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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /js/src/wasm/WasmGC.cpp
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/wasm/WasmGC.cpp')
-rw-r--r--js/src/wasm/WasmGC.cpp314
1 files changed, 314 insertions, 0 deletions
diff --git a/js/src/wasm/WasmGC.cpp b/js/src/wasm/WasmGC.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ *
+ * Copyright 2019 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "wasm/WasmGC.h"
+#include "wasm/WasmInstance.h"
+#include "jit/MacroAssembler-inl.h"
+
+using mozilla::DebugOnly;
+
+using namespace js;
+using namespace js::jit;
+using namespace js::wasm;
+
+wasm::StackMap* wasm::ConvertStackMapBoolVectorToStackMap(
+ const StackMapBoolVector& vec, bool hasRefs) {
+ wasm::StackMap* stackMap = wasm::StackMap::create(vec.length());
+ if (!stackMap) {
+ return nullptr;
+ }
+
+ bool hasRefsObserved = false;
+ size_t i = 0;
+ for (bool b : vec) {
+ if (b) {
+ stackMap->setBit(i);
+ hasRefsObserved = true;
+ }
+ i++;
+ }
+ MOZ_RELEASE_ASSERT(hasRefs == hasRefsObserved);
+
+ return stackMap;
+}
+
+// Generate a stackmap for a function's stack-overflow-at-entry trap, with
+// the structure:
+//
+// <reg dump area>
+// | ++ <space reserved before trap, if any>
+// | ++ <space for Frame>
+// | ++ <inbound arg area>
+// | |
+// Lowest Addr Highest Addr
+//
+// The caller owns the resulting stackmap. This assumes a grow-down stack.
+//
+// For non-debug builds, if the stackmap would contain no pointers, no
+// stackmap is created, and nullptr is returned. For a debug build, a
+// stackmap is always created and returned.
+//
+// The "space reserved before trap" is the space reserved by
+// MacroAssembler::wasmReserveStackChecked, in the case where the frame is
+// "small", as determined by that function.
+bool wasm::CreateStackMapForFunctionEntryTrap(
+ const wasm::ArgTypeVector& argTypes, const RegisterOffsets& trapExitLayout,
+ size_t trapExitLayoutWords, size_t nBytesReservedBeforeTrap,
+ size_t nInboundStackArgBytes, wasm::StackMap** result) {
+ // Ensure this is defined on all return paths.
+ *result = nullptr;
+
+ // The size of the wasm::Frame itself.
+ const size_t nFrameBytes = sizeof(wasm::Frame);
+
+ // The size of the register dump (trap) area.
+ const size_t trapExitLayoutBytes = trapExitLayoutWords * sizeof(void*);
+
+ // This is the total number of bytes covered by the map.
+ const DebugOnly<size_t> nTotalBytes = trapExitLayoutBytes +
+ nBytesReservedBeforeTrap + nFrameBytes +
+ nInboundStackArgBytes;
+
+ // Create the stackmap initially in this vector. Since most frames will
+ // contain 128 or fewer words, heap allocation is avoided in the majority of
+ // cases. vec[0] is for the lowest address in the map, vec[N-1] is for the
+ // highest address in the map.
+ StackMapBoolVector vec;
+
+ // Keep track of whether we've actually seen any refs.
+ bool hasRefs = false;
+
+ // REG DUMP AREA
+ wasm::ExitStubMapVector trapExitExtras;
+ if (!GenerateStackmapEntriesForTrapExit(
+ argTypes, trapExitLayout, trapExitLayoutWords, &trapExitExtras)) {
+ return false;
+ }
+ MOZ_ASSERT(trapExitExtras.length() == trapExitLayoutWords);
+
+ if (!vec.appendN(false, trapExitLayoutWords)) {
+ return false;
+ }
+ for (size_t i = 0; i < trapExitLayoutWords; i++) {
+ vec[i] = trapExitExtras[i];
+ hasRefs |= vec[i];
+ }
+
+ // SPACE RESERVED BEFORE TRAP
+ MOZ_ASSERT(nBytesReservedBeforeTrap % sizeof(void*) == 0);
+ if (!vec.appendN(false, nBytesReservedBeforeTrap / sizeof(void*))) {
+ return false;
+ }
+
+ // SPACE FOR FRAME
+ if (!vec.appendN(false, nFrameBytes / sizeof(void*))) {
+ return false;
+ }
+
+ // INBOUND ARG AREA
+ MOZ_ASSERT(nInboundStackArgBytes % sizeof(void*) == 0);
+ const size_t numStackArgWords = nInboundStackArgBytes / sizeof(void*);
+
+ const size_t wordsSoFar = vec.length();
+ if (!vec.appendN(false, numStackArgWords)) {
+ return false;
+ }
+
+ for (WasmABIArgIter i(argTypes); !i.done(); i++) {
+ ABIArg argLoc = *i;
+ if (argLoc.kind() == ABIArg::Stack &&
+ argTypes[i.index()] == MIRType::RefOrNull) {
+ uint32_t offset = argLoc.offsetFromArgBase();
+ MOZ_ASSERT(offset < nInboundStackArgBytes);
+ MOZ_ASSERT(offset % sizeof(void*) == 0);
+ vec[wordsSoFar + offset / sizeof(void*)] = true;
+ hasRefs = true;
+ }
+ }
+
+#ifndef DEBUG
+ // We saw no references, and this is a non-debug build, so don't bother
+ // building the stackmap.
+ if (!hasRefs) {
+ return true;
+ }
+#endif
+
+ // Convert vec into a wasm::StackMap.
+ MOZ_ASSERT(vec.length() * sizeof(void*) == nTotalBytes);
+ wasm::StackMap* stackMap = ConvertStackMapBoolVectorToStackMap(vec, hasRefs);
+ if (!stackMap) {
+ return false;
+ }
+ stackMap->setExitStubWords(trapExitLayoutWords);
+
+ stackMap->setFrameOffsetFromTop(nFrameBytes / sizeof(void*) +
+ numStackArgWords);
+#ifdef DEBUG
+ for (uint32_t i = 0; i < nFrameBytes / sizeof(void*); i++) {
+ MOZ_ASSERT(stackMap->getBit(stackMap->header.numMappedWords -
+ stackMap->header.frameOffsetFromTop + i) == 0);
+ }
+#endif
+
+ *result = stackMap;
+ return true;
+}
+
+bool wasm::GenerateStackmapEntriesForTrapExit(
+ const ArgTypeVector& args, const RegisterOffsets& trapExitLayout,
+ const size_t trapExitLayoutNumWords, ExitStubMapVector* extras) {
+ MOZ_ASSERT(extras->empty());
+
+ if (!extras->appendN(false, trapExitLayoutNumWords)) {
+ return false;
+ }
+
+ for (WasmABIArgIter i(args); !i.done(); i++) {
+ if (!i->argInRegister() || i.mirType() != MIRType::RefOrNull) {
+ continue;
+ }
+
+ size_t offsetFromTop = trapExitLayout.getOffset(i->gpr());
+
+ // If this doesn't hold, the associated register wasn't saved by
+ // the trap exit stub. Better to crash now than much later, in
+ // some obscure place, and possibly with security consequences.
+ MOZ_RELEASE_ASSERT(offsetFromTop < trapExitLayoutNumWords);
+
+ // offsetFromTop is an offset in words down from the highest
+ // address in the exit stub save area. Switch it around to be an
+ // offset up from the bottom of the (integer register) save area.
+ size_t offsetFromBottom = trapExitLayoutNumWords - 1 - offsetFromTop;
+
+ (*extras)[offsetFromBottom] = true;
+ }
+
+ return true;
+}
+
+void wasm::EmitWasmPreBarrierGuard(MacroAssembler& masm, Register instance,
+ Register scratch, Register valueAddr,
+ size_t valueOffset, Label* skipBarrier,
+ BytecodeOffset* trapOffset) {
+ // If no incremental GC has started, we don't need the barrier.
+ masm.loadPtr(
+ Address(instance, Instance::offsetOfAddressOfNeedsIncrementalBarrier()),
+ scratch);
+ masm.branchTest32(Assembler::Zero, Address(scratch, 0), Imm32(0x1),
+ skipBarrier);
+
+ // Emit metadata for a potential null access when reading the previous value.
+ if (trapOffset) {
+ masm.append(wasm::Trap::NullPointerDereference,
+ wasm::TrapSite(masm.currentOffset(), *trapOffset));
+ }
+
+ // If the previous value is null, we don't need the barrier.
+ masm.loadPtr(Address(valueAddr, valueOffset), scratch);
+ masm.branchTestPtr(Assembler::Zero, scratch, scratch, skipBarrier);
+}
+
+void wasm::EmitWasmPreBarrierCall(MacroAssembler& masm, Register instance,
+ Register scratch, Register valueAddr,
+ size_t valueOffset) {
+ MOZ_ASSERT(valueAddr == PreBarrierReg);
+
+ // Add the offset to the PreBarrierReg, if any.
+ if (valueOffset != 0) {
+ masm.addPtr(Imm32(valueOffset), valueAddr);
+ }
+
+#if defined(DEBUG) && defined(JS_CODEGEN_ARM64)
+ // The prebarrier assumes that x28 == sp.
+ Label ok;
+ masm.Cmp(sp, vixl::Operand(x28));
+ masm.B(&ok, Assembler::Equal);
+ masm.breakpoint();
+ masm.bind(&ok);
+#endif
+
+ // Load and call the pre-write barrier code. It will preserve all volatile
+ // registers.
+ masm.loadPtr(Address(instance, Instance::offsetOfPreBarrierCode()), scratch);
+ masm.call(scratch);
+
+ // Remove the offset we folded into PreBarrierReg, if any.
+ if (valueOffset != 0) {
+ masm.subPtr(Imm32(valueOffset), valueAddr);
+ }
+}
+
+void wasm::EmitWasmPostBarrierGuard(MacroAssembler& masm,
+ const Maybe<Register>& object,
+ Register otherScratch, Register setValue,
+ Label* skipBarrier) {
+ // If the pointer being stored is null, no barrier.
+ masm.branchTestPtr(Assembler::Zero, setValue, setValue, skipBarrier);
+
+ // If there is a containing object and it is in the nursery, no barrier.
+ if (object) {
+ masm.branchPtrInNurseryChunk(Assembler::Equal, *object, otherScratch,
+ skipBarrier);
+ }
+
+ // If the pointer being stored is to a tenured object, no barrier.
+ masm.branchPtrInNurseryChunk(Assembler::NotEqual, setValue, otherScratch,
+ skipBarrier);
+}
+
+#ifdef DEBUG
+bool wasm::IsValidStackMapKey(bool debugEnabled, const uint8_t* nextPC) {
+# if defined(JS_CODEGEN_X64) || defined(JS_CODEGEN_X86)
+ const uint8_t* insn = nextPC;
+ return (insn[-2] == 0x0F && insn[-1] == 0x0B) || // ud2
+ (insn[-2] == 0xFF && (insn[-1] & 0xF8) == 0xD0) || // call *%r_
+ insn[-5] == 0xE8; // call simm32
+
+# elif defined(JS_CODEGEN_ARM)
+ const uint32_t* insn = (const uint32_t*)nextPC;
+ return ((uintptr_t(insn) & 3) == 0) && // must be ARM, not Thumb
+ (insn[-1] == 0xe7f000f0 || // udf
+ (insn[-1] & 0xfffffff0) == 0xe12fff30 || // blx reg (ARM, enc A1)
+ (insn[-1] & 0x0f000000) == 0x0b000000); // bl.cc simm24 (ARM, enc A1)
+
+# elif defined(JS_CODEGEN_ARM64)
+ const uint32_t hltInsn = 0xd4a00000;
+ const uint32_t* insn = (const uint32_t*)nextPC;
+ return ((uintptr_t(insn) & 3) == 0) &&
+ (insn[-1] == hltInsn || // hlt
+ (insn[-1] & 0xfffffc1f) == 0xd63f0000 || // blr reg
+ (insn[-1] & 0xfc000000) == 0x94000000); // bl simm26
+
+# elif defined(JS_CODEGEN_MIPS64)
+ // TODO (bug 1699696): Implement this. As for the platforms above, we need to
+ // enumerate all code sequences that can precede the stackmap location.
+ return true;
+# elif defined(JS_CODEGEN_LOONG64)
+ // TODO(loong64): Implement IsValidStackMapKey.
+ return true;
+# elif defined(JS_CODEGEN_RISCV64)
+ const uint32_t* insn = (const uint32_t*)nextPC;
+ return (((uintptr_t(insn) & 3) == 0) &&
+ (insn[-1] == 0x00006037 && insn[-2] == 0x00100073) || // break;
+ ((insn[-1] & kBaseOpcodeMask) == JALR));
+# else
+ MOZ_CRASH("IsValidStackMapKey: requires implementation on this platform");
+# endif
+}
+#endif