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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/wr/webrender/src/spatial_tree.rs
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/wr/webrender/src/spatial_tree.rs')
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use api::{ExternalScrollId, PropertyBinding, ReferenceFrameKind, TransformStyle, PropertyBindingId};
+use api::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, SampledScrollOffset, SpatialTreeItemKey};
+use api::units::*;
+use euclid::Transform3D;
+use crate::gpu_types::TransformPalette;
+use crate::internal_types::{FastHashMap, FastHashSet, PipelineInstanceId};
+use crate::print_tree::{PrintableTree, PrintTree, PrintTreePrinter};
+use crate::scene::SceneProperties;
+use crate::spatial_node::{ReferenceFrameInfo, SpatialNode, SpatialNodeType, StickyFrameInfo, SpatialNodeDescriptor};
+use crate::spatial_node::{SpatialNodeUid, ScrollFrameKind, SceneSpatialNode, SpatialNodeInfo, SpatialNodeUidKind};
+use std::{ops, u32};
+use crate::util::{FastTransform, LayoutToWorldFastTransform, MatrixHelpers, ScaleOffset, scale_factors};
+use smallvec::SmallVec;
+use std::collections::hash_map::Entry;
+use crate::util::TransformedRectKind;
+use peek_poke::PeekPoke;
+
+
+/// An id that identifies coordinate systems in the SpatialTree. Each
+/// coordinate system has an id and those ids will be shared when the coordinates
+/// system are the same or are in the same axis-aligned space. This allows
+/// for optimizing mask generation.
+#[derive(Debug, Copy, Clone, PartialEq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct CoordinateSystemId(pub u32);
+
+/// A node in the hierarchy of coordinate system
+/// transforms.
+#[derive(Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct CoordinateSystem {
+ pub transform: LayoutTransform,
+ pub world_transform: LayoutToWorldTransform,
+ pub should_flatten: bool,
+ pub parent: Option<CoordinateSystemId>,
+}
+
+impl CoordinateSystem {
+ fn root() -> Self {
+ CoordinateSystem {
+ transform: LayoutTransform::identity(),
+ world_transform: LayoutToWorldTransform::identity(),
+ should_flatten: false,
+ parent: None,
+ }
+ }
+}
+
+#[derive(Debug, Copy, Clone, Eq, Hash, MallocSizeOf, PartialEq, PeekPoke, Default)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SpatialNodeIndex(pub u32);
+
+impl SpatialNodeIndex {
+ pub const INVALID: SpatialNodeIndex = SpatialNodeIndex(u32::MAX);
+
+ /// May be set on a cluster / picture during scene building if the spatial
+ /// node is not known at this time. It must be set to a valid value before
+ /// scene building is complete (by `finalize_picture`). In future, we could
+ /// make this type-safe with a wrapper type to ensure we know when a spatial
+ /// node index may have an unknown value.
+ pub const UNKNOWN: SpatialNodeIndex = SpatialNodeIndex(u32::MAX - 1);
+}
+
+// In some cases, the conversion from CSS pixels to device pixels can result in small
+// rounding errors when calculating the scrollable distance of a scroll frame. Apply
+// a small epsilon so that we don't detect these frames as "real" scroll frames.
+const MIN_SCROLLABLE_AMOUNT: f32 = 0.01;
+
+// The minimum size for a scroll frame for it to be considered for a scroll root.
+const MIN_SCROLL_ROOT_SIZE: f32 = 128.0;
+
+impl SpatialNodeIndex {
+ pub fn new(index: usize) -> Self {
+ debug_assert!(index < ::std::u32::MAX as usize);
+ SpatialNodeIndex(index as u32)
+ }
+}
+
+impl CoordinateSystemId {
+ pub fn root() -> Self {
+ CoordinateSystemId(0)
+ }
+}
+
+#[derive(Debug, Copy, Clone, PartialEq)]
+pub enum VisibleFace {
+ Front,
+ Back,
+}
+
+impl Default for VisibleFace {
+ fn default() -> Self {
+ VisibleFace::Front
+ }
+}
+
+impl ops::Not for VisibleFace {
+ type Output = Self;
+ fn not(self) -> Self {
+ match self {
+ VisibleFace::Front => VisibleFace::Back,
+ VisibleFace::Back => VisibleFace::Front,
+ }
+ }
+}
+
+/// Allows functions and methods to retrieve common information about
+/// a spatial node, whether during scene or frame building
+pub trait SpatialNodeContainer {
+ /// Get the common information for a given spatial node
+ fn get_node_info(&self, index: SpatialNodeIndex) -> SpatialNodeInfo;
+}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+enum StoreElement<T> {
+ Empty,
+ Occupied(T),
+}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+struct Store<T> {
+ elements: Vec<StoreElement<T>>,
+ free_indices: Vec<usize>,
+}
+
+impl<T> Store<T> {
+ fn new() -> Self {
+ Store {
+ elements: Vec::new(),
+ free_indices: Vec::new(),
+ }
+ }
+
+ fn insert(&mut self, element: T) -> usize {
+ match self.free_indices.pop() {
+ Some(index) => {
+ match &mut self.elements[index] {
+ e @ StoreElement::Empty => *e = StoreElement::Occupied(element),
+ StoreElement::Occupied(..) => panic!("bug: slot already occupied"),
+ };
+ index
+ }
+ None => {
+ let index = self.elements.len();
+ self.elements.push(StoreElement::Occupied(element));
+ index
+ }
+ }
+ }
+
+ fn set(&mut self, index: usize, element: T) {
+ match &mut self.elements[index] {
+ StoreElement::Empty => panic!("bug: set on empty element!"),
+ StoreElement::Occupied(ref mut entry) => *entry = element,
+ }
+ }
+
+ fn free(&mut self, index: usize) -> T {
+ self.free_indices.push(index);
+
+ let value = std::mem::replace(&mut self.elements[index], StoreElement::Empty);
+
+ match value {
+ StoreElement::Occupied(value) => value,
+ StoreElement::Empty => panic!("bug: freeing an empty slot"),
+ }
+ }
+}
+
+impl<T> ops::Index<usize> for Store<T> {
+ type Output = T;
+ fn index(&self, index: usize) -> &Self::Output {
+ match self.elements[index] {
+ StoreElement::Occupied(ref e) => e,
+ StoreElement::Empty => panic!("bug: indexing an empty element!"),
+ }
+ }
+}
+
+impl<T> ops::IndexMut<usize> for Store<T> {
+ fn index_mut(&mut self, index: usize) -> &mut T {
+ match self.elements[index] {
+ StoreElement::Occupied(ref mut e) => e,
+ StoreElement::Empty => panic!("bug: indexing an empty element!"),
+ }
+ }
+}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+struct SpatialNodeEntry {
+ index: usize,
+ last_used: u64,
+}
+
+/// The representation of the spatial tree during scene building, which is
+/// mostly write-only, with a small number of queries for snapping,
+/// picture cache building
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SceneSpatialTree {
+ /// Nodes which determine the positions (offsets and transforms) for primitives
+ /// and clips.
+ spatial_nodes: Store<SceneSpatialNode>,
+
+ /// A set of the uids we've encountered for spatial nodes, used to assert that
+ /// we're not seeing duplicates. Likely to be removed once we rely on this feature.
+ spatial_node_map: FastHashMap<SpatialNodeUid, SpatialNodeEntry>,
+
+ root_reference_frame_index: SpatialNodeIndex,
+
+ frame_counter: u64,
+ updates: SpatialTreeUpdates,
+
+ /// A debug check that the caller never adds a spatial node with duplicate
+ /// uid, since that can cause badness if it occurs (e.g. a malformed spatial
+ /// tree and infinite loops in is_ancestor etc)
+ spatial_nodes_set: FastHashSet<SpatialNodeUid>,
+}
+
+impl SpatialNodeContainer for SceneSpatialTree {
+ fn get_node_info(&self, index: SpatialNodeIndex) -> SpatialNodeInfo {
+ let node = &self.spatial_nodes[index.0 as usize];
+
+ SpatialNodeInfo {
+ parent: node.parent,
+ node_type: &node.descriptor.node_type,
+ snapping_transform: node.snapping_transform,
+ }
+ }
+}
+
+impl SceneSpatialTree {
+ pub fn new() -> Self {
+ let mut tree = SceneSpatialTree {
+ spatial_nodes: Store::new(),
+ spatial_node_map: FastHashMap::default(),
+ root_reference_frame_index: SpatialNodeIndex(0),
+ frame_counter: 0,
+ updates: SpatialTreeUpdates::new(),
+ spatial_nodes_set: FastHashSet::default(),
+ };
+
+ let node = SceneSpatialNode::new_reference_frame(
+ None,
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ should_snap: true,
+ is_2d_scale_translation: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::zero(),
+ PipelineId::dummy(),
+ true,
+ true,
+ );
+
+ tree.add_spatial_node(node, SpatialNodeUid::root());
+
+ tree
+ }
+
+ pub fn is_root_coord_system(&self, index: SpatialNodeIndex) -> bool {
+ self.spatial_nodes[index.0 as usize].is_root_coord_system
+ }
+
+ /// Complete building this scene, return the updates to apply to the frame spatial tree
+ pub fn end_frame_and_get_pending_updates(&mut self) -> SpatialTreeUpdates {
+ self.updates.root_reference_frame_index = self.root_reference_frame_index;
+ self.spatial_nodes_set.clear();
+
+ let now = self.frame_counter;
+ let spatial_nodes = &mut self.spatial_nodes;
+ let updates = &mut self.updates;
+
+ self.spatial_node_map.get_mut(&SpatialNodeUid::root()).unwrap().last_used = now;
+
+ self.spatial_node_map.retain(|_, entry| {
+ if entry.last_used + 10 < now {
+ spatial_nodes.free(entry.index);
+ updates.updates.push(SpatialTreeUpdate::Remove {
+ index: entry.index,
+ });
+ return false;
+ }
+
+ true
+ });
+
+ let updates = std::mem::replace(&mut self.updates, SpatialTreeUpdates::new());
+
+ self.frame_counter += 1;
+
+ updates
+ }
+
+ /// Check if a given spatial node is an ancestor of another spatial node.
+ pub fn is_ancestor(
+ &self,
+ maybe_parent: SpatialNodeIndex,
+ maybe_child: SpatialNodeIndex,
+ ) -> bool {
+ // Early out if same node
+ if maybe_parent == maybe_child {
+ return false;
+ }
+
+ let mut current_node = maybe_child;
+
+ while current_node != self.root_reference_frame_index {
+ let node = self.get_node_info(current_node);
+ current_node = node.parent.expect("bug: no parent");
+
+ if current_node == maybe_parent {
+ return true;
+ }
+ }
+
+ false
+ }
+
+ /// Find the spatial node that is the scroll root for a given spatial node.
+ /// A scroll root is the first spatial node when found travelling up the
+ /// spatial node tree that is an explicit scroll frame.
+ pub fn find_scroll_root(
+ &self,
+ spatial_node_index: SpatialNodeIndex,
+ ) -> SpatialNodeIndex {
+ let mut real_scroll_root = self.root_reference_frame_index;
+ let mut outermost_scroll_root = self.root_reference_frame_index;
+ let mut node_index = spatial_node_index;
+
+ while node_index != self.root_reference_frame_index {
+ let node = self.get_node_info(node_index);
+ match node.node_type {
+ SpatialNodeType::ReferenceFrame(ref info) => {
+ match info.kind {
+ ReferenceFrameKind::Transform { is_2d_scale_translation: true, .. } => {
+ // We can handle scroll nodes that pass through a 2d scale/translation node
+ }
+ ReferenceFrameKind::Transform { is_2d_scale_translation: false, .. } |
+ ReferenceFrameKind::Perspective { .. } => {
+ // When a reference frame is encountered, forget any scroll roots
+ // we have encountered, as they may end up with a non-axis-aligned transform.
+ real_scroll_root = self.root_reference_frame_index;
+ outermost_scroll_root = self.root_reference_frame_index;
+ }
+ }
+ }
+ SpatialNodeType::StickyFrame(..) => {}
+ SpatialNodeType::ScrollFrame(ref info) => {
+ match info.frame_kind {
+ ScrollFrameKind::PipelineRoot { is_root_pipeline } => {
+ // Once we encounter a pipeline root, there is no need to look further
+ if is_root_pipeline {
+ break;
+ }
+ }
+ ScrollFrameKind::Explicit => {
+ // Store the closest scroll root we find to the root, for use
+ // later on, even if it's not actually scrollable.
+ outermost_scroll_root = node_index;
+
+ // If the scroll root has no scrollable area, we don't want to
+ // consider it. This helps pages that have a nested scroll root
+ // within a redundant scroll root to avoid selecting the wrong
+ // reference spatial node for a picture cache.
+ if info.scrollable_size.width > MIN_SCROLLABLE_AMOUNT ||
+ info.scrollable_size.height > MIN_SCROLLABLE_AMOUNT {
+ // Since we are skipping redundant scroll roots, we may end up
+ // selecting inner scroll roots that are very small. There is
+ // no performance benefit to creating a slice for these roots,
+ // as they are cheap to rasterize. The size comparison is in
+ // local-space, but makes for a reasonable estimate. The value
+ // is arbitrary, but is generally small enough to ignore things
+ // like scroll roots around text input elements.
+ if info.viewport_rect.width() > MIN_SCROLL_ROOT_SIZE &&
+ info.viewport_rect.height() > MIN_SCROLL_ROOT_SIZE {
+ // If we've found a root that is scrollable, and a reasonable
+ // size, select that as the current root for this node
+ real_scroll_root = node_index;
+ }
+ }
+ }
+ }
+ }
+ }
+ node_index = node.parent.expect("unable to find parent node");
+ }
+
+ // If we didn't find any real (scrollable) frames, then return the outermost
+ // redundant scroll frame. This is important so that we can correctly find
+ // the clips defined on the content which should be handled when drawing the
+ // picture cache tiles (by definition these clips are ancestors of the
+ // scroll root selected for the picture cache).
+ if real_scroll_root == self.root_reference_frame_index {
+ outermost_scroll_root
+ } else {
+ real_scroll_root
+ }
+ }
+
+ /// The root reference frame, which is the true root of the SpatialTree.
+ pub fn root_reference_frame_index(&self) -> SpatialNodeIndex {
+ self.root_reference_frame_index
+ }
+
+ fn add_spatial_node(
+ &mut self,
+ mut node: SceneSpatialNode,
+ uid: SpatialNodeUid,
+ ) -> SpatialNodeIndex {
+ let parent_snapping_transform = match node.parent {
+ Some(parent_index) => {
+ self.get_node_info(parent_index).snapping_transform
+ }
+ None => {
+ Some(ScaleOffset::identity())
+ }
+ };
+
+ node.snapping_transform = calculate_snapping_transform(
+ parent_snapping_transform,
+ &node.descriptor.node_type,
+ );
+
+ // Ensure a node with the same uid hasn't been added during this scene build
+ assert!(self.spatial_nodes_set.insert(uid), "duplicate key {:?}", uid);
+
+ let index = match self.spatial_node_map.entry(uid) {
+ Entry::Occupied(mut e) => {
+ let e = e.get_mut();
+ e.last_used = self.frame_counter;
+
+ let existing_node = &self.spatial_nodes[e.index];
+
+ if *existing_node != node {
+ self.updates.updates.push(SpatialTreeUpdate::Update {
+ index: e.index,
+ parent: node.parent,
+ descriptor: node.descriptor.clone(),
+ });
+ self.spatial_nodes.set(e.index, node);
+ }
+
+ e.index
+ }
+ Entry::Vacant(e) => {
+ let descriptor = node.descriptor.clone();
+ let parent = node.parent;
+
+ let index = self.spatial_nodes.insert(node);
+
+ e.insert(SpatialNodeEntry {
+ index,
+ last_used: self.frame_counter,
+ });
+
+ self.updates.updates.push(SpatialTreeUpdate::Insert {
+ index,
+ descriptor,
+ parent,
+ });
+
+ index
+ }
+ };
+
+ SpatialNodeIndex(index as u32)
+ }
+
+ pub fn add_reference_frame(
+ &mut self,
+ parent_index: SpatialNodeIndex,
+ transform_style: TransformStyle,
+ source_transform: PropertyBinding<LayoutTransform>,
+ kind: ReferenceFrameKind,
+ origin_in_parent_reference_frame: LayoutVector2D,
+ pipeline_id: PipelineId,
+ uid: SpatialNodeUid,
+ ) -> SpatialNodeIndex {
+ // Determine if this reference frame creates a new static coordinate system
+ let new_static_coord_system = match kind {
+ ReferenceFrameKind::Transform { is_2d_scale_translation: true, .. } => {
+ // Client has guaranteed this transform will only be axis-aligned
+ false
+ }
+ ReferenceFrameKind::Transform { is_2d_scale_translation: false, .. } | ReferenceFrameKind::Perspective { .. } => {
+ // Even if client hasn't promised it's an axis-aligned transform, we can still
+ // check this so long as the transform isn't animated (and thus could change to
+ // anything by APZ during frame building)
+ match source_transform {
+ PropertyBinding::Value(m) => {
+ !m.is_2d_scale_translation()
+ }
+ PropertyBinding::Binding(..) => {
+ // Animated, so assume it may introduce a complex transform
+ true
+ }
+ }
+ }
+ };
+
+ let is_root_coord_system = !new_static_coord_system &&
+ self.spatial_nodes[parent_index.0 as usize].is_root_coord_system;
+ let is_pipeline_root = match uid.kind {
+ SpatialNodeUidKind::InternalReferenceFrame { .. } => true,
+ _ => false,
+ };
+
+ let node = SceneSpatialNode::new_reference_frame(
+ Some(parent_index),
+ transform_style,
+ source_transform,
+ kind,
+ origin_in_parent_reference_frame,
+ pipeline_id,
+ is_root_coord_system,
+ is_pipeline_root,
+ );
+ self.add_spatial_node(node, uid)
+ }
+
+ pub fn add_scroll_frame(
+ &mut self,
+ parent_index: SpatialNodeIndex,
+ external_id: ExternalScrollId,
+ pipeline_id: PipelineId,
+ frame_rect: &LayoutRect,
+ content_size: &LayoutSize,
+ frame_kind: ScrollFrameKind,
+ external_scroll_offset: LayoutVector2D,
+ scroll_offset_generation: APZScrollGeneration,
+ has_scroll_linked_effect: HasScrollLinkedEffect,
+ uid: SpatialNodeUid,
+ ) -> SpatialNodeIndex {
+ // Scroll frames are only 2d translations - they can't introduce a new static coord system
+ let is_root_coord_system = self.spatial_nodes[parent_index.0 as usize].is_root_coord_system;
+
+ let node = SceneSpatialNode::new_scroll_frame(
+ pipeline_id,
+ parent_index,
+ external_id,
+ frame_rect,
+ content_size,
+ frame_kind,
+ external_scroll_offset,
+ scroll_offset_generation,
+ has_scroll_linked_effect,
+ is_root_coord_system,
+ );
+ self.add_spatial_node(node, uid)
+ }
+
+ pub fn add_sticky_frame(
+ &mut self,
+ parent_index: SpatialNodeIndex,
+ sticky_frame_info: StickyFrameInfo,
+ pipeline_id: PipelineId,
+ key: SpatialTreeItemKey,
+ instance_id: PipelineInstanceId,
+ ) -> SpatialNodeIndex {
+ // Sticky frames are only 2d translations - they can't introduce a new static coord system
+ let is_root_coord_system = self.spatial_nodes[parent_index.0 as usize].is_root_coord_system;
+ let uid = SpatialNodeUid::external(key, pipeline_id, instance_id);
+
+ let node = SceneSpatialNode::new_sticky_frame(
+ parent_index,
+ sticky_frame_info,
+ pipeline_id,
+ is_root_coord_system,
+ );
+ self.add_spatial_node(node, uid)
+ }
+}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum SpatialTreeUpdate {
+ Insert {
+ index: usize,
+ parent: Option<SpatialNodeIndex>,
+ descriptor: SpatialNodeDescriptor,
+ },
+ Update {
+ index: usize,
+ parent: Option<SpatialNodeIndex>,
+ descriptor: SpatialNodeDescriptor,
+ },
+ Remove {
+ index: usize,
+ },
+}
+
+/// The delta updates to apply after building a new scene to the retained frame building
+/// tree.
+// TODO(gw): During the initial scaffolding work, this is the exact same as previous
+// behavior - that is, a complete list of new spatial nodes. In future, this
+// will instead be a list of deltas to apply to the frame spatial tree.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SpatialTreeUpdates {
+ root_reference_frame_index: SpatialNodeIndex,
+ updates: Vec<SpatialTreeUpdate>,
+}
+
+impl SpatialTreeUpdates {
+ fn new() -> Self {
+ SpatialTreeUpdates {
+ root_reference_frame_index: SpatialNodeIndex::INVALID,
+ updates: Vec::new(),
+ }
+ }
+}
+
+/// Represents the spatial tree during frame building, which is mostly
+/// read-only, apart from the tree update at the start of the frame
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SpatialTree {
+ /// Nodes which determine the positions (offsets and transforms) for primitives
+ /// and clips.
+ spatial_nodes: Vec<SpatialNode>,
+
+ /// A list of transforms that establish new coordinate systems.
+ /// Spatial nodes only establish a new coordinate system when
+ /// they have a transform that is not a simple 2d translation.
+ coord_systems: Vec<CoordinateSystem>,
+
+ root_reference_frame_index: SpatialNodeIndex,
+
+ /// Stack of current state for each parent node while traversing and updating tree
+ update_state_stack: Vec<TransformUpdateState>,
+}
+
+#[derive(Clone)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct TransformUpdateState {
+ pub parent_reference_frame_transform: LayoutToWorldFastTransform,
+ pub parent_accumulated_scroll_offset: LayoutVector2D,
+ pub nearest_scrolling_ancestor_offset: LayoutVector2D,
+ pub nearest_scrolling_ancestor_viewport: LayoutRect,
+
+ /// An id for keeping track of the axis-aligned space of this node. This is used in
+ /// order to to track what kinds of clip optimizations can be done for a particular
+ /// display list item, since optimizations can usually only be done among
+ /// coordinate systems which are relatively axis aligned.
+ pub current_coordinate_system_id: CoordinateSystemId,
+
+ /// Scale and offset from the coordinate system that started this compatible coordinate system.
+ pub coordinate_system_relative_scale_offset: ScaleOffset,
+
+ /// True if this node is transformed by an invertible transform. If not, display items
+ /// transformed by this node will not be displayed and display items not transformed by this
+ /// node will not be clipped by clips that are transformed by this node.
+ pub invertible: bool,
+
+ /// True if this node is a part of Preserve3D hierarchy.
+ pub preserves_3d: bool,
+
+ /// True if the any parent nodes are currently zooming
+ pub is_ancestor_or_self_zooming: bool,
+
+ /// Set to true if this state represents a scroll node with external id
+ pub external_id: Option<ExternalScrollId>,
+
+ /// The node scroll offset if this state is a scroll/sticky node. Zero if a reference frame.
+ pub scroll_offset: LayoutVector2D,
+}
+
+/// Transformation between two nodes in the spatial tree that can sometimes be
+/// encoded more efficiently than with a full matrix.
+#[derive(Debug, Clone)]
+pub enum CoordinateSpaceMapping<Src, Dst> {
+ Local,
+ ScaleOffset(ScaleOffset),
+ Transform(Transform3D<f32, Src, Dst>),
+}
+
+impl<Src, Dst> CoordinateSpaceMapping<Src, Dst> {
+ pub fn into_transform(self) -> Transform3D<f32, Src, Dst> {
+ match self {
+ CoordinateSpaceMapping::Local => Transform3D::identity(),
+ CoordinateSpaceMapping::ScaleOffset(scale_offset) => scale_offset.to_transform(),
+ CoordinateSpaceMapping::Transform(transform) => transform,
+ }
+ }
+
+ pub fn into_fast_transform(self) -> FastTransform<Src, Dst> {
+ match self {
+ CoordinateSpaceMapping::Local => FastTransform::identity(),
+ CoordinateSpaceMapping::ScaleOffset(scale_offset) => FastTransform::with_scale_offset(scale_offset),
+ CoordinateSpaceMapping::Transform(transform) => FastTransform::with_transform(transform),
+ }
+ }
+
+ pub fn is_perspective(&self) -> bool {
+ match *self {
+ CoordinateSpaceMapping::Local |
+ CoordinateSpaceMapping::ScaleOffset(_) => false,
+ CoordinateSpaceMapping::Transform(ref transform) => transform.has_perspective_component(),
+ }
+ }
+
+ pub fn is_2d_axis_aligned(&self) -> bool {
+ match *self {
+ CoordinateSpaceMapping::Local |
+ CoordinateSpaceMapping::ScaleOffset(_) => true,
+ CoordinateSpaceMapping::Transform(ref transform) => transform.preserves_2d_axis_alignment(),
+ }
+ }
+
+ pub fn scale_factors(&self) -> (f32, f32) {
+ match *self {
+ CoordinateSpaceMapping::Local => (1.0, 1.0),
+ CoordinateSpaceMapping::ScaleOffset(ref scale_offset) => (scale_offset.scale.x.abs(), scale_offset.scale.y.abs()),
+ CoordinateSpaceMapping::Transform(ref transform) => scale_factors(transform),
+ }
+ }
+
+ pub fn inverse(&self) -> Option<CoordinateSpaceMapping<Dst, Src>> {
+ match *self {
+ CoordinateSpaceMapping::Local => Some(CoordinateSpaceMapping::Local),
+ CoordinateSpaceMapping::ScaleOffset(ref scale_offset) => {
+ Some(CoordinateSpaceMapping::ScaleOffset(scale_offset.inverse()))
+ }
+ CoordinateSpaceMapping::Transform(ref transform) => {
+ transform.inverse().map(CoordinateSpaceMapping::Transform)
+ }
+ }
+ }
+}
+
+enum TransformScroll {
+ Scrolled,
+ Unscrolled,
+}
+
+impl SpatialNodeContainer for SpatialTree {
+ fn get_node_info(&self, index: SpatialNodeIndex) -> SpatialNodeInfo {
+ let node = self.get_spatial_node(index);
+
+ SpatialNodeInfo {
+ parent: node.parent,
+ node_type: &node.node_type,
+ snapping_transform: node.snapping_transform,
+ }
+ }
+}
+
+impl SpatialTree {
+ pub fn new() -> Self {
+ SpatialTree {
+ spatial_nodes: Vec::new(),
+ coord_systems: Vec::new(),
+ root_reference_frame_index: SpatialNodeIndex::INVALID,
+ update_state_stack: Vec::new(),
+ }
+ }
+
+ fn visit_node_impl_mut<F>(
+ &mut self,
+ index: SpatialNodeIndex,
+ f: &mut F,
+ ) where F: FnMut(SpatialNodeIndex, &mut SpatialNode) {
+ let mut child_indices: SmallVec<[SpatialNodeIndex; 8]> = SmallVec::new();
+
+ let node = self.get_spatial_node_mut(index);
+ f(index, node);
+ child_indices.extend_from_slice(&node.children);
+
+ for child_index in child_indices {
+ self.visit_node_impl_mut(child_index, f);
+ }
+ }
+
+ fn visit_node_impl<F>(
+ &self,
+ index: SpatialNodeIndex,
+ f: &mut F,
+ ) where F: FnMut(SpatialNodeIndex, &SpatialNode) {
+ let node = self.get_spatial_node(index);
+
+ f(index, node);
+
+ for child_index in &node.children {
+ self.visit_node_impl(*child_index, f);
+ }
+ }
+
+ /// Visit all nodes from the root of the tree, invoking a closure on each one
+ pub fn visit_nodes<F>(&self, mut f: F) where F: FnMut(SpatialNodeIndex, &SpatialNode) {
+ if self.root_reference_frame_index == SpatialNodeIndex::INVALID {
+ return;
+ }
+
+ self.visit_node_impl(self.root_reference_frame_index, &mut f);
+ }
+
+ /// Visit all nodes from the root of the tree, invoking a closure on each one
+ pub fn visit_nodes_mut<F>(&mut self, mut f: F) where F: FnMut(SpatialNodeIndex, &mut SpatialNode) {
+ if self.root_reference_frame_index == SpatialNodeIndex::INVALID {
+ return;
+ }
+
+ self.visit_node_impl_mut(self.root_reference_frame_index, &mut f);
+ }
+
+ /// Apply updates from a new scene to the frame spatial tree
+ pub fn apply_updates(
+ &mut self,
+ updates: SpatialTreeUpdates,
+ ) {
+ self.root_reference_frame_index = updates.root_reference_frame_index;
+
+ for update in updates.updates {
+ match update {
+ SpatialTreeUpdate::Insert { index, parent, descriptor } => {
+ if let Some(parent) = parent {
+ self.get_spatial_node_mut(parent).add_child(SpatialNodeIndex(index as u32));
+ }
+
+ let node = SpatialNode {
+ viewport_transform: ScaleOffset::identity(),
+ content_transform: ScaleOffset::identity(),
+ snapping_transform: None,
+ coordinate_system_id: CoordinateSystemId(0),
+ transform_kind: TransformedRectKind::AxisAligned,
+ parent,
+ children: Vec::new(),
+ pipeline_id: descriptor.pipeline_id,
+ node_type: descriptor.node_type,
+ invertible: true,
+ is_async_zooming: false,
+ is_ancestor_or_self_zooming: false,
+ };
+
+ assert!(index <= self.spatial_nodes.len());
+ if index < self.spatial_nodes.len() {
+ self.spatial_nodes[index] = node;
+ } else {
+ self.spatial_nodes.push(node);
+ }
+ }
+ SpatialTreeUpdate::Update { index, descriptor, parent } => {
+ let current_parent = self.spatial_nodes[index].parent;
+
+ if current_parent != parent {
+ if let Some(current_parent) = current_parent {
+ let i = self.spatial_nodes[current_parent.0 as usize]
+ .children
+ .iter()
+ .position(|e| e.0 as usize == index)
+ .expect("bug: not found!");
+ self.spatial_nodes[current_parent.0 as usize].children.remove(i);
+ }
+
+ let new_parent = parent.expect("todo: is this valid?");
+ self.spatial_nodes[new_parent.0 as usize].add_child(SpatialNodeIndex(index as u32));
+ }
+
+ let node = &mut self.spatial_nodes[index];
+
+ node.node_type = descriptor.node_type;
+ node.pipeline_id = descriptor.pipeline_id;
+ node.parent = parent;
+ }
+ SpatialTreeUpdate::Remove { index, .. } => {
+ let node = &mut self.spatial_nodes[index];
+
+ // Set the pipeline id to be invalid, so that even though this array
+ // entry still exists we can easily see it's invalid when debugging.
+ node.pipeline_id = PipelineId::dummy();
+
+ if let Some(parent) = node.parent {
+ let i = self.spatial_nodes[parent.0 as usize]
+ .children
+ .iter()
+ .position(|e| e.0 as usize == index)
+ .expect("bug: not found!");
+ self.spatial_nodes[parent.0 as usize].children.remove(i);
+ }
+ }
+ }
+ }
+
+ self.visit_nodes_mut(|_, node| {
+ match node.node_type {
+ SpatialNodeType::ScrollFrame(ref mut info) => {
+ info.offsets = vec![SampledScrollOffset{
+ offset: -info.external_scroll_offset,
+ generation: info.offset_generation,
+ }];
+ }
+ SpatialNodeType::StickyFrame(ref mut info) => {
+ info.current_offset = LayoutVector2D::zero();
+ }
+ SpatialNodeType::ReferenceFrame(..) => {}
+ }
+ });
+ }
+
+ pub fn get_last_sampled_scroll_offsets(
+ &self,
+ ) -> FastHashMap<ExternalScrollId, Vec<SampledScrollOffset>> {
+ let mut result = FastHashMap::default();
+ self.visit_nodes(|_, node| {
+ if let SpatialNodeType::ScrollFrame(ref scrolling) = node.node_type {
+ result.insert(scrolling.external_id, scrolling.offsets.clone());
+ }
+ });
+ result
+ }
+
+ pub fn apply_last_sampled_scroll_offsets(
+ &mut self,
+ last_sampled_offsets: FastHashMap<ExternalScrollId, Vec<SampledScrollOffset>>,
+ ) {
+ self.visit_nodes_mut(|_, node| {
+ if let SpatialNodeType::ScrollFrame(ref mut scrolling) = node.node_type {
+ if let Some(offsets) = last_sampled_offsets.get(&scrolling.external_id) {
+ scrolling.offsets = offsets.clone();
+ }
+ }
+ });
+ }
+
+ pub fn get_spatial_node(&self, index: SpatialNodeIndex) -> &SpatialNode {
+ &self.spatial_nodes[index.0 as usize]
+ }
+
+ pub fn get_spatial_node_mut(&mut self, index: SpatialNodeIndex) -> &mut SpatialNode {
+ &mut self.spatial_nodes[index.0 as usize]
+ }
+
+ /// Get total number of spatial nodes
+ pub fn spatial_node_count(&self) -> usize {
+ self.spatial_nodes.len()
+ }
+
+ pub fn find_spatial_node_by_anim_id(
+ &self,
+ id: PropertyBindingId,
+ ) -> Option<SpatialNodeIndex> {
+ let mut node_index = None;
+
+ self.visit_nodes(|index, node| {
+ if node.is_transform_bound_to_property(id) {
+ debug_assert!(node_index.is_none()); // Multiple nodes with same anim id
+ node_index = Some(index);
+ }
+ });
+
+ node_index
+ }
+
+ /// Calculate the relative transform from `child_index` to `parent_index`.
+ /// This method will panic if the nodes are not connected!
+ pub fn get_relative_transform(
+ &self,
+ child_index: SpatialNodeIndex,
+ parent_index: SpatialNodeIndex,
+ ) -> CoordinateSpaceMapping<LayoutPixel, LayoutPixel> {
+ self.get_relative_transform_with_face(child_index, parent_index, None)
+ }
+
+ /// Calculate the relative transform from `child_index` to `parent_index`.
+ /// This method will panic if the nodes are not connected!
+ /// Also, switch the visible face to `Back` if at any stage where the
+ /// combined transform is flattened, we see the back face.
+ pub fn get_relative_transform_with_face(
+ &self,
+ child_index: SpatialNodeIndex,
+ parent_index: SpatialNodeIndex,
+ mut visible_face: Option<&mut VisibleFace>,
+ ) -> CoordinateSpaceMapping<LayoutPixel, LayoutPixel> {
+ if child_index == parent_index {
+ return CoordinateSpaceMapping::Local;
+ }
+
+ let child = self.get_spatial_node(child_index);
+ let parent = self.get_spatial_node(parent_index);
+
+ // TODO(gw): We expect this never to fail, but it's possible that it might due to
+ // either (a) a bug in WR / Gecko, or (b) some obscure real-world content
+ // that we're unaware of. If we ever hit this, please open a bug with any
+ // repro steps!
+ assert!(
+ child.coordinate_system_id.0 >= parent.coordinate_system_id.0,
+ "bug: this is an unexpected case - please open a bug and talk to #gfx team!",
+ );
+
+ if child.coordinate_system_id == parent.coordinate_system_id {
+ let scale_offset = parent.content_transform
+ .inverse()
+ .accumulate(&child.content_transform);
+ return CoordinateSpaceMapping::ScaleOffset(scale_offset);
+ }
+
+ let mut coordinate_system_id = child.coordinate_system_id;
+ let mut transform = child.content_transform.to_transform();
+
+ // we need to update the associated parameters of a transform in two cases:
+ // 1) when the flattening happens, so that we don't lose that original 3D aspects
+ // 2) when we reach the end of iteration, so that our result is up to date
+
+ while coordinate_system_id != parent.coordinate_system_id {
+ let coord_system = &self.coord_systems[coordinate_system_id.0 as usize];
+
+ if coord_system.should_flatten {
+ if let Some(ref mut face) = visible_face {
+ if transform.is_backface_visible() {
+ **face = VisibleFace::Back;
+ }
+ }
+ transform.flatten_z_output();
+ }
+
+ coordinate_system_id = coord_system.parent.expect("invalid parent!");
+ transform = transform.then(&coord_system.transform);
+ }
+
+ transform = transform.then(
+ &parent.content_transform
+ .inverse()
+ .to_transform(),
+ );
+ if let Some(face) = visible_face {
+ if transform.is_backface_visible() {
+ *face = VisibleFace::Back;
+ }
+ }
+
+ CoordinateSpaceMapping::Transform(transform)
+ }
+
+ /// Returns true if both supplied spatial nodes are in the same coordinate system
+ /// (implies the relative transform produce axis-aligned rects).
+ pub fn is_matching_coord_system(
+ &self,
+ index0: SpatialNodeIndex,
+ index1: SpatialNodeIndex,
+ ) -> bool {
+ let node0 = self.get_spatial_node(index0);
+ let node1 = self.get_spatial_node(index1);
+
+ node0.coordinate_system_id == node1.coordinate_system_id
+ }
+
+ fn get_world_transform_impl(
+ &self,
+ index: SpatialNodeIndex,
+ scroll: TransformScroll,
+ ) -> CoordinateSpaceMapping<LayoutPixel, WorldPixel> {
+ let child = self.get_spatial_node(index);
+
+ if child.coordinate_system_id.0 == 0 {
+ if index == self.root_reference_frame_index {
+ CoordinateSpaceMapping::Local
+ } else {
+ CoordinateSpaceMapping::ScaleOffset(child.content_transform)
+ }
+ } else {
+ let system = &self.coord_systems[child.coordinate_system_id.0 as usize];
+ let scale_offset = match scroll {
+ TransformScroll::Scrolled => &child.content_transform,
+ TransformScroll::Unscrolled => &child.viewport_transform,
+ };
+ let transform = scale_offset
+ .to_transform()
+ .then(&system.world_transform);
+
+ CoordinateSpaceMapping::Transform(transform)
+ }
+ }
+
+ /// Calculate the relative transform from `index` to the root.
+ pub fn get_world_transform(
+ &self,
+ index: SpatialNodeIndex,
+ ) -> CoordinateSpaceMapping<LayoutPixel, WorldPixel> {
+ self.get_world_transform_impl(index, TransformScroll::Scrolled)
+ }
+
+ /// Calculate the relative transform from `index` to the root.
+ /// Unlike `get_world_transform`, this variant doesn't account for the local scroll offset.
+ pub fn get_world_viewport_transform(
+ &self,
+ index: SpatialNodeIndex,
+ ) -> CoordinateSpaceMapping<LayoutPixel, WorldPixel> {
+ self.get_world_transform_impl(index, TransformScroll::Unscrolled)
+ }
+
+ /// The root reference frame, which is the true root of the SpatialTree.
+ pub fn root_reference_frame_index(&self) -> SpatialNodeIndex {
+ self.root_reference_frame_index
+ }
+
+ pub fn set_scroll_offsets(
+ &mut self,
+ id: ExternalScrollId,
+ offsets: Vec<SampledScrollOffset>,
+ ) -> bool {
+ let mut did_change = false;
+
+ self.visit_nodes_mut(|_, node| {
+ if node.matches_external_id(id) {
+ did_change |= node.set_scroll_offsets(offsets.clone());
+ }
+ });
+
+ did_change
+ }
+
+ pub fn update_tree(
+ &mut self,
+ scene_properties: &SceneProperties,
+ ) {
+ if self.root_reference_frame_index == SpatialNodeIndex::INVALID {
+ return;
+ }
+
+ profile_scope!("update_tree");
+ self.coord_systems.clear();
+ self.coord_systems.push(CoordinateSystem::root());
+
+ let root_node_index = self.root_reference_frame_index();
+ assert!(self.update_state_stack.is_empty());
+
+ let state = TransformUpdateState {
+ parent_reference_frame_transform: LayoutVector2D::zero().into(),
+ parent_accumulated_scroll_offset: LayoutVector2D::zero(),
+ nearest_scrolling_ancestor_offset: LayoutVector2D::zero(),
+ nearest_scrolling_ancestor_viewport: LayoutRect::zero(),
+ current_coordinate_system_id: CoordinateSystemId::root(),
+ coordinate_system_relative_scale_offset: ScaleOffset::identity(),
+ invertible: true,
+ preserves_3d: false,
+ is_ancestor_or_self_zooming: false,
+ external_id: None,
+ scroll_offset: LayoutVector2D::zero(),
+ };
+ self.update_state_stack.push(state);
+
+ self.update_node(
+ root_node_index,
+ scene_properties,
+ );
+
+ self.update_state_stack.pop().unwrap();
+ }
+
+ fn update_node(
+ &mut self,
+ node_index: SpatialNodeIndex,
+ scene_properties: &SceneProperties,
+ ) {
+ let parent_snapping_transform = match self.get_spatial_node(node_index).parent {
+ Some(parent_index) => {
+ self.get_node_info(parent_index).snapping_transform
+ }
+ None => {
+ Some(ScaleOffset::identity())
+ }
+ };
+
+ let node = &mut self.spatial_nodes[node_index.0 as usize];
+
+ node.snapping_transform = calculate_snapping_transform(
+ parent_snapping_transform,
+ &node.node_type,
+ );
+
+ node.update(
+ &self.update_state_stack,
+ &mut self.coord_systems,
+ scene_properties,
+ );
+
+ if !node.children.is_empty() {
+ let mut child_state = self.update_state_stack.last().unwrap().clone();
+ node.prepare_state_for_children(&mut child_state);
+ self.update_state_stack.push(child_state);
+
+ let mut child_indices: SmallVec<[SpatialNodeIndex; 8]> = SmallVec::new();
+ child_indices.extend_from_slice(&node.children);
+
+ for child_index in child_indices {
+ self.update_node(
+ child_index,
+ scene_properties,
+ );
+ }
+
+ self.update_state_stack.pop().unwrap();
+ }
+ }
+
+ pub fn build_transform_palette(&self) -> TransformPalette {
+ profile_scope!("build_transform_palette");
+ TransformPalette::new(self.spatial_nodes.len())
+ }
+
+ fn print_node<T: PrintTreePrinter>(
+ &self,
+ index: SpatialNodeIndex,
+ pt: &mut T,
+ ) {
+ let node = self.get_spatial_node(index);
+ match node.node_type {
+ SpatialNodeType::StickyFrame(ref sticky_frame_info) => {
+ pt.new_level(format!("StickyFrame"));
+ pt.add_item(format!("sticky info: {:?}", sticky_frame_info));
+ }
+ SpatialNodeType::ScrollFrame(ref scrolling_info) => {
+ pt.new_level(format!("ScrollFrame"));
+ pt.add_item(format!("viewport: {:?}", scrolling_info.viewport_rect));
+ pt.add_item(format!("scrollable_size: {:?}", scrolling_info.scrollable_size));
+ pt.add_item(format!("scroll offset: {:?}", scrolling_info.offset()));
+ pt.add_item(format!("external_scroll_offset: {:?}", scrolling_info.external_scroll_offset));
+ pt.add_item(format!("offset generation: {:?}", scrolling_info.offset_generation));
+ if scrolling_info.has_scroll_linked_effect == HasScrollLinkedEffect::Yes {
+ pt.add_item("has scroll-linked effect".to_string());
+ }
+ pt.add_item(format!("kind: {:?}", scrolling_info.frame_kind));
+ }
+ SpatialNodeType::ReferenceFrame(ref info) => {
+ pt.new_level(format!("ReferenceFrame"));
+ pt.add_item(format!("kind: {:?}", info.kind));
+ pt.add_item(format!("transform_style: {:?}", info.transform_style));
+ pt.add_item(format!("source_transform: {:?}", info.source_transform));
+ pt.add_item(format!("origin_in_parent_reference_frame: {:?}", info.origin_in_parent_reference_frame));
+ }
+ }
+
+ pt.add_item(format!("index: {:?}", index));
+ pt.add_item(format!("content_transform: {:?}", node.content_transform));
+ pt.add_item(format!("viewport_transform: {:?}", node.viewport_transform));
+ pt.add_item(format!("snapping_transform: {:?}", node.snapping_transform));
+ pt.add_item(format!("coordinate_system_id: {:?}", node.coordinate_system_id));
+
+ for child_index in &node.children {
+ self.print_node(*child_index, pt);
+ }
+
+ pt.end_level();
+ }
+
+ /// Get the visible face of the transfrom from the specified node to its parent.
+ pub fn get_local_visible_face(&self, node_index: SpatialNodeIndex) -> VisibleFace {
+ let node = self.get_spatial_node(node_index);
+ let mut face = VisibleFace::Front;
+ if let Some(mut parent_index) = node.parent {
+ // Check if the parent is perspective. In CSS, a stacking context may
+ // have both perspective and a regular transformation. Gecko translates the
+ // perspective into a different `nsDisplayPerspective` and `nsDisplayTransform` items.
+ // On WebRender side, we end up with 2 different reference frames:
+ // one has kind of "transform", and it's parented to another of "perspective":
+ // https://searchfox.org/mozilla-central/rev/72c7cef167829b6f1e24cae216fa261934c455fc/layout/generic/nsIFrame.cpp#3716
+ if let SpatialNodeType::ReferenceFrame(ReferenceFrameInfo { kind: ReferenceFrameKind::Transform {
+ paired_with_perspective: true,
+ ..
+ }, .. }) = node.node_type {
+ let parent = self.get_spatial_node(parent_index);
+ match parent.node_type {
+ SpatialNodeType::ReferenceFrame(ReferenceFrameInfo {
+ kind: ReferenceFrameKind::Perspective { .. },
+ ..
+ }) => {
+ parent_index = parent.parent.unwrap();
+ }
+ _ => {
+ log::error!("Unexpected parent {:?} is not perspective", parent_index);
+ }
+ }
+ }
+
+ self.get_relative_transform_with_face(node_index, parent_index, Some(&mut face));
+ }
+ face
+ }
+
+ #[allow(dead_code)]
+ pub fn print(&self) {
+ if self.root_reference_frame_index != SpatialNodeIndex::INVALID {
+ let mut buf = Vec::<u8>::new();
+ {
+ let mut pt = PrintTree::new_with_sink("spatial tree", &mut buf);
+ self.print_with(&mut pt);
+ }
+ // If running in Gecko, set RUST_LOG=webrender::spatial_tree=debug
+ // to get this logging to be emitted to stderr/logcat.
+ debug!("{}", std::str::from_utf8(&buf).unwrap_or("(Tree printer emitted non-utf8)"));
+ }
+ }
+}
+
+impl PrintableTree for SpatialTree {
+ fn print_with<T: PrintTreePrinter>(&self, pt: &mut T) {
+ if self.root_reference_frame_index != SpatialNodeIndex::INVALID {
+ self.print_node(self.root_reference_frame_index(), pt);
+ }
+ }
+}
+
+/// Calculate the accumulated external scroll offset for a given spatial node.
+pub fn get_external_scroll_offset<S: SpatialNodeContainer>(
+ spatial_tree: &S,
+ node_index: SpatialNodeIndex,
+) -> LayoutVector2D {
+ let mut offset = LayoutVector2D::zero();
+ let mut current_node = Some(node_index);
+
+ while let Some(node_index) = current_node {
+ let node_info = spatial_tree.get_node_info(node_index);
+
+ match node_info.node_type {
+ SpatialNodeType::ScrollFrame(ref scrolling) => {
+ offset += scrolling.external_scroll_offset;
+ }
+ SpatialNodeType::StickyFrame(..) => {
+ // Doesn't provide any external scroll offset
+ }
+ SpatialNodeType::ReferenceFrame(..) => {
+ // External scroll offsets are not propagated across
+ // reference frames.
+ break;
+ }
+ }
+
+ current_node = node_info.parent;
+ }
+
+ offset
+}
+
+fn calculate_snapping_transform(
+ parent_snapping_transform: Option<ScaleOffset>,
+ node_type: &SpatialNodeType,
+) -> Option<ScaleOffset> {
+ // We need to incorporate the parent scale/offset with the child.
+ // If the parent does not have a scale/offset, then we know we are
+ // not 2d axis aligned and thus do not need to snap its children
+ // either.
+ let parent_scale_offset = match parent_snapping_transform {
+ Some(parent_snapping_transform) => parent_snapping_transform,
+ None => return None,
+ };
+
+ let scale_offset = match node_type {
+ SpatialNodeType::ReferenceFrame(ref info) => {
+ match info.source_transform {
+ PropertyBinding::Value(ref value) => {
+ // We can only get a ScaleOffset if the transform is 2d axis
+ // aligned.
+ match ScaleOffset::from_transform(value) {
+ Some(scale_offset) => {
+ let origin_offset = info.origin_in_parent_reference_frame;
+ ScaleOffset::from_offset(origin_offset.to_untyped())
+ .accumulate(&scale_offset)
+ }
+ None => return None,
+ }
+ }
+
+ // Assume animations start at the identity transform for snapping purposes.
+ // We still want to incorporate the reference frame offset however.
+ // TODO(aosmond): Is there a better known starting point?
+ PropertyBinding::Binding(..) => {
+ let origin_offset = info.origin_in_parent_reference_frame;
+ ScaleOffset::from_offset(origin_offset.to_untyped())
+ }
+ }
+ }
+ _ => ScaleOffset::identity(),
+ };
+
+ Some(parent_scale_offset.accumulate(&scale_offset))
+}
+
+#[cfg(test)]
+fn add_reference_frame(
+ cst: &mut SceneSpatialTree,
+ parent: SpatialNodeIndex,
+ transform: LayoutTransform,
+ origin_in_parent_reference_frame: LayoutVector2D,
+ key: SpatialTreeItemKey,
+) -> SpatialNodeIndex {
+ let pid = PipelineInstanceId::new(0);
+
+ cst.add_reference_frame(
+ parent,
+ TransformStyle::Preserve3D,
+ PropertyBinding::Value(transform),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: false,
+ should_snap: false,
+ paired_with_perspective: false,
+ },
+ origin_in_parent_reference_frame,
+ PipelineId::dummy(),
+ SpatialNodeUid::external(key, PipelineId::dummy(), pid),
+ )
+}
+
+#[cfg(test)]
+fn test_pt(
+ px: f32,
+ py: f32,
+ cst: &SpatialTree,
+ child: SpatialNodeIndex,
+ parent: SpatialNodeIndex,
+ expected_x: f32,
+ expected_y: f32,
+) {
+ use euclid::approxeq::ApproxEq;
+ const EPSILON: f32 = 0.0001;
+
+ let p = LayoutPoint::new(px, py);
+ let m = cst.get_relative_transform(child, parent).into_transform();
+ let pt = m.transform_point2d(p).unwrap();
+ assert!(pt.x.approx_eq_eps(&expected_x, &EPSILON) &&
+ pt.y.approx_eq_eps(&expected_y, &EPSILON),
+ "p: {:?} -> {:?}\nm={:?}",
+ p, pt, m,
+ );
+}
+
+#[test]
+fn test_cst_simple_translation() {
+ // Basic translations only
+
+ let mut cst = SceneSpatialTree::new();
+ let root_reference_frame_index = cst.root_reference_frame_index();
+
+ let root = add_reference_frame(
+ &mut cst,
+ root_reference_frame_index,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 0),
+ );
+
+ let child1 = add_reference_frame(
+ &mut cst,
+ root,
+ LayoutTransform::translation(100.0, 0.0, 0.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 1),
+ );
+
+ let child2 = add_reference_frame(
+ &mut cst,
+ child1,
+ LayoutTransform::translation(0.0, 50.0, 0.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 2),
+ );
+
+ let child3 = add_reference_frame(
+ &mut cst,
+ child2,
+ LayoutTransform::translation(200.0, 200.0, 0.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 3),
+ );
+
+ let mut st = SpatialTree::new();
+ st.apply_updates(cst.end_frame_and_get_pending_updates());
+ st.update_tree(&SceneProperties::new());
+
+ test_pt(100.0, 100.0, &st, child1, root, 200.0, 100.0);
+ test_pt(100.0, 100.0, &st, child2, root, 200.0, 150.0);
+ test_pt(100.0, 100.0, &st, child2, child1, 100.0, 150.0);
+ test_pt(100.0, 100.0, &st, child3, root, 400.0, 350.0);
+}
+
+#[test]
+fn test_cst_simple_scale() {
+ // Basic scale only
+
+ let mut cst = SceneSpatialTree::new();
+ let root_reference_frame_index = cst.root_reference_frame_index();
+
+ let root = add_reference_frame(
+ &mut cst,
+ root_reference_frame_index,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 0),
+ );
+
+ let child1 = add_reference_frame(
+ &mut cst,
+ root,
+ LayoutTransform::scale(4.0, 1.0, 1.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 1),
+ );
+
+ let child2 = add_reference_frame(
+ &mut cst,
+ child1,
+ LayoutTransform::scale(1.0, 2.0, 1.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 2),
+ );
+
+ let child3 = add_reference_frame(
+ &mut cst,
+ child2,
+ LayoutTransform::scale(2.0, 2.0, 1.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 3),
+ );
+
+ let mut st = SpatialTree::new();
+ st.apply_updates(cst.end_frame_and_get_pending_updates());
+ st.update_tree(&SceneProperties::new());
+
+ test_pt(100.0, 100.0, &st, child1, root, 400.0, 100.0);
+ test_pt(100.0, 100.0, &st, child2, root, 400.0, 200.0);
+ test_pt(100.0, 100.0, &st, child3, root, 800.0, 400.0);
+ test_pt(100.0, 100.0, &st, child2, child1, 100.0, 200.0);
+ test_pt(100.0, 100.0, &st, child3, child1, 200.0, 400.0);
+}
+
+#[test]
+fn test_cst_scale_translation() {
+ // Scale + translation
+
+ let mut cst = SceneSpatialTree::new();
+ let root_reference_frame_index = cst.root_reference_frame_index();
+
+ let root = add_reference_frame(
+ &mut cst,
+ root_reference_frame_index,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 0),
+ );
+
+ let child1 = add_reference_frame(
+ &mut cst,
+ root,
+ LayoutTransform::translation(100.0, 50.0, 0.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 1),
+ );
+
+ let child2 = add_reference_frame(
+ &mut cst,
+ child1,
+ LayoutTransform::scale(2.0, 4.0, 1.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 2),
+ );
+
+ let child3 = add_reference_frame(
+ &mut cst,
+ child2,
+ LayoutTransform::translation(200.0, -100.0, 0.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 3),
+ );
+
+ let child4 = add_reference_frame(
+ &mut cst,
+ child3,
+ LayoutTransform::scale(3.0, 2.0, 1.0),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 4),
+ );
+
+ let mut st = SpatialTree::new();
+ st.apply_updates(cst.end_frame_and_get_pending_updates());
+ st.update_tree(&SceneProperties::new());
+
+ test_pt(100.0, 100.0, &st, child1, root, 200.0, 150.0);
+ test_pt(100.0, 100.0, &st, child2, root, 300.0, 450.0);
+ test_pt(100.0, 100.0, &st, child4, root, 1100.0, 450.0);
+
+ test_pt(0.0, 0.0, &st, child4, child1, 400.0, -400.0);
+ test_pt(100.0, 100.0, &st, child4, child1, 1000.0, 400.0);
+ test_pt(100.0, 100.0, &st, child2, child1, 200.0, 400.0);
+
+ test_pt(100.0, 100.0, &st, child3, child1, 600.0, 0.0);
+}
+
+#[test]
+fn test_cst_translation_rotate() {
+ // Rotation + translation
+ use euclid::Angle;
+
+ let mut cst = SceneSpatialTree::new();
+ let root_reference_frame_index = cst.root_reference_frame_index();
+
+ let root = add_reference_frame(
+ &mut cst,
+ root_reference_frame_index,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 0),
+ );
+
+ let child1 = add_reference_frame(
+ &mut cst,
+ root,
+ LayoutTransform::rotation(0.0, 0.0, 1.0, Angle::degrees(-90.0)),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 1),
+ );
+
+ let mut st = SpatialTree::new();
+ st.apply_updates(cst.end_frame_and_get_pending_updates());
+ st.update_tree(&SceneProperties::new());
+
+ test_pt(100.0, 0.0, &st, child1, root, 0.0, -100.0);
+}
+
+#[test]
+fn test_is_ancestor1() {
+ let mut st = SceneSpatialTree::new();
+ let root_reference_frame_index = st.root_reference_frame_index();
+
+ let root = add_reference_frame(
+ &mut st,
+ root_reference_frame_index,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 0),
+ );
+
+ let child1_0 = add_reference_frame(
+ &mut st,
+ root,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 1),
+ );
+
+ let child1_1 = add_reference_frame(
+ &mut st,
+ child1_0,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 2),
+ );
+
+ let child2 = add_reference_frame(
+ &mut st,
+ root,
+ LayoutTransform::identity(),
+ LayoutVector2D::zero(),
+ SpatialTreeItemKey::new(0, 3),
+ );
+
+ assert!(!st.is_ancestor(root, root));
+ assert!(!st.is_ancestor(child1_0, child1_0));
+ assert!(!st.is_ancestor(child1_1, child1_1));
+ assert!(!st.is_ancestor(child2, child2));
+
+ assert!(st.is_ancestor(root, child1_0));
+ assert!(st.is_ancestor(root, child1_1));
+ assert!(st.is_ancestor(child1_0, child1_1));
+
+ assert!(!st.is_ancestor(child1_0, root));
+ assert!(!st.is_ancestor(child1_1, root));
+ assert!(!st.is_ancestor(child1_1, child1_0));
+
+ assert!(st.is_ancestor(root, child2));
+ assert!(!st.is_ancestor(child2, root));
+
+ assert!(!st.is_ancestor(child1_0, child2));
+ assert!(!st.is_ancestor(child1_1, child2));
+ assert!(!st.is_ancestor(child2, child1_0));
+ assert!(!st.is_ancestor(child2, child1_1));
+}
+
+/// Tests that we select the correct scroll root in the simple case.
+#[test]
+fn test_find_scroll_root_simple() {
+ let mut st = SceneSpatialTree::new();
+ let pid = PipelineInstanceId::new(0);
+
+ let root = st.add_reference_frame(
+ st.root_reference_frame_index(),
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid),
+ );
+
+ let scroll = st.add_scroll_frame(
+ root,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid),
+ );
+
+ assert_eq!(st.find_scroll_root(scroll), scroll);
+}
+
+/// Tests that we select the root scroll frame rather than the subframe if both are scrollable.
+#[test]
+fn test_find_scroll_root_sub_scroll_frame() {
+ let mut st = SceneSpatialTree::new();
+ let pid = PipelineInstanceId::new(0);
+
+ let root = st.add_reference_frame(
+ st.root_reference_frame_index(),
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid),
+ );
+
+ let root_scroll = st.add_scroll_frame(
+ root,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid),
+ );
+
+ let sub_scroll = st.add_scroll_frame(
+ root_scroll,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid),
+ );
+
+ assert_eq!(st.find_scroll_root(sub_scroll), root_scroll);
+}
+
+/// Tests that we select the sub scroll frame when the root scroll frame is not scrollable.
+#[test]
+fn test_find_scroll_root_not_scrollable() {
+ let mut st = SceneSpatialTree::new();
+ let pid = PipelineInstanceId::new(0);
+
+ let root = st.add_reference_frame(
+ st.root_reference_frame_index(),
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid),
+ );
+
+ let root_scroll = st.add_scroll_frame(
+ root,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(400.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid),
+ );
+
+ let sub_scroll = st.add_scroll_frame(
+ root_scroll,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid),
+ );
+
+ assert_eq!(st.find_scroll_root(sub_scroll), sub_scroll);
+}
+
+/// Tests that we select the sub scroll frame when the root scroll frame is too small.
+#[test]
+fn test_find_scroll_root_too_small() {
+ let mut st = SceneSpatialTree::new();
+ let pid = PipelineInstanceId::new(0);
+
+ let root = st.add_reference_frame(
+ st.root_reference_frame_index(),
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid),
+ );
+
+ let root_scroll = st.add_scroll_frame(
+ root,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(MIN_SCROLL_ROOT_SIZE, MIN_SCROLL_ROOT_SIZE)),
+ &LayoutSize::new(1000.0, 1000.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid),
+ );
+
+ let sub_scroll = st.add_scroll_frame(
+ root_scroll,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid),
+ );
+
+ assert_eq!(st.find_scroll_root(sub_scroll), sub_scroll);
+}
+
+/// Tests that we select the root scroll node, even if it is not scrollable,
+/// when encountering a non-axis-aligned transform.
+#[test]
+fn test_find_scroll_root_perspective() {
+ let mut st = SceneSpatialTree::new();
+ let pid = PipelineInstanceId::new(0);
+
+ let root = st.add_reference_frame(
+ st.root_reference_frame_index(),
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid),
+ );
+
+ let root_scroll = st.add_scroll_frame(
+ root,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(400.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid),
+ );
+
+ let perspective = st.add_reference_frame(
+ root_scroll,
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Perspective {
+ scrolling_relative_to: None,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid),
+ );
+
+ let sub_scroll = st.add_scroll_frame(
+ perspective,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 3), PipelineId::dummy(), pid),
+ );
+
+ assert_eq!(st.find_scroll_root(sub_scroll), root_scroll);
+}
+
+/// Tests that encountering a 2D scale or translation transform does not prevent
+/// us from selecting the sub scroll frame if the root scroll frame is unscrollable.
+#[test]
+fn test_find_scroll_root_2d_scale() {
+ let mut st = SceneSpatialTree::new();
+ let pid = PipelineInstanceId::new(0);
+
+ let root = st.add_reference_frame(
+ st.root_reference_frame_index(),
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: true,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid),
+ );
+
+ let root_scroll = st.add_scroll_frame(
+ root,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(400.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid),
+ );
+
+ let scale = st.add_reference_frame(
+ root_scroll,
+ TransformStyle::Flat,
+ PropertyBinding::Value(LayoutTransform::identity()),
+ ReferenceFrameKind::Transform {
+ is_2d_scale_translation: true,
+ should_snap: false,
+ paired_with_perspective: false,
+ },
+ LayoutVector2D::new(0.0, 0.0),
+ PipelineId::dummy(),
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid),
+ );
+
+ let sub_scroll = st.add_scroll_frame(
+ scale,
+ ExternalScrollId(1, PipelineId::dummy()),
+ PipelineId::dummy(),
+ &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)),
+ &LayoutSize::new(800.0, 400.0),
+ ScrollFrameKind::Explicit,
+ LayoutVector2D::new(0.0, 0.0),
+ APZScrollGeneration::default(),
+ HasScrollLinkedEffect::No,
+ SpatialNodeUid::external(SpatialTreeItemKey::new(0, 3), PipelineId::dummy(), pid),
+ );
+
+ assert_eq!(st.find_scroll_root(sub_scroll), sub_scroll);
+}