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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /js/src/jsapi.h
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/jsapi.h')
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* JavaScript API. */
+
+#ifndef jsapi_h
+#define jsapi_h
+
+#include "mozilla/AlreadyAddRefed.h"
+#include "mozilla/FloatingPoint.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/RangedPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/Utf8.h"
+#include "mozilla/Variant.h"
+
+#include <stdarg.h>
+#include <stddef.h>
+#include <stdint.h>
+#include <stdio.h>
+
+#include "jspubtd.h"
+
+#include "js/AllocPolicy.h"
+#include "js/CallAndConstruct.h" // JS::Call, JS_CallFunction, JS_CallFunctionName, JS_CallFunctionValue
+#include "js/CallArgs.h"
+#include "js/CharacterEncoding.h"
+#include "js/Class.h"
+#include "js/CompileOptions.h"
+#include "js/Context.h"
+#include "js/Debug.h"
+#include "js/ErrorInterceptor.h"
+#include "js/ErrorReport.h"
+#include "js/Exception.h"
+#include "js/GCAPI.h"
+#include "js/GCVector.h"
+#include "js/GlobalObject.h"
+#include "js/HashTable.h"
+#include "js/Id.h"
+#include "js/Interrupt.h"
+#include "js/MapAndSet.h"
+#include "js/MemoryCallbacks.h"
+#include "js/MemoryFunctions.h"
+#include "js/OffThreadScriptCompilation.h"
+#include "js/Principals.h"
+#include "js/PropertyAndElement.h" // JS_Enumerate
+#include "js/PropertyDescriptor.h"
+#include "js/PropertySpec.h"
+#include "js/Realm.h"
+#include "js/RealmIterators.h"
+#include "js/RealmOptions.h"
+#include "js/RefCounted.h"
+#include "js/RootingAPI.h"
+#include "js/ScriptPrivate.h"
+#include "js/Stack.h"
+#include "js/StreamConsumer.h"
+#include "js/String.h"
+#include "js/TelemetryTimers.h"
+#include "js/TracingAPI.h"
+#include "js/Transcoding.h"
+#include "js/UniquePtr.h"
+#include "js/Utility.h"
+#include "js/Value.h"
+#include "js/ValueArray.h"
+#include "js/Vector.h"
+#include "js/WaitCallbacks.h"
+#include "js/WeakMap.h"
+#include "js/WrapperCallbacks.h"
+#include "js/Zone.h"
+
+/************************************************************************/
+
+namespace JS {
+/**
+ * Tell JS engine whether to use fdlibm for Math.sin, Math.cos, and Math.tan.
+ * Using fdlibm ensures that we don't expose a math fingerprint.
+ */
+extern JS_PUBLIC_API void SetUseFdlibmForSinCosTan(bool value);
+} // namespace JS
+
+/************************************************************************/
+
+struct JSFunctionSpec;
+struct JSPropertySpec;
+
+namespace JS {
+
+template <typename UnitT>
+class SourceText;
+
+class TwoByteChars;
+
+using ValueVector = JS::GCVector<JS::Value>;
+using IdVector = JS::GCVector<jsid>;
+using ScriptVector = JS::GCVector<JSScript*>;
+using StringVector = JS::GCVector<JSString*>;
+
+} /* namespace JS */
+
+/************************************************************************/
+
+static MOZ_ALWAYS_INLINE JS::Value JS_NumberValue(double d) {
+ int32_t i;
+ d = JS::CanonicalizeNaN(d);
+ if (mozilla::NumberIsInt32(d, &i)) {
+ return JS::Int32Value(i);
+ }
+ return JS::DoubleValue(d);
+}
+
+/************************************************************************/
+
+JS_PUBLIC_API bool JS_StringHasBeenPinned(JSContext* cx, JSString* str);
+
+/************************************************************************/
+
+/** Microseconds since the epoch, midnight, January 1, 1970 UTC. */
+extern JS_PUBLIC_API int64_t JS_Now(void);
+
+extern JS_PUBLIC_API bool JS_ValueToObject(JSContext* cx, JS::HandleValue v,
+ JS::MutableHandleObject objp);
+
+extern JS_PUBLIC_API JSFunction* JS_ValueToFunction(JSContext* cx,
+ JS::HandleValue v);
+
+extern JS_PUBLIC_API JSFunction* JS_ValueToConstructor(JSContext* cx,
+ JS::HandleValue v);
+
+extern JS_PUBLIC_API JSString* JS_ValueToSource(JSContext* cx,
+ JS::Handle<JS::Value> v);
+
+extern JS_PUBLIC_API bool JS_DoubleIsInt32(double d, int32_t* ip);
+
+extern JS_PUBLIC_API JSType JS_TypeOfValue(JSContext* cx,
+ JS::Handle<JS::Value> v);
+
+namespace JS {
+
+extern JS_PUBLIC_API const char* InformalValueTypeName(const JS::Value& v);
+
+} /* namespace JS */
+
+/** True iff fun is the global eval function. */
+extern JS_PUBLIC_API bool JS_IsBuiltinEvalFunction(JSFunction* fun);
+
+/** True iff fun is the Function constructor. */
+extern JS_PUBLIC_API bool JS_IsBuiltinFunctionConstructor(JSFunction* fun);
+
+extern JS_PUBLIC_API const char* JS_GetImplementationVersion(void);
+
+extern JS_PUBLIC_API void JS_SetWrapObjectCallbacks(
+ JSContext* cx, const JSWrapObjectCallbacks* callbacks);
+
+// Examine a value to determine if it is one of the built-in Error types.
+// If so, return the error type.
+extern JS_PUBLIC_API mozilla::Maybe<JSExnType> JS_GetErrorType(
+ const JS::Value& val);
+
+extern JS_PUBLIC_API bool JS_WrapObject(JSContext* cx,
+ JS::MutableHandleObject objp);
+
+extern JS_PUBLIC_API bool JS_WrapValue(JSContext* cx,
+ JS::MutableHandleValue vp);
+
+extern JS_PUBLIC_API JSObject* JS_TransplantObject(JSContext* cx,
+ JS::HandleObject origobj,
+ JS::HandleObject target);
+
+/**
+ * Resolve id, which must contain either a string or an int, to a standard
+ * class name in obj if possible, defining the class's constructor and/or
+ * prototype and storing true in *resolved. If id does not name a standard
+ * class or a top-level property induced by initializing a standard class,
+ * store false in *resolved and just return true. Return false on error,
+ * as usual for bool result-typed API entry points.
+ *
+ * This API can be called directly from a global object class's resolve op,
+ * to define standard classes lazily. The class should either have an enumerate
+ * hook that calls JS_EnumerateStandardClasses, or a newEnumerate hook that
+ * calls JS_NewEnumerateStandardClasses. newEnumerate is preferred because it's
+ * faster (does not define all standard classes).
+ */
+extern JS_PUBLIC_API bool JS_ResolveStandardClass(JSContext* cx,
+ JS::HandleObject obj,
+ JS::HandleId id,
+ bool* resolved);
+
+extern JS_PUBLIC_API bool JS_MayResolveStandardClass(const JSAtomState& names,
+ jsid id,
+ JSObject* maybeObj);
+
+extern JS_PUBLIC_API bool JS_EnumerateStandardClasses(JSContext* cx,
+ JS::HandleObject obj);
+
+/**
+ * Fill "properties" with a list of standard class names that have not yet been
+ * resolved on "obj". This can be used as (part of) a newEnumerate class hook
+ * on a global. Already-resolved things are excluded because they might have
+ * been deleted by script after being resolved and enumeration considers
+ * already-defined properties anyway.
+ */
+extern JS_PUBLIC_API bool JS_NewEnumerateStandardClasses(
+ JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
+ bool enumerableOnly);
+
+/**
+ * Fill "properties" with a list of standard class names. This can be used for
+ * proxies that want to define behavior that looks like enumerating a global
+ * without touching the global itself.
+ */
+extern JS_PUBLIC_API bool JS_NewEnumerateStandardClassesIncludingResolved(
+ JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
+ bool enumerableOnly);
+
+extern JS_PUBLIC_API bool JS_GetClassObject(JSContext* cx, JSProtoKey key,
+ JS::MutableHandle<JSObject*> objp);
+
+extern JS_PUBLIC_API bool JS_GetClassPrototype(
+ JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);
+
+namespace JS {
+
+/*
+ * Determine if the given object is an instance/prototype/constructor for a
+ * standard class. If so, return the associated JSProtoKey. If not, return
+ * JSProto_Null.
+ */
+
+extern JS_PUBLIC_API JSProtoKey IdentifyStandardInstance(JSObject* obj);
+
+extern JS_PUBLIC_API JSProtoKey IdentifyStandardPrototype(JSObject* obj);
+
+extern JS_PUBLIC_API JSProtoKey
+IdentifyStandardInstanceOrPrototype(JSObject* obj);
+
+extern JS_PUBLIC_API JSProtoKey IdentifyStandardConstructor(JSObject* obj);
+
+extern JS_PUBLIC_API void ProtoKeyToId(JSContext* cx, JSProtoKey key,
+ JS::MutableHandleId idp);
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API JSProtoKey JS_IdToProtoKey(JSContext* cx, JS::HandleId id);
+
+extern JS_PUBLIC_API JSObject* JS_GlobalLexicalEnvironment(JSObject* obj);
+
+extern JS_PUBLIC_API bool JS_HasExtensibleLexicalEnvironment(JSObject* obj);
+
+extern JS_PUBLIC_API JSObject* JS_ExtensibleLexicalEnvironment(JSObject* obj);
+
+/**
+ * Add 'Reflect.parse', a SpiderMonkey extension, to the Reflect object on the
+ * given global.
+ */
+extern JS_PUBLIC_API bool JS_InitReflectParse(JSContext* cx,
+ JS::HandleObject global);
+
+/**
+ * Add various profiling-related functions as properties of the given object.
+ * Defined in builtin/Profilers.cpp.
+ */
+extern JS_PUBLIC_API bool JS_DefineProfilingFunctions(JSContext* cx,
+ JS::HandleObject obj);
+
+namespace JS {
+
+/**
+ * Tell JS engine whether Profile Timeline Recording is enabled or not.
+ * If Profile Timeline Recording is enabled, data shown there like stack won't
+ * be optimized out.
+ * This is global state and not associated with specific runtime or context.
+ */
+extern JS_PUBLIC_API void SetProfileTimelineRecordingEnabled(bool enabled);
+
+extern JS_PUBLIC_API bool IsProfileTimelineRecordingEnabled();
+
+} // namespace JS
+
+/************************************************************************/
+
+extern JS_PUBLIC_API bool JS_ValueToId(JSContext* cx, JS::HandleValue v,
+ JS::MutableHandleId idp);
+
+extern JS_PUBLIC_API bool JS_StringToId(JSContext* cx, JS::HandleString s,
+ JS::MutableHandleId idp);
+
+extern JS_PUBLIC_API bool JS_IdToValue(JSContext* cx, jsid id,
+ JS::MutableHandle<JS::Value> vp);
+
+namespace JS {
+
+/**
+ * Convert obj to a primitive value. On success, store the result in vp and
+ * return true.
+ *
+ * The hint argument must be JSTYPE_STRING, JSTYPE_NUMBER, or
+ * JSTYPE_UNDEFINED (no hint).
+ *
+ * Implements: ES6 7.1.1 ToPrimitive(input, [PreferredType]).
+ */
+extern JS_PUBLIC_API bool ToPrimitive(JSContext* cx, JS::HandleObject obj,
+ JSType hint, JS::MutableHandleValue vp);
+
+/**
+ * If args.get(0) is one of the strings "string", "number", or "default", set
+ * result to JSTYPE_STRING, JSTYPE_NUMBER, or JSTYPE_UNDEFINED accordingly and
+ * return true. Otherwise, return false with a TypeError pending.
+ *
+ * This can be useful in implementing a @@toPrimitive method.
+ */
+extern JS_PUBLIC_API bool GetFirstArgumentAsTypeHint(JSContext* cx,
+ CallArgs args,
+ JSType* result);
+
+} /* namespace JS */
+
+/**
+ * Defines a builtin constructor and prototype. Returns the prototype object.
+ *
+ * - Defines a property named `name` on `obj`, with its value set to a
+ * newly-created JS function that invokes the `constructor` JSNative. The
+ * `length` of the function is `nargs`.
+ *
+ * - Creates a prototype object with proto `protoProto` and class `protoClass`.
+ * If `protoProto` is `nullptr`, `Object.prototype` will be used instead.
+ * If `protoClass` is `nullptr`, the prototype object will be a plain JS
+ * object.
+ *
+ * - The `ps` and `fs` properties/functions will be defined on the prototype
+ * object.
+ *
+ * - The `static_ps` and `static_fs` properties/functions will be defined on the
+ * constructor.
+ */
+extern JS_PUBLIC_API JSObject* JS_InitClass(
+ JSContext* cx, JS::HandleObject obj, const JSClass* protoClass,
+ JS::HandleObject protoProto, const char* name, JSNative constructor,
+ unsigned nargs, const JSPropertySpec* ps, const JSFunctionSpec* fs,
+ const JSPropertySpec* static_ps, const JSFunctionSpec* static_fs);
+
+/**
+ * Set up ctor.prototype = proto and proto.constructor = ctor with the
+ * right property flags.
+ */
+extern JS_PUBLIC_API bool JS_LinkConstructorAndPrototype(
+ JSContext* cx, JS::Handle<JSObject*> ctor, JS::Handle<JSObject*> proto);
+
+extern JS_PUBLIC_API bool JS_InstanceOf(JSContext* cx,
+ JS::Handle<JSObject*> obj,
+ const JSClass* clasp,
+ JS::CallArgs* args);
+
+extern JS_PUBLIC_API bool JS_HasInstance(JSContext* cx,
+ JS::Handle<JSObject*> obj,
+ JS::Handle<JS::Value> v, bool* bp);
+
+namespace JS {
+
+// Implementation of
+// http://www.ecma-international.org/ecma-262/6.0/#sec-ordinaryhasinstance. If
+// you're looking for the equivalent of "instanceof", you want JS_HasInstance,
+// not this function.
+extern JS_PUBLIC_API bool OrdinaryHasInstance(JSContext* cx,
+ HandleObject objArg,
+ HandleValue v, bool* bp);
+
+} // namespace JS
+
+extern JS_PUBLIC_API JSObject* JS_GetConstructor(JSContext* cx,
+ JS::Handle<JSObject*> proto);
+
+extern JS_PUBLIC_API JSObject* JS_NewObject(JSContext* cx,
+ const JSClass* clasp);
+
+extern JS_PUBLIC_API bool JS_IsNative(JSObject* obj);
+
+/**
+ * Unlike JS_NewObject, JS_NewObjectWithGivenProto does not compute a default
+ * proto. If proto is nullptr, the JS object will have `null` as [[Prototype]].
+ */
+extern JS_PUBLIC_API JSObject* JS_NewObjectWithGivenProto(
+ JSContext* cx, const JSClass* clasp, JS::Handle<JSObject*> proto);
+
+/**
+ * Creates a new plain object, like `new Object()`, with Object.prototype as
+ * [[Prototype]].
+ */
+extern JS_PUBLIC_API JSObject* JS_NewPlainObject(JSContext* cx);
+
+/**
+ * Freeze obj, and all objects it refers to, recursively. This will not recurse
+ * through non-extensible objects, on the assumption that those are already
+ * deep-frozen.
+ */
+extern JS_PUBLIC_API bool JS_DeepFreezeObject(JSContext* cx,
+ JS::Handle<JSObject*> obj);
+
+/**
+ * Freezes an object; see ES5's Object.freeze(obj) method.
+ */
+extern JS_PUBLIC_API bool JS_FreezeObject(JSContext* cx,
+ JS::Handle<JSObject*> obj);
+
+/*** Standard internal methods **********************************************
+ *
+ * The functions below are the fundamental operations on objects.
+ *
+ * ES6 specifies 14 internal methods that define how objects behave. The
+ * standard is actually quite good on this topic, though you may have to read
+ * it a few times. See ES6 sections 6.1.7.2 and 6.1.7.3.
+ *
+ * When 'obj' is an ordinary object, these functions have boring standard
+ * behavior as specified by ES6 section 9.1; see the section about internal
+ * methods in js/src/vm/NativeObject.h.
+ *
+ * Proxies override the behavior of internal methods. So when 'obj' is a proxy,
+ * any one of the functions below could do just about anything. See
+ * js/public/Proxy.h.
+ */
+
+/**
+ * Get the prototype of |obj|, storing it in |proto|.
+ *
+ * Implements: ES6 [[GetPrototypeOf]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_GetPrototype(JSContext* cx, JS::HandleObject obj,
+ JS::MutableHandleObject result);
+
+/**
+ * If |obj| (underneath any functionally-transparent wrapper proxies) has as
+ * its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
+ * for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
+ * in |result|. Otherwise set |*isOrdinary = false|. In case of error, both
+ * outparams have unspecified value.
+ */
+extern JS_PUBLIC_API bool JS_GetPrototypeIfOrdinary(
+ JSContext* cx, JS::HandleObject obj, bool* isOrdinary,
+ JS::MutableHandleObject result);
+
+/**
+ * Change the prototype of obj.
+ *
+ * Implements: ES6 [[SetPrototypeOf]] internal method.
+ *
+ * In cases where ES6 [[SetPrototypeOf]] returns false without an exception,
+ * JS_SetPrototype throws a TypeError and returns false.
+ *
+ * Performance warning: JS_SetPrototype is very bad for performance. It may
+ * cause compiled jit-code to be invalidated. It also causes not only obj but
+ * all other objects in the same "group" as obj to be permanently deoptimized.
+ * It's better to create the object with the right prototype from the start.
+ */
+extern JS_PUBLIC_API bool JS_SetPrototype(JSContext* cx, JS::HandleObject obj,
+ JS::HandleObject proto);
+
+/**
+ * Determine whether obj is extensible. Extensible objects can have new
+ * properties defined on them. Inextensible objects can't, and their
+ * [[Prototype]] slot is fixed as well.
+ *
+ * Implements: ES6 [[IsExtensible]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_IsExtensible(JSContext* cx, JS::HandleObject obj,
+ bool* extensible);
+
+/**
+ * Attempt to make |obj| non-extensible.
+ *
+ * Not all failures are treated as errors. See the comment on
+ * JS::ObjectOpResult in js/public/Class.h.
+ *
+ * Implements: ES6 [[PreventExtensions]] internal method.
+ */
+extern JS_PUBLIC_API bool JS_PreventExtensions(JSContext* cx,
+ JS::HandleObject obj,
+ JS::ObjectOpResult& result);
+
+/**
+ * Attempt to make the [[Prototype]] of |obj| immutable, such that any attempt
+ * to modify it will fail. If an error occurs during the attempt, return false
+ * (with a pending exception set, depending upon the nature of the error). If
+ * no error occurs, return true with |*succeeded| set to indicate whether the
+ * attempt successfully made the [[Prototype]] immutable.
+ *
+ * This is a nonstandard internal method.
+ */
+extern JS_PUBLIC_API bool JS_SetImmutablePrototype(JSContext* cx,
+ JS::HandleObject obj,
+ bool* succeeded);
+
+/**
+ * Equivalent to `Object.assign(target, src)`: Copies the properties from the
+ * `src` object (which must not be null) to `target` (which also must not be
+ * null).
+ */
+extern JS_PUBLIC_API bool JS_AssignObject(JSContext* cx,
+ JS::HandleObject target,
+ JS::HandleObject src);
+
+namespace JS {
+
+/**
+ * On success, returns true, setting |*isMap| to true if |obj| is a Map object
+ * or a wrapper around one, or to false if not. Returns false on failure.
+ *
+ * This method returns true with |*isMap == false| when passed an ES6 proxy
+ * whose target is a Map, or when passed a revoked proxy.
+ */
+extern JS_PUBLIC_API bool IsMapObject(JSContext* cx, JS::HandleObject obj,
+ bool* isMap);
+
+/**
+ * On success, returns true, setting |*isSet| to true if |obj| is a Set object
+ * or a wrapper around one, or to false if not. Returns false on failure.
+ *
+ * This method returns true with |*isSet == false| when passed an ES6 proxy
+ * whose target is a Set, or when passed a revoked proxy.
+ */
+extern JS_PUBLIC_API bool IsSetObject(JSContext* cx, JS::HandleObject obj,
+ bool* isSet);
+
+} /* namespace JS */
+
+/**
+ * Assign 'undefined' to all of the object's non-reserved slots. Note: this is
+ * done for all slots, regardless of the associated property descriptor.
+ */
+JS_PUBLIC_API void JS_SetAllNonReservedSlotsToUndefined(JS::HandleObject obj);
+
+extern JS_PUBLIC_API void JS_SetReservedSlot(JSObject* obj, uint32_t index,
+ const JS::Value& v);
+
+extern JS_PUBLIC_API void JS_InitReservedSlot(JSObject* obj, uint32_t index,
+ void* ptr, size_t nbytes,
+ JS::MemoryUse use);
+
+template <typename T>
+void JS_InitReservedSlot(JSObject* obj, uint32_t index, T* ptr,
+ JS::MemoryUse use) {
+ JS_InitReservedSlot(obj, index, ptr, sizeof(T), use);
+}
+
+/************************************************************************/
+
+/* native that can be called as a ctor */
+static constexpr unsigned JSFUN_CONSTRUCTOR = 0x400;
+
+/* | of all the JSFUN_* flags */
+static constexpr unsigned JSFUN_FLAGS_MASK = 0x400;
+
+static_assert((JSPROP_FLAGS_MASK & JSFUN_FLAGS_MASK) == 0,
+ "JSFUN_* flags do not overlap JSPROP_* flags, because bits from "
+ "the two flag-sets appear in the same flag in some APIs");
+
+/*
+ * Functions and scripts.
+ */
+extern JS_PUBLIC_API JSFunction* JS_NewFunction(JSContext* cx, JSNative call,
+ unsigned nargs, unsigned flags,
+ const char* name);
+
+namespace JS {
+
+extern JS_PUBLIC_API JSFunction* GetSelfHostedFunction(
+ JSContext* cx, const char* selfHostedName, HandleId id, unsigned nargs);
+
+/**
+ * Create a new function based on the given JSFunctionSpec, *fs.
+ * id is the result of a successful call to
+ * `PropertySpecNameToId(cx, fs->name, &id)` or
+ `PropertySpecNameToPermanentId(cx, fs->name, &id)`.
+ *
+ * Unlike JS_DefineFunctions, this does not treat fs as an array.
+ * *fs must not be JS_FS_END.
+ */
+extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
+ const JSFunctionSpec* fs,
+ HandleId id);
+
+/**
+ * Same as above, but without an id arg, for callers who don't have
+ * the id already.
+ */
+extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
+ const JSFunctionSpec* fs);
+
+} /* namespace JS */
+
+extern JS_PUBLIC_API JSObject* JS_GetFunctionObject(JSFunction* fun);
+
+/**
+ * Return the function's identifier as a JSString, or null if fun is unnamed.
+ * The returned string lives as long as fun, so you don't need to root a saved
+ * reference to it if fun is well-connected or rooted, and provided you bound
+ * the use of the saved reference by fun's lifetime.
+ */
+extern JS_PUBLIC_API JSString* JS_GetFunctionId(JSFunction* fun);
+
+/**
+ * Return a function's display name. This is the defined name if one was given
+ * where the function was defined, or it could be an inferred name by the JS
+ * engine in the case that the function was defined to be anonymous. This can
+ * still return nullptr if a useful display name could not be inferred. The
+ * same restrictions on rooting as those in JS_GetFunctionId apply.
+ */
+extern JS_PUBLIC_API JSString* JS_GetFunctionDisplayId(JSFunction* fun);
+
+/*
+ * Return the arity of fun, which includes default parameters and rest
+ * parameter. This can be used as `nargs` parameter for other functions.
+ */
+extern JS_PUBLIC_API uint16_t JS_GetFunctionArity(JSFunction* fun);
+
+/*
+ * Return the length of fun, which is the original value of .length property.
+ */
+JS_PUBLIC_API bool JS_GetFunctionLength(JSContext* cx, JS::HandleFunction fun,
+ uint16_t* length);
+
+/**
+ * Infallible predicate to test whether obj is a function object (faster than
+ * comparing obj's class name to "Function", but equivalent unless someone has
+ * overwritten the "Function" identifier with a different constructor and then
+ * created instances using that constructor that might be passed in as obj).
+ */
+extern JS_PUBLIC_API bool JS_ObjectIsFunction(JSObject* obj);
+
+extern JS_PUBLIC_API bool JS_IsNativeFunction(JSObject* funobj, JSNative call);
+
+/** Return whether the given function is a valid constructor. */
+extern JS_PUBLIC_API bool JS_IsConstructor(JSFunction* fun);
+
+extern JS_PUBLIC_API bool JS_ObjectIsBoundFunction(JSObject* obj);
+
+extern JS_PUBLIC_API JSObject* JS_GetBoundFunctionTarget(JSObject* obj);
+
+extern JS_PUBLIC_API JSObject* JS_GetGlobalFromScript(JSScript* script);
+
+extern JS_PUBLIC_API const char* JS_GetScriptFilename(JSScript* script);
+
+extern JS_PUBLIC_API unsigned JS_GetScriptBaseLineNumber(JSContext* cx,
+ JSScript* script);
+
+extern JS_PUBLIC_API JSScript* JS_GetFunctionScript(JSContext* cx,
+ JS::HandleFunction fun);
+
+extern JS_PUBLIC_API JSString* JS_DecompileScript(JSContext* cx,
+ JS::Handle<JSScript*> script);
+
+extern JS_PUBLIC_API JSString* JS_DecompileFunction(
+ JSContext* cx, JS::Handle<JSFunction*> fun);
+
+namespace JS {
+
+/**
+ * Supply an alternative stack to incorporate into captured SavedFrame
+ * backtraces as the imputed caller of asynchronous JavaScript calls, like async
+ * function resumptions and DOM callbacks.
+ *
+ * When one async function awaits the result of another, it's natural to think
+ * of that as a sort of function call: just as execution resumes from an
+ * ordinary call expression when the callee returns, with the return value
+ * providing the value of the call expression, execution resumes from an 'await'
+ * expression after the awaited asynchronous function call returns, passing the
+ * return value along.
+ *
+ * Call the two async functions in such a situation the 'awaiter' and the
+ * 'awaitee'.
+ *
+ * As an async function, the awaitee contains 'await' expressions of its own.
+ * Whenever it executes after its first 'await', there are never any actual
+ * frames on the JavaScript stack under it; its awaiter is certainly not there.
+ * An await expression's continuation is invoked as a promise callback, and
+ * those are always called directly from the event loop in their own microtick.
+ * (Ignore unusual cases like nested event loops.)
+ *
+ * But because await expressions bear such a strong resemblance to calls (and
+ * deliberately so!), it would be unhelpful for stacks captured within the
+ * awaitee to be empty; instead, they should present the awaiter as the caller.
+ *
+ * The AutoSetAsyncStackForNewCalls RAII class supplies a SavedFrame stack to
+ * treat as the caller of any JavaScript invocations that occur within its
+ * lifetime. Any SavedFrame stack captured during such an invocation uses the
+ * SavedFrame passed to the constructor's 'stack' parameter as the 'asyncParent'
+ * property of the SavedFrame for the invocation's oldest frame. Its 'parent'
+ * property will be null, so stack-walking code can distinguish this
+ * awaiter/awaitee transition from an ordinary caller/callee transition.
+ *
+ * The constructor's 'asyncCause' parameter supplies a string explaining what
+ * sort of asynchronous call caused 'stack' to be spliced into the backtrace;
+ * for example, async function resumptions use the string "async". This appears
+ * as the 'asyncCause' property of the 'asyncParent' SavedFrame.
+ *
+ * Async callers are distinguished in the string form of a SavedFrame chain by
+ * including the 'asyncCause' string in the frame. It appears before the
+ * function name, with the two separated by a '*'.
+ *
+ * Note that, as each compartment has its own set of SavedFrames, the
+ * 'asyncParent' may actually point to a copy of 'stack', rather than the exact
+ * SavedFrame object passed.
+ *
+ * The youngest frame of 'stack' is not mutated to take the asyncCause string as
+ * its 'asyncCause' property; SavedFrame objects are immutable. Rather, a fresh
+ * clone of the frame is created with the needed 'asyncCause' property.
+ *
+ * The 'kind' argument specifies how aggressively 'stack' supplants any
+ * JavaScript frames older than this AutoSetAsyncStackForNewCalls object. If
+ * 'kind' is 'EXPLICIT', then all captured SavedFrame chains take on 'stack' as
+ * their 'asyncParent' where the chain crosses this object's scope. If 'kind' is
+ * 'IMPLICIT', then 'stack' is only included in captured chains if there are no
+ * other JavaScript frames on the stack --- that is, only if the stack would
+ * otherwise end at that point.
+ *
+ * AutoSetAsyncStackForNewCalls affects only SavedFrame chains; it does not
+ * affect Debugger.Frame or js::FrameIter. SavedFrame chains are used for
+ * Error.stack, allocation profiling, Promise debugging, and so on.
+ *
+ * See also `js/src/doc/SavedFrame/SavedFrame.md` for documentation on async
+ * stack frames.
+ */
+class MOZ_STACK_CLASS JS_PUBLIC_API AutoSetAsyncStackForNewCalls {
+ JSContext* cx;
+ RootedObject oldAsyncStack;
+ const char* oldAsyncCause;
+ bool oldAsyncCallIsExplicit;
+
+ public:
+ enum class AsyncCallKind {
+ // The ordinary kind of call, where we may apply an async
+ // parent if there is no ordinary parent.
+ IMPLICIT,
+ // An explicit async parent, e.g., callFunctionWithAsyncStack,
+ // where we always want to override any ordinary parent.
+ EXPLICIT
+ };
+
+ // The stack parameter cannot be null by design, because it would be
+ // ambiguous whether that would clear any scheduled async stack and make the
+ // normal stack reappear in the new call, or just keep the async stack
+ // already scheduled for the new call, if any.
+ //
+ // asyncCause is owned by the caller and its lifetime must outlive the
+ // lifetime of the AutoSetAsyncStackForNewCalls object. It is strongly
+ // encouraged that asyncCause be a string constant or similar statically
+ // allocated string.
+ AutoSetAsyncStackForNewCalls(JSContext* cx, HandleObject stack,
+ const char* asyncCause,
+ AsyncCallKind kind = AsyncCallKind::IMPLICIT);
+ ~AutoSetAsyncStackForNewCalls();
+};
+
+} // namespace JS
+
+/************************************************************************/
+
+namespace JS {
+
+JS_PUBLIC_API bool PropertySpecNameEqualsId(JSPropertySpec::Name name,
+ HandleId id);
+
+/**
+ * Create a jsid that does not need to be marked for GC.
+ *
+ * 'name' is a JSPropertySpec::name or JSFunctionSpec::name value. The
+ * resulting jsid, on success, is either an interned string or a well-known
+ * symbol; either way it is immune to GC so there is no need to visit *idp
+ * during GC marking.
+ */
+JS_PUBLIC_API bool PropertySpecNameToPermanentId(JSContext* cx,
+ JSPropertySpec::Name name,
+ jsid* idp);
+
+} /* namespace JS */
+
+/************************************************************************/
+
+/**
+ * A JS context always has an "owner thread". The owner thread is set when the
+ * context is created (to the current thread) and practically all entry points
+ * into the JS engine check that a context (or anything contained in the
+ * context: runtime, compartment, object, etc) is only touched by its owner
+ * thread. Embeddings may check this invariant outside the JS engine by calling
+ * JS_AbortIfWrongThread (which will abort if not on the owner thread, even for
+ * non-debug builds).
+ */
+
+extern JS_PUBLIC_API void JS_AbortIfWrongThread(JSContext* cx);
+
+/************************************************************************/
+
+/**
+ * A constructor can request that the JS engine create a default new 'this'
+ * object of the given class, using the callee to determine parentage and
+ * [[Prototype]].
+ */
+extern JS_PUBLIC_API JSObject* JS_NewObjectForConstructor(
+ JSContext* cx, const JSClass* clasp, const JS::CallArgs& args);
+
+/************************************************************************/
+
+extern JS_PUBLIC_API void JS_SetParallelParsingEnabled(JSContext* cx,
+ bool enabled);
+
+extern JS_PUBLIC_API void JS_SetOffthreadIonCompilationEnabled(JSContext* cx,
+ bool enabled);
+
+// clang-format off
+#define JIT_COMPILER_OPTIONS(Register) \
+ Register(BASELINE_INTERPRETER_WARMUP_TRIGGER, "blinterp.warmup.trigger") \
+ Register(BASELINE_WARMUP_TRIGGER, "baseline.warmup.trigger") \
+ Register(IC_FORCE_MEGAMORPHIC, "ic.force-megamorphic") \
+ Register(ION_NORMAL_WARMUP_TRIGGER, "ion.warmup.trigger") \
+ Register(ION_GVN_ENABLE, "ion.gvn.enable") \
+ Register(ION_FORCE_IC, "ion.forceinlineCaches") \
+ Register(ION_ENABLE, "ion.enable") \
+ Register(JIT_TRUSTEDPRINCIPALS_ENABLE, "jit_trustedprincipals.enable") \
+ Register(ION_CHECK_RANGE_ANALYSIS, "ion.check-range-analysis") \
+ Register(ION_FREQUENT_BAILOUT_THRESHOLD, "ion.frequent-bailout-threshold") \
+ Register(BASE_REG_FOR_LOCALS, "base-reg-for-locals") \
+ Register(INLINING_BYTECODE_MAX_LENGTH, "inlining.bytecode-max-length") \
+ Register(BASELINE_INTERPRETER_ENABLE, "blinterp.enable") \
+ Register(BASELINE_ENABLE, "baseline.enable") \
+ Register(OFFTHREAD_COMPILATION_ENABLE, "offthread-compilation.enable") \
+ Register(FULL_DEBUG_CHECKS, "jit.full-debug-checks") \
+ Register(JUMP_THRESHOLD, "jump-threshold") \
+ Register(NATIVE_REGEXP_ENABLE, "native_regexp.enable") \
+ Register(JIT_HINTS_ENABLE, "jitHints.enable") \
+ Register(SIMULATOR_ALWAYS_INTERRUPT, "simulator.always-interrupt") \
+ Register(SPECTRE_INDEX_MASKING, "spectre.index-masking") \
+ Register(SPECTRE_OBJECT_MITIGATIONS, "spectre.object-mitigations") \
+ Register(SPECTRE_STRING_MITIGATIONS, "spectre.string-mitigations") \
+ Register(SPECTRE_VALUE_MASKING, "spectre.value-masking") \
+ Register(SPECTRE_JIT_TO_CXX_CALLS, "spectre.jit-to-cxx-calls") \
+ Register(WATCHTOWER_MEGAMORPHIC, "watchtower.megamorphic") \
+ Register(WASM_FOLD_OFFSETS, "wasm.fold-offsets") \
+ Register(WASM_DELAY_TIER2, "wasm.delay-tier2") \
+ Register(WASM_JIT_BASELINE, "wasm.baseline") \
+ Register(WASM_JIT_OPTIMIZING, "wasm.optimizing")
+// clang-format on
+
+typedef enum JSJitCompilerOption {
+#define JIT_COMPILER_DECLARE(key, str) JSJITCOMPILER_##key,
+
+ JIT_COMPILER_OPTIONS(JIT_COMPILER_DECLARE)
+#undef JIT_COMPILER_DECLARE
+
+ JSJITCOMPILER_NOT_AN_OPTION
+} JSJitCompilerOption;
+
+extern JS_PUBLIC_API void JS_SetGlobalJitCompilerOption(JSContext* cx,
+ JSJitCompilerOption opt,
+ uint32_t value);
+extern JS_PUBLIC_API bool JS_GetGlobalJitCompilerOption(JSContext* cx,
+ JSJitCompilerOption opt,
+ uint32_t* valueOut);
+
+namespace JS {
+
+// Disable all Spectre mitigations for this process after creating the initial
+// JSContext. Must be called on this context's thread.
+extern JS_PUBLIC_API void DisableSpectreMitigationsAfterInit();
+
+}; // namespace JS
+
+/**
+ * Convert a uint32_t index into a jsid.
+ */
+extern JS_PUBLIC_API bool JS_IndexToId(JSContext* cx, uint32_t index,
+ JS::MutableHandleId);
+
+/**
+ * Convert chars into a jsid.
+ *
+ * |chars| may not be an index.
+ */
+extern JS_PUBLIC_API bool JS_CharsToId(JSContext* cx, JS::TwoByteChars chars,
+ JS::MutableHandleId);
+
+/**
+ * Test if the given string is a valid ECMAScript identifier
+ */
+extern JS_PUBLIC_API bool JS_IsIdentifier(JSContext* cx, JS::HandleString str,
+ bool* isIdentifier);
+
+/**
+ * Test whether the given chars + length are a valid ECMAScript identifier.
+ * This version is infallible, so just returns whether the chars are an
+ * identifier.
+ */
+extern JS_PUBLIC_API bool JS_IsIdentifier(const char16_t* chars, size_t length);
+
+namespace js {
+class ScriptSource;
+} // namespace js
+
+namespace JS {
+
+class MOZ_RAII JS_PUBLIC_API AutoFilename {
+ private:
+ js::ScriptSource* ss_;
+ mozilla::Variant<const char*, UniqueChars> filename_;
+
+ AutoFilename(const AutoFilename&) = delete;
+ AutoFilename& operator=(const AutoFilename&) = delete;
+
+ public:
+ AutoFilename()
+ : ss_(nullptr), filename_(mozilla::AsVariant<const char*>(nullptr)) {}
+
+ ~AutoFilename() { reset(); }
+
+ void reset();
+
+ void setOwned(UniqueChars&& filename);
+ void setUnowned(const char* filename);
+ void setScriptSource(js::ScriptSource* ss);
+
+ const char* get() const;
+};
+
+/**
+ * Return the current filename, line number and column number of the most
+ * currently running frame. Returns true if a scripted frame was found, false
+ * otherwise.
+ *
+ * If a the embedding has hidden the scripted caller for the topmost activation
+ * record, this will also return false.
+ */
+extern JS_PUBLIC_API bool DescribeScriptedCaller(
+ JSContext* cx, AutoFilename* filename = nullptr, unsigned* lineno = nullptr,
+ unsigned* column = nullptr);
+
+extern JS_PUBLIC_API JSObject* GetScriptedCallerGlobal(JSContext* cx);
+
+/**
+ * Informs the JS engine that the scripted caller should be hidden. This can be
+ * used by the embedding to maintain an override of the scripted caller in its
+ * calculations, by hiding the scripted caller in the JS engine and pushing data
+ * onto a separate stack, which it inspects when DescribeScriptedCaller returns
+ * null.
+ *
+ * We maintain a counter on each activation record. Add() increments the counter
+ * of the topmost activation, and Remove() decrements it. The count may never
+ * drop below zero, and must always be exactly zero when the activation is
+ * popped from the stack.
+ */
+extern JS_PUBLIC_API void HideScriptedCaller(JSContext* cx);
+
+extern JS_PUBLIC_API void UnhideScriptedCaller(JSContext* cx);
+
+class MOZ_RAII AutoHideScriptedCaller {
+ public:
+ explicit AutoHideScriptedCaller(JSContext* cx) : mContext(cx) {
+ HideScriptedCaller(mContext);
+ }
+ ~AutoHideScriptedCaller() { UnhideScriptedCaller(mContext); }
+
+ protected:
+ JSContext* mContext;
+};
+
+/**
+ * Attempt to disable Wasm's usage of reserving a large virtual memory
+ * allocation to avoid bounds checking overhead. This must be called before any
+ * Wasm module or memory is created in this process, or else this function will
+ * fail.
+ */
+[[nodiscard]] extern JS_PUBLIC_API bool DisableWasmHugeMemory();
+
+/**
+ * Return true iff the given object is either a SavedFrame object or wrapper
+ * around a SavedFrame object, and it is not the SavedFrame.prototype object.
+ */
+extern JS_PUBLIC_API bool IsMaybeWrappedSavedFrame(JSObject* obj);
+
+/**
+ * Return true iff the given object is a SavedFrame object and not the
+ * SavedFrame.prototype object.
+ */
+extern JS_PUBLIC_API bool IsUnwrappedSavedFrame(JSObject* obj);
+
+} /* namespace JS */
+
+namespace js {
+
+/**
+ * Hint that we expect a crash. Currently, the only thing that cares is the
+ * breakpad injector, which (if loaded) will suppress minidump generation.
+ */
+extern JS_PUBLIC_API void NoteIntentionalCrash();
+
+} /* namespace js */
+
+#ifdef DEBUG
+namespace JS {
+
+extern JS_PUBLIC_API void SetSupportDifferentialTesting(bool value);
+
+}
+#endif /* DEBUG */
+
+#endif /* jsapi_h */