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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /js/src/wasm/WasmValidate.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ *
+ * Copyright 2016 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef wasm_validate_h
+#define wasm_validate_h
+
+#include <type_traits>
+
+#include "js/Utility.h"
+#include "js/WasmFeatures.h"
+
+#include "wasm/WasmBinary.h"
+#include "wasm/WasmCompile.h"
+#include "wasm/WasmCompileArgs.h"
+#include "wasm/WasmModuleTypes.h"
+#include "wasm/WasmProcess.h"
+#include "wasm/WasmTypeDef.h"
+
+namespace js {
+namespace wasm {
+
+using mozilla::Some;
+
+// ModuleEnvironment contains all the state necessary to process or render
+// functions, and all of the state necessary to validate all aspects of the
+// functions.
+//
+// A ModuleEnvironment is created by decoding all the sections before the wasm
+// code section and then used immutably during. When compiling a module using a
+// ModuleGenerator, the ModuleEnvironment holds state shared between the
+// ModuleGenerator thread and background compile threads. All the threads
+// are given a read-only view of the ModuleEnvironment, thus preventing race
+// conditions.
+
+struct ModuleEnvironment {
+ // Constant parameters for the entire compilation:
+ const ModuleKind kind;
+ const FeatureArgs features;
+
+ // Module fields decoded from the module environment (or initialized while
+ // validating an asm.js module) and immutable during compilation:
+ Maybe<uint32_t> dataCount;
+ Maybe<MemoryDesc> memory;
+ MutableTypeContext types;
+ FuncDescVector funcs;
+ uint32_t numFuncImports;
+ GlobalDescVector globals;
+ TagDescVector tags;
+ TableDescVector tables;
+ Uint32Vector asmJSSigToTableIndex;
+ ImportVector imports;
+ ExportVector exports;
+ Maybe<uint32_t> startFuncIndex;
+ ElemSegmentVector elemSegments;
+ MaybeSectionRange codeSection;
+
+ // The start offset of the FuncImportInstanceData[] section of the instance
+ // data. There is one entry for every imported function.
+ uint32_t funcImportsOffsetStart;
+ // The start offset of the TypeDefInstanceData[] section of the instance
+ // data. There is one entry for every type.
+ uint32_t typeDefsOffsetStart;
+ // The start offset of the TableInstanceData[] section of the instance data.
+ // There is one entry for every table.
+ uint32_t tablesOffsetStart;
+ // The start offset of the tag section of the instance data. There is one
+ // entry for every tag.
+ uint32_t tagsOffsetStart;
+
+ // Fields decoded as part of the wasm module tail:
+ DataSegmentEnvVector dataSegments;
+ CustomSectionEnvVector customSections;
+ Maybe<uint32_t> nameCustomSectionIndex;
+ Maybe<Name> moduleName;
+ NameVector funcNames;
+
+ explicit ModuleEnvironment(FeatureArgs features,
+ ModuleKind kind = ModuleKind::Wasm)
+ : kind(kind),
+ features(features),
+ memory(Nothing()),
+ numFuncImports(0),
+ funcImportsOffsetStart(UINT32_MAX),
+ typeDefsOffsetStart(UINT32_MAX),
+ tablesOffsetStart(UINT32_MAX),
+ tagsOffsetStart(UINT32_MAX) {}
+
+ [[nodiscard]] bool init() {
+ types = js_new<TypeContext>(features);
+ return types;
+ }
+
+ size_t numTables() const { return tables.length(); }
+ size_t numTypes() const { return types->length(); }
+ size_t numFuncs() const { return funcs.length(); }
+ size_t numFuncDefs() const { return funcs.length() - numFuncImports; }
+
+ bool funcIsImport(uint32_t funcIndex) const {
+ return funcIndex < numFuncImports;
+ }
+
+#define WASM_FEATURE(NAME, SHORT_NAME, ...) \
+ bool SHORT_NAME##Enabled() const { return features.SHORT_NAME; }
+ JS_FOR_WASM_FEATURES(WASM_FEATURE, WASM_FEATURE, WASM_FEATURE)
+#undef WASM_FEATURE
+ Shareable sharedMemoryEnabled() const { return features.sharedMemory; }
+ bool hugeMemoryEnabled() const {
+ return !isAsmJS() && usesMemory() &&
+ IsHugeMemoryEnabled(memory->indexType());
+ }
+ bool simdAvailable() const { return features.simd; }
+ bool intrinsicsEnabled() const { return features.intrinsics; }
+
+ bool isAsmJS() const { return kind == ModuleKind::AsmJS; }
+
+ bool usesMemory() const { return memory.isSome(); }
+ bool usesSharedMemory() const {
+ return memory.isSome() && memory->isShared();
+ }
+
+ void declareFuncExported(uint32_t funcIndex, bool eager, bool canRefFunc) {
+ FuncFlags flags = funcs[funcIndex].flags;
+
+ // Set the `Exported` flag, if not set.
+ flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::Exported));
+
+ // Merge in the `Eager` and `CanRefFunc` flags, if they're set. Be sure
+ // to not unset them if they've already been set.
+ if (eager) {
+ flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::Eager));
+ }
+ if (canRefFunc) {
+ flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::CanRefFunc));
+ }
+
+ funcs[funcIndex].flags = flags;
+ }
+
+ uint32_t offsetOfFuncImportInstanceData(uint32_t funcIndex) const {
+ MOZ_ASSERT(funcIndex < numFuncImports);
+ return funcImportsOffsetStart + funcIndex * sizeof(FuncImportInstanceData);
+ }
+
+ uint32_t offsetOfTypeDefInstanceData(uint32_t typeIndex) const {
+ MOZ_ASSERT(typeIndex < types->length());
+ return typeDefsOffsetStart + typeIndex * sizeof(TypeDefInstanceData);
+ }
+
+ uint32_t offsetOfTypeDef(uint32_t typeIndex) const {
+ return offsetOfTypeDefInstanceData(typeIndex) +
+ offsetof(TypeDefInstanceData, typeDef);
+ }
+ uint32_t offsetOfSuperTypeVector(uint32_t typeIndex) const {
+ return offsetOfTypeDefInstanceData(typeIndex) +
+ offsetof(TypeDefInstanceData, superTypeVector);
+ }
+
+ uint32_t offsetOfTableInstanceData(uint32_t tableIndex) const {
+ MOZ_ASSERT(tableIndex < tables.length());
+ return tablesOffsetStart + tableIndex * sizeof(TableInstanceData);
+ }
+
+ uint32_t offsetOfTagInstanceData(uint32_t tagIndex) const {
+ MOZ_ASSERT(tagIndex < tags.length());
+ return tagsOffsetStart + tagIndex * sizeof(TagInstanceData);
+ }
+};
+
+// ElemSegmentFlags provides methods for decoding and encoding the flags field
+// of an element segment. This is needed as the flags field has a non-trivial
+// encoding that is effectively split into independent `kind` and `payload`
+// enums.
+class ElemSegmentFlags {
+ enum class Flags : uint32_t {
+ Passive = 0x1,
+ WithIndexOrDeclared = 0x2,
+ ElemExpression = 0x4,
+ // Below this line are convenient combinations of flags
+ KindMask = Passive | WithIndexOrDeclared,
+ PayloadMask = ElemExpression,
+ AllFlags = Passive | WithIndexOrDeclared | ElemExpression,
+ };
+ uint32_t encoded_;
+
+ explicit ElemSegmentFlags(uint32_t encoded) : encoded_(encoded) {}
+
+ public:
+ ElemSegmentFlags(ElemSegmentKind kind, ElemSegmentPayload payload) {
+ encoded_ = uint32_t(kind) | uint32_t(payload);
+ }
+
+ static Maybe<ElemSegmentFlags> construct(uint32_t encoded) {
+ if (encoded > uint32_t(Flags::AllFlags)) {
+ return Nothing();
+ }
+ return Some(ElemSegmentFlags(encoded));
+ }
+
+ uint32_t encoded() const { return encoded_; }
+
+ ElemSegmentKind kind() const {
+ return static_cast<ElemSegmentKind>(encoded_ & uint32_t(Flags::KindMask));
+ }
+ ElemSegmentPayload payload() const {
+ return static_cast<ElemSegmentPayload>(encoded_ &
+ uint32_t(Flags::PayloadMask));
+ }
+};
+
+// OpIter specialized for validation.
+
+class NothingVector {
+ Nothing unused_;
+
+ public:
+ bool resize(size_t length) { return true; }
+ Nothing& operator[](size_t) { return unused_; }
+ Nothing& back() { return unused_; }
+ size_t length() const { return 0; }
+ bool append(Nothing& nothing) { return true; }
+};
+
+struct ValidatingPolicy {
+ using Value = Nothing;
+ using ValueVector = NothingVector;
+ using ControlItem = Nothing;
+};
+
+template <typename Policy>
+class OpIter;
+
+using ValidatingOpIter = OpIter<ValidatingPolicy>;
+
+// Shared subtyping function across validation.
+
+[[nodiscard]] bool CheckIsSubtypeOf(Decoder& d, const ModuleEnvironment& env,
+ size_t opcodeOffset, FieldType subType,
+ FieldType superType);
+
+// The local entries are part of function bodies and thus serialized by both
+// wasm and asm.js and decoded as part of both validation and compilation.
+
+[[nodiscard]] bool EncodeLocalEntries(Encoder& e, const ValTypeVector& locals);
+
+// This performs no validation; the local entries must already have been
+// validated by an earlier pass.
+
+[[nodiscard]] bool DecodeValidatedLocalEntries(const TypeContext& types,
+ Decoder& d,
+ ValTypeVector* locals);
+
+// This validates the entries.
+
+[[nodiscard]] bool DecodeLocalEntries(Decoder& d, const TypeContext& types,
+ const FeatureArgs& features,
+ ValTypeVector* locals);
+
+// Returns whether the given [begin, end) prefix of a module's bytecode starts a
+// code section and, if so, returns the SectionRange of that code section.
+// Note that, even if this function returns 'false', [begin, end) may actually
+// be a valid module in the special case when there are no function defs and the
+// code section is not present. Such modules can be valid so the caller must
+// handle this special case.
+
+[[nodiscard]] bool StartsCodeSection(const uint8_t* begin, const uint8_t* end,
+ SectionRange* codeSection);
+
+// Calling DecodeModuleEnvironment decodes all sections up to the code section
+// and performs full validation of all those sections. The client must then
+// decode the code section itself, reusing ValidateFunctionBody if necessary,
+// and finally call DecodeModuleTail to decode all remaining sections after the
+// code section (again, performing full validation).
+
+[[nodiscard]] bool DecodeModuleEnvironment(Decoder& d, ModuleEnvironment* env);
+
+[[nodiscard]] bool ValidateFunctionBody(const ModuleEnvironment& env,
+ uint32_t funcIndex, uint32_t bodySize,
+ Decoder& d);
+
+[[nodiscard]] bool DecodeModuleTail(Decoder& d, ModuleEnvironment* env);
+
+// Validate an entire module, returning true if the module was validated
+// successfully. If Validate returns false:
+// - if *error is null, the caller should report out-of-memory
+// - otherwise, there was a legitimate error described by *error
+
+[[nodiscard]] bool Validate(JSContext* cx, const ShareableBytes& bytecode,
+ const FeatureOptions& options, UniqueChars* error);
+
+} // namespace wasm
+} // namespace js
+
+#endif // namespace wasm_validate_h