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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h new file mode 100644 index 0000000000..c169eb7de5 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h @@ -0,0 +1,39 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// DeviceD3D.h: D3D implementation of egl::Device + +#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_ +#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_ + +#include "libANGLE/Device.h" +#include "libANGLE/renderer/DeviceImpl.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" + +namespace rx +{ +class DeviceD3D : public DeviceImpl +{ + public: + DeviceD3D(EGLint deviceType, void *nativeDevice); + ~DeviceD3D() override; + + egl::Error initialize() override; + egl::Error getAttribute(const egl::Display *display, + EGLint attribute, + void **outValue) override; + EGLint getType() override; + void generateExtensions(egl::DeviceExtensions *outExtensions) const override; + + private: + void *mDevice; + EGLint mDeviceType; + bool mIsInitialized; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_ |