diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/wr/webrender/res/cs_conic_gradient.glsl | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/wr/webrender/res/cs_conic_gradient.glsl')
-rw-r--r-- | gfx/wr/webrender/res/cs_conic_gradient.glsl | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/cs_conic_gradient.glsl b/gfx/wr/webrender/res/cs_conic_gradient.glsl new file mode 100644 index 0000000000..551fc8a90b --- /dev/null +++ b/gfx/wr/webrender/res/cs_conic_gradient.glsl @@ -0,0 +1,67 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include shared,rect,render_task,gpu_cache,gpu_buffer,gradient + +#define PI 3.141592653589793 + +varying highp vec2 v_pos; + +flat varying highp vec2 v_center; + +// x: start offset, y: offset scale, z: angle +// Packed in to a vector to work around bug 1630356. +flat varying highp vec3 v_start_offset_offset_scale_angle_vec; +#define v_start_offset v_start_offset_offset_scale_angle_vec.x +#define v_offset_scale v_start_offset_offset_scale_angle_vec.y +#define v_angle v_start_offset_offset_scale_angle_vec.z + +#ifdef WR_VERTEX_SHADER + +#define EXTEND_MODE_REPEAT 1 + +PER_INSTANCE in vec4 aTaskRect; +PER_INSTANCE in vec2 aCenter; +PER_INSTANCE in vec2 aScale; +PER_INSTANCE in float aStartOffset; +PER_INSTANCE in float aEndOffset; +PER_INSTANCE in float aAngle; +PER_INSTANCE in int aExtendMode; +PER_INSTANCE in int aGradientStopsAddress; + +void main(void) { + // Store 1/d where d = end_offset - start_offset + // If d = 0, we can't get its reciprocal. Instead, just use a zero scale. + float d = aEndOffset - aStartOffset; + v_offset_scale = d != 0.0 ? 1.0 / d : 0.0; + + vec2 pos = mix(aTaskRect.xy, aTaskRect.zw, aPosition.xy); + gl_Position = uTransform * vec4(pos, 0.0, 1.0); + + v_angle = PI / 2.0 - aAngle; + v_start_offset = aStartOffset * v_offset_scale; + + // v_pos and v_center are in a coordinate space relative to the task rect + // (so they are independent of the task origin). + v_center = aCenter * v_offset_scale; + v_pos = (aTaskRect.zw - aTaskRect.xy) * aPosition.xy * v_offset_scale * aScale; + + v_gradient_repeat.x = float(aExtendMode == EXTEND_MODE_REPEAT); + v_gradient_address.x = aGradientStopsAddress; +} +#endif + + +#ifdef WR_FRAGMENT_SHADER + +void main(void) { + // Use inverse trig to find the angle offset from the relative position. + vec2 current_dir = v_pos - v_center; + float current_angle = atan(current_dir.y, current_dir.x) + v_angle; + float offset = fract(current_angle / (2.0 * PI)) * v_offset_scale - v_start_offset; + + oFragColor = sample_gradient(offset); +} + +#endif |