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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/layers/IMFYCbCrImage.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/IMFYCbCrImage.cpp')
-rw-r--r-- | gfx/layers/IMFYCbCrImage.cpp | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/gfx/layers/IMFYCbCrImage.cpp b/gfx/layers/IMFYCbCrImage.cpp new file mode 100644 index 0000000000..0534b2126e --- /dev/null +++ b/gfx/layers/IMFYCbCrImage.cpp @@ -0,0 +1,151 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "IMFYCbCrImage.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/gfxVars.h" +#include "mozilla/gfx/Types.h" +#include "mozilla/layers/TextureD3D11.h" +#include "mozilla/layers/CompositableClient.h" +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/D3D11YCbCrImage.h" +#include "mozilla/layers/TextureClient.h" +#include "d3d9.h" + +namespace mozilla { +namespace layers { + +IMFYCbCrImage::IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer, + KnowsCompositor* aKnowsCompositor, + ImageContainer* aContainer) + : RecyclingPlanarYCbCrImage(nullptr), + mBuffer(aBuffer), + m2DBuffer(a2DBuffer) { + mAllocator = aContainer->GetD3D11YCbCrRecycleAllocator(aKnowsCompositor); +} + +IMFYCbCrImage::~IMFYCbCrImage() { + if (m2DBuffer) { + m2DBuffer->Unlock2D(); + } else { + mBuffer->Unlock(); + } +} + +/* static */ +bool IMFYCbCrImage::CopyDataToTexture(const Data& aData, ID3D11Device* aDevice, + DXGIYCbCrTextureData* aTextureData) { + MOZ_ASSERT(aTextureData); + + HRESULT hr; + RefPtr<ID3D10Multithread> mt; + + hr = aDevice->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt)); + if (FAILED(hr)) { + return false; + } + + if (!mt->GetMultithreadProtected()) { + return false; + } + + if (!gfx::DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) { + return false; + } + + ID3D11Texture2D* textureY = aTextureData->GetD3D11Texture(0); + ID3D11Texture2D* textureCb = aTextureData->GetD3D11Texture(1); + ID3D11Texture2D* textureCr = aTextureData->GetD3D11Texture(2); + + D3D11MTAutoEnter mtAutoEnter(mt.forget()); + + RefPtr<ID3D11DeviceContext> ctx; + aDevice->GetImmediateContext(getter_AddRefs(ctx)); + if (!ctx) { + gfxCriticalError() << "Failed to get immediate context."; + return false; + } + + // The documentation here seems to suggest using the immediate mode context + // on more than one thread is not allowed: + // https://msdn.microsoft.com/en-us/library/windows/desktop/ff476891(v=vs.85).aspx + // The Debug Layer seems to imply it is though. When the ID3D10Multithread + // layer is on. The Enter/Leave of the critical section shouldn't even be + // required but were added for extra security. + + { + AutoLockD3D11Texture lockY(textureY); + AutoLockD3D11Texture lockCr(textureCr); + AutoLockD3D11Texture lockCb(textureCb); + D3D11MTAutoEnter mtAutoEnter(mt.forget()); + + D3D11_BOX box; + box.front = box.top = box.left = 0; + box.back = 1; + box.right = aData.YDataSize().width; + box.bottom = aData.YDataSize().height; + ctx->UpdateSubresource(textureY, 0, &box, aData.mYChannel, aData.mYStride, + 0); + + box.right = aData.CbCrDataSize().width; + box.bottom = aData.CbCrDataSize().height; + ctx->UpdateSubresource(textureCb, 0, &box, aData.mCbChannel, + aData.mCbCrStride, 0); + ctx->UpdateSubresource(textureCr, 0, &box, aData.mCrChannel, + aData.mCbCrStride, 0); + } + + return true; +} + +TextureClient* IMFYCbCrImage::GetD3D11TextureClient( + KnowsCompositor* aKnowsCompositor) { + if (!mAllocator) { + return nullptr; + } + + RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice(); + if (!device) { + return nullptr; + } + + { + DXGIYCbCrTextureAllocationHelper helper(mData, TextureFlags::DEFAULT, + device); + mTextureClient = mAllocator->CreateOrRecycle(helper); + } + + if (!mTextureClient) { + return nullptr; + } + + DXGIYCbCrTextureData* data = + mTextureClient->GetInternalData()->AsDXGIYCbCrTextureData(); + + if (!CopyDataToTexture(mData, device, data)) { + // Failed to copy data + mTextureClient = nullptr; + return nullptr; + } + + return mTextureClient; +} + +TextureClient* IMFYCbCrImage::GetTextureClient( + KnowsCompositor* aKnowsCompositor) { + if (mTextureClient) { + return mTextureClient; + } + + RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice(); + if (!device || !aKnowsCompositor->SupportsD3D11()) { + return nullptr; + } + return GetD3D11TextureClient(aKnowsCompositor); +} + +} // namespace layers +} // namespace mozilla |