ if (mState.mProgram != program)
+ {
+ if (mState.mProgram != nullptr)
+ {
+ mState.mProgram->release(context);
+ }
+ mState.mProgram = program;
+ if (mState.mProgram != nullptr)
+ {
+ mState.mProgram->addRef();
+ }
+ }
+}
+
+bool TransformFeedback::hasBoundProgram(ShaderProgramID program) const
+{
+ return mState.mProgram != nullptr && mState.mProgram->id().value == program.value;
+}
+
+angle::Result TransformFeedback::detachBuffer(const Context *context, BufferID bufferID)
+{
+ bool isBound = context->isCurrentTransformFeedback(this);
+ for (size_t index = 0; index < mState.mIndexedBuffers.size(); index++)
+ {
+ if (mState.mIndexedBuffers[index].id() == bufferID)
+ {
+ if (isBound)
+ {
+ mState.mIndexedBuffers[index]->onTFBindingChanged(context, false, true);
+ }
+ mState.mIndexedBuffers[index].set(context, nullptr, 0, 0);
+ ANGLE_TRY(
+ mImplementation->bindIndexedBuffer(context, index, mState.mIndexedBuffers[index]));
+ }
+ }
+
+ return angle::Result::Continue;
+}
+
+angle::Result TransformFeedback::bindIndexedBuffer(const Context *context,
+ size_t index,
+ Buffer *buffer,
+ size_t offset,
+ size_t size)
+{
+ ASSERT(index < mState.mIndexedBuffers.size());
+ bool isBound = context && context->isCurrentTransformFeedback(this);
+ if (isBound && mState.mIndexedBuffers[index].get())
+ {
+ mState.mIndexedBuffers[index]->onTFBindingChanged(context, false, true);
+ }
+ mState.mIndexedBuffers[index].set(context, buffer, offset, size);
+ if (isBound && buffer)
+ {
+ buffer->onTFBindingChanged(context, true, true);
+ }
+
+ return mImplementation->bindIndexedBuffer(context, index, mState.mIndexedBuffers[index]);
+}
+
+const OffsetBindingPointer<Buffer> &TransformFeedback::getIndexedBuffer(size_t index) const
+{
+ ASSERT(index < mState.mIndexedBuffers.size());
+ return mState.mIndexedBuffers[index];
+}
+
+size_t TransformFeedback::getIndexedBufferCount() const
+{
+ return mState.mIndexedBuffers.size();
+}
+
+bool TransformFeedback::buffersBoundForOtherUseInWebGL() const
+{
+ for (auto &buffer : mState.mIndexedBuffers)
+ {
+ if (buffer.get() && buffer->hasWebGLXFBBindingConflict(true))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+rx::TransformFeedbackImpl *TransformFeedback::getImplementation() const
+{
+ return mImplementation;
+}
+
+void TransformFeedback::onBindingChanged(const Context *context, bool bound)
+{
+ for (auto &buffer : mState.mIndexedBuffers)
+ {
+ if (buffer.get())
+ {
+ buffer->onTFBindingChanged(context, bound, true);
+ }
+ }
+}
+
+const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedback::getIndexedBuffers() const
+{
+ return mState.mIndexedBuffers;
+}
+} // namespace gl