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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/layers/apz/src/QueuedInput.cpp
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/apz/src/QueuedInput.cpp')
-rw-r--r--gfx/layers/apz/src/QueuedInput.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/gfx/layers/apz/src/QueuedInput.cpp b/gfx/layers/apz/src/QueuedInput.cpp
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+++ b/gfx/layers/apz/src/QueuedInput.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "QueuedInput.h"
+
+#include "AsyncPanZoomController.h"
+#include "InputBlockState.h"
+#include "InputData.h"
+#include "OverscrollHandoffState.h"
+
+namespace mozilla {
+namespace layers {
+
+QueuedInput::QueuedInput(const MultiTouchInput& aInput, TouchBlockState& aBlock)
+ : mInput(MakeUnique<MultiTouchInput>(aInput)), mBlock(&aBlock) {}
+
+QueuedInput::QueuedInput(const ScrollWheelInput& aInput,
+ WheelBlockState& aBlock)
+ : mInput(MakeUnique<ScrollWheelInput>(aInput)), mBlock(&aBlock) {}
+
+QueuedInput::QueuedInput(const MouseInput& aInput, DragBlockState& aBlock)
+ : mInput(MakeUnique<MouseInput>(aInput)), mBlock(&aBlock) {}
+
+QueuedInput::QueuedInput(const PanGestureInput& aInput,
+ PanGestureBlockState& aBlock)
+ : mInput(MakeUnique<PanGestureInput>(aInput)), mBlock(&aBlock) {}
+
+QueuedInput::QueuedInput(const PinchGestureInput& aInput,
+ PinchGestureBlockState& aBlock)
+ : mInput(MakeUnique<PinchGestureInput>(aInput)), mBlock(&aBlock) {}
+
+QueuedInput::QueuedInput(const KeyboardInput& aInput,
+ KeyboardBlockState& aBlock)
+ : mInput(MakeUnique<KeyboardInput>(aInput)), mBlock(&aBlock) {}
+
+InputData* QueuedInput::Input() { return mInput.get(); }
+
+InputBlockState* QueuedInput::Block() { return mBlock.get(); }
+
+} // namespace layers
+} // namespace mozilla