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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /js/src/wasm/WasmDebugFrame.cpp
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/wasm/WasmDebugFrame.cpp')
-rw-r--r--js/src/wasm/WasmDebugFrame.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/js/src/wasm/WasmDebugFrame.cpp b/js/src/wasm/WasmDebugFrame.cpp
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+++ b/js/src/wasm/WasmDebugFrame.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ *
+ * Copyright 2021 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "wasm/WasmDebugFrame.h"
+
+#include "vm/EnvironmentObject.h"
+#include "wasm/WasmBaselineCompile.h"
+#include "wasm/WasmDebug.h"
+#include "wasm/WasmInstance.h"
+#include "wasm/WasmInstanceData.h"
+#include "wasm/WasmStubs.h"
+
+#include "vm/NativeObject-inl.h"
+#include "wasm/WasmInstance-inl.h"
+
+using namespace js;
+using namespace js::jit;
+using namespace js::wasm;
+
+/* static */
+DebugFrame* DebugFrame::from(Frame* fp) {
+ MOZ_ASSERT(GetNearestEffectiveInstance(fp)->code().metadata().debugEnabled);
+ auto* df =
+ reinterpret_cast<DebugFrame*>((uint8_t*)fp - DebugFrame::offsetOfFrame());
+ MOZ_ASSERT(GetNearestEffectiveInstance(fp) == df->instance());
+ return df;
+}
+
+void DebugFrame::alignmentStaticAsserts() {
+ // VS2017 doesn't consider offsetOfFrame() to be a constexpr, so we have
+ // to use offsetof directly. These asserts can't be at class-level
+ // because the type is incomplete.
+
+ static_assert(WasmStackAlignment >= Alignment,
+ "Aligned by ABI before pushing DebugFrame");
+#ifndef JS_CODEGEN_NONE
+ static_assert((offsetof(DebugFrame, frame_) + sizeof(Frame)) % Alignment == 0,
+ "Aligned after pushing DebugFrame");
+#endif
+#ifdef JS_CODEGEN_ARM64
+ // This constraint may or may not be necessary. If you hit this because
+ // you've changed the frame size then feel free to remove it, but be extra
+ // aware of possible problems.
+ static_assert(sizeof(DebugFrame) % 16 == 0, "ARM64 SP alignment");
+#endif
+}
+
+Instance* DebugFrame::instance() {
+ return GetNearestEffectiveInstance(&frame_);
+}
+
+const Instance* DebugFrame::instance() const {
+ return GetNearestEffectiveInstance(&frame_);
+}
+
+GlobalObject* DebugFrame::global() { return &instance()->object()->global(); }
+
+bool DebugFrame::hasGlobal(const GlobalObject* global) const {
+ return global == &instance()->objectUnbarriered()->global();
+}
+
+JSObject* DebugFrame::environmentChain() {
+ return &global()->lexicalEnvironment();
+}
+
+bool DebugFrame::getLocal(uint32_t localIndex, MutableHandleValue vp) {
+ ValTypeVector locals;
+ size_t argsLength;
+ StackResults stackResults;
+ if (!instance()->debug().debugGetLocalTypes(funcIndex(), &locals, &argsLength,
+ &stackResults)) {
+ return false;
+ }
+
+ ValTypeVector args;
+ MOZ_ASSERT(argsLength <= locals.length());
+ if (!args.append(locals.begin(), argsLength)) {
+ return false;
+ }
+ ArgTypeVector abiArgs(args, stackResults);
+
+ BaseLocalIter iter(locals, abiArgs, /* debugEnabled = */ true);
+ while (!iter.done() && iter.index() < localIndex) {
+ iter++;
+ }
+ MOZ_ALWAYS_TRUE(!iter.done());
+
+ uint8_t* frame = static_cast<uint8_t*>((void*)this) + offsetOfFrame();
+ void* dataPtr = frame - iter.frameOffset();
+ switch (iter.mirType()) {
+ case jit::MIRType::Int32:
+ vp.set(Int32Value(*static_cast<int32_t*>(dataPtr)));
+ break;
+ case jit::MIRType::Int64:
+ // Just display as a Number; it's ok if we lose some precision
+ vp.set(NumberValue((double)*static_cast<int64_t*>(dataPtr)));
+ break;
+ case jit::MIRType::Float32:
+ vp.set(NumberValue(JS::CanonicalizeNaN(*static_cast<float*>(dataPtr))));
+ break;
+ case jit::MIRType::Double:
+ vp.set(NumberValue(JS::CanonicalizeNaN(*static_cast<double*>(dataPtr))));
+ break;
+ case jit::MIRType::RefOrNull:
+ vp.set(ObjectOrNullValue(*(JSObject**)dataPtr));
+ break;
+#ifdef ENABLE_WASM_SIMD
+ case jit::MIRType::Simd128:
+ vp.set(NumberValue(0));
+ break;
+#endif
+ default:
+ MOZ_CRASH("local type");
+ }
+ return true;
+}
+
+bool DebugFrame::updateReturnJSValue(JSContext* cx) {
+ MutableHandleValue rval =
+ MutableHandleValue::fromMarkedLocation(&cachedReturnJSValue_);
+ rval.setUndefined();
+ flags_.hasCachedReturnJSValue = true;
+ ResultType resultType = ResultType::Vector(
+ instance()->metadata().debugFuncType(funcIndex()).results());
+ Maybe<char*> stackResultsLoc;
+ if (ABIResultIter::HasStackResults(resultType)) {
+ stackResultsLoc = Some(static_cast<char*>(stackResultsPointer_));
+ }
+ DebugCodegen(DebugChannel::Function,
+ "wasm-function[%d] updateReturnJSValue [", funcIndex());
+ bool ok =
+ ResultsToJSValue(cx, resultType, registerResults_, stackResultsLoc, rval);
+ DebugCodegen(DebugChannel::Function, "]\n");
+ return ok;
+}
+
+HandleValue DebugFrame::returnValue() const {
+ MOZ_ASSERT(flags_.hasCachedReturnJSValue);
+ return HandleValue::fromMarkedLocation(&cachedReturnJSValue_);
+}
+
+void DebugFrame::clearReturnJSValue() {
+ flags_.hasCachedReturnJSValue = true;
+ cachedReturnJSValue_.setUndefined();
+}
+
+void DebugFrame::observe(JSContext* cx) {
+ if (!flags_.observing) {
+ instance()->debug().adjustEnterAndLeaveFrameTrapsState(
+ cx, instance(), /* enabled = */ true);
+ flags_.observing = true;
+ }
+}
+
+void DebugFrame::leave(JSContext* cx) {
+ if (flags_.observing) {
+ instance()->debug().adjustEnterAndLeaveFrameTrapsState(
+ cx, instance(), /* enabled = */ false);
+ flags_.observing = false;
+ }
+}