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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /js/src/octane/gbemu-part2.js
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/octane/gbemu-part2.js')
-rw-r--r--js/src/octane/gbemu-part2.js9780
1 files changed, 9780 insertions, 0 deletions
diff --git a/js/src/octane/gbemu-part2.js b/js/src/octane/gbemu-part2.js
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+++ b/js/src/octane/gbemu-part2.js
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+// Portions copyright 2013 Google, Inc
+
+// Copyright (C) 2010 - 2012 Grant Galitz
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+// The full license is available at http://www.gnu.org/licenses/gpl.html
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+// See the GNU General Public License for more details.
+
+// The code has been adapted for use as a benchmark by Google.
+
+// Previous files are in gbemu-part1.js, since they need to run in sloppy mode.
+
+// Start of js/GameBoyCore.js file.
+
+"use strict";
+/*
+ * JavaScript GameBoy Color Emulator
+ * Copyright (C) 2010 - 2012 Grant Galitz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * version 2 as published by the Free Software Foundation.
+ * The full license is available at http://www.gnu.org/licenses/gpl.html
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+function GameBoyCore(canvas, ROMImage) {
+ //Params, etc...
+ this.canvas = canvas; //Canvas DOM object for drawing out the graphics to.
+ this.drawContext = null; // LCD Context
+ this.ROMImage = ROMImage; //The game's ROM.
+ //CPU Registers and Flags:
+ this.registerA = 0x01; //Register A (Accumulator)
+ this.FZero = true; //Register F - Result was zero
+ this.FSubtract = false; //Register F - Subtraction was executed
+ this.FHalfCarry = true; //Register F - Half carry or half borrow
+ this.FCarry = true; //Register F - Carry or borrow
+ this.registerB = 0x00; //Register B
+ this.registerC = 0x13; //Register C
+ this.registerD = 0x00; //Register D
+ this.registerE = 0xD8; //Register E
+ this.registersHL = 0x014D; //Registers H and L combined
+ this.stackPointer = 0xFFFE; //Stack Pointer
+ this.programCounter = 0x0100; //Program Counter
+ //Some CPU Emulation State Variables:
+ this.CPUCyclesTotal = 0; //Relative CPU clocking to speed set, rounded appropriately.
+ this.CPUCyclesTotalBase = 0; //Relative CPU clocking to speed set base.
+ this.CPUCyclesTotalCurrent = 0; //Relative CPU clocking to speed set, the directly used value.
+ this.CPUCyclesTotalRoundoff = 0; //Clocking per iteration rounding catch.
+ this.baseCPUCyclesPerIteration = 0; //CPU clocks per iteration at 1x speed.
+ this.remainingClocks = 0; //HALT clocking overrun carry over.
+ this.inBootstrap = true; //Whether we're in the GBC boot ROM.
+ this.usedBootROM = false; //Updated upon ROM loading...
+ this.usedGBCBootROM = false; //Did we boot to the GBC boot ROM?
+ this.halt = false; //Has the CPU been suspended until the next interrupt?
+ this.skipPCIncrement = false; //Did we trip the DMG Halt bug?
+ this.stopEmulator = 3; //Has the emulation been paused or a frame has ended?
+ this.IME = true; //Are interrupts enabled?
+ this.IRQLineMatched = 0; //CPU IRQ assertion.
+ this.interruptsRequested = 0; //IF Register
+ this.interruptsEnabled = 0; //IE Register
+ this.hdmaRunning = false; //HDMA Transfer Flag - GBC only
+ this.CPUTicks = 0; //The number of clock cycles emulated.
+ this.doubleSpeedShifter = 0; //GBC double speed clocking shifter.
+ this.JoyPad = 0xFF; //Joypad State (two four-bit states actually)
+ this.CPUStopped = false; //CPU STOP status.
+ //Main RAM, MBC RAM, GBC Main RAM, VRAM, etc.
+ this.memoryReader = []; //Array of functions mapped to read back memory
+ this.memoryWriter = []; //Array of functions mapped to write to memory
+ this.memoryHighReader = []; //Array of functions mapped to read back 0xFFXX memory
+ this.memoryHighWriter = []; //Array of functions mapped to write to 0xFFXX memory
+ this.ROM = []; //The full ROM file dumped to an array.
+ this.memory = []; //Main Core Memory
+ this.MBCRam = []; //Switchable RAM (Used by games for more RAM) for the main memory range 0xA000 - 0xC000.
+ this.VRAM = []; //Extra VRAM bank for GBC.
+ this.GBCMemory = []; //GBC main RAM Banks
+ this.MBC1Mode = false; //MBC1 Type (4/32, 16/8)
+ this.MBCRAMBanksEnabled = false; //MBC RAM Access Control.
+ this.currMBCRAMBank = 0; //MBC Currently Indexed RAM Bank
+ this.currMBCRAMBankPosition = -0xA000; //MBC Position Adder;
+ this.cGBC = false; //GameBoy Color detection.
+ this.gbcRamBank = 1; //Currently Switched GameBoy Color ram bank
+ this.gbcRamBankPosition = -0xD000; //GBC RAM offset from address start.
+ this.gbcRamBankPositionECHO = -0xF000; //GBC RAM (ECHO mirroring) offset from address start.
+ this.RAMBanks = [0, 1, 2, 4, 16]; //Used to map the RAM banks to maximum size the MBC used can do.
+ this.ROMBank1offs = 0; //Offset of the ROM bank switching.
+ this.currentROMBank = 0; //The parsed current ROM bank selection.
+ this.cartridgeType = 0; //Cartridge Type
+ this.name = ""; //Name of the game
+ this.gameCode = ""; //Game code (Suffix for older games)
+ this.fromSaveState = false; //A boolean to see if this was loaded in as a save state.
+ this.savedStateFileName = ""; //When loaded in as a save state, this will not be empty.
+ this.STATTracker = 0; //Tracker for STAT triggering.
+ this.modeSTAT = 0; //The scan line mode (for lines 1-144 it's 2-3-0, for 145-154 it's 1)
+ this.spriteCount = 252; //Mode 3 extra clocking counter (Depends on how many sprites are on the current line.).
+ this.LYCMatchTriggerSTAT = false; //Should we trigger an interrupt if LY==LYC?
+ this.mode2TriggerSTAT = false; //Should we trigger an interrupt if in mode 2?
+ this.mode1TriggerSTAT = false; //Should we trigger an interrupt if in mode 1?
+ this.mode0TriggerSTAT = false; //Should we trigger an interrupt if in mode 0?
+ this.LCDisOn = false; //Is the emulated LCD controller on?
+ this.LINECONTROL = []; //Array of functions to handle each scan line we do (onscreen + offscreen)
+ this.DISPLAYOFFCONTROL = [function (parentObj) {
+ //Array of line 0 function to handle the LCD controller when it's off (Do nothing!).
+ }];
+ this.LCDCONTROL = null; //Pointer to either LINECONTROL or DISPLAYOFFCONTROL.
+ this.initializeLCDController(); //Compile the LCD controller functions.
+ //RTC (Real Time Clock for MBC3):
+ this.RTCisLatched = false;
+ this.latchedSeconds = 0; //RTC latched seconds.
+ this.latchedMinutes = 0; //RTC latched minutes.
+ this.latchedHours = 0; //RTC latched hours.
+ this.latchedLDays = 0; //RTC latched lower 8-bits of the day counter.
+ this.latchedHDays = 0; //RTC latched high-bit of the day counter.
+ this.RTCSeconds = 0; //RTC seconds counter.
+ this.RTCMinutes = 0; //RTC minutes counter.
+ this.RTCHours = 0; //RTC hours counter.
+ this.RTCDays = 0; //RTC days counter.
+ this.RTCDayOverFlow = false; //Did the RTC overflow and wrap the day counter?
+ this.RTCHALT = false; //Is the RTC allowed to clock up?
+ //Gyro:
+ this.highX = 127;
+ this.lowX = 127;
+ this.highY = 127;
+ this.lowY = 127;
+ //Sound variables:
+ this.audioHandle = null; //XAudioJS handle
+ this.numSamplesTotal = 0; //Length of the sound buffers.
+ this.sampleSize = 0; //Length of the sound buffer for one channel.
+ this.dutyLookup = [ //Map the duty values given to ones we can work with.
+ [false, false, false, false, false, false, false, true],
+ [true, false, false, false, false, false, false, true],
+ [true, false, false, false, false, true, true, true],
+ [false, true, true, true, true, true, true, false]
+ ];
+ this.currentBuffer = []; //The audio buffer we're working on.
+ this.bufferContainAmount = 0; //Buffer maintenance metric.
+ this.LSFR15Table = null;
+ this.LSFR7Table = null;
+ this.noiseSampleTable = null;
+ this.initializeAudioStartState();
+ this.soundMasterEnabled = false; //As its name implies
+ this.channel3PCM = null; //Channel 3 adjusted sample buffer.
+ //Vin Shit:
+ this.VinLeftChannelMasterVolume = 8; //Computed post-mixing volume.
+ this.VinRightChannelMasterVolume = 8; //Computed post-mixing volume.
+ //Channel paths enabled:
+ this.leftChannel1 = false;
+ this.leftChannel2 = false;
+ this.leftChannel3 = false;
+ this.leftChannel4 = false;
+ this.rightChannel1 = false;
+ this.rightChannel2 = false;
+ this.rightChannel3 = false;
+ this.rightChannel4 = false;
+ //Channel output level caches:
+ this.channel1currentSampleLeft = 0;
+ this.channel1currentSampleRight = 0;
+ this.channel2currentSampleLeft = 0;
+ this.channel2currentSampleRight = 0;
+ this.channel3currentSampleLeft = 0;
+ this.channel3currentSampleRight = 0;
+ this.channel4currentSampleLeft = 0;
+ this.channel4currentSampleRight = 0;
+ this.channel1currentSampleLeftSecondary = 0;
+ this.channel1currentSampleRightSecondary = 0;
+ this.channel2currentSampleLeftSecondary = 0;
+ this.channel2currentSampleRightSecondary = 0;
+ this.channel3currentSampleLeftSecondary = 0;
+ this.channel3currentSampleRightSecondary = 0;
+ this.channel4currentSampleLeftSecondary = 0;
+ this.channel4currentSampleRightSecondary = 0;
+ this.channel1currentSampleLeftTrimary = 0;
+ this.channel1currentSampleRightTrimary = 0;
+ this.channel2currentSampleLeftTrimary = 0;
+ this.channel2currentSampleRightTrimary = 0;
+ this.mixerOutputCache = 0;
+ //Pre-multipliers to cache some calculations:
+ this.initializeTiming();
+ this.machineOut = 0; //Premultiplier for audio samples per instruction.
+ //Audio generation counters:
+ this.audioTicks = 0; //Used to sample the audio system every x CPU instructions.
+ this.audioIndex = 0; //Used to keep alignment on audio generation.
+ this.rollover = 0; //Used to keep alignment on the number of samples to output (Realign from counter alias).
+ //Timing Variables
+ this.emulatorTicks = 0; //Times for how many instructions to execute before ending the loop.
+ this.DIVTicks = 56; //DIV Ticks Counter (Invisible lower 8-bit)
+ this.LCDTicks = 60; //Counter for how many instructions have been executed on a scanline so far.
+ this.timerTicks = 0; //Counter for the TIMA timer.
+ this.TIMAEnabled = false; //Is TIMA enabled?
+ this.TACClocker = 1024; //Timer Max Ticks
+ this.serialTimer = 0; //Serial IRQ Timer
+ this.serialShiftTimer = 0; //Serial Transfer Shift Timer
+ this.serialShiftTimerAllocated = 0; //Serial Transfer Shift Timer Refill
+ this.IRQEnableDelay = 0; //Are the interrupts on queue to be enabled?
+ var dateVar = new_Date(); // The line is changed for benchmarking.
+ this.lastIteration = dateVar.getTime();//The last time we iterated the main loop.
+ dateVar = new_Date(); // The line is changed for benchmarking.
+ this.firstIteration = dateVar.getTime();
+ this.iterations = 0;
+ this.actualScanLine = 0; //Actual scan line...
+ this.lastUnrenderedLine = 0; //Last rendered scan line...
+ this.queuedScanLines = 0;
+ this.totalLinesPassed = 0;
+ this.haltPostClocks = 0; //Post-Halt clocking.
+ //ROM Cartridge Components:
+ this.cMBC1 = false; //Does the cartridge use MBC1?
+ this.cMBC2 = false; //Does the cartridge use MBC2?
+ this.cMBC3 = false; //Does the cartridge use MBC3?
+ this.cMBC5 = false; //Does the cartridge use MBC5?
+ this.cMBC7 = false; //Does the cartridge use MBC7?
+ this.cSRAM = false; //Does the cartridge use save RAM?
+ this.cMMMO1 = false; //...
+ this.cRUMBLE = false; //Does the cartridge use the RUMBLE addressing (modified MBC5)?
+ this.cCamera = false; //Is the cartridge actually a GameBoy Camera?
+ this.cTAMA5 = false; //Does the cartridge use TAMA5? (Tamagotchi Cartridge)
+ this.cHuC3 = false; //Does the cartridge use HuC3 (Hudson Soft / modified MBC3)?
+ this.cHuC1 = false; //Does the cartridge use HuC1 (Hudson Soft / modified MBC1)?
+ this.cTIMER = false; //Does the cartridge have an RTC?
+ this.ROMBanks = [ // 1 Bank = 16 KBytes = 256 Kbits
+ 2, 4, 8, 16, 32, 64, 128, 256, 512
+ ];
+ this.ROMBanks[0x52] = 72;
+ this.ROMBanks[0x53] = 80;
+ this.ROMBanks[0x54] = 96;
+ this.numRAMBanks = 0; //How many RAM banks were actually allocated?
+ ////Graphics Variables
+ this.currVRAMBank = 0; //Current VRAM bank for GBC.
+ this.backgroundX = 0; //Register SCX (X-Scroll)
+ this.backgroundY = 0; //Register SCY (Y-Scroll)
+ this.gfxWindowDisplay = false; //Is the windows enabled?
+ this.gfxSpriteShow = false; //Are sprites enabled?
+ this.gfxSpriteNormalHeight = true; //Are we doing 8x8 or 8x16 sprites?
+ this.bgEnabled = true; //Is the BG enabled?
+ this.BGPriorityEnabled = true; //Can we flag the BG for priority over sprites?
+ this.gfxWindowCHRBankPosition = 0; //The current bank of the character map the window uses.
+ this.gfxBackgroundCHRBankPosition = 0; //The current bank of the character map the BG uses.
+ this.gfxBackgroundBankOffset = 0x80; //Fast mapping of the tile numbering/
+ this.windowY = 0; //Current Y offset of the window.
+ this.windowX = 0; //Current X offset of the window.
+ this.drewBlank = 0; //To prevent the repeating of drawing a blank screen.
+ this.drewFrame = false; //Throttle how many draws we can do to once per iteration.
+ this.midScanlineOffset = -1; //mid-scanline rendering offset.
+ this.pixelEnd = 0; //track the x-coord limit for line rendering (mid-scanline usage).
+ this.currentX = 0; //The x-coord we left off at for mid-scanline rendering.
+ //BG Tile Pointer Caches:
+ this.BGCHRBank1 = null;
+ this.BGCHRBank2 = null;
+ this.BGCHRCurrentBank = null;
+ //Tile Data Cache:
+ this.tileCache = null;
+ //Palettes:
+ this.colors = [0xEFFFDE, 0xADD794, 0x529273, 0x183442]; //"Classic" GameBoy palette colors.
+ this.OBJPalette = null;
+ this.BGPalette = null;
+ this.gbcOBJRawPalette = null;
+ this.gbcBGRawPalette = null;
+ this.gbOBJPalette = null;
+ this.gbBGPalette = null;
+ this.gbcOBJPalette = null;
+ this.gbcBGPalette = null;
+ this.gbBGColorizedPalette = null;
+ this.gbOBJColorizedPalette = null;
+ this.cachedBGPaletteConversion = null;
+ this.cachedOBJPaletteConversion = null;
+ this.updateGBBGPalette = this.updateGBRegularBGPalette;
+ this.updateGBOBJPalette = this.updateGBRegularOBJPalette;
+ this.colorizedGBPalettes = false;
+ this.BGLayerRender = null; //Reference to the BG rendering function.
+ this.WindowLayerRender = null; //Reference to the window rendering function.
+ this.SpriteLayerRender = null; //Reference to the OAM rendering function.
+ this.frameBuffer = []; //The internal frame-buffer.
+ this.swizzledFrame = null; //The secondary gfx buffer that holds the converted RGBA values.
+ this.canvasBuffer = null; //imageData handle
+ this.pixelStart = 0; //Temp variable for holding the current working framebuffer offset.
+ //Variables used for scaling in JS:
+ this.onscreenWidth = this.offscreenWidth = 160;
+ this.onscreenHeight = this.offScreenheight = 144;
+ this.offscreenRGBCount = this.onscreenWidth * this.onscreenHeight * 4;
+ //Initialize the white noise cache tables ahead of time:
+ this.intializeWhiteNoise();
+}
+
+// Start of code changed for benchmarking (removed ROM):
+GameBoyCore.prototype.GBBOOTROM = [];
+GameBoyCore.prototype.GBCBOOTROM = [];
+// End of code changed for benchmarking.
+
+GameBoyCore.prototype.ffxxDump = [ //Dump of the post-BOOT I/O register state (From gambatte):
+ 0x0F, 0x00, 0x7C, 0xFF, 0x00, 0x00, 0x00, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01,
+ 0x80, 0xBF, 0xF3, 0xFF, 0xBF, 0xFF, 0x3F, 0x00, 0xFF, 0xBF, 0x7F, 0xFF, 0x9F, 0xFF, 0xBF, 0xFF,
+ 0xFF, 0x00, 0x00, 0xBF, 0x77, 0xF3, 0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
+ 0x91, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7E, 0xFF, 0xFE,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0xFF, 0xC1, 0x00, 0xFE, 0xFF, 0xFF, 0xFF,
+ 0xF8, 0xFF, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B, 0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D,
+ 0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E, 0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99,
+ 0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC, 0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E,
+ 0x45, 0xEC, 0x52, 0xFA, 0x08, 0xB7, 0x07, 0x5D, 0x01, 0xFD, 0xC0, 0xFF, 0x08, 0xFC, 0x00, 0xE5,
+ 0x0B, 0xF8, 0xC2, 0xCE, 0xF4, 0xF9, 0x0F, 0x7F, 0x45, 0x6D, 0x3D, 0xFE, 0x46, 0x97, 0x33, 0x5E,
+ 0x08, 0xEF, 0xF1, 0xFF, 0x86, 0x83, 0x24, 0x74, 0x12, 0xFC, 0x00, 0x9F, 0xB4, 0xB7, 0x06, 0xD5,
+ 0xD0, 0x7A, 0x00, 0x9E, 0x04, 0x5F, 0x41, 0x2F, 0x1D, 0x77, 0x36, 0x75, 0x81, 0xAA, 0x70, 0x3A,
+ 0x98, 0xD1, 0x71, 0x02, 0x4D, 0x01, 0xC1, 0xFF, 0x0D, 0x00, 0xD3, 0x05, 0xF9, 0x00, 0x0B, 0x00
+];
+GameBoyCore.prototype.OPCODE = [
+ //NOP
+ //#0x00:
+ function (parentObj) {
+ //Do Nothing...
+ },
+ //LD BC, nn
+ //#0x01:
+ function (parentObj) {
+ parentObj.registerC = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.registerB = parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ },
+ //LD (BC), A
+ //#0x02:
+ function (parentObj) {
+ parentObj.memoryWrite((parentObj.registerB << 8) | parentObj.registerC, parentObj.registerA);
+ },
+ //INC BC
+ //#0x03:
+ function (parentObj) {
+ var temp_var = ((parentObj.registerB << 8) | parentObj.registerC) + 1;
+ parentObj.registerB = (temp_var >> 8) & 0xFF;
+ parentObj.registerC = temp_var & 0xFF;
+ },
+ //INC B
+ //#0x04:
+ function (parentObj) {
+ parentObj.registerB = (parentObj.registerB + 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerB == 0);
+ parentObj.FHalfCarry = ((parentObj.registerB & 0xF) == 0);
+ parentObj.FSubtract = false;
+ },
+ //DEC B
+ //#0x05:
+ function (parentObj) {
+ parentObj.registerB = (parentObj.registerB - 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerB == 0);
+ parentObj.FHalfCarry = ((parentObj.registerB & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ },
+ //LD B, n
+ //#0x06:
+ function (parentObj) {
+ parentObj.registerB = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //RLCA
+ //#0x07:
+ function (parentObj) {
+ parentObj.FCarry = (parentObj.registerA > 0x7F);
+ parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | (parentObj.registerA >> 7);
+ parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
+ },
+ //LD (nn), SP
+ //#0x08:
+ function (parentObj) {
+ var temp_var = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ parentObj.memoryWrite(temp_var, parentObj.stackPointer & 0xFF);
+ parentObj.memoryWrite((temp_var + 1) & 0xFFFF, parentObj.stackPointer >> 8);
+ },
+ //ADD HL, BC
+ //#0x09:
+ function (parentObj) {
+ var dirtySum = parentObj.registersHL + ((parentObj.registerB << 8) | parentObj.registerC);
+ parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF));
+ parentObj.FCarry = (dirtySum > 0xFFFF);
+ parentObj.registersHL = dirtySum & 0xFFFF;
+ parentObj.FSubtract = false;
+ },
+ //LD A, (BC)
+ //#0x0A:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryRead((parentObj.registerB << 8) | parentObj.registerC);
+ },
+ //DEC BC
+ //#0x0B:
+ function (parentObj) {
+ var temp_var = (((parentObj.registerB << 8) | parentObj.registerC) - 1) & 0xFFFF;
+ parentObj.registerB = temp_var >> 8;
+ parentObj.registerC = temp_var & 0xFF;
+ },
+ //INC C
+ //#0x0C:
+ function (parentObj) {
+ parentObj.registerC = (parentObj.registerC + 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerC == 0);
+ parentObj.FHalfCarry = ((parentObj.registerC & 0xF) == 0);
+ parentObj.FSubtract = false;
+ },
+ //DEC C
+ //#0x0D:
+ function (parentObj) {
+ parentObj.registerC = (parentObj.registerC - 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerC == 0);
+ parentObj.FHalfCarry = ((parentObj.registerC & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ },
+ //LD C, n
+ //#0x0E:
+ function (parentObj) {
+ parentObj.registerC = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //RRCA
+ //#0x0F:
+ function (parentObj) {
+ parentObj.registerA = (parentObj.registerA >> 1) | ((parentObj.registerA & 1) << 7);
+ parentObj.FCarry = (parentObj.registerA > 0x7F);
+ parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
+ },
+ //STOP
+ //#0x10:
+ function (parentObj) {
+ if (parentObj.cGBC) {
+ if ((parentObj.memory[0xFF4D] & 0x01) == 0x01) { //Speed change requested.
+ if (parentObj.memory[0xFF4D] > 0x7F) { //Go back to single speed mode.
+ cout("Going into single clock speed mode.", 0);
+ parentObj.doubleSpeedShifter = 0;
+ parentObj.memory[0xFF4D] &= 0x7F; //Clear the double speed mode flag.
+ }
+ else { //Go to double speed mode.
+ cout("Going into double clock speed mode.", 0);
+ parentObj.doubleSpeedShifter = 1;
+ parentObj.memory[0xFF4D] |= 0x80; //Set the double speed mode flag.
+ }
+ parentObj.memory[0xFF4D] &= 0xFE; //Reset the request bit.
+ }
+ else {
+ parentObj.handleSTOP();
+ }
+ }
+ else {
+ parentObj.handleSTOP();
+ }
+ },
+ //LD DE, nn
+ //#0x11:
+ function (parentObj) {
+ parentObj.registerE = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.registerD = parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ },
+ //LD (DE), A
+ //#0x12:
+ function (parentObj) {
+ parentObj.memoryWrite((parentObj.registerD << 8) | parentObj.registerE, parentObj.registerA);
+ },
+ //INC DE
+ //#0x13:
+ function (parentObj) {
+ var temp_var = ((parentObj.registerD << 8) | parentObj.registerE) + 1;
+ parentObj.registerD = (temp_var >> 8) & 0xFF;
+ parentObj.registerE = temp_var & 0xFF;
+ },
+ //INC D
+ //#0x14:
+ function (parentObj) {
+ parentObj.registerD = (parentObj.registerD + 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerD == 0);
+ parentObj.FHalfCarry = ((parentObj.registerD & 0xF) == 0);
+ parentObj.FSubtract = false;
+ },
+ //DEC D
+ //#0x15:
+ function (parentObj) {
+ parentObj.registerD = (parentObj.registerD - 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerD == 0);
+ parentObj.FHalfCarry = ((parentObj.registerD & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ },
+ //LD D, n
+ //#0x16:
+ function (parentObj) {
+ parentObj.registerD = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //RLA
+ //#0x17:
+ function (parentObj) {
+ var carry_flag = (parentObj.FCarry) ? 1 : 0;
+ parentObj.FCarry = (parentObj.registerA > 0x7F);
+ parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | carry_flag;
+ parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
+ },
+ //JR n
+ //#0x18:
+ function (parentObj) {
+ parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
+ },
+ //ADD HL, DE
+ //#0x19:
+ function (parentObj) {
+ var dirtySum = parentObj.registersHL + ((parentObj.registerD << 8) | parentObj.registerE);
+ parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF));
+ parentObj.FCarry = (dirtySum > 0xFFFF);
+ parentObj.registersHL = dirtySum & 0xFFFF;
+ parentObj.FSubtract = false;
+ },
+ //LD A, (DE)
+ //#0x1A:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryRead((parentObj.registerD << 8) | parentObj.registerE);
+ },
+ //DEC DE
+ //#0x1B:
+ function (parentObj) {
+ var temp_var = (((parentObj.registerD << 8) | parentObj.registerE) - 1) & 0xFFFF;
+ parentObj.registerD = temp_var >> 8;
+ parentObj.registerE = temp_var & 0xFF;
+ },
+ //INC E
+ //#0x1C:
+ function (parentObj) {
+ parentObj.registerE = (parentObj.registerE + 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerE == 0);
+ parentObj.FHalfCarry = ((parentObj.registerE & 0xF) == 0);
+ parentObj.FSubtract = false;
+ },
+ //DEC E
+ //#0x1D:
+ function (parentObj) {
+ parentObj.registerE = (parentObj.registerE - 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerE == 0);
+ parentObj.FHalfCarry = ((parentObj.registerE & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ },
+ //LD E, n
+ //#0x1E:
+ function (parentObj) {
+ parentObj.registerE = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //RRA
+ //#0x1F:
+ function (parentObj) {
+ var carry_flag = (parentObj.FCarry) ? 0x80 : 0;
+ parentObj.FCarry = ((parentObj.registerA & 1) == 1);
+ parentObj.registerA = (parentObj.registerA >> 1) | carry_flag;
+ parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
+ },
+ //JR NZ, n
+ //#0x20:
+ function (parentObj) {
+ if (!parentObj.FZero) {
+ parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ }
+ },
+ //LD HL, nn
+ //#0x21:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ },
+ //LDI (HL), A
+ //#0x22:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA);
+ parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF;
+ },
+ //INC HL
+ //#0x23:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF;
+ },
+ //INC H
+ //#0x24:
+ function (parentObj) {
+ var H = ((parentObj.registersHL >> 8) + 1) & 0xFF;
+ parentObj.FZero = (H == 0);
+ parentObj.FHalfCarry = ((H & 0xF) == 0);
+ parentObj.FSubtract = false;
+ parentObj.registersHL = (H << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //DEC H
+ //#0x25:
+ function (parentObj) {
+ var H = ((parentObj.registersHL >> 8) - 1) & 0xFF;
+ parentObj.FZero = (H == 0);
+ parentObj.FHalfCarry = ((H & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ parentObj.registersHL = (H << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD H, n
+ //#0x26:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 8) | (parentObj.registersHL & 0xFF);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //DAA
+ //#0x27:
+ function (parentObj) {
+ if (!parentObj.FSubtract) {
+ if (parentObj.FCarry || parentObj.registerA > 0x99) {
+ parentObj.registerA = (parentObj.registerA + 0x60) & 0xFF;
+ parentObj.FCarry = true;
+ }
+ if (parentObj.FHalfCarry || (parentObj.registerA & 0xF) > 0x9) {
+ parentObj.registerA = (parentObj.registerA + 0x06) & 0xFF;
+ parentObj.FHalfCarry = false;
+ }
+ }
+ else if (parentObj.FCarry && parentObj.FHalfCarry) {
+ parentObj.registerA = (parentObj.registerA + 0x9A) & 0xFF;
+ parentObj.FHalfCarry = false;
+ }
+ else if (parentObj.FCarry) {
+ parentObj.registerA = (parentObj.registerA + 0xA0) & 0xFF;
+ }
+ else if (parentObj.FHalfCarry) {
+ parentObj.registerA = (parentObj.registerA + 0xFA) & 0xFF;
+ parentObj.FHalfCarry = false;
+ }
+ parentObj.FZero = (parentObj.registerA == 0);
+ },
+ //JR Z, n
+ //#0x28:
+ function (parentObj) {
+ if (parentObj.FZero) {
+ parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ }
+ },
+ //ADD HL, HL
+ //#0x29:
+ function (parentObj) {
+ parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > 0x7FF);
+ parentObj.FCarry = (parentObj.registersHL > 0x7FFF);
+ parentObj.registersHL = (parentObj.registersHL << 1) & 0xFFFF;
+ parentObj.FSubtract = false;
+ },
+ //LDI A, (HL)
+ //#0x2A:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF;
+ },
+ //DEC HL
+ //#0x2B:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF;
+ },
+ //INC L
+ //#0x2C:
+ function (parentObj) {
+ var L = (parentObj.registersHL + 1) & 0xFF;
+ parentObj.FZero = (L == 0);
+ parentObj.FHalfCarry = ((L & 0xF) == 0);
+ parentObj.FSubtract = false;
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | L;
+ },
+ //DEC L
+ //#0x2D:
+ function (parentObj) {
+ var L = (parentObj.registersHL - 1) & 0xFF;
+ parentObj.FZero = (L == 0);
+ parentObj.FHalfCarry = ((L & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | L;
+ },
+ //LD L, n
+ //#0x2E:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //CPL
+ //#0x2F:
+ function (parentObj) {
+ parentObj.registerA ^= 0xFF;
+ parentObj.FSubtract = parentObj.FHalfCarry = true;
+ },
+ //JR NC, n
+ //#0x30:
+ function (parentObj) {
+ if (!parentObj.FCarry) {
+ parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ }
+ },
+ //LD SP, nn
+ //#0x31:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ },
+ //LDD (HL), A
+ //#0x32:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA);
+ parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF;
+ },
+ //INC SP
+ //#0x33:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer + 1) & 0xFFFF;
+ },
+ //INC (HL)
+ //#0x34:
+ function (parentObj) {
+ var temp_var = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) + 1) & 0xFF;
+ parentObj.FZero = (temp_var == 0);
+ parentObj.FHalfCarry = ((temp_var & 0xF) == 0);
+ parentObj.FSubtract = false;
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ },
+ //DEC (HL)
+ //#0x35:
+ function (parentObj) {
+ var temp_var = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) - 1) & 0xFF;
+ parentObj.FZero = (temp_var == 0);
+ parentObj.FHalfCarry = ((temp_var & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ },
+ //LD (HL), n
+ //#0x36:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter));
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //SCF
+ //#0x37:
+ function (parentObj) {
+ parentObj.FCarry = true;
+ parentObj.FSubtract = parentObj.FHalfCarry = false;
+ },
+ //JR C, n
+ //#0x38:
+ function (parentObj) {
+ if (parentObj.FCarry) {
+ parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ }
+ },
+ //ADD HL, SP
+ //#0x39:
+ function (parentObj) {
+ var dirtySum = parentObj.registersHL + parentObj.stackPointer;
+ parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF));
+ parentObj.FCarry = (dirtySum > 0xFFFF);
+ parentObj.registersHL = dirtySum & 0xFFFF;
+ parentObj.FSubtract = false;
+ },
+ //LDD A, (HL)
+ //#0x3A:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF;
+ },
+ //DEC SP
+ //#0x3B:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ },
+ //INC A
+ //#0x3C:
+ function (parentObj) {
+ parentObj.registerA = (parentObj.registerA + 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) == 0);
+ parentObj.FSubtract = false;
+ },
+ //DEC A
+ //#0x3D:
+ function (parentObj) {
+ parentObj.registerA = (parentObj.registerA - 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) == 0xF);
+ parentObj.FSubtract = true;
+ },
+ //LD A, n
+ //#0x3E:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //CCF
+ //#0x3F:
+ function (parentObj) {
+ parentObj.FCarry = !parentObj.FCarry;
+ parentObj.FSubtract = parentObj.FHalfCarry = false;
+ },
+ //LD B, B
+ //#0x40:
+ function (parentObj) {
+ //Do nothing...
+ },
+ //LD B, C
+ //#0x41:
+ function (parentObj) {
+ parentObj.registerB = parentObj.registerC;
+ },
+ //LD B, D
+ //#0x42:
+ function (parentObj) {
+ parentObj.registerB = parentObj.registerD;
+ },
+ //LD B, E
+ //#0x43:
+ function (parentObj) {
+ parentObj.registerB = parentObj.registerE;
+ },
+ //LD B, H
+ //#0x44:
+ function (parentObj) {
+ parentObj.registerB = parentObj.registersHL >> 8;
+ },
+ //LD B, L
+ //#0x45:
+ function (parentObj) {
+ parentObj.registerB = parentObj.registersHL & 0xFF;
+ },
+ //LD B, (HL)
+ //#0x46:
+ function (parentObj) {
+ parentObj.registerB = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ },
+ //LD B, A
+ //#0x47:
+ function (parentObj) {
+ parentObj.registerB = parentObj.registerA;
+ },
+ //LD C, B
+ //#0x48:
+ function (parentObj) {
+ parentObj.registerC = parentObj.registerB;
+ },
+ //LD C, C
+ //#0x49:
+ function (parentObj) {
+ //Do nothing...
+ },
+ //LD C, D
+ //#0x4A:
+ function (parentObj) {
+ parentObj.registerC = parentObj.registerD;
+ },
+ //LD C, E
+ //#0x4B:
+ function (parentObj) {
+ parentObj.registerC = parentObj.registerE;
+ },
+ //LD C, H
+ //#0x4C:
+ function (parentObj) {
+ parentObj.registerC = parentObj.registersHL >> 8;
+ },
+ //LD C, L
+ //#0x4D:
+ function (parentObj) {
+ parentObj.registerC = parentObj.registersHL & 0xFF;
+ },
+ //LD C, (HL)
+ //#0x4E:
+ function (parentObj) {
+ parentObj.registerC = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ },
+ //LD C, A
+ //#0x4F:
+ function (parentObj) {
+ parentObj.registerC = parentObj.registerA;
+ },
+ //LD D, B
+ //#0x50:
+ function (parentObj) {
+ parentObj.registerD = parentObj.registerB;
+ },
+ //LD D, C
+ //#0x51:
+ function (parentObj) {
+ parentObj.registerD = parentObj.registerC;
+ },
+ //LD D, D
+ //#0x52:
+ function (parentObj) {
+ //Do nothing...
+ },
+ //LD D, E
+ //#0x53:
+ function (parentObj) {
+ parentObj.registerD = parentObj.registerE;
+ },
+ //LD D, H
+ //#0x54:
+ function (parentObj) {
+ parentObj.registerD = parentObj.registersHL >> 8;
+ },
+ //LD D, L
+ //#0x55:
+ function (parentObj) {
+ parentObj.registerD = parentObj.registersHL & 0xFF;
+ },
+ //LD D, (HL)
+ //#0x56:
+ function (parentObj) {
+ parentObj.registerD = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ },
+ //LD D, A
+ //#0x57:
+ function (parentObj) {
+ parentObj.registerD = parentObj.registerA;
+ },
+ //LD E, B
+ //#0x58:
+ function (parentObj) {
+ parentObj.registerE = parentObj.registerB;
+ },
+ //LD E, C
+ //#0x59:
+ function (parentObj) {
+ parentObj.registerE = parentObj.registerC;
+ },
+ //LD E, D
+ //#0x5A:
+ function (parentObj) {
+ parentObj.registerE = parentObj.registerD;
+ },
+ //LD E, E
+ //#0x5B:
+ function (parentObj) {
+ //Do nothing...
+ },
+ //LD E, H
+ //#0x5C:
+ function (parentObj) {
+ parentObj.registerE = parentObj.registersHL >> 8;
+ },
+ //LD E, L
+ //#0x5D:
+ function (parentObj) {
+ parentObj.registerE = parentObj.registersHL & 0xFF;
+ },
+ //LD E, (HL)
+ //#0x5E:
+ function (parentObj) {
+ parentObj.registerE = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ },
+ //LD E, A
+ //#0x5F:
+ function (parentObj) {
+ parentObj.registerE = parentObj.registerA;
+ },
+ //LD H, B
+ //#0x60:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registerB << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD H, C
+ //#0x61:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registerC << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD H, D
+ //#0x62:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registerD << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD H, E
+ //#0x63:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registerE << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD H, H
+ //#0x64:
+ function (parentObj) {
+ //Do nothing...
+ },
+ //LD H, L
+ //#0x65:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF) * 0x101;
+ },
+ //LD H, (HL)
+ //#0x66:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD H, A
+ //#0x67:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registerA << 8) | (parentObj.registersHL & 0xFF);
+ },
+ //LD L, B
+ //#0x68:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerB;
+ },
+ //LD L, C
+ //#0x69:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerC;
+ },
+ //LD L, D
+ //#0x6A:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerD;
+ },
+ //LD L, E
+ //#0x6B:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerE;
+ },
+ //LD L, H
+ //#0x6C:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | (parentObj.registersHL >> 8);
+ },
+ //LD L, L
+ //#0x6D:
+ function (parentObj) {
+ //Do nothing...
+ },
+ //LD L, (HL)
+ //#0x6E:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ },
+ //LD L, A
+ //#0x6F:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerA;
+ },
+ //LD (HL), B
+ //#0x70:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerB);
+ },
+ //LD (HL), C
+ //#0x71:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerC);
+ },
+ //LD (HL), D
+ //#0x72:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerD);
+ },
+ //LD (HL), E
+ //#0x73:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerE);
+ },
+ //LD (HL), H
+ //#0x74:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registersHL >> 8);
+ },
+ //LD (HL), L
+ //#0x75:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registersHL & 0xFF);
+ },
+ //HALT
+ //#0x76:
+ function (parentObj) {
+ //See if there's already an IRQ match:
+ if ((parentObj.interruptsEnabled & parentObj.interruptsRequested & 0x1F) > 0) {
+ if (!parentObj.cGBC && !parentObj.usedBootROM) {
+ //HALT bug in the DMG CPU model (Program Counter fails to increment for one instruction after HALT):
+ parentObj.skipPCIncrement = true;
+ }
+ else {
+ //CGB gets around the HALT PC bug by doubling the hidden NOP.
+ parentObj.CPUTicks += 4;
+ }
+ }
+ else {
+ //CPU is stalled until the next IRQ match:
+ parentObj.calculateHALTPeriod();
+ }
+ },
+ //LD (HL), A
+ //#0x77:
+ function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA);
+ },
+ //LD A, B
+ //#0x78:
+ function (parentObj) {
+ parentObj.registerA = parentObj.registerB;
+ },
+ //LD A, C
+ //#0x79:
+ function (parentObj) {
+ parentObj.registerA = parentObj.registerC;
+ },
+ //LD A, D
+ //#0x7A:
+ function (parentObj) {
+ parentObj.registerA = parentObj.registerD;
+ },
+ //LD A, E
+ //#0x7B:
+ function (parentObj) {
+ parentObj.registerA = parentObj.registerE;
+ },
+ //LD A, H
+ //#0x7C:
+ function (parentObj) {
+ parentObj.registerA = parentObj.registersHL >> 8;
+ },
+ //LD A, L
+ //#0x7D:
+ function (parentObj) {
+ parentObj.registerA = parentObj.registersHL & 0xFF;
+ },
+ //LD, A, (HL)
+ //#0x7E:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ },
+ //LD A, A
+ //#0x7F:
+ function (parentObj) {
+ //Do Nothing...
+ },
+ //ADD A, B
+ //#0x80:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerB;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, C
+ //#0x81:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerC;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, D
+ //#0x82:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerD;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, E
+ //#0x83:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerE;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, H
+ //#0x84:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + (parentObj.registersHL >> 8);
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, L
+ //#0x85:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, (HL)
+ //#0x86:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADD A, A
+ //#0x87:
+ function (parentObj) {
+ parentObj.FHalfCarry = ((parentObj.registerA & 0x8) == 0x8);
+ parentObj.FCarry = (parentObj.registerA > 0x7F);
+ parentObj.registerA = (parentObj.registerA << 1) & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, B
+ //#0x88:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerB + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerB & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, C
+ //#0x89:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerC + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerC & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, D
+ //#0x8A:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerD + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerD & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, E
+ //#0x8B:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.registerE + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerE & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, H
+ //#0x8C:
+ function (parentObj) {
+ var tempValue = (parentObj.registersHL >> 8);
+ var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, L
+ //#0x8D:
+ function (parentObj) {
+ var tempValue = (parentObj.registersHL & 0xFF);
+ var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, (HL)
+ //#0x8E:
+ function (parentObj) {
+ var tempValue = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //ADC A, A
+ //#0x8F:
+ function (parentObj) {
+ //shift left register A one bit for some ops here as an optimization:
+ var dirtySum = (parentObj.registerA << 1) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((((parentObj.registerA << 1) & 0x1E) | ((parentObj.FCarry) ? 1 : 0)) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //SUB A, B
+ //#0x90:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerB;
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, C
+ //#0x91:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerC;
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, D
+ //#0x92:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerD;
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, E
+ //#0x93:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerE;
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, H
+ //#0x94:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - (parentObj.registersHL >> 8);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, L
+ //#0x95:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, (HL)
+ //#0x96:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //SUB A, A
+ //#0x97:
+ function (parentObj) {
+ //number - same number == 0
+ parentObj.registerA = 0;
+ parentObj.FHalfCarry = parentObj.FCarry = false;
+ parentObj.FZero = parentObj.FSubtract = true;
+ },
+ //SBC A, B
+ //#0x98:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerB - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerB & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, C
+ //#0x99:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerC - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerC & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, D
+ //#0x9A:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerD - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerD & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, E
+ //#0x9B:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerE - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerE & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, H
+ //#0x9C:
+ function (parentObj) {
+ var temp_var = parentObj.registersHL >> 8;
+ var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, L
+ //#0x9D:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF) - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registersHL & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, (HL)
+ //#0x9E:
+ function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //SBC A, A
+ //#0x9F:
+ function (parentObj) {
+ //Optimized SBC A:
+ if (parentObj.FCarry) {
+ parentObj.FZero = false;
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = true;
+ parentObj.registerA = 0xFF;
+ }
+ else {
+ parentObj.FHalfCarry = parentObj.FCarry = false;
+ parentObj.FSubtract = parentObj.FZero = true;
+ parentObj.registerA = 0;
+ }
+ },
+ //AND B
+ //#0xA0:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.registerB;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND C
+ //#0xA1:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.registerC;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND D
+ //#0xA2:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.registerD;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND E
+ //#0xA3:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.registerE;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND H
+ //#0xA4:
+ function (parentObj) {
+ parentObj.registerA &= (parentObj.registersHL >> 8);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND L
+ //#0xA5:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.registersHL;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND (HL)
+ //#0xA6:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //AND A
+ //#0xA7:
+ function (parentObj) {
+ //number & same number = same number
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //XOR B
+ //#0xA8:
+ function (parentObj) {
+ parentObj.registerA ^= parentObj.registerB;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR C
+ //#0xA9:
+ function (parentObj) {
+ parentObj.registerA ^= parentObj.registerC;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR D
+ //#0xAA:
+ function (parentObj) {
+ parentObj.registerA ^= parentObj.registerD;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR E
+ //#0xAB:
+ function (parentObj) {
+ parentObj.registerA ^= parentObj.registerE;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR H
+ //#0xAC:
+ function (parentObj) {
+ parentObj.registerA ^= (parentObj.registersHL >> 8);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR L
+ //#0xAD:
+ function (parentObj) {
+ parentObj.registerA ^= (parentObj.registersHL & 0xFF);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR (HL)
+ //#0xAE:
+ function (parentObj) {
+ parentObj.registerA ^= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //XOR A
+ //#0xAF:
+ function (parentObj) {
+ //number ^ same number == 0
+ parentObj.registerA = 0;
+ parentObj.FZero = true;
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //OR B
+ //#0xB0:
+ function (parentObj) {
+ parentObj.registerA |= parentObj.registerB;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR C
+ //#0xB1:
+ function (parentObj) {
+ parentObj.registerA |= parentObj.registerC;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR D
+ //#0xB2:
+ function (parentObj) {
+ parentObj.registerA |= parentObj.registerD;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR E
+ //#0xB3:
+ function (parentObj) {
+ parentObj.registerA |= parentObj.registerE;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR H
+ //#0xB4:
+ function (parentObj) {
+ parentObj.registerA |= (parentObj.registersHL >> 8);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR L
+ //#0xB5:
+ function (parentObj) {
+ parentObj.registerA |= (parentObj.registersHL & 0xFF);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR (HL)
+ //#0xB6:
+ function (parentObj) {
+ parentObj.registerA |= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //OR A
+ //#0xB7:
+ function (parentObj) {
+ //number | same number == same number
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //CP B
+ //#0xB8:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerB;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP C
+ //#0xB9:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerC;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP D
+ //#0xBA:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerD;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP E
+ //#0xBB:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.registerE;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP H
+ //#0xBC:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - (parentObj.registersHL >> 8);
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP L
+ //#0xBD:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP (HL)
+ //#0xBE:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //CP A
+ //#0xBF:
+ function (parentObj) {
+ parentObj.FHalfCarry = parentObj.FCarry = false;
+ parentObj.FZero = parentObj.FSubtract = true;
+ },
+ //RET !FZ
+ //#0xC0:
+ function (parentObj) {
+ if (!parentObj.FZero) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ parentObj.CPUTicks += 12;
+ }
+ },
+ //POP BC
+ //#0xC1:
+ function (parentObj) {
+ parentObj.registerC = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.registerB = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ },
+ //JP !FZ, nn
+ //#0xC2:
+ function (parentObj) {
+ if (!parentObj.FZero) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //JP nn
+ //#0xC3:
+ function (parentObj) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ },
+ //CALL !FZ, nn
+ //#0xC4:
+ function (parentObj) {
+ if (!parentObj.FZero) {
+ var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = temp_pc;
+ parentObj.CPUTicks += 12;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //PUSH BC
+ //#0xC5:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerB);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerC);
+ },
+ //ADD, n
+ //#0xC6:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA + parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //RST 0
+ //#0xC7:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0;
+ },
+ //RET FZ
+ //#0xC8:
+ function (parentObj) {
+ if (parentObj.FZero) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ parentObj.CPUTicks += 12;
+ }
+ },
+ //RET
+ //#0xC9:
+ function (parentObj) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ },
+ //JP FZ, nn
+ //#0xCA:
+ function (parentObj) {
+ if (parentObj.FZero) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //Secondary OP Code Set:
+ //#0xCB:
+ function (parentObj) {
+ var opcode = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ //Increment the program counter to the next instruction:
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ //Get how many CPU cycles the current 0xCBXX op code counts for:
+ parentObj.CPUTicks += parentObj.SecondaryTICKTable[opcode];
+ //Execute secondary OP codes for the 0xCB OP code call.
+ parentObj.CBOPCODE[opcode](parentObj);
+ },
+ //CALL FZ, nn
+ //#0xCC:
+ function (parentObj) {
+ if (parentObj.FZero) {
+ var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = temp_pc;
+ parentObj.CPUTicks += 12;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //CALL nn
+ //#0xCD:
+ function (parentObj) {
+ var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = temp_pc;
+ },
+ //ADC A, n
+ //#0xCE:
+ function (parentObj) {
+ var tempValue = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
+ parentObj.FCarry = (dirtySum > 0xFF);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = false;
+ },
+ //RST 0x8
+ //#0xCF:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x8;
+ },
+ //RET !FC
+ //#0xD0:
+ function (parentObj) {
+ if (!parentObj.FCarry) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ parentObj.CPUTicks += 12;
+ }
+ },
+ //POP DE
+ //#0xD1:
+ function (parentObj) {
+ parentObj.registerE = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.registerD = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ },
+ //JP !FC, nn
+ //#0xD2:
+ function (parentObj) {
+ if (!parentObj.FCarry) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //0xD3 - Illegal
+ //#0xD3:
+ function (parentObj) {
+ cout("Illegal op code 0xD3 called, pausing emulation.", 2);
+ pause();
+ },
+ //CALL !FC, nn
+ //#0xD4:
+ function (parentObj) {
+ if (!parentObj.FCarry) {
+ var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = temp_pc;
+ parentObj.CPUTicks += 12;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //PUSH DE
+ //#0xD5:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerD);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerE);
+ },
+ //SUB A, n
+ //#0xD6:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //RST 0x10
+ //#0xD7:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x10;
+ },
+ //RET FC
+ //#0xD8:
+ function (parentObj) {
+ if (parentObj.FCarry) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ parentObj.CPUTicks += 12;
+ }
+ },
+ //RETI
+ //#0xD9:
+ function (parentObj) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ //Immediate for HALT:
+ parentObj.IRQEnableDelay = (parentObj.IRQEnableDelay == 2 || parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) == 0x76) ? 1 : 2;
+ },
+ //JP FC, nn
+ //#0xDA:
+ function (parentObj) {
+ if (parentObj.FCarry) {
+ parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.CPUTicks += 4;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //0xDB - Illegal
+ //#0xDB:
+ function (parentObj) {
+ cout("Illegal op code 0xDB called, pausing emulation.", 2);
+ pause();
+ },
+ //CALL FC, nn
+ //#0xDC:
+ function (parentObj) {
+ if (parentObj.FCarry) {
+ var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = temp_pc;
+ parentObj.CPUTicks += 12;
+ }
+ else {
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ }
+ },
+ //0xDD - Illegal
+ //#0xDD:
+ function (parentObj) {
+ cout("Illegal op code 0xDD called, pausing emulation.", 2);
+ pause();
+ },
+ //SBC A, n
+ //#0xDE:
+ function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.registerA = dirtySum & 0xFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = true;
+ },
+ //RST 0x18
+ //#0xDF:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x18;
+ },
+ //LDH (n), A
+ //#0xE0:
+ function (parentObj) {
+ parentObj.memoryHighWrite(parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter), parentObj.registerA);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //POP HL
+ //#0xE1:
+ function (parentObj) {
+ parentObj.registersHL = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ },
+ //LD (0xFF00 + C), A
+ //#0xE2:
+ function (parentObj) {
+ parentObj.memoryHighWriter[parentObj.registerC](parentObj, parentObj.registerC, parentObj.registerA);
+ },
+ //0xE3 - Illegal
+ //#0xE3:
+ function (parentObj) {
+ cout("Illegal op code 0xE3 called, pausing emulation.", 2);
+ pause();
+ },
+ //0xE4 - Illegal
+ //#0xE4:
+ function (parentObj) {
+ cout("Illegal op code 0xE4 called, pausing emulation.", 2);
+ pause();
+ },
+ //PUSH HL
+ //#0xE5:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registersHL >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registersHL & 0xFF);
+ },
+ //AND n
+ //#0xE6:
+ function (parentObj) {
+ parentObj.registerA &= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = parentObj.FCarry = false;
+ },
+ //RST 0x20
+ //#0xE7:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x20;
+ },
+ //ADD SP, n
+ //#0xE8:
+ function (parentObj) {
+ var temp_value2 = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24;
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ var temp_value = (parentObj.stackPointer + temp_value2) & 0xFFFF;
+ temp_value2 = parentObj.stackPointer ^ temp_value2 ^ temp_value;
+ parentObj.stackPointer = temp_value;
+ parentObj.FCarry = ((temp_value2 & 0x100) == 0x100);
+ parentObj.FHalfCarry = ((temp_value2 & 0x10) == 0x10);
+ parentObj.FZero = parentObj.FSubtract = false;
+ },
+ //JP, (HL)
+ //#0xE9:
+ function (parentObj) {
+ parentObj.programCounter = parentObj.registersHL;
+ },
+ //LD n, A
+ //#0xEA:
+ function (parentObj) {
+ parentObj.memoryWrite((parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter), parentObj.registerA);
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ },
+ //0xEB - Illegal
+ //#0xEB:
+ function (parentObj) {
+ cout("Illegal op code 0xEB called, pausing emulation.", 2);
+ pause();
+ },
+ //0xEC - Illegal
+ //#0xEC:
+ function (parentObj) {
+ cout("Illegal op code 0xEC called, pausing emulation.", 2);
+ pause();
+ },
+ //0xED - Illegal
+ //#0xED:
+ function (parentObj) {
+ cout("Illegal op code 0xED called, pausing emulation.", 2);
+ pause();
+ },
+ //XOR n
+ //#0xEE:
+ function (parentObj) {
+ parentObj.registerA ^= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
+ },
+ //RST 0x28
+ //#0xEF:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x28;
+ },
+ //LDH A, (n)
+ //#0xF0:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryHighRead(parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter));
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ },
+ //POP AF
+ //#0xF1:
+ function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
+ parentObj.FZero = (temp_var > 0x7F);
+ parentObj.FSubtract = ((temp_var & 0x40) == 0x40);
+ parentObj.FHalfCarry = ((temp_var & 0x20) == 0x20);
+ parentObj.FCarry = ((temp_var & 0x10) == 0x10);
+ parentObj.registerA = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF);
+ parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
+ },
+ //LD A, (0xFF00 + C)
+ //#0xF2:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryHighReader[parentObj.registerC](parentObj, parentObj.registerC);
+ },
+ //DI
+ //#0xF3:
+ function (parentObj) {
+ parentObj.IME = false;
+ parentObj.IRQEnableDelay = 0;
+ },
+ //0xF4 - Illegal
+ //#0xF4:
+ function (parentObj) {
+ cout("Illegal op code 0xF4 called, pausing emulation.", 2);
+ pause();
+ },
+ //PUSH AF
+ //#0xF5:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerA);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, ((parentObj.FZero) ? 0x80 : 0) | ((parentObj.FSubtract) ? 0x40 : 0) | ((parentObj.FHalfCarry) ? 0x20 : 0) | ((parentObj.FCarry) ? 0x10 : 0));
+ },
+ //OR n
+ //#0xF6:
+ function (parentObj) {
+ parentObj.registerA |= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
+ },
+ //RST 0x30
+ //#0xF7:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x30;
+ },
+ //LDHL SP, n
+ //#0xF8:
+ function (parentObj) {
+ var temp_var = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24;
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.registersHL = (parentObj.stackPointer + temp_var) & 0xFFFF;
+ temp_var = parentObj.stackPointer ^ temp_var ^ parentObj.registersHL;
+ parentObj.FCarry = ((temp_var & 0x100) == 0x100);
+ parentObj.FHalfCarry = ((temp_var & 0x10) == 0x10);
+ parentObj.FZero = parentObj.FSubtract = false;
+ },
+ //LD SP, HL
+ //#0xF9:
+ function (parentObj) {
+ parentObj.stackPointer = parentObj.registersHL;
+ },
+ //LD A, (nn)
+ //#0xFA:
+ function (parentObj) {
+ parentObj.registerA = parentObj.memoryRead((parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter));
+ parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
+ },
+ //EI
+ //#0xFB:
+ function (parentObj) {
+ //Immediate for HALT:
+ parentObj.IRQEnableDelay = (parentObj.IRQEnableDelay == 2 || parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) == 0x76) ? 1 : 2;
+ },
+ //0xFC - Illegal
+ //#0xFC:
+ function (parentObj) {
+ cout("Illegal op code 0xFC called, pausing emulation.", 2);
+ pause();
+ },
+ //0xFD - Illegal
+ //#0xFD:
+ function (parentObj) {
+ cout("Illegal op code 0xFD called, pausing emulation.", 2);
+ pause();
+ },
+ //CP n
+ //#0xFE:
+ function (parentObj) {
+ var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
+ parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
+ parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
+ parentObj.FCarry = (dirtySum < 0);
+ parentObj.FZero = (dirtySum == 0);
+ parentObj.FSubtract = true;
+ },
+ //RST 0x38
+ //#0xFF:
+ function (parentObj) {
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
+ parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
+ parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
+ parentObj.programCounter = 0x38;
+ }
+];
+GameBoyCore.prototype.CBOPCODE = [
+ //RLC B
+ //#0x00:
+ function (parentObj) {
+ parentObj.FCarry = (parentObj.registerB > 0x7F);
+ parentObj.registerB = ((parentObj.registerB << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //RLC C
+ //#0x01:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerC > 0x7F);
+ parentObj.registerC = ((parentObj.registerC << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //RLC D
+ //#0x02:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerD > 0x7F);
+ parentObj.registerD = ((parentObj.registerD << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //RLC E
+ //#0x03:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerE > 0x7F);
+ parentObj.registerE = ((parentObj.registerE << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //RLC H
+ //#0x04:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registersHL > 0x7FFF);
+ parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //RLC L
+ //#0x05:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x80) == 0x80);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //RLC (HL)
+ //#0x06:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FCarry = (temp_var > 0x7F);
+ temp_var = ((temp_var << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var == 0);
+ }
+ //RLC A
+ //#0x07:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerA > 0x7F);
+ parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //RRC B
+ //#0x08:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01);
+ parentObj.registerB = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerB >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //RRC C
+ //#0x09:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01);
+ parentObj.registerC = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerC >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //RRC D
+ //#0x0A:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01);
+ parentObj.registerD = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerD >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //RRC E
+ //#0x0B:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01);
+ parentObj.registerE = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerE >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //RRC H
+ //#0x0C:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
+ parentObj.registersHL = ((parentObj.FCarry) ? 0x8000 : 0) | ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //RRC L
+ //#0x0D:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x01) == 0x01);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.FCarry) ? 0x80 : 0) | ((parentObj.registersHL & 0xFF) >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //RRC (HL)
+ //#0x0E:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FCarry = ((temp_var & 0x01) == 0x01);
+ temp_var = ((parentObj.FCarry) ? 0x80 : 0) | (temp_var >> 1);
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var == 0);
+ }
+ //RRC A
+ //#0x0F:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01);
+ parentObj.registerA = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerA >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //RL B
+ //#0x10:
+ ,function (parentObj) {
+ var newFCarry = (parentObj.registerB > 0x7F);
+ parentObj.registerB = ((parentObj.registerB << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //RL C
+ //#0x11:
+ ,function (parentObj) {
+ var newFCarry = (parentObj.registerC > 0x7F);
+ parentObj.registerC = ((parentObj.registerC << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //RL D
+ //#0x12:
+ ,function (parentObj) {
+ var newFCarry = (parentObj.registerD > 0x7F);
+ parentObj.registerD = ((parentObj.registerD << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //RL E
+ //#0x13:
+ ,function (parentObj) {
+ var newFCarry = (parentObj.registerE > 0x7F);
+ parentObj.registerE = ((parentObj.registerE << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //RL H
+ //#0x14:
+ ,function (parentObj) {
+ var newFCarry = (parentObj.registersHL > 0x7FFF);
+ parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //RL L
+ //#0x15:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registersHL & 0x80) == 0x80);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //RL (HL)
+ //#0x16:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ var newFCarry = (temp_var > 0x7F);
+ temp_var = ((temp_var << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var == 0);
+ }
+ //RL A
+ //#0x17:
+ ,function (parentObj) {
+ var newFCarry = (parentObj.registerA > 0x7F);
+ parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //RR B
+ //#0x18:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registerB & 0x01) == 0x01);
+ parentObj.registerB = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerB >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //RR C
+ //#0x19:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registerC & 0x01) == 0x01);
+ parentObj.registerC = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerC >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //RR D
+ //#0x1A:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registerD & 0x01) == 0x01);
+ parentObj.registerD = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerD >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //RR E
+ //#0x1B:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registerE & 0x01) == 0x01);
+ parentObj.registerE = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerE >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //RR H
+ //#0x1C:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
+ parentObj.registersHL = ((parentObj.FCarry) ? 0x8000 : 0) | ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //RR L
+ //#0x1D:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registersHL & 0x01) == 0x01);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.FCarry) ? 0x80 : 0) | ((parentObj.registersHL & 0xFF) >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //RR (HL)
+ //#0x1E:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ var newFCarry = ((temp_var & 0x01) == 0x01);
+ temp_var = ((parentObj.FCarry) ? 0x80 : 0) | (temp_var >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var == 0);
+ }
+ //RR A
+ //#0x1F:
+ ,function (parentObj) {
+ var newFCarry = ((parentObj.registerA & 0x01) == 0x01);
+ parentObj.registerA = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerA >> 1);
+ parentObj.FCarry = newFCarry;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //SLA B
+ //#0x20:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerB > 0x7F);
+ parentObj.registerB = (parentObj.registerB << 1) & 0xFF;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //SLA C
+ //#0x21:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerC > 0x7F);
+ parentObj.registerC = (parentObj.registerC << 1) & 0xFF;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //SLA D
+ //#0x22:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerD > 0x7F);
+ parentObj.registerD = (parentObj.registerD << 1) & 0xFF;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //SLA E
+ //#0x23:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerE > 0x7F);
+ parentObj.registerE = (parentObj.registerE << 1) & 0xFF;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //SLA H
+ //#0x24:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registersHL > 0x7FFF);
+ parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //SLA L
+ //#0x25:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x0080) == 0x0080);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //SLA (HL)
+ //#0x26:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FCarry = (temp_var > 0x7F);
+ temp_var = (temp_var << 1) & 0xFF;
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var == 0);
+ }
+ //SLA A
+ //#0x27:
+ ,function (parentObj) {
+ parentObj.FCarry = (parentObj.registerA > 0x7F);
+ parentObj.registerA = (parentObj.registerA << 1) & 0xFF;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //SRA B
+ //#0x28:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01);
+ parentObj.registerB = (parentObj.registerB & 0x80) | (parentObj.registerB >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //SRA C
+ //#0x29:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01);
+ parentObj.registerC = (parentObj.registerC & 0x80) | (parentObj.registerC >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //SRA D
+ //#0x2A:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01);
+ parentObj.registerD = (parentObj.registerD & 0x80) | (parentObj.registerD >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //SRA E
+ //#0x2B:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01);
+ parentObj.registerE = (parentObj.registerE & 0x80) | (parentObj.registerE >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //SRA H
+ //#0x2C:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
+ parentObj.registersHL = ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0x80FF);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //SRA L
+ //#0x2D:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x0001) == 0x0001);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF80) | ((parentObj.registersHL & 0xFF) >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //SRA (HL)
+ //#0x2E:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FCarry = ((temp_var & 0x01) == 0x01);
+ temp_var = (temp_var & 0x80) | (temp_var >> 1);
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var == 0);
+ }
+ //SRA A
+ //#0x2F:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01);
+ parentObj.registerA = (parentObj.registerA & 0x80) | (parentObj.registerA >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //SWAP B
+ //#0x30:
+ ,function (parentObj) {
+ parentObj.registerB = ((parentObj.registerB & 0xF) << 4) | (parentObj.registerB >> 4);
+ parentObj.FZero = (parentObj.registerB == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP C
+ //#0x31:
+ ,function (parentObj) {
+ parentObj.registerC = ((parentObj.registerC & 0xF) << 4) | (parentObj.registerC >> 4);
+ parentObj.FZero = (parentObj.registerC == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP D
+ //#0x32:
+ ,function (parentObj) {
+ parentObj.registerD = ((parentObj.registerD & 0xF) << 4) | (parentObj.registerD >> 4);
+ parentObj.FZero = (parentObj.registerD == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP E
+ //#0x33:
+ ,function (parentObj) {
+ parentObj.registerE = ((parentObj.registerE & 0xF) << 4) | (parentObj.registerE >> 4);
+ parentObj.FZero = (parentObj.registerE == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP H
+ //#0x34:
+ ,function (parentObj) {
+ parentObj.registersHL = ((parentObj.registersHL & 0xF00) << 4) | ((parentObj.registersHL & 0xF000) >> 4) | (parentObj.registersHL & 0xFF);
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP L
+ //#0x35:
+ ,function (parentObj) {
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL & 0xF) << 4) | ((parentObj.registersHL & 0xF0) >> 4);
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP (HL)
+ //#0x36:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ temp_var = ((temp_var & 0xF) << 4) | (temp_var >> 4);
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
+ parentObj.FZero = (temp_var == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SWAP A
+ //#0x37:
+ ,function (parentObj) {
+ parentObj.registerA = ((parentObj.registerA & 0xF) << 4) | (parentObj.registerA >> 4);
+ parentObj.FZero = (parentObj.registerA == 0);
+ parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
+ }
+ //SRL B
+ //#0x38:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01);
+ parentObj.registerB >>= 1;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerB == 0);
+ }
+ //SRL C
+ //#0x39:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01);
+ parentObj.registerC >>= 1;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerC == 0);
+ }
+ //SRL D
+ //#0x3A:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01);
+ parentObj.registerD >>= 1;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerD == 0);
+ }
+ //SRL E
+ //#0x3B:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01);
+ parentObj.registerE >>= 1;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerE == 0);
+ }
+ //SRL H
+ //#0x3C:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
+ parentObj.registersHL = ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registersHL < 0x100);
+ }
+ //SRL L
+ //#0x3D:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registersHL & 0x0001) == 0x0001);
+ parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL & 0xFF) >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
+ }
+ //SRL (HL)
+ //#0x3E:
+ ,function (parentObj) {
+ var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
+ parentObj.FCarry = ((temp_var & 0x01) == 0x01);
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var >> 1);
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (temp_var < 2);
+ }
+ //SRL A
+ //#0x3F:
+ ,function (parentObj) {
+ parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01);
+ parentObj.registerA >>= 1;
+ parentObj.FHalfCarry = parentObj.FSubtract = false;
+ parentObj.FZero = (parentObj.registerA == 0);
+ }
+ //BIT 0, B
+ //#0x40:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x01) == 0);
+ }
+ //BIT 0, C
+ //#0x41:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x01) == 0);
+ }
+ //BIT 0, D
+ //#0x42:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x01) == 0);
+ }
+ //BIT 0, E
+ //#0x43:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x01) == 0);
+ }
+ //BIT 0, H
+ //#0x44:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0100) == 0);
+ }
+ //BIT 0, L
+ //#0x45:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0001) == 0);
+ }
+ //BIT 0, (HL)
+ //#0x46:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x01) == 0);
+ }
+ //BIT 0, A
+ //#0x47:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x01) == 0);
+ }
+ //BIT 1, B
+ //#0x48:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x02) == 0);
+ }
+ //BIT 1, C
+ //#0x49:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x02) == 0);
+ }
+ //BIT 1, D
+ //#0x4A:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x02) == 0);
+ }
+ //BIT 1, E
+ //#0x4B:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x02) == 0);
+ }
+ //BIT 1, H
+ //#0x4C:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0200) == 0);
+ }
+ //BIT 1, L
+ //#0x4D:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0002) == 0);
+ }
+ //BIT 1, (HL)
+ //#0x4E:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x02) == 0);
+ }
+ //BIT 1, A
+ //#0x4F:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x02) == 0);
+ }
+ //BIT 2, B
+ //#0x50:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x04) == 0);
+ }
+ //BIT 2, C
+ //#0x51:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x04) == 0);
+ }
+ //BIT 2, D
+ //#0x52:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x04) == 0);
+ }
+ //BIT 2, E
+ //#0x53:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x04) == 0);
+ }
+ //BIT 2, H
+ //#0x54:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0400) == 0);
+ }
+ //BIT 2, L
+ //#0x55:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0004) == 0);
+ }
+ //BIT 2, (HL)
+ //#0x56:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x04) == 0);
+ }
+ //BIT 2, A
+ //#0x57:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x04) == 0);
+ }
+ //BIT 3, B
+ //#0x58:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x08) == 0);
+ }
+ //BIT 3, C
+ //#0x59:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x08) == 0);
+ }
+ //BIT 3, D
+ //#0x5A:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x08) == 0);
+ }
+ //BIT 3, E
+ //#0x5B:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x08) == 0);
+ }
+ //BIT 3, H
+ //#0x5C:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0800) == 0);
+ }
+ //BIT 3, L
+ //#0x5D:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0008) == 0);
+ }
+ //BIT 3, (HL)
+ //#0x5E:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x08) == 0);
+ }
+ //BIT 3, A
+ //#0x5F:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x08) == 0);
+ }
+ //BIT 4, B
+ //#0x60:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x10) == 0);
+ }
+ //BIT 4, C
+ //#0x61:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x10) == 0);
+ }
+ //BIT 4, D
+ //#0x62:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x10) == 0);
+ }
+ //BIT 4, E
+ //#0x63:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x10) == 0);
+ }
+ //BIT 4, H
+ //#0x64:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x1000) == 0);
+ }
+ //BIT 4, L
+ //#0x65:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0010) == 0);
+ }
+ //BIT 4, (HL)
+ //#0x66:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x10) == 0);
+ }
+ //BIT 4, A
+ //#0x67:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x10) == 0);
+ }
+ //BIT 5, B
+ //#0x68:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x20) == 0);
+ }
+ //BIT 5, C
+ //#0x69:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x20) == 0);
+ }
+ //BIT 5, D
+ //#0x6A:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x20) == 0);
+ }
+ //BIT 5, E
+ //#0x6B:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x20) == 0);
+ }
+ //BIT 5, H
+ //#0x6C:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x2000) == 0);
+ }
+ //BIT 5, L
+ //#0x6D:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0020) == 0);
+ }
+ //BIT 5, (HL)
+ //#0x6E:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x20) == 0);
+ }
+ //BIT 5, A
+ //#0x6F:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x20) == 0);
+ }
+ //BIT 6, B
+ //#0x70:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x40) == 0);
+ }
+ //BIT 6, C
+ //#0x71:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x40) == 0);
+ }
+ //BIT 6, D
+ //#0x72:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x40) == 0);
+ }
+ //BIT 6, E
+ //#0x73:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x40) == 0);
+ }
+ //BIT 6, H
+ //#0x74:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x4000) == 0);
+ }
+ //BIT 6, L
+ //#0x75:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0040) == 0);
+ }
+ //BIT 6, (HL)
+ //#0x76:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x40) == 0);
+ }
+ //BIT 6, A
+ //#0x77:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x40) == 0);
+ }
+ //BIT 7, B
+ //#0x78:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerB & 0x80) == 0);
+ }
+ //BIT 7, C
+ //#0x79:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerC & 0x80) == 0);
+ }
+ //BIT 7, D
+ //#0x7A:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerD & 0x80) == 0);
+ }
+ //BIT 7, E
+ //#0x7B:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerE & 0x80) == 0);
+ }
+ //BIT 7, H
+ //#0x7C:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x8000) == 0);
+ }
+ //BIT 7, L
+ //#0x7D:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registersHL & 0x0080) == 0);
+ }
+ //BIT 7, (HL)
+ //#0x7E:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x80) == 0);
+ }
+ //BIT 7, A
+ //#0x7F:
+ ,function (parentObj) {
+ parentObj.FHalfCarry = true;
+ parentObj.FSubtract = false;
+ parentObj.FZero = ((parentObj.registerA & 0x80) == 0);
+ }
+ //RES 0, B
+ //#0x80:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xFE;
+ }
+ //RES 0, C
+ //#0x81:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xFE;
+ }
+ //RES 0, D
+ //#0x82:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xFE;
+ }
+ //RES 0, E
+ //#0x83:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xFE;
+ }
+ //RES 0, H
+ //#0x84:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFEFF;
+ }
+ //RES 0, L
+ //#0x85:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFFE;
+ }
+ //RES 0, (HL)
+ //#0x86:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFE);
+ }
+ //RES 0, A
+ //#0x87:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xFE;
+ }
+ //RES 1, B
+ //#0x88:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xFD;
+ }
+ //RES 1, C
+ //#0x89:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xFD;
+ }
+ //RES 1, D
+ //#0x8A:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xFD;
+ }
+ //RES 1, E
+ //#0x8B:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xFD;
+ }
+ //RES 1, H
+ //#0x8C:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFDFF;
+ }
+ //RES 1, L
+ //#0x8D:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFFD;
+ }
+ //RES 1, (HL)
+ //#0x8E:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFD);
+ }
+ //RES 1, A
+ //#0x8F:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xFD;
+ }
+ //RES 2, B
+ //#0x90:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xFB;
+ }
+ //RES 2, C
+ //#0x91:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xFB;
+ }
+ //RES 2, D
+ //#0x92:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xFB;
+ }
+ //RES 2, E
+ //#0x93:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xFB;
+ }
+ //RES 2, H
+ //#0x94:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFBFF;
+ }
+ //RES 2, L
+ //#0x95:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFFB;
+ }
+ //RES 2, (HL)
+ //#0x96:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFB);
+ }
+ //RES 2, A
+ //#0x97:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xFB;
+ }
+ //RES 3, B
+ //#0x98:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xF7;
+ }
+ //RES 3, C
+ //#0x99:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xF7;
+ }
+ //RES 3, D
+ //#0x9A:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xF7;
+ }
+ //RES 3, E
+ //#0x9B:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xF7;
+ }
+ //RES 3, H
+ //#0x9C:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xF7FF;
+ }
+ //RES 3, L
+ //#0x9D:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFF7;
+ }
+ //RES 3, (HL)
+ //#0x9E:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xF7);
+ }
+ //RES 3, A
+ //#0x9F:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xF7;
+ }
+ //RES 3, B
+ //#0xA0:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xEF;
+ }
+ //RES 4, C
+ //#0xA1:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xEF;
+ }
+ //RES 4, D
+ //#0xA2:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xEF;
+ }
+ //RES 4, E
+ //#0xA3:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xEF;
+ }
+ //RES 4, H
+ //#0xA4:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xEFFF;
+ }
+ //RES 4, L
+ //#0xA5:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFEF;
+ }
+ //RES 4, (HL)
+ //#0xA6:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xEF);
+ }
+ //RES 4, A
+ //#0xA7:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xEF;
+ }
+ //RES 5, B
+ //#0xA8:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xDF;
+ }
+ //RES 5, C
+ //#0xA9:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xDF;
+ }
+ //RES 5, D
+ //#0xAA:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xDF;
+ }
+ //RES 5, E
+ //#0xAB:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xDF;
+ }
+ //RES 5, H
+ //#0xAC:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xDFFF;
+ }
+ //RES 5, L
+ //#0xAD:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFDF;
+ }
+ //RES 5, (HL)
+ //#0xAE:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xDF);
+ }
+ //RES 5, A
+ //#0xAF:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xDF;
+ }
+ //RES 6, B
+ //#0xB0:
+ ,function (parentObj) {
+ parentObj.registerB &= 0xBF;
+ }
+ //RES 6, C
+ //#0xB1:
+ ,function (parentObj) {
+ parentObj.registerC &= 0xBF;
+ }
+ //RES 6, D
+ //#0xB2:
+ ,function (parentObj) {
+ parentObj.registerD &= 0xBF;
+ }
+ //RES 6, E
+ //#0xB3:
+ ,function (parentObj) {
+ parentObj.registerE &= 0xBF;
+ }
+ //RES 6, H
+ //#0xB4:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xBFFF;
+ }
+ //RES 6, L
+ //#0xB5:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFFBF;
+ }
+ //RES 6, (HL)
+ //#0xB6:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xBF);
+ }
+ //RES 6, A
+ //#0xB7:
+ ,function (parentObj) {
+ parentObj.registerA &= 0xBF;
+ }
+ //RES 7, B
+ //#0xB8:
+ ,function (parentObj) {
+ parentObj.registerB &= 0x7F;
+ }
+ //RES 7, C
+ //#0xB9:
+ ,function (parentObj) {
+ parentObj.registerC &= 0x7F;
+ }
+ //RES 7, D
+ //#0xBA:
+ ,function (parentObj) {
+ parentObj.registerD &= 0x7F;
+ }
+ //RES 7, E
+ //#0xBB:
+ ,function (parentObj) {
+ parentObj.registerE &= 0x7F;
+ }
+ //RES 7, H
+ //#0xBC:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0x7FFF;
+ }
+ //RES 7, L
+ //#0xBD:
+ ,function (parentObj) {
+ parentObj.registersHL &= 0xFF7F;
+ }
+ //RES 7, (HL)
+ //#0xBE:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x7F);
+ }
+ //RES 7, A
+ //#0xBF:
+ ,function (parentObj) {
+ parentObj.registerA &= 0x7F;
+ }
+ //SET 0, B
+ //#0xC0:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x01;
+ }
+ //SET 0, C
+ //#0xC1:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x01;
+ }
+ //SET 0, D
+ //#0xC2:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x01;
+ }
+ //SET 0, E
+ //#0xC3:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x01;
+ }
+ //SET 0, H
+ //#0xC4:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x0100;
+ }
+ //SET 0, L
+ //#0xC5:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x01;
+ }
+ //SET 0, (HL)
+ //#0xC6:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x01);
+ }
+ //SET 0, A
+ //#0xC7:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x01;
+ }
+ //SET 1, B
+ //#0xC8:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x02;
+ }
+ //SET 1, C
+ //#0xC9:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x02;
+ }
+ //SET 1, D
+ //#0xCA:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x02;
+ }
+ //SET 1, E
+ //#0xCB:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x02;
+ }
+ //SET 1, H
+ //#0xCC:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x0200;
+ }
+ //SET 1, L
+ //#0xCD:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x02;
+ }
+ //SET 1, (HL)
+ //#0xCE:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x02);
+ }
+ //SET 1, A
+ //#0xCF:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x02;
+ }
+ //SET 2, B
+ //#0xD0:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x04;
+ }
+ //SET 2, C
+ //#0xD1:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x04;
+ }
+ //SET 2, D
+ //#0xD2:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x04;
+ }
+ //SET 2, E
+ //#0xD3:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x04;
+ }
+ //SET 2, H
+ //#0xD4:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x0400;
+ }
+ //SET 2, L
+ //#0xD5:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x04;
+ }
+ //SET 2, (HL)
+ //#0xD6:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x04);
+ }
+ //SET 2, A
+ //#0xD7:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x04;
+ }
+ //SET 3, B
+ //#0xD8:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x08;
+ }
+ //SET 3, C
+ //#0xD9:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x08;
+ }
+ //SET 3, D
+ //#0xDA:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x08;
+ }
+ //SET 3, E
+ //#0xDB:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x08;
+ }
+ //SET 3, H
+ //#0xDC:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x0800;
+ }
+ //SET 3, L
+ //#0xDD:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x08;
+ }
+ //SET 3, (HL)
+ //#0xDE:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x08);
+ }
+ //SET 3, A
+ //#0xDF:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x08;
+ }
+ //SET 4, B
+ //#0xE0:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x10;
+ }
+ //SET 4, C
+ //#0xE1:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x10;
+ }
+ //SET 4, D
+ //#0xE2:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x10;
+ }
+ //SET 4, E
+ //#0xE3:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x10;
+ }
+ //SET 4, H
+ //#0xE4:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x1000;
+ }
+ //SET 4, L
+ //#0xE5:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x10;
+ }
+ //SET 4, (HL)
+ //#0xE6:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x10);
+ }
+ //SET 4, A
+ //#0xE7:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x10;
+ }
+ //SET 5, B
+ //#0xE8:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x20;
+ }
+ //SET 5, C
+ //#0xE9:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x20;
+ }
+ //SET 5, D
+ //#0xEA:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x20;
+ }
+ //SET 5, E
+ //#0xEB:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x20;
+ }
+ //SET 5, H
+ //#0xEC:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x2000;
+ }
+ //SET 5, L
+ //#0xED:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x20;
+ }
+ //SET 5, (HL)
+ //#0xEE:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x20);
+ }
+ //SET 5, A
+ //#0xEF:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x20;
+ }
+ //SET 6, B
+ //#0xF0:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x40;
+ }
+ //SET 6, C
+ //#0xF1:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x40;
+ }
+ //SET 6, D
+ //#0xF2:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x40;
+ }
+ //SET 6, E
+ //#0xF3:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x40;
+ }
+ //SET 6, H
+ //#0xF4:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x4000;
+ }
+ //SET 6, L
+ //#0xF5:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x40;
+ }
+ //SET 6, (HL)
+ //#0xF6:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x40);
+ }
+ //SET 6, A
+ //#0xF7:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x40;
+ }
+ //SET 7, B
+ //#0xF8:
+ ,function (parentObj) {
+ parentObj.registerB |= 0x80;
+ }
+ //SET 7, C
+ //#0xF9:
+ ,function (parentObj) {
+ parentObj.registerC |= 0x80;
+ }
+ //SET 7, D
+ //#0xFA:
+ ,function (parentObj) {
+ parentObj.registerD |= 0x80;
+ }
+ //SET 7, E
+ //#0xFB:
+ ,function (parentObj) {
+ parentObj.registerE |= 0x80;
+ }
+ //SET 7, H
+ //#0xFC:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x8000;
+ }
+ //SET 7, L
+ //#0xFD:
+ ,function (parentObj) {
+ parentObj.registersHL |= 0x80;
+ }
+ //SET 7, (HL)
+ //#0xFE:
+ ,function (parentObj) {
+ parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x80);
+ }
+ //SET 7, A
+ //#0xFF:
+ ,function (parentObj) {
+ parentObj.registerA |= 0x80;
+ }
+];
+GameBoyCore.prototype.TICKTable = [ //Number of machine cycles for each instruction:
+/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/
+ 4, 12, 8, 8, 4, 4, 8, 4, 20, 8, 8, 8, 4, 4, 8, 4, //0
+ 4, 12, 8, 8, 4, 4, 8, 4, 12, 8, 8, 8, 4, 4, 8, 4, //1
+ 8, 12, 8, 8, 4, 4, 8, 4, 8, 8, 8, 8, 4, 4, 8, 4, //2
+ 8, 12, 8, 8, 12, 12, 12, 4, 8, 8, 8, 8, 4, 4, 8, 4, //3
+
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //4
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //5
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //6
+ 8, 8, 8, 8, 8, 8, 4, 8, 4, 4, 4, 4, 4, 4, 8, 4, //7
+
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //8
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //9
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //A
+ 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //B
+
+ 8, 12, 12, 16, 12, 16, 8, 16, 8, 16, 12, 0, 12, 24, 8, 16, //C
+ 8, 12, 12, 4, 12, 16, 8, 16, 8, 16, 12, 4, 12, 4, 8, 16, //D
+ 12, 12, 8, 4, 4, 16, 8, 16, 16, 4, 16, 4, 4, 4, 8, 16, //E
+ 12, 12, 8, 4, 4, 16, 8, 16, 12, 8, 16, 4, 0, 4, 8, 16 //F
+];
+GameBoyCore.prototype.SecondaryTICKTable = [ //Number of machine cycles for each 0xCBXX instruction:
+/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //0
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //1
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //2
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //3
+
+ 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //4
+ 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //5
+ 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //6
+ 8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //7
+
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //8
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //9
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //A
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //B
+
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //C
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //D
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //E
+ 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8 //F
+];
+GameBoyCore.prototype.saveSRAMState = function () {
+ if (!this.cBATT || this.MBCRam.length == 0) {
+ //No battery backup...
+ return [];
+ }
+ else {
+ //Return the MBC RAM for backup...
+ return this.fromTypedArray(this.MBCRam);
+ }
+}
+GameBoyCore.prototype.saveRTCState = function () {
+ if (!this.cTIMER) {
+ //No battery backup...
+ return [];
+ }
+ else {
+ //Return the MBC RAM for backup...
+ return [
+ this.lastIteration,
+ this.RTCisLatched,
+ this.latchedSeconds,
+ this.latchedMinutes,
+ this.latchedHours,
+ this.latchedLDays,
+ this.latchedHDays,
+ this.RTCSeconds,
+ this.RTCMinutes,
+ this.RTCHours,
+ this.RTCDays,
+ this.RTCDayOverFlow,
+ this.RTCHALT
+ ];
+ }
+}
+GameBoyCore.prototype.saveState = function () {
+ return [
+ this.fromTypedArray(this.ROM),
+ this.inBootstrap,
+ this.registerA,
+ this.FZero,
+ this.FSubtract,
+ this.FHalfCarry,
+ this.FCarry,
+ this.registerB,
+ this.registerC,
+ this.registerD,
+ this.registerE,
+ this.registersHL,
+ this.stackPointer,
+ this.programCounter,
+ this.halt,
+ this.IME,
+ this.hdmaRunning,
+ this.CPUTicks,
+ this.doubleSpeedShifter,
+ this.fromTypedArray(this.memory),
+ this.fromTypedArray(this.MBCRam),
+ this.fromTypedArray(this.VRAM),
+ this.currVRAMBank,
+ this.fromTypedArray(this.GBCMemory),
+ this.MBC1Mode,
+ this.MBCRAMBanksEnabled,
+ this.currMBCRAMBank,
+ this.currMBCRAMBankPosition,
+ this.cGBC,
+ this.gbcRamBank,
+ this.gbcRamBankPosition,
+ this.ROMBank1offs,
+ this.currentROMBank,
+ this.cartridgeType,
+ this.name,
+ this.gameCode,
+ this.modeSTAT,
+ this.LYCMatchTriggerSTAT,
+ this.mode2TriggerSTAT,
+ this.mode1TriggerSTAT,
+ this.mode0TriggerSTAT,
+ this.LCDisOn,
+ this.gfxWindowCHRBankPosition,
+ this.gfxWindowDisplay,
+ this.gfxSpriteShow,
+ this.gfxSpriteNormalHeight,
+ this.gfxBackgroundCHRBankPosition,
+ this.gfxBackgroundBankOffset,
+ this.TIMAEnabled,
+ this.DIVTicks,
+ this.LCDTicks,
+ this.timerTicks,
+ this.TACClocker,
+ this.serialTimer,
+ this.serialShiftTimer,
+ this.serialShiftTimerAllocated,
+ this.IRQEnableDelay,
+ this.lastIteration,
+ this.cMBC1,
+ this.cMBC2,
+ this.cMBC3,
+ this.cMBC5,
+ this.cMBC7,
+ this.cSRAM,
+ this.cMMMO1,
+ this.cRUMBLE,
+ this.cCamera,
+ this.cTAMA5,
+ this.cHuC3,
+ this.cHuC1,
+ this.drewBlank,
+ this.fromTypedArray(this.frameBuffer),
+ this.bgEnabled,
+ this.BGPriorityEnabled,
+ this.channel1FrequencyTracker,
+ this.channel1FrequencyCounter,
+ this.channel1totalLength,
+ this.channel1envelopeVolume,
+ this.channel1envelopeType,
+ this.channel1envelopeSweeps,
+ this.channel1envelopeSweepsLast,
+ this.channel1consecutive,
+ this.channel1frequency,
+ this.channel1SweepFault,
+ this.channel1ShadowFrequency,
+ this.channel1timeSweep,
+ this.channel1lastTimeSweep,
+ this.channel1numSweep,
+ this.channel1frequencySweepDivider,
+ this.channel1decreaseSweep,
+ this.channel2FrequencyTracker,
+ this.channel2FrequencyCounter,
+ this.channel2totalLength,
+ this.channel2envelopeVolume,
+ this.channel2envelopeType,
+ this.channel2envelopeSweeps,
+ this.channel2envelopeSweepsLast,
+ this.channel2consecutive,
+ this.channel2frequency,
+ this.channel3canPlay,
+ this.channel3totalLength,
+ this.channel3patternType,
+ this.channel3frequency,
+ this.channel3consecutive,
+ this.fromTypedArray(this.channel3PCM),
+ this.channel4FrequencyPeriod,
+ this.channel4lastSampleLookup,
+ this.channel4totalLength,
+ this.channel4envelopeVolume,
+ this.channel4currentVolume,
+ this.channel4envelopeType,
+ this.channel4envelopeSweeps,
+ this.channel4envelopeSweepsLast,
+ this.channel4consecutive,
+ this.channel4BitRange,
+ this.soundMasterEnabled,
+ this.VinLeftChannelMasterVolume,
+ this.VinRightChannelMasterVolume,
+ this.leftChannel1,
+ this.leftChannel2,
+ this.leftChannel3,
+ this.leftChannel4,
+ this.rightChannel1,
+ this.rightChannel2,
+ this.rightChannel3,
+ this.rightChannel4,
+ this.channel1currentSampleLeft,
+ this.channel1currentSampleRight,
+ this.channel2currentSampleLeft,
+ this.channel2currentSampleRight,
+ this.channel3currentSampleLeft,
+ this.channel3currentSampleRight,
+ this.channel4currentSampleLeft,
+ this.channel4currentSampleRight,
+ this.channel1currentSampleLeftSecondary,
+ this.channel1currentSampleRightSecondary,
+ this.channel2currentSampleLeftSecondary,
+ this.channel2currentSampleRightSecondary,
+ this.channel3currentSampleLeftSecondary,
+ this.channel3currentSampleRightSecondary,
+ this.channel4currentSampleLeftSecondary,
+ this.channel4currentSampleRightSecondary,
+ this.channel1currentSampleLeftTrimary,
+ this.channel1currentSampleRightTrimary,
+ this.channel2currentSampleLeftTrimary,
+ this.channel2currentSampleRightTrimary,
+ this.mixerOutputCache,
+ this.channel1DutyTracker,
+ this.channel1CachedDuty,
+ this.channel2DutyTracker,
+ this.channel2CachedDuty,
+ this.channel1Enabled,
+ this.channel2Enabled,
+ this.channel3Enabled,
+ this.channel4Enabled,
+ this.sequencerClocks,
+ this.sequencePosition,
+ this.channel3Counter,
+ this.channel4Counter,
+ this.cachedChannel3Sample,
+ this.cachedChannel4Sample,
+ this.channel3FrequencyPeriod,
+ this.channel3lastSampleLookup,
+ this.actualScanLine,
+ this.lastUnrenderedLine,
+ this.queuedScanLines,
+ this.RTCisLatched,
+ this.latchedSeconds,
+ this.latchedMinutes,
+ this.latchedHours,
+ this.latchedLDays,
+ this.latchedHDays,
+ this.RTCSeconds,
+ this.RTCMinutes,
+ this.RTCHours,
+ this.RTCDays,
+ this.RTCDayOverFlow,
+ this.RTCHALT,
+ this.usedBootROM,
+ this.skipPCIncrement,
+ this.STATTracker,
+ this.gbcRamBankPositionECHO,
+ this.numRAMBanks,
+ this.windowY,
+ this.windowX,
+ this.fromTypedArray(this.gbcOBJRawPalette),
+ this.fromTypedArray(this.gbcBGRawPalette),
+ this.fromTypedArray(this.gbOBJPalette),
+ this.fromTypedArray(this.gbBGPalette),
+ this.fromTypedArray(this.gbcOBJPalette),
+ this.fromTypedArray(this.gbcBGPalette),
+ this.fromTypedArray(this.gbBGColorizedPalette),
+ this.fromTypedArray(this.gbOBJColorizedPalette),
+ this.fromTypedArray(this.cachedBGPaletteConversion),
+ this.fromTypedArray(this.cachedOBJPaletteConversion),
+ this.fromTypedArray(this.BGCHRBank1),
+ this.fromTypedArray(this.BGCHRBank2),
+ this.haltPostClocks,
+ this.interruptsRequested,
+ this.interruptsEnabled,
+ this.remainingClocks,
+ this.colorizedGBPalettes,
+ this.backgroundY,
+ this.backgroundX,
+ this.CPUStopped
+ ];
+}
+GameBoyCore.prototype.returnFromState = function (returnedFrom) {
+ var index = 0;
+ var state = returnedFrom.slice(0);
+ this.ROM = this.toTypedArray(state[index++], "uint8");
+ this.ROMBankEdge = Math.floor(this.ROM.length / 0x4000);
+ this.inBootstrap = state[index++];
+ this.registerA = state[index++];
+ this.FZero = state[index++];
+ this.FSubtract = state[index++];
+ this.FHalfCarry = state[index++];
+ this.FCarry = state[index++];
+ this.registerB = state[index++];
+ this.registerC = state[index++];
+ this.registerD = state[index++];
+ this.registerE = state[index++];
+ this.registersHL = state[index++];
+ this.stackPointer = state[index++];
+ this.programCounter = state[index++];
+ this.halt = state[index++];
+ this.IME = state[index++];
+ this.hdmaRunning = state[index++];
+ this.CPUTicks = state[index++];
+ this.doubleSpeedShifter = state[index++];
+ this.memory = this.toTypedArray(state[index++], "uint8");
+ this.MBCRam = this.toTypedArray(state[index++], "uint8");
+ this.VRAM = this.toTypedArray(state[index++], "uint8");
+ this.currVRAMBank = state[index++];
+ this.GBCMemory = this.toTypedArray(state[index++], "uint8");
+ this.MBC1Mode = state[index++];
+ this.MBCRAMBanksEnabled = state[index++];
+ this.currMBCRAMBank = state[index++];
+ this.currMBCRAMBankPosition = state[index++];
+ this.cGBC = state[index++];
+ this.gbcRamBank = state[index++];
+ this.gbcRamBankPosition = state[index++];
+ this.ROMBank1offs = state[index++];
+ this.currentROMBank = state[index++];
+ this.cartridgeType = state[index++];
+ this.name = state[index++];
+ this.gameCode = state[index++];
+ this.modeSTAT = state[index++];
+ this.LYCMatchTriggerSTAT = state[index++];
+ this.mode2TriggerSTAT = state[index++];
+ this.mode1TriggerSTAT = state[index++];
+ this.mode0TriggerSTAT = state[index++];
+ this.LCDisOn = state[index++];
+ this.gfxWindowCHRBankPosition = state[index++];
+ this.gfxWindowDisplay = state[index++];
+ this.gfxSpriteShow = state[index++];
+ this.gfxSpriteNormalHeight = state[index++];
+ this.gfxBackgroundCHRBankPosition = state[index++];
+ this.gfxBackgroundBankOffset = state[index++];
+ this.TIMAEnabled = state[index++];
+ this.DIVTicks = state[index++];
+ this.LCDTicks = state[index++];
+ this.timerTicks = state[index++];
+ this.TACClocker = state[index++];
+ this.serialTimer = state[index++];
+ this.serialShiftTimer = state[index++];
+ this.serialShiftTimerAllocated = state[index++];
+ this.IRQEnableDelay = state[index++];
+ this.lastIteration = state[index++];
+ this.cMBC1 = state[index++];
+ this.cMBC2 = state[index++];
+ this.cMBC3 = state[index++];
+ this.cMBC5 = state[index++];
+ this.cMBC7 = state[index++];
+ this.cSRAM = state[index++];
+ this.cMMMO1 = state[index++];
+ this.cRUMBLE = state[index++];
+ this.cCamera = state[index++];
+ this.cTAMA5 = state[index++];
+ this.cHuC3 = state[index++];
+ this.cHuC1 = state[index++];
+ this.drewBlank = state[index++];
+ this.frameBuffer = this.toTypedArray(state[index++], "int32");
+ this.bgEnabled = state[index++];
+ this.BGPriorityEnabled = state[index++];
+ this.channel1FrequencyTracker = state[index++];
+ this.channel1FrequencyCounter = state[index++];
+ this.channel1totalLength = state[index++];
+ this.channel1envelopeVolume = state[index++];
+ this.channel1envelopeType = state[index++];
+ this.channel1envelopeSweeps = state[index++];
+ this.channel1envelopeSweepsLast = state[index++];
+ this.channel1consecutive = state[index++];
+ this.channel1frequency = state[index++];
+ this.channel1SweepFault = state[index++];
+ this.channel1ShadowFrequency = state[index++];
+ this.channel1timeSweep = state[index++];
+ this.channel1lastTimeSweep = state[index++];
+ this.channel1numSweep = state[index++];
+ this.channel1frequencySweepDivider = state[index++];
+ this.channel1decreaseSweep = state[index++];
+ this.channel2FrequencyTracker = state[index++];
+ this.channel2FrequencyCounter = state[index++];
+ this.channel2totalLength = state[index++];
+ this.channel2envelopeVolume = state[index++];
+ this.channel2envelopeType = state[index++];
+ this.channel2envelopeSweeps = state[index++];
+ this.channel2envelopeSweepsLast = state[index++];
+ this.channel2consecutive = state[index++];
+ this.channel2frequency = state[index++];
+ this.channel3canPlay = state[index++];
+ this.channel3totalLength = state[index++];
+ this.channel3patternType = state[index++];
+ this.channel3frequency = state[index++];
+ this.channel3consecutive = state[index++];
+ this.channel3PCM = this.toTypedArray(state[index++], "int8");
+ this.channel4FrequencyPeriod = state[index++];
+ this.channel4lastSampleLookup = state[index++];
+ this.channel4totalLength = state[index++];
+ this.channel4envelopeVolume = state[index++];
+ this.channel4currentVolume = state[index++];
+ this.channel4envelopeType = state[index++];
+ this.channel4envelopeSweeps = state[index++];
+ this.channel4envelopeSweepsLast = state[index++];
+ this.channel4consecutive = state[index++];
+ this.channel4BitRange = state[index++];
+ this.soundMasterEnabled = state[index++];
+ this.VinLeftChannelMasterVolume = state[index++];
+ this.VinRightChannelMasterVolume = state[index++];
+ this.leftChannel1 = state[index++];
+ this.leftChannel2 = state[index++];
+ this.leftChannel3 = state[index++];
+ this.leftChannel4 = state[index++];
+ this.rightChannel1 = state[index++];
+ this.rightChannel2 = state[index++];
+ this.rightChannel3 = state[index++];
+ this.rightChannel4 = state[index++];
+ this.channel1currentSampleLeft = state[index++];
+ this.channel1currentSampleRight = state[index++];
+ this.channel2currentSampleLeft = state[index++];
+ this.channel2currentSampleRight = state[index++];
+ this.channel3currentSampleLeft = state[index++];
+ this.channel3currentSampleRight = state[index++];
+ this.channel4currentSampleLeft = state[index++];
+ this.channel4currentSampleRight = state[index++];
+ this.channel1currentSampleLeftSecondary = state[index++];
+ this.channel1currentSampleRightSecondary = state[index++];
+ this.channel2currentSampleLeftSecondary = state[index++];
+ this.channel2currentSampleRightSecondary = state[index++];
+ this.channel3currentSampleLeftSecondary = state[index++];
+ this.channel3currentSampleRightSecondary = state[index++];
+ this.channel4currentSampleLeftSecondary = state[index++];
+ this.channel4currentSampleRightSecondary = state[index++];
+ this.channel1currentSampleLeftTrimary = state[index++];
+ this.channel1currentSampleRightTrimary = state[index++];
+ this.channel2currentSampleLeftTrimary = state[index++];
+ this.channel2currentSampleRightTrimary = state[index++];
+ this.mixerOutputCache = state[index++];
+ this.channel1DutyTracker = state[index++];
+ this.channel1CachedDuty = state[index++];
+ this.channel2DutyTracker = state[index++];
+ this.channel2CachedDuty = state[index++];
+ this.channel1Enabled = state[index++];
+ this.channel2Enabled = state[index++];
+ this.channel3Enabled = state[index++];
+ this.channel4Enabled = state[index++];
+ this.sequencerClocks = state[index++];
+ this.sequencePosition = state[index++];
+ this.channel3Counter = state[index++];
+ this.channel4Counter = state[index++];
+ this.cachedChannel3Sample = state[index++];
+ this.cachedChannel4Sample = state[index++];
+ this.channel3FrequencyPeriod = state[index++];
+ this.channel3lastSampleLookup = state[index++];
+ this.actualScanLine = state[index++];
+ this.lastUnrenderedLine = state[index++];
+ this.queuedScanLines = state[index++];
+ this.RTCisLatched = state[index++];
+ this.latchedSeconds = state[index++];
+ this.latchedMinutes = state[index++];
+ this.latchedHours = state[index++];
+ this.latchedLDays = state[index++];
+ this.latchedHDays = state[index++];
+ this.RTCSeconds = state[index++];
+ this.RTCMinutes = state[index++];
+ this.RTCHours = state[index++];
+ this.RTCDays = state[index++];
+ this.RTCDayOverFlow = state[index++];
+ this.RTCHALT = state[index++];
+ this.usedBootROM = state[index++];
+ this.skipPCIncrement = state[index++];
+ this.STATTracker = state[index++];
+ this.gbcRamBankPositionECHO = state[index++];
+ this.numRAMBanks = state[index++];
+ this.windowY = state[index++];
+ this.windowX = state[index++];
+ this.gbcOBJRawPalette = this.toTypedArray(state[index++], "uint8");
+ this.gbcBGRawPalette = this.toTypedArray(state[index++], "uint8");
+ this.gbOBJPalette = this.toTypedArray(state[index++], "int32");
+ this.gbBGPalette = this.toTypedArray(state[index++], "int32");
+ this.gbcOBJPalette = this.toTypedArray(state[index++], "int32");
+ this.gbcBGPalette = this.toTypedArray(state[index++], "int32");
+ this.gbBGColorizedPalette = this.toTypedArray(state[index++], "int32");
+ this.gbOBJColorizedPalette = this.toTypedArray(state[index++], "int32");
+ this.cachedBGPaletteConversion = this.toTypedArray(state[index++], "int32");
+ this.cachedOBJPaletteConversion = this.toTypedArray(state[index++], "int32");
+ this.BGCHRBank1 = this.toTypedArray(state[index++], "uint8");
+ this.BGCHRBank2 = this.toTypedArray(state[index++], "uint8");
+ this.haltPostClocks = state[index++];
+ this.interruptsRequested = state[index++];
+ this.interruptsEnabled = state[index++];
+ this.checkIRQMatching();
+ this.remainingClocks = state[index++];
+ this.colorizedGBPalettes = state[index++];
+ this.backgroundY = state[index++];
+ this.backgroundX = state[index++];
+ this.CPUStopped = state[index];
+ this.fromSaveState = true;
+ this.TICKTable = this.toTypedArray(this.TICKTable, "uint8");
+ this.SecondaryTICKTable = this.toTypedArray(this.SecondaryTICKTable, "uint8");
+ this.initializeReferencesFromSaveState();
+ this.memoryReadJumpCompile();
+ this.memoryWriteJumpCompile();
+ this.initLCD();
+ this.initSound();
+ this.noiseSampleTable = (this.channel4BitRange == 0x7FFF) ? this.LSFR15Table : this.LSFR7Table;
+ this.channel4VolumeShifter = (this.channel4BitRange == 0x7FFF) ? 15 : 7;
+}
+GameBoyCore.prototype.returnFromRTCState = function () {
+ if (typeof this.openRTC == "function" && this.cTIMER) {
+ var rtcData = this.openRTC(this.name);
+ var index = 0;
+ this.lastIteration = rtcData[index++];
+ this.RTCisLatched = rtcData[index++];
+ this.latchedSeconds = rtcData[index++];
+ this.latchedMinutes = rtcData[index++];
+ this.latchedHours = rtcData[index++];
+ this.latchedLDays = rtcData[index++];
+ this.latchedHDays = rtcData[index++];
+ this.RTCSeconds = rtcData[index++];
+ this.RTCMinutes = rtcData[index++];
+ this.RTCHours = rtcData[index++];
+ this.RTCDays = rtcData[index++];
+ this.RTCDayOverFlow = rtcData[index++];
+ this.RTCHALT = rtcData[index];
+ }
+}
+
+GameBoyCore.prototype.start = function () {
+ this.initMemory(); //Write the startup memory.
+ this.ROMLoad(); //Load the ROM into memory and get cartridge information from it.
+ this.initLCD(); //Initialize the graphics.
+ this.initSound(); //Sound object initialization.
+ this.run(); //Start the emulation.
+}
+GameBoyCore.prototype.initMemory = function () {
+ //Initialize the RAM:
+ this.memory = this.getTypedArray(0x10000, 0, "uint8");
+ this.frameBuffer = this.getTypedArray(23040, 0xF8F8F8, "int32");
+ this.BGCHRBank1 = this.getTypedArray(0x800, 0, "uint8");
+ this.TICKTable = this.toTypedArray(this.TICKTable, "uint8");
+ this.SecondaryTICKTable = this.toTypedArray(this.SecondaryTICKTable, "uint8");
+ this.channel3PCM = this.getTypedArray(0x20, 0, "int8");
+}
+GameBoyCore.prototype.generateCacheArray = function (tileAmount) {
+ var tileArray = [];
+ var tileNumber = 0;
+ while (tileNumber < tileAmount) {
+ tileArray[tileNumber++] = this.getTypedArray(64, 0, "uint8");
+ }
+ return tileArray;
+}
+GameBoyCore.prototype.initSkipBootstrap = function () {
+ //Fill in the boot ROM set register values
+ //Default values to the GB boot ROM values, then fill in the GBC boot ROM values after ROM loading
+ var index = 0xFF;
+ while (index >= 0) {
+ if (index >= 0x30 && index < 0x40) {
+ this.memoryWrite(0xFF00 | index, this.ffxxDump[index]);
+ }
+ else {
+ switch (index) {
+ case 0x00:
+ case 0x01:
+ case 0x02:
+ case 0x05:
+ case 0x07:
+ case 0x0F:
+ case 0xFF:
+ this.memoryWrite(0xFF00 | index, this.ffxxDump[index]);
+ break;
+ default:
+ this.memory[0xFF00 | index] = this.ffxxDump[index];
+ }
+ }
+ --index;
+ }
+ if (this.cGBC) {
+ this.memory[0xFF6C] = 0xFE;
+ this.memory[0xFF74] = 0xFE;
+ }
+ else {
+ this.memory[0xFF48] = 0xFF;
+ this.memory[0xFF49] = 0xFF;
+ this.memory[0xFF6C] = 0xFF;
+ this.memory[0xFF74] = 0xFF;
+ }
+ //Start as an unset device:
+ cout("Starting without the GBC boot ROM.", 0);
+ this.registerA = (this.cGBC) ? 0x11 : 0x1;
+ this.registerB = 0;
+ this.registerC = 0x13;
+ this.registerD = 0;
+ this.registerE = 0xD8;
+ this.FZero = true;
+ this.FSubtract = false;
+ this.FHalfCarry = true;
+ this.FCarry = true;
+ this.registersHL = 0x014D;
+ this.LCDCONTROL = this.LINECONTROL;
+ this.IME = false;
+ this.IRQLineMatched = 0;
+ this.interruptsRequested = 225;
+ this.interruptsEnabled = 0;
+ this.hdmaRunning = false;
+ this.CPUTicks = 12;
+ this.STATTracker = 0;
+ this.modeSTAT = 1;
+ this.spriteCount = 252;
+ this.LYCMatchTriggerSTAT = false;
+ this.mode2TriggerSTAT = false;
+ this.mode1TriggerSTAT = false;
+ this.mode0TriggerSTAT = false;
+ this.LCDisOn = true;
+ this.channel1FrequencyTracker = 0x2000;
+ this.channel1DutyTracker = 0;
+ this.channel1CachedDuty = this.dutyLookup[2];
+ this.channel1totalLength = 0;
+ this.channel1envelopeVolume = 0;
+ this.channel1envelopeType = false;
+ this.channel1envelopeSweeps = 0;
+ this.channel1envelopeSweepsLast = 0;
+ this.channel1consecutive = true;
+ this.channel1frequency = 1985;
+ this.channel1SweepFault = true;
+ this.channel1ShadowFrequency = 1985;
+ this.channel1timeSweep = 1;
+ this.channel1lastTimeSweep = 0;
+ this.channel1numSweep = 0;
+ this.channel1frequencySweepDivider = 0;
+ this.channel1decreaseSweep = false;
+ this.channel2FrequencyTracker = 0x2000;
+ this.channel2DutyTracker = 0;
+ this.channel2CachedDuty = this.dutyLookup[2];
+ this.channel2totalLength = 0;
+ this.channel2envelopeVolume = 0;
+ this.channel2envelopeType = false;
+ this.channel2envelopeSweeps = 0;
+ this.channel2envelopeSweepsLast = 0;
+ this.channel2consecutive = true;
+ this.channel2frequency = 0;
+ this.channel3canPlay = false;
+ this.channel3totalLength = 0;
+ this.channel3patternType = 4;
+ this.channel3frequency = 0;
+ this.channel3consecutive = true;
+ this.channel3Counter = 0x418;
+ this.channel4FrequencyPeriod = 8;
+ this.channel4totalLength = 0;
+ this.channel4envelopeVolume = 0;
+ this.channel4currentVolume = 0;
+ this.channel4envelopeType = false;
+ this.channel4envelopeSweeps = 0;
+ this.channel4envelopeSweepsLast = 0;
+ this.channel4consecutive = true;
+ this.channel4BitRange = 0x7FFF;
+ this.channel4VolumeShifter = 15;
+ this.channel1FrequencyCounter = 0x200;
+ this.channel2FrequencyCounter = 0x200;
+ this.channel3Counter = 0x800;
+ this.channel3FrequencyPeriod = 0x800;
+ this.channel3lastSampleLookup = 0;
+ this.channel4lastSampleLookup = 0;
+ this.VinLeftChannelMasterVolume = 1;
+ this.VinRightChannelMasterVolume = 1;
+ this.soundMasterEnabled = true;
+ this.leftChannel1 = true;
+ this.leftChannel2 = true;
+ this.leftChannel3 = true;
+ this.leftChannel4 = true;
+ this.rightChannel1 = true;
+ this.rightChannel2 = true;
+ this.rightChannel3 = false;
+ this.rightChannel4 = false;
+ this.DIVTicks = 27044;
+ this.LCDTicks = 160;
+ this.timerTicks = 0;
+ this.TIMAEnabled = false;
+ this.TACClocker = 1024;
+ this.serialTimer = 0;
+ this.serialShiftTimer = 0;
+ this.serialShiftTimerAllocated = 0;
+ this.IRQEnableDelay = 0;
+ this.actualScanLine = 144;
+ this.lastUnrenderedLine = 0;
+ this.gfxWindowDisplay = false;
+ this.gfxSpriteShow = false;
+ this.gfxSpriteNormalHeight = true;
+ this.bgEnabled = true;
+ this.BGPriorityEnabled = true;
+ this.gfxWindowCHRBankPosition = 0;
+ this.gfxBackgroundCHRBankPosition = 0;
+ this.gfxBackgroundBankOffset = 0;
+ this.windowY = 0;
+ this.windowX = 0;
+ this.drewBlank = 0;
+ this.midScanlineOffset = -1;
+ this.currentX = 0;
+}
+GameBoyCore.prototype.initBootstrap = function () {
+ //Start as an unset device:
+ cout("Starting the selected boot ROM.", 0);
+ this.programCounter = 0;
+ this.stackPointer = 0;
+ this.IME = false;
+ this.LCDTicks = 0;
+ this.DIVTicks = 0;
+ this.registerA = 0;
+ this.registerB = 0;
+ this.registerC = 0;
+ this.registerD = 0;
+ this.registerE = 0;
+ this.FZero = this.FSubtract = this.FHalfCarry = this.FCarry = false;
+ this.registersHL = 0;
+ this.leftChannel1 = false;
+ this.leftChannel2 = false;
+ this.leftChannel3 = false;
+ this.leftChannel4 = false;
+ this.rightChannel1 = false;
+ this.rightChannel2 = false;
+ this.rightChannel3 = false;
+ this.rightChannel4 = false;
+ this.channel2frequency = this.channel1frequency = 0;
+ this.channel4consecutive = this.channel2consecutive = this.channel1consecutive = false;
+ this.VinLeftChannelMasterVolume = 8;
+ this.VinRightChannelMasterVolume = 8;
+ this.memory[0xFF00] = 0xF; //Set the joypad state.
+}
+GameBoyCore.prototype.ROMLoad = function () {
+ //Load the first two ROM banks (0x0000 - 0x7FFF) into regular gameboy memory:
+ this.ROM = [];
+ this.usedBootROM = settings[1];
+ var maxLength = this.ROMImage.length;
+ if (maxLength < 0x4000) {
+ throw(new Error("ROM image size too small."));
+ }
+ this.ROM = this.getTypedArray(maxLength, 0, "uint8");
+ var romIndex = 0;
+ if (this.usedBootROM) {
+ if (!settings[11]) {
+ //Patch in the GBC boot ROM into the memory map:
+ for (; romIndex < 0x100; ++romIndex) {
+ this.memory[romIndex] = this.GBCBOOTROM[romIndex]; //Load in the GameBoy Color BOOT ROM.
+ this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out.
+ }
+ for (; romIndex < 0x200; ++romIndex) {
+ this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM.
+ }
+ for (; romIndex < 0x900; ++romIndex) {
+ this.memory[romIndex] = this.GBCBOOTROM[romIndex - 0x100]; //Load in the GameBoy Color BOOT ROM.
+ this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out.
+ }
+ this.usedGBCBootROM = true;
+ }
+ else {
+ //Patch in the GBC boot ROM into the memory map:
+ for (; romIndex < 0x100; ++romIndex) {
+ this.memory[romIndex] = this.GBBOOTROM[romIndex]; //Load in the GameBoy Color BOOT ROM.
+ this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out.
+ }
+ }
+ for (; romIndex < 0x4000; ++romIndex) {
+ this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM.
+ }
+ }
+ else {
+ //Don't load in the boot ROM:
+ for (; romIndex < 0x4000; ++romIndex) {
+ this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM.
+ }
+ }
+ //Finish the decoding of the ROM binary:
+ for (; romIndex < maxLength; ++romIndex) {
+ this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF);
+ }
+ this.ROMBankEdge = Math.floor(this.ROM.length / 0x4000);
+ //Set up the emulator for the cartidge specifics:
+ this.interpretCartridge();
+ //Check for IRQ matching upon initialization:
+ this.checkIRQMatching();
+}
+GameBoyCore.prototype.getROMImage = function () {
+ //Return the binary version of the ROM image currently running:
+ if (this.ROMImage.length > 0) {
+ return this.ROMImage.length;
+ }
+ var length = this.ROM.length;
+ for (var index = 0; index < length; index++) {
+ this.ROMImage += String.fromCharCode(this.ROM[index]);
+ }
+ return this.ROMImage;
+}
+GameBoyCore.prototype.interpretCartridge = function () {
+ // ROM name
+ for (var index = 0x134; index < 0x13F; index++) {
+ if (this.ROMImage.charCodeAt(index) > 0) {
+ this.name += this.ROMImage[index];
+ }
+ }
+ // ROM game code (for newer games)
+ for (var index = 0x13F; index < 0x143; index++) {
+ if (this.ROMImage.charCodeAt(index) > 0) {
+ this.gameCode += this.ROMImage[index];
+ }
+ }
+ cout("Game Title: " + this.name + "[" + this.gameCode + "][" + this.ROMImage[0x143] + "]", 0);
+ cout("Game Code: " + this.gameCode, 0);
+ // Cartridge type
+ this.cartridgeType = this.ROM[0x147];
+ cout("Cartridge type #" + this.cartridgeType, 0);
+ //Map out ROM cartridge sub-types.
+ var MBCType = "";
+ switch (this.cartridgeType) {
+ case 0x00:
+ //ROM w/o bank switching
+ if (!settings[9]) {
+ MBCType = "ROM";
+ break;
+ }
+ case 0x01:
+ this.cMBC1 = true;
+ MBCType = "MBC1";
+ break;
+ case 0x02:
+ this.cMBC1 = true;
+ this.cSRAM = true;
+ MBCType = "MBC1 + SRAM";
+ break;
+ case 0x03:
+ this.cMBC1 = true;
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "MBC1 + SRAM + BATT";
+ break;
+ case 0x05:
+ this.cMBC2 = true;
+ MBCType = "MBC2";
+ break;
+ case 0x06:
+ this.cMBC2 = true;
+ this.cBATT = true;
+ MBCType = "MBC2 + BATT";
+ break;
+ case 0x08:
+ this.cSRAM = true;
+ MBCType = "ROM + SRAM";
+ break;
+ case 0x09:
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "ROM + SRAM + BATT";
+ break;
+ case 0x0B:
+ this.cMMMO1 = true;
+ MBCType = "MMMO1";
+ break;
+ case 0x0C:
+ this.cMMMO1 = true;
+ this.cSRAM = true;
+ MBCType = "MMMO1 + SRAM";
+ break;
+ case 0x0D:
+ this.cMMMO1 = true;
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "MMMO1 + SRAM + BATT";
+ break;
+ case 0x0F:
+ this.cMBC3 = true;
+ this.cTIMER = true;
+ this.cBATT = true;
+ MBCType = "MBC3 + TIMER + BATT";
+ break;
+ case 0x10:
+ this.cMBC3 = true;
+ this.cTIMER = true;
+ this.cBATT = true;
+ this.cSRAM = true;
+ MBCType = "MBC3 + TIMER + BATT + SRAM";
+ break;
+ case 0x11:
+ this.cMBC3 = true;
+ MBCType = "MBC3";
+ break;
+ case 0x12:
+ this.cMBC3 = true;
+ this.cSRAM = true;
+ MBCType = "MBC3 + SRAM";
+ break;
+ case 0x13:
+ this.cMBC3 = true;
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "MBC3 + SRAM + BATT";
+ break;
+ case 0x19:
+ this.cMBC5 = true;
+ MBCType = "MBC5";
+ break;
+ case 0x1A:
+ this.cMBC5 = true;
+ this.cSRAM = true;
+ MBCType = "MBC5 + SRAM";
+ break;
+ case 0x1B:
+ this.cMBC5 = true;
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "MBC5 + SRAM + BATT";
+ break;
+ case 0x1C:
+ this.cRUMBLE = true;
+ MBCType = "RUMBLE";
+ break;
+ case 0x1D:
+ this.cRUMBLE = true;
+ this.cSRAM = true;
+ MBCType = "RUMBLE + SRAM";
+ break;
+ case 0x1E:
+ this.cRUMBLE = true;
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "RUMBLE + SRAM + BATT";
+ break;
+ case 0x1F:
+ this.cCamera = true;
+ MBCType = "GameBoy Camera";
+ break;
+ case 0x22:
+ this.cMBC7 = true;
+ this.cSRAM = true;
+ this.cBATT = true;
+ MBCType = "MBC7 + SRAM + BATT";
+ break;
+ case 0xFD:
+ this.cTAMA5 = true;
+ MBCType = "TAMA5";
+ break;
+ case 0xFE:
+ this.cHuC3 = true;
+ MBCType = "HuC3";
+ break;
+ case 0xFF:
+ this.cHuC1 = true;
+ MBCType = "HuC1";
+ break;
+ default:
+ MBCType = "Unknown";
+ cout("Cartridge type is unknown.", 2);
+ pause();
+ }
+ cout("Cartridge Type: " + MBCType + ".", 0);
+ // ROM and RAM banks
+ this.numROMBanks = this.ROMBanks[this.ROM[0x148]];
+ cout(this.numROMBanks + " ROM banks.", 0);
+ switch (this.RAMBanks[this.ROM[0x149]]) {
+ case 0:
+ cout("No RAM banking requested for allocation or MBC is of type 2.", 0);
+ break;
+ case 2:
+ cout("1 RAM bank requested for allocation.", 0);
+ break;
+ case 3:
+ cout("4 RAM banks requested for allocation.", 0);
+ break;
+ case 4:
+ cout("16 RAM banks requested for allocation.", 0);
+ break;
+ default:
+ cout("RAM bank amount requested is unknown, will use maximum allowed by specified MBC type.", 0);
+ }
+ //Check the GB/GBC mode byte:
+ if (!this.usedBootROM) {
+ switch (this.ROM[0x143]) {
+ case 0x00: //Only GB mode
+ this.cGBC = false;
+ cout("Only GB mode detected.", 0);
+ break;
+ case 0x32: //Exception to the GBC identifying code:
+ if (!settings[2] && this.name + this.gameCode + this.ROM[0x143] == "Game and Watch 50") {
+ this.cGBC = true;
+ cout("Created a boot exception for Game and Watch Gallery 2 (GBC ID byte is wrong on the cartridge).", 1);
+ }
+ else {
+ this.cGBC = false;
+ }
+ break;
+ case 0x80: //Both GB + GBC modes
+ this.cGBC = !settings[2];
+ cout("GB and GBC mode detected.", 0);
+ break;
+ case 0xC0: //Only GBC mode
+ this.cGBC = true;
+ cout("Only GBC mode detected.", 0);
+ break;
+ default:
+ this.cGBC = false;
+ cout("Unknown GameBoy game type code #" + this.ROM[0x143] + ", defaulting to GB mode (Old games don't have a type code).", 1);
+ }
+ this.inBootstrap = false;
+ this.setupRAM(); //CPU/(V)RAM initialization.
+ this.initSkipBootstrap();
+ this.initializeAudioStartState(); // Line added for benchmarking.
+ }
+ else {
+ this.cGBC = this.usedGBCBootROM; //Allow the GBC boot ROM to run in GBC mode...
+ this.setupRAM(); //CPU/(V)RAM initialization.
+ this.initBootstrap();
+ }
+ this.initializeModeSpecificArrays();
+ //License Code Lookup:
+ var cOldLicense = this.ROM[0x14B];
+ var cNewLicense = (this.ROM[0x144] & 0xFF00) | (this.ROM[0x145] & 0xFF);
+ if (cOldLicense != 0x33) {
+ //Old Style License Header
+ cout("Old style license code: " + cOldLicense, 0);
+ }
+ else {
+ //New Style License Header
+ cout("New style license code: " + cNewLicense, 0);
+ }
+ this.ROMImage = ""; //Memory consumption reduction.
+}
+GameBoyCore.prototype.disableBootROM = function () {
+ //Remove any traces of the boot ROM from ROM memory.
+ for (var index = 0; index < 0x100; ++index) {
+ this.memory[index] = this.ROM[index]; //Replace the GameBoy or GameBoy Color boot ROM with the game ROM.
+ }
+ if (this.usedGBCBootROM) {
+ //Remove any traces of the boot ROM from ROM memory.
+ for (index = 0x200; index < 0x900; ++index) {
+ this.memory[index] = this.ROM[index]; //Replace the GameBoy Color boot ROM with the game ROM.
+ }
+ if (!this.cGBC) {
+ //Clean up the post-boot (GB mode only) state:
+ this.GBCtoGBModeAdjust();
+ }
+ else {
+ this.recompileBootIOWriteHandling();
+ }
+ }
+ else {
+ this.recompileBootIOWriteHandling();
+ }
+}
+GameBoyCore.prototype.initializeTiming = function () {
+ //Emulator Timing:
+ this.baseCPUCyclesPerIteration = 0x80000 / 0x7D * settings[6];
+ this.CPUCyclesTotalRoundoff = this.baseCPUCyclesPerIteration % 4;
+ this.CPUCyclesTotalBase = this.CPUCyclesTotal = (this.baseCPUCyclesPerIteration - this.CPUCyclesTotalRoundoff) | 0;
+ this.CPUCyclesTotalCurrent = 0;
+}
+GameBoyCore.prototype.setupRAM = function () {
+ //Setup the auxilliary/switchable RAM:
+ if (this.cMBC2) {
+ this.numRAMBanks = 1 / 16;
+ }
+ else if (this.cMBC1 || this.cRUMBLE || this.cMBC3 || this.cHuC3) {
+ this.numRAMBanks = 4;
+ }
+ else if (this.cMBC5) {
+ this.numRAMBanks = 16;
+ }
+ else if (this.cSRAM) {
+ this.numRAMBanks = 1;
+ }
+ if (this.numRAMBanks > 0) {
+ if (!this.MBCRAMUtilized()) {
+ //For ROM and unknown MBC cartridges using the external RAM:
+ this.MBCRAMBanksEnabled = true;
+ }
+ //Switched RAM Used
+ var MBCRam = (typeof this.openMBC == "function") ? this.openMBC(this.name) : [];
+ if (MBCRam.length > 0) {
+ //Flash the SRAM into memory:
+ this.MBCRam = this.toTypedArray(MBCRam, "uint8");
+ }
+ else {
+ this.MBCRam = this.getTypedArray(this.numRAMBanks * 0x2000, 0, "uint8");
+ }
+ }
+ cout("Actual bytes of MBC RAM allocated: " + (this.numRAMBanks * 0x2000), 0);
+ this.returnFromRTCState();
+ //Setup the RAM for GBC mode.
+ if (this.cGBC) {
+ this.VRAM = this.getTypedArray(0x2000, 0, "uint8");
+ this.GBCMemory = this.getTypedArray(0x7000, 0, "uint8");
+ }
+ this.memoryReadJumpCompile();
+ this.memoryWriteJumpCompile();
+}
+GameBoyCore.prototype.MBCRAMUtilized = function () {
+ return this.cMBC1 || this.cMBC2 || this.cMBC3 || this.cMBC5 || this.cMBC7 || this.cRUMBLE;
+}
+GameBoyCore.prototype.recomputeDimension = function () {
+ initNewCanvas();
+ //Cache some dimension info:
+ this.onscreenWidth = this.canvas.width;
+ this.onscreenHeight = this.canvas.height;
+ // The following line was modified for benchmarking:
+ if (GameBoyWindow && GameBoyWindow.mozRequestAnimationFrame) {
+ //Firefox slowness hack:
+ this.canvas.width = this.onscreenWidth = (!settings[12]) ? 160 : this.canvas.width;
+ this.canvas.height = this.onscreenHeight = (!settings[12]) ? 144 : this.canvas.height;
+ }
+ else {
+ this.onscreenWidth = this.canvas.width;
+ this.onscreenHeight = this.canvas.height;
+ }
+ this.offscreenWidth = (!settings[12]) ? 160 : this.canvas.width;
+ this.offscreenHeight = (!settings[12]) ? 144 : this.canvas.height;
+ this.offscreenRGBCount = this.offscreenWidth * this.offscreenHeight * 4;
+}
+GameBoyCore.prototype.initLCD = function () {
+ this.recomputeDimension();
+ if (this.offscreenRGBCount != 92160) {
+ //Only create the resizer handle if we need it:
+ this.compileResizeFrameBufferFunction();
+ }
+ else {
+ //Resizer not needed:
+ this.resizer = null;
+ }
+ try {
+ this.canvasOffscreen = new GameBoyCanvas(); // Line modified for benchmarking.
+ this.canvasOffscreen.width = this.offscreenWidth;
+ this.canvasOffscreen.height = this.offscreenHeight;
+ this.drawContextOffscreen = this.canvasOffscreen.getContext("2d");
+ this.drawContextOnscreen = this.canvas.getContext("2d");
+ //Get a CanvasPixelArray buffer:
+ try {
+ this.canvasBuffer = this.drawContextOffscreen.createImageData(this.offscreenWidth, this.offscreenHeight);
+ }
+ catch (error) {
+ cout("Falling back to the getImageData initialization (Error \"" + error.message + "\").", 1);
+ this.canvasBuffer = this.drawContextOffscreen.getImageData(0, 0, this.offscreenWidth, this.offscreenHeight);
+ }
+ var index = this.offscreenRGBCount;
+ while (index > 0) {
+ this.canvasBuffer.data[index -= 4] = 0xF8;
+ this.canvasBuffer.data[index + 1] = 0xF8;
+ this.canvasBuffer.data[index + 2] = 0xF8;
+ this.canvasBuffer.data[index + 3] = 0xFF;
+ }
+ this.graphicsBlit();
+ this.canvas.style.visibility = "visible";
+ if (this.swizzledFrame == null) {
+ this.swizzledFrame = this.getTypedArray(69120, 0xFF, "uint8");
+ }
+ //Test the draw system and browser vblank latching:
+ this.drewFrame = true; //Copy the latest graphics to buffer.
+ this.requestDraw();
+ }
+ catch (error) {
+ throw(new Error("HTML5 Canvas support required: " + error.message + "file: " + error.fileName + ", line: " + error.lineNumber));
+ }
+}
+GameBoyCore.prototype.graphicsBlit = function () {
+ if (this.offscreenWidth == this.onscreenWidth && this.offscreenHeight == this.onscreenHeight) {
+ this.drawContextOnscreen.putImageData(this.canvasBuffer, 0, 0);
+ }
+ else {
+ this.drawContextOffscreen.putImageData(this.canvasBuffer, 0, 0);
+ this.drawContextOnscreen.drawImage(this.canvasOffscreen, 0, 0, this.onscreenWidth, this.onscreenHeight);
+ }
+}
+GameBoyCore.prototype.JoyPadEvent = function (key, down) {
+ if (down) {
+ this.JoyPad &= 0xFF ^ (1 << key);
+ if (!this.cGBC && (!this.usedBootROM || !this.usedGBCBootROM)) {
+ this.interruptsRequested |= 0x10; //A real GBC doesn't set this!
+ this.remainingClocks = 0;
+ this.checkIRQMatching();
+ }
+ }
+ else {
+ this.JoyPad |= (1 << key);
+ }
+ this.memory[0xFF00] = (this.memory[0xFF00] & 0x30) + ((((this.memory[0xFF00] & 0x20) == 0) ? (this.JoyPad >> 4) : 0xF) & (((this.memory[0xFF00] & 0x10) == 0) ? (this.JoyPad & 0xF) : 0xF));
+ this.CPUStopped = false;
+}
+GameBoyCore.prototype.GyroEvent = function (x, y) {
+ x *= -100;
+ x += 2047;
+ this.highX = x >> 8;
+ this.lowX = x & 0xFF;
+ y *= -100;
+ y += 2047;
+ this.highY = y >> 8;
+ this.lowY = y & 0xFF;
+}
+GameBoyCore.prototype.initSound = function () {
+ this.sampleSize = 0x400000 / 1000 * settings[6];
+ this.machineOut = settings[13];
+ if (settings[0]) {
+ try {
+ var parentObj = this;
+ this.audioHandle = new XAudioServer(2, 0x400000 / settings[13], 0, Math.max(this.sampleSize * settings[8] / settings[13], 8192) << 1, null, settings[14]);
+ this.initAudioBuffer();
+ }
+ catch (error) {
+ cout("Audio system cannot run: " + error.message, 2);
+ settings[0] = false;
+ }
+ }
+ else if (this.audioHandle) {
+ //Mute the audio output, as it has an immediate silencing effect:
+ try {
+ this.audioHandle.changeVolume(0);
+ }
+ catch (error) { }
+ }
+}
+GameBoyCore.prototype.changeVolume = function () {
+ if (settings[0] && this.audioHandle) {
+ try {
+ this.audioHandle.changeVolume(settings[14]);
+ }
+ catch (error) { }
+ }
+}
+GameBoyCore.prototype.initAudioBuffer = function () {
+ this.audioIndex = 0;
+ this.bufferContainAmount = Math.max(this.sampleSize * settings[7] / settings[13], 4096) << 1;
+ this.numSamplesTotal = (this.sampleSize - (this.sampleSize % settings[13])) | 0;
+ this.currentBuffer = this.getTypedArray(this.numSamplesTotal, 0xF0F0, "int32");
+ this.secondaryBuffer = this.getTypedArray((this.numSamplesTotal << 1) / settings[13], 0, "float32");
+}
+GameBoyCore.prototype.intializeWhiteNoise = function () {
+ //Noise Sample Tables:
+ var randomFactor = 1;
+ //15-bit LSFR Cache Generation:
+ this.LSFR15Table = this.getTypedArray(0x80000, 0, "int8");
+ var LSFR = 0x7FFF; //Seed value has all its bits set.
+ var LSFRShifted = 0x3FFF;
+ for (var index = 0; index < 0x8000; ++index) {
+ //Normalize the last LSFR value for usage:
+ randomFactor = 1 - (LSFR & 1); //Docs say it's the inverse.
+ //Cache the different volume level results:
+ this.LSFR15Table[0x08000 | index] = randomFactor;
+ this.LSFR15Table[0x10000 | index] = randomFactor * 0x2;
+ this.LSFR15Table[0x18000 | index] = randomFactor * 0x3;
+ this.LSFR15Table[0x20000 | index] = randomFactor * 0x4;
+ this.LSFR15Table[0x28000 | index] = randomFactor * 0x5;
+ this.LSFR15Table[0x30000 | index] = randomFactor * 0x6;
+ this.LSFR15Table[0x38000 | index] = randomFactor * 0x7;
+ this.LSFR15Table[0x40000 | index] = randomFactor * 0x8;
+ this.LSFR15Table[0x48000 | index] = randomFactor * 0x9;
+ this.LSFR15Table[0x50000 | index] = randomFactor * 0xA;
+ this.LSFR15Table[0x58000 | index] = randomFactor * 0xB;
+ this.LSFR15Table[0x60000 | index] = randomFactor * 0xC;
+ this.LSFR15Table[0x68000 | index] = randomFactor * 0xD;
+ this.LSFR15Table[0x70000 | index] = randomFactor * 0xE;
+ this.LSFR15Table[0x78000 | index] = randomFactor * 0xF;
+ //Recompute the LSFR algorithm:
+ LSFRShifted = LSFR >> 1;
+ LSFR = LSFRShifted | (((LSFRShifted ^ LSFR) & 0x1) << 14);
+ }
+ //7-bit LSFR Cache Generation:
+ this.LSFR7Table = this.getTypedArray(0x800, 0, "int8");
+ LSFR = 0x7F; //Seed value has all its bits set.
+ for (index = 0; index < 0x80; ++index) {
+ //Normalize the last LSFR value for usage:
+ randomFactor = 1 - (LSFR & 1); //Docs say it's the inverse.
+ //Cache the different volume level results:
+ this.LSFR7Table[0x080 | index] = randomFactor;
+ this.LSFR7Table[0x100 | index] = randomFactor * 0x2;
+ this.LSFR7Table[0x180 | index] = randomFactor * 0x3;
+ this.LSFR7Table[0x200 | index] = randomFactor * 0x4;
+ this.LSFR7Table[0x280 | index] = randomFactor * 0x5;
+ this.LSFR7Table[0x300 | index] = randomFactor * 0x6;
+ this.LSFR7Table[0x380 | index] = randomFactor * 0x7;
+ this.LSFR7Table[0x400 | index] = randomFactor * 0x8;
+ this.LSFR7Table[0x480 | index] = randomFactor * 0x9;
+ this.LSFR7Table[0x500 | index] = randomFactor * 0xA;
+ this.LSFR7Table[0x580 | index] = randomFactor * 0xB;
+ this.LSFR7Table[0x600 | index] = randomFactor * 0xC;
+ this.LSFR7Table[0x680 | index] = randomFactor * 0xD;
+ this.LSFR7Table[0x700 | index] = randomFactor * 0xE;
+ this.LSFR7Table[0x780 | index] = randomFactor * 0xF;
+ //Recompute the LSFR algorithm:
+ LSFRShifted = LSFR >> 1;
+ LSFR = LSFRShifted | (((LSFRShifted ^ LSFR) & 0x1) << 6);
+ }
+ if (!this.noiseSampleTable && this.memory.length == 0x10000) {
+ //If enabling audio for the first time after a game is already running, set up the internal table reference:
+ this.noiseSampleTable = ((this.memory[0xFF22] & 0x8) == 0x8) ? this.LSFR7Table : this.LSFR15Table;
+ }
+}
+GameBoyCore.prototype.audioUnderrunAdjustment = function () {
+ if (settings[0]) {
+ var underrunAmount = this.bufferContainAmount - this.audioHandle.remainingBuffer();
+ if (underrunAmount > 0) {
+ this.CPUCyclesTotalCurrent += (underrunAmount >> 1) * this.machineOut;
+ this.recalculateIterationClockLimit();
+ }
+ }
+}
+GameBoyCore.prototype.initializeAudioStartState = function () {
+ this.channel1FrequencyTracker = 0x2000;
+ this.channel1DutyTracker = 0;
+ this.channel1CachedDuty = this.dutyLookup[2];
+ this.channel1totalLength = 0;
+ this.channel1envelopeVolume = 0;
+ this.channel1envelopeType = false;
+ this.channel1envelopeSweeps = 0;
+ this.channel1envelopeSweepsLast = 0;
+ this.channel1consecutive = true;
+ this.channel1frequency = 0;
+ this.channel1SweepFault = false;
+ this.channel1ShadowFrequency = 0;
+ this.channel1timeSweep = 1;
+ this.channel1lastTimeSweep = 0;
+ this.channel1numSweep = 0;
+ this.channel1frequencySweepDivider = 0;
+ this.channel1decreaseSweep = false;
+ this.channel2FrequencyTracker = 0x2000;
+ this.channel2DutyTracker = 0;
+ this.channel2CachedDuty = this.dutyLookup[2];
+ this.channel2totalLength = 0;
+ this.channel2envelopeVolume = 0;
+ this.channel2envelopeType = false;
+ this.channel2envelopeSweeps = 0;
+ this.channel2envelopeSweepsLast = 0;
+ this.channel2consecutive = true;
+ this.channel2frequency = 0;
+ this.channel3canPlay = false;
+ this.channel3totalLength = 0;
+ this.channel3patternType = 4;
+ this.channel3frequency = 0;
+ this.channel3consecutive = true;
+ this.channel3Counter = 0x800;
+ this.channel4FrequencyPeriod = 8;
+ this.channel4totalLength = 0;
+ this.channel4envelopeVolume = 0;
+ this.channel4currentVolume = 0;
+ this.channel4envelopeType = false;
+ this.channel4envelopeSweeps = 0;
+ this.channel4envelopeSweepsLast = 0;
+ this.channel4consecutive = true;
+ this.channel4BitRange = 0x7FFF;
+ this.noiseSampleTable = this.LSFR15Table;
+ this.channel4VolumeShifter = 15;
+ this.channel1FrequencyCounter = 0x2000;
+ this.channel2FrequencyCounter = 0x2000;
+ this.channel3Counter = 0x800;
+ this.channel3FrequencyPeriod = 0x800;
+ this.channel3lastSampleLookup = 0;
+ this.channel4lastSampleLookup = 0;
+ this.VinLeftChannelMasterVolume = 8;
+ this.VinRightChannelMasterVolume = 8;
+ this.mixerOutputCache = 0;
+ this.sequencerClocks = 0x2000;
+ this.sequencePosition = 0;
+ this.channel4FrequencyPeriod = 8;
+ this.channel4Counter = 8;
+ this.cachedChannel3Sample = 0;
+ this.cachedChannel4Sample = 0;
+ this.channel1Enabled = false;
+ this.channel2Enabled = false;
+ this.channel3Enabled = false;
+ this.channel4Enabled = false;
+ this.channel1canPlay = false;
+ this.channel2canPlay = false;
+ this.channel4canPlay = false;
+ this.channel1OutputLevelCache();
+ this.channel2OutputLevelCache();
+ this.channel3OutputLevelCache();
+ this.channel4OutputLevelCache();
+}
+GameBoyCore.prototype.outputAudio = function () {
+ var sampleFactor = 0;
+ var dirtySample = 0;
+ var averageL = 0;
+ var averageR = 0;
+ var destinationPosition = 0;
+ var divisor1 = settings[13];
+ var divisor2 = divisor1 * 0xF0;
+ for (var sourcePosition = 0; sourcePosition < this.numSamplesTotal;) {
+ for (sampleFactor = averageL = averageR = 0; sampleFactor < divisor1; ++sampleFactor) {
+ dirtySample = this.currentBuffer[sourcePosition++];
+ averageL += dirtySample >> 9;
+ averageR += dirtySample & 0x1FF;
+ }
+ this.secondaryBuffer[destinationPosition++] = averageL / divisor2 - 1;
+ this.secondaryBuffer[destinationPosition++] = averageR / divisor2 - 1;
+ }
+ this.audioHandle.writeAudioNoCallback(this.secondaryBuffer);
+}
+//Below are the audio generation functions timed against the CPU:
+GameBoyCore.prototype.generateAudio = function (numSamples) {
+ if (this.soundMasterEnabled && !this.CPUStopped) {
+ for (var samplesToGenerate = 0; numSamples > 0;) {
+ samplesToGenerate = (numSamples < this.sequencerClocks) ? numSamples : this.sequencerClocks;
+ this.sequencerClocks -= samplesToGenerate;
+ numSamples -= samplesToGenerate;
+ while (--samplesToGenerate > -1) {
+ this.computeAudioChannels();
+ this.currentBuffer[this.audioIndex++] = this.mixerOutputCache;
+ if (this.audioIndex == this.numSamplesTotal) {
+ this.audioIndex = 0;
+ this.outputAudio();
+ }
+ }
+ if (this.sequencerClocks == 0) {
+ this.audioComputeSequencer();
+ this.sequencerClocks = 0x2000;
+ }
+ }
+ }
+ else {
+ //SILENT OUTPUT:
+ while (--numSamples > -1) {
+ this.currentBuffer[this.audioIndex++] = 0xF0F0;
+ if (this.audioIndex == this.numSamplesTotal) {
+ this.audioIndex = 0;
+ this.outputAudio();
+ }
+ }
+ }
+}
+//Generate audio, but don't actually output it (Used for when sound is disabled by user/browser):
+GameBoyCore.prototype.generateAudioFake = function (numSamples) {
+ if (this.soundMasterEnabled && !this.CPUStopped) {
+ while (--numSamples > -1) {
+ this.computeAudioChannels();
+ if (--this.sequencerClocks == 0) {
+ this.audioComputeSequencer();
+ this.sequencerClocks = 0x2000;
+ }
+ }
+ }
+}
+GameBoyCore.prototype.audioJIT = function () {
+ //Audio Sample Generation Timing:
+ if (settings[0]) {
+ this.generateAudio(this.audioTicks);
+ }
+ else {
+ this.generateAudioFake(this.audioTicks);
+ }
+ this.audioTicks = 0;
+}
+GameBoyCore.prototype.audioComputeSequencer = function () {
+ switch (this.sequencePosition++) {
+ case 0:
+ this.clockAudioLength();
+ break;
+ case 2:
+ this.clockAudioLength();
+ this.clockAudioSweep();
+ break;
+ case 4:
+ this.clockAudioLength();
+ break;
+ case 6:
+ this.clockAudioLength();
+ this.clockAudioSweep();
+ break;
+ case 7:
+ this.clockAudioEnvelope();
+ this.sequencePosition = 0;
+ }
+}
+GameBoyCore.prototype.clockAudioLength = function () {
+ //Channel 1:
+ if (this.channel1totalLength > 1) {
+ --this.channel1totalLength;
+ }
+ else if (this.channel1totalLength == 1) {
+ this.channel1totalLength = 0;
+ this.channel1EnableCheck();
+ this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off
+ }
+ //Channel 2:
+ if (this.channel2totalLength > 1) {
+ --this.channel2totalLength;
+ }
+ else if (this.channel2totalLength == 1) {
+ this.channel2totalLength = 0;
+ this.channel2EnableCheck();
+ this.memory[0xFF26] &= 0xFD; //Channel #2 On Flag Off
+ }
+ //Channel 3:
+ if (this.channel3totalLength > 1) {
+ --this.channel3totalLength;
+ }
+ else if (this.channel3totalLength == 1) {
+ this.channel3totalLength = 0;
+ this.channel3EnableCheck();
+ this.memory[0xFF26] &= 0xFB; //Channel #3 On Flag Off
+ }
+ //Channel 4:
+ if (this.channel4totalLength > 1) {
+ --this.channel4totalLength;
+ }
+ else if (this.channel4totalLength == 1) {
+ this.channel4totalLength = 0;
+ this.channel4EnableCheck();
+ this.memory[0xFF26] &= 0xF7; //Channel #4 On Flag Off
+ }
+}
+GameBoyCore.prototype.clockAudioSweep = function () {
+ //Channel 1:
+ if (!this.channel1SweepFault && this.channel1timeSweep > 0) {
+ if (--this.channel1timeSweep == 0) {
+ this.runAudioSweep();
+ }
+ }
+}
+GameBoyCore.prototype.runAudioSweep = function () {
+ //Channel 1:
+ if (this.channel1lastTimeSweep > 0) {
+ if (this.channel1frequencySweepDivider > 0) {
+ if (this.channel1numSweep > 0) {
+ --this.channel1numSweep;
+ if (this.channel1decreaseSweep) {
+ this.channel1ShadowFrequency -= this.channel1ShadowFrequency >> this.channel1frequencySweepDivider;
+ this.channel1frequency = this.channel1ShadowFrequency & 0x7FF;
+ this.channel1FrequencyTracker = (0x800 - this.channel1frequency) << 2;
+ }
+ else {
+ this.channel1ShadowFrequency += this.channel1ShadowFrequency >> this.channel1frequencySweepDivider;
+ this.channel1frequency = this.channel1ShadowFrequency;
+ if (this.channel1ShadowFrequency <= 0x7FF) {
+ this.channel1FrequencyTracker = (0x800 - this.channel1frequency) << 2;
+ //Run overflow check twice:
+ if ((this.channel1ShadowFrequency + (this.channel1ShadowFrequency >> this.channel1frequencySweepDivider)) > 0x7FF) {
+ this.channel1SweepFault = true;
+ this.channel1EnableCheck();
+ this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off
+ }
+ }
+ else {
+ this.channel1frequency &= 0x7FF;
+ this.channel1SweepFault = true;
+ this.channel1EnableCheck();
+ this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off
+ }
+ }
+ }
+ this.channel1timeSweep = this.channel1lastTimeSweep;
+ }
+ else {
+ //Channel has sweep disabled and timer becomes a length counter:
+ this.channel1SweepFault = true;
+ this.channel1EnableCheck();
+ }
+ }
+}
+GameBoyCore.prototype.clockAudioEnvelope = function () {
+ //Channel 1:
+ if (this.channel1envelopeSweepsLast > -1) {
+ if (this.channel1envelopeSweeps > 0) {
+ --this.channel1envelopeSweeps;
+ }
+ else {
+ if (!this.channel1envelopeType) {
+ if (this.channel1envelopeVolume > 0) {
+ --this.channel1envelopeVolume;
+ this.channel1envelopeSweeps = this.channel1envelopeSweepsLast;
+ this.channel1OutputLevelCache();
+ }
+ else {
+ this.channel1envelopeSweepsLast = -1;
+ }
+ }
+ else if (this.channel1envelopeVolume < 0xF) {
+ ++this.channel1envelopeVolume;
+ this.channel1envelopeSweeps = this.channel1envelopeSweepsLast;
+ this.channel1OutputLevelCache();
+ }
+ else {
+ this.channel1envelopeSweepsLast = -1;
+ }
+ }
+ }
+ //Channel 2:
+ if (this.channel2envelopeSweepsLast > -1) {
+ if (this.channel2envelopeSweeps > 0) {
+ --this.channel2envelopeSweeps;
+ }
+ else {
+ if (!this.channel2envelopeType) {
+ if (this.channel2envelopeVolume > 0) {
+ --this.channel2envelopeVolume;
+ this.channel2envelopeSweeps = this.channel2envelopeSweepsLast;
+ this.channel2OutputLevelCache();
+ }
+ else {
+ this.channel2envelopeSweepsLast = -1;
+ }
+ }
+ else if (this.channel2envelopeVolume < 0xF) {
+ ++this.channel2envelopeVolume;
+ this.channel2envelopeSweeps = this.channel2envelopeSweepsLast;
+ this.channel2OutputLevelCache();
+ }
+ else {
+ this.channel2envelopeSweepsLast = -1;
+ }
+ }
+ }
+ //Channel 4:
+ if (this.channel4envelopeSweepsLast > -1) {
+ if (this.channel4envelopeSweeps > 0) {
+ --this.channel4envelopeSweeps;
+ }
+ else {
+ if (!this.channel4envelopeType) {
+ if (this.channel4envelopeVolume > 0) {
+ this.channel4currentVolume = --this.channel4envelopeVolume << this.channel4VolumeShifter;
+ this.channel4envelopeSweeps = this.channel4envelopeSweepsLast;
+ this.channel4UpdateCache();
+ }
+ else {
+ this.channel4envelopeSweepsLast = -1;
+ }
+ }
+ else if (this.channel4envelopeVolume < 0xF) {
+ this.channel4currentVolume = ++this.channel4envelopeVolume << this.channel4VolumeShifter;
+ this.channel4envelopeSweeps = this.channel4envelopeSweepsLast;
+ this.channel4UpdateCache();
+ }
+ else {
+ this.channel4envelopeSweepsLast = -1;
+ }
+ }
+ }
+}
+GameBoyCore.prototype.computeAudioChannels = function () {
+ //Channel 1 counter:
+ if (--this.channel1FrequencyCounter == 0) {
+ this.channel1FrequencyCounter = this.channel1FrequencyTracker;
+ this.channel1DutyTracker = (this.channel1DutyTracker + 1) & 0x7;
+ this.channel1OutputLevelTrimaryCache();
+ }
+ //Channel 2 counter:
+ if (--this.channel2FrequencyCounter == 0) {
+ this.channel2FrequencyCounter = this.channel2FrequencyTracker;
+ this.channel2DutyTracker = (this.channel2DutyTracker + 1) & 0x7;
+ this.channel2OutputLevelTrimaryCache();
+ }
+ //Channel 3 counter:
+ if (--this.channel3Counter == 0) {
+ if (this.channel3canPlay) {
+ this.channel3lastSampleLookup = (this.channel3lastSampleLookup + 1) & 0x1F;
+ }
+ this.channel3Counter = this.channel3FrequencyPeriod;
+ this.channel3UpdateCache();
+ }
+ //Channel 4 counter:
+ if (--this.channel4Counter == 0) {
+ this.channel4lastSampleLookup = (this.channel4lastSampleLookup + 1) & this.channel4BitRange;
+ this.channel4Counter = this.channel4FrequencyPeriod;
+ this.channel4UpdateCache();
+ }
+}
+GameBoyCore.prototype.channel1EnableCheck = function () {
+ this.channel1Enabled = ((this.channel1consecutive || this.channel1totalLength > 0) && !this.channel1SweepFault && this.channel1canPlay);
+ this.channel1OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel1VolumeEnableCheck = function () {
+ this.channel1canPlay = (this.memory[0xFF12] > 7);
+ this.channel1EnableCheck();
+ this.channel1OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel1OutputLevelCache = function () {
+ this.channel1currentSampleLeft = (this.leftChannel1) ? this.channel1envelopeVolume : 0;
+ this.channel1currentSampleRight = (this.rightChannel1) ? this.channel1envelopeVolume : 0;
+ this.channel1OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel1OutputLevelSecondaryCache = function () {
+ if (this.channel1Enabled) {
+ this.channel1currentSampleLeftSecondary = this.channel1currentSampleLeft;
+ this.channel1currentSampleRightSecondary = this.channel1currentSampleRight;
+ }
+ else {
+ this.channel1currentSampleLeftSecondary = 0;
+ this.channel1currentSampleRightSecondary = 0;
+ }
+ this.channel1OutputLevelTrimaryCache();
+}
+GameBoyCore.prototype.channel1OutputLevelTrimaryCache = function () {
+ if (this.channel1CachedDuty[this.channel1DutyTracker]) {
+ this.channel1currentSampleLeftTrimary = this.channel1currentSampleLeftSecondary;
+ this.channel1currentSampleRightTrimary = this.channel1currentSampleRightSecondary;
+ }
+ else {
+ this.channel1currentSampleLeftTrimary = 0;
+ this.channel1currentSampleRightTrimary = 0;
+ }
+ this.mixerOutputLevelCache();
+}
+GameBoyCore.prototype.channel2EnableCheck = function () {
+ this.channel2Enabled = ((this.channel2consecutive || this.channel2totalLength > 0) && this.channel2canPlay);
+ this.channel2OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel2VolumeEnableCheck = function () {
+ this.channel2canPlay = (this.memory[0xFF17] > 7);
+ this.channel2EnableCheck();
+ this.channel2OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel2OutputLevelCache = function () {
+ this.channel2currentSampleLeft = (this.leftChannel2) ? this.channel2envelopeVolume : 0;
+ this.channel2currentSampleRight = (this.rightChannel2) ? this.channel2envelopeVolume : 0;
+ this.channel2OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel2OutputLevelSecondaryCache = function () {
+ if (this.channel2Enabled) {
+ this.channel2currentSampleLeftSecondary = this.channel2currentSampleLeft;
+ this.channel2currentSampleRightSecondary = this.channel2currentSampleRight;
+ }
+ else {
+ this.channel2currentSampleLeftSecondary = 0;
+ this.channel2currentSampleRightSecondary = 0;
+ }
+ this.channel2OutputLevelTrimaryCache();
+}
+GameBoyCore.prototype.channel2OutputLevelTrimaryCache = function () {
+ if (this.channel2CachedDuty[this.channel2DutyTracker]) {
+ this.channel2currentSampleLeftTrimary = this.channel2currentSampleLeftSecondary;
+ this.channel2currentSampleRightTrimary = this.channel2currentSampleRightSecondary;
+ }
+ else {
+ this.channel2currentSampleLeftTrimary = 0;
+ this.channel2currentSampleRightTrimary = 0;
+ }
+ this.mixerOutputLevelCache();
+}
+GameBoyCore.prototype.channel3EnableCheck = function () {
+ this.channel3Enabled = (/*this.channel3canPlay && */(this.channel3consecutive || this.channel3totalLength > 0));
+ this.channel3OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel3OutputLevelCache = function () {
+ this.channel3currentSampleLeft = (this.leftChannel3) ? this.cachedChannel3Sample : 0;
+ this.channel3currentSampleRight = (this.rightChannel3) ? this.cachedChannel3Sample : 0;
+ this.channel3OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel3OutputLevelSecondaryCache = function () {
+ if (this.channel3Enabled) {
+ this.channel3currentSampleLeftSecondary = this.channel3currentSampleLeft;
+ this.channel3currentSampleRightSecondary = this.channel3currentSampleRight;
+ }
+ else {
+ this.channel3currentSampleLeftSecondary = 0;
+ this.channel3currentSampleRightSecondary = 0;
+ }
+ this.mixerOutputLevelCache();
+}
+GameBoyCore.prototype.channel4EnableCheck = function () {
+ this.channel4Enabled = ((this.channel4consecutive || this.channel4totalLength > 0) && this.channel4canPlay);
+ this.channel4OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel4VolumeEnableCheck = function () {
+ this.channel4canPlay = (this.memory[0xFF21] > 7);
+ this.channel4EnableCheck();
+ this.channel4OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel4OutputLevelCache = function () {
+ this.channel4currentSampleLeft = (this.leftChannel4) ? this.cachedChannel4Sample : 0;
+ this.channel4currentSampleRight = (this.rightChannel4) ? this.cachedChannel4Sample : 0;
+ this.channel4OutputLevelSecondaryCache();
+}
+GameBoyCore.prototype.channel4OutputLevelSecondaryCache = function () {
+ if (this.channel4Enabled) {
+ this.channel4currentSampleLeftSecondary = this.channel4currentSampleLeft;
+ this.channel4currentSampleRightSecondary = this.channel4currentSampleRight;
+ }
+ else {
+ this.channel4currentSampleLeftSecondary = 0;
+ this.channel4currentSampleRightSecondary = 0;
+ }
+ this.mixerOutputLevelCache();
+}
+GameBoyCore.prototype.mixerOutputLevelCache = function () {
+ this.mixerOutputCache = ((((this.channel1currentSampleLeftTrimary + this.channel2currentSampleLeftTrimary + this.channel3currentSampleLeftSecondary + this.channel4currentSampleLeftSecondary) * this.VinLeftChannelMasterVolume) << 9) +
+ ((this.channel1currentSampleRightTrimary + this.channel2currentSampleRightTrimary + this.channel3currentSampleRightSecondary + this.channel4currentSampleRightSecondary) * this.VinRightChannelMasterVolume));
+}
+GameBoyCore.prototype.channel3UpdateCache = function () {
+ this.cachedChannel3Sample = this.channel3PCM[this.channel3lastSampleLookup] >> this.channel3patternType;
+ this.channel3OutputLevelCache();
+}
+GameBoyCore.prototype.channel3WriteRAM = function (address, data) {
+ if (this.channel3canPlay) {
+ this.audioJIT();
+ //address = this.channel3lastSampleLookup >> 1;
+ }
+ this.memory[0xFF30 | address] = data;
+ address <<= 1;
+ this.channel3PCM[address] = data >> 4;
+ this.channel3PCM[address | 1] = data & 0xF;
+}
+GameBoyCore.prototype.channel4UpdateCache = function () {
+ this.cachedChannel4Sample = this.noiseSampleTable[this.channel4currentVolume | this.channel4lastSampleLookup];
+ this.channel4OutputLevelCache();
+}
+GameBoyCore.prototype.run = function () {
+ //The preprocessing before the actual iteration loop:
+ if ((this.stopEmulator & 2) == 0) {
+ if ((this.stopEmulator & 1) == 1) {
+ if (!this.CPUStopped) {
+ this.stopEmulator = 0;
+ this.drewFrame = false;
+ this.audioUnderrunAdjustment();
+ this.clockUpdate(); //RTC clocking.
+ if (!this.halt) {
+ this.executeIteration();
+ }
+ else { //Finish the HALT rundown execution.
+ this.CPUTicks = 0;
+ this.calculateHALTPeriod();
+ if (this.halt) {
+ this.updateCoreFull();
+ }
+ else {
+ this.executeIteration();
+ }
+ }
+ //Request the graphics target to be updated:
+ this.requestDraw();
+ }
+ else {
+ this.audioUnderrunAdjustment();
+ this.audioTicks += this.CPUCyclesTotal;
+ this.audioJIT();
+ this.stopEmulator |= 1; //End current loop.
+ }
+ }
+ else { //We can only get here if there was an internal error, but the loop was restarted.
+ cout("Iterator restarted a faulted core.", 2);
+ pause();
+ }
+ }
+}
+
+GameBoyCore.prototype.executeIteration = function () {
+ //Iterate the interpreter loop:
+ var opcodeToExecute = 0;
+ var timedTicks = 0;
+ while (this.stopEmulator == 0) {
+ //Interrupt Arming:
+ switch (this.IRQEnableDelay) {
+ case 1:
+ this.IME = true;
+ this.checkIRQMatching();
+ case 2:
+ --this.IRQEnableDelay;
+ }
+ //Is an IRQ set to fire?:
+ if (this.IRQLineMatched > 0) {
+ //IME is true and and interrupt was matched:
+ this.launchIRQ();
+ }
+ //Fetch the current opcode:
+ opcodeToExecute = this.memoryReader[this.programCounter](this, this.programCounter);
+ //Increment the program counter to the next instruction:
+ this.programCounter = (this.programCounter + 1) & 0xFFFF;
+ //Check for the program counter quirk:
+ if (this.skipPCIncrement) {
+ this.programCounter = (this.programCounter - 1) & 0xFFFF;
+ this.skipPCIncrement = false;
+ }
+ //Get how many CPU cycles the current instruction counts for:
+ this.CPUTicks = this.TICKTable[opcodeToExecute];
+ //Execute the current instruction:
+ this.OPCODE[opcodeToExecute](this);
+ //Update the state (Inlined updateCoreFull manually here):
+ //Update the clocking for the LCD emulation:
+ this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing
+ this.LCDCONTROL[this.actualScanLine](this); //Scan Line and STAT Mode Control
+ //Single-speed relative timing for A/V emulation:
+ timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling.
+ this.audioTicks += timedTicks; //Audio Timing
+ this.emulatorTicks += timedTicks; //Emulator Timing
+ //CPU Timers:
+ this.DIVTicks += this.CPUTicks; //DIV Timing
+ if (this.TIMAEnabled) { //TIMA Timing
+ this.timerTicks += this.CPUTicks;
+ while (this.timerTicks >= this.TACClocker) {
+ this.timerTicks -= this.TACClocker;
+ if (++this.memory[0xFF05] == 0x100) {
+ this.memory[0xFF05] = this.memory[0xFF06];
+ this.interruptsRequested |= 0x4;
+ this.checkIRQMatching();
+ }
+ }
+ }
+ if (this.serialTimer > 0) { //Serial Timing
+ //IRQ Counter:
+ this.serialTimer -= this.CPUTicks;
+ if (this.serialTimer <= 0) {
+ this.interruptsRequested |= 0x8;
+ this.checkIRQMatching();
+ }
+ //Bit Shit Counter:
+ this.serialShiftTimer -= this.CPUTicks;
+ if (this.serialShiftTimer <= 0) {
+ this.serialShiftTimer = this.serialShiftTimerAllocated;
+ this.memory[0xFF01] = ((this.memory[0xFF01] << 1) & 0xFE) | 0x01; //We could shift in actual link data here if we were to implement such!!!
+ }
+ }
+ //End of iteration routine:
+ if (this.emulatorTicks >= this.CPUCyclesTotal) {
+ this.iterationEndRoutine();
+ }
+ // Start of code added for benchmarking:
+ this.instructions += 1;
+ if (this.instructions > this.totalInstructions) {
+ this.iterationEndRoutine();
+ this.stopEmulator |= 2;
+ checkFinalState();
+ }
+ // End of code added for benchmarking.
+ }
+}
+GameBoyCore.prototype.iterationEndRoutine = function () {
+ if ((this.stopEmulator & 0x1) == 0) {
+ this.audioJIT(); //Make sure we at least output once per iteration.
+ //Update DIV Alignment (Integer overflow safety):
+ this.memory[0xFF04] = (this.memory[0xFF04] + (this.DIVTicks >> 8)) & 0xFF;
+ this.DIVTicks &= 0xFF;
+ //Update emulator flags:
+ this.stopEmulator |= 1; //End current loop.
+ this.emulatorTicks -= this.CPUCyclesTotal;
+ this.CPUCyclesTotalCurrent += this.CPUCyclesTotalRoundoff;
+ this.recalculateIterationClockLimit();
+ }
+}
+GameBoyCore.prototype.handleSTOP = function () {
+ this.CPUStopped = true; //Stop CPU until joypad input changes.
+ this.iterationEndRoutine();
+ if (this.emulatorTicks < 0) {
+ this.audioTicks -= this.emulatorTicks;
+ this.audioJIT();
+ }
+}
+GameBoyCore.prototype.recalculateIterationClockLimit = function () {
+ var endModulus = this.CPUCyclesTotalCurrent % 4;
+ this.CPUCyclesTotal = this.CPUCyclesTotalBase + this.CPUCyclesTotalCurrent - endModulus;
+ this.CPUCyclesTotalCurrent = endModulus;
+}
+GameBoyCore.prototype.scanLineMode2 = function () { //OAM Search Period
+ if (this.STATTracker != 1) {
+ if (this.mode2TriggerSTAT) {
+ this.interruptsRequested |= 0x2;
+ this.checkIRQMatching();
+ }
+ this.STATTracker = 1;
+ this.modeSTAT = 2;
+ }
+}
+GameBoyCore.prototype.scanLineMode3 = function () { //Scan Line Drawing Period
+ if (this.modeSTAT != 3) {
+ if (this.STATTracker == 0 && this.mode2TriggerSTAT) {
+ this.interruptsRequested |= 0x2;
+ this.checkIRQMatching();
+ }
+ this.STATTracker = 1;
+ this.modeSTAT = 3;
+ }
+}
+GameBoyCore.prototype.scanLineMode0 = function () { //Horizontal Blanking Period
+ if (this.modeSTAT != 0) {
+ if (this.STATTracker != 2) {
+ if (this.STATTracker == 0) {
+ if (this.mode2TriggerSTAT) {
+ this.interruptsRequested |= 0x2;
+ this.checkIRQMatching();
+ }
+ this.modeSTAT = 3;
+ }
+ this.incrementScanLineQueue();
+ this.updateSpriteCount(this.actualScanLine);
+ this.STATTracker = 2;
+ }
+ if (this.LCDTicks >= this.spriteCount) {
+ if (this.hdmaRunning) {
+ this.executeHDMA();
+ }
+ if (this.mode0TriggerSTAT) {
+ this.interruptsRequested |= 0x2;
+ this.checkIRQMatching();
+ }
+ this.STATTracker = 3;
+ this.modeSTAT = 0;
+ }
+ }
+}
+GameBoyCore.prototype.clocksUntilLYCMatch = function () {
+ if (this.memory[0xFF45] != 0) {
+ if (this.memory[0xFF45] > this.actualScanLine) {
+ return 456 * (this.memory[0xFF45] - this.actualScanLine);
+ }
+ return 456 * (154 - this.actualScanLine + this.memory[0xFF45]);
+ }
+ return (456 * ((this.actualScanLine == 153 && this.memory[0xFF44] == 0) ? 154 : (153 - this.actualScanLine))) + 8;
+}
+GameBoyCore.prototype.clocksUntilMode0 = function () {
+ switch (this.modeSTAT) {
+ case 0:
+ if (this.actualScanLine == 143) {
+ this.updateSpriteCount(0);
+ return this.spriteCount + 5016;
+ }
+ this.updateSpriteCount(this.actualScanLine + 1);
+ return this.spriteCount + 456;
+ case 2:
+ case 3:
+ this.updateSpriteCount(this.actualScanLine);
+ return this.spriteCount;
+ case 1:
+ this.updateSpriteCount(0);
+ return this.spriteCount + (456 * (154 - this.actualScanLine));
+ }
+}
+GameBoyCore.prototype.updateSpriteCount = function (line) {
+ this.spriteCount = 252;
+ if (this.cGBC && this.gfxSpriteShow) { //Is the window enabled and are we in CGB mode?
+ var lineAdjusted = line + 0x10;
+ var yoffset = 0;
+ var yCap = (this.gfxSpriteNormalHeight) ? 0x8 : 0x10;
+ for (var OAMAddress = 0xFE00; OAMAddress < 0xFEA0 && this.spriteCount < 312; OAMAddress += 4) {
+ yoffset = lineAdjusted - this.memory[OAMAddress];
+ if (yoffset > -1 && yoffset < yCap) {
+ this.spriteCount += 6;
+ }
+ }
+ }
+}
+GameBoyCore.prototype.matchLYC = function () { //LYC Register Compare
+ if (this.memory[0xFF44] == this.memory[0xFF45]) {
+ this.memory[0xFF41] |= 0x04;
+ if (this.LYCMatchTriggerSTAT) {
+ this.interruptsRequested |= 0x2;
+ this.checkIRQMatching();
+ }
+ }
+ else {
+ this.memory[0xFF41] &= 0x7B;
+ }
+}
+GameBoyCore.prototype.updateCore = function () {
+ //Update the clocking for the LCD emulation:
+ this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing
+ this.LCDCONTROL[this.actualScanLine](this); //Scan Line and STAT Mode Control
+ //Single-speed relative timing for A/V emulation:
+ var timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling.
+ this.audioTicks += timedTicks; //Audio Timing
+ this.emulatorTicks += timedTicks; //Emulator Timing
+ //CPU Timers:
+ this.DIVTicks += this.CPUTicks; //DIV Timing
+ if (this.TIMAEnabled) { //TIMA Timing
+ this.timerTicks += this.CPUTicks;
+ while (this.timerTicks >= this.TACClocker) {
+ this.timerTicks -= this.TACClocker;
+ if (++this.memory[0xFF05] == 0x100) {
+ this.memory[0xFF05] = this.memory[0xFF06];
+ this.interruptsRequested |= 0x4;
+ this.checkIRQMatching();
+ }
+ }
+ }
+ if (this.serialTimer > 0) { //Serial Timing
+ //IRQ Counter:
+ this.serialTimer -= this.CPUTicks;
+ if (this.serialTimer <= 0) {
+ this.interruptsRequested |= 0x8;
+ this.checkIRQMatching();
+ }
+ //Bit Shit Counter:
+ this.serialShiftTimer -= this.CPUTicks;
+ if (this.serialShiftTimer <= 0) {
+ this.serialShiftTimer = this.serialShiftTimerAllocated;
+ this.memory[0xFF01] = ((this.memory[0xFF01] << 1) & 0xFE) | 0x01; //We could shift in actual link data here if we were to implement such!!!
+ }
+ }
+}
+GameBoyCore.prototype.updateCoreFull = function () {
+ //Update the state machine:
+ this.updateCore();
+ //End of iteration routine:
+ if (this.emulatorTicks >= this.CPUCyclesTotal) {
+ this.iterationEndRoutine();
+ }
+}
+GameBoyCore.prototype.initializeLCDController = function () {
+ //Display on hanlding:
+ var line = 0;
+ while (line < 154) {
+ if (line < 143) {
+ //We're on a normal scan line:
+ this.LINECONTROL[line] = function (parentObj) {
+ if (parentObj.LCDTicks < 80) {
+ parentObj.scanLineMode2();
+ }
+ else if (parentObj.LCDTicks < 252) {
+ parentObj.scanLineMode3();
+ }
+ else if (parentObj.LCDTicks < 456) {
+ parentObj.scanLineMode0();
+ }
+ else {
+ //We're on a new scan line:
+ parentObj.LCDTicks -= 456;
+ if (parentObj.STATTracker != 3) {
+ //Make sure the mode 0 handler was run at least once per scan line:
+ if (parentObj.STATTracker != 2) {
+ if (parentObj.STATTracker == 0 && parentObj.mode2TriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ }
+ parentObj.incrementScanLineQueue();
+ }
+ if (parentObj.hdmaRunning) {
+ parentObj.executeHDMA();
+ }
+ if (parentObj.mode0TriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ }
+ }
+ //Update the scanline registers and assert the LYC counter:
+ parentObj.actualScanLine = ++parentObj.memory[0xFF44];
+ //Perform a LYC counter assert:
+ if (parentObj.actualScanLine == parentObj.memory[0xFF45]) {
+ parentObj.memory[0xFF41] |= 0x04;
+ if (parentObj.LYCMatchTriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ }
+ }
+ else {
+ parentObj.memory[0xFF41] &= 0x7B;
+ }
+ parentObj.checkIRQMatching();
+ //Reset our mode contingency variables:
+ parentObj.STATTracker = 0;
+ parentObj.modeSTAT = 2;
+ parentObj.LINECONTROL[parentObj.actualScanLine](parentObj); //Scan Line and STAT Mode Control.
+ }
+ }
+ }
+ else if (line == 143) {
+ //We're on the last visible scan line of the LCD screen:
+ this.LINECONTROL[143] = function (parentObj) {
+ if (parentObj.LCDTicks < 80) {
+ parentObj.scanLineMode2();
+ }
+ else if (parentObj.LCDTicks < 252) {
+ parentObj.scanLineMode3();
+ }
+ else if (parentObj.LCDTicks < 456) {
+ parentObj.scanLineMode0();
+ }
+ else {
+ //Starting V-Blank:
+ //Just finished the last visible scan line:
+ parentObj.LCDTicks -= 456;
+ if (parentObj.STATTracker != 3) {
+ //Make sure the mode 0 handler was run at least once per scan line:
+ if (parentObj.STATTracker != 2) {
+ if (parentObj.STATTracker == 0 && parentObj.mode2TriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ }
+ parentObj.incrementScanLineQueue();
+ }
+ if (parentObj.hdmaRunning) {
+ parentObj.executeHDMA();
+ }
+ if (parentObj.mode0TriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ }
+ }
+ //Update the scanline registers and assert the LYC counter:
+ parentObj.actualScanLine = parentObj.memory[0xFF44] = 144;
+ //Perform a LYC counter assert:
+ if (parentObj.memory[0xFF45] == 144) {
+ parentObj.memory[0xFF41] |= 0x04;
+ if (parentObj.LYCMatchTriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ }
+ }
+ else {
+ parentObj.memory[0xFF41] &= 0x7B;
+ }
+ //Reset our mode contingency variables:
+ parentObj.STATTracker = 0;
+ //Update our state for v-blank:
+ parentObj.modeSTAT = 1;
+ parentObj.interruptsRequested |= (parentObj.mode1TriggerSTAT) ? 0x3 : 0x1;
+ parentObj.checkIRQMatching();
+ //Attempt to blit out to our canvas:
+ if (parentObj.drewBlank == 0) {
+ //Ensure JIT framing alignment:
+ if (parentObj.totalLinesPassed < 144 || (parentObj.totalLinesPassed == 144 && parentObj.midScanlineOffset > -1)) {
+ //Make sure our gfx are up-to-date:
+ parentObj.graphicsJITVBlank();
+ //Draw the frame:
+ parentObj.prepareFrame();
+ }
+ }
+ else {
+ //LCD off takes at least 2 frames:
+ --parentObj.drewBlank;
+ }
+ parentObj.LINECONTROL[144](parentObj); //Scan Line and STAT Mode Control.
+ }
+ }
+ }
+ else if (line < 153) {
+ //In VBlank
+ this.LINECONTROL[line] = function (parentObj) {
+ if (parentObj.LCDTicks >= 456) {
+ //We're on a new scan line:
+ parentObj.LCDTicks -= 456;
+ parentObj.actualScanLine = ++parentObj.memory[0xFF44];
+ //Perform a LYC counter assert:
+ if (parentObj.actualScanLine == parentObj.memory[0xFF45]) {
+ parentObj.memory[0xFF41] |= 0x04;
+ if (parentObj.LYCMatchTriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ parentObj.checkIRQMatching();
+ }
+ }
+ else {
+ parentObj.memory[0xFF41] &= 0x7B;
+ }
+ parentObj.LINECONTROL[parentObj.actualScanLine](parentObj); //Scan Line and STAT Mode Control.
+ }
+ }
+ }
+ else {
+ //VBlank Ending (We're on the last actual scan line)
+ this.LINECONTROL[153] = function (parentObj) {
+ if (parentObj.LCDTicks >= 8) {
+ if (parentObj.STATTracker != 4 && parentObj.memory[0xFF44] == 153) {
+ parentObj.memory[0xFF44] = 0; //LY register resets to 0 early.
+ //Perform a LYC counter assert:
+ if (parentObj.memory[0xFF45] == 0) {
+ parentObj.memory[0xFF41] |= 0x04;
+ if (parentObj.LYCMatchTriggerSTAT) {
+ parentObj.interruptsRequested |= 0x2;
+ parentObj.checkIRQMatching();
+ }
+ }
+ else {
+ parentObj.memory[0xFF41] &= 0x7B;
+ }
+ parentObj.STATTracker = 4;
+ }
+ if (parentObj.LCDTicks >= 456) {
+ //We reset back to the beginning:
+ parentObj.LCDTicks -= 456;
+ parentObj.STATTracker = parentObj.actualScanLine = 0;
+ parentObj.LINECONTROL[0](parentObj); //Scan Line and STAT Mode Control.
+ }
+ }
+ }
+ }
+ ++line;
+ }
+}
+GameBoyCore.prototype.DisplayShowOff = function () {
+ if (this.drewBlank == 0) {
+ //Output a blank screen to the output framebuffer:
+ this.clearFrameBuffer();
+ this.drewFrame = true;
+ }
+ this.drewBlank = 2;
+}
+GameBoyCore.prototype.executeHDMA = function () {
+ this.DMAWrite(1);
+ if (this.halt) {
+ if ((this.LCDTicks - this.spriteCount) < ((4 >> this.doubleSpeedShifter) | 0x20)) {
+ //HALT clocking correction:
+ this.CPUTicks = 4 + ((0x20 + this.spriteCount) << this.doubleSpeedShifter);
+ this.LCDTicks = this.spriteCount + ((4 >> this.doubleSpeedShifter) | 0x20);
+ }
+ }
+ else {
+ this.LCDTicks += (4 >> this.doubleSpeedShifter) | 0x20; //LCD Timing Update For HDMA.
+ }
+ if (this.memory[0xFF55] == 0) {
+ this.hdmaRunning = false;
+ this.memory[0xFF55] = 0xFF; //Transfer completed ("Hidden last step," since some ROMs don't imply this, but most do).
+ }
+ else {
+ --this.memory[0xFF55];
+ }
+}
+GameBoyCore.prototype.clockUpdate = function () {
+ if (this.cTIMER) {
+ var dateObj = new_Date(); // The line is changed for benchmarking.
+ var newTime = dateObj.getTime();
+ var timeElapsed = newTime - this.lastIteration; //Get the numnber of milliseconds since this last executed.
+ this.lastIteration = newTime;
+ if (this.cTIMER && !this.RTCHALT) {
+ //Update the MBC3 RTC:
+ this.RTCSeconds += timeElapsed / 1000;
+ while (this.RTCSeconds >= 60) { //System can stutter, so the seconds difference can get large, thus the "while".
+ this.RTCSeconds -= 60;
+ ++this.RTCMinutes;
+ if (this.RTCMinutes >= 60) {
+ this.RTCMinutes -= 60;
+ ++this.RTCHours;
+ if (this.RTCHours >= 24) {
+ this.RTCHours -= 24
+ ++this.RTCDays;
+ if (this.RTCDays >= 512) {
+ this.RTCDays -= 512;
+ this.RTCDayOverFlow = true;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+GameBoyCore.prototype.prepareFrame = function () {
+ //Copy the internal frame buffer to the output buffer:
+ this.swizzleFrameBuffer();
+ this.drewFrame = true;
+}
+GameBoyCore.prototype.requestDraw = function () {
+ if (this.drewFrame) {
+ this.dispatchDraw();
+ }
+}
+GameBoyCore.prototype.dispatchDraw = function () {
+ var canvasRGBALength = this.offscreenRGBCount;
+ if (canvasRGBALength > 0) {
+ //We actually updated the graphics internally, so copy out:
+ var frameBuffer = (canvasRGBALength == 92160) ? this.swizzledFrame : this.resizeFrameBuffer();
+ var canvasData = this.canvasBuffer.data;
+ var bufferIndex = 0;
+ for (var canvasIndex = 0; canvasIndex < canvasRGBALength; ++canvasIndex) {
+ canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
+ canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
+ canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
+ }
+ this.graphicsBlit();
+ }
+}
+GameBoyCore.prototype.swizzleFrameBuffer = function () {
+ //Convert our dirty 24-bit (24-bit, with internal render flags above it) framebuffer to an 8-bit buffer with separate indices for the RGB channels:
+ var frameBuffer = this.frameBuffer;
+ var swizzledFrame = this.swizzledFrame;
+ var bufferIndex = 0;
+ for (var canvasIndex = 0; canvasIndex < 69120;) {
+ swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 16) & 0xFF; //Red
+ swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 8) & 0xFF; //Green
+ swizzledFrame[canvasIndex++] = frameBuffer[bufferIndex++] & 0xFF; //Blue
+ }
+}
+GameBoyCore.prototype.clearFrameBuffer = function () {
+ var bufferIndex = 0;
+ var frameBuffer = this.swizzledFrame;
+ if (this.cGBC || this.colorizedGBPalettes) {
+ while (bufferIndex < 69120) {
+ frameBuffer[bufferIndex++] = 248;
+ }
+ }
+ else {
+ while (bufferIndex < 69120) {
+ frameBuffer[bufferIndex++] = 239;
+ frameBuffer[bufferIndex++] = 255;
+ frameBuffer[bufferIndex++] = 222;
+ }
+ }
+}
+GameBoyCore.prototype.resizeFrameBuffer = function () {
+ //Return a reference to the generated resized framebuffer:
+ return this.resizer.resize(this.swizzledFrame);
+}
+GameBoyCore.prototype.compileResizeFrameBufferFunction = function () {
+ if (this.offscreenRGBCount > 0) {
+ this.resizer = new Resize(160, 144, this.offscreenWidth, this.offscreenHeight, false, true);
+ }
+}
+GameBoyCore.prototype.renderScanLine = function (scanlineToRender) {
+ this.pixelStart = scanlineToRender * 160;
+ if (this.bgEnabled) {
+ this.pixelEnd = 160;
+ this.BGLayerRender(scanlineToRender);
+ this.WindowLayerRender(scanlineToRender);
+ }
+ else {
+ var pixelLine = (scanlineToRender + 1) * 160;
+ var defaultColor = (this.cGBC || this.colorizedGBPalettes) ? 0xF8F8F8 : 0xEFFFDE;
+ for (var pixelPosition = (scanlineToRender * 160) + this.currentX; pixelPosition < pixelLine; pixelPosition++) {
+ this.frameBuffer[pixelPosition] = defaultColor;
+ }
+ }
+ this.SpriteLayerRender(scanlineToRender);
+ this.currentX = 0;
+ this.midScanlineOffset = -1;
+}
+GameBoyCore.prototype.renderMidScanLine = function () {
+ if (this.actualScanLine < 144 && this.modeSTAT == 3) {
+ //TODO: Get this accurate:
+ if (this.midScanlineOffset == -1) {
+ this.midScanlineOffset = this.backgroundX & 0x7;
+ }
+ if (this.LCDTicks >= 82) {
+ this.pixelEnd = this.LCDTicks - 74;
+ this.pixelEnd = Math.min(this.pixelEnd - this.midScanlineOffset - (this.pixelEnd % 0x8), 160);
+ if (this.bgEnabled) {
+ this.pixelStart = this.lastUnrenderedLine * 160;
+ this.BGLayerRender(this.lastUnrenderedLine);
+ this.WindowLayerRender(this.lastUnrenderedLine);
+ //TODO: Do midscanline JIT for sprites...
+ }
+ else {
+ var pixelLine = (this.lastUnrenderedLine * 160) + this.pixelEnd;
+ var defaultColor = (this.cGBC || this.colorizedGBPalettes) ? 0xF8F8F8 : 0xEFFFDE;
+ for (var pixelPosition = (this.lastUnrenderedLine * 160) + this.currentX; pixelPosition < pixelLine; pixelPosition++) {
+ this.frameBuffer[pixelPosition] = defaultColor;
+ }
+ }
+ this.currentX = this.pixelEnd;
+ }
+ }
+}
+GameBoyCore.prototype.initializeModeSpecificArrays = function () {
+ this.LCDCONTROL = (this.LCDisOn) ? this.LINECONTROL : this.DISPLAYOFFCONTROL;
+ if (this.cGBC) {
+ this.gbcOBJRawPalette = this.getTypedArray(0x40, 0, "uint8");
+ this.gbcBGRawPalette = this.getTypedArray(0x40, 0, "uint8");
+ this.gbcOBJPalette = this.getTypedArray(0x20, 0x1000000, "int32");
+ this.gbcBGPalette = this.getTypedArray(0x40, 0, "int32");
+ this.BGCHRBank2 = this.getTypedArray(0x800, 0, "uint8");
+ this.BGCHRCurrentBank = (this.currVRAMBank > 0) ? this.BGCHRBank2 : this.BGCHRBank1;
+ this.tileCache = this.generateCacheArray(0xF80);
+ }
+ else {
+ this.gbOBJPalette = this.getTypedArray(8, 0, "int32");
+ this.gbBGPalette = this.getTypedArray(4, 0, "int32");
+ this.BGPalette = this.gbBGPalette;
+ this.OBJPalette = this.gbOBJPalette;
+ this.tileCache = this.generateCacheArray(0x700);
+ this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
+ this.OAMAddressCache = this.getTypedArray(10, 0, "int32");
+ }
+ this.renderPathBuild();
+}
+GameBoyCore.prototype.GBCtoGBModeAdjust = function () {
+ cout("Stepping down from GBC mode.", 0);
+ this.VRAM = this.GBCMemory = this.BGCHRCurrentBank = this.BGCHRBank2 = null;
+ this.tileCache.length = 0x700;
+ if (settings[4]) {
+ this.gbBGColorizedPalette = this.getTypedArray(4, 0, "int32");
+ this.gbOBJColorizedPalette = this.getTypedArray(8, 0, "int32");
+ this.cachedBGPaletteConversion = this.getTypedArray(4, 0, "int32");
+ this.cachedOBJPaletteConversion = this.getTypedArray(8, 0, "int32");
+ this.BGPalette = this.gbBGColorizedPalette;
+ this.OBJPalette = this.gbOBJColorizedPalette;
+ this.gbOBJPalette = this.gbBGPalette = null;
+ this.getGBCColor();
+ }
+ else {
+ this.gbOBJPalette = this.getTypedArray(8, 0, "int32");
+ this.gbBGPalette = this.getTypedArray(4, 0, "int32");
+ this.BGPalette = this.gbBGPalette;
+ this.OBJPalette = this.gbOBJPalette;
+ }
+ this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
+ this.OAMAddressCache = this.getTypedArray(10, 0, "int32");
+ this.renderPathBuild();
+ this.memoryReadJumpCompile();
+ this.memoryWriteJumpCompile();
+}
+GameBoyCore.prototype.renderPathBuild = function () {
+ if (!this.cGBC) {
+ this.BGLayerRender = this.BGGBLayerRender;
+ this.WindowLayerRender = this.WindowGBLayerRender;
+ this.SpriteLayerRender = this.SpriteGBLayerRender;
+ }
+ else {
+ this.priorityFlaggingPathRebuild();
+ this.SpriteLayerRender = this.SpriteGBCLayerRender;
+ }
+}
+GameBoyCore.prototype.priorityFlaggingPathRebuild = function () {
+ if (this.BGPriorityEnabled) {
+ this.BGLayerRender = this.BGGBCLayerRender;
+ this.WindowLayerRender = this.WindowGBCLayerRender;
+ }
+ else {
+ this.BGLayerRender = this.BGGBCLayerRenderNoPriorityFlagging;
+ this.WindowLayerRender = this.WindowGBCLayerRenderNoPriorityFlagging;
+ }
+}
+GameBoyCore.prototype.initializeReferencesFromSaveState = function () {
+ this.LCDCONTROL = (this.LCDisOn) ? this.LINECONTROL : this.DISPLAYOFFCONTROL;
+ var tileIndex = 0;
+ if (!this.cGBC) {
+ if (this.colorizedGBPalettes) {
+ this.BGPalette = this.gbBGColorizedPalette;
+ this.OBJPalette = this.gbOBJColorizedPalette;
+ this.updateGBBGPalette = this.updateGBColorizedBGPalette;
+ this.updateGBOBJPalette = this.updateGBColorizedOBJPalette;
+
+ }
+ else {
+ this.BGPalette = this.gbBGPalette;
+ this.OBJPalette = this.gbOBJPalette;
+ }
+ this.tileCache = this.generateCacheArray(0x700);
+ for (tileIndex = 0x8000; tileIndex < 0x9000; tileIndex += 2) {
+ this.generateGBOAMTileLine(tileIndex);
+ }
+ for (tileIndex = 0x9000; tileIndex < 0x9800; tileIndex += 2) {
+ this.generateGBTileLine(tileIndex);
+ }
+ this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
+ this.OAMAddressCache = this.getTypedArray(10, 0, "int32");
+ }
+ else {
+ this.BGCHRCurrentBank = (this.currVRAMBank > 0) ? this.BGCHRBank2 : this.BGCHRBank1;
+ this.tileCache = this.generateCacheArray(0xF80);
+ for (; tileIndex < 0x1800; tileIndex += 0x10) {
+ this.generateGBCTileBank1(tileIndex);
+ this.generateGBCTileBank2(tileIndex);
+ }
+ }
+ this.renderPathBuild();
+}
+GameBoyCore.prototype.RGBTint = function (value) {
+ //Adjustment for the GBC's tinting (According to Gambatte):
+ var r = value & 0x1F;
+ var g = (value >> 5) & 0x1F;
+ var b = (value >> 10) & 0x1F;
+ return ((r * 13 + g * 2 + b) >> 1) << 16 | (g * 3 + b) << 9 | (r * 3 + g * 2 + b * 11) >> 1;
+}
+GameBoyCore.prototype.getGBCColor = function () {
+ //GBC Colorization of DMG ROMs:
+ //BG
+ for (var counter = 0; counter < 4; counter++) {
+ var adjustedIndex = counter << 1;
+ //BG
+ this.cachedBGPaletteConversion[counter] = this.RGBTint((this.gbcBGRawPalette[adjustedIndex | 1] << 8) | this.gbcBGRawPalette[adjustedIndex]);
+ //OBJ 1
+ this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] << 8) | this.gbcOBJRawPalette[adjustedIndex]);
+ }
+ //OBJ 2
+ for (counter = 4; counter < 8; counter++) {
+ adjustedIndex = counter << 1;
+ this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] << 8) | this.gbcOBJRawPalette[adjustedIndex]);
+ }
+ //Update the palette entries:
+ this.updateGBBGPalette = this.updateGBColorizedBGPalette;
+ this.updateGBOBJPalette = this.updateGBColorizedOBJPalette;
+ this.updateGBBGPalette(this.memory[0xFF47]);
+ this.updateGBOBJPalette(0, this.memory[0xFF48]);
+ this.updateGBOBJPalette(1, this.memory[0xFF49]);
+ this.colorizedGBPalettes = true;
+}
+GameBoyCore.prototype.updateGBRegularBGPalette = function (data) {
+ this.gbBGPalette[0] = this.colors[data & 0x03] | 0x2000000;
+ this.gbBGPalette[1] = this.colors[(data >> 2) & 0x03];
+ this.gbBGPalette[2] = this.colors[(data >> 4) & 0x03];
+ this.gbBGPalette[3] = this.colors[data >> 6];
+}
+GameBoyCore.prototype.updateGBColorizedBGPalette = function (data) {
+ //GB colorization:
+ this.gbBGColorizedPalette[0] = this.cachedBGPaletteConversion[data & 0x03] | 0x2000000;
+ this.gbBGColorizedPalette[1] = this.cachedBGPaletteConversion[(data >> 2) & 0x03];
+ this.gbBGColorizedPalette[2] = this.cachedBGPaletteConversion[(data >> 4) & 0x03];
+ this.gbBGColorizedPalette[3] = this.cachedBGPaletteConversion[data >> 6];
+}
+GameBoyCore.prototype.updateGBRegularOBJPalette = function (index, data) {
+ this.gbOBJPalette[index | 1] = this.colors[(data >> 2) & 0x03];
+ this.gbOBJPalette[index | 2] = this.colors[(data >> 4) & 0x03];
+ this.gbOBJPalette[index | 3] = this.colors[data >> 6];
+}
+GameBoyCore.prototype.updateGBColorizedOBJPalette = function (index, data) {
+ //GB colorization:
+ this.gbOBJColorizedPalette[index | 1] = this.cachedOBJPaletteConversion[index | ((data >> 2) & 0x03)];
+ this.gbOBJColorizedPalette[index | 2] = this.cachedOBJPaletteConversion[index | ((data >> 4) & 0x03)];
+ this.gbOBJColorizedPalette[index | 3] = this.cachedOBJPaletteConversion[index | (data >> 6)];
+}
+GameBoyCore.prototype.updateGBCBGPalette = function (index, data) {
+ if (this.gbcBGRawPalette[index] != data) {
+ this.midScanLineJIT();
+ //Update the color palette for BG tiles since it changed:
+ this.gbcBGRawPalette[index] = data;
+ if ((index & 0x06) == 0) {
+ //Palette 0 (Special tile Priority stuff)
+ data = 0x2000000 | this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]);
+ index >>= 1;
+ this.gbcBGPalette[index] = data;
+ this.gbcBGPalette[0x20 | index] = 0x1000000 | data;
+ }
+ else {
+ //Regular Palettes (No special crap)
+ data = this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]);
+ index >>= 1;
+ this.gbcBGPalette[index] = data;
+ this.gbcBGPalette[0x20 | index] = 0x1000000 | data;
+ }
+ }
+}
+GameBoyCore.prototype.updateGBCOBJPalette = function (index, data) {
+ if (this.gbcOBJRawPalette[index] != data) {
+ //Update the color palette for OBJ tiles since it changed:
+ this.gbcOBJRawPalette[index] = data;
+ if ((index & 0x06) > 0) {
+ //Regular Palettes (No special crap)
+ this.midScanLineJIT();
+ this.gbcOBJPalette[index >> 1] = 0x1000000 | this.RGBTint((this.gbcOBJRawPalette[index | 1] << 8) | this.gbcOBJRawPalette[index & 0x3E]);
+ }
+ }
+}
+GameBoyCore.prototype.BGGBLayerRender = function (scanlineToRender) {
+ var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at.
+ var tileYLine = (scrollYAdjusted & 7) << 3;
+ var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from.
+ var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG.
+ var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on.
+ var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline.
+ var tileNumber = tileYDown + (scrollXAdjusted >> 3);
+ var chrCode = this.BGCHRBank1[tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ var tile = this.tileCache[chrCode];
+ for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[tileYLine | texel++]];
+ }
+ var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
+ scrollXAdjusted += scrollXAdjustedAligned << 3;
+ scrollXAdjustedAligned += tileNumber;
+ while (tileNumber < scrollXAdjustedAligned) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ tile = this.tileCache[chrCode];
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ if (scrollXAdjusted < 0x100) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ tile = this.tileCache[chrCode];
+ for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[++texel]];
+ }
+ }
+ scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown;
+ while (tileYDown < scrollXAdjustedAligned) {
+ chrCode = this.BGCHRBank1[tileYDown++];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ tile = this.tileCache[chrCode];
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ chrCode = this.BGCHRBank1[tileYDown];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ tile = this.tileCache[chrCode];
+ switch (pixelPositionEnd - pixelPosition) {
+ case 7:
+ this.frameBuffer[pixelPosition + 6] = this.BGPalette[tile[tileYLine | 6]];
+ case 6:
+ this.frameBuffer[pixelPosition + 5] = this.BGPalette[tile[tileYLine | 5]];
+ case 5:
+ this.frameBuffer[pixelPosition + 4] = this.BGPalette[tile[tileYLine | 4]];
+ case 4:
+ this.frameBuffer[pixelPosition + 3] = this.BGPalette[tile[tileYLine | 3]];
+ case 3:
+ this.frameBuffer[pixelPosition + 2] = this.BGPalette[tile[tileYLine | 2]];
+ case 2:
+ this.frameBuffer[pixelPosition + 1] = this.BGPalette[tile[tileYLine | 1]];
+ case 1:
+ this.frameBuffer[pixelPosition] = this.BGPalette[tile[tileYLine]];
+ }
+ }
+ }
+}
+GameBoyCore.prototype.BGGBCLayerRender = function (scanlineToRender) {
+ var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at.
+ var tileYLine = (scrollYAdjusted & 7) << 3;
+ var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from.
+ var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG.
+ var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on.
+ var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline.
+ var tileNumber = tileYDown + (scrollXAdjusted >> 3);
+ var chrCode = this.BGCHRBank1[tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ var attrCode = this.BGCHRBank2[tileNumber];
+ var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ var palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
+ }
+ var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
+ scrollXAdjusted += scrollXAdjustedAligned << 3;
+ scrollXAdjustedAligned += tileNumber;
+ while (tileNumber < scrollXAdjustedAligned) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ if (scrollXAdjusted < 0x100) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[++texel]];
+ }
+ }
+ scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown;
+ while (tileYDown < scrollXAdjustedAligned) {
+ chrCode = this.BGCHRBank1[tileYDown];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileYDown++];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ chrCode = this.BGCHRBank1[tileYDown];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileYDown];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ switch (pixelPositionEnd - pixelPosition) {
+ case 7:
+ this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
+ case 6:
+ this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
+ case 5:
+ this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
+ case 4:
+ this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
+ case 3:
+ this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
+ case 2:
+ this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
+ case 1:
+ this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
+ }
+ }
+ }
+}
+GameBoyCore.prototype.BGGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) {
+ var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at.
+ var tileYLine = (scrollYAdjusted & 7) << 3;
+ var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from.
+ var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG.
+ var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on.
+ var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline.
+ var tileNumber = tileYDown + (scrollXAdjusted >> 3);
+ var chrCode = this.BGCHRBank1[tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ var attrCode = this.BGCHRBank2[tileNumber];
+ var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ var palette = (attrCode & 0x7) << 2;
+ for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
+ }
+ var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
+ scrollXAdjusted += scrollXAdjustedAligned << 3;
+ scrollXAdjustedAligned += tileNumber;
+ while (tileNumber < scrollXAdjustedAligned) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = (attrCode & 0x7) << 2;
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ if (scrollXAdjusted < 0x100) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = (attrCode & 0x7) << 2;
+ for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[++texel]];
+ }
+ }
+ scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown;
+ while (tileYDown < scrollXAdjustedAligned) {
+ chrCode = this.BGCHRBank1[tileYDown];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileYDown++];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = (attrCode & 0x7) << 2;
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ chrCode = this.BGCHRBank1[tileYDown];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileYDown];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = (attrCode & 0x7) << 2;
+ switch (pixelPositionEnd - pixelPosition) {
+ case 7:
+ this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
+ case 6:
+ this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
+ case 5:
+ this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
+ case 4:
+ this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
+ case 3:
+ this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
+ case 2:
+ this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
+ case 1:
+ this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
+ }
+ }
+ }
+}
+GameBoyCore.prototype.WindowGBLayerRender = function (scanlineToRender) {
+ if (this.gfxWindowDisplay) { //Is the window enabled?
+ var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at.
+ if (scrollYAdjusted >= 0) {
+ var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX;
+ var pixelPosition = this.pixelStart + scrollXRangeAdjusted;
+ var pixelPositionEnd = this.pixelStart + this.pixelEnd;
+ if (pixelPosition < pixelPositionEnd) {
+ var tileYLine = (scrollYAdjusted & 0x7) << 3;
+ var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3);
+ var chrCode = this.BGCHRBank1[tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ var tile = this.tileCache[chrCode];
+ var texel = (scrollXRangeAdjusted - this.windowX) & 0x7;
+ scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition);
+ while (texel < scrollXRangeAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[tileYLine | texel++]];
+ }
+ scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3);
+ while (tileNumber < scrollXRangeAdjusted) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ tile = this.tileCache[chrCode];
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ tile = this.tileCache[chrCode];
+ switch (pixelPositionEnd - pixelPosition) {
+ case 7:
+ this.frameBuffer[pixelPosition + 6] = this.BGPalette[tile[tileYLine | 6]];
+ case 6:
+ this.frameBuffer[pixelPosition + 5] = this.BGPalette[tile[tileYLine | 5]];
+ case 5:
+ this.frameBuffer[pixelPosition + 4] = this.BGPalette[tile[tileYLine | 4]];
+ case 4:
+ this.frameBuffer[pixelPosition + 3] = this.BGPalette[tile[tileYLine | 3]];
+ case 3:
+ this.frameBuffer[pixelPosition + 2] = this.BGPalette[tile[tileYLine | 2]];
+ case 2:
+ this.frameBuffer[pixelPosition + 1] = this.BGPalette[tile[tileYLine | 1]];
+ case 1:
+ this.frameBuffer[pixelPosition] = this.BGPalette[tile[tileYLine]];
+ }
+ }
+ }
+ }
+ }
+}
+GameBoyCore.prototype.WindowGBCLayerRender = function (scanlineToRender) {
+ if (this.gfxWindowDisplay) { //Is the window enabled?
+ var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at.
+ if (scrollYAdjusted >= 0) {
+ var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX;
+ var pixelPosition = this.pixelStart + scrollXRangeAdjusted;
+ var pixelPositionEnd = this.pixelStart + this.pixelEnd;
+ if (pixelPosition < pixelPositionEnd) {
+ var tileYLine = (scrollYAdjusted & 0x7) << 3;
+ var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3);
+ var chrCode = this.BGCHRBank1[tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ var attrCode = this.BGCHRBank2[tileNumber];
+ var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ var palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ var texel = (scrollXRangeAdjusted - this.windowX) & 0x7;
+ scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition);
+ while (texel < scrollXRangeAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
+ }
+ scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3);
+ while (tileNumber < scrollXRangeAdjusted) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
+ switch (pixelPositionEnd - pixelPosition) {
+ case 7:
+ this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
+ case 6:
+ this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
+ case 5:
+ this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
+ case 4:
+ this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
+ case 3:
+ this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
+ case 2:
+ this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
+ case 1:
+ this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
+ }
+ }
+ }
+ }
+ }
+}
+GameBoyCore.prototype.WindowGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) {
+ if (this.gfxWindowDisplay) { //Is the window enabled?
+ var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at.
+ if (scrollYAdjusted >= 0) {
+ var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX;
+ var pixelPosition = this.pixelStart + scrollXRangeAdjusted;
+ var pixelPositionEnd = this.pixelStart + this.pixelEnd;
+ if (pixelPosition < pixelPositionEnd) {
+ var tileYLine = (scrollYAdjusted & 0x7) << 3;
+ var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3);
+ var chrCode = this.BGCHRBank1[tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ var attrCode = this.BGCHRBank2[tileNumber];
+ var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ var palette = (attrCode & 0x7) << 2;
+ var texel = (scrollXRangeAdjusted - this.windowX) & 0x7;
+ scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition);
+ while (texel < scrollXRangeAdjusted) {
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
+ }
+ scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3);
+ while (tileNumber < scrollXRangeAdjusted) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = (attrCode & 0x7) << 2;
+ texel = tileYLine;
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
+ this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
+ }
+ if (pixelPosition < pixelPositionEnd) {
+ chrCode = this.BGCHRBank1[++tileNumber];
+ if (chrCode < this.gfxBackgroundBankOffset) {
+ chrCode |= 0x100;
+ }
+ attrCode = this.BGCHRBank2[tileNumber];
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
+ palette = (attrCode & 0x7) << 2;
+ switch (pixelPositionEnd - pixelPosition) {
+ case 7:
+ this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
+ case 6:
+ this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
+ case 5:
+ this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
+ case 4:
+ this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
+ case 3:
+ this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
+ case 2:
+ this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
+ case 1:
+ this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
+ }
+ }
+ }
+ }
+ }
+}
+GameBoyCore.prototype.SpriteGBLayerRender = function (scanlineToRender) {
+ if (this.gfxSpriteShow) { //Are sprites enabled?
+ var lineAdjusted = scanlineToRender + 0x10;
+ var OAMAddress = 0xFE00;
+ var yoffset = 0;
+ var xcoord = 1;
+ var xCoordStart = 0;
+ var xCoordEnd = 0;
+ var attrCode = 0;
+ var palette = 0;
+ var tile = null;
+ var data = 0;
+ var spriteCount = 0;
+ var length = 0;
+ var currentPixel = 0;
+ var linePixel = 0;
+ //Clear our x-coord sort buffer:
+ while (xcoord < 168) {
+ this.sortBuffer[xcoord++] = 0xFF;
+ }
+ if (this.gfxSpriteNormalHeight) {
+ //Draw the visible sprites:
+ for (var length = this.findLowestSpriteDrawable(lineAdjusted, 0x7); spriteCount < length; ++spriteCount) {
+ OAMAddress = this.OAMAddressCache[spriteCount];
+ yoffset = (lineAdjusted - this.memory[OAMAddress]) << 3;
+ attrCode = this.memory[OAMAddress | 3];
+ palette = (attrCode & 0x10) >> 2;
+ tile = this.tileCache[((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2]];
+ linePixel = xCoordStart = this.memory[OAMAddress | 1];
+ xCoordEnd = Math.min(168 - linePixel, 8);
+ xcoord = (linePixel > 7) ? 0 : (8 - linePixel);
+ for (currentPixel = this.pixelStart + ((linePixel > 8) ? (linePixel - 8) : 0); xcoord < xCoordEnd; ++xcoord, ++currentPixel, ++linePixel) {
+ if (this.sortBuffer[linePixel] > xCoordStart) {
+ if (this.frameBuffer[currentPixel] >= 0x2000000) {
+ data = tile[yoffset | xcoord];
+ if (data > 0) {
+ this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
+ this.sortBuffer[linePixel] = xCoordStart;
+ }
+ }
+ else if (this.frameBuffer[currentPixel] < 0x1000000) {
+ data = tile[yoffset | xcoord];
+ if (data > 0 && attrCode < 0x80) {
+ this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
+ this.sortBuffer[linePixel] = xCoordStart;
+ }
+ }
+ }
+ }
+ }
+ }
+ else {
+ //Draw the visible sprites:
+ for (var length = this.findLowestSpriteDrawable(lineAdjusted, 0xF); spriteCount < length; ++spriteCount) {
+ OAMAddress = this.OAMAddressCache[spriteCount];
+ yoffset = (lineAdjusted - this.memory[OAMAddress]) << 3;
+ attrCode = this.memory[OAMAddress | 3];
+ palette = (attrCode & 0x10) >> 2;
+ if ((attrCode & 0x40) == (0x40 & yoffset)) {
+ tile = this.tileCache[((attrCode & 0x60) << 4) | (this.memory[OAMAddress | 0x2] & 0xFE)];
+ }
+ else {
+ tile = this.tileCache[((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2] | 1];
+ }
+ yoffset &= 0x3F;
+ linePixel = xCoordStart = this.memory[OAMAddress | 1];
+ xCoordEnd = Math.min(168 - linePixel, 8);
+ xcoord = (linePixel > 7) ? 0 : (8 - linePixel);
+ for (currentPixel = this.pixelStart + ((linePixel > 8) ? (linePixel - 8) : 0); xcoord < xCoordEnd; ++xcoord, ++currentPixel, ++linePixel) {
+ if (this.sortBuffer[linePixel] > xCoordStart) {
+ if (this.frameBuffer[currentPixel] >= 0x2000000) {
+ data = tile[yoffset | xcoord];
+ if (data > 0) {
+ this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
+ this.sortBuffer[linePixel] = xCoordStart;
+ }
+ }
+ else if (this.frameBuffer[currentPixel] < 0x1000000) {
+ data = tile[yoffset | xcoord];
+ if (data > 0 && attrCode < 0x80) {
+ this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
+ this.sortBuffer[linePixel] = xCoordStart;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+GameBoyCore.prototype.findLowestSpriteDrawable = function (scanlineToRender, drawableRange) {
+ var address = 0xFE00;
+ var spriteCount = 0;
+ var diff = 0;
+ while (address < 0xFEA0 && spriteCount < 10) {
+ diff = scanlineToRender - this.memory[address];
+ if ((diff & drawableRange) == diff) {
+ this.OAMAddressCache[spriteCount++] = address;
+ }
+ address += 4;
+ }
+ return spriteCount;
+}
+GameBoyCore.prototype.SpriteGBCLayerRender = function (scanlineToRender) {
+ if (this.gfxSpriteShow) { //Are sprites enabled?
+ var OAMAddress = 0xFE00;
+ var lineAdjusted = scanlineToRender + 0x10;
+ var yoffset = 0;
+ var xcoord = 0;
+ var endX = 0;
+ var xCounter = 0;
+ var attrCode = 0;
+ var palette = 0;
+ var tile = null;
+ var data = 0;
+ var currentPixel = 0;
+ var spriteCount = 0;
+ if (this.gfxSpriteNormalHeight) {
+ for (; OAMAddress < 0xFEA0 && spriteCount < 10; OAMAddress += 4) {
+ yoffset = lineAdjusted - this.memory[OAMAddress];
+ if ((yoffset & 0x7) == yoffset) {
+ xcoord = this.memory[OAMAddress | 1] - 8;
+ endX = Math.min(160, xcoord + 8);
+ attrCode = this.memory[OAMAddress | 3];
+ palette = (attrCode & 7) << 2;
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | this.memory[OAMAddress | 2]];
+ xCounter = (xcoord > 0) ? xcoord : 0;
+ xcoord -= yoffset << 3;
+ for (currentPixel = this.pixelStart + xCounter; xCounter < endX; ++xCounter, ++currentPixel) {
+ if (this.frameBuffer[currentPixel] >= 0x2000000) {
+ data = tile[xCounter - xcoord];
+ if (data > 0) {
+ this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
+ }
+ }
+ else if (this.frameBuffer[currentPixel] < 0x1000000) {
+ data = tile[xCounter - xcoord];
+ if (data > 0 && attrCode < 0x80) { //Don't optimize for attrCode, as LICM-capable JITs should optimize its checks.
+ this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
+ }
+ }
+ }
+ ++spriteCount;
+ }
+ }
+ }
+ else {
+ for (; OAMAddress < 0xFEA0 && spriteCount < 10; OAMAddress += 4) {
+ yoffset = lineAdjusted - this.memory[OAMAddress];
+ if ((yoffset & 0xF) == yoffset) {
+ xcoord = this.memory[OAMAddress | 1] - 8;
+ endX = Math.min(160, xcoord + 8);
+ attrCode = this.memory[OAMAddress | 3];
+ palette = (attrCode & 7) << 2;
+ if ((attrCode & 0x40) == (0x40 & (yoffset << 3))) {
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | (this.memory[OAMAddress | 0x2] & 0xFE)];
+ }
+ else {
+ tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2] | 1];
+ }
+ xCounter = (xcoord > 0) ? xcoord : 0;
+ xcoord -= (yoffset & 0x7) << 3;
+ for (currentPixel = this.pixelStart + xCounter; xCounter < endX; ++xCounter, ++currentPixel) {
+ if (this.frameBuffer[currentPixel] >= 0x2000000) {
+ data = tile[xCounter - xcoord];
+ if (data > 0) {
+ this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
+ }
+ }
+ else if (this.frameBuffer[currentPixel] < 0x1000000) {
+ data = tile[xCounter - xcoord];
+ if (data > 0 && attrCode < 0x80) { //Don't optimize for attrCode, as LICM-capable JITs should optimize its checks.
+ this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
+ }
+ }
+ }
+ ++spriteCount;
+ }
+ }
+ }
+ }
+}
+//Generate only a single tile line for the GB tile cache mode:
+GameBoyCore.prototype.generateGBTileLine = function (address) {
+ var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address];
+ var tileBlock = this.tileCache[(address & 0x1FF0) >> 4];
+ address = (address & 0xE) << 2;
+ tileBlock[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
+ tileBlock[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
+ tileBlock[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
+ tileBlock[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
+ tileBlock[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
+ tileBlock[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
+ tileBlock[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
+ tileBlock[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
+}
+//Generate only a single tile line for the GBC tile cache mode (Bank 1):
+GameBoyCore.prototype.generateGBCTileLineBank1 = function (address) {
+ var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address];
+ address &= 0x1FFE;
+ var tileBlock1 = this.tileCache[address >> 4];
+ var tileBlock2 = this.tileCache[0x200 | (address >> 4)];
+ var tileBlock3 = this.tileCache[0x400 | (address >> 4)];
+ var tileBlock4 = this.tileCache[0x600 | (address >> 4)];
+ address = (address & 0xE) << 2;
+ var addressFlipped = 0x38 - address;
+ tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
+ tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
+ tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
+ tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
+ tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
+ tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
+ tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
+ tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
+}
+//Generate all the flip combinations for a full GBC VRAM bank 1 tile:
+GameBoyCore.prototype.generateGBCTileBank1 = function (vramAddress) {
+ var address = vramAddress >> 4;
+ var tileBlock1 = this.tileCache[address];
+ var tileBlock2 = this.tileCache[0x200 | address];
+ var tileBlock3 = this.tileCache[0x400 | address];
+ var tileBlock4 = this.tileCache[0x600 | address];
+ var lineCopy = 0;
+ vramAddress |= 0x8000;
+ address = 0;
+ var addressFlipped = 56;
+ do {
+ lineCopy = (this.memory[0x1 | vramAddress] << 8) | this.memory[vramAddress];
+ tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
+ tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
+ tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
+ tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
+ tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
+ tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
+ tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
+ tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
+ address += 8;
+ addressFlipped -= 8;
+ vramAddress += 2;
+ } while (addressFlipped > -1);
+}
+//Generate only a single tile line for the GBC tile cache mode (Bank 2):
+GameBoyCore.prototype.generateGBCTileLineBank2 = function (address) {
+ var lineCopy = (this.VRAM[0x1 | address] << 8) | this.VRAM[0x1FFE & address];
+ var tileBlock1 = this.tileCache[0x800 | (address >> 4)];
+ var tileBlock2 = this.tileCache[0xA00 | (address >> 4)];
+ var tileBlock3 = this.tileCache[0xC00 | (address >> 4)];
+ var tileBlock4 = this.tileCache[0xE00 | (address >> 4)];
+ address = (address & 0xE) << 2;
+ var addressFlipped = 0x38 - address;
+ tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
+ tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
+ tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
+ tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
+ tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
+ tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
+ tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
+ tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
+}
+//Generate all the flip combinations for a full GBC VRAM bank 2 tile:
+GameBoyCore.prototype.generateGBCTileBank2 = function (vramAddress) {
+ var address = vramAddress >> 4;
+ var tileBlock1 = this.tileCache[0x800 | address];
+ var tileBlock2 = this.tileCache[0xA00 | address];
+ var tileBlock3 = this.tileCache[0xC00 | address];
+ var tileBlock4 = this.tileCache[0xE00 | address];
+ var lineCopy = 0;
+ address = 0;
+ var addressFlipped = 56;
+ do {
+ lineCopy = (this.VRAM[0x1 | vramAddress] << 8) | this.VRAM[vramAddress];
+ tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
+ tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
+ tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
+ tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
+ tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
+ tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
+ tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
+ tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
+ address += 8;
+ addressFlipped -= 8;
+ vramAddress += 2;
+ } while (addressFlipped > -1);
+}
+//Generate only a single tile line for the GB tile cache mode (OAM accessible range):
+GameBoyCore.prototype.generateGBOAMTileLine = function (address) {
+ var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address];
+ address &= 0x1FFE;
+ var tileBlock1 = this.tileCache[address >> 4];
+ var tileBlock2 = this.tileCache[0x200 | (address >> 4)];
+ var tileBlock3 = this.tileCache[0x400 | (address >> 4)];
+ var tileBlock4 = this.tileCache[0x600 | (address >> 4)];
+ address = (address & 0xE) << 2;
+ var addressFlipped = 0x38 - address;
+ tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
+ tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
+ tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
+ tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
+ tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
+ tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
+ tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
+ tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
+}
+GameBoyCore.prototype.graphicsJIT = function () {
+ if (this.LCDisOn) {
+ this.totalLinesPassed = 0; //Mark frame for ensuring a JIT pass for the next framebuffer output.
+ this.graphicsJITScanlineGroup();
+ }
+}
+GameBoyCore.prototype.graphicsJITVBlank = function () {
+ //JIT the graphics to v-blank framing:
+ this.totalLinesPassed += this.queuedScanLines;
+ this.graphicsJITScanlineGroup();
+}
+GameBoyCore.prototype.graphicsJITScanlineGroup = function () {
+ //Normal rendering JIT, where we try to do groups of scanlines at once:
+ while (this.queuedScanLines > 0) {
+ this.renderScanLine(this.lastUnrenderedLine);
+ if (this.lastUnrenderedLine < 143) {
+ ++this.lastUnrenderedLine;
+ }
+ else {
+ this.lastUnrenderedLine = 0;
+ }
+ --this.queuedScanLines;
+ }
+}
+GameBoyCore.prototype.incrementScanLineQueue = function () {
+ if (this.queuedScanLines < 144) {
+ ++this.queuedScanLines;
+ }
+ else {
+ this.currentX = 0;
+ this.midScanlineOffset = -1;
+ if (this.lastUnrenderedLine < 143) {
+ ++this.lastUnrenderedLine;
+ }
+ else {
+ this.lastUnrenderedLine = 0;
+ }
+ }
+}
+GameBoyCore.prototype.midScanLineJIT = function () {
+ this.graphicsJIT();
+ this.renderMidScanLine();
+}
+//Check for the highest priority IRQ to fire:
+GameBoyCore.prototype.launchIRQ = function () {
+ var bitShift = 0;
+ var testbit = 1;
+ do {
+ //Check to see if an interrupt is enabled AND requested.
+ if ((testbit & this.IRQLineMatched) == testbit) {
+ this.IME = false; //Reset the interrupt enabling.
+ this.interruptsRequested -= testbit; //Reset the interrupt request.
+ this.IRQLineMatched = 0; //Reset the IRQ assertion.
+ //Interrupts have a certain clock cycle length:
+ this.CPUTicks = 20;
+ //Set the stack pointer to the current program counter value:
+ this.stackPointer = (this.stackPointer - 1) & 0xFFFF;
+ this.memoryWriter[this.stackPointer](this, this.stackPointer, this.programCounter >> 8);
+ this.stackPointer = (this.stackPointer - 1) & 0xFFFF;
+ this.memoryWriter[this.stackPointer](this, this.stackPointer, this.programCounter & 0xFF);
+ //Set the program counter to the interrupt's address:
+ this.programCounter = 0x40 | (bitShift << 3);
+ //Clock the core for mid-instruction updates:
+ this.updateCore();
+ return; //We only want the highest priority interrupt.
+ }
+ testbit = 1 << ++bitShift;
+ } while (bitShift < 5);
+}
+/*
+ Check for IRQs to be fired while not in HALT:
+*/
+GameBoyCore.prototype.checkIRQMatching = function () {
+ if (this.IME) {
+ this.IRQLineMatched = this.interruptsEnabled & this.interruptsRequested & 0x1F;
+ }
+}
+/*
+ Handle the HALT opcode by predicting all IRQ cases correctly,
+ then selecting the next closest IRQ firing from the prediction to
+ clock up to. This prevents hacky looping that doesn't predict, but
+ instead just clocks through the core update procedure by one which
+ is very slow. Not many emulators do this because they have to cover
+ all the IRQ prediction cases and they usually get them wrong.
+*/
+GameBoyCore.prototype.calculateHALTPeriod = function () {
+ //Initialize our variables and start our prediction:
+ if (!this.halt) {
+ this.halt = true;
+ var currentClocks = -1;
+ var temp_var = 0;
+ if (this.LCDisOn) {
+ //If the LCD is enabled, then predict the LCD IRQs enabled:
+ if ((this.interruptsEnabled & 0x1) == 0x1) {
+ currentClocks = ((456 * (((this.modeSTAT == 1) ? 298 : 144) - this.actualScanLine)) - this.LCDTicks) << this.doubleSpeedShifter;
+ }
+ if ((this.interruptsEnabled & 0x2) == 0x2) {
+ if (this.mode0TriggerSTAT) {
+ temp_var = (this.clocksUntilMode0() - this.LCDTicks) << this.doubleSpeedShifter;
+ if (temp_var <= currentClocks || currentClocks == -1) {
+ currentClocks = temp_var;
+ }
+ }
+ if (this.mode1TriggerSTAT && (this.interruptsEnabled & 0x1) == 0) {
+ temp_var = ((456 * (((this.modeSTAT == 1) ? 298 : 144) - this.actualScanLine)) - this.LCDTicks) << this.doubleSpeedShifter;
+ if (temp_var <= currentClocks || currentClocks == -1) {
+ currentClocks = temp_var;
+ }
+ }
+ if (this.mode2TriggerSTAT) {
+ temp_var = (((this.actualScanLine >= 143) ? (456 * (154 - this.actualScanLine)) : 456) - this.LCDTicks) << this.doubleSpeedShifter;
+ if (temp_var <= currentClocks || currentClocks == -1) {
+ currentClocks = temp_var;
+ }
+ }
+ if (this.LYCMatchTriggerSTAT && this.memory[0xFF45] <= 153) {
+ temp_var = (this.clocksUntilLYCMatch() - this.LCDTicks) << this.doubleSpeedShifter;
+ if (temp_var <= currentClocks || currentClocks == -1) {
+ currentClocks = temp_var;
+ }
+ }
+ }
+ }
+ if (this.TIMAEnabled && (this.interruptsEnabled & 0x4) == 0x4) {
+ //CPU timer IRQ prediction:
+ temp_var = ((0x100 - this.memory[0xFF05]) * this.TACClocker) - this.timerTicks;
+ if (temp_var <= currentClocks || currentClocks == -1) {
+ currentClocks = temp_var;
+ }
+ }
+ if (this.serialTimer > 0 && (this.interruptsEnabled & 0x8) == 0x8) {
+ //Serial IRQ prediction:
+ if (this.serialTimer <= currentClocks || currentClocks == -1) {
+ currentClocks = this.serialTimer;
+ }
+ }
+ }
+ else {
+ var currentClocks = this.remainingClocks;
+ }
+ var maxClocks = (this.CPUCyclesTotal - this.emulatorTicks) << this.doubleSpeedShifter;
+ if (currentClocks >= 0) {
+ if (currentClocks <= maxClocks) {
+ //Exit out of HALT normally:
+ this.CPUTicks = Math.max(currentClocks, this.CPUTicks);
+ this.updateCoreFull();
+ this.halt = false;
+ this.CPUTicks = 0;
+ }
+ else {
+ //Still in HALT, clock only up to the clocks specified per iteration:
+ this.CPUTicks = Math.max(maxClocks, this.CPUTicks);
+ this.remainingClocks = currentClocks - this.CPUTicks;
+ }
+ }
+ else {
+ //Still in HALT, clock only up to the clocks specified per iteration:
+ //Will stay in HALT forever (Stuck in HALT forever), but the APU and LCD are still clocked, so don't pause:
+ this.CPUTicks += maxClocks;
+ }
+}
+//Memory Reading:
+GameBoyCore.prototype.memoryRead = function (address) {
+ //Act as a wrapper for reading the returns from the compiled jumps to memory.
+ return this.memoryReader[address](this, address); //This seems to be faster than the usual if/else.
+}
+GameBoyCore.prototype.memoryHighRead = function (address) {
+ //Act as a wrapper for reading the returns from the compiled jumps to memory.
+ return this.memoryHighReader[address](this, address); //This seems to be faster than the usual if/else.
+}
+GameBoyCore.prototype.memoryReadJumpCompile = function () {
+ //Faster in some browsers, since we are doing less conditionals overall by implementing them in advance.
+ for (var index = 0x0000; index <= 0xFFFF; index++) {
+ if (index < 0x4000) {
+ this.memoryReader[index] = this.memoryReadNormal;
+ }
+ else if (index < 0x8000) {
+ this.memoryReader[index] = this.memoryReadROM;
+ }
+ else if (index < 0x9800) {
+ this.memoryReader[index] = (this.cGBC) ? this.VRAMDATAReadCGBCPU : this.VRAMDATAReadDMGCPU;
+ }
+ else if (index < 0xA000) {
+ this.memoryReader[index] = (this.cGBC) ? this.VRAMCHRReadCGBCPU : this.VRAMCHRReadDMGCPU;
+ }
+ else if (index >= 0xA000 && index < 0xC000) {
+ if ((this.numRAMBanks == 1 / 16 && index < 0xA200) || this.numRAMBanks >= 1) {
+ if (this.cMBC7) {
+ this.memoryReader[index] = this.memoryReadMBC7;
+ }
+ else if (!this.cMBC3) {
+ this.memoryReader[index] = this.memoryReadMBC;
+ }
+ else {
+ //MBC3 RTC + RAM:
+ this.memoryReader[index] = this.memoryReadMBC3;
+ }
+ }
+ else {
+ this.memoryReader[index] = this.memoryReadBAD;
+ }
+ }
+ else if (index >= 0xC000 && index < 0xE000) {
+ if (!this.cGBC || index < 0xD000) {
+ this.memoryReader[index] = this.memoryReadNormal;
+ }
+ else {
+ this.memoryReader[index] = this.memoryReadGBCMemory;
+ }
+ }
+ else if (index >= 0xE000 && index < 0xFE00) {
+ if (!this.cGBC || index < 0xF000) {
+ this.memoryReader[index] = this.memoryReadECHONormal;
+ }
+ else {
+ this.memoryReader[index] = this.memoryReadECHOGBCMemory;
+ }
+ }
+ else if (index < 0xFEA0) {
+ this.memoryReader[index] = this.memoryReadOAM;
+ }
+ else if (this.cGBC && index >= 0xFEA0 && index < 0xFF00) {
+ this.memoryReader[index] = this.memoryReadNormal;
+ }
+ else if (index >= 0xFF00) {
+ switch (index) {
+ case 0xFF00:
+ //JOYPAD:
+ this.memoryHighReader[0] = this.memoryReader[0xFF00] = function (parentObj, address) {
+ return 0xC0 | parentObj.memory[0xFF00]; //Top nibble returns as set.
+ }
+ break;
+ case 0xFF01:
+ //SB
+ this.memoryHighReader[0x01] = this.memoryReader[0xFF01] = function (parentObj, address) {
+ return (parentObj.memory[0xFF02] < 0x80) ? parentObj.memory[0xFF01] : 0xFF;
+ }
+ break;
+ case 0xFF02:
+ //SC
+ if (this.cGBC) {
+ this.memoryHighReader[0x02] = this.memoryReader[0xFF02] = function (parentObj, address) {
+ return ((parentObj.serialTimer <= 0) ? 0x7C : 0xFC) | parentObj.memory[0xFF02];
+ }
+ }
+ else {
+ this.memoryHighReader[0x02] = this.memoryReader[0xFF02] = function (parentObj, address) {
+ return ((parentObj.serialTimer <= 0) ? 0x7E : 0xFE) | parentObj.memory[0xFF02];
+ }
+ }
+ break;
+ case 0xFF04:
+ //DIV
+ this.memoryHighReader[0x04] = this.memoryReader[0xFF04] = function (parentObj, address) {
+ parentObj.memory[0xFF04] = (parentObj.memory[0xFF04] + (parentObj.DIVTicks >> 8)) & 0xFF;
+ parentObj.DIVTicks &= 0xFF;
+ return parentObj.memory[0xFF04];
+
+ }
+ break;
+ case 0xFF07:
+ this.memoryHighReader[0x07] = this.memoryReader[0xFF07] = function (parentObj, address) {
+ return 0xF8 | parentObj.memory[0xFF07];
+ }
+ break;
+ case 0xFF0F:
+ //IF
+ this.memoryHighReader[0x0F] = this.memoryReader[0xFF0F] = function (parentObj, address) {
+ return 0xE0 | parentObj.interruptsRequested;
+ }
+ break;
+ case 0xFF10:
+ this.memoryHighReader[0x10] = this.memoryReader[0xFF10] = function (parentObj, address) {
+ return 0x80 | parentObj.memory[0xFF10];
+ }
+ break;
+ case 0xFF11:
+ this.memoryHighReader[0x11] = this.memoryReader[0xFF11] = function (parentObj, address) {
+ return 0x3F | parentObj.memory[0xFF11];
+ }
+ break;
+ case 0xFF13:
+ this.memoryHighReader[0x13] = this.memoryReader[0xFF13] = this.memoryReadBAD;
+ break;
+ case 0xFF14:
+ this.memoryHighReader[0x14] = this.memoryReader[0xFF14] = function (parentObj, address) {
+ return 0xBF | parentObj.memory[0xFF14];
+ }
+ break;
+ case 0xFF16:
+ this.memoryHighReader[0x16] = this.memoryReader[0xFF16] = function (parentObj, address) {
+ return 0x3F | parentObj.memory[0xFF16];
+ }
+ break;
+ case 0xFF18:
+ this.memoryHighReader[0x18] = this.memoryReader[0xFF18] = this.memoryReadBAD;
+ break;
+ case 0xFF19:
+ this.memoryHighReader[0x19] = this.memoryReader[0xFF19] = function (parentObj, address) {
+ return 0xBF | parentObj.memory[0xFF19];
+ }
+ break;
+ case 0xFF1A:
+ this.memoryHighReader[0x1A] = this.memoryReader[0xFF1A] = function (parentObj, address) {
+ return 0x7F | parentObj.memory[0xFF1A];
+ }
+ break;
+ case 0xFF1B:
+ this.memoryHighReader[0x1B] = this.memoryReader[0xFF1B] = this.memoryReadBAD;
+ break;
+ case 0xFF1C:
+ this.memoryHighReader[0x1C] = this.memoryReader[0xFF1C] = function (parentObj, address) {
+ return 0x9F | parentObj.memory[0xFF1C];
+ }
+ break;
+ case 0xFF1D:
+ this.memoryHighReader[0x1D] = this.memoryReader[0xFF1D] = function (parentObj, address) {
+ return 0xFF;
+ }
+ break;
+ case 0xFF1E:
+ this.memoryHighReader[0x1E] = this.memoryReader[0xFF1E] = function (parentObj, address) {
+ return 0xBF | parentObj.memory[0xFF1E];
+ }
+ break;
+ case 0xFF1F:
+ case 0xFF20:
+ this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = this.memoryReadBAD;
+ break;
+ case 0xFF23:
+ this.memoryHighReader[0x23] = this.memoryReader[0xFF23] = function (parentObj, address) {
+ return 0xBF | parentObj.memory[0xFF23];
+ }
+ break;
+ case 0xFF26:
+ this.memoryHighReader[0x26] = this.memoryReader[0xFF26] = function (parentObj, address) {
+ parentObj.audioJIT();
+ return 0x70 | parentObj.memory[0xFF26];
+ }
+ break;
+ case 0xFF27:
+ case 0xFF28:
+ case 0xFF29:
+ case 0xFF2A:
+ case 0xFF2B:
+ case 0xFF2C:
+ case 0xFF2D:
+ case 0xFF2E:
+ case 0xFF2F:
+ this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = this.memoryReadBAD;
+ break;
+ case 0xFF30:
+ case 0xFF31:
+ case 0xFF32:
+ case 0xFF33:
+ case 0xFF34:
+ case 0xFF35:
+ case 0xFF36:
+ case 0xFF37:
+ case 0xFF38:
+ case 0xFF39:
+ case 0xFF3A:
+ case 0xFF3B:
+ case 0xFF3C:
+ case 0xFF3D:
+ case 0xFF3E:
+ case 0xFF3F:
+ this.memoryReader[index] = function (parentObj, address) {
+ return (parentObj.channel3canPlay) ? parentObj.memory[0xFF00 | (parentObj.channel3lastSampleLookup >> 1)] : parentObj.memory[address];
+ }
+ this.memoryHighReader[index & 0xFF] = function (parentObj, address) {
+ return (parentObj.channel3canPlay) ? parentObj.memory[0xFF00 | (parentObj.channel3lastSampleLookup >> 1)] : parentObj.memory[0xFF00 | address];
+ }
+ break;
+ case 0xFF41:
+ this.memoryHighReader[0x41] = this.memoryReader[0xFF41] = function (parentObj, address) {
+ return 0x80 | parentObj.memory[0xFF41] | parentObj.modeSTAT;
+ }
+ break;
+ case 0xFF42:
+ this.memoryHighReader[0x42] = this.memoryReader[0xFF42] = function (parentObj, address) {
+ return parentObj.backgroundY;
+ }
+ break;
+ case 0xFF43:
+ this.memoryHighReader[0x43] = this.memoryReader[0xFF43] = function (parentObj, address) {
+ return parentObj.backgroundX;
+ }
+ break;
+ case 0xFF44:
+ this.memoryHighReader[0x44] = this.memoryReader[0xFF44] = function (parentObj, address) {
+ return ((parentObj.LCDisOn) ? parentObj.memory[0xFF44] : 0);
+ }
+ break;
+ case 0xFF4A:
+ //WY
+ this.memoryHighReader[0x4A] = this.memoryReader[0xFF4A] = function (parentObj, address) {
+ return parentObj.windowY;
+ }
+ break;
+ case 0xFF4F:
+ this.memoryHighReader[0x4F] = this.memoryReader[0xFF4F] = function (parentObj, address) {
+ return parentObj.currVRAMBank;
+ }
+ break;
+ case 0xFF55:
+ if (this.cGBC) {
+ this.memoryHighReader[0x55] = this.memoryReader[0xFF55] = function (parentObj, address) {
+ if (!parentObj.LCDisOn && parentObj.hdmaRunning) { //Undocumented behavior alert: HDMA becomes GDMA when LCD is off (Worms Armageddon Fix).
+ //DMA
+ parentObj.DMAWrite((parentObj.memory[0xFF55] & 0x7F) + 1);
+ parentObj.memory[0xFF55] = 0xFF; //Transfer completed.
+ parentObj.hdmaRunning = false;
+ }
+ return parentObj.memory[0xFF55];
+ }
+ }
+ else {
+ this.memoryReader[0xFF55] = this.memoryReadNormal;
+ this.memoryHighReader[0x55] = this.memoryHighReadNormal;
+ }
+ break;
+ case 0xFF56:
+ if (this.cGBC) {
+ this.memoryHighReader[0x56] = this.memoryReader[0xFF56] = function (parentObj, address) {
+ //Return IR "not connected" status:
+ return 0x3C | ((parentObj.memory[0xFF56] >= 0xC0) ? (0x2 | (parentObj.memory[0xFF56] & 0xC1)) : (parentObj.memory[0xFF56] & 0xC3));
+ }
+ }
+ else {
+ this.memoryReader[0xFF56] = this.memoryReadNormal;
+ this.memoryHighReader[0x56] = this.memoryHighReadNormal;
+ }
+ break;
+ case 0xFF6C:
+ if (this.cGBC) {
+ this.memoryHighReader[0x6C] = this.memoryReader[0xFF6C] = function (parentObj, address) {
+ return 0xFE | parentObj.memory[0xFF6C];
+ }
+ }
+ else {
+ this.memoryHighReader[0x6C] = this.memoryReader[0xFF6C] = this.memoryReadBAD;
+ }
+ break;
+ case 0xFF70:
+ if (this.cGBC) {
+ //SVBK
+ this.memoryHighReader[0x70] = this.memoryReader[0xFF70] = function (parentObj, address) {
+ return 0x40 | parentObj.memory[0xFF70];
+ }
+ }
+ else {
+ this.memoryHighReader[0x70] = this.memoryReader[0xFF70] = this.memoryReadBAD;
+ }
+ break;
+ case 0xFF75:
+ this.memoryHighReader[0x75] = this.memoryReader[0xFF75] = function (parentObj, address) {
+ return 0x8F | parentObj.memory[0xFF75];
+ }
+ break;
+ case 0xFF76:
+ case 0xFF77:
+ this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = function (parentObj, address) {
+ return 0;
+ }
+ break;
+ case 0xFFFF:
+ //IE
+ this.memoryHighReader[0xFF] = this.memoryReader[0xFFFF] = function (parentObj, address) {
+ return parentObj.interruptsEnabled;
+ }
+ break;
+ default:
+ this.memoryReader[index] = this.memoryReadNormal;
+ this.memoryHighReader[index & 0xFF] = this.memoryHighReadNormal;
+ }
+ }
+ else {
+ this.memoryReader[index] = this.memoryReadBAD;
+ }
+ }
+}
+GameBoyCore.prototype.memoryReadNormal = function (parentObj, address) {
+ return parentObj.memory[address];
+}
+GameBoyCore.prototype.memoryHighReadNormal = function (parentObj, address) {
+ return parentObj.memory[0xFF00 | address];
+}
+GameBoyCore.prototype.memoryReadROM = function (parentObj, address) {
+ return parentObj.ROM[parentObj.currentROMBank + address];
+}
+GameBoyCore.prototype.memoryReadMBC = function (parentObj, address) {
+ //Switchable RAM
+ if (parentObj.MBCRAMBanksEnabled || settings[10]) {
+ return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition];
+ }
+ //cout("Reading from disabled RAM.", 1);
+ return 0xFF;
+}
+GameBoyCore.prototype.memoryReadMBC7 = function (parentObj, address) {
+ //Switchable RAM
+ if (parentObj.MBCRAMBanksEnabled || settings[10]) {
+ switch (address) {
+ case 0xA000:
+ case 0xA060:
+ case 0xA070:
+ return 0;
+ case 0xA080:
+ //TODO: Gyro Control Register
+ return 0;
+ case 0xA050:
+ //Y High Byte
+ return parentObj.highY;
+ case 0xA040:
+ //Y Low Byte
+ return parentObj.lowY;
+ case 0xA030:
+ //X High Byte
+ return parentObj.highX;
+ case 0xA020:
+ //X Low Byte:
+ return parentObj.lowX;
+ default:
+ return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition];
+ }
+ }
+ //cout("Reading from disabled RAM.", 1);
+ return 0xFF;
+}
+GameBoyCore.prototype.memoryReadMBC3 = function (parentObj, address) {
+ //Switchable RAM
+ if (parentObj.MBCRAMBanksEnabled || settings[10]) {
+ switch (parentObj.currMBCRAMBank) {
+ case 0x00:
+ case 0x01:
+ case 0x02:
+ case 0x03:
+ return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition];
+ break;
+ case 0x08:
+ return parentObj.latchedSeconds;
+ break;
+ case 0x09:
+ return parentObj.latchedMinutes;
+ break;
+ case 0x0A:
+ return parentObj.latchedHours;
+ break;
+ case 0x0B:
+ return parentObj.latchedLDays;
+ break;
+ case 0x0C:
+ return (((parentObj.RTCDayOverFlow) ? 0x80 : 0) + ((parentObj.RTCHALT) ? 0x40 : 0)) + parentObj.latchedHDays;
+ }
+ }
+ //cout("Reading from invalid or disabled RAM.", 1);
+ return 0xFF;
+}
+GameBoyCore.prototype.memoryReadGBCMemory = function (parentObj, address) {
+ return parentObj.GBCMemory[address + parentObj.gbcRamBankPosition];
+}
+GameBoyCore.prototype.memoryReadOAM = function (parentObj, address) {
+ return (parentObj.modeSTAT > 1) ? 0xFF : parentObj.memory[address];
+}
+GameBoyCore.prototype.memoryReadECHOGBCMemory = function (parentObj, address) {
+ return parentObj.GBCMemory[address + parentObj.gbcRamBankPositionECHO];
+}
+GameBoyCore.prototype.memoryReadECHONormal = function (parentObj, address) {
+ return parentObj.memory[address - 0x2000];
+}
+GameBoyCore.prototype.memoryReadBAD = function (parentObj, address) {
+ return 0xFF;
+}
+GameBoyCore.prototype.VRAMDATAReadCGBCPU = function (parentObj, address) {
+ //CPU Side Reading The VRAM (Optimized for GameBoy Color)
+ return (parentObj.modeSTAT > 2) ? 0xFF : ((parentObj.currVRAMBank == 0) ? parentObj.memory[address] : parentObj.VRAM[address & 0x1FFF]);
+}
+GameBoyCore.prototype.VRAMDATAReadDMGCPU = function (parentObj, address) {
+ //CPU Side Reading The VRAM (Optimized for classic GameBoy)
+ return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.memory[address];
+}
+GameBoyCore.prototype.VRAMCHRReadCGBCPU = function (parentObj, address) {
+ //CPU Side Reading the Character Data Map:
+ return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.BGCHRCurrentBank[address & 0x7FF];
+}
+GameBoyCore.prototype.VRAMCHRReadDMGCPU = function (parentObj, address) {
+ //CPU Side Reading the Character Data Map:
+ return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.BGCHRBank1[address & 0x7FF];
+}
+GameBoyCore.prototype.setCurrentMBC1ROMBank = function () {
+ //Read the cartridge ROM data from RAM memory:
+ switch (this.ROMBank1offs) {
+ case 0x00:
+ case 0x20:
+ case 0x40:
+ case 0x60:
+ //Bank calls for 0x00, 0x20, 0x40, and 0x60 are really for 0x01, 0x21, 0x41, and 0x61.
+ this.currentROMBank = (this.ROMBank1offs % this.ROMBankEdge) << 14;
+ break;
+ default:
+ this.currentROMBank = ((this.ROMBank1offs % this.ROMBankEdge) - 1) << 14;
+ }
+}
+GameBoyCore.prototype.setCurrentMBC2AND3ROMBank = function () {
+ //Read the cartridge ROM data from RAM memory:
+ //Only map bank 0 to bank 1 here (MBC2 is like MBC1, but can only do 16 banks, so only the bank 0 quirk appears for MBC2):
+ this.currentROMBank = Math.max((this.ROMBank1offs % this.ROMBankEdge) - 1, 0) << 14;
+}
+GameBoyCore.prototype.setCurrentMBC5ROMBank = function () {
+ //Read the cartridge ROM data from RAM memory:
+ this.currentROMBank = ((this.ROMBank1offs % this.ROMBankEdge) - 1) << 14;
+}
+//Memory Writing:
+GameBoyCore.prototype.memoryWrite = function (address, data) {
+ //Act as a wrapper for writing by compiled jumps to specific memory writing functions.
+ this.memoryWriter[address](this, address, data);
+}
+//0xFFXX fast path:
+GameBoyCore.prototype.memoryHighWrite = function (address, data) {
+ //Act as a wrapper for writing by compiled jumps to specific memory writing functions.
+ this.memoryHighWriter[address](this, address, data);
+}
+GameBoyCore.prototype.memoryWriteJumpCompile = function () {
+ //Faster in some browsers, since we are doing less conditionals overall by implementing them in advance.
+ for (var index = 0x0000; index <= 0xFFFF; index++) {
+ if (index < 0x8000) {
+ if (this.cMBC1) {
+ if (index < 0x2000) {
+ this.memoryWriter[index] = this.MBCWriteEnable;
+ }
+ else if (index < 0x4000) {
+ this.memoryWriter[index] = this.MBC1WriteROMBank;
+ }
+ else if (index < 0x6000) {
+ this.memoryWriter[index] = this.MBC1WriteRAMBank;
+ }
+ else {
+ this.memoryWriter[index] = this.MBC1WriteType;
+ }
+ }
+ else if (this.cMBC2) {
+ if (index < 0x1000) {
+ this.memoryWriter[index] = this.MBCWriteEnable;
+ }
+ else if (index >= 0x2100 && index < 0x2200) {
+ this.memoryWriter[index] = this.MBC2WriteROMBank;
+ }
+ else {
+ this.memoryWriter[index] = this.cartIgnoreWrite;
+ }
+ }
+ else if (this.cMBC3) {
+ if (index < 0x2000) {
+ this.memoryWriter[index] = this.MBCWriteEnable;
+ }
+ else if (index < 0x4000) {
+ this.memoryWriter[index] = this.MBC3WriteROMBank;
+ }
+ else if (index < 0x6000) {
+ this.memoryWriter[index] = this.MBC3WriteRAMBank;
+ }
+ else {
+ this.memoryWriter[index] = this.MBC3WriteRTCLatch;
+ }
+ }
+ else if (this.cMBC5 || this.cRUMBLE || this.cMBC7) {
+ if (index < 0x2000) {
+ this.memoryWriter[index] = this.MBCWriteEnable;
+ }
+ else if (index < 0x3000) {
+ this.memoryWriter[index] = this.MBC5WriteROMBankLow;
+ }
+ else if (index < 0x4000) {
+ this.memoryWriter[index] = this.MBC5WriteROMBankHigh;
+ }
+ else if (index < 0x6000) {
+ this.memoryWriter[index] = (this.cRUMBLE) ? this.RUMBLEWriteRAMBank : this.MBC5WriteRAMBank;
+ }
+ else {
+ this.memoryWriter[index] = this.cartIgnoreWrite;
+ }
+ }
+ else if (this.cHuC3) {
+ if (index < 0x2000) {
+ this.memoryWriter[index] = this.MBCWriteEnable;
+ }
+ else if (index < 0x4000) {
+ this.memoryWriter[index] = this.MBC3WriteROMBank;
+ }
+ else if (index < 0x6000) {
+ this.memoryWriter[index] = this.HuC3WriteRAMBank;
+ }
+ else {
+ this.memoryWriter[index] = this.cartIgnoreWrite;
+ }
+ }
+ else {
+ this.memoryWriter[index] = this.cartIgnoreWrite;
+ }
+ }
+ else if (index < 0x9000) {
+ this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCDATAWrite : this.VRAMGBDATAWrite;
+ }
+ else if (index < 0x9800) {
+ this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCDATAWrite : this.VRAMGBDATAUpperWrite;
+ }
+ else if (index < 0xA000) {
+ this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCCHRMAPWrite : this.VRAMGBCHRMAPWrite;
+ }
+ else if (index < 0xC000) {
+ if ((this.numRAMBanks == 1 / 16 && index < 0xA200) || this.numRAMBanks >= 1) {
+ if (!this.cMBC3) {
+ this.memoryWriter[index] = this.memoryWriteMBCRAM;
+ }
+ else {
+ //MBC3 RTC + RAM:
+ this.memoryWriter[index] = this.memoryWriteMBC3RAM;
+ }
+ }
+ else {
+ this.memoryWriter[index] = this.cartIgnoreWrite;
+ }
+ }
+ else if (index < 0xE000) {
+ if (this.cGBC && index >= 0xD000) {
+ this.memoryWriter[index] = this.memoryWriteGBCRAM;
+ }
+ else {
+ this.memoryWriter[index] = this.memoryWriteNormal;
+ }
+ }
+ else if (index < 0xFE00) {
+ if (this.cGBC && index >= 0xF000) {
+ this.memoryWriter[index] = this.memoryWriteECHOGBCRAM;
+ }
+ else {
+ this.memoryWriter[index] = this.memoryWriteECHONormal;
+ }
+ }
+ else if (index <= 0xFEA0) {
+ this.memoryWriter[index] = this.memoryWriteOAMRAM;
+ }
+ else if (index < 0xFF00) {
+ if (this.cGBC) { //Only GBC has access to this RAM.
+ this.memoryWriter[index] = this.memoryWriteNormal;
+ }
+ else {
+ this.memoryWriter[index] = this.cartIgnoreWrite;
+ }
+ }
+ else {
+ //Start the I/O initialization by filling in the slots as normal memory:
+ this.memoryWriter[index] = this.memoryWriteNormal;
+ this.memoryHighWriter[index & 0xFF] = this.memoryHighWriteNormal;
+ }
+ }
+ this.registerWriteJumpCompile(); //Compile the I/O write functions separately...
+}
+GameBoyCore.prototype.MBCWriteEnable = function (parentObj, address, data) {
+ //MBC RAM Bank Enable/Disable:
+ parentObj.MBCRAMBanksEnabled = ((data & 0x0F) == 0x0A); //If lower nibble is 0x0A, then enable, otherwise disable.
+}
+GameBoyCore.prototype.MBC1WriteROMBank = function (parentObj, address, data) {
+ //MBC1 ROM bank switching:
+ parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x60) | (data & 0x1F);
+ parentObj.setCurrentMBC1ROMBank();
+}
+GameBoyCore.prototype.MBC1WriteRAMBank = function (parentObj, address, data) {
+ //MBC1 RAM bank switching
+ if (parentObj.MBC1Mode) {
+ //4/32 Mode
+ parentObj.currMBCRAMBank = data & 0x03;
+ parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
+ }
+ else {
+ //16/8 Mode
+ parentObj.ROMBank1offs = ((data & 0x03) << 5) | (parentObj.ROMBank1offs & 0x1F);
+ parentObj.setCurrentMBC1ROMBank();
+ }
+}
+GameBoyCore.prototype.MBC1WriteType = function (parentObj, address, data) {
+ //MBC1 mode setting:
+ parentObj.MBC1Mode = ((data & 0x1) == 0x1);
+ if (parentObj.MBC1Mode) {
+ parentObj.ROMBank1offs &= 0x1F;
+ parentObj.setCurrentMBC1ROMBank();
+ }
+ else {
+ parentObj.currMBCRAMBank = 0;
+ parentObj.currMBCRAMBankPosition = -0xA000;
+ }
+}
+GameBoyCore.prototype.MBC2WriteROMBank = function (parentObj, address, data) {
+ //MBC2 ROM bank switching:
+ parentObj.ROMBank1offs = data & 0x0F;
+ parentObj.setCurrentMBC2AND3ROMBank();
+}
+GameBoyCore.prototype.MBC3WriteROMBank = function (parentObj, address, data) {
+ //MBC3 ROM bank switching:
+ parentObj.ROMBank1offs = data & 0x7F;
+ parentObj.setCurrentMBC2AND3ROMBank();
+}
+GameBoyCore.prototype.MBC3WriteRAMBank = function (parentObj, address, data) {
+ parentObj.currMBCRAMBank = data;
+ if (data < 4) {
+ //MBC3 RAM bank switching
+ parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
+ }
+}
+GameBoyCore.prototype.MBC3WriteRTCLatch = function (parentObj, address, data) {
+ if (data == 0) {
+ parentObj.RTCisLatched = false;
+ }
+ else if (!parentObj.RTCisLatched) {
+ //Copy over the current RTC time for reading.
+ parentObj.RTCisLatched = true;
+ parentObj.latchedSeconds = parentObj.RTCSeconds | 0;
+ parentObj.latchedMinutes = parentObj.RTCMinutes;
+ parentObj.latchedHours = parentObj.RTCHours;
+ parentObj.latchedLDays = (parentObj.RTCDays & 0xFF);
+ parentObj.latchedHDays = parentObj.RTCDays >> 8;
+ }
+}
+GameBoyCore.prototype.MBC5WriteROMBankLow = function (parentObj, address, data) {
+ //MBC5 ROM bank switching:
+ parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x100) | data;
+ parentObj.setCurrentMBC5ROMBank();
+}
+GameBoyCore.prototype.MBC5WriteROMBankHigh = function (parentObj, address, data) {
+ //MBC5 ROM bank switching (by least significant bit):
+ parentObj.ROMBank1offs = ((data & 0x01) << 8) | (parentObj.ROMBank1offs & 0xFF);
+ parentObj.setCurrentMBC5ROMBank();
+}
+GameBoyCore.prototype.MBC5WriteRAMBank = function (parentObj, address, data) {
+ //MBC5 RAM bank switching
+ parentObj.currMBCRAMBank = data & 0xF;
+ parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
+}
+GameBoyCore.prototype.RUMBLEWriteRAMBank = function (parentObj, address, data) {
+ //MBC5 RAM bank switching
+ //Like MBC5, but bit 3 of the lower nibble is used for rumbling and bit 2 is ignored.
+ parentObj.currMBCRAMBank = data & 0x03;
+ parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
+}
+GameBoyCore.prototype.HuC3WriteRAMBank = function (parentObj, address, data) {
+ //HuC3 RAM bank switching
+ parentObj.currMBCRAMBank = data & 0x03;
+ parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
+}
+GameBoyCore.prototype.cartIgnoreWrite = function (parentObj, address, data) {
+ //We might have encountered illegal RAM writing or such, so just do nothing...
+}
+GameBoyCore.prototype.memoryWriteNormal = function (parentObj, address, data) {
+ parentObj.memory[address] = data;
+}
+GameBoyCore.prototype.memoryHighWriteNormal = function (parentObj, address, data) {
+ parentObj.memory[0xFF00 | address] = data;
+}
+GameBoyCore.prototype.memoryWriteMBCRAM = function (parentObj, address, data) {
+ if (parentObj.MBCRAMBanksEnabled || settings[10]) {
+ parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition] = data;
+ }
+}
+GameBoyCore.prototype.memoryWriteMBC3RAM = function (parentObj, address, data) {
+ if (parentObj.MBCRAMBanksEnabled || settings[10]) {
+ switch (parentObj.currMBCRAMBank) {
+ case 0x00:
+ case 0x01:
+ case 0x02:
+ case 0x03:
+ parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition] = data;
+ break;
+ case 0x08:
+ if (data < 60) {
+ parentObj.RTCSeconds = data;
+ }
+ else {
+ cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1);
+ }
+ break;
+ case 0x09:
+ if (data < 60) {
+ parentObj.RTCMinutes = data;
+ }
+ else {
+ cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1);
+ }
+ break;
+ case 0x0A:
+ if (data < 24) {
+ parentObj.RTCHours = data;
+ }
+ else {
+ cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1);
+ }
+ break;
+ case 0x0B:
+ parentObj.RTCDays = (data & 0xFF) | (parentObj.RTCDays & 0x100);
+ break;
+ case 0x0C:
+ parentObj.RTCDayOverFlow = (data > 0x7F);
+ parentObj.RTCHalt = (data & 0x40) == 0x40;
+ parentObj.RTCDays = ((data & 0x1) << 8) | (parentObj.RTCDays & 0xFF);
+ break;
+ default:
+ cout("Invalid MBC3 bank address selected: " + parentObj.currMBCRAMBank, 0);
+ }
+ }
+}
+GameBoyCore.prototype.memoryWriteGBCRAM = function (parentObj, address, data) {
+ parentObj.GBCMemory[address + parentObj.gbcRamBankPosition] = data;
+}
+GameBoyCore.prototype.memoryWriteOAMRAM = function (parentObj, address, data) {
+ if (parentObj.modeSTAT < 2) { //OAM RAM cannot be written to in mode 2 & 3
+ if (parentObj.memory[address] != data) {
+ parentObj.graphicsJIT();
+ parentObj.memory[address] = data;
+ }
+ }
+}
+GameBoyCore.prototype.memoryWriteECHOGBCRAM = function (parentObj, address, data) {
+ parentObj.GBCMemory[address + parentObj.gbcRamBankPositionECHO] = data;
+}
+GameBoyCore.prototype.memoryWriteECHONormal = function (parentObj, address, data) {
+ parentObj.memory[address - 0x2000] = data;
+}
+GameBoyCore.prototype.VRAMGBDATAWrite = function (parentObj, address, data) {
+ if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
+ if (parentObj.memory[address] != data) {
+ //JIT the graphics render queue:
+ parentObj.graphicsJIT();
+ parentObj.memory[address] = data;
+ parentObj.generateGBOAMTileLine(address);
+ }
+ }
+}
+GameBoyCore.prototype.VRAMGBDATAUpperWrite = function (parentObj, address, data) {
+ if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
+ if (parentObj.memory[address] != data) {
+ //JIT the graphics render queue:
+ parentObj.graphicsJIT();
+ parentObj.memory[address] = data;
+ parentObj.generateGBTileLine(address);
+ }
+ }
+}
+GameBoyCore.prototype.VRAMGBCDATAWrite = function (parentObj, address, data) {
+ if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
+ if (parentObj.currVRAMBank == 0) {
+ if (parentObj.memory[address] != data) {
+ //JIT the graphics render queue:
+ parentObj.graphicsJIT();
+ parentObj.memory[address] = data;
+ parentObj.generateGBCTileLineBank1(address);
+ }
+ }
+ else {
+ address &= 0x1FFF;
+ if (parentObj.VRAM[address] != data) {
+ //JIT the graphics render queue:
+ parentObj.graphicsJIT();
+ parentObj.VRAM[address] = data;
+ parentObj.generateGBCTileLineBank2(address);
+ }
+ }
+ }
+}
+GameBoyCore.prototype.VRAMGBCHRMAPWrite = function (parentObj, address, data) {
+ if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
+ address &= 0x7FF;
+ if (parentObj.BGCHRBank1[address] != data) {
+ //JIT the graphics render queue:
+ parentObj.graphicsJIT();
+ parentObj.BGCHRBank1[address] = data;
+ }
+ }
+}
+GameBoyCore.prototype.VRAMGBCCHRMAPWrite = function (parentObj, address, data) {
+ if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
+ address &= 0x7FF;
+ if (parentObj.BGCHRCurrentBank[address] != data) {
+ //JIT the graphics render queue:
+ parentObj.graphicsJIT();
+ parentObj.BGCHRCurrentBank[address] = data;
+ }
+ }
+}
+GameBoyCore.prototype.DMAWrite = function (tilesToTransfer) {
+ if (!this.halt) {
+ //Clock the CPU for the DMA transfer (CPU is halted during the transfer):
+ this.CPUTicks += 4 | ((tilesToTransfer << 5) << this.doubleSpeedShifter);
+ }
+ //Source address of the transfer:
+ var source = (this.memory[0xFF51] << 8) | this.memory[0xFF52];
+ //Destination address in the VRAM memory range:
+ var destination = (this.memory[0xFF53] << 8) | this.memory[0xFF54];
+ //Creating some references:
+ var memoryReader = this.memoryReader;
+ //JIT the graphics render queue:
+ this.graphicsJIT();
+ var memory = this.memory;
+ //Determining which bank we're working on so we can optimize:
+ if (this.currVRAMBank == 0) {
+ //DMA transfer for VRAM bank 0:
+ do {
+ if (destination < 0x1800) {
+ memory[0x8000 | destination] = memoryReader[source](this, source++);
+ memory[0x8001 | destination] = memoryReader[source](this, source++);
+ memory[0x8002 | destination] = memoryReader[source](this, source++);
+ memory[0x8003 | destination] = memoryReader[source](this, source++);
+ memory[0x8004 | destination] = memoryReader[source](this, source++);
+ memory[0x8005 | destination] = memoryReader[source](this, source++);
+ memory[0x8006 | destination] = memoryReader[source](this, source++);
+ memory[0x8007 | destination] = memoryReader[source](this, source++);
+ memory[0x8008 | destination] = memoryReader[source](this, source++);
+ memory[0x8009 | destination] = memoryReader[source](this, source++);
+ memory[0x800A | destination] = memoryReader[source](this, source++);
+ memory[0x800B | destination] = memoryReader[source](this, source++);
+ memory[0x800C | destination] = memoryReader[source](this, source++);
+ memory[0x800D | destination] = memoryReader[source](this, source++);
+ memory[0x800E | destination] = memoryReader[source](this, source++);
+ memory[0x800F | destination] = memoryReader[source](this, source++);
+ this.generateGBCTileBank1(destination);
+ destination += 0x10;
+ }
+ else {
+ destination &= 0x7F0;
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
+ destination = (destination + 0x1800) & 0x1FF0;
+ }
+ source &= 0xFFF0;
+ --tilesToTransfer;
+ } while (tilesToTransfer > 0);
+ }
+ else {
+ var VRAM = this.VRAM;
+ //DMA transfer for VRAM bank 1:
+ do {
+ if (destination < 0x1800) {
+ VRAM[destination] = memoryReader[source](this, source++);
+ VRAM[destination | 0x1] = memoryReader[source](this, source++);
+ VRAM[destination | 0x2] = memoryReader[source](this, source++);
+ VRAM[destination | 0x3] = memoryReader[source](this, source++);
+ VRAM[destination | 0x4] = memoryReader[source](this, source++);
+ VRAM[destination | 0x5] = memoryReader[source](this, source++);
+ VRAM[destination | 0x6] = memoryReader[source](this, source++);
+ VRAM[destination | 0x7] = memoryReader[source](this, source++);
+ VRAM[destination | 0x8] = memoryReader[source](this, source++);
+ VRAM[destination | 0x9] = memoryReader[source](this, source++);
+ VRAM[destination | 0xA] = memoryReader[source](this, source++);
+ VRAM[destination | 0xB] = memoryReader[source](this, source++);
+ VRAM[destination | 0xC] = memoryReader[source](this, source++);
+ VRAM[destination | 0xD] = memoryReader[source](this, source++);
+ VRAM[destination | 0xE] = memoryReader[source](this, source++);
+ VRAM[destination | 0xF] = memoryReader[source](this, source++);
+ this.generateGBCTileBank2(destination);
+ destination += 0x10;
+ }
+ else {
+ destination &= 0x7F0;
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
+ destination = (destination + 0x1800) & 0x1FF0;
+ }
+ source &= 0xFFF0;
+ --tilesToTransfer;
+ } while (tilesToTransfer > 0);
+ }
+ //Update the HDMA registers to their next addresses:
+ memory[0xFF51] = source >> 8;
+ memory[0xFF52] = source & 0xF0;
+ memory[0xFF53] = destination >> 8;
+ memory[0xFF54] = destination & 0xF0;
+}
+GameBoyCore.prototype.registerWriteJumpCompile = function () {
+ //I/O Registers (GB + GBC):
+ //JoyPad
+ this.memoryHighWriter[0] = this.memoryWriter[0xFF00] = function (parentObj, address, data) {
+ parentObj.memory[0xFF00] = (data & 0x30) | ((((data & 0x20) == 0) ? (parentObj.JoyPad >> 4) : 0xF) & (((data & 0x10) == 0) ? (parentObj.JoyPad & 0xF) : 0xF));
+ }
+ //SB (Serial Transfer Data)
+ this.memoryHighWriter[0x1] = this.memoryWriter[0xFF01] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF02] < 0x80) { //Cannot write while a serial transfer is active.
+ parentObj.memory[0xFF01] = data;
+ }
+ }
+ //DIV
+ this.memoryHighWriter[0x4] = this.memoryWriter[0xFF04] = function (parentObj, address, data) {
+ parentObj.DIVTicks &= 0xFF; //Update DIV for realignment.
+ parentObj.memory[0xFF04] = 0;
+ }
+ //TIMA
+ this.memoryHighWriter[0x5] = this.memoryWriter[0xFF05] = function (parentObj, address, data) {
+ parentObj.memory[0xFF05] = data;
+ }
+ //TMA
+ this.memoryHighWriter[0x6] = this.memoryWriter[0xFF06] = function (parentObj, address, data) {
+ parentObj.memory[0xFF06] = data;
+ }
+ //TAC
+ this.memoryHighWriter[0x7] = this.memoryWriter[0xFF07] = function (parentObj, address, data) {
+ parentObj.memory[0xFF07] = data & 0x07;
+ parentObj.TIMAEnabled = (data & 0x04) == 0x04;
+ parentObj.TACClocker = Math.pow(4, ((data & 0x3) != 0) ? (data & 0x3) : 4) << 2; //TODO: Find a way to not make a conditional in here...
+ }
+ //IF (Interrupt Request)
+ this.memoryHighWriter[0xF] = this.memoryWriter[0xFF0F] = function (parentObj, address, data) {
+ parentObj.interruptsRequested = data;
+ parentObj.checkIRQMatching();
+ }
+ this.memoryHighWriter[0x10] = this.memoryWriter[0xFF10] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (parentObj.channel1decreaseSweep && (data & 0x08) == 0) {
+ if (parentObj.channel1numSweep != parentObj.channel1frequencySweepDivider) {
+ parentObj.channel1SweepFault = true;
+ }
+ }
+ parentObj.channel1lastTimeSweep = (data & 0x70) >> 4;
+ parentObj.channel1frequencySweepDivider = data & 0x07;
+ parentObj.channel1decreaseSweep = ((data & 0x08) == 0x08);
+ parentObj.memory[0xFF10] = data;
+ parentObj.channel1EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x11] = this.memoryWriter[0xFF11] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ }
+ else {
+ data &= 0x3F;
+ }
+ parentObj.channel1CachedDuty = parentObj.dutyLookup[data >> 6];
+ parentObj.channel1totalLength = 0x40 - (data & 0x3F);
+ parentObj.memory[0xFF11] = data & 0xC0;
+ parentObj.channel1EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x12] = this.memoryWriter[0xFF12] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (parentObj.channel1Enabled && parentObj.channel1envelopeSweeps == 0) {
+ //Zombie Volume PAPU Bug:
+ if (((parentObj.memory[0xFF12] ^ data) & 0x8) == 0x8) {
+ if ((parentObj.memory[0xFF12] & 0x8) == 0) {
+ if ((parentObj.memory[0xFF12] & 0x7) == 0x7) {
+ parentObj.channel1envelopeVolume += 2;
+ }
+ else {
+ ++parentObj.channel1envelopeVolume;
+ }
+ }
+ parentObj.channel1envelopeVolume = (16 - parentObj.channel1envelopeVolume) & 0xF;
+ }
+ else if ((parentObj.memory[0xFF12] & 0xF) == 0x8) {
+ parentObj.channel1envelopeVolume = (1 + parentObj.channel1envelopeVolume) & 0xF;
+ }
+ parentObj.channel1OutputLevelCache();
+ }
+ parentObj.channel1envelopeType = ((data & 0x08) == 0x08);
+ parentObj.memory[0xFF12] = data;
+ parentObj.channel1VolumeEnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x13] = this.memoryWriter[0xFF13] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ parentObj.channel1frequency = (parentObj.channel1frequency & 0x700) | data;
+ parentObj.channel1FrequencyTracker = (0x800 - parentObj.channel1frequency) << 2;
+ parentObj.memory[0xFF13] = data;
+ }
+ }
+ this.memoryHighWriter[0x14] = this.memoryWriter[0xFF14] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ parentObj.channel1consecutive = ((data & 0x40) == 0x0);
+ parentObj.channel1frequency = ((data & 0x7) << 8) | (parentObj.channel1frequency & 0xFF);
+ parentObj.channel1FrequencyTracker = (0x800 - parentObj.channel1frequency) << 2;
+ if (data > 0x7F) {
+ //Reload 0xFF10:
+ parentObj.channel1timeSweep = parentObj.channel1lastTimeSweep;
+ parentObj.channel1numSweep = parentObj.channel1frequencySweepDivider;
+ //Reload 0xFF12:
+ var nr12 = parentObj.memory[0xFF12];
+ parentObj.channel1envelopeVolume = nr12 >> 4;
+ parentObj.channel1OutputLevelCache();
+ parentObj.channel1envelopeSweepsLast = (nr12 & 0x7) - 1;
+ if (parentObj.channel1totalLength == 0) {
+ parentObj.channel1totalLength = 0x40;
+ }
+ if (parentObj.channel1lastTimeSweep > 0 || parentObj.channel1frequencySweepDivider > 0) {
+ parentObj.memory[0xFF26] |= 0x1;
+ }
+ else {
+ parentObj.memory[0xFF26] &= 0xFE;
+ }
+ if ((data & 0x40) == 0x40) {
+ parentObj.memory[0xFF26] |= 0x1;
+ }
+ parentObj.channel1ShadowFrequency = parentObj.channel1frequency;
+ //Reset frequency overflow check + frequency sweep type check:
+ parentObj.channel1SweepFault = false;
+ //Supposed to run immediately:
+ parentObj.runAudioSweep();
+ }
+ parentObj.channel1EnableCheck();
+ parentObj.memory[0xFF14] = data & 0x40;
+ }
+ }
+ this.memoryHighWriter[0x16] = this.memoryWriter[0xFF16] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ }
+ else {
+ data &= 0x3F;
+ }
+ parentObj.channel2CachedDuty = parentObj.dutyLookup[data >> 6];
+ parentObj.channel2totalLength = 0x40 - (data & 0x3F);
+ parentObj.memory[0xFF16] = data & 0xC0;
+ parentObj.channel2EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x17] = this.memoryWriter[0xFF17] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (parentObj.channel2Enabled && parentObj.channel2envelopeSweeps == 0) {
+ //Zombie Volume PAPU Bug:
+ if (((parentObj.memory[0xFF17] ^ data) & 0x8) == 0x8) {
+ if ((parentObj.memory[0xFF17] & 0x8) == 0) {
+ if ((parentObj.memory[0xFF17] & 0x7) == 0x7) {
+ parentObj.channel2envelopeVolume += 2;
+ }
+ else {
+ ++parentObj.channel2envelopeVolume;
+ }
+ }
+ parentObj.channel2envelopeVolume = (16 - parentObj.channel2envelopeVolume) & 0xF;
+ }
+ else if ((parentObj.memory[0xFF17] & 0xF) == 0x8) {
+ parentObj.channel2envelopeVolume = (1 + parentObj.channel2envelopeVolume) & 0xF;
+ }
+ parentObj.channel2OutputLevelCache();
+ }
+ parentObj.channel2envelopeType = ((data & 0x08) == 0x08);
+ parentObj.memory[0xFF17] = data;
+ parentObj.channel2VolumeEnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x18] = this.memoryWriter[0xFF18] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ parentObj.channel2frequency = (parentObj.channel2frequency & 0x700) | data;
+ parentObj.channel2FrequencyTracker = (0x800 - parentObj.channel2frequency) << 2;
+ parentObj.memory[0xFF18] = data;
+ }
+ }
+ this.memoryHighWriter[0x19] = this.memoryWriter[0xFF19] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (data > 0x7F) {
+ //Reload 0xFF17:
+ var nr22 = parentObj.memory[0xFF17];
+ parentObj.channel2envelopeVolume = nr22 >> 4;
+ parentObj.channel2OutputLevelCache();
+ parentObj.channel2envelopeSweepsLast = (nr22 & 0x7) - 1;
+ if (parentObj.channel2totalLength == 0) {
+ parentObj.channel2totalLength = 0x40;
+ }
+ if ((data & 0x40) == 0x40) {
+ parentObj.memory[0xFF26] |= 0x2;
+ }
+ }
+ parentObj.channel2consecutive = ((data & 0x40) == 0x0);
+ parentObj.channel2frequency = ((data & 0x7) << 8) | (parentObj.channel2frequency & 0xFF);
+ parentObj.channel2FrequencyTracker = (0x800 - parentObj.channel2frequency) << 2;
+ parentObj.memory[0xFF19] = data & 0x40;
+ parentObj.channel2EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x1A] = this.memoryWriter[0xFF1A] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (!parentObj.channel3canPlay && data >= 0x80) {
+ parentObj.channel3lastSampleLookup = 0;
+ parentObj.channel3UpdateCache();
+ }
+ parentObj.channel3canPlay = (data > 0x7F);
+ if (parentObj.channel3canPlay && parentObj.memory[0xFF1A] > 0x7F && !parentObj.channel3consecutive) {
+ parentObj.memory[0xFF26] |= 0x4;
+ }
+ parentObj.memory[0xFF1A] = data & 0x80;
+ //parentObj.channel3EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x1B] = this.memoryWriter[0xFF1B] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ }
+ parentObj.channel3totalLength = 0x100 - data;
+ parentObj.memory[0xFF1B] = data;
+ parentObj.channel3EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x1C] = this.memoryWriter[0xFF1C] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ data &= 0x60;
+ parentObj.memory[0xFF1C] = data;
+ parentObj.channel3patternType = (data == 0) ? 4 : ((data >> 5) - 1);
+ }
+ }
+ this.memoryHighWriter[0x1D] = this.memoryWriter[0xFF1D] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ parentObj.channel3frequency = (parentObj.channel3frequency & 0x700) | data;
+ parentObj.channel3FrequencyPeriod = (0x800 - parentObj.channel3frequency) << 1;
+ parentObj.memory[0xFF1D] = data;
+ }
+ }
+ this.memoryHighWriter[0x1E] = this.memoryWriter[0xFF1E] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (data > 0x7F) {
+ if (parentObj.channel3totalLength == 0) {
+ parentObj.channel3totalLength = 0x100;
+ }
+ parentObj.channel3lastSampleLookup = 0;
+ if ((data & 0x40) == 0x40) {
+ parentObj.memory[0xFF26] |= 0x4;
+ }
+ }
+ parentObj.channel3consecutive = ((data & 0x40) == 0x0);
+ parentObj.channel3frequency = ((data & 0x7) << 8) | (parentObj.channel3frequency & 0xFF);
+ parentObj.channel3FrequencyPeriod = (0x800 - parentObj.channel3frequency) << 1;
+ parentObj.memory[0xFF1E] = data & 0x40;
+ parentObj.channel3EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x20] = this.memoryWriter[0xFF20] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ }
+ parentObj.channel4totalLength = 0x40 - (data & 0x3F);
+ parentObj.memory[0xFF20] = data | 0xC0;
+ parentObj.channel4EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x21] = this.memoryWriter[0xFF21] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ if (parentObj.channel4Enabled && parentObj.channel4envelopeSweeps == 0) {
+ //Zombie Volume PAPU Bug:
+ if (((parentObj.memory[0xFF21] ^ data) & 0x8) == 0x8) {
+ if ((parentObj.memory[0xFF21] & 0x8) == 0) {
+ if ((parentObj.memory[0xFF21] & 0x7) == 0x7) {
+ parentObj.channel4envelopeVolume += 2;
+ }
+ else {
+ ++parentObj.channel4envelopeVolume;
+ }
+ }
+ parentObj.channel4envelopeVolume = (16 - parentObj.channel4envelopeVolume) & 0xF;
+ }
+ else if ((parentObj.memory[0xFF21] & 0xF) == 0x8) {
+ parentObj.channel4envelopeVolume = (1 + parentObj.channel4envelopeVolume) & 0xF;
+ }
+ parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter;
+ }
+ parentObj.channel4envelopeType = ((data & 0x08) == 0x08);
+ parentObj.memory[0xFF21] = data;
+ parentObj.channel4UpdateCache();
+ parentObj.channel4VolumeEnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x22] = this.memoryWriter[0xFF22] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ parentObj.channel4FrequencyPeriod = Math.max((data & 0x7) << 4, 8) << (data >> 4);
+ var bitWidth = (data & 0x8);
+ if ((bitWidth == 0x8 && parentObj.channel4BitRange == 0x7FFF) || (bitWidth == 0 && parentObj.channel4BitRange == 0x7F)) {
+ parentObj.channel4lastSampleLookup = 0;
+ parentObj.channel4BitRange = (bitWidth == 0x8) ? 0x7F : 0x7FFF;
+ parentObj.channel4VolumeShifter = (bitWidth == 0x8) ? 7 : 15;
+ parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter;
+ parentObj.noiseSampleTable = (bitWidth == 0x8) ? parentObj.LSFR7Table : parentObj.LSFR15Table;
+ }
+ parentObj.memory[0xFF22] = data;
+ parentObj.channel4UpdateCache();
+ }
+ }
+ this.memoryHighWriter[0x23] = this.memoryWriter[0xFF23] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled) {
+ parentObj.audioJIT();
+ parentObj.memory[0xFF23] = data;
+ parentObj.channel4consecutive = ((data & 0x40) == 0x0);
+ if (data > 0x7F) {
+ var nr42 = parentObj.memory[0xFF21];
+ parentObj.channel4envelopeVolume = nr42 >> 4;
+ parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter;
+ parentObj.channel4envelopeSweepsLast = (nr42 & 0x7) - 1;
+ if (parentObj.channel4totalLength == 0) {
+ parentObj.channel4totalLength = 0x40;
+ }
+ if ((data & 0x40) == 0x40) {
+ parentObj.memory[0xFF26] |= 0x8;
+ }
+ }
+ parentObj.channel4EnableCheck();
+ }
+ }
+ this.memoryHighWriter[0x24] = this.memoryWriter[0xFF24] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled && parentObj.memory[0xFF24] != data) {
+ parentObj.audioJIT();
+ parentObj.memory[0xFF24] = data;
+ parentObj.VinLeftChannelMasterVolume = ((data >> 4) & 0x07) + 1;
+ parentObj.VinRightChannelMasterVolume = (data & 0x07) + 1;
+ parentObj.mixerOutputLevelCache();
+ }
+ }
+ this.memoryHighWriter[0x25] = this.memoryWriter[0xFF25] = function (parentObj, address, data) {
+ if (parentObj.soundMasterEnabled && parentObj.memory[0xFF25] != data) {
+ parentObj.audioJIT();
+ parentObj.memory[0xFF25] = data;
+ parentObj.rightChannel1 = ((data & 0x01) == 0x01);
+ parentObj.rightChannel2 = ((data & 0x02) == 0x02);
+ parentObj.rightChannel3 = ((data & 0x04) == 0x04);
+ parentObj.rightChannel4 = ((data & 0x08) == 0x08);
+ parentObj.leftChannel1 = ((data & 0x10) == 0x10);
+ parentObj.leftChannel2 = ((data & 0x20) == 0x20);
+ parentObj.leftChannel3 = ((data & 0x40) == 0x40);
+ parentObj.leftChannel4 = (data > 0x7F);
+ parentObj.channel1OutputLevelCache();
+ parentObj.channel2OutputLevelCache();
+ parentObj.channel3OutputLevelCache();
+ parentObj.channel4OutputLevelCache();
+ }
+ }
+ this.memoryHighWriter[0x26] = this.memoryWriter[0xFF26] = function (parentObj, address, data) {
+ parentObj.audioJIT();
+ if (!parentObj.soundMasterEnabled && data > 0x7F) {
+ parentObj.memory[0xFF26] = 0x80;
+ parentObj.soundMasterEnabled = true;
+ parentObj.initializeAudioStartState();
+ }
+ else if (parentObj.soundMasterEnabled && data < 0x80) {
+ parentObj.memory[0xFF26] = 0;
+ parentObj.soundMasterEnabled = false;
+ //GBDev wiki says the registers are written with zeros on power off:
+ for (var index = 0xFF10; index < 0xFF26; index++) {
+ parentObj.memoryWriter[index](parentObj, index, 0);
+ }
+ }
+ }
+ //0xFF27 to 0xFF2F don't do anything...
+ this.memoryHighWriter[0x27] = this.memoryWriter[0xFF27] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x28] = this.memoryWriter[0xFF28] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x29] = this.memoryWriter[0xFF29] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x2A] = this.memoryWriter[0xFF2A] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x2B] = this.memoryWriter[0xFF2B] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x2C] = this.memoryWriter[0xFF2C] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x2D] = this.memoryWriter[0xFF2D] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x2E] = this.memoryWriter[0xFF2E] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x2F] = this.memoryWriter[0xFF2F] = this.cartIgnoreWrite;
+ //WAVE PCM RAM:
+ this.memoryHighWriter[0x30] = this.memoryWriter[0xFF30] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0, data);
+ }
+ this.memoryHighWriter[0x31] = this.memoryWriter[0xFF31] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x1, data);
+ }
+ this.memoryHighWriter[0x32] = this.memoryWriter[0xFF32] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x2, data);
+ }
+ this.memoryHighWriter[0x33] = this.memoryWriter[0xFF33] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x3, data);
+ }
+ this.memoryHighWriter[0x34] = this.memoryWriter[0xFF34] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x4, data);
+ }
+ this.memoryHighWriter[0x35] = this.memoryWriter[0xFF35] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x5, data);
+ }
+ this.memoryHighWriter[0x36] = this.memoryWriter[0xFF36] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x6, data);
+ }
+ this.memoryHighWriter[0x37] = this.memoryWriter[0xFF37] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x7, data);
+ }
+ this.memoryHighWriter[0x38] = this.memoryWriter[0xFF38] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x8, data);
+ }
+ this.memoryHighWriter[0x39] = this.memoryWriter[0xFF39] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0x9, data);
+ }
+ this.memoryHighWriter[0x3A] = this.memoryWriter[0xFF3A] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0xA, data);
+ }
+ this.memoryHighWriter[0x3B] = this.memoryWriter[0xFF3B] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0xB, data);
+ }
+ this.memoryHighWriter[0x3C] = this.memoryWriter[0xFF3C] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0xC, data);
+ }
+ this.memoryHighWriter[0x3D] = this.memoryWriter[0xFF3D] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0xD, data);
+ }
+ this.memoryHighWriter[0x3E] = this.memoryWriter[0xFF3E] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0xE, data);
+ }
+ this.memoryHighWriter[0x3F] = this.memoryWriter[0xFF3F] = function (parentObj, address, data) {
+ parentObj.channel3WriteRAM(0xF, data);
+ }
+ //SCY
+ this.memoryHighWriter[0x42] = this.memoryWriter[0xFF42] = function (parentObj, address, data) {
+ if (parentObj.backgroundY != data) {
+ parentObj.midScanLineJIT();
+ parentObj.backgroundY = data;
+ }
+ }
+ //SCX
+ this.memoryHighWriter[0x43] = this.memoryWriter[0xFF43] = function (parentObj, address, data) {
+ if (parentObj.backgroundX != data) {
+ parentObj.midScanLineJIT();
+ parentObj.backgroundX = data;
+ }
+ }
+ //LY
+ this.memoryHighWriter[0x44] = this.memoryWriter[0xFF44] = function (parentObj, address, data) {
+ //Read Only:
+ if (parentObj.LCDisOn) {
+ //Gambatte says to do this:
+ parentObj.modeSTAT = 2;
+ parentObj.midScanlineOffset = -1;
+ parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.LCDTicks = parentObj.STATTracker = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0;
+ }
+ }
+ //LYC
+ this.memoryHighWriter[0x45] = this.memoryWriter[0xFF45] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF45] != data) {
+ parentObj.memory[0xFF45] = data;
+ if (parentObj.LCDisOn) {
+ parentObj.matchLYC(); //Get the compare of the first scan line.
+ }
+ }
+ }
+ //WY
+ this.memoryHighWriter[0x4A] = this.memoryWriter[0xFF4A] = function (parentObj, address, data) {
+ if (parentObj.windowY != data) {
+ parentObj.midScanLineJIT();
+ parentObj.windowY = data;
+ }
+ }
+ //WX
+ this.memoryHighWriter[0x4B] = this.memoryWriter[0xFF4B] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF4B] != data) {
+ parentObj.midScanLineJIT();
+ parentObj.memory[0xFF4B] = data;
+ parentObj.windowX = data - 7;
+ }
+ }
+ this.memoryHighWriter[0x72] = this.memoryWriter[0xFF72] = function (parentObj, address, data) {
+ parentObj.memory[0xFF72] = data;
+ }
+ this.memoryHighWriter[0x73] = this.memoryWriter[0xFF73] = function (parentObj, address, data) {
+ parentObj.memory[0xFF73] = data;
+ }
+ this.memoryHighWriter[0x75] = this.memoryWriter[0xFF75] = function (parentObj, address, data) {
+ parentObj.memory[0xFF75] = data;
+ }
+ this.memoryHighWriter[0x76] = this.memoryWriter[0xFF76] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x77] = this.memoryWriter[0xFF77] = this.cartIgnoreWrite;
+ //IE (Interrupt Enable)
+ this.memoryHighWriter[0xFF] = this.memoryWriter[0xFFFF] = function (parentObj, address, data) {
+ parentObj.interruptsEnabled = data;
+ parentObj.checkIRQMatching();
+ }
+ this.recompileModelSpecificIOWriteHandling();
+ this.recompileBootIOWriteHandling();
+}
+GameBoyCore.prototype.recompileModelSpecificIOWriteHandling = function () {
+ if (this.cGBC) {
+ //GameBoy Color Specific I/O:
+ //SC (Serial Transfer Control Register)
+ this.memoryHighWriter[0x2] = this.memoryWriter[0xFF02] = function (parentObj, address, data) {
+ if (((data & 0x1) == 0x1)) {
+ //Internal clock:
+ parentObj.memory[0xFF02] = (data & 0x7F);
+ parentObj.serialTimer = ((data & 0x2) == 0) ? 4096 : 128; //Set the Serial IRQ counter.
+ parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = ((data & 0x2) == 0) ? 512 : 16; //Set the transfer data shift counter.
+ }
+ else {
+ //External clock:
+ parentObj.memory[0xFF02] = data;
+ parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = parentObj.serialTimer = 0; //Zero the timers, since we're emulating as if nothing is connected.
+ }
+ }
+ this.memoryHighWriter[0x40] = this.memoryWriter[0xFF40] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF40] != data) {
+ parentObj.midScanLineJIT();
+ var temp_var = (data > 0x7F);
+ if (temp_var != parentObj.LCDisOn) {
+ //When the display mode changes...
+ parentObj.LCDisOn = temp_var;
+ parentObj.memory[0xFF41] &= 0x78;
+ parentObj.midScanlineOffset = -1;
+ parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.STATTracker = parentObj.LCDTicks = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0;
+ if (parentObj.LCDisOn) {
+ parentObj.modeSTAT = 2;
+ parentObj.matchLYC(); //Get the compare of the first scan line.
+ parentObj.LCDCONTROL = parentObj.LINECONTROL;
+ }
+ else {
+ parentObj.modeSTAT = 0;
+ parentObj.LCDCONTROL = parentObj.DISPLAYOFFCONTROL;
+ parentObj.DisplayShowOff();
+ }
+ parentObj.interruptsRequested &= 0xFD;
+ }
+ parentObj.gfxWindowCHRBankPosition = ((data & 0x40) == 0x40) ? 0x400 : 0;
+ parentObj.gfxWindowDisplay = ((data & 0x20) == 0x20);
+ parentObj.gfxBackgroundBankOffset = ((data & 0x10) == 0x10) ? 0 : 0x80;
+ parentObj.gfxBackgroundCHRBankPosition = ((data & 0x08) == 0x08) ? 0x400 : 0;
+ parentObj.gfxSpriteNormalHeight = ((data & 0x04) == 0);
+ parentObj.gfxSpriteShow = ((data & 0x02) == 0x02);
+ parentObj.BGPriorityEnabled = ((data & 0x01) == 0x01);
+ parentObj.priorityFlaggingPathRebuild(); //Special case the priority flagging as an optimization.
+ parentObj.memory[0xFF40] = data;
+ }
+ }
+ this.memoryHighWriter[0x41] = this.memoryWriter[0xFF41] = function (parentObj, address, data) {
+ parentObj.LYCMatchTriggerSTAT = ((data & 0x40) == 0x40);
+ parentObj.mode2TriggerSTAT = ((data & 0x20) == 0x20);
+ parentObj.mode1TriggerSTAT = ((data & 0x10) == 0x10);
+ parentObj.mode0TriggerSTAT = ((data & 0x08) == 0x08);
+ parentObj.memory[0xFF41] = data & 0x78;
+ }
+ this.memoryHighWriter[0x46] = this.memoryWriter[0xFF46] = function (parentObj, address, data) {
+ parentObj.memory[0xFF46] = data;
+ if (data < 0xE0) {
+ data <<= 8;
+ address = 0xFE00;
+ var stat = parentObj.modeSTAT;
+ parentObj.modeSTAT = 0;
+ var newData = 0;
+ do {
+ newData = parentObj.memoryReader[data](parentObj, data++);
+ if (newData != parentObj.memory[address]) {
+ //JIT the graphics render queue:
+ parentObj.modeSTAT = stat;
+ parentObj.graphicsJIT();
+ parentObj.modeSTAT = 0;
+ parentObj.memory[address++] = newData;
+ break;
+ }
+ } while (++address < 0xFEA0);
+ if (address < 0xFEA0) {
+ do {
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ } while (address < 0xFEA0);
+ }
+ parentObj.modeSTAT = stat;
+ }
+ }
+ //KEY1
+ this.memoryHighWriter[0x4D] = this.memoryWriter[0xFF4D] = function (parentObj, address, data) {
+ parentObj.memory[0xFF4D] = (data & 0x7F) | (parentObj.memory[0xFF4D] & 0x80);
+ }
+ this.memoryHighWriter[0x4F] = this.memoryWriter[0xFF4F] = function (parentObj, address, data) {
+ parentObj.currVRAMBank = data & 0x01;
+ if (parentObj.currVRAMBank > 0) {
+ parentObj.BGCHRCurrentBank = parentObj.BGCHRBank2;
+ }
+ else {
+ parentObj.BGCHRCurrentBank = parentObj.BGCHRBank1;
+ }
+ //Only writable by GBC.
+ }
+ this.memoryHighWriter[0x51] = this.memoryWriter[0xFF51] = function (parentObj, address, data) {
+ if (!parentObj.hdmaRunning) {
+ parentObj.memory[0xFF51] = data;
+ }
+ }
+ this.memoryHighWriter[0x52] = this.memoryWriter[0xFF52] = function (parentObj, address, data) {
+ if (!parentObj.hdmaRunning) {
+ parentObj.memory[0xFF52] = data & 0xF0;
+ }
+ }
+ this.memoryHighWriter[0x53] = this.memoryWriter[0xFF53] = function (parentObj, address, data) {
+ if (!parentObj.hdmaRunning) {
+ parentObj.memory[0xFF53] = data & 0x1F;
+ }
+ }
+ this.memoryHighWriter[0x54] = this.memoryWriter[0xFF54] = function (parentObj, address, data) {
+ if (!parentObj.hdmaRunning) {
+ parentObj.memory[0xFF54] = data & 0xF0;
+ }
+ }
+ this.memoryHighWriter[0x55] = this.memoryWriter[0xFF55] = function (parentObj, address, data) {
+ if (!parentObj.hdmaRunning) {
+ if ((data & 0x80) == 0) {
+ //DMA
+ parentObj.DMAWrite((data & 0x7F) + 1);
+ parentObj.memory[0xFF55] = 0xFF; //Transfer completed.
+ }
+ else {
+ //H-Blank DMA
+ parentObj.hdmaRunning = true;
+ parentObj.memory[0xFF55] = data & 0x7F;
+ }
+ }
+ else if ((data & 0x80) == 0) {
+ //Stop H-Blank DMA
+ parentObj.hdmaRunning = false;
+ parentObj.memory[0xFF55] |= 0x80;
+ }
+ else {
+ parentObj.memory[0xFF55] = data & 0x7F;
+ }
+ }
+ this.memoryHighWriter[0x68] = this.memoryWriter[0xFF68] = function (parentObj, address, data) {
+ parentObj.memory[0xFF69] = parentObj.gbcBGRawPalette[data & 0x3F];
+ parentObj.memory[0xFF68] = data;
+ }
+ this.memoryHighWriter[0x69] = this.memoryWriter[0xFF69] = function (parentObj, address, data) {
+ parentObj.updateGBCBGPalette(parentObj.memory[0xFF68] & 0x3F, data);
+ if (parentObj.memory[0xFF68] > 0x7F) { // high bit = autoincrement
+ var next = ((parentObj.memory[0xFF68] + 1) & 0x3F);
+ parentObj.memory[0xFF68] = (next | 0x80);
+ parentObj.memory[0xFF69] = parentObj.gbcBGRawPalette[next];
+ }
+ else {
+ parentObj.memory[0xFF69] = data;
+ }
+ }
+ this.memoryHighWriter[0x6A] = this.memoryWriter[0xFF6A] = function (parentObj, address, data) {
+ parentObj.memory[0xFF6B] = parentObj.gbcOBJRawPalette[data & 0x3F];
+ parentObj.memory[0xFF6A] = data;
+ }
+ this.memoryHighWriter[0x6B] = this.memoryWriter[0xFF6B] = function (parentObj, address, data) {
+ parentObj.updateGBCOBJPalette(parentObj.memory[0xFF6A] & 0x3F, data);
+ if (parentObj.memory[0xFF6A] > 0x7F) { // high bit = autoincrement
+ var next = ((parentObj.memory[0xFF6A] + 1) & 0x3F);
+ parentObj.memory[0xFF6A] = (next | 0x80);
+ parentObj.memory[0xFF6B] = parentObj.gbcOBJRawPalette[next];
+ }
+ else {
+ parentObj.memory[0xFF6B] = data;
+ }
+ }
+ //SVBK
+ this.memoryHighWriter[0x70] = this.memoryWriter[0xFF70] = function (parentObj, address, data) {
+ var addressCheck = (parentObj.memory[0xFF51] << 8) | parentObj.memory[0xFF52]; //Cannot change the RAM bank while WRAM is the source of a running HDMA.
+ if (!parentObj.hdmaRunning || addressCheck < 0xD000 || addressCheck >= 0xE000) {
+ parentObj.gbcRamBank = Math.max(data & 0x07, 1); //Bank range is from 1-7
+ parentObj.gbcRamBankPosition = ((parentObj.gbcRamBank - 1) << 12) - 0xD000;
+ parentObj.gbcRamBankPositionECHO = parentObj.gbcRamBankPosition - 0x2000;
+ }
+ parentObj.memory[0xFF70] = data; //Bit 6 cannot be written to.
+ }
+ this.memoryHighWriter[0x74] = this.memoryWriter[0xFF74] = function (parentObj, address, data) {
+ parentObj.memory[0xFF74] = data;
+ }
+ }
+ else {
+ //Fill in the GameBoy Color I/O registers as normal RAM for GameBoy compatibility:
+ //SC (Serial Transfer Control Register)
+ this.memoryHighWriter[0x2] = this.memoryWriter[0xFF02] = function (parentObj, address, data) {
+ if (((data & 0x1) == 0x1)) {
+ //Internal clock:
+ parentObj.memory[0xFF02] = (data & 0x7F);
+ parentObj.serialTimer = 4096; //Set the Serial IRQ counter.
+ parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = 512; //Set the transfer data shift counter.
+ }
+ else {
+ //External clock:
+ parentObj.memory[0xFF02] = data;
+ parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = parentObj.serialTimer = 0; //Zero the timers, since we're emulating as if nothing is connected.
+ }
+ }
+ this.memoryHighWriter[0x40] = this.memoryWriter[0xFF40] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF40] != data) {
+ parentObj.midScanLineJIT();
+ var temp_var = (data > 0x7F);
+ if (temp_var != parentObj.LCDisOn) {
+ //When the display mode changes...
+ parentObj.LCDisOn = temp_var;
+ parentObj.memory[0xFF41] &= 0x78;
+ parentObj.midScanlineOffset = -1;
+ parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.STATTracker = parentObj.LCDTicks = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0;
+ if (parentObj.LCDisOn) {
+ parentObj.modeSTAT = 2;
+ parentObj.matchLYC(); //Get the compare of the first scan line.
+ parentObj.LCDCONTROL = parentObj.LINECONTROL;
+ }
+ else {
+ parentObj.modeSTAT = 0;
+ parentObj.LCDCONTROL = parentObj.DISPLAYOFFCONTROL;
+ parentObj.DisplayShowOff();
+ }
+ parentObj.interruptsRequested &= 0xFD;
+ }
+ parentObj.gfxWindowCHRBankPosition = ((data & 0x40) == 0x40) ? 0x400 : 0;
+ parentObj.gfxWindowDisplay = (data & 0x20) == 0x20;
+ parentObj.gfxBackgroundBankOffset = ((data & 0x10) == 0x10) ? 0 : 0x80;
+ parentObj.gfxBackgroundCHRBankPosition = ((data & 0x08) == 0x08) ? 0x400 : 0;
+ parentObj.gfxSpriteNormalHeight = ((data & 0x04) == 0);
+ parentObj.gfxSpriteShow = (data & 0x02) == 0x02;
+ parentObj.bgEnabled = ((data & 0x01) == 0x01);
+ parentObj.memory[0xFF40] = data;
+ }
+ }
+ this.memoryHighWriter[0x41] = this.memoryWriter[0xFF41] = function (parentObj, address, data) {
+ parentObj.LYCMatchTriggerSTAT = ((data & 0x40) == 0x40);
+ parentObj.mode2TriggerSTAT = ((data & 0x20) == 0x20);
+ parentObj.mode1TriggerSTAT = ((data & 0x10) == 0x10);
+ parentObj.mode0TriggerSTAT = ((data & 0x08) == 0x08);
+ parentObj.memory[0xFF41] = data & 0x78;
+ if ((!parentObj.usedBootROM || !parentObj.usedGBCBootROM) && parentObj.LCDisOn && parentObj.modeSTAT < 2) {
+ parentObj.interruptsRequested |= 0x2;
+ parentObj.checkIRQMatching();
+ }
+ }
+ this.memoryHighWriter[0x46] = this.memoryWriter[0xFF46] = function (parentObj, address, data) {
+ parentObj.memory[0xFF46] = data;
+ if (data > 0x7F && data < 0xE0) { //DMG cannot DMA from the ROM banks.
+ data <<= 8;
+ address = 0xFE00;
+ var stat = parentObj.modeSTAT;
+ parentObj.modeSTAT = 0;
+ var newData = 0;
+ do {
+ newData = parentObj.memoryReader[data](parentObj, data++);
+ if (newData != parentObj.memory[address]) {
+ //JIT the graphics render queue:
+ parentObj.modeSTAT = stat;
+ parentObj.graphicsJIT();
+ parentObj.modeSTAT = 0;
+ parentObj.memory[address++] = newData;
+ break;
+ }
+ } while (++address < 0xFEA0);
+ if (address < 0xFEA0) {
+ do {
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
+ } while (address < 0xFEA0);
+ }
+ parentObj.modeSTAT = stat;
+ }
+ }
+ this.memoryHighWriter[0x47] = this.memoryWriter[0xFF47] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF47] != data) {
+ parentObj.midScanLineJIT();
+ parentObj.updateGBBGPalette(data);
+ parentObj.memory[0xFF47] = data;
+ }
+ }
+ this.memoryHighWriter[0x48] = this.memoryWriter[0xFF48] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF48] != data) {
+ parentObj.midScanLineJIT();
+ parentObj.updateGBOBJPalette(0, data);
+ parentObj.memory[0xFF48] = data;
+ }
+ }
+ this.memoryHighWriter[0x49] = this.memoryWriter[0xFF49] = function (parentObj, address, data) {
+ if (parentObj.memory[0xFF49] != data) {
+ parentObj.midScanLineJIT();
+ parentObj.updateGBOBJPalette(4, data);
+ parentObj.memory[0xFF49] = data;
+ }
+ }
+ this.memoryHighWriter[0x4D] = this.memoryWriter[0xFF4D] = function (parentObj, address, data) {
+ parentObj.memory[0xFF4D] = data;
+ }
+ this.memoryHighWriter[0x4F] = this.memoryWriter[0xFF4F] = this.cartIgnoreWrite; //Not writable in DMG mode.
+ this.memoryHighWriter[0x55] = this.memoryWriter[0xFF55] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x68] = this.memoryWriter[0xFF68] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x69] = this.memoryWriter[0xFF69] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x6A] = this.memoryWriter[0xFF6A] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x6B] = this.memoryWriter[0xFF6B] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x6C] = this.memoryWriter[0xFF6C] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x70] = this.memoryWriter[0xFF70] = this.cartIgnoreWrite;
+ this.memoryHighWriter[0x74] = this.memoryWriter[0xFF74] = this.cartIgnoreWrite;
+ }
+}
+GameBoyCore.prototype.recompileBootIOWriteHandling = function () {
+ //Boot I/O Registers:
+ if (this.inBootstrap) {
+ this.memoryHighWriter[0x50] = this.memoryWriter[0xFF50] = function (parentObj, address, data) {
+ cout("Boot ROM reads blocked: Bootstrap process has ended.", 0);
+ parentObj.inBootstrap = false;
+ parentObj.disableBootROM(); //Fill in the boot ROM ranges with ROM bank 0 ROM ranges
+ parentObj.memory[0xFF50] = data; //Bits are sustained in memory?
+ }
+ if (this.cGBC) {
+ this.memoryHighWriter[0x6C] = this.memoryWriter[0xFF6C] = function (parentObj, address, data) {
+ if (parentObj.inBootstrap) {
+ parentObj.cGBC = ((data & 0x1) == 0);
+ //Exception to the GBC identifying code:
+ if (parentObj.name + parentObj.gameCode + parentObj.ROM[0x143] == "Game and Watch 50") {
+ parentObj.cGBC = true;
+ cout("Created a boot exception for Game and Watch Gallery 2 (GBC ID byte is wrong on the cartridge).", 1);
+ }
+ cout("Booted to GBC Mode: " + parentObj.cGBC, 0);
+ }
+ parentObj.memory[0xFF6C] = data;
+ }
+ }
+ }
+ else {
+ //Lockout the ROMs from accessing the BOOT ROM control register:
+ this.memoryHighWriter[0x50] = this.memoryWriter[0xFF50] = this.cartIgnoreWrite;
+ }
+}
+//Helper Functions
+GameBoyCore.prototype.toTypedArray = function (baseArray, memtype) {
+ try {
+ // The following line was modified for benchmarking:
+ if (settings[5] || (memtype != "float32" && GameBoyWindow.opera && this.checkForOperaMathBug())) {
+ return baseArray;
+ }
+ if (!baseArray || !baseArray.length) {
+ return [];
+ }
+ var length = baseArray.length;
+ switch (memtype) {
+ case "uint8":
+ var typedArrayTemp = new Uint8Array(length);
+ break;
+ case "int8":
+ var typedArrayTemp = new Int8Array(length);
+ break;
+ case "int32":
+ var typedArrayTemp = new Int32Array(length);
+ break;
+ case "float32":
+ var typedArrayTemp = new Float32Array(length);
+ }
+ for (var index = 0; index < length; index++) {
+ typedArrayTemp[index] = baseArray[index];
+ }
+ return typedArrayTemp;
+ }
+ catch (error) {
+ cout("Could not convert an array to a typed array: " + error.message, 1);
+ return baseArray;
+ }
+}
+GameBoyCore.prototype.fromTypedArray = function (baseArray) {
+ try {
+ if (!baseArray || !baseArray.length) {
+ return [];
+ }
+ var arrayTemp = [];
+ for (var index = 0; index < baseArray.length; ++index) {
+ arrayTemp[index] = baseArray[index];
+ }
+ return arrayTemp;
+ }
+ catch (error) {
+ cout("Conversion from a typed array failed: " + error.message, 1);
+ return baseArray;
+ }
+}
+GameBoyCore.prototype.getTypedArray = function (length, defaultValue, numberType) {
+ try {
+ if (settings[5]) {
+ throw(new Error(""));
+ }
+ // The following line was modified for benchmarking:
+ if (numberType != "float32" && GameBoyWindow.opera && this.checkForOperaMathBug()) {
+ //Caught Opera breaking typed array math:
+ throw(new Error(""));
+ }
+ switch (numberType) {
+ case "int8":
+ var arrayHandle = new Int8Array(length);
+ break;
+ case "uint8":
+ var arrayHandle = new Uint8Array(length);
+ break;
+ case "int32":
+ var arrayHandle = new Int32Array(length);
+ break;
+ case "float32":
+ var arrayHandle = new Float32Array(length);
+ }
+ if (defaultValue != 0) {
+ var index = 0;
+ while (index < length) {
+ arrayHandle[index++] = defaultValue;
+ }
+ }
+ }
+ catch (error) {
+ cout("Could not convert an array to a typed array: " + error.message, 1);
+ var arrayHandle = [];
+ var index = 0;
+ while (index < length) {
+ arrayHandle[index++] = defaultValue;
+ }
+ }
+ return arrayHandle;
+}
+GameBoyCore.prototype.checkForOperaMathBug = function () {
+ var testTypedArray = new Uint8Array(1);
+ testTypedArray[0] = -1;
+ testTypedArray[0] >>= 0;
+ if (testTypedArray[0] != 0xFF) {
+ cout("Detected faulty math by your browser.", 2);
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+// End of js/GameBoyCore.js file.
+
+// Start of js/GameBoyIO.js file.
+
+"use strict";
+var gameboy = null; //GameBoyCore object.
+var gbRunInterval = null; //GameBoyCore Timer
+var settings = [ //Some settings.
+ true, //Turn on sound.
+ false, //Boot with boot ROM first? (set to false for benchmarking)
+ false, //Give priority to GameBoy mode
+ [39, 37, 38, 40, 88, 90, 16, 13], //Keyboard button map.
+ true, //Colorize GB mode?
+ false, //Disallow typed arrays?
+ 4, //Interval for the emulator loop.
+ 15, //Audio buffer minimum span amount over x interpreter iterations.
+ 30, //Audio buffer maximum span amount over x interpreter iterations.
+ false, //Override to allow for MBC1 instead of ROM only (compatibility for broken 3rd-party cartridges).
+ false, //Override MBC RAM disabling and always allow reading and writing to the banks.
+ false, //Use the GameBoy boot ROM instead of the GameBoy Color boot ROM.
+ false, //Scale the canvas in JS, or let the browser scale the canvas?
+ 0x10, //Internal audio buffer pre-interpolation factor.
+ 1 //Volume level set.
+];
+function start(canvas, ROM) {
+ clearLastEmulation();
+ autoSave(); //If we are about to load a new game, then save the last one...
+ gameboy = new GameBoyCore(canvas, ROM);
+ gameboy.openMBC = openSRAM;
+ gameboy.openRTC = openRTC;
+ gameboy.start();
+ run();
+}
+function run() {
+ if (GameBoyEmulatorInitialized()) {
+ if (!GameBoyEmulatorPlaying()) {
+ gameboy.stopEmulator &= 1;
+ cout("Starting the iterator.", 0);
+ var dateObj = new_Date(); // The line is changed for benchmarking.
+ gameboy.firstIteration = dateObj.getTime();
+ gameboy.iterations = 0;
+ // The following lines are commented out for benchmarking.
+ // gbRunInterval = setInterval(function () {
+ // if (!document.hidden && !document.msHidden && !document.mozHidden && !document.webkitHidden) {
+ // gameboy.run();
+ // }
+ // }, settings[6]);
+ }
+ else {
+ cout("The GameBoy core is already running.", 1);
+ }
+ }
+ else {
+ cout("GameBoy core cannot run while it has not been initialized.", 1);
+ }
+}
+function pause() {
+ if (GameBoyEmulatorInitialized()) {
+ if (GameBoyEmulatorPlaying()) {
+ clearLastEmulation();
+ }
+ else {
+ cout("GameBoy core has already been paused.", 1);
+ }
+ }
+ else {
+ cout("GameBoy core cannot be paused while it has not been initialized.", 1);
+ }
+}
+function clearLastEmulation() {
+ if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
+ clearInterval(gbRunInterval);
+ gameboy.stopEmulator |= 2;
+ cout("The previous emulation has been cleared.", 0);
+ }
+ else {
+ cout("No previous emulation was found to be cleared.", 0);
+ }
+}
+function save() {
+ if (GameBoyEmulatorInitialized()) {
+ try {
+ var state_suffix = 0;
+ while (findValue("FREEZE_" + gameboy.name + "_" + state_suffix) != null) {
+ state_suffix++;
+ }
+ setValue("FREEZE_" + gameboy.name + "_" + state_suffix, gameboy.saveState());
+ cout("Saved the current state as: FREEZE_" + gameboy.name + "_" + state_suffix, 0);
+ }
+ catch (error) {
+ cout("Could not save the current emulation state(\"" + error.message + "\").", 2);
+ }
+ }
+ else {
+ cout("GameBoy core cannot be saved while it has not been initialized.", 1);
+ }
+}
+function saveSRAM() {
+ if (GameBoyEmulatorInitialized()) {
+ if (gameboy.cBATT) {
+ try {
+ var sram = gameboy.saveSRAMState();
+ if (sram.length > 0) {
+ cout("Saving the SRAM...", 0);
+ if (findValue("SRAM_" + gameboy.name) != null) {
+ //Remove the outdated storage format save:
+ cout("Deleting the old SRAM save due to outdated format.", 0);
+ deleteValue("SRAM_" + gameboy.name);
+ }
+ setValue("B64_SRAM_" + gameboy.name, arrayToBase64(sram));
+ }
+ else {
+ cout("SRAM could not be saved because it was empty.", 1);
+ }
+ }
+ catch (error) {
+ cout("Could not save the current emulation state(\"" + error.message + "\").", 2);
+ }
+ }
+ else {
+ cout("Cannot save a game that does not have battery backed SRAM specified.", 1);
+ }
+ saveRTC();
+ }
+ else {
+ cout("GameBoy core cannot be saved while it has not been initialized.", 1);
+ }
+}
+function saveRTC() { //Execute this when SRAM is being saved as well.
+ if (GameBoyEmulatorInitialized()) {
+ if (gameboy.cTIMER) {
+ try {
+ cout("Saving the RTC...", 0);
+ setValue("RTC_" + gameboy.name, gameboy.saveRTCState());
+ }
+ catch (error) {
+ cout("Could not save the RTC of the current emulation state(\"" + error.message + "\").", 2);
+ }
+ }
+ }
+ else {
+ cout("GameBoy core cannot be saved while it has not been initialized.", 1);
+ }
+}
+function autoSave() {
+ if (GameBoyEmulatorInitialized()) {
+ cout("Automatically saving the SRAM.", 0);
+ saveSRAM();
+ saveRTC();
+ }
+}
+function openSRAM(filename) {
+ try {
+ if (findValue("B64_SRAM_" + filename) != null) {
+ cout("Found a previous SRAM state (Will attempt to load).", 0);
+ return base64ToArray(findValue("B64_SRAM_" + filename));
+ }
+ else if (findValue("SRAM_" + filename) != null) {
+ cout("Found a previous SRAM state (Will attempt to load).", 0);
+ return findValue("SRAM_" + filename);
+ }
+ else {
+ cout("Could not find any previous SRAM copy for the current ROM.", 0);
+ }
+ }
+ catch (error) {
+ cout("Could not open the SRAM of the saved emulation state.", 2);
+ }
+ return [];
+}
+function openRTC(filename) {
+ try {
+ if (findValue("RTC_" + filename) != null) {
+ cout("Found a previous RTC state (Will attempt to load).", 0);
+ return findValue("RTC_" + filename);
+ }
+ else {
+ cout("Could not find any previous RTC copy for the current ROM.", 0);
+ }
+ }
+ catch (error) {
+ cout("Could not open the RTC data of the saved emulation state.", 2);
+ }
+ return [];
+}
+function openState(filename, canvas) {
+ try {
+ if (findValue(filename) != null) {
+ try {
+ clearLastEmulation();
+ cout("Attempting to run a saved emulation state.", 0);
+ gameboy = new GameBoyCore(canvas, "");
+ gameboy.savedStateFileName = filename;
+ gameboy.returnFromState(findValue(filename));
+ run();
+ }
+ catch (error) {
+ alert(error.message + " file: " + error.fileName + " line: " + error.lineNumber);
+ }
+ }
+ else {
+ cout("Could not find the save state " + filename + "\".", 2);
+ }
+ }
+ catch (error) {
+ cout("Could not open the saved emulation state.", 2);
+ }
+}
+function import_save(blobData) {
+ blobData = decodeBlob(blobData);
+ if (blobData && blobData.blobs) {
+ if (blobData.blobs.length > 0) {
+ for (var index = 0; index < blobData.blobs.length; ++index) {
+ cout("Importing blob \"" + blobData.blobs[index].blobID + "\"", 0);
+ if (blobData.blobs[index].blobContent) {
+ if (blobData.blobs[index].blobID.substring(0, 5) == "SRAM_") {
+ setValue("B64_" + blobData.blobs[index].blobID, base64(blobData.blobs[index].blobContent));
+ }
+ else {
+ setValue(blobData.blobs[index].blobID, JSON.parse(blobData.blobs[index].blobContent));
+ }
+ }
+ else if (blobData.blobs[index].blobID) {
+ cout("Save file imported had blob \"" + blobData.blobs[index].blobID + "\" with no blob data interpretable.", 2);
+ }
+ else {
+ cout("Blob chunk information missing completely.", 2);
+ }
+ }
+ }
+ else {
+ cout("Could not decode the imported file.", 2);
+ }
+ }
+ else {
+ cout("Could not decode the imported file.", 2);
+ }
+}
+function generateBlob(keyName, encodedData) {
+ //Append the file format prefix:
+ var saveString = "EMULATOR_DATA";
+ var consoleID = "GameBoy";
+ //Figure out the length:
+ var totalLength = (saveString.length + 4 + (1 + consoleID.length)) + ((1 + keyName.length) + (4 + encodedData.length));
+ //Append the total length in bytes:
+ saveString += to_little_endian_dword(totalLength);
+ //Append the console ID text's length:
+ saveString += to_byte(consoleID.length);
+ //Append the console ID text:
+ saveString += consoleID;
+ //Append the blob ID:
+ saveString += to_byte(keyName.length);
+ saveString += keyName;
+ //Now append the save data:
+ saveString += to_little_endian_dword(encodedData.length);
+ saveString += encodedData;
+ return saveString;
+}
+function generateMultiBlob(blobPairs) {
+ var consoleID = "GameBoy";
+ //Figure out the initial length:
+ var totalLength = 13 + 4 + 1 + consoleID.length;
+ //Append the console ID text's length:
+ var saveString = to_byte(consoleID.length);
+ //Append the console ID text:
+ saveString += consoleID;
+ var keyName = "";
+ var encodedData = "";
+ //Now append all the blobs:
+ for (var index = 0; index < blobPairs.length; ++index) {
+ keyName = blobPairs[index][0];
+ encodedData = blobPairs[index][1];
+ //Append the blob ID:
+ saveString += to_byte(keyName.length);
+ saveString += keyName;
+ //Now append the save data:
+ saveString += to_little_endian_dword(encodedData.length);
+ saveString += encodedData;
+ //Update the total length:
+ totalLength += 1 + keyName.length + 4 + encodedData.length;
+ }
+ //Now add the prefix:
+ saveString = "EMULATOR_DATA" + to_little_endian_dword(totalLength) + saveString;
+ return saveString;
+}
+function decodeBlob(blobData) {
+ /*Format is as follows:
+ - 13 byte string "EMULATOR_DATA"
+ - 4 byte total size (including these 4 bytes).
+ - 1 byte Console type ID length
+ - Console type ID text of 8 bit size
+ blobs {
+ - 1 byte blob ID length
+ - blob ID text (Used to say what the data is (SRAM/freeze state/etc...))
+ - 4 byte blob length
+ - blob length of 32 bit size
+ }
+ */
+ var length = blobData.length;
+ var blobProperties = {};
+ blobProperties.consoleID = null;
+ var blobsCount = -1;
+ blobProperties.blobs = [];
+ if (length > 17) {
+ if (blobData.substring(0, 13) == "EMULATOR_DATA") {
+ var length = Math.min(((blobData.charCodeAt(16) & 0xFF) << 24) | ((blobData.charCodeAt(15) & 0xFF) << 16) | ((blobData.charCodeAt(14) & 0xFF) << 8) | (blobData.charCodeAt(13) & 0xFF), length);
+ var consoleIDLength = blobData.charCodeAt(17) & 0xFF;
+ if (length > 17 + consoleIDLength) {
+ blobProperties.consoleID = blobData.substring(18, 18 + consoleIDLength);
+ var blobIDLength = 0;
+ var blobLength = 0;
+ for (var index = 18 + consoleIDLength; index < length;) {
+ blobIDLength = blobData.charCodeAt(index++) & 0xFF;
+ if (index + blobIDLength < length) {
+ blobProperties.blobs[++blobsCount] = {};
+ blobProperties.blobs[blobsCount].blobID = blobData.substring(index, index + blobIDLength);
+ index += blobIDLength;
+ if (index + 4 < length) {
+ blobLength = ((blobData.charCodeAt(index + 3) & 0xFF) << 24) | ((blobData.charCodeAt(index + 2) & 0xFF) << 16) | ((blobData.charCodeAt(index + 1) & 0xFF) << 8) | (blobData.charCodeAt(index) & 0xFF);
+ index += 4;
+ if (index + blobLength <= length) {
+ blobProperties.blobs[blobsCount].blobContent = blobData.substring(index, index + blobLength);
+ index += blobLength;
+ }
+ else {
+ cout("Blob length check failed, blob determined to be incomplete.", 2);
+ break;
+ }
+ }
+ else {
+ cout("Blob was incomplete, bailing out.", 2);
+ break;
+ }
+ }
+ else {
+ cout("Blob was incomplete, bailing out.", 2);
+ break;
+ }
+ }
+ }
+ }
+ }
+ return blobProperties;
+}
+function matchKey(key) { //Maps a keyboard key to a gameboy key.
+ //Order: Right, Left, Up, Down, A, B, Select, Start
+ for (var index = 0; index < settings[3].length; index++) {
+ if (settings[3][index] == key) {
+ return index;
+ }
+ }
+ return -1;
+}
+function GameBoyEmulatorInitialized() {
+ return (typeof gameboy == "object" && gameboy != null);
+}
+function GameBoyEmulatorPlaying() {
+ return ((gameboy.stopEmulator & 2) == 0);
+}
+function GameBoyKeyDown(e) {
+ if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
+ var keycode = matchKey(e.keyCode);
+ if (keycode >= 0 && keycode < 8) {
+ gameboy.JoyPadEvent(keycode, true);
+ try {
+ e.preventDefault();
+ }
+ catch (error) { }
+ }
+ }
+}
+function GameBoyKeyUp(e) {
+ if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
+ var keycode = matchKey(e.keyCode);
+ if (keycode >= 0 && keycode < 8) {
+ gameboy.JoyPadEvent(keycode, false);
+ try {
+ e.preventDefault();
+ }
+ catch (error) { }
+ }
+ }
+}
+function GameBoyGyroSignalHandler(e) {
+ if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
+ if (e.gamma || e.beta) {
+ gameboy.GyroEvent(e.gamma * Math.PI / 180, e.beta * Math.PI / 180);
+ }
+ else {
+ gameboy.GyroEvent(e.x, e.y);
+ }
+ try {
+ e.preventDefault();
+ }
+ catch (error) { }
+ }
+}
+//The emulator will call this to sort out the canvas properties for (re)initialization.
+function initNewCanvas() {
+ if (GameBoyEmulatorInitialized()) {
+ gameboy.canvas.width = gameboy.canvas.clientWidth;
+ gameboy.canvas.height = gameboy.canvas.clientHeight;
+ }
+}
+//Call this when resizing the canvas:
+function initNewCanvasSize() {
+ if (GameBoyEmulatorInitialized()) {
+ if (!settings[12]) {
+ if (gameboy.onscreenWidth != 160 || gameboy.onscreenHeight != 144) {
+ gameboy.initLCD();
+ }
+ }
+ else {
+ if (gameboy.onscreenWidth != gameboy.canvas.clientWidth || gameboy.onscreenHeight != gameboy.canvas.clientHeight) {
+ gameboy.initLCD();
+ }
+ }
+ }
+}
+
+// End of js/GameBoyIO.js file.
+
+// Start of realtime.js file.
+// ROM code from Public Domain LPC2000 Demo "realtime" by AGO.
+
+var gameboy_rom='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7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASXJfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsyf/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////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+
+// End of realtime.js file.