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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/VertexAttribute.inc | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/VertexAttribute.inc')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/VertexAttribute.inc | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/VertexAttribute.inc b/gfx/angle/checkout/src/libANGLE/VertexAttribute.inc new file mode 100644 index 0000000000..0c98f091b9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/VertexAttribute.inc @@ -0,0 +1,58 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// VertexAttribute.inc: Inline vertex attribute methods +// + +namespace gl +{ + +inline VertexAttribCurrentValueData::VertexAttribCurrentValueData() + : Type(gl::VertexAttribType::Float) +{ + Values.FloatValues[0] = 0.0f; + Values.FloatValues[1] = 0.0f; + Values.FloatValues[2] = 0.0f; + Values.FloatValues[3] = 1.0f; +} + +inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4]) +{ + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + Values.FloatValues[valueIndex] = floatValues[valueIndex]; + } + Type = gl::VertexAttribType::Float; +} + +inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4]) +{ + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + Values.IntValues[valueIndex] = intValues[valueIndex]; + } + Type = gl::VertexAttribType::Int; +} + +inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4]) +{ + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + Values.UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex]; + } + Type = gl::VertexAttribType::UnsignedInt; +} + +inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) +{ + return (a.Type == b.Type && memcmp(&a.Values, &b.Values, sizeof(VertexAttribCurrentValueData::Values)) == 0); +} + +inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) +{ + return !(a == b); +} + +} // namespace gl |