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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /js/src/vm/PropMap.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef vm_PropMap_h
+#define vm_PropMap_h
+
+#include "gc/Barrier.h"
+#include "gc/Cell.h"
+#include "js/TypeDecls.h"
+#include "js/UbiNode.h"
+#include "vm/ObjectFlags.h"
+#include "vm/PropertyInfo.h"
+#include "vm/PropertyKey.h"
+
+// [SMDOC] Property Maps
+//
+// Property maps are used to store information about native object properties.
+// Each property map represents an ordered list of (PropertyKey, PropertyInfo)
+// tuples.
+//
+// Each property map can store up to 8 properties (see PropMap::Capacity). To
+// store more than eight properties, multiple maps must be linked together with
+// the |previous| pointer.
+//
+// Shapes and Property Maps
+// ------------------------
+// Native object shapes represent property information as a (PropMap*, length)
+// tuple. When there are no properties yet, the shape's map will be nullptr and
+// the length is zero.
+//
+// For example, consider the following objects:
+//
+// o1 = {x: 1, y: 2}
+// o2 = {x: 3, y: 4, z: 5}
+//
+// This is stored as follows:
+//
+// +-------------+ +--------------+ +-------------------+
+// | JSObject o1 | | Shape S1 | | PropMap M1 |
+// |-------------+ +--------------+ +-------------------+
+// | shape: S1 -+---> | map: M1 -+--+> | key 0: x (slot 0) |
+// | slot 0: 1 | | mapLength: 2 | | | key 1: y (slot 1) |
+// | slot 1: 2 | +--------------+ | | key 2: z (slot 2) |
+// +-------------+ | | ... |
+// | +-------------------+
+// |
+// +-------------+ +--------------+ |
+// | JSObject o2 | | Shape S2 | |
+// |-------------+ +--------------+ |
+// | shape: S2 -+---> | map: M1 -+--+
+// | slot 0: 3 | | mapLength: 3 |
+// | slot 1: 4 | +--------------+
+// | slot 2: 5 |
+// +-------------+
+//
+// There's a single map M1 shared by shapes S1 and S2. Shape S1 includes only
+// the first two properties and shape S2 includes all three properties.
+//
+// Class Hierarchy
+// ---------------
+// Property maps have the following C++ class hierarchy:
+//
+// PropMap (abstract)
+// |
+// +-- SharedPropMap (abstract)
+// | |
+// | +-- CompactPropMap
+// | |
+// | +-- NormalPropMap
+// |
+// +-- DictionaryPropMap
+//
+// * PropMap: base class. It has a flags word and an array of PropertyKeys.
+//
+// * SharedPropMap: base class for all shared property maps. See below for more
+// information on shared maps.
+//
+// * CompactPropMap: a shared map that stores its information more compactly
+// than the other maps. It saves four words by not storing a
+// PropMapTable, previous pointer, and by using a more compact
+// PropertyInfo type for slot numbers that fit in one byte.
+//
+// * NormalPropMap: a shared map, used when CompactPropMap can't be used.
+//
+// * DictionaryPropMap: an unshared map (used by a single object/shape). See
+// below for more information on dictionary maps.
+//
+// Secondary hierarchy
+// -------------------
+// NormalPropMap and DictionaryPropMap store property information in the same
+// way. This means property lookups don't have to distinguish between these two
+// types. This is represented with a second class hierarchy:
+//
+// PropMap (abstract)
+// |
+// +-- CompactPropMap
+// |
+// +-- LinkedPropMap (NormalPropMap or DictionaryPropMap)
+//
+// Property lookup and property iteration are very performance sensitive and use
+// this Compact vs Linked "view" so that they don't have to handle the three map
+// types separately.
+//
+// LinkedPropMap also stores the PropMapTable and a pointer to the |previous|
+// map. Compact maps don't have these fields.
+//
+// To summarize these map types:
+//
+// +-------------------+-------------+--------+
+// | Concrete type | Shared/tree | Linked |
+// +-------------------+-------------+--------+
+// | CompactPropMap | yes | no |
+// | NormalPropMap | yes | yes |
+// | DictionaryPropMap | no | yes |
+// +-------------------+-------------+--------+
+//
+// PropMapTable
+// ------------
+// Finding the PropertyInfo for a particular PropertyKey requires a linear
+// search if the map is small. For larger maps we can create a PropMapTable, a
+// hash table that maps from PropertyKey to PropMap + index, to speed up
+// property lookups.
+//
+// To save memory, property map tables can be discarded on GC and recreated when
+// needed. AutoKeepPropMapTables can be used to avoid discarding tables in a
+// particular zone. Methods to access a PropMapTable take either an
+// AutoCheckCannotGC or AutoKeepPropMapTables argument, to help ensure tables
+// are not purged while we're using them.
+//
+// Shared Property Maps
+// --------------------
+// Shared property maps can be shared per-Zone by objects with the same property
+// keys, flags, and slot numbers. To make this work, shared maps form a tree:
+//
+// - Each Zone has a table that maps from first PropertyKey + PropertyInfo to
+// a SharedPropMap that begins with that property. This is used to lookup the
+// the map to use when adding the first property.
+// See ShapeZone::initialPropMaps.
+//
+// - When adding a property other than the first one, the property is stored in
+// the next entry of the same map when possible. If the map is full or the
+// next entry already stores a different property, a child map is created and
+// linked to the parent map.
+//
+// For example, imagine we want to create these objects:
+//
+// o1 = {x: 1, y: 2, z: 3}
+// o2 = {x: 1, y: 2, foo: 4}
+//
+// This will result in the following maps being created:
+//
+// +---------------------+ +---------------------+
+// | SharedPropMap M1 | | SharedPropMap M2 |
+// +---------------------+ +---------------------+
+// | Child M2 (index 1) -+--> | Parent M1 (index 1) |
+// +---------------------+ +---------------------+
+// | 0: x | | 0: x |
+// | 1: y | | 1: y |
+// | 2: z | | 2: foo |
+// | ... | | ... |
+// +---------------------+ +---------------------+
+//
+// M1 is the map used for initial property "x". Properties "y" and "z" can be
+// stored inline. When later adding "foo" following "y", the map has to be
+// forked: a child map M2 is created and M1 remembers this transition at
+// property index 1 so that M2 will be used the next time properties "x", "y",
+// and "foo" are added to an object.
+//
+// Shared maps contain a TreeData struct that stores the parent and children
+// links for the SharedPropMap tree. The parent link is a tagged pointer that
+// stores both the parent map and the property index of the last used property
+// in the parent map before the branch. The children are stored similarly: the
+// parent map can store a single child map and index, or a set of children.
+// See SharedChildrenPtr.
+//
+// Looking up a child map can then be done based on the index of the last
+// property in the parent map and the new property's key and flags. So for the
+// example above, the lookup key for M1 => M2 is (index 1, "foo", <flags>).
+//
+// Note: shared maps can have both a |previous| map and a |parent| map. They are
+// equal when the previous map was full, but can be different maps when
+// branching in the middle of a map like in the example above: M2 has parent M1
+// but does not have a |previous| map (because it only has three properties).
+//
+// Dictionary Property Maps
+// ------------------------
+// Certain operations can't be implemented (efficiently) for shared property
+// maps, for example changing or deleting a property other than the last one.
+// When this happens the map is copied as a DictionaryPropMap.
+//
+// Dictionary maps are unshared so can be mutated in place (after generating a
+// new shape for the object).
+//
+// Unlike shared maps, dictionary maps can have holes between two property keys
+// after removing a property. When there are more holes than properties, the
+// map is compacted. See DictionaryPropMap::maybeCompact.
+
+namespace js {
+
+enum class IntegrityLevel;
+
+class DictionaryPropMap;
+class SharedPropMap;
+class LinkedPropMap;
+class CompactPropMap;
+class NormalPropMap;
+
+// Template class for storing a PropMap* and a property index as tagged pointer.
+template <typename T>
+class MapAndIndex {
+ uintptr_t data_ = 0;
+
+ static constexpr uintptr_t IndexMask = 0b111;
+
+ public:
+ MapAndIndex() = default;
+
+ MapAndIndex(const T* map, uint32_t index) : data_(uintptr_t(map) | index) {
+ MOZ_ASSERT((uintptr_t(map) & IndexMask) == 0);
+ MOZ_ASSERT(index <= IndexMask);
+ }
+ explicit MapAndIndex(uintptr_t data) : data_(data) {}
+
+ void setNone() { data_ = 0; }
+
+ bool isNone() const { return data_ == 0; }
+
+ uintptr_t raw() const { return data_; }
+ T* maybeMap() const { return reinterpret_cast<T*>(data_ & ~IndexMask); }
+
+ uint32_t index() const {
+ MOZ_ASSERT(!isNone());
+ return data_ & IndexMask;
+ }
+ T* map() const {
+ MOZ_ASSERT(!isNone());
+ return maybeMap();
+ }
+
+ inline PropertyInfo propertyInfo() const;
+
+ bool operator==(const MapAndIndex<T>& other) const {
+ return data_ == other.data_;
+ }
+ bool operator!=(const MapAndIndex<T>& other) const {
+ return !operator==(other);
+ }
+} JS_HAZ_GC_POINTER;
+using PropMapAndIndex = MapAndIndex<PropMap>;
+using SharedPropMapAndIndex = MapAndIndex<SharedPropMap>;
+
+struct SharedChildrenHasher;
+using SharedChildrenSet =
+ HashSet<SharedPropMapAndIndex, SharedChildrenHasher, SystemAllocPolicy>;
+
+// Children of shared maps. This is either:
+//
+// - None (no children)
+// - SingleMapAndIndex (one child map, including the property index of the last
+// property before the branch)
+// - SharedChildrenSet (multiple children)
+//
+// Because SingleMapAndIndex use all bits, this relies on the HasChildrenSet
+// flag in the map to distinguish the latter two cases.
+class SharedChildrenPtr {
+ uintptr_t data_ = 0;
+
+ public:
+ bool isNone() const { return data_ == 0; }
+ void setNone() { data_ = 0; }
+
+ void setSingleChild(SharedPropMapAndIndex child) { data_ = child.raw(); }
+ void setChildrenSet(SharedChildrenSet* set) { data_ = uintptr_t(set); }
+
+ SharedPropMapAndIndex toSingleChild() const {
+ MOZ_ASSERT(!isNone());
+ return SharedPropMapAndIndex(data_);
+ }
+
+ SharedChildrenSet* toChildrenSet() const {
+ MOZ_ASSERT(!isNone());
+ return reinterpret_cast<SharedChildrenSet*>(data_);
+ }
+} JS_HAZ_GC_POINTER;
+
+// Ensures no property map tables are purged in the current zone.
+class MOZ_RAII AutoKeepPropMapTables {
+ JSContext* cx_;
+ bool prev_;
+
+ public:
+ void operator=(const AutoKeepPropMapTables&) = delete;
+ AutoKeepPropMapTables(const AutoKeepPropMapTables&) = delete;
+ explicit inline AutoKeepPropMapTables(JSContext* cx);
+ inline ~AutoKeepPropMapTables();
+};
+
+// Hash table to optimize property lookups on larger maps. This maps from
+// PropertyKey to PropMapAndIndex.
+class PropMapTable {
+ struct Hasher {
+ using Key = PropMapAndIndex;
+ using Lookup = PropertyKey;
+ static MOZ_ALWAYS_INLINE HashNumber hash(PropertyKey key);
+ static MOZ_ALWAYS_INLINE bool match(PropMapAndIndex, PropertyKey key);
+ };
+
+ // Small lookup cache. This has a hit rate of 30-60% on most workloads and is
+ // a lot faster than the full HashSet lookup.
+ struct CacheEntry {
+ PropertyKey key;
+ PropMapAndIndex result;
+ };
+ static constexpr uint32_t NumCacheEntries = 2;
+ CacheEntry cacheEntries_[NumCacheEntries];
+
+ using Set = HashSet<PropMapAndIndex, Hasher, SystemAllocPolicy>;
+ Set set_;
+
+ void setCacheEntry(PropertyKey key, PropMapAndIndex entry) {
+ for (uint32_t i = 0; i < NumCacheEntries; i++) {
+ if (cacheEntries_[i].key == key) {
+ cacheEntries_[i].result = entry;
+ return;
+ }
+ }
+ }
+ bool lookupInCache(PropertyKey key, PropMapAndIndex* result) const {
+ for (uint32_t i = 0; i < NumCacheEntries; i++) {
+ if (cacheEntries_[i].key == key) {
+ *result = cacheEntries_[i].result;
+#ifdef DEBUG
+ auto p = lookupRaw(key);
+ MOZ_ASSERT(*result == (p ? *p : PropMapAndIndex()));
+#endif
+ return true;
+ }
+ }
+ return false;
+ }
+ void addToCache(PropertyKey key, Set::Ptr p) {
+ for (uint32_t i = NumCacheEntries - 1; i > 0; i--) {
+ cacheEntries_[i] = cacheEntries_[i - 1];
+ MOZ_ASSERT(cacheEntries_[i].key != key);
+ }
+ cacheEntries_[0].key = key;
+ cacheEntries_[0].result = p ? *p : PropMapAndIndex();
+ }
+
+ public:
+ using Ptr = Set::Ptr;
+
+ PropMapTable() = default;
+ ~PropMapTable() = default;
+
+ uint32_t entryCount() const { return set_.count(); }
+
+ // This counts the PropMapTable object itself (which must be heap-allocated)
+ // and its HashSet.
+ size_t sizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const {
+ return mallocSizeOf(this) + set_.shallowSizeOfExcludingThis(mallocSizeOf);
+ }
+
+ // init() is fallible and reports OOM to the context.
+ bool init(JSContext* cx, LinkedPropMap* map);
+
+ MOZ_ALWAYS_INLINE PropMap* lookup(PropMap* map, uint32_t mapLength,
+ PropertyKey key, uint32_t* index);
+
+ Set::Ptr lookupRaw(PropertyKey key) const { return set_.lookup(key); }
+#ifdef DEBUG
+ Set::Ptr readonlyThreadsafeLookup(PropertyKey key) const {
+ return set_.readonlyThreadsafeLookup(key);
+ }
+#endif
+
+ bool add(JSContext* cx, PropertyKey key, PropMapAndIndex entry) {
+ if (!set_.putNew(key, entry)) {
+ ReportOutOfMemory(cx);
+ return false;
+ }
+ setCacheEntry(key, entry);
+ return true;
+ }
+
+ void purgeCache() {
+ for (uint32_t i = 0; i < NumCacheEntries; i++) {
+ cacheEntries_[i] = CacheEntry();
+ }
+ }
+
+ void remove(Ptr ptr) {
+ set_.remove(ptr);
+ purgeCache();
+ }
+
+ void replaceEntry(Ptr ptr, PropertyKey key, PropMapAndIndex newEntry) {
+ MOZ_ASSERT(*ptr != newEntry);
+ set_.replaceKey(ptr, key, newEntry);
+ setCacheEntry(key, newEntry);
+ }
+
+ void trace(JSTracer* trc);
+#ifdef JSGC_HASH_TABLE_CHECKS
+ void checkAfterMovingGC();
+#endif
+};
+
+class PropMap : public gc::TenuredCellWithFlags {
+ public:
+ // Number of properties that can be stored in each map. This must be small
+ // enough so that every index fits in a tagged PropMap* pointer (MapAndIndex).
+ static constexpr size_t Capacity = 8;
+
+ protected:
+ static_assert(gc::CellFlagBitsReservedForGC == 3,
+ "PropMap must reserve enough bits for Cell");
+
+ enum Flags {
+ // Set if this is a CompactPropMap.
+ IsCompactFlag = 1 << 3,
+
+ // Set if this map has a non-null previous map pointer. Never set for
+ // compact maps because they don't have a previous field.
+ HasPrevFlag = 1 << 4,
+
+ // Set if this is a DictionaryPropMap.
+ IsDictionaryFlag = 1 << 5,
+
+ // Set if this map can have a table. Never set for compact maps. Always set
+ // for dictionary maps.
+ CanHaveTableFlag = 1 << 6,
+
+ // If set, this SharedPropMap has a SharedChildrenSet. Else it either has no
+ // children or a single child. See SharedChildrenPtr. Never set for
+ // dictionary maps.
+ HasChildrenSetFlag = 1 << 7,
+
+ // If set, this SharedPropMap was once converted to dictionary mode. This is
+ // only used for heuristics. Never set for dictionary maps.
+ HadDictionaryConversionFlag = 1 << 8,
+
+ // For SharedPropMap this stores the number of previous maps, clamped to
+ // NumPreviousMapsMax. This is used for heuristics.
+ NumPreviousMapsMax = 0x7f,
+ NumPreviousMapsShift = 9,
+ NumPreviousMapsMask = NumPreviousMapsMax << NumPreviousMapsShift,
+ };
+
+ // Flags word, stored in the cell header. Note that this hides the
+ // Cell::flags() method.
+ uintptr_t flags() const { return headerFlagsField(); }
+
+ private:
+ GCPtr<PropertyKey> keys_[Capacity];
+
+ protected:
+ PropMap() = default;
+
+ void initKey(uint32_t index, PropertyKey key) {
+ MOZ_ASSERT(index < Capacity);
+ keys_[index].init(key);
+ }
+ void setKey(uint32_t index, PropertyKey key) {
+ MOZ_ASSERT(index < Capacity);
+ keys_[index] = key;
+ }
+
+ public:
+ bool isCompact() const { return flags() & IsCompactFlag; }
+ bool isLinked() const { return !isCompact(); }
+ bool isDictionary() const { return flags() & IsDictionaryFlag; }
+ bool isShared() const { return !isDictionary(); }
+ bool isNormal() const { return isShared() && !isCompact(); }
+
+ bool hasPrevious() const { return flags() & HasPrevFlag; }
+ bool canHaveTable() const { return flags() & CanHaveTableFlag; }
+
+ inline CompactPropMap* asCompact();
+ inline const CompactPropMap* asCompact() const;
+
+ inline LinkedPropMap* asLinked();
+ inline const LinkedPropMap* asLinked() const;
+
+ inline NormalPropMap* asNormal();
+ inline const NormalPropMap* asNormal() const;
+
+ inline SharedPropMap* asShared();
+ inline const SharedPropMap* asShared() const;
+
+ inline DictionaryPropMap* asDictionary();
+ inline const DictionaryPropMap* asDictionary() const;
+
+ bool hasKey(uint32_t index) const {
+ MOZ_ASSERT(index < Capacity);
+ return !keys_[index].isVoid();
+ }
+ PropertyKey getKey(uint32_t index) const {
+ MOZ_ASSERT(index < Capacity);
+ return keys_[index];
+ }
+
+ uint32_t approximateEntryCount() const;
+
+#ifdef DEBUG
+ void dump(js::GenericPrinter& out) const;
+ void dump() const;
+ void checkConsistency(NativeObject* obj) const;
+#endif
+
+ void addSizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf,
+ size_t* children, size_t* tables) const;
+
+ inline PropertyInfo getPropertyInfo(uint32_t index) const;
+
+ PropertyInfoWithKey getPropertyInfoWithKey(uint32_t index) const {
+ return PropertyInfoWithKey(getPropertyInfo(index), getKey(index));
+ }
+
+ MOZ_ALWAYS_INLINE PropMap* lookupLinear(uint32_t mapLength, PropertyKey key,
+ uint32_t* index);
+
+ MOZ_ALWAYS_INLINE PropMap* lookupPure(uint32_t mapLength, PropertyKey key,
+ uint32_t* index);
+
+ MOZ_ALWAYS_INLINE PropMap* lookup(JSContext* cx, uint32_t mapLength,
+ PropertyKey key, uint32_t* index);
+
+ static inline bool lookupForRemove(JSContext* cx, PropMap* map,
+ uint32_t mapLength, PropertyKey key,
+ const AutoKeepPropMapTables& keep,
+ PropMap** propMap, uint32_t* propIndex,
+ PropMapTable** table,
+ PropMapTable::Ptr* ptr);
+
+ static const JS::TraceKind TraceKind = JS::TraceKind::PropMap;
+
+ void traceChildren(JSTracer* trc);
+};
+
+class SharedPropMap : public PropMap {
+ friend class PropMap;
+
+ protected:
+ // Shared maps are stored in a tree structure. Each shared map has a TreeData
+ // struct linking the map to its parent and children. Initial maps (the ones
+ // stored in ShapeZone's initialPropMaps table) don't have a parent.
+ struct TreeData {
+ SharedChildrenPtr children;
+ SharedPropMapAndIndex parent;
+
+ void setParent(SharedPropMap* map, uint32_t index) {
+ parent = SharedPropMapAndIndex(map, index);
+ }
+ };
+
+ private:
+ static SharedPropMap* create(JSContext* cx, Handle<SharedPropMap*> prev,
+ HandleId id, PropertyInfo prop);
+ static SharedPropMap* createInitial(JSContext* cx, HandleId id,
+ PropertyInfo prop);
+ static SharedPropMap* clone(JSContext* cx, Handle<SharedPropMap*> map,
+ uint32_t length);
+
+ inline void initProperty(uint32_t index, PropertyKey key, PropertyInfo prop);
+
+ static bool addPropertyInternal(JSContext* cx,
+ MutableHandle<SharedPropMap*> map,
+ uint32_t* mapLength, HandleId id,
+ PropertyInfo prop);
+
+ bool addChild(JSContext* cx, SharedPropMapAndIndex child, HandleId id,
+ PropertyInfo prop);
+ SharedPropMap* lookupChild(uint32_t length, HandleId id, PropertyInfo prop);
+
+ protected:
+ void initNumPreviousMaps(uint32_t value) {
+ MOZ_ASSERT((flags() >> NumPreviousMapsShift) == 0);
+ // Clamp to NumPreviousMapsMax. This is okay because this value is only used
+ // for heuristics.
+ if (value > NumPreviousMapsMax) {
+ value = NumPreviousMapsMax;
+ }
+ setHeaderFlagBits(value << NumPreviousMapsShift);
+ }
+
+ bool hasChildrenSet() const { return flags() & HasChildrenSetFlag; }
+ void setHasChildrenSet() { setHeaderFlagBits(HasChildrenSetFlag); }
+ void clearHasChildrenSet() { clearHeaderFlagBits(HasChildrenSetFlag); }
+
+ void setHadDictionaryConversion() {
+ setHeaderFlagBits(HadDictionaryConversionFlag);
+ }
+
+ public:
+ // Heuristics used when adding a property via NativeObject::addProperty and
+ // friends:
+ //
+ // * If numPreviousMaps >= NumPrevMapsForAddConsiderDictionary, consider
+ // converting the object to a dictionary object based on other heuristics.
+ //
+ // * If numPreviousMaps >= NumPrevMapsForAddAlwaysDictionary, always convert
+ // the object to a dictionary object.
+ static constexpr size_t NumPrevMapsConsiderDictionary = 32;
+ static constexpr size_t NumPrevMapsAlwaysDictionary = 100;
+
+ static_assert(NumPrevMapsConsiderDictionary < NumPreviousMapsMax);
+ static_assert(NumPrevMapsAlwaysDictionary < NumPreviousMapsMax);
+
+ // The number of properties that can definitely be added to an object without
+ // triggering dictionary mode conversion in NativeObject::addProperty.
+ static constexpr size_t MaxPropsForNonDictionary =
+ NumPrevMapsConsiderDictionary * Capacity;
+
+ bool isDictionary() const = delete;
+ bool isShared() const = delete;
+ SharedPropMap* asShared() = delete;
+ const SharedPropMap* asShared() const = delete;
+
+ bool hadDictionaryConversion() const {
+ return flags() & HadDictionaryConversionFlag;
+ }
+
+ uint32_t numPreviousMaps() const {
+ uint32_t val = (flags() & NumPreviousMapsMask) >> NumPreviousMapsShift;
+ MOZ_ASSERT_IF(hasPrevious(), val > 0);
+ return val;
+ }
+
+ MOZ_ALWAYS_INLINE bool shouldConvertToDictionaryForAdd() const;
+
+ void fixupAfterMovingGC();
+ inline void sweep(JS::GCContext* gcx);
+ inline void finalize(JS::GCContext* gcx);
+
+ static inline void getPrevious(MutableHandle<SharedPropMap*> map,
+ uint32_t* mapLength);
+
+ bool matchProperty(uint32_t index, PropertyKey key, PropertyInfo prop) const {
+ return getKey(index) == key && getPropertyInfo(index) == prop;
+ }
+
+ inline TreeData& treeDataRef();
+ inline const TreeData& treeDataRef() const;
+
+ void removeChild(JS::GCContext* gcx, SharedPropMap* child);
+
+ uint32_t lastUsedSlot(uint32_t mapLength) const {
+ return getPropertyInfo(mapLength - 1).maybeSlot();
+ }
+
+ // Number of slots required for objects with this map/mapLength.
+ static uint32_t slotSpan(const JSClass* clasp, const SharedPropMap* map,
+ uint32_t mapLength) {
+ MOZ_ASSERT(clasp->isNativeObject());
+ uint32_t numReserved = JSCLASS_RESERVED_SLOTS(clasp);
+ if (!map) {
+ MOZ_ASSERT(mapLength == 0);
+ return numReserved;
+ }
+ uint32_t lastSlot = map->lastUsedSlot(mapLength);
+ if (lastSlot == SHAPE_INVALID_SLOT) {
+ // The object only has custom data properties.
+ return numReserved;
+ }
+ // Some builtin objects store properties in reserved slots. Make sure the
+ // slot span >= numReserved. See addPropertyInReservedSlot.
+ return std::max(lastSlot + 1, numReserved);
+ }
+
+ static uint32_t indexOfNextProperty(uint32_t index) {
+ MOZ_ASSERT(index < PropMap::Capacity);
+ return (index + 1) % PropMap::Capacity;
+ }
+
+ // Add a new property to this map. Returns the new map/mapLength, slot number,
+ // and object flags.
+ static bool addProperty(JSContext* cx, const JSClass* clasp,
+ MutableHandle<SharedPropMap*> map,
+ uint32_t* mapLength, HandleId id, PropertyFlags flags,
+ ObjectFlags* objectFlags, uint32_t* slot);
+
+ // Like addProperty, but for when the slot number is a reserved slot. A few
+ // builtin objects use this for initial properties.
+ static bool addPropertyInReservedSlot(JSContext* cx, const JSClass* clasp,
+ MutableHandle<SharedPropMap*> map,
+ uint32_t* mapLength, HandleId id,
+ PropertyFlags flags, uint32_t slot,
+ ObjectFlags* objectFlags);
+
+ // Like addProperty, but for when the caller already knows the slot number to
+ // use (or wants to assert this exact slot number is used).
+ static bool addPropertyWithKnownSlot(JSContext* cx, const JSClass* clasp,
+ MutableHandle<SharedPropMap*> map,
+ uint32_t* mapLength, HandleId id,
+ PropertyFlags flags, uint32_t slot,
+ ObjectFlags* objectFlags);
+
+ // Like addProperty, but for adding a custom data property.
+ static bool addCustomDataProperty(JSContext* cx, const JSClass* clasp,
+ MutableHandle<SharedPropMap*> map,
+ uint32_t* mapLength, HandleId id,
+ PropertyFlags flags,
+ ObjectFlags* objectFlags);
+
+ // Freeze or seal all properties by creating a new shared map. Returns the new
+ // map and object flags.
+ static bool freezeOrSealProperties(JSContext* cx, IntegrityLevel level,
+ const JSClass* clasp,
+ MutableHandle<SharedPropMap*> map,
+ uint32_t mapLength,
+ ObjectFlags* objectFlags);
+
+ // Create a new dictionary map as copy of this map.
+ static DictionaryPropMap* toDictionaryMap(JSContext* cx,
+ Handle<SharedPropMap*> map,
+ uint32_t length);
+};
+
+class CompactPropMap final : public SharedPropMap {
+ CompactPropertyInfo propInfos_[Capacity];
+ TreeData treeData_;
+
+ friend class PropMap;
+ friend class SharedPropMap;
+ friend class DictionaryPropMap;
+ friend class js::gc::CellAllocator;
+
+ CompactPropMap(JS::Handle<PropertyKey> key, PropertyInfo prop) {
+ setHeaderFlagBits(IsCompactFlag);
+ initProperty(0, key, prop);
+ }
+
+ CompactPropMap(JS::Handle<CompactPropMap*> orig, uint32_t length) {
+ setHeaderFlagBits(IsCompactFlag);
+ for (uint32_t i = 0; i < length; i++) {
+ initKey(i, orig->getKey(i));
+ propInfos_[i] = orig->propInfos_[i];
+ }
+ }
+
+ void initProperty(uint32_t index, PropertyKey key, PropertyInfo prop) {
+ MOZ_ASSERT(!hasKey(index));
+ initKey(index, key);
+ propInfos_[index] = CompactPropertyInfo(prop);
+ }
+
+ TreeData& treeDataRef() { return treeData_; }
+ const TreeData& treeDataRef() const { return treeData_; }
+
+ public:
+ bool isDictionary() const = delete;
+ bool isShared() const = delete;
+ bool isCompact() const = delete;
+ bool isNormal() const = delete;
+ bool isLinked() const = delete;
+ CompactPropMap* asCompact() = delete;
+ const CompactPropMap* asCompact() const = delete;
+
+ PropertyInfo getPropertyInfo(uint32_t index) const {
+ MOZ_ASSERT(hasKey(index));
+ return PropertyInfo(propInfos_[index]);
+ }
+};
+
+// Layout shared by NormalPropMap and DictionaryPropMap.
+class LinkedPropMap final : public PropMap {
+ friend class PropMap;
+ friend class SharedPropMap;
+ friend class NormalPropMap;
+ friend class DictionaryPropMap;
+
+ struct Data {
+ GCPtr<PropMap*> previous;
+ PropMapTable* table = nullptr;
+ PropertyInfo propInfos[Capacity];
+
+ explicit Data(PropMap* prev) : previous(prev) {}
+ };
+ Data data_;
+
+ bool createTable(JSContext* cx);
+ void handOffTableTo(LinkedPropMap* next);
+
+ public:
+ bool isCompact() const = delete;
+ bool isLinked() const = delete;
+ LinkedPropMap* asLinked() = delete;
+ const LinkedPropMap* asLinked() const = delete;
+
+ PropMap* previous() const { return data_.previous; }
+
+ bool hasTable() const { return data_.table != nullptr; }
+
+ PropMapTable* maybeTable(JS::AutoCheckCannotGC& nogc) const {
+ return data_.table;
+ }
+ PropMapTable* ensureTable(JSContext* cx, const JS::AutoCheckCannotGC& nogc) {
+ if (!data_.table && MOZ_UNLIKELY(!createTable(cx))) {
+ return nullptr;
+ }
+ return data_.table;
+ }
+ PropMapTable* ensureTable(JSContext* cx, const AutoKeepPropMapTables& keep) {
+ if (!data_.table && MOZ_UNLIKELY(!createTable(cx))) {
+ return nullptr;
+ }
+ return data_.table;
+ }
+
+ void purgeTable(JS::GCContext* gcx);
+
+ void purgeTableCache() {
+ if (data_.table) {
+ data_.table->purgeCache();
+ }
+ }
+
+#ifdef DEBUG
+ bool canSkipMarkingTable();
+#endif
+
+ PropertyInfo getPropertyInfo(uint32_t index) const {
+ MOZ_ASSERT(hasKey(index));
+ return data_.propInfos[index];
+ }
+};
+
+class NormalPropMap final : public SharedPropMap {
+ friend class PropMap;
+ friend class SharedPropMap;
+ friend class DictionaryPropMap;
+ friend class js::gc::CellAllocator;
+
+ LinkedPropMap::Data linkedData_;
+ TreeData treeData_;
+
+ NormalPropMap(JS::Handle<SharedPropMap*> prev, PropertyKey key,
+ PropertyInfo prop)
+ : linkedData_(prev) {
+ if (prev) {
+ setHeaderFlagBits(HasPrevFlag);
+ initNumPreviousMaps(prev->numPreviousMaps() + 1);
+ if (prev->hasPrevious()) {
+ setHeaderFlagBits(CanHaveTableFlag);
+ }
+ }
+ initProperty(0, key, prop);
+ }
+
+ NormalPropMap(JS::Handle<NormalPropMap*> orig, uint32_t length)
+ : linkedData_(orig->previous()) {
+ if (orig->hasPrevious()) {
+ setHeaderFlagBits(HasPrevFlag);
+ }
+ if (orig->canHaveTable()) {
+ setHeaderFlagBits(CanHaveTableFlag);
+ }
+ initNumPreviousMaps(orig->numPreviousMaps());
+ for (uint32_t i = 0; i < length; i++) {
+ initProperty(i, orig->getKey(i), orig->getPropertyInfo(i));
+ }
+ }
+
+ void initProperty(uint32_t index, PropertyKey key, PropertyInfo prop) {
+ MOZ_ASSERT(!hasKey(index));
+ initKey(index, key);
+ linkedData_.propInfos[index] = prop;
+ }
+
+ bool isDictionary() const = delete;
+ bool isShared() const = delete;
+ bool isCompact() const = delete;
+ bool isNormal() const = delete;
+ bool isLinked() const = delete;
+ NormalPropMap* asNormal() = delete;
+ const NormalPropMap* asNormal() const = delete;
+
+ SharedPropMap* previous() const {
+ return static_cast<SharedPropMap*>(linkedData_.previous.get());
+ }
+
+ TreeData& treeDataRef() { return treeData_; }
+ const TreeData& treeDataRef() const { return treeData_; }
+
+ static void staticAsserts() {
+ static_assert(offsetof(NormalPropMap, linkedData_) ==
+ offsetof(LinkedPropMap, data_));
+ }
+};
+
+class DictionaryPropMap final : public PropMap {
+ friend class PropMap;
+ friend class SharedPropMap;
+ friend class js::gc::CellAllocator;
+
+ LinkedPropMap::Data linkedData_;
+
+ // SHAPE_INVALID_SLOT or head of slot freelist in owning dictionary-mode
+ // object.
+ uint32_t freeList_ = SHAPE_INVALID_SLOT;
+
+ // Number of holes for removed properties in this and previous maps. Used by
+ // compacting heuristics.
+ uint32_t holeCount_ = 0;
+
+ DictionaryPropMap(JS::Handle<DictionaryPropMap*> prev, PropertyKey key,
+ PropertyInfo prop)
+ : linkedData_(prev) {
+ setHeaderFlagBits(IsDictionaryFlag | CanHaveTableFlag |
+ (prev ? HasPrevFlag : 0));
+ initProperty(0, key, prop);
+ }
+
+ DictionaryPropMap(JS::Handle<NormalPropMap*> orig, uint32_t length)
+ : linkedData_(nullptr) {
+ setHeaderFlagBits(IsDictionaryFlag | CanHaveTableFlag);
+ for (uint32_t i = 0; i < length; i++) {
+ initProperty(i, orig->getKey(i), orig->getPropertyInfo(i));
+ }
+ }
+
+ DictionaryPropMap(JS::Handle<CompactPropMap*> orig, uint32_t length)
+ : linkedData_(nullptr) {
+ setHeaderFlagBits(IsDictionaryFlag | CanHaveTableFlag);
+ for (uint32_t i = 0; i < length; i++) {
+ initProperty(i, orig->getKey(i), orig->getPropertyInfo(i));
+ }
+ }
+
+ void initProperty(uint32_t index, PropertyKey key, PropertyInfo prop) {
+ MOZ_ASSERT(!hasKey(index));
+ initKey(index, key);
+ linkedData_.propInfos[index] = prop;
+ }
+
+ void initPrevious(DictionaryPropMap* prev) {
+ MOZ_ASSERT(prev);
+ linkedData_.previous.init(prev);
+ setHeaderFlagBits(HasPrevFlag);
+ }
+ void clearPrevious() {
+ linkedData_.previous = nullptr;
+ clearHeaderFlagBits(HasPrevFlag);
+ }
+
+ void clearProperty(uint32_t index) { setKey(index, PropertyKey::Void()); }
+
+ static void skipTrailingHoles(MutableHandle<DictionaryPropMap*> map,
+ uint32_t* mapLength);
+
+ void handOffLastMapStateTo(DictionaryPropMap* newLast);
+
+ void incHoleCount() { holeCount_++; }
+ void decHoleCount() {
+ MOZ_ASSERT(holeCount_ > 0);
+ holeCount_--;
+ }
+ static void maybeCompact(JSContext* cx, MutableHandle<DictionaryPropMap*> map,
+ uint32_t* mapLength);
+
+ public:
+ bool isDictionary() const = delete;
+ bool isShared() const = delete;
+ bool isCompact() const = delete;
+ bool isNormal() const = delete;
+ bool isLinked() const = delete;
+ DictionaryPropMap* asDictionary() = delete;
+ const DictionaryPropMap* asDictionary() const = delete;
+
+ void fixupAfterMovingGC() {}
+ inline void finalize(JS::GCContext* gcx);
+
+ DictionaryPropMap* previous() const {
+ return static_cast<DictionaryPropMap*>(linkedData_.previous.get());
+ }
+
+ uint32_t freeList() const { return freeList_; }
+ void setFreeList(uint32_t slot) { freeList_ = slot; }
+
+ PropertyInfo getPropertyInfo(uint32_t index) const {
+ MOZ_ASSERT(hasKey(index));
+ return linkedData_.propInfos[index];
+ }
+
+ // Add a new property to this map. Returns the new map/mapLength and object
+ // flags. The caller is responsible for generating a new dictionary shape.
+ static bool addProperty(JSContext* cx, const JSClass* clasp,
+ MutableHandle<DictionaryPropMap*> map,
+ uint32_t* mapLength, HandleId id, PropertyFlags flags,
+ uint32_t slot, ObjectFlags* objectFlags);
+
+ // Remove the property referenced by the table pointer. Returns the new
+ // map/mapLength. The caller is responsible for generating a new dictionary
+ // shape.
+ static void removeProperty(JSContext* cx,
+ MutableHandle<DictionaryPropMap*> map,
+ uint32_t* mapLength, PropMapTable* table,
+ PropMapTable::Ptr& ptr);
+
+ // Turn all sparse elements into dense elements. The caller is responsible
+ // for checking all sparse elements are plain data properties and must
+ // generate a new shape for the object.
+ static void densifyElements(JSContext* cx,
+ MutableHandle<DictionaryPropMap*> map,
+ uint32_t* mapLength, NativeObject* obj);
+
+ // Freeze or seal all properties in this map. Returns the new object flags.
+ // The caller is responsible for generating a new shape for the object.
+ void freezeOrSealProperties(JSContext* cx, IntegrityLevel level,
+ const JSClass* clasp, uint32_t mapLength,
+ ObjectFlags* objectFlags);
+
+ // Change a property's slot number and/or flags and return the new object
+ // flags. The caller is responsible for generating a new shape.
+ void changeProperty(JSContext* cx, const JSClass* clasp, uint32_t index,
+ PropertyFlags flags, uint32_t slot,
+ ObjectFlags* objectFlags);
+
+ // Like changeProperty, but doesn't change the slot number.
+ void changePropertyFlags(JSContext* cx, const JSClass* clasp, uint32_t index,
+ PropertyFlags flags, ObjectFlags* objectFlags) {
+ uint32_t slot = getPropertyInfo(index).maybeSlot();
+ changeProperty(cx, clasp, index, flags, slot, objectFlags);
+ }
+
+ static void staticAsserts() {
+ static_assert(offsetof(DictionaryPropMap, linkedData_) ==
+ offsetof(LinkedPropMap, data_));
+ }
+};
+
+inline CompactPropMap* PropMap::asCompact() {
+ MOZ_ASSERT(isCompact());
+ return static_cast<CompactPropMap*>(this);
+}
+inline const CompactPropMap* PropMap::asCompact() const {
+ MOZ_ASSERT(isCompact());
+ return static_cast<const CompactPropMap*>(this);
+}
+inline LinkedPropMap* PropMap::asLinked() {
+ MOZ_ASSERT(isLinked());
+ return static_cast<LinkedPropMap*>(this);
+}
+inline const LinkedPropMap* PropMap::asLinked() const {
+ MOZ_ASSERT(isLinked());
+ return static_cast<const LinkedPropMap*>(this);
+}
+inline NormalPropMap* PropMap::asNormal() {
+ MOZ_ASSERT(isNormal());
+ return static_cast<NormalPropMap*>(this);
+}
+inline const NormalPropMap* PropMap::asNormal() const {
+ MOZ_ASSERT(isNormal());
+ return static_cast<const NormalPropMap*>(this);
+}
+inline SharedPropMap* PropMap::asShared() {
+ MOZ_ASSERT(isShared());
+ return static_cast<SharedPropMap*>(this);
+}
+inline const SharedPropMap* PropMap::asShared() const {
+ MOZ_ASSERT(isShared());
+ return static_cast<const SharedPropMap*>(this);
+}
+inline DictionaryPropMap* PropMap::asDictionary() {
+ MOZ_ASSERT(isDictionary());
+ return static_cast<DictionaryPropMap*>(this);
+}
+inline const DictionaryPropMap* PropMap::asDictionary() const {
+ MOZ_ASSERT(isDictionary());
+ return static_cast<const DictionaryPropMap*>(this);
+}
+
+inline PropertyInfo PropMap::getPropertyInfo(uint32_t index) const {
+ return isCompact() ? asCompact()->getPropertyInfo(index)
+ : asLinked()->getPropertyInfo(index);
+}
+
+inline SharedPropMap::TreeData& SharedPropMap::treeDataRef() {
+ return isCompact() ? asCompact()->treeDataRef() : asNormal()->treeDataRef();
+}
+
+inline const SharedPropMap::TreeData& SharedPropMap::treeDataRef() const {
+ return isCompact() ? asCompact()->treeDataRef() : asNormal()->treeDataRef();
+}
+
+inline void SharedPropMap::initProperty(uint32_t index, PropertyKey key,
+ PropertyInfo prop) {
+ if (isCompact()) {
+ asCompact()->initProperty(index, key, prop);
+ } else {
+ asNormal()->initProperty(index, key, prop);
+ }
+}
+
+template <typename T>
+inline PropertyInfo MapAndIndex<T>::propertyInfo() const {
+ MOZ_ASSERT(!isNone());
+ return map()->getPropertyInfo(index());
+}
+
+MOZ_ALWAYS_INLINE HashNumber PropMapTable::Hasher::hash(PropertyKey key) {
+ return HashPropertyKey(key);
+}
+MOZ_ALWAYS_INLINE bool PropMapTable::Hasher::match(PropMapAndIndex entry,
+ PropertyKey key) {
+ MOZ_ASSERT(entry.map()->hasKey(entry.index()));
+ return entry.map()->getKey(entry.index()) == key;
+}
+
+// Hash policy for SharedPropMap children.
+struct SharedChildrenHasher {
+ using Key = SharedPropMapAndIndex;
+
+ struct Lookup {
+ PropertyKey key;
+ PropertyInfo prop;
+ uint8_t index;
+
+ Lookup(PropertyKey key, PropertyInfo prop, uint8_t index)
+ : key(key), prop(prop), index(index) {}
+ Lookup(PropertyInfoWithKey prop, uint8_t index)
+ : key(prop.key()), prop(prop), index(index) {}
+ };
+
+ static HashNumber hash(const Lookup& l) {
+ HashNumber hash = HashPropertyKey(l.key);
+ return mozilla::AddToHash(hash, l.prop.toRaw(), l.index);
+ }
+ static bool match(SharedPropMapAndIndex k, const Lookup& l) {
+ SharedPropMap* map = k.map();
+ uint32_t index = k.index();
+ uint32_t newIndex = SharedPropMap::indexOfNextProperty(index);
+ return index == l.index && map->matchProperty(newIndex, l.key, l.prop);
+ }
+};
+
+} // namespace js
+
+// JS::ubi::Nodes can point to PropMaps; they're js::gc::Cell instances
+// with no associated compartment.
+namespace JS {
+namespace ubi {
+
+template <>
+class Concrete<js::PropMap> : TracerConcrete<js::PropMap> {
+ protected:
+ explicit Concrete(js::PropMap* ptr) : TracerConcrete<js::PropMap>(ptr) {}
+
+ public:
+ static void construct(void* storage, js::PropMap* ptr) {
+ new (storage) Concrete(ptr);
+ }
+
+ Size size(mozilla::MallocSizeOf mallocSizeOf) const override;
+
+ const char16_t* typeName() const override { return concreteTypeName; }
+ static const char16_t concreteTypeName[];
+};
+
+} // namespace ubi
+} // namespace JS
+
+#endif // vm_PropMap_h