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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /layout/painting/nsDisplayList.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/painting/nsDisplayList.h')
-rw-r--r-- | layout/painting/nsDisplayList.h | 6863 |
1 files changed, 6863 insertions, 0 deletions
diff --git a/layout/painting/nsDisplayList.h b/layout/painting/nsDisplayList.h new file mode 100644 index 0000000000..501644867b --- /dev/null +++ b/layout/painting/nsDisplayList.h @@ -0,0 +1,6863 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +/* + * structures that represent things to be painted (ordered in z-order), + * used during painting and hit testing + */ + +#ifndef NSDISPLAYLIST_H_ +#define NSDISPLAYLIST_H_ + +#include "DisplayItemClipChain.h" +#include "DisplayListClipState.h" +#include "FrameMetrics.h" +#include "HitTestInfo.h" +#include "ImgDrawResult.h" +#include "RetainedDisplayListHelpers.h" +#include "Units.h" +#include "gfxContext.h" +#include "mozilla/ArenaAllocator.h" +#include "mozilla/Array.h" +#include "mozilla/ArrayIterator.h" +#include "mozilla/Assertions.h" +#include "mozilla/Attributes.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/EffectCompositor.h" +#include "mozilla/EnumSet.h" +#include "mozilla/EnumeratedArray.h" +#include "mozilla/Logging.h" +#include "mozilla/Maybe.h" +#include "mozilla/MotionPathUtils.h" +#include "mozilla/RefPtr.h" +#include "mozilla/TemplateLib.h" +#include "mozilla/TimeStamp.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/dom/EffectsInfo.h" +#include "mozilla/gfx/UserData.h" +#include "mozilla/layers/BSPTree.h" +#include "mozilla/layers/ScrollableLayerGuid.h" +#include "mozilla/layers/ScrollbarData.h" +#include "nsAutoLayoutPhase.h" +#include "nsCOMPtr.h" +#include "nsCSSRenderingBorders.h" +#include "nsContainerFrame.h" +#include "nsDisplayItemTypes.h" +#include "nsDisplayListInvalidation.h" +#include "nsPoint.h" +#include "nsPresArena.h" +#include "nsRect.h" +#include "nsRegion.h" +#include "nsClassHashtable.h" +#include "nsTHashSet.h" +#include "nsTHashMap.h" + +#include <algorithm> +#include <unordered_set> + +// XXX Includes that could be avoided by moving function implementations to the +// cpp file. +#include "gfxPlatform.h" + +class gfxContext; +class nsIContent; +class nsIScrollableFrame; +class nsSubDocumentFrame; +class nsCaret; +struct WrFiltersHolder; + +namespace nsStyleTransformMatrix { +class TransformReferenceBox; +} + +namespace mozilla { + +enum class nsDisplayOwnLayerFlags; +class nsDisplayCompositorHitTestInfo; +class nsDisplayScrollInfoLayer; +class PresShell; +class StickyScrollContainer; + +namespace layers { +struct FrameMetrics; +class RenderRootStateManager; +class Layer; +class ImageContainer; +class StackingContextHelper; +class WebRenderScrollData; +class WebRenderLayerScrollData; +class WebRenderLayerManager; +} // namespace layers + +namespace wr { +class DisplayListBuilder; +} // namespace wr + +namespace dom { +class RemoteBrowser; +class Selection; +} // namespace dom + +enum class DisplayListArenaObjectId { +#define DISPLAY_LIST_ARENA_OBJECT(name_) name_, +#include "nsDisplayListArenaTypes.h" +#undef DISPLAY_LIST_ARENA_OBJECT + COUNT +}; + +extern LazyLogModule sContentDisplayListLog; +extern LazyLogModule sParentDisplayListLog; + +LazyLogModule& GetLoggerByProcess(); + +#define DL_LOG(lvl, ...) MOZ_LOG(GetLoggerByProcess(), lvl, (__VA_ARGS__)) +#define DL_LOGI(...) DL_LOG(LogLevel::Info, __VA_ARGS__) +#define DL_LOG_TEST(lvl) MOZ_LOG_TEST(GetLoggerByProcess(), lvl) + +#ifdef DEBUG +# define DL_LOGD(...) DL_LOG(LogLevel::Debug, __VA_ARGS__) +# define DL_LOGV(...) DL_LOG(LogLevel::Verbose, __VA_ARGS__) +#else +// Disable Debug and Verbose logs for release builds. +# define DL_LOGD(...) +# define DL_LOGV(...) +#endif + +/* + * An nsIFrame can have many different visual parts. For example an image frame + * can have a background, border, and outline, the image itself, and a + * translucent selection overlay. In general these parts can be drawn at + * discontiguous z-levels; see CSS2.1 appendix E: + * http://www.w3.org/TR/CSS21/zindex.html + * + * We construct a display list for a frame tree that contains one item + * for each visual part. The display list is itself a tree since some items + * are containers for other items; however, its structure does not match + * the structure of its source frame tree. The display list items are sorted + * by z-order. A display list can be used to paint the frames, to determine + * which frame is the target of a mouse event, and to determine what areas + * need to be repainted when scrolling. The display lists built for each task + * may be different for efficiency; in particular some frames need special + * display list items only for event handling, and do not create these items + * when the display list will be used for painting (the common case). For + * example, when painting we avoid creating nsDisplayBackground items for + * frames that don't display a visible background, but for event handling + * we need those backgrounds because they are not transparent to events. + * + * We could avoid constructing an explicit display list by traversing the + * frame tree multiple times in clever ways. However, reifying the display list + * reduces code complexity and reduces the number of times each frame must be + * traversed to one, which seems to be good for performance. It also means + * we can share code for painting, event handling and scroll analysis. + * + * Display lists are short-lived; content and frame trees cannot change + * between a display list being created and destroyed. Display lists should + * not be created during reflow because the frame tree may be in an + * inconsistent state (e.g., a frame's stored overflow-area may not include + * the bounds of all its children). However, it should be fine to create + * a display list while a reflow is pending, before it starts. + * + * A display list covers the "extended" frame tree; the display list for + * a frame tree containing FRAME/IFRAME elements can include frames from + * the subdocuments. + * + * Display item's coordinates are relative to their nearest reference frame + * ancestor. Both the display root and any frame with a transform act as a + * reference frame for their frame subtrees. + */ + +/** + * An active scrolled root (ASR) is similar to an animated geometry root (AGR). + * The differences are: + * - ASRs are only created for async-scrollable scroll frames. This is a + * (hopefully) temporary restriction. In the future we will want to create + * ASRs for all the things that are currently creating AGRs, and then + * replace AGRs with ASRs and rename them from "active scrolled root" to + * "animated geometry root". + * - ASR objects are created during display list construction by the nsIFrames + * that induce ASRs. This is done using AutoCurrentActiveScrolledRootSetter. + * The current ASR is returned by + * nsDisplayListBuilder::CurrentActiveScrolledRoot(). + * - There is no way to go from an nsIFrame pointer to the ASR of that frame. + * If you need to look up an ASR after display list construction, you need + * to store it while the AutoCurrentActiveScrolledRootSetter that creates it + * is on the stack. + */ +struct ActiveScrolledRoot { + static already_AddRefed<ActiveScrolledRoot> CreateASRForFrame( + const ActiveScrolledRoot* aParent, nsIScrollableFrame* aScrollableFrame, + bool aIsRetained); + + static const ActiveScrolledRoot* PickAncestor( + const ActiveScrolledRoot* aOne, const ActiveScrolledRoot* aTwo) { + MOZ_ASSERT(IsAncestor(aOne, aTwo) || IsAncestor(aTwo, aOne)); + return Depth(aOne) <= Depth(aTwo) ? aOne : aTwo; + } + + static const ActiveScrolledRoot* PickDescendant( + const ActiveScrolledRoot* aOne, const ActiveScrolledRoot* aTwo) { + MOZ_ASSERT(IsAncestor(aOne, aTwo) || IsAncestor(aTwo, aOne)); + return Depth(aOne) >= Depth(aTwo) ? aOne : aTwo; + } + + static bool IsAncestor(const ActiveScrolledRoot* aAncestor, + const ActiveScrolledRoot* aDescendant); + static bool IsProperAncestor(const ActiveScrolledRoot* aAncestor, + const ActiveScrolledRoot* aDescendant); + + static nsCString ToString(const ActiveScrolledRoot* aActiveScrolledRoot); + + // Call this when inserting an ancestor. + void IncrementDepth() { mDepth++; } + + /** + * Find the view ID (or generate a new one) for the content element + * corresponding to the ASR. + */ + layers::ScrollableLayerGuid::ViewID GetViewId() const { + if (!mViewId.isSome()) { + mViewId = Some(ComputeViewId()); + } + return *mViewId; + } + + RefPtr<const ActiveScrolledRoot> mParent; + nsIScrollableFrame* mScrollableFrame; + + NS_INLINE_DECL_REFCOUNTING(ActiveScrolledRoot) + + private: + ActiveScrolledRoot() + : mScrollableFrame(nullptr), mDepth(0), mRetained(false) {} + + ~ActiveScrolledRoot(); + + static void DetachASR(ActiveScrolledRoot* aASR) { + aASR->mParent = nullptr; + aASR->mScrollableFrame = nullptr; + NS_RELEASE(aASR); + } + NS_DECLARE_FRAME_PROPERTY_WITH_DTOR(ActiveScrolledRootCache, + ActiveScrolledRoot, DetachASR) + + static uint32_t Depth(const ActiveScrolledRoot* aActiveScrolledRoot) { + return aActiveScrolledRoot ? aActiveScrolledRoot->mDepth : 0; + } + + layers::ScrollableLayerGuid::ViewID ComputeViewId() const; + + // This field is lazily populated in GetViewId(). We don't want to do the + // work of populating if webrender is disabled, because it is often not + // needed. + mutable Maybe<layers::ScrollableLayerGuid::ViewID> mViewId; + + uint32_t mDepth; + bool mRetained; +}; + +enum class nsDisplayListBuilderMode : uint8_t { + Painting, + PaintForPrinting, + EventDelivery, + FrameVisibility, + GenerateGlyph, +}; + +using ListArenaAllocator = ArenaAllocator<4096, 8>; + +class nsDisplayItem; +class nsPaintedDisplayItem; +class nsDisplayList; +class nsDisplayWrapList; +class nsDisplayTableBackgroundSet; +class nsDisplayTableItem; + +class RetainedDisplayList; + +/** + * This manages a display list and is passed as a parameter to + * nsIFrame::BuildDisplayList. + * It contains the parameters that don't change from frame to frame and manages + * the display list memory using an arena. It also establishes the reference + * coordinate system for all display list items. Some of the parameters are + * available from the prescontext/presshell, but we copy them into the builder + * for faster/more convenient access. + */ +class nsDisplayListBuilder { + /** + * This manages status of a 3d context to collect visible rects of + * descendants and passing a dirty rect. + * + * Since some transforms maybe singular, passing visible rects or + * the dirty rect level by level from parent to children may get a + * wrong result, being different from the result of appling with + * effective transform directly. + * + * nsIFrame::BuildDisplayListForStackingContext() uses + * AutoPreserves3DContext to install an instance on the builder. + * + * \see AutoAccumulateTransform, AutoAccumulateRect, + * AutoPreserves3DContext, Accumulate, GetCurrentTransform, + * StartRoot. + */ + class Preserves3DContext { + public: + Preserves3DContext() + : mAccumulatedRectLevels(0), mAllowAsyncAnimation(true) {} + + Preserves3DContext(const Preserves3DContext& aOther) + : mAccumulatedTransform(), + mAccumulatedRect(), + mAccumulatedRectLevels(0), + mVisibleRect(aOther.mVisibleRect), + mAllowAsyncAnimation(aOther.mAllowAsyncAnimation) {} + + // Accmulate transforms of ancestors on the preserves-3d chain. + gfx::Matrix4x4 mAccumulatedTransform; + // Accmulate visible rect of descendants in the preserves-3d context. + nsRect mAccumulatedRect; + // How far this frame is from the root of the current 3d context. + int mAccumulatedRectLevels; + nsRect mVisibleRect; + // Allow async animation for this 3D context. + bool mAllowAsyncAnimation; + }; + + public: + using ViewID = layers::ScrollableLayerGuid::ViewID; + + /** + * @param aReferenceFrame the frame at the root of the subtree; its origin + * is the origin of the reference coordinate system for this display list + * @param aMode encodes what the builder is being used for. + * @param aBuildCaret whether or not we should include the caret in any + * display lists that we make. + */ + nsDisplayListBuilder(nsIFrame* aReferenceFrame, + nsDisplayListBuilderMode aMode, bool aBuildCaret, + bool aRetainingDisplayList = false); + ~nsDisplayListBuilder(); + + void BeginFrame(); + void EndFrame(); + + void AddTemporaryItem(nsDisplayItem* aItem) { + mTemporaryItems.AppendElement(aItem); + } + + WindowRenderer* GetWidgetWindowRenderer(nsView** aView = nullptr); + layers::WebRenderLayerManager* GetWidgetLayerManager( + nsView** aView = nullptr); + + /** + * @return true if the display is being built in order to determine which + * frame is under the mouse position. + */ + bool IsForEventDelivery() const { + return mMode == nsDisplayListBuilderMode::EventDelivery; + } + + /** + * @return true if the display list is being built for painting. This + * includes both painting to a window or other buffer and painting to + * a print/pdf destination. + */ + bool IsForPainting() const { + return mMode == nsDisplayListBuilderMode::Painting || + mMode == nsDisplayListBuilderMode::PaintForPrinting; + } + + /** + * @return true if the display list is being built specifically for printing. + */ + bool IsForPrinting() const { + return mMode == nsDisplayListBuilderMode::PaintForPrinting; + } + + /** + * @return true if the display list is being built for determining frame + * visibility. + */ + bool IsForFrameVisibility() const { + return mMode == nsDisplayListBuilderMode::FrameVisibility; + } + + /** + * @return true if the display list is being built for creating the glyph + * mask from text items. + */ + bool IsForGenerateGlyphMask() const { + return mMode == nsDisplayListBuilderMode::GenerateGlyph; + } + + bool BuildCompositorHitTestInfo() const { + return mBuildCompositorHitTestInfo; + } + + /** + * @return true if "painting is suppressed" during page load and we + * should paint only the background of the document. + */ + bool IsBackgroundOnly() { + NS_ASSERTION(mPresShellStates.Length() > 0, + "don't call this if we're not in a presshell"); + return CurrentPresShellState()->mIsBackgroundOnly; + } + + /** + * @return the root of given frame's (sub)tree, whose origin + * establishes the coordinate system for the child display items. + */ + const nsIFrame* FindReferenceFrameFor(const nsIFrame* aFrame, + nsPoint* aOffset = nullptr) const; + + const Maybe<nsPoint>& AdditionalOffset() const { return mAdditionalOffset; } + + /** + * @return the root of the display list's frame (sub)tree, whose origin + * establishes the coordinate system for the display list + */ + nsIFrame* RootReferenceFrame() const { return mReferenceFrame; } + + /** + * @return a point pt such that adding pt to a coordinate relative to aFrame + * makes it relative to ReferenceFrame(), i.e., returns + * aFrame->GetOffsetToCrossDoc(ReferenceFrame()). The returned point is in + * the appunits of aFrame. + */ + const nsPoint ToReferenceFrame(const nsIFrame* aFrame) const { + nsPoint result; + FindReferenceFrameFor(aFrame, &result); + return result; + } + /** + * When building the display list, the scrollframe aFrame will be "ignored" + * for the purposes of clipping, and its scrollbars will be hidden. We use + * this to allow RenderOffscreen to render a whole document without beign + * clipped by the viewport or drawing the viewport scrollbars. + */ + void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; } + /** + * Get the scrollframe to ignore, if any. + */ + nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; } + void SetIsRelativeToLayoutViewport(); + bool IsRelativeToLayoutViewport() const { + return mIsRelativeToLayoutViewport; + } + /** + * Get the ViewID of the nearest scrolling ancestor frame. + */ + ViewID GetCurrentScrollParentId() const { return mCurrentScrollParentId; } + /** + * Get and set the flag that indicates if scroll parents should have layers + * forcibly created. This flag is set when a deeply nested scrollframe has + * a displayport, and for scroll handoff to work properly the ancestor + * scrollframes should also get their own scrollable layers. + */ + void ForceLayerForScrollParent() { mForceLayerForScrollParent = true; } + /** + * Set the flag that indicates there is a non-minimal display port in the + * current subtree. This is used to determine display port expiry. + */ + void SetContainsNonMinimalDisplayPort() { + mContainsNonMinimalDisplayPort = true; + } + /** + * Get the ViewID and the scrollbar flags corresponding to the scrollbar for + * which we are building display items at the moment. + */ + ViewID GetCurrentScrollbarTarget() const { return mCurrentScrollbarTarget; } + Maybe<layers::ScrollDirection> GetCurrentScrollbarDirection() const { + return mCurrentScrollbarDirection; + } + /** + * Returns true if building a scrollbar, and the scrollbar will not be + * layerized. + */ + bool IsBuildingNonLayerizedScrollbar() const { + return mIsBuildingScrollbar && !mCurrentScrollbarWillHaveLayer; + } + /** + * Calling this setter makes us include all out-of-flow descendant + * frames in the display list, wherever they may be positioned (even + * outside the dirty rects). + */ + void SetIncludeAllOutOfFlows() { mIncludeAllOutOfFlows = true; } + bool GetIncludeAllOutOfFlows() const { return mIncludeAllOutOfFlows; } + /** + * Calling this setter makes us exclude all leaf frames that aren't + * selected. + */ + void SetSelectedFramesOnly() { mSelectedFramesOnly = true; } + bool GetSelectedFramesOnly() { return mSelectedFramesOnly; } + /** + * @return Returns true if we should include the caret in any display lists + * that we make. + */ + bool IsBuildingCaret() const { return mBuildCaret; } + + bool IsRetainingDisplayList() const { return mRetainingDisplayList; } + + bool IsPartialUpdate() const { return mPartialUpdate; } + void SetPartialUpdate(bool aPartial) { mPartialUpdate = aPartial; } + + bool IsBuilding() const { return mIsBuilding; } + void SetIsBuilding(bool aIsBuilding) { mIsBuilding = aIsBuilding; } + + bool InInvalidSubtree() const { return mInInvalidSubtree; } + + /** + * Allows callers to selectively override the regular paint suppression + * checks, so that methods like GetFrameForPoint work when painting is + * suppressed. + */ + void IgnorePaintSuppression() { mIgnoreSuppression = true; } + /** + * @return Returns if this builder will ignore paint suppression. + */ + bool IsIgnoringPaintSuppression() { return mIgnoreSuppression; } + /** + * Call this if we're doing normal painting to the window. + */ + void SetPaintingToWindow(bool aToWindow) { mIsPaintingToWindow = aToWindow; } + bool IsPaintingToWindow() const { return mIsPaintingToWindow; } + /** + * Call this if we're using high quality scaling for image decoding. + * It is also implied by IsPaintingToWindow. + */ + void SetUseHighQualityScaling(bool aUseHighQualityScaling) { + mUseHighQualityScaling = aUseHighQualityScaling; + } + bool UseHighQualityScaling() const { + return mIsPaintingToWindow || mUseHighQualityScaling; + } + /** + * Call this if we're doing painting for WebRender + */ + void SetPaintingForWebRender(bool aForWebRender) { + mIsPaintingForWebRender = true; + } + bool IsPaintingForWebRender() const { return mIsPaintingForWebRender; } + /** + * Call this to prevent descending into subdocuments. + */ + void SetDescendIntoSubdocuments(bool aDescend) { + mDescendIntoSubdocuments = aDescend; + } + + bool GetDescendIntoSubdocuments() { return mDescendIntoSubdocuments; } + + /** + * Get dirty rect relative to current frame (the frame that we're calling + * BuildDisplayList on right now). + */ + const nsRect& GetVisibleRect() { return mVisibleRect; } + const nsRect& GetDirtyRect() { return mDirtyRect; } + + void SetVisibleRect(const nsRect& aVisibleRect) { + mVisibleRect = aVisibleRect; + } + + void IntersectVisibleRect(const nsRect& aVisibleRect) { + mVisibleRect.IntersectRect(mVisibleRect, aVisibleRect); + } + + void SetDirtyRect(const nsRect& aDirtyRect) { mDirtyRect = aDirtyRect; } + + void IntersectDirtyRect(const nsRect& aDirtyRect) { + mDirtyRect.IntersectRect(mDirtyRect, aDirtyRect); + } + + const nsIFrame* GetCurrentFrame() { return mCurrentFrame; } + const nsIFrame* GetCurrentReferenceFrame() { return mCurrentReferenceFrame; } + + const nsPoint& GetCurrentFrameOffsetToReferenceFrame() const { + return mCurrentOffsetToReferenceFrame; + } + + void Check() { mPool.Check(); } + + /* + * Get the paint sequence number of the current paint. + */ + static uint32_t GetPaintSequenceNumber() { return sPaintSequenceNumber; } + + /* + * Increment the paint sequence number. + */ + static void IncrementPaintSequenceNumber() { ++sPaintSequenceNumber; } + + /** + * Returns true if merging and flattening of display lists should be + * performed while computing visibility. + */ + bool AllowMergingAndFlattening() { return mAllowMergingAndFlattening; } + void SetAllowMergingAndFlattening(bool aAllow) { + mAllowMergingAndFlattening = aAllow; + } + + void SetCompositorHitTestInfo(const gfx::CompositorHitTestInfo& aInfo) { + mCompositorHitTestInfo = aInfo; + } + + const gfx::CompositorHitTestInfo& GetCompositorHitTestInfo() const { + return mCompositorHitTestInfo; + } + + /** + * Builds a new nsDisplayCompositorHitTestInfo for the frame |aFrame| if + * needed, and adds it to the top of |aList|. + */ + void BuildCompositorHitTestInfoIfNeeded(nsIFrame* aFrame, + nsDisplayList* aList); + + bool IsInsidePointerEventsNoneDoc() { + return CurrentPresShellState()->mInsidePointerEventsNoneDoc; + } + + bool IsTouchEventPrefEnabledDoc() { + return CurrentPresShellState()->mTouchEventPrefEnabledDoc; + } + + bool GetAncestorHasApzAwareEventHandler() const { + return mAncestorHasApzAwareEventHandler; + } + + void SetAncestorHasApzAwareEventHandler(bool aValue) { + mAncestorHasApzAwareEventHandler = aValue; + } + + bool HaveScrollableDisplayPort() const { return mHaveScrollableDisplayPort; } + void SetHaveScrollableDisplayPort() { mHaveScrollableDisplayPort = true; } + void ClearHaveScrollableDisplayPort() { mHaveScrollableDisplayPort = false; } + + bool SetIsCompositingCheap(bool aCompositingCheap) { + bool temp = mIsCompositingCheap; + mIsCompositingCheap = aCompositingCheap; + return temp; + } + + bool IsCompositingCheap() const { return mIsCompositingCheap; } + /** + * Display the caret if needed. + */ + bool DisplayCaret(nsIFrame* aFrame, nsDisplayList* aList) { + nsIFrame* frame = GetCaretFrame(); + if (aFrame == frame && !IsBackgroundOnly()) { + frame->DisplayCaret(this, aList); + return true; + } + return false; + } + /** + * Get the frame that the caret is supposed to draw in. + * If the caret is currently invisible, this will be null. + */ + nsIFrame* GetCaretFrame() { return mCaretFrame; } + /** + * Get the rectangle we're supposed to draw the caret into. + */ + const nsRect& GetCaretRect() { return mCaretRect; } + /** + * Get the caret associated with the current presshell. + */ + nsCaret* GetCaret(); + + /** + * Returns the root scroll frame for the current PresShell, if the PresShell + * is ignoring viewport scrolling. + */ + nsIFrame* GetPresShellIgnoreScrollFrame() { + return CurrentPresShellState()->mPresShellIgnoreScrollFrame; + } + + /** + * Notify the display list builder that we're entering a presshell. + * aReferenceFrame should be a frame in the new presshell. + * aPointerEventsNoneDoc should be set to true if the frame generating this + * document is pointer-events:none. + */ + void EnterPresShell(const nsIFrame* aReferenceFrame, + bool aPointerEventsNoneDoc = false); + /** + * For print-preview documents, we sometimes need to build display items for + * the same frames multiple times in the same presentation, with different + * clipping. Between each such batch of items, call + * ResetMarkedFramesForDisplayList to make sure that the results of + * MarkFramesForDisplayList do not carry over between batches. + */ + void ResetMarkedFramesForDisplayList(const nsIFrame* aReferenceFrame); + /** + * Notify the display list builder that we're leaving a presshell. + */ + void LeavePresShell(const nsIFrame* aReferenceFrame, + nsDisplayList* aPaintedContents); + + void IncrementPresShellPaintCount(PresShell* aPresShell); + + /** + * Returns true if we're currently building a display list that's + * directly or indirectly under an nsDisplayTransform. + */ + bool IsInTransform() const { return mInTransform; } + + bool InEventsOnly() const { return mInEventsOnly; } + /** + * Indicate whether or not we're directly or indirectly under and + * nsDisplayTransform or SVG foreignObject. + */ + void SetInTransform(bool aInTransform) { mInTransform = aInTransform; } + + /** + * Returns true if we're currently building a display list that's + * under an nsDisplayFilters. + */ + bool IsInFilter() const { return mInFilter; } + + /** + * Return true if we're currently building a display list for a + * nested presshell. + */ + bool IsInSubdocument() const { return mPresShellStates.Length() > 1; } + + void SetDisablePartialUpdates(bool aDisable) { + mDisablePartialUpdates = aDisable; + } + bool DisablePartialUpdates() const { return mDisablePartialUpdates; } + + void SetPartialBuildFailed(bool aFailed) { mPartialBuildFailed = aFailed; } + bool PartialBuildFailed() const { return mPartialBuildFailed; } + + bool IsInActiveDocShell() const { return mIsInActiveDocShell; } + void SetInActiveDocShell(bool aActive) { mIsInActiveDocShell = aActive; } + + /** + * Return true if we're currently building a display list for the presshell + * of a chrome document, or if we're building the display list for a popup. + */ + bool IsInChromeDocumentOrPopup() const { + return mIsInChromePresContext || mIsBuildingForPopup; + } + + /** + * @return true if images have been set to decode synchronously. + */ + bool ShouldSyncDecodeImages() const { return mSyncDecodeImages; } + + /** + * Indicates whether we should synchronously decode images. If true, we decode + * and draw whatever image data has been loaded. If false, we just draw + * whatever has already been decoded. + */ + void SetSyncDecodeImages(bool aSyncDecodeImages) { + mSyncDecodeImages = aSyncDecodeImages; + } + + nsDisplayTableBackgroundSet* SetTableBackgroundSet( + nsDisplayTableBackgroundSet* aTableSet) { + nsDisplayTableBackgroundSet* old = mTableBackgroundSet; + mTableBackgroundSet = aTableSet; + return old; + } + nsDisplayTableBackgroundSet* GetTableBackgroundSet() const { + return mTableBackgroundSet; + } + + void FreeClipChains(); + + /* + * Frees the temporary display items created during merging. + */ + void FreeTemporaryItems(); + + /** + * Helper method to generate background painting flags based on the + * information available in the display list builder. + */ + uint32_t GetBackgroundPaintFlags(); + + /** + * Helper method to generate nsImageRenderer flags based on the information + * available in the display list builder. + */ + uint32_t GetImageRendererFlags() const; + + /** + * Helper method to generate image decoding flags based on the + * information available in the display list builder. + */ + uint32_t GetImageDecodeFlags() const; + + /** + * Subtracts aRegion from *aVisibleRegion. We avoid letting + * aVisibleRegion become overcomplex by simplifying it if necessary. + */ + void SubtractFromVisibleRegion(nsRegion* aVisibleRegion, + const nsRegion& aRegion); + + /** + * Mark the frames in aFrames to be displayed if they intersect aDirtyRect + * (which is relative to aDirtyFrame). If the frames have placeholders + * that might not be displayed, we mark the placeholders and their ancestors + * to ensure that display list construction descends into them + * anyway. nsDisplayListBuilder will take care of unmarking them when it is + * destroyed. + */ + void MarkFramesForDisplayList(nsIFrame* aDirtyFrame, + const nsFrameList& aFrames); + void MarkFrameForDisplay(nsIFrame* aFrame, const nsIFrame* aStopAtFrame); + void MarkFrameForDisplayIfVisible(nsIFrame* aFrame, + const nsIFrame* aStopAtFrame); + void AddFrameMarkedForDisplayIfVisible(nsIFrame* aFrame); + + void ClearFixedBackgroundDisplayData(); + /** + * Mark all child frames that Preserve3D() as needing display. + * Because these frames include transforms set on their parent, dirty rects + * for intermediate frames may be empty, yet child frames could still be + * visible. + */ + void MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame); + + /** + * Returns true if we need to descend into this frame when building + * the display list, even though it doesn't intersect the dirty + * rect, because it may have out-of-flows that do so. + */ + bool ShouldDescendIntoFrame(nsIFrame* aFrame, bool aVisible) const { + return aFrame->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) || + (aVisible && aFrame->ForceDescendIntoIfVisible()) || + GetIncludeAllOutOfFlows(); + } + + /** + * Returns the list of registered theme geometries. + */ + nsTArray<nsIWidget::ThemeGeometry> GetThemeGeometries() const { + nsTArray<nsIWidget::ThemeGeometry> geometries; + + for (const auto& data : mThemeGeometries.Values()) { + geometries.AppendElements(*data); + } + + return geometries; + } + + /** + * Notifies the builder that a particular themed widget exists + * at the given rectangle within the currently built display list. + * For certain appearance values (currently only StyleAppearance::Toolbar and + * StyleAppearance::WindowTitlebar) this gets called during every display list + * construction, for every themed widget of the right type within the + * display list, except for themed widgets which are transformed or have + * effects applied to them (e.g. CSS opacity or filters). + * + * @param aWidgetType the -moz-appearance value for the themed widget + * @param aItem the item associated with the theme geometry + * @param aRect the device-pixel rect relative to the widget's displayRoot + * for the themed widget + */ + void RegisterThemeGeometry(uint8_t aWidgetType, nsDisplayItem* aItem, + const LayoutDeviceIntRect& aRect) { + if (!mIsPaintingToWindow) { + return; + } + + nsTArray<nsIWidget::ThemeGeometry>* geometries = + mThemeGeometries.GetOrInsertNew(aItem); + geometries->AppendElement(nsIWidget::ThemeGeometry(aWidgetType, aRect)); + } + + /** + * Removes theme geometries associated with the given display item |aItem|. + */ + void UnregisterThemeGeometry(nsDisplayItem* aItem) { + mThemeGeometries.Remove(aItem); + } + + /** + * Adjusts mWindowDraggingRegion to take into account aFrame. If aFrame's + * -moz-window-dragging value is |drag|, its border box is added to the + * collected dragging region; if the value is |no-drag|, the border box is + * subtracted from the region; if the value is |default|, that frame does + * not influence the window dragging region. + */ + void AdjustWindowDraggingRegion(nsIFrame* aFrame); + + LayoutDeviceIntRegion GetWindowDraggingRegion() const; + + void RemoveModifiedWindowRegions(); + void ClearRetainedWindowRegions(); + + const nsTHashMap<nsPtrHashKey<dom::RemoteBrowser>, dom::EffectsInfo>& + GetEffectUpdates() const { + return mEffectsUpdates; + } + + void AddEffectUpdate(dom::RemoteBrowser* aBrowser, + const dom::EffectsInfo& aUpdate); + + /** + * Allocate memory in our arena. It will only be freed when this display list + * builder is destroyed. This memory holds nsDisplayItems and + * DisplayItemClipChain objects. + * + * Destructors are called as soon as the item is no longer used. + */ + void* Allocate(size_t aSize, DisplayListArenaObjectId aId) { + return mPool.Allocate(aId, aSize); + } + void* Allocate(size_t aSize, DisplayItemType aType) { +#define DECLARE_DISPLAY_ITEM_TYPE(name_, ...) \ + static_assert(size_t(DisplayItemType::TYPE_##name_) == \ + size_t(DisplayListArenaObjectId::name_), \ + ""); +#include "nsDisplayItemTypesList.h" + static_assert(size_t(DisplayItemType::TYPE_MAX) == + size_t(DisplayListArenaObjectId::CLIPCHAIN), + ""); + static_assert(size_t(DisplayItemType::TYPE_MAX) + 1 == + size_t(DisplayListArenaObjectId::LISTNODE), + ""); +#undef DECLARE_DISPLAY_ITEM_TYPE + return Allocate(aSize, DisplayListArenaObjectId(size_t(aType))); + } + + void Destroy(DisplayListArenaObjectId aId, void* aPtr) { + return mPool.Free(aId, aPtr); + } + void Destroy(DisplayItemType aType, void* aPtr) { + return Destroy(DisplayListArenaObjectId(size_t(aType)), aPtr); + } + + /** + * Allocate a new ActiveScrolledRoot in the arena. Will be cleaned up + * automatically when the arena goes away. + */ + ActiveScrolledRoot* AllocateActiveScrolledRoot( + const ActiveScrolledRoot* aParent, nsIScrollableFrame* aScrollableFrame); + + /** + * Allocate a new DisplayItemClipChain object in the arena. Will be cleaned + * up automatically when the arena goes away. + */ + const DisplayItemClipChain* AllocateDisplayItemClipChain( + const DisplayItemClip& aClip, const ActiveScrolledRoot* aASR, + const DisplayItemClipChain* aParent); + + /** + * Intersect two clip chains, allocating the new clip chain items in this + * builder's arena. The result is parented to aAncestor, and no intersections + * happen past aAncestor's ASR. + * That means aAncestor has to be living in this builder's arena already. + * aLeafClip1 and aLeafClip2 only need to outlive the call to this function, + * their values are copied into the newly-allocated intersected clip chain + * and this function does not hold on to any pointers to them. + */ + const DisplayItemClipChain* CreateClipChainIntersection( + const DisplayItemClipChain* aAncestor, + const DisplayItemClipChain* aLeafClip1, + const DisplayItemClipChain* aLeafClip2); + + /** + * Same as above, except aAncestor is computed as the nearest common + * ancestor of the two provided clips. + */ + const DisplayItemClipChain* CreateClipChainIntersection( + const DisplayItemClipChain* aLeafClip1, + const DisplayItemClipChain* aLeafClip2); + + /** + * Clone the supplied clip chain's chain items into this builder's arena. + */ + const DisplayItemClipChain* CopyWholeChain( + const DisplayItemClipChain* aClipChain); + + const ActiveScrolledRoot* GetFilterASR() const { return mFilterASR; } + + /** + * Merges the display items in |aMergedItems| and returns a new temporary + * display item. + * The display items in |aMergedItems| have to be mergeable with each other. + */ + nsDisplayWrapList* MergeItems(nsTArray<nsDisplayItem*>& aItems); + + /** + * A helper class used to temporarily set nsDisplayListBuilder properties for + * building display items. + * aVisibleRect and aDirtyRect are relative to aForChild. + */ + class AutoBuildingDisplayList { + public: + AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aForChild, + const nsRect& aVisibleRect, + const nsRect& aDirtyRect) + : AutoBuildingDisplayList(aBuilder, aForChild, aVisibleRect, aDirtyRect, + aForChild->IsTransformed()) {} + + AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aForChild, + const nsRect& aVisibleRect, + const nsRect& aDirtyRect, + const bool aIsTransformed); + + void SetReferenceFrameAndCurrentOffset(const nsIFrame* aFrame, + const nsPoint& aOffset) { + mBuilder->mCurrentReferenceFrame = aFrame; + mBuilder->mCurrentOffsetToReferenceFrame = aOffset; + } + + void SetAdditionalOffset(const nsPoint& aOffset) { + MOZ_ASSERT(!mBuilder->mAdditionalOffset); + mBuilder->mAdditionalOffset = Some(aOffset); + + mBuilder->mCurrentOffsetToReferenceFrame += aOffset; + } + + void RestoreBuildingInvisibleItemsValue() { + mBuilder->mBuildingInvisibleItems = mPrevBuildingInvisibleItems; + } + + ~AutoBuildingDisplayList() { + mBuilder->mCurrentFrame = mPrevFrame; + mBuilder->mCurrentReferenceFrame = mPrevReferenceFrame; + mBuilder->mCurrentOffsetToReferenceFrame = mPrevOffset; + mBuilder->mVisibleRect = mPrevVisibleRect; + mBuilder->mDirtyRect = mPrevDirtyRect; + mBuilder->mAncestorHasApzAwareEventHandler = + mPrevAncestorHasApzAwareEventHandler; + mBuilder->mBuildingInvisibleItems = mPrevBuildingInvisibleItems; + mBuilder->mInInvalidSubtree = mPrevInInvalidSubtree; + mBuilder->mAdditionalOffset = mPrevAdditionalOffset; + mBuilder->mCompositorHitTestInfo = mPrevCompositorHitTestInfo; + } + + private: + nsDisplayListBuilder* mBuilder; + const nsIFrame* mPrevFrame; + const nsIFrame* mPrevReferenceFrame; + nsPoint mPrevOffset; + Maybe<nsPoint> mPrevAdditionalOffset; + nsRect mPrevVisibleRect; + nsRect mPrevDirtyRect; + gfx::CompositorHitTestInfo mPrevCompositorHitTestInfo; + bool mPrevAncestorHasApzAwareEventHandler; + bool mPrevBuildingInvisibleItems; + bool mPrevInInvalidSubtree; + }; + + /** + * A helper class to temporarily set the value of mInTransform. + */ + class AutoInTransformSetter { + public: + AutoInTransformSetter(nsDisplayListBuilder* aBuilder, bool aInTransform) + : mBuilder(aBuilder), mOldValue(aBuilder->mInTransform) { + aBuilder->mInTransform = aInTransform; + } + + ~AutoInTransformSetter() { mBuilder->mInTransform = mOldValue; } + + private: + nsDisplayListBuilder* mBuilder; + bool mOldValue; + }; + + class AutoInEventsOnly { + public: + AutoInEventsOnly(nsDisplayListBuilder* aBuilder, bool aInEventsOnly) + : mBuilder(aBuilder), mOldValue(aBuilder->mInEventsOnly) { + aBuilder->mInEventsOnly |= aInEventsOnly; + } + + ~AutoInEventsOnly() { mBuilder->mInEventsOnly = mOldValue; } + + private: + nsDisplayListBuilder* mBuilder; + bool mOldValue; + }; + + /** + * A helper class to temporarily set the value of mFilterASR and + * mInFilter. + */ + class AutoEnterFilter { + public: + AutoEnterFilter(nsDisplayListBuilder* aBuilder, bool aUsingFilter) + : mBuilder(aBuilder), + mOldValue(aBuilder->mFilterASR), + mOldInFilter(aBuilder->mInFilter) { + if (!aBuilder->mFilterASR && aUsingFilter) { + aBuilder->mFilterASR = aBuilder->CurrentActiveScrolledRoot(); + aBuilder->mInFilter = true; + } + } + + ~AutoEnterFilter() { + mBuilder->mFilterASR = mOldValue; + mBuilder->mInFilter = mOldInFilter; + } + + private: + nsDisplayListBuilder* mBuilder; + const ActiveScrolledRoot* mOldValue; + bool mOldInFilter; + }; + + /** + * Used to update the current active scrolled root on the display list + * builder, and to create new active scrolled roots. + */ + class AutoCurrentActiveScrolledRootSetter { + public: + explicit AutoCurrentActiveScrolledRootSetter(nsDisplayListBuilder* aBuilder) + : mBuilder(aBuilder), + mSavedActiveScrolledRoot(aBuilder->mCurrentActiveScrolledRoot), + mContentClipASR(aBuilder->ClipState().GetContentClipASR()), + mDescendantsStartIndex(aBuilder->mActiveScrolledRoots.Length()), + mUsed(false), + mOldScrollParentId(aBuilder->mCurrentScrollParentId), + mOldForceLayer(aBuilder->mForceLayerForScrollParent), + mOldContainsNonMinimalDisplayPort( + mBuilder->mContainsNonMinimalDisplayPort), + mCanBeScrollParent(false) {} + + void SetCurrentScrollParentId(ViewID aScrollId) { + // Update the old scroll parent id. + mOldScrollParentId = mBuilder->mCurrentScrollParentId; + // If this AutoCurrentActiveScrolledRootSetter has the same aScrollId as + // the previous one on the stack, then that means the scrollframe that + // created this isn't actually scrollable and cannot participate in + // scroll handoff. We set mCanBeScrollParent to false to indicate this. + mCanBeScrollParent = (mOldScrollParentId != aScrollId); + mBuilder->mCurrentScrollParentId = aScrollId; + mBuilder->mForceLayerForScrollParent = false; + mBuilder->mContainsNonMinimalDisplayPort = false; + } + + bool ShouldForceLayerForScrollParent() const { + // Only scrollframes participating in scroll handoff can be forced to + // layerize + return mCanBeScrollParent && mBuilder->mForceLayerForScrollParent; + } + + bool GetContainsNonMinimalDisplayPort() const { + // Only for scrollframes participating in scroll handoff can we return + // true. + return mCanBeScrollParent && mBuilder->mContainsNonMinimalDisplayPort; + } + + ~AutoCurrentActiveScrolledRootSetter() { + mBuilder->mCurrentActiveScrolledRoot = mSavedActiveScrolledRoot; + mBuilder->mCurrentScrollParentId = mOldScrollParentId; + if (mCanBeScrollParent) { + // If this flag is set, caller code is responsible for having dealt + // with the current value of mBuilder->mForceLayerForScrollParent, so + // we can just restore the old value. + mBuilder->mForceLayerForScrollParent = mOldForceLayer; + } else { + // Otherwise we need to keep propagating the force-layerization flag + // upwards to the next ancestor scrollframe that does participate in + // scroll handoff. + mBuilder->mForceLayerForScrollParent |= mOldForceLayer; + } + mBuilder->mContainsNonMinimalDisplayPort |= + mOldContainsNonMinimalDisplayPort; + } + + void SetCurrentActiveScrolledRoot( + const ActiveScrolledRoot* aActiveScrolledRoot); + + void EnterScrollFrame(nsIScrollableFrame* aScrollableFrame) { + MOZ_ASSERT(!mUsed); + ActiveScrolledRoot* asr = mBuilder->AllocateActiveScrolledRoot( + mBuilder->mCurrentActiveScrolledRoot, aScrollableFrame); + mBuilder->mCurrentActiveScrolledRoot = asr; + mUsed = true; + } + + void InsertScrollFrame(nsIScrollableFrame* aScrollableFrame); + + private: + nsDisplayListBuilder* mBuilder; + /** + * The builder's mCurrentActiveScrolledRoot at construction time which + * needs to be restored at destruction time. + */ + const ActiveScrolledRoot* mSavedActiveScrolledRoot; + /** + * If there's a content clip on the builder at construction time, then + * mContentClipASR is that content clip's ASR, otherwise null. The + * assumption is that the content clip doesn't get relaxed while this + * object is on the stack. + */ + const ActiveScrolledRoot* mContentClipASR; + /** + * InsertScrollFrame needs to mutate existing ASRs (those that were + * created while this object was on the stack), and mDescendantsStartIndex + * makes it easier to skip ASRs that were created in the past. + */ + size_t mDescendantsStartIndex; + /** + * Flag to make sure that only one of SetCurrentActiveScrolledRoot / + * EnterScrollFrame / InsertScrollFrame is called per instance of this + * class. + */ + bool mUsed; + ViewID mOldScrollParentId; + bool mOldForceLayer; + bool mOldContainsNonMinimalDisplayPort; + bool mCanBeScrollParent; + }; + + /** + * Keeps track of the innermost ASR that can be used as the ASR for a + * container item that wraps all items that were created while this + * object was on the stack. + * The rule is: all child items of the container item need to have + * clipped bounds with respect to the container ASR. + */ + class AutoContainerASRTracker { + public: + explicit AutoContainerASRTracker(nsDisplayListBuilder* aBuilder); + + const ActiveScrolledRoot* GetContainerASR() { + return mBuilder->mCurrentContainerASR; + } + + ~AutoContainerASRTracker() { + mBuilder->mCurrentContainerASR = ActiveScrolledRoot::PickAncestor( + mBuilder->mCurrentContainerASR, mSavedContainerASR); + } + + private: + nsDisplayListBuilder* mBuilder; + const ActiveScrolledRoot* mSavedContainerASR; + }; + + /** + * A helper class to temporarily set the value of mCurrentScrollbarTarget + * and mCurrentScrollbarFlags. + */ + class AutoCurrentScrollbarInfoSetter { + public: + AutoCurrentScrollbarInfoSetter( + nsDisplayListBuilder* aBuilder, ViewID aScrollTargetID, + const Maybe<layers::ScrollDirection>& aScrollbarDirection, + bool aWillHaveLayer) + : mBuilder(aBuilder) { + aBuilder->mIsBuildingScrollbar = true; + aBuilder->mCurrentScrollbarTarget = aScrollTargetID; + aBuilder->mCurrentScrollbarDirection = aScrollbarDirection; + aBuilder->mCurrentScrollbarWillHaveLayer = aWillHaveLayer; + } + + ~AutoCurrentScrollbarInfoSetter() { + // No need to restore old values because scrollbars cannot be nested. + mBuilder->mIsBuildingScrollbar = false; + mBuilder->mCurrentScrollbarTarget = + layers::ScrollableLayerGuid::NULL_SCROLL_ID; + mBuilder->mCurrentScrollbarDirection.reset(); + mBuilder->mCurrentScrollbarWillHaveLayer = false; + } + + private: + nsDisplayListBuilder* mBuilder; + }; + + /** + * A helper class to temporarily set mBuildingExtraPagesForPageNum. + */ + class MOZ_RAII AutoPageNumberSetter { + public: + AutoPageNumberSetter(nsDisplayListBuilder* aBuilder, const uint8_t aPageNum) + : mBuilder(aBuilder), + mOldPageNum(aBuilder->GetBuildingExtraPagesForPageNum()) { + mBuilder->SetBuildingExtraPagesForPageNum(aPageNum); + } + ~AutoPageNumberSetter() { + mBuilder->SetBuildingExtraPagesForPageNum(mOldPageNum); + } + + private: + nsDisplayListBuilder* mBuilder; + uint8_t mOldPageNum; + }; + + /** + * A helper class to track current effective transform for items. + * + * For frames that is Combines3DTransformWithAncestors(), we need to + * apply all transforms of ancestors on the same preserves3D chain + * on the bounds of current frame to the coordination of the 3D + * context root. The 3D context root computes it's bounds from + * these transformed bounds. + */ + class AutoAccumulateTransform { + public: + explicit AutoAccumulateTransform(nsDisplayListBuilder* aBuilder) + : mBuilder(aBuilder), + mSavedTransform(aBuilder->mPreserves3DCtx.mAccumulatedTransform) {} + + ~AutoAccumulateTransform() { + mBuilder->mPreserves3DCtx.mAccumulatedTransform = mSavedTransform; + } + + void Accumulate(const gfx::Matrix4x4& aTransform) { + mBuilder->mPreserves3DCtx.mAccumulatedTransform = + aTransform * mBuilder->mPreserves3DCtx.mAccumulatedTransform; + } + + const gfx::Matrix4x4& GetCurrentTransform() { + return mBuilder->mPreserves3DCtx.mAccumulatedTransform; + } + + void StartRoot() { + mBuilder->mPreserves3DCtx.mAccumulatedTransform = gfx::Matrix4x4(); + } + + private: + nsDisplayListBuilder* mBuilder; + gfx::Matrix4x4 mSavedTransform; + }; + + /** + * A helper class to collect bounds rects of descendants. + * + * For a 3D context root, it's bounds is computed from the bounds of + * descendants. If we transform bounds frame by frame applying + * transforms, the bounds may turn to empty for any singular + * transform on the path, but it is not empty for the accumulated + * transform. + */ + class AutoAccumulateRect { + public: + explicit AutoAccumulateRect(nsDisplayListBuilder* aBuilder) + : mBuilder(aBuilder), + mSavedRect(aBuilder->mPreserves3DCtx.mAccumulatedRect) { + aBuilder->mPreserves3DCtx.mAccumulatedRect = nsRect(); + aBuilder->mPreserves3DCtx.mAccumulatedRectLevels++; + } + + ~AutoAccumulateRect() { + mBuilder->mPreserves3DCtx.mAccumulatedRect = mSavedRect; + mBuilder->mPreserves3DCtx.mAccumulatedRectLevels--; + } + + private: + nsDisplayListBuilder* mBuilder; + nsRect mSavedRect; + }; + + void AccumulateRect(const nsRect& aRect) { + mPreserves3DCtx.mAccumulatedRect.UnionRect(mPreserves3DCtx.mAccumulatedRect, + aRect); + } + + const nsRect& GetAccumulatedRect() { + return mPreserves3DCtx.mAccumulatedRect; + } + + /** + * The level is increased by one for items establishing 3D rendering + * context and starting a new accumulation. + */ + int GetAccumulatedRectLevels() { + return mPreserves3DCtx.mAccumulatedRectLevels; + } + + struct OutOfFlowDisplayData { + OutOfFlowDisplayData( + const DisplayItemClipChain* aContainingBlockClipChain, + const DisplayItemClipChain* aCombinedClipChain, + const ActiveScrolledRoot* aContainingBlockActiveScrolledRoot, + const ViewID& aScrollParentId, const nsRect& aVisibleRect, + const nsRect& aDirtyRect) + : mContainingBlockClipChain(aContainingBlockClipChain), + mCombinedClipChain(aCombinedClipChain), + mContainingBlockActiveScrolledRoot( + aContainingBlockActiveScrolledRoot), + mVisibleRect(aVisibleRect), + mDirtyRect(aDirtyRect), + mScrollParentId(aScrollParentId) {} + const DisplayItemClipChain* mContainingBlockClipChain; + const DisplayItemClipChain* + mCombinedClipChain; // only necessary for the special case of top layer + const ActiveScrolledRoot* mContainingBlockActiveScrolledRoot; + + // If this OutOfFlowDisplayData is associated with the ViewportFrame + // of a document that has a resolution (creating separate visual and + // layout viewports with their own coordinate spaces), these rects + // are in layout coordinates. Similarly, GetVisibleRectForFrame() in + // such a case returns a quantity in layout coordinates. + nsRect mVisibleRect; + nsRect mDirtyRect; + ViewID mScrollParentId; + + static nsRect ComputeVisibleRectForFrame(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + const nsRect& aVisibleRect, + const nsRect& aDirtyRect, + nsRect* aOutDirtyRect); + + nsRect GetVisibleRectForFrame(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsRect* aDirtyRect) { + return ComputeVisibleRectForFrame(aBuilder, aFrame, mVisibleRect, + mDirtyRect, aDirtyRect); + } + }; + + NS_DECLARE_FRAME_PROPERTY_DELETABLE(OutOfFlowDisplayDataProperty, + OutOfFlowDisplayData) + + struct DisplayListBuildingData { + nsIFrame* mModifiedAGR = nullptr; + nsRect mDirtyRect; + }; + NS_DECLARE_FRAME_PROPERTY_DELETABLE(DisplayListBuildingRect, + DisplayListBuildingData) + + NS_DECLARE_FRAME_PROPERTY_DELETABLE(DisplayListBuildingDisplayPortRect, + nsRect) + + static OutOfFlowDisplayData* GetOutOfFlowData(nsIFrame* aFrame) { + if (!aFrame->GetParent()) { + return nullptr; + } + return aFrame->GetParent()->GetProperty(OutOfFlowDisplayDataProperty()); + } + + nsPresContext* CurrentPresContext(); + + OutOfFlowDisplayData* GetCurrentFixedBackgroundDisplayData() { + auto& displayData = CurrentPresShellState()->mFixedBackgroundDisplayData; + return displayData ? displayData.ptr() : nullptr; + } + + /** + * Accumulates the bounds of box frames that have moz-appearance + * -moz-win-exclude-glass style. Used in setting glass margins on + * Windows. + * + * We set the window opaque region (from which glass margins are computed) + * to the intersection of the glass region specified here and the opaque + * region computed during painting. So the excluded glass region actually + * *limits* the extent of the opaque area reported to Windows. We limit it + * so that changes to the computed opaque region (which can vary based on + * region optimizations and the placement of UI elements) outside the + * -moz-win-exclude-glass area don't affect the glass margins reported to + * Windows; changing those margins willy-nilly can cause the Windows 7 glass + * haze effect to jump around disconcertingly. + */ + void AddWindowExcludeGlassRegion(nsIFrame* aFrame, const nsRect& aBounds) { + mWindowExcludeGlassRegion.Add(aFrame, aBounds); + } + + /** + * Returns the window exclude glass region. + */ + nsRegion GetWindowExcludeGlassRegion() const { + return mWindowExcludeGlassRegion.ToRegion(); + } + + /** + * Accumulates opaque stuff into the window opaque region. + */ + void AddWindowOpaqueRegion(nsIFrame* aFrame, const nsRect& aBounds) { + if (IsRetainingDisplayList()) { + mRetainedWindowOpaqueRegion.Add(aFrame, aBounds); + return; + } + mWindowOpaqueRegion.Or(mWindowOpaqueRegion, aBounds); + } + /** + * Returns the window opaque region built so far. This may be incomplete + * since the opaque region is built during layer construction. + */ + const nsRegion GetWindowOpaqueRegion() { + return IsRetainingDisplayList() ? mRetainedWindowOpaqueRegion.ToRegion() + : mWindowOpaqueRegion; + } + + void SetGlassDisplayItem(nsDisplayItem* aItem); + void ClearGlassDisplayItem() { mGlassDisplayItem = nullptr; } + nsDisplayItem* GetGlassDisplayItem() { return mGlassDisplayItem; } + + bool NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem); + + /** + * mContainsBlendMode is true if we processed a display item that + * has a blend mode attached. We do this so we can insert a + * nsDisplayBlendContainer in the parent stacking context. + */ + void SetContainsBlendMode(bool aContainsBlendMode) { + mContainsBlendMode = aContainsBlendMode; + } + bool ContainsBlendMode() const { return mContainsBlendMode; } + + DisplayListClipState& ClipState() { return mClipState; } + const ActiveScrolledRoot* CurrentActiveScrolledRoot() { + return mCurrentActiveScrolledRoot; + } + const ActiveScrolledRoot* CurrentAncestorASRStackingContextContents() { + return mCurrentContainerASR; + } + + /** + * Add the current frame to the will-change budget if possible and + * remeber the outcome. Subsequent calls to IsInWillChangeBudget + * will return the same value as return here. + */ + bool AddToWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize); + + /** + * This will add the current frame to the will-change budget the first + * time it is seen. On subsequent calls this will return the same + * answer. This effectively implements a first-come, first-served + * allocation of the will-change budget. + */ + bool IsInWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize); + + /** + * Clears the will-change budget status for the given |aFrame|. + * This will also remove the frame from will-change budgets. + */ + void ClearWillChangeBudgetStatus(nsIFrame* aFrame); + + /** + * Removes the given |aFrame| from will-change budgets. + */ + void RemoveFromWillChangeBudgets(const nsIFrame* aFrame); + + /** + * Clears the will-change budgets. + */ + void ClearWillChangeBudgets(); + + void EnterSVGEffectsContents(nsIFrame* aEffectsFrame, + nsDisplayList* aHoistedItemsStorage); + void ExitSVGEffectsContents(); + + bool ShouldBuildScrollInfoItemsForHoisting() const; + + void AppendNewScrollInfoItemForHoisting( + nsDisplayScrollInfoLayer* aScrollInfoItem); + + /** + * A helper class to install/restore nsDisplayListBuilder::mPreserves3DCtx. + * + * mPreserves3DCtx is used by class AutoAccumulateTransform & + * AutoAccumulateRect to passing data between frames in the 3D + * context. If a frame create a new 3D context, it should restore + * the value of mPreserves3DCtx before returning back to the parent. + * This class do it for the users. + */ + class AutoPreserves3DContext { + public: + explicit AutoPreserves3DContext(nsDisplayListBuilder* aBuilder) + : mBuilder(aBuilder), mSavedCtx(aBuilder->mPreserves3DCtx) {} + + ~AutoPreserves3DContext() { mBuilder->mPreserves3DCtx = mSavedCtx; } + + private: + nsDisplayListBuilder* mBuilder; + Preserves3DContext mSavedCtx; + }; + + const nsRect GetPreserves3DRect() const { + return mPreserves3DCtx.mVisibleRect; + } + + void SavePreserves3DRect() { mPreserves3DCtx.mVisibleRect = mVisibleRect; } + + void SavePreserves3DAllowAsyncAnimation(bool aValue) { + mPreserves3DCtx.mAllowAsyncAnimation = aValue; + } + + bool GetPreserves3DAllowAsyncAnimation() const { + return mPreserves3DCtx.mAllowAsyncAnimation; + } + + bool IsBuildingInvisibleItems() const { return mBuildingInvisibleItems; } + + void SetBuildingInvisibleItems(bool aBuildingInvisibleItems) { + mBuildingInvisibleItems = aBuildingInvisibleItems; + } + + void SetBuildingExtraPagesForPageNum(uint8_t aPageNum) { + mBuildingExtraPagesForPageNum = aPageNum; + } + uint8_t GetBuildingExtraPagesForPageNum() const { + return mBuildingExtraPagesForPageNum; + } + + bool HitTestIsForVisibility() const { return mVisibleThreshold.isSome(); } + + float VisibilityThreshold() const { + MOZ_DIAGNOSTIC_ASSERT(HitTestIsForVisibility()); + return mVisibleThreshold.valueOr(1.0f); + } + + void SetHitTestIsForVisibility(float aVisibleThreshold) { + mVisibleThreshold = Some(aVisibleThreshold); + } + + bool ShouldBuildAsyncZoomContainer() const { + return mBuildAsyncZoomContainer; + } + void UpdateShouldBuildAsyncZoomContainer(); + + void UpdateShouldBuildBackdropRootContainer(); + + bool ShouldRebuildDisplayListDueToPrefChange(); + + /** + * Represents a region composed of frame/rect pairs. + * WeakFrames are used to track whether a rect still belongs to the region. + * Modified frames and rects are removed and re-added to the region if needed. + */ + struct WeakFrameRegion { + /** + * A wrapper to store WeakFrame and the pointer to the underlying frame. + * This is needed because WeakFrame does not store the frame pointer after + * the frame has been deleted. + */ + struct WeakFrameWrapper { + explicit WeakFrameWrapper(nsIFrame* aFrame) + : mWeakFrame(new WeakFrame(aFrame)), mFrame(aFrame) {} + + UniquePtr<WeakFrame> mWeakFrame; + void* mFrame; + }; + + nsTHashSet<void*> mFrameSet; + nsTArray<WeakFrameWrapper> mFrames; + nsTArray<pixman_box32_t> mRects; + + template <typename RectType> + void Add(nsIFrame* aFrame, const RectType& aRect) { + if (mFrameSet.Contains(aFrame)) { + return; + } + + mFrameSet.Insert(aFrame); + mFrames.AppendElement(WeakFrameWrapper(aFrame)); + mRects.AppendElement(nsRegion::RectToBox(aRect)); + } + + void Clear() { + mFrameSet.Clear(); + mFrames.Clear(); + mRects.Clear(); + } + + void RemoveModifiedFramesAndRects(); + + size_t SizeOfExcludingThis(MallocSizeOf) const; + + typedef gfx::ArrayView<pixman_box32_t> BoxArrayView; + + nsRegion ToRegion() const { return nsRegion(BoxArrayView(mRects)); } + + LayoutDeviceIntRegion ToLayoutDeviceIntRegion() const { + return LayoutDeviceIntRegion(BoxArrayView(mRects)); + } + }; + + void AddScrollFrameToNotify(nsIScrollableFrame* aScrollFrame); + void NotifyAndClearScrollFrames(); + + // Helper class to find what link spec (if any) to associate with a frame, + // recording it in the builder, and generate the corresponding DisplayItem. + // This also takes care of generating a named destination for internal links + // if the element has an id or name attribute. + class Linkifier { + public: + Linkifier(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList); + + ~Linkifier() { + if (mBuilderToReset) { + mBuilderToReset->mLinkSpec.Truncate(0); + } + } + + void MaybeAppendLink(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame); + + private: + nsDisplayListBuilder* mBuilderToReset = nullptr; + nsDisplayList* mList; + }; + + /** + * Returns the nearest ancestor frame to aFrame that is considered to have + * (or will have) animated geometry. This can return aFrame. + */ + nsIFrame* FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame); + + /** + * Returns true if this is a retained builder and reuse stacking contexts + * mode is enabled by pref. + */ + bool IsReusingStackingContextItems() const { + return mIsReusingStackingContextItems; + } + + /** + * Adds display item |aItem| to the reuseable display items set. + */ + void AddReusableDisplayItem(nsDisplayItem* aItem); + + /** + * Removes display item |aItem| from the reuseable display items set. + * This is needed because display items are sometimes deleted during + * display list building. + * Called by |nsDisplayItem::Destroy()| when the item has been reused. + */ + void RemoveReusedDisplayItem(nsDisplayItem* aItem); + + /** + * Clears the reuseable display items set. + */ + void ClearReuseableDisplayItems(); + + /** + * Marks the given display item |aItem| as reused, and updates the necessary + * display list builder state. + */ + void ReuseDisplayItem(nsDisplayItem* aItem); + + private: + bool MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame, + const nsRect& aVisibleRect, + const nsRect& aDirtyRect); + + friend class nsDisplayBackgroundImage; + friend class RetainedDisplayListBuilder; + + /** + * Returns whether a frame acts as an animated geometry root, optionally + * returning the next ancestor to check. + */ + bool IsAnimatedGeometryRoot(nsIFrame* aFrame, nsIFrame** aParent = nullptr); + + struct PresShellState { + PresShell* mPresShell; +#ifdef DEBUG + Maybe<nsAutoLayoutPhase> mAutoLayoutPhase; +#endif + Maybe<OutOfFlowDisplayData> mFixedBackgroundDisplayData; + uint32_t mFirstFrameMarkedForDisplay; + uint32_t mFirstFrameWithOOFData; + bool mIsBackgroundOnly; + // This is a per-document flag turning off event handling for all content + // in the document, and is set when we enter a subdocument for a pointer- + // events:none frame. + bool mInsidePointerEventsNoneDoc; + bool mTouchEventPrefEnabledDoc; + nsIFrame* mPresShellIgnoreScrollFrame; + }; + + PresShellState* CurrentPresShellState() { + NS_ASSERTION(mPresShellStates.Length() > 0, + "Someone forgot to enter a presshell"); + return &mPresShellStates[mPresShellStates.Length() - 1]; + } + + void AddSizeOfExcludingThis(nsWindowSizes&) const; + + struct FrameWillChangeBudget { + FrameWillChangeBudget() : mPresContext(nullptr), mUsage(0) {} + + FrameWillChangeBudget(const nsPresContext* aPresContext, uint32_t aUsage) + : mPresContext(aPresContext), mUsage(aUsage) {} + + const nsPresContext* mPresContext; + uint32_t mUsage; + }; + + // will-change budget tracker + typedef uint32_t DocumentWillChangeBudget; + + nsIFrame* const mReferenceFrame; + nsIFrame* mIgnoreScrollFrame; + + const ActiveScrolledRoot* mCurrentActiveScrolledRoot; + const ActiveScrolledRoot* mCurrentContainerASR; + // mCurrentFrame is the frame that we're currently calling (or about to call) + // BuildDisplayList on. + const nsIFrame* mCurrentFrame; + // The reference frame for mCurrentFrame. + const nsIFrame* mCurrentReferenceFrame; + + // The display item for the Windows window glass background, if any + // Set during full display list builds or during display list merging only, + // partial display list builds don't touch this. + nsDisplayItem* mGlassDisplayItem; + + nsIFrame* mCaretFrame; + // A temporary list that we append scroll info items to while building + // display items for the contents of frames with SVG effects. + // Only non-null when ShouldBuildScrollInfoItemsForHoisting() is true. + // This is a pointer and not a real nsDisplayList value because the + // nsDisplayList class is defined below this class, so we can't use it here. + nsDisplayList* mScrollInfoItemsForHoisting; + nsTArray<RefPtr<ActiveScrolledRoot>> mActiveScrolledRoots; + DisplayItemClipChain* mFirstClipChainToDestroy; + nsTArray<nsDisplayItem*> mTemporaryItems; + nsDisplayTableBackgroundSet* mTableBackgroundSet; + ViewID mCurrentScrollParentId; + ViewID mCurrentScrollbarTarget; + + nsTArray<nsIFrame*> mSVGEffectsFrames; + // When we are inside a filter, the current ASR at the time we entered the + // filter. Otherwise nullptr. + const ActiveScrolledRoot* mFilterASR; + nsCString mLinkSpec; // Destination of link currently being emitted, if any. + + // Optimized versions for non-retained display list. + LayoutDeviceIntRegion mWindowDraggingRegion; + LayoutDeviceIntRegion mWindowNoDraggingRegion; + nsRegion mWindowOpaqueRegion; + + nsClassHashtable<nsPtrHashKey<nsDisplayItem>, + nsTArray<nsIWidget::ThemeGeometry>> + mThemeGeometries; + DisplayListClipState mClipState; + nsTHashMap<nsPtrHashKey<const nsPresContext>, DocumentWillChangeBudget> + mDocumentWillChangeBudgets; + + // Any frame listed in this set is already counted in the budget + // and thus is in-budget. + nsTHashMap<nsPtrHashKey<const nsIFrame>, FrameWillChangeBudget> + mFrameWillChangeBudgets; + + nsTHashMap<nsPtrHashKey<dom::RemoteBrowser>, dom::EffectsInfo> + mEffectsUpdates; + + nsTHashSet<nsCString> mDestinations; // Destination names emitted. + + // Stores reusable items collected during display list preprocessing. + nsTHashSet<nsDisplayItem*> mReuseableItems; + + // Tracked regions used for retained display list. + WeakFrameRegion mWindowExcludeGlassRegion; + WeakFrameRegion mRetainedWindowDraggingRegion; + WeakFrameRegion mRetainedWindowNoDraggingRegion; + + // Window opaque region is calculated during layer building. + WeakFrameRegion mRetainedWindowOpaqueRegion; + + std::unordered_set<const DisplayItemClipChain*, DisplayItemClipChainHasher, + DisplayItemClipChainEqualer> + mClipDeduplicator; + std::unordered_set<nsIScrollableFrame*> mScrollFramesToNotify; + + AutoTArray<nsIFrame*, 20> mFramesWithOOFData; + AutoTArray<nsIFrame*, 40> mFramesMarkedForDisplayIfVisible; + AutoTArray<PresShellState, 8> mPresShellStates; + + using Arena = nsPresArena<32768, DisplayListArenaObjectId, + size_t(DisplayListArenaObjectId::COUNT)>; + Arena mPool; + + AutoTArray<nsIFrame*, 400> mFramesMarkedForDisplay; + + gfx::CompositorHitTestInfo mCompositorHitTestInfo; + + // The offset from mCurrentFrame to mCurrentReferenceFrame. + nsPoint mCurrentOffsetToReferenceFrame; + + Maybe<float> mVisibleThreshold; + + Maybe<nsPoint> mAdditionalOffset; + + // Relative to mCurrentFrame. + nsRect mVisibleRect; + nsRect mDirtyRect; + nsRect mCaretRect; + + Preserves3DContext mPreserves3DCtx; + + uint8_t mBuildingExtraPagesForPageNum; + + // If we've encountered a glass item yet, only used during partial display + // list builds. + bool mHasGlassItemDuringPartial; + + nsDisplayListBuilderMode mMode; + static uint32_t sPaintSequenceNumber; + + bool mContainsBlendMode; + bool mIsBuildingScrollbar; + bool mCurrentScrollbarWillHaveLayer; + bool mBuildCaret; + bool mRetainingDisplayList; + bool mPartialUpdate; + bool mIgnoreSuppression; + bool mIncludeAllOutOfFlows; + bool mDescendIntoSubdocuments; + bool mSelectedFramesOnly; + bool mAllowMergingAndFlattening; + // True when we're building a display list that's directly or indirectly + // under an nsDisplayTransform + bool mInTransform; + bool mInEventsOnly; + bool mInFilter; + bool mInPageSequence; + bool mIsInChromePresContext; + bool mSyncDecodeImages; + bool mIsPaintingToWindow; + bool mUseHighQualityScaling; + bool mIsPaintingForWebRender; + bool mIsCompositingCheap; + bool mAncestorHasApzAwareEventHandler; + // True when the first async-scrollable scroll frame for which we build a + // display list has a display port. An async-scrollable scroll frame is one + // which WantsAsyncScroll(). + bool mHaveScrollableDisplayPort; + bool mWindowDraggingAllowed; + bool mIsBuildingForPopup; + bool mForceLayerForScrollParent; + bool mContainsNonMinimalDisplayPort; + bool mAsyncPanZoomEnabled; + bool mBuildingInvisibleItems; + bool mIsBuilding; + bool mInInvalidSubtree; + bool mBuildCompositorHitTestInfo; + bool mDisablePartialUpdates; + bool mPartialBuildFailed; + bool mIsInActiveDocShell; + bool mBuildAsyncZoomContainer; + bool mIsRelativeToLayoutViewport; + bool mUseOverlayScrollbars; + bool mAlwaysLayerizeScrollbars; + + bool mIsReusingStackingContextItems; + + Maybe<layers::ScrollDirection> mCurrentScrollbarDirection; +}; + +// All types are defined in nsDisplayItemTypes.h +#define NS_DISPLAY_DECL_NAME(n, e) \ + const char* Name() const override { return n; } \ + constexpr static DisplayItemType ItemType() { return DisplayItemType::e; } \ + \ + private: \ + void* operator new(size_t aSize, nsDisplayListBuilder* aBuilder) { \ + return aBuilder->Allocate(aSize, DisplayItemType::e); \ + } \ + \ + template <typename T, typename F, typename... Args> \ + friend T* mozilla::MakeDisplayItemWithIndex( \ + nsDisplayListBuilder* aBuilder, F* aFrame, const uint16_t aIndex, \ + Args&&... aArgs); \ + \ + public: + +#define NS_DISPLAY_ALLOW_CLONING() \ + template <typename T> \ + friend T* mozilla::MakeClone(nsDisplayListBuilder* aBuilder, \ + const T* aItem); \ + \ + nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const override { \ + return MakeClone(aBuilder, this); \ + } + +template <typename T> +MOZ_ALWAYS_INLINE T* MakeClone(nsDisplayListBuilder* aBuilder, const T* aItem) { + static_assert(std::is_base_of<nsDisplayWrapList, T>::value, + "Display item type should be derived from nsDisplayWrapList"); + T* item = new (aBuilder) T(aBuilder, *aItem); + item->SetType(T::ItemType()); + return item; +} + +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED +void AssertUniqueItem(nsDisplayItem* aItem); +#endif + +/** + * Returns true, if a display item of given |aType| needs to be built within + * opacity:0 container. + */ +bool ShouldBuildItemForEvents(const DisplayItemType aType); + +/** + * Initializes the hit test information of |aItem| if the item type supports it. + */ +void InitializeHitTestInfo(nsDisplayListBuilder* aBuilder, + nsPaintedDisplayItem* aItem, + const DisplayItemType aType); + +template <typename T, typename F, typename... Args> +MOZ_ALWAYS_INLINE T* MakeDisplayItemWithIndex(nsDisplayListBuilder* aBuilder, + F* aFrame, const uint16_t aIndex, + Args&&... aArgs) { + static_assert(std::is_base_of<nsDisplayItem, T>::value, + "Display item type should be derived from nsDisplayItem"); + static_assert(std::is_base_of<nsIFrame, F>::value, + "Frame type should be derived from nsIFrame"); + + const DisplayItemType type = T::ItemType(); + if (aBuilder->InEventsOnly() && !ShouldBuildItemForEvents(type)) { + // This item is not needed for events. + return nullptr; + } + + T* item = new (aBuilder) T(aBuilder, aFrame, std::forward<Args>(aArgs)...); + + if (type != DisplayItemType::TYPE_GENERIC) { + item->SetType(type); + } + + item->SetPerFrameIndex(aIndex); + item->SetExtraPageForPageNum(aBuilder->GetBuildingExtraPagesForPageNum()); + + nsPaintedDisplayItem* paintedItem = item->AsPaintedDisplayItem(); + if (paintedItem) { + InitializeHitTestInfo(aBuilder, paintedItem, type); + } + + if (aBuilder->InInvalidSubtree() || + item->FrameForInvalidation()->IsFrameModified()) { + item->SetModifiedFrame(true); + } + +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + if (aBuilder->IsRetainingDisplayList() && aBuilder->IsBuilding()) { + AssertUniqueItem(item); + } + + // Verify that InInvalidSubtree matches invalidation frame's modified state. + if (aBuilder->InInvalidSubtree()) { + MOZ_DIAGNOSTIC_ASSERT( + AnyContentAncestorModified(item->FrameForInvalidation())); + } + + DebugOnly<bool> isContainerType = + (GetDisplayItemFlagsForType(type) & TYPE_IS_CONTAINER); + + MOZ_ASSERT(item->HasChildren() == isContainerType, + "Container items must have container display item flag set."); +#endif + + DL_LOGV("Created display item %p (%s) (frame: %p)", item, item->Name(), + aFrame); + + return item; +} + +template <typename T, typename F, typename... Args> +MOZ_ALWAYS_INLINE T* MakeDisplayItem(nsDisplayListBuilder* aBuilder, F* aFrame, + Args&&... aArgs) { + return MakeDisplayItemWithIndex<T>(aBuilder, aFrame, 0, + std::forward<Args>(aArgs)...); +} + +/* + * nsDisplayItemBase is a base-class for all display items. It is mainly + * responsible for handling the frame-display item 1:n relationship, as well as + * storing the state needed for display list merging. + * + * Display items are arena-allocated during display list construction. + * + * Display items can be containers --- i.e., they can perform hit testing + * and painting by recursively traversing a list of child items. + * + * Display items belong to a list at all times (except temporarily as they + * move from one list to another). + */ +class nsDisplayItem { + public: + using LayerManager = layers::LayerManager; + using WebRenderLayerManager = layers::WebRenderLayerManager; + using StackingContextHelper = layers::StackingContextHelper; + using ViewID = layers::ScrollableLayerGuid::ViewID; + + /** + * Downcasts this item to nsPaintedDisplayItem, if possible. + */ + virtual nsPaintedDisplayItem* AsPaintedDisplayItem() { return nullptr; } + virtual const nsPaintedDisplayItem* AsPaintedDisplayItem() const { + return nullptr; + } + + /** + * Downcasts this item to nsDisplayWrapList, if possible. + */ + virtual nsDisplayWrapList* AsDisplayWrapList() { return nullptr; } + virtual const nsDisplayWrapList* AsDisplayWrapList() const { return nullptr; } + + /** + * Create a clone of this item. + */ + virtual nsDisplayWrapList* Clone(nsDisplayListBuilder* aBuilder) const { + return nullptr; + } + + /** + * Checks if the given display item can be merged with this item. + * @return true if the merging is possible, otherwise false. + */ + virtual bool CanMerge(const nsDisplayItem* aItem) const { return false; } + + /** + * Frees the memory allocated for this display item. + * The given display list builder must have allocated this display item. + */ + virtual void Destroy(nsDisplayListBuilder* aBuilder) { + const DisplayItemType type = GetType(); + DL_LOGV("Destroying display item %p (%s)", this, Name()); + + if (IsReusedItem()) { + aBuilder->RemoveReusedDisplayItem(this); + } + + this->~nsDisplayItem(); + aBuilder->Destroy(type, this); + } + + /** + * Returns the frame that this display item was created for. + * Never returns null. + */ + inline nsIFrame* Frame() const { + MOZ_ASSERT(mFrame, "Trying to use display item after frame deletion!"); + return mFrame; + } + + /** + * Called when the display item is prepared for deletion. The display item + * should not be used after calling this function. + */ + virtual void RemoveFrame(nsIFrame* aFrame) { + MOZ_ASSERT(aFrame); + + if (mFrame && aFrame == mFrame) { + mFrame = nullptr; + SetDeletedFrame(); + } + } + + /** + * A display item can depend on multiple different frames for invalidation. + */ + virtual nsIFrame* GetDependentFrame() { return nullptr; } + + /** + * Returns the frame that provides the style data, and should + * be checked when deciding if this display item can be reused. + */ + virtual nsIFrame* FrameForInvalidation() const { return Frame(); } + + /** + * Display items can override this to communicate that they won't + * contribute any visual information (for example fully transparent). + */ + virtual bool IsInvisible() const { return false; } + + /** + * Returns the printable name of this display item. + */ + virtual const char* Name() const = 0; + + /** + * Some consecutive items should be rendered together as a unit, e.g., + * outlines for the same element. For this, we need a way for items to + * identify their type. We use the type for other purposes too. + */ + DisplayItemType GetType() const { + MOZ_ASSERT(mType != DisplayItemType::TYPE_ZERO, + "Display item should have a valid type!"); + return mType; + } + + /** + * Pairing this with the Frame() pointer gives a key that + * uniquely identifies this display item in the display item tree. + */ + uint32_t GetPerFrameKey() const { + // The top 8 bits are the page index + // The middle 16 bits of the per frame key uniquely identify the display + // item when there are more than one item of the same type for a frame. + // The low 8 bits are the display item type. + return (static_cast<uint32_t>(mExtraPageForPageNum) + << (TYPE_BITS + (sizeof(mPerFrameIndex) * 8))) | + (static_cast<uint32_t>(mPerFrameIndex) << TYPE_BITS) | + static_cast<uint32_t>(mType); + } + + /** + * Returns true if this item was reused during display list merging. + */ + bool IsReused() const { return mItemFlags.contains(ItemFlag::ReusedItem); } + + void SetReused(bool aReused) { SetItemFlag(ItemFlag::ReusedItem, aReused); } + + /** + * Returns true if this item can be reused during display list merging. + */ + bool CanBeReused() const { + return !mItemFlags.contains(ItemFlag::CantBeReused); + } + + void SetCantBeReused() { mItemFlags += ItemFlag::CantBeReused; } + + bool CanBeCached() const { + return !mItemFlags.contains(ItemFlag::CantBeCached); + } + + void SetCantBeCached() { mItemFlags += ItemFlag::CantBeCached; } + + bool IsOldItem() const { return !!mOldList; } + + /** + * Returns true if the frame of this display item is in a modified subtree. + */ + bool HasModifiedFrame() const { + return mItemFlags.contains(ItemFlag::ModifiedFrame); + } + + void SetModifiedFrame(bool aModified) { + SetItemFlag(ItemFlag::ModifiedFrame, aModified); + } + + bool HasDeletedFrame() const; + + /** + * Set the nsDisplayList that this item belongs to, and what index it is + * within that list. + * Temporary state for merging used by RetainedDisplayListBuilder. + */ + void SetOldListIndex(nsDisplayList* aList, OldListIndex aIndex, + uint32_t aListKey, uint32_t aNestingDepth) { +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + mOldListKey = aListKey; + mOldNestingDepth = aNestingDepth; +#endif + mOldList = reinterpret_cast<uintptr_t>(aList); + mOldListIndex = aIndex; + } + + bool GetOldListIndex(nsDisplayList* aList, uint32_t aListKey, + OldListIndex* aOutIndex) { + if (mOldList != reinterpret_cast<uintptr_t>(aList)) { +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + MOZ_CRASH_UNSAFE_PRINTF( + "Item found was in the wrong list! type %d " + "(outer type was %d at depth %d, now is %d)", + GetPerFrameKey(), mOldListKey, mOldNestingDepth, aListKey); +#endif + return false; + } + *aOutIndex = mOldListIndex; + return true; + } + + /** + * Returns the display list containing the children of this display item. + * The children may be in a different coordinate system than this item. + */ + virtual RetainedDisplayList* GetChildren() const { return nullptr; } + bool HasChildren() const { return GetChildren(); } + + /** + * Display items with children may return true here. This causes the + * display list iterator to descend into the child display list. + */ + virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { + return false; + } + + virtual bool CreatesStackingContextHelper() { return false; } + + /** + * Returns true if this item can be moved asynchronously on the compositor, + * see RetainedDisplayListBuilder.cpp comments. + */ + virtual bool CanMoveAsync() { return false; } + + protected: + // This is never instantiated directly (it has pure virtual methods), so no + // need to count constructors and destructors. + nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame); + nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const ActiveScrolledRoot* aActiveScrolledRoot); + + /** + * The custom copy-constructor is implemented to prevent copying the saved + * state of the item. + * This is currently only used when creating temporary items for merging. + */ + nsDisplayItem(nsDisplayListBuilder* aBuilder, const nsDisplayItem& aOther) + : mFrame(aOther.mFrame), + mItemFlags(aOther.mItemFlags), + mType(aOther.mType), + mExtraPageForPageNum(aOther.mExtraPageForPageNum), + mPerFrameIndex(aOther.mPerFrameIndex), + mBuildingRect(aOther.mBuildingRect), + mToReferenceFrame(aOther.mToReferenceFrame), + mActiveScrolledRoot(aOther.mActiveScrolledRoot), + mClipChain(aOther.mClipChain) { + MOZ_COUNT_CTOR(nsDisplayItem); + // TODO: It might be better to remove the flags that aren't copied. + if (aOther.ForceNotVisible()) { + mItemFlags += ItemFlag::ForceNotVisible; + } + if (mFrame->In3DContextAndBackfaceIsHidden()) { + mItemFlags += ItemFlag::BackfaceHidden; + } + if (aOther.Combines3DTransformWithAncestors()) { + mItemFlags += ItemFlag::Combines3DTransformWithAncestors; + } + } + + virtual ~nsDisplayItem() { + MOZ_COUNT_DTOR(nsDisplayItem); + if (mFrame) { + mFrame->RemoveDisplayItem(this); + } + } + + void SetType(const DisplayItemType aType) { mType = aType; } + + void SetPerFrameIndex(const uint16_t aIndex) { mPerFrameIndex = aIndex; } + + // Display list building for printing can build duplicate + // container display items when they contain a mixture of + // OOF and normal content that is spread across multiple + // pages. We include the page number for the duplicates + // to make our GetPerFrameKey unique. + void SetExtraPageForPageNum(const uint8_t aPageNum) { + mExtraPageForPageNum = aPageNum; + } + + void SetDeletedFrame(); + + public: + nsDisplayItem() = delete; + nsDisplayItem(const nsDisplayItem&) = delete; + + /** + * Invalidate cached information that depends on this node's contents, after + * a mutation of those contents. + * + * Specifically, if you mutate an |nsDisplayItem| in a way that would change + * the WebRender display list items generated for it, you should call this + * method. + * + * If a |RestoreState| method exists to restore some piece of state, that's a + * good indication that modifications to said state should be accompanied by a + * call to this method. Opacity flattening's effects on + * |nsDisplayBackgroundColor| items are one example. + */ + virtual void InvalidateItemCacheEntry() {} + + struct HitTestState { + explicit HitTestState() = default; + + ~HitTestState() { + NS_ASSERTION(mItemBuffer.Length() == 0, + "mItemBuffer should have been cleared"); + } + + // Handling transform items for preserve 3D frames. + bool mInPreserves3D = false; + // When hit-testing for visibility, we may hit an fully opaque item in a + // nested display list. We want to stop at that point, without looking + // further on other items. + bool mHitOccludingItem = false; + + float mCurrentOpacity = 1.0f; + + AutoTArray<nsDisplayItem*, 100> mItemBuffer; + }; + + uint8_t GetFlags() const { return GetDisplayItemFlagsForType(GetType()); } + + virtual bool IsContentful() const { return GetFlags() & TYPE_IS_CONTENTFUL; } + + /** + * This is called after we've constructed a display list for event handling. + * When this is called, we've already ensured that aRect intersects the + * item's bounds and that clipping has been taking into account. + * + * @param aRect the point or rect being tested, relative to the reference + * frame. If the width and height are both 1 app unit, it indicates we're + * hit testing a point, not a rect. + * @param aState must point to a HitTestState. If you don't have one, + * just create one with the default constructor and pass it in. + * @param aOutFrames each item appends the frame(s) in this display item that + * the rect is considered over (if any) to aOutFrames. + */ + virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) {} + + virtual nsIFrame* StyleFrame() const { return mFrame; } + + /** + * Compute the used z-index of our frame; returns zero for elements to which + * z-index does not apply, and for z-index:auto. + * @note This can be overridden, @see nsDisplayWrapList::SetOverrideZIndex. + */ + virtual int32_t ZIndex() const; + /** + * The default bounds is the frame border rect. + * @param aSnap *aSnap is set to true if the returned rect will be + * snapped to nearest device pixel edges during actual drawing. + * It might be set to false and snap anyway, so code computing the set of + * pixels affected by this display item needs to round outwards to pixel + * boundaries when *aSnap is set to false. + * This does not take the item's clipping into account. + * @return a rectangle relative to aBuilder->ReferenceFrame() that + * contains the area drawn by this display item + */ + virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { + *aSnap = false; + return nsRect(ToReferenceFrame(), Frame()->GetSize()); + } + + /** + * Returns the untransformed bounds of this display item. + */ + virtual nsRect GetUntransformedBounds(nsDisplayListBuilder* aBuilder, + bool* aSnap) const { + return GetBounds(aBuilder, aSnap); + } + + virtual nsRegion GetTightBounds(nsDisplayListBuilder* aBuilder, + bool* aSnap) const { + *aSnap = false; + return nsRegion(); + } + + /** + * Returns true if nothing will be rendered inside aRect, false if uncertain. + * aRect is assumed to be contained in this item's bounds. + */ + virtual bool IsInvisibleInRect(const nsRect& aRect) const { return false; } + + /** + * Returns the result of GetBounds intersected with the item's clip. + * The intersection is approximate since rounded corners are not taking into + * account. + */ + nsRect GetClippedBounds(nsDisplayListBuilder* aBuilder) const; + + nsRect GetBorderRect() const { + return nsRect(ToReferenceFrame(), Frame()->GetSize()); + } + + nsRect GetPaddingRect() const { + return Frame()->GetPaddingRectRelativeToSelf() + ToReferenceFrame(); + } + + nsRect GetContentRect() const { + return Frame()->GetContentRectRelativeToSelf() + ToReferenceFrame(); + } + + /** + * Checks if the frame(s) owning this display item have been marked as + * invalid, and needing repainting. + */ + virtual bool IsInvalid(nsRect& aRect) const { + bool result = mFrame ? mFrame->IsInvalid(aRect) : false; + aRect += ToReferenceFrame(); + return result; + } + + /** + * Creates and initializes an nsDisplayItemGeometry object that retains the + * current areas covered by this display item. These need to retain enough + * information such that they can be compared against a future nsDisplayItem + * of the same type, and determine if repainting needs to happen. + * + * Subclasses wishing to store more information need to override both this + * and ComputeInvalidationRegion, as well as implementing an + * nsDisplayItemGeometry subclass. + * + * The default implementation tracks both the display item bounds, and the + * frame's border rect. + */ + virtual nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) { + return new nsDisplayItemGenericGeometry(this, aBuilder); + } + + /** + * Compares an nsDisplayItemGeometry object from a previous paint against the + * current item. Computes if the geometry of the item has changed, and the + * invalidation area required for correct repainting. + * + * The existing geometry will have been created from a display item with a + * matching GetPerFrameKey()/mFrame pair to the current item. + * + * The default implementation compares the display item bounds, and the + * frame's border rect, and invalidates the entire bounds if either rect + * changes. + * + * @param aGeometry The geometry of the matching display item from the + * previous paint. + * @param aInvalidRegion Output param, the region to invalidate, or + * unchanged if none. + */ + virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const { + const nsDisplayItemGenericGeometry* geometry = + static_cast<const nsDisplayItemGenericGeometry*>(aGeometry); + bool snap; + if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) || + !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) { + aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds); + } + } + + /** + * An alternative default implementation of ComputeInvalidationRegion, + * that instead invalidates only the changed area between the two items. + */ + void ComputeInvalidationRegionDifference( + nsDisplayListBuilder* aBuilder, + const nsDisplayItemBoundsGeometry* aGeometry, + nsRegion* aInvalidRegion) const { + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + + if (!aGeometry->mBounds.IsEqualInterior(bounds)) { + nscoord radii[8]; + if (aGeometry->mHasRoundedCorners || Frame()->GetBorderRadii(radii)) { + aInvalidRegion->Or(aGeometry->mBounds, bounds); + } else { + aInvalidRegion->Xor(aGeometry->mBounds, bounds); + } + } + } + + /** + * This function is called when an item's list of children has been modified + * by RetainedDisplayListBuilder. + */ + virtual void InvalidateCachedChildInfo(nsDisplayListBuilder* aBuilder) {} + + virtual void AddSizeOfExcludingThis(nsWindowSizes&) const {} + + /** + * @param aSnap set to true if the edges of the rectangles of the opaque + * region would be snapped to device pixels when drawing + * @return a region of the item that is opaque --- that is, every pixel + * that is visible is painted with an opaque + * color. This is useful for determining when one piece + * of content completely obscures another so that we can do occlusion + * culling. + * This does not take clipping into account. + * This must return a simple region (1 rect) for painting display lists. + * It is only allowed to be a complex region for hit testing. + */ + virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const { + *aSnap = false; + return nsRegion(); + } + /** + * @return Some(nscolor) if the item is guaranteed to paint every pixel in its + * bounds with the same (possibly translucent) color + */ + virtual Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const { + return Nothing(); + } + + /** + * @return true if the contents of this item are rendered fixed relative + * to the nearest viewport. + */ + virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) const { + return false; + } + + /** + * Returns true if all layers that can be active should be forced to be + * active. Requires setting the pref layers.force-active=true. + */ + static bool ForceActiveLayers(); + +#ifdef MOZ_DUMP_PAINTING + /** + * Mark this display item as being painted via + * FrameLayerBuilder::DrawPaintedLayer. + */ + bool Painted() const { return mItemFlags.contains(ItemFlag::Painted); } + + /** + * Check if this display item has been painted. + */ + void SetPainted() { mItemFlags += ItemFlag::Painted; } +#endif + + void SetIsGlassItem() { mItemFlags += ItemFlag::IsGlassItem; } + bool IsGlassItem() { return mItemFlags.contains(ItemFlag::IsGlassItem); } + + /** + * Function to create the WebRenderCommands. + * We should check if the layer state is + * active first and have an early return if the layer state is + * not active. + * + * @return true if successfully creating webrender commands. + */ + virtual bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) { + return false; + } + + /** + * Updates the provided aLayerData with any APZ-relevant scroll data + * that is specific to this display item. This is stuff that would normally + * be put on the layer during BuildLayer, but this is only called in + * layers-free webrender mode, where we don't have layers. + * + * This function returns true if and only if it has APZ-relevant scroll data + * to provide. Note that the arguments passed in may be nullptr, in which case + * the function should still return true if and only if it has APZ-relevant + * scroll data, but obviously in this case it can't actually put the + * data onto aLayerData, because there isn't one. + * + * This function assumes that aData and aLayerData will either both be null, + * or will both be non-null. The caller is responsible for enforcing this. + */ + virtual bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) { + return false; + } + + /** + * Returns true if this item needs to have its geometry updated, despite + * returning empty invalidation region. + */ + virtual bool NeedsGeometryUpdates() const { return false; } + + /** + * Some items such as those calling into the native themed widget machinery + * have to be painted on the content process. In this case it is best to avoid + * allocating layers that serializes and forwards the work to the compositor. + */ + virtual bool MustPaintOnContentSide() const { return false; } + + /** + * If this has a child list where the children are in the same coordinate + * system as this item (i.e., they have the same reference frame), + * return the list. + */ + virtual RetainedDisplayList* GetSameCoordinateSystemChildren() const { + return nullptr; + } + + virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) {} + /** + * Do UpdateBounds() for items with frames establishing or extending + * 3D rendering context. + * + * This function is called by UpdateBoundsFor3D() of + * nsDisplayTransform(), and it is called by + * BuildDisplayListForStackingContext() on transform items + * establishing 3D rendering context. + * + * The bounds of a transform item with the frame establishing 3D + * rendering context should be computed by calling + * DoUpdateBoundsPreserves3D() on all descendants that participate + * the same 3d rendering context. + */ + virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) {} + + /** + * Returns the building rectangle used by nsDisplayListBuilder when + * this item was constructed. + */ + const nsRect& GetBuildingRect() const { return mBuildingRect; } + + void SetBuildingRect(const nsRect& aBuildingRect) { + mBuildingRect = aBuildingRect; + } + + /** + * Returns the building rect for the children, relative to their + * reference frame. Can be different from mBuildingRect for + * nsDisplayTransform, since the reference frame for the children is different + * from the reference frame for the item itself. + */ + virtual const nsRect& GetBuildingRectForChildren() const { + return mBuildingRect; + } + + virtual void WriteDebugInfo(std::stringstream& aStream) {} + + /** + * Returns the result of aBuilder->ToReferenceFrame(GetUnderlyingFrame()) + */ + const nsPoint& ToReferenceFrame() const { + NS_ASSERTION(mFrame, "No frame?"); + return mToReferenceFrame; + } + + /** + * Returns the reference frame for display item children of this item. + */ + virtual const nsIFrame* ReferenceFrameForChildren() const { return nullptr; } + + /** + * Checks if this display item (or any children) contains content that might + * be rendered with component alpha (e.g. subpixel antialiasing). Returns the + * bounds of the area that needs component alpha, or an empty rect if nothing + * in the item does. + */ + virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const { + return nsRect(); + } + + /** + * Check if we can add async animations to the layer for this display item. + */ + virtual bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) { + return false; + } + + virtual bool SupportsOptimizingToImage() const { return false; } + + virtual const DisplayItemClip& GetClip() const; + void IntersectClip(nsDisplayListBuilder* aBuilder, + const DisplayItemClipChain* aOther, bool aStore); + + virtual void SetActiveScrolledRoot( + const ActiveScrolledRoot* aActiveScrolledRoot) { + mActiveScrolledRoot = aActiveScrolledRoot; + } + const ActiveScrolledRoot* GetActiveScrolledRoot() const { + return mActiveScrolledRoot; + } + + virtual void SetClipChain(const DisplayItemClipChain* aClipChain, + bool aStore); + const DisplayItemClipChain* GetClipChain() const { return mClipChain; } + + bool BackfaceIsHidden() const { + return mItemFlags.contains(ItemFlag::BackfaceHidden); + } + + bool Combines3DTransformWithAncestors() const { + return mItemFlags.contains(ItemFlag::Combines3DTransformWithAncestors); + } + + bool ForceNotVisible() const { + return mItemFlags.contains(ItemFlag::ForceNotVisible); + } + + bool In3DContextAndBackfaceIsHidden() const { + return mItemFlags.contains(ItemFlag::BackfaceHidden) && + mItemFlags.contains(ItemFlag::Combines3DTransformWithAncestors); + } + + bool HasDifferentFrame(const nsDisplayItem* aOther) const { + return mFrame != aOther->mFrame; + } + + bool HasHitTestInfo() const { + return mItemFlags.contains(ItemFlag::HasHitTestInfo); + } + + bool HasSameTypeAndClip(const nsDisplayItem* aOther) const { + return GetPerFrameKey() == aOther->GetPerFrameKey() && + GetClipChain() == aOther->GetClipChain(); + } + + bool HasSameContent(const nsDisplayItem* aOther) const { + return mFrame->GetContent() == aOther->Frame()->GetContent(); + } + + virtual void NotifyUsed(nsDisplayListBuilder* aBuilder) {} + + virtual Maybe<nsRect> GetClipWithRespectToASR( + nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR) const; + + virtual const nsRect& GetUntransformedPaintRect() const { + return GetBuildingRect(); + } + + nsRect GetPaintRect(nsDisplayListBuilder* aBuilder, gfxContext* aCtx); + + virtual const HitTestInfo& GetHitTestInfo() { return HitTestInfo::Empty(); } + + enum class ReuseState : uint8_t { + None, + // Set during display list building. + Reusable, + // Set during display list preprocessing. + PreProcessed, + // Set during partial display list build. + Reused, + }; + + void SetReusable() { + MOZ_ASSERT(mReuseState == ReuseState::None || + mReuseState == ReuseState::Reused); + mReuseState = ReuseState::Reusable; + } + + bool IsReusable() const { return mReuseState == ReuseState::Reusable; } + + void SetPreProcessed() { + MOZ_ASSERT(mReuseState == ReuseState::Reusable); + mReuseState = ReuseState::PreProcessed; + } + + bool IsPreProcessed() const { + return mReuseState == ReuseState::PreProcessed; + } + + void SetReusedItem() { + MOZ_ASSERT(mReuseState == ReuseState::PreProcessed); + mReuseState = ReuseState::Reused; + } + + bool IsReusedItem() const { return mReuseState == ReuseState::Reused; } + + void ResetReuseState() { mReuseState = ReuseState::None; } + + ReuseState GetReuseState() const { return mReuseState; } + + nsIFrame* mFrame; // 8 + + private: + enum class ItemFlag : uint16_t { + CantBeReused, + CantBeCached, + DeletedFrame, + ModifiedFrame, + ReusedItem, +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + MergedItem, + PreProcessedItem, +#endif + BackfaceHidden, + Combines3DTransformWithAncestors, + ForceNotVisible, + HasHitTestInfo, + IsGlassItem, +#ifdef MOZ_DUMP_PAINTING + // True if this frame has been painted. + Painted, +#endif + }; + + EnumSet<ItemFlag, uint16_t> mItemFlags; // 2 + DisplayItemType mType = DisplayItemType::TYPE_ZERO; // 1 + uint8_t mExtraPageForPageNum = 0; // 1 + uint16_t mPerFrameIndex = 0; // 2 + ReuseState mReuseState = ReuseState::None; + OldListIndex mOldListIndex; // 4 + uintptr_t mOldList = 0; // 8 + + // This is the rectangle that nsDisplayListBuilder was using as the visible + // rect to decide which items to construct. + nsRect mBuildingRect; + + protected: + void SetItemFlag(ItemFlag aFlag, const bool aValue) { + if (aValue) { + mItemFlags += aFlag; + } else { + mItemFlags -= aFlag; + } + } + + void SetHasHitTestInfo() { mItemFlags += ItemFlag::HasHitTestInfo; } + + // Result of ToReferenceFrame(mFrame), if mFrame is non-null + nsPoint mToReferenceFrame; + + RefPtr<const ActiveScrolledRoot> mActiveScrolledRoot; + RefPtr<const DisplayItemClipChain> mClipChain; + +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + public: + bool IsMergedItem() const { + return mItemFlags.contains(ItemFlag::MergedItem); + } + + bool IsPreProcessedItem() const { + return mItemFlags.contains(ItemFlag::PreProcessedItem); + } + + void SetMergedPreProcessed(bool aMerged, bool aPreProcessed) { + SetItemFlag(ItemFlag::MergedItem, aMerged); + SetItemFlag(ItemFlag::PreProcessedItem, aPreProcessed); + } + + uint32_t mOldListKey = 0; + uint32_t mOldNestingDepth = 0; +#endif +}; + +class nsPaintedDisplayItem : public nsDisplayItem { + public: + nsPaintedDisplayItem* AsPaintedDisplayItem() final { return this; } + const nsPaintedDisplayItem* AsPaintedDisplayItem() const final { + return this; + } + + /** + * Returns true if this display item would return true from ApplyOpacity + * without actually applying the opacity. Otherwise returns false. + */ + virtual bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const { + return false; + } + + /** + * Returns true if this item supports PaintWithClip, where the clipping + * is used directly as the primitive geometry instead of needing an explicit + * clip. + */ + virtual bool CanPaintWithClip(const DisplayItemClip& aClip) { return false; } + + /** + * Same as |Paint()|, except provides a clip to use the geometry to draw with. + * Must not be called unless |CanPaintWithClip()| returned true. + */ + virtual void PaintWithClip(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const DisplayItemClip& aClip) { + MOZ_ASSERT_UNREACHABLE("PaintWithClip() is not implemented!"); + } + + /** + * Paint this item to some rendering context. + */ + virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) = 0; + + /** + * External storage used by |DisplayItemCache| to avoid hashmap lookups. + * If an item is reused and has the cache index set, it means that + * |DisplayItemCache| has assigned a cache slot for the item. + */ + Maybe<uint16_t>& CacheIndex() { return mCacheIndex; } + + void InvalidateItemCacheEntry() override { + // |nsPaintedDisplayItem|s may have |DisplayItemCache| entries + // that no longer match after a mutation. The cache will notice + // on its own that the entry is no longer in use, and free it. + mCacheIndex = Nothing(); + } + + const HitTestInfo& GetHitTestInfo() final { return mHitTestInfo; } + void InitializeHitTestInfo(nsDisplayListBuilder* aBuilder) { + mHitTestInfo.Initialize(aBuilder, Frame()); + SetHasHitTestInfo(); + } + + protected: + nsPaintedDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsPaintedDisplayItem(aBuilder, aFrame, + aBuilder->CurrentActiveScrolledRoot()) {} + + nsPaintedDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const ActiveScrolledRoot* aActiveScrolledRoot) + : nsDisplayItem(aBuilder, aFrame, aActiveScrolledRoot) {} + + nsPaintedDisplayItem(nsDisplayListBuilder* aBuilder, + const nsPaintedDisplayItem& aOther) + : nsDisplayItem(aBuilder, aOther), mHitTestInfo(aOther.mHitTestInfo) {} + + protected: + HitTestInfo mHitTestInfo; + Maybe<uint16_t> mCacheIndex; +}; + +template <typename T> +struct MOZ_HEAP_CLASS LinkedListNode { + explicit LinkedListNode(T aValue) : mNext(nullptr), mValue(aValue) {} + LinkedListNode* mNext; + T mValue; +}; + +template <typename T> +struct LinkedListIterator { + using iterator_category = std::forward_iterator_tag; + using difference_type = std::ptrdiff_t; + using value_type = T; + using pointer = T*; + using reference = T&; + using Node = LinkedListNode<T>; + + explicit LinkedListIterator(Node* aNode = nullptr) : mNode(aNode) {} + + bool HasNext() const { return mNode != nullptr; } + + LinkedListIterator<T>& operator++() { + MOZ_ASSERT(mNode); + mNode = mNode->mNext; + return *this; + } + + bool operator==(const LinkedListIterator<T>& aOther) const { + return mNode == aOther.mNode; + } + + bool operator!=(const LinkedListIterator<T>& aOther) const { + return mNode != aOther.mNode; + } + + const T operator*() const { + MOZ_ASSERT(mNode); + return mNode->mValue; + } + + T operator*() { + MOZ_ASSERT(mNode); + return mNode->mValue; + } + + Node* mNode; +}; + +/** + * Manages a singly-linked list of display list items. + * + * Stepping upward through this list is very fast. Stepping downward is very + * slow so we don't support it. The methods that need to step downward + * (HitTest()) internally build a temporary array of all + * the items while they do the downward traversal, so overall they're still + * linear time. We have optimized for efficient AppendToTop() of both + * items and lists, with minimal codesize. + * + * Internal linked list nodes are allocated using arena allocator. + * */ +class nsDisplayList { + public: + using Node = LinkedListNode<nsDisplayItem*>; + using iterator = LinkedListIterator<nsDisplayItem*>; + using const_iterator = iterator; + + iterator begin() { return iterator(mBottom); } + iterator end() { return iterator(nullptr); } + const_iterator begin() const { return iterator(mBottom); } + const_iterator end() const { return iterator(nullptr); } + + explicit nsDisplayList(nsDisplayListBuilder* aBuilder) : mBuilder(aBuilder) {} + + nsDisplayList() = delete; + nsDisplayList(const nsDisplayList&) = delete; + nsDisplayList& operator=(const nsDisplayList&) = delete; + + virtual ~nsDisplayList() { +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + if (!mAllowNonEmptyDestruction) { + MOZ_RELEASE_ASSERT(IsEmpty(), "Nonempty list left over?"); + } +#endif + + DeallocateNodes(); + } + + nsDisplayList(nsDisplayList&& aOther) + : mBottom(aOther.mBottom), + mTop(aOther.mTop), + mLength(aOther.mLength), + mBuilder(aOther.mBuilder) { + aOther.SetEmpty(); + } + + nsDisplayList& operator=(nsDisplayList&& aOther) { + MOZ_RELEASE_ASSERT(mBuilder == aOther.mBuilder); + + if (this != &aOther) { + MOZ_RELEASE_ASSERT(IsEmpty()); + mBottom = std::move(aOther.mBottom); + mTop = std::move(aOther.mTop); + mLength = std::move(aOther.mLength); + aOther.SetEmpty(); + } + return *this; + } + + /** + * Append an item to the top of the list. + **/ + void AppendToTop(nsDisplayItem* aItem) { + if (!aItem) { + return; + } + + auto* next = Allocate(aItem); + MOZ_ASSERT(next); + + if (IsEmpty()) { + mBottom = next; + mTop = next; + } else { + mTop->mNext = next; + mTop = next; + } + + mLength++; + + MOZ_ASSERT(mBottom && mTop); + MOZ_ASSERT(mTop->mNext == nullptr); + } + + template <typename T, typename F, typename... Args> + void AppendNewToTop(nsDisplayListBuilder* aBuilder, F* aFrame, + Args&&... aArgs) { + AppendNewToTopWithIndex<T>(aBuilder, aFrame, 0, + std::forward<Args>(aArgs)...); + } + + template <typename T, typename F, typename... Args> + void AppendNewToTopWithIndex(nsDisplayListBuilder* aBuilder, F* aFrame, + const uint16_t aIndex, Args&&... aArgs) { + nsDisplayItem* item = MakeDisplayItemWithIndex<T>( + aBuilder, aFrame, aIndex, std::forward<Args>(aArgs)...); + AppendToTop(item); + } + + /** + * Removes all items from aList and appends them to the top of this list. + */ + void AppendToTop(nsDisplayList* aList) { + MOZ_ASSERT(aList != this); + MOZ_RELEASE_ASSERT(mBuilder == aList->mBuilder); + + if (aList->IsEmpty()) { + return; + } + + if (IsEmpty()) { + std::swap(mBottom, aList->mBottom); + std::swap(mTop, aList->mTop); + std::swap(mLength, aList->mLength); + } else { + MOZ_ASSERT(mTop && mTop->mNext == nullptr); + mTop->mNext = aList->mBottom; + mTop = aList->mTop; + mLength += aList->mLength; + + aList->SetEmpty(); + } + } + + /** + * Clears the display list. + */ + void Clear() { + DeallocateNodes(); + SetEmpty(); + } + + /** + * Creates a shallow copy of this display list to |aDestination|. + */ + void CopyTo(nsDisplayList* aDestination) const { + for (auto* item : *this) { + aDestination->AppendToTop(item); + } + } + + /** + * Calls the function |aFn| for each display item in the display list. + */ + void ForEach(const std::function<void(nsDisplayItem*)>& aFn) { + for (auto* item : *this) { + aFn(item); + } + } + /** + * Remove all items from the list and call their destructors. + */ + virtual void DeleteAll(nsDisplayListBuilder* aBuilder); + + /** + * @return the item at the bottom of the list, or null if the list is empty + */ + nsDisplayItem* GetBottom() const { + return mBottom ? mBottom->mValue : nullptr; + } + + /** + * @return the item at the top of the list, or null if the list is empty + */ + nsDisplayItem* GetTop() const { return mTop ? mTop->mValue : nullptr; } + + bool IsEmpty() const { return mBottom == nullptr; } + + /** + * @return the number of items in the list + */ + size_t Length() const { return mLength; } + + /** + * Stable sort the list by the z-order of Frame() on + * each item. 'auto' is counted as zero. + * It is assumed that the list is already in content document order. + */ + void SortByZOrder(); + + /** + * Stable sort the list by the tree order of the content of + * Frame() on each item. z-index is ignored. + * @param aCommonAncestor a common ancestor of all the content elements + * associated with the display items, for speeding up tree order + * checks, or nullptr if not known; it's only a hint, if it is not an + * ancestor of some elements, then we lose performance but not correctness + */ + void SortByContentOrder(nsIContent* aCommonAncestor); + + /** + * Sort the display list using a stable sort. + * aComparator(Item item1, Item item2) should return true if item1 should go + * before item2. + * We sort the items into increasing order. + */ + template <typename Item, typename Comparator> + void Sort(const Comparator& aComparator) { + if (Length() < 2) { + // Only sort lists with more than one item. + return; + } + + // Some casual local browsing testing suggests that a local preallocated + // array of 20 items should be able to avoid a lot of dynamic allocations + // here. + AutoTArray<Item, 20> items; + + for (nsDisplayItem* item : TakeItems()) { + items.AppendElement(Item(item)); + } + + std::stable_sort(items.begin(), items.end(), aComparator); + + for (Item& item : items) { + AppendToTop(item); + } + } + + nsDisplayList TakeItems() { + nsDisplayList list = std::move(*this); +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + list.mAllowNonEmptyDestruction = true; +#endif + return list; + } + + nsDisplayItem* RemoveBottom() { + if (!mBottom) { + return nullptr; + } + + nsDisplayItem* bottom = mBottom->mValue; + + auto next = mBottom->mNext; + Deallocate(mBottom); + mBottom = next; + + if (!mBottom) { + // No bottom item means no items at all. + mTop = nullptr; + } + + MOZ_ASSERT(mLength > 0); + mLength--; + + return bottom; + } + + /** + * Paint the list to the rendering context. We assume that (0,0) in aCtx + * corresponds to the origin of the reference frame. For best results, + * aCtx's current transform should make (0,0) pixel-aligned. The + * rectangle in aDirtyRect is painted, which *must* be contained in the + * dirty rect used to construct the display list. + * + * If aFlags contains PAINT_USE_WIDGET_LAYERS and + * ShouldUseWidgetLayerManager() is set, then we will paint using + * the reference frame's widget's layer manager (and ctx may be null), + * otherwise we will use a temporary BasicLayerManager and ctx must + * not be null. + * + * If PAINT_EXISTING_TRANSACTION is set, the reference frame's widget's + * layer manager has already had BeginTransaction() called on it and + * we should not call it again. + * + * This must only be called on the root display list of the display list + * tree. + * + * We return the layer manager used for painting --- mainly so that + * callers can dump its layer tree if necessary. + */ + enum { + PAINT_DEFAULT = 0, + PAINT_USE_WIDGET_LAYERS = 0x01, + PAINT_EXISTING_TRANSACTION = 0x04, + PAINT_IDENTICAL_DISPLAY_LIST = 0x08 + }; + void PaintRoot(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + uint32_t aFlags, Maybe<double> aDisplayListBuildTime); + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + int32_t aAppUnitsPerDevPixel); + + /** + * Get the bounds. Takes the union of the bounds of all children. + * The result is not cached. + */ + nsRect GetClippedBounds(nsDisplayListBuilder* aBuilder) const; + + /** + * Get this list's bounds, respecting clips relative to aASR. The result is + * the union of each item's clipped bounds with respect to aASR. That means + * that if an item can move asynchronously with an ASR that is a descendant + * of aASR, then the clipped bounds with respect to aASR will be the clip of + * that item for aASR, because the item can move anywhere inside that clip. + * If there is an item in this list which is not bounded with respect to + * aASR (i.e. which does not have "finite bounds" with respect to aASR), + * then this method trigger an assertion failure. + * The optional aBuildingRect out argument can be set to non-null if the + * caller is also interested to know the building rect. This can be used + * to get the visible rect efficiently without traversing the display list + * twice. + */ + nsRect GetClippedBoundsWithRespectToASR( + nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR, + nsRect* aBuildingRect = nullptr) const; + + /** + * Returns the opaque region of this display list. + */ + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder) { + nsRegion result; + bool snap; + for (nsDisplayItem* item : *this) { + result.OrWith(item->GetOpaqueRegion(aBuilder, &snap)); + } + return result; + } + + /** + * Returns the bounds of the area that needs component alpha. + */ + nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const { + nsRect bounds; + for (nsDisplayItem* item : *this) { + bounds.UnionRect(bounds, item->GetComponentAlphaBounds(aBuilder)); + } + return bounds; + } + + /** + * Find the topmost display item that returns a non-null frame, and return + * the frame. + */ + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + nsDisplayItem::HitTestState* aState, + nsTArray<nsIFrame*>* aOutFrames) const; + /** + * Compute the union of the visible rects of the items in the list. The + * result is not cached. + */ + nsRect GetBuildingRect() const; + + private: + inline Node* Allocate(nsDisplayItem* aItem) { + void* ptr = + mBuilder->Allocate(sizeof(Node), DisplayListArenaObjectId::LISTNODE); + return new (ptr) Node(aItem); + } + + inline void Deallocate(Node* aNode) { + aNode->~Node(); + mBuilder->Destroy(DisplayListArenaObjectId::LISTNODE, aNode); + } + + void DeallocateNodes() { + Node* current = mBottom; + Node* next = nullptr; + + while (current) { + next = current->mNext; + Deallocate(current); + current = next; + } + } + + inline void SetEmpty() { + mBottom = nullptr; + mTop = nullptr; + mLength = 0; + } + + Node* mBottom = nullptr; + Node* mTop = nullptr; + size_t mLength = 0; + nsDisplayListBuilder* mBuilder = nullptr; + +#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED + // This checks that the invariant of display lists owning their items is held. + bool mAllowNonEmptyDestruction = false; +#endif +}; + +/** + * This is passed as a parameter to nsIFrame::BuildDisplayList. That method + * will put any generated items onto the appropriate list given here. It's + * basically just a collection with one list for each separate stacking layer. + * The lists themselves are external to this object and thus can be shared + * with others. Some of the list pointers may even refer to the same list. + */ +class nsDisplayListSet { + public: + /** + * @return a list where one should place the border and/or background for + * this frame (everything from steps 1 and 2 of CSS 2.1 appendix E) + */ + nsDisplayList* BorderBackground() const { return mLists[0]; } + /** + * @return a list where one should place the borders and/or backgrounds for + * block-level in-flow descendants (step 4 of CSS 2.1 appendix E) + */ + nsDisplayList* BlockBorderBackgrounds() const { return mLists[1]; } + /** + * @return a list where one should place descendant floats (step 5 of + * CSS 2.1 appendix E) + */ + nsDisplayList* Floats() const { return mLists[2]; } + /** + * @return a list where one should place the (pseudo) stacking contexts + * for descendants of this frame (everything from steps 3, 7 and 8 + * of CSS 2.1 appendix E) + */ + nsDisplayList* PositionedDescendants() const { return mLists[3]; } + /** + * @return a list where one should place the outlines + * for this frame and its descendants (step 9 of CSS 2.1 appendix E) + */ + nsDisplayList* Outlines() const { return mLists[4]; } + /** + * @return a list where one should place all other content + */ + nsDisplayList* Content() const { return mLists[5]; } + + const std::array<nsDisplayList*, 6>& Lists() const { return mLists; } + + /** + * Clears all the display lists in the set. + */ + void Clear() { + for (auto* list : mLists) { + MOZ_ASSERT(list); + list->Clear(); + } + } + + /** + * Deletes all the display items in the set. + */ + void DeleteAll(nsDisplayListBuilder* aBuilder) { + for (auto* list : mLists) { + list->DeleteAll(aBuilder); + } + } + + nsDisplayListSet(nsDisplayList* aBorderBackground, + nsDisplayList* aBlockBorderBackgrounds, + nsDisplayList* aFloats, nsDisplayList* aContent, + nsDisplayList* aPositionedDescendants, + nsDisplayList* aOutlines) + : mLists{aBorderBackground, aBlockBorderBackgrounds, aFloats, + aContent, aPositionedDescendants, aOutlines} {} + + /** + * A copy constructor that lets the caller override the BorderBackground + * list. + */ + nsDisplayListSet(const nsDisplayListSet& aLists, + nsDisplayList* aBorderBackground) + : mLists(aLists.mLists) { + mLists[0] = aBorderBackground; + } + + /** + * Returns true if all the display lists in the display list set are empty. + */ + bool IsEmpty() const { + for (auto* list : mLists) { + if (!list->IsEmpty()) { + return false; + } + } + + return true; + } + + /** + * Calls the function |aFn| for each display item in the display list set. + */ + void ForEach(const std::function<void(nsDisplayItem*)>& aFn) const { + for (auto* list : mLists) { + list->ForEach(aFn); + } + } + + /** + * Creates a shallow copy of this display list set to |aDestination|. + */ + void CopyTo(const nsDisplayListSet& aDestination) const; + + /** + * Move all display items in our lists to top of the corresponding lists in + * the destination. + */ + void MoveTo(const nsDisplayListSet& aDestination) const; + + private: + // This class is only used on stack, so we don't have to worry about leaking + // it. Don't let us be heap-allocated! + void* operator new(size_t sz) noexcept(true); + + std::array<nsDisplayList*, 6> mLists; +}; + +/** + * A specialization of nsDisplayListSet where the lists are actually internal + * to the object, and all distinct. + */ +struct nsDisplayListCollection : public nsDisplayListSet { + explicit nsDisplayListCollection(nsDisplayListBuilder* aBuilder) + : nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], + &mLists[4], &mLists[5]), + mLists{nsDisplayList{aBuilder}, nsDisplayList{aBuilder}, + nsDisplayList{aBuilder}, nsDisplayList{aBuilder}, + nsDisplayList{aBuilder}, nsDisplayList{aBuilder}} {} + + /** + * Sort all lists by content order. + */ + void SortAllByContentOrder(nsIContent* aCommonAncestor) { + for (auto& mList : mLists) { + mList.SortByContentOrder(aCommonAncestor); + } + } + + /** + * Serialize this display list collection into a display list with the items + * in the correct Z order. + * @param aOutList the result display list + * @param aContent the content element to use for content ordering + */ + void SerializeWithCorrectZOrder(nsDisplayList* aOutResultList, + nsIContent* aContent); + + private: + // This class is only used on stack, so we don't have to worry about leaking + // it. Don't let us be heap-allocated! + void* operator new(size_t sz) noexcept(true); + + nsDisplayList mLists[6]; +}; + +/** + * A display list that also retains the partial build + * information (in the form of a DAG) used to create it. + * + * Display lists built from a partial list aren't necessarily + * in the same order as a full build, and the DAG retains + * the information needing to interpret the current + * order correctly. + */ +class RetainedDisplayList : public nsDisplayList { + public: + explicit RetainedDisplayList(nsDisplayListBuilder* aBuilder) + : nsDisplayList(aBuilder) {} + + RetainedDisplayList(RetainedDisplayList&& aOther) + : nsDisplayList(std::move(aOther)), mDAG(std::move(aOther.mDAG)) {} + + RetainedDisplayList(const RetainedDisplayList&) = delete; + RetainedDisplayList& operator=(const RetainedDisplayList&) = delete; + + ~RetainedDisplayList() override { + MOZ_ASSERT(mOldItems.IsEmpty(), "Must empty list before destroying"); + } + + RetainedDisplayList& operator=(RetainedDisplayList&& aOther) { + MOZ_ASSERT(IsEmpty(), "Can only move into an empty list!"); + MOZ_ASSERT(mOldItems.IsEmpty(), "Can only move into an empty list!"); + + nsDisplayList::operator=(std::move(aOther)); + mDAG = std::move(aOther.mDAG); + mOldItems = std::move(aOther.mOldItems); + return *this; + } + + RetainedDisplayList& operator=(nsDisplayList&& aOther) { + MOZ_ASSERT(IsEmpty(), "Can only move into an empty list!"); + MOZ_ASSERT(mOldItems.IsEmpty(), "Can only move into an empty list!"); + nsDisplayList::operator=(std::move(aOther)); + return *this; + } + + void DeleteAll(nsDisplayListBuilder* aBuilder) override { + for (OldItemInfo& i : mOldItems) { + if (i.mItem && i.mOwnsItem) { + i.mItem->Destroy(aBuilder); + MOZ_ASSERT(!GetBottom(), + "mOldItems should not be owning items if we also have items " + "in the normal list"); + } + } + mOldItems.Clear(); + mDAG.Clear(); + nsDisplayList::DeleteAll(aBuilder); + } + + void AddSizeOfExcludingThis(nsWindowSizes&) const; + + DirectedAcyclicGraph<MergedListUnits> mDAG; + + // Temporary state initialized during the preprocess pass + // of RetainedDisplayListBuilder and then used during merging. + nsTArray<OldItemInfo> mOldItems; +}; + +class nsDisplayContainer final : public nsDisplayItem { + public: + nsDisplayContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const ActiveScrolledRoot* aActiveScrolledRoot, + nsDisplayList* aList); + + ~nsDisplayContainer() override { MOZ_COUNT_DTOR(nsDisplayContainer); } + + NS_DISPLAY_DECL_NAME("nsDisplayContainer", TYPE_CONTAINER) + + void Destroy(nsDisplayListBuilder* aBuilder) override { + mChildren.DeleteAll(aBuilder); + nsDisplayItem::Destroy(aBuilder); + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + + nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const override; + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + + Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override { + return Nothing(); + } + + RetainedDisplayList* GetChildren() const override { return &mChildren; } + RetainedDisplayList* GetSameCoordinateSystemChildren() const override { + return GetChildren(); + } + + Maybe<nsRect> GetClipWithRespectToASR( + nsDisplayListBuilder* aBuilder, + const ActiveScrolledRoot* aASR) const override; + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return true; + } + + void SetClipChain(const DisplayItemClipChain* aClipChain, + bool aStore) override { + MOZ_ASSERT_UNREACHABLE("nsDisplayContainer does not support clipping"); + } + + void UpdateBounds(nsDisplayListBuilder* aBuilder) override; + + private: + mutable RetainedDisplayList mChildren; + nsRect mBounds; +}; + +/** + * Use this class to implement not-very-frequently-used display items + * that are not opaque, do not receive events, and are bounded by a frame's + * border-rect. + * + * This should not be used for display items which are created frequently, + * because each item is one or two pointers bigger than an item from a + * custom display item class could be, and fractionally slower. However it does + * save code size. We use this for infrequently-used item types. + */ +class nsDisplayGeneric : public nsPaintedDisplayItem { + public: + typedef void (*PaintCallback)(nsIFrame* aFrame, gfx::DrawTarget* aDrawTarget, + const nsRect& aDirtyRect, nsPoint aFramePt); + + // XXX: should be removed eventually + typedef void (*OldPaintCallback)(nsIFrame* aFrame, gfxContext* aCtx, + const nsRect& aDirtyRect, nsPoint aFramePt); + + nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + PaintCallback aPaint, const char* aName, + DisplayItemType aType) + : nsPaintedDisplayItem(aBuilder, aFrame), + mPaint(aPaint), + mOldPaint(nullptr), + mName(aName) { + MOZ_COUNT_CTOR(nsDisplayGeneric); + SetType(aType); + } + + // XXX: should be removed eventually + nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + OldPaintCallback aOldPaint, const char* aName, + DisplayItemType aType) + : nsPaintedDisplayItem(aBuilder, aFrame), + mPaint(nullptr), + mOldPaint(aOldPaint), + mName(aName) { + MOZ_COUNT_CTOR(nsDisplayGeneric); + SetType(aType); + } + + constexpr static DisplayItemType ItemType() { + return DisplayItemType::TYPE_GENERIC; + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayGeneric) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + MOZ_ASSERT(!!mPaint != !!mOldPaint); + if (mPaint) { + mPaint(mFrame, aCtx->GetDrawTarget(), GetPaintRect(aBuilder, aCtx), + ToReferenceFrame()); + } else { + mOldPaint(mFrame, aCtx, GetPaintRect(aBuilder, aCtx), ToReferenceFrame()); + } + } + + const char* Name() const override { return mName; } + + // This override is needed because GetType() for nsDisplayGeneric subclasses + // does not match TYPE_GENERIC that was used to allocate the object. + void Destroy(nsDisplayListBuilder* aBuilder) override { + this->~nsDisplayGeneric(); + aBuilder->Destroy(DisplayItemType::TYPE_GENERIC, this); + } + + protected: + void* operator new(size_t aSize, nsDisplayListBuilder* aBuilder) { + return aBuilder->Allocate(aSize, DisplayItemType::TYPE_GENERIC); + } + + template <typename T, typename F, typename... Args> + friend T* MakeDisplayItemWithIndex(nsDisplayListBuilder* aBuilder, F* aFrame, + const uint16_t aIndex, Args&&... aArgs); + + PaintCallback mPaint; + OldPaintCallback mOldPaint; // XXX: should be removed eventually + const char* mName; +}; + +#if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF) +/** + * This class implements painting of reflow counts. Ideally, we would simply + * make all the frame names be those returned by nsIFrame::GetFrameName + * (except that tosses in the content tag name!) and support only one color + * and eliminate this class altogether in favor of nsDisplayGeneric, but for + * the time being we can't pass args to a PaintCallback, so just have a + * separate class to do the right thing. Sadly, this alsmo means we need to + * hack all leaf frame classes to handle this. + * + * XXXbz the color thing is a bit of a mess, but 0 basically means "not set" + * here... I could switch it all to nscolor, but why bother? + */ +class nsDisplayReflowCount : public nsPaintedDisplayItem { + public: + nsDisplayReflowCount(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const char* aFrameName, uint32_t aColor = 0) + : nsPaintedDisplayItem(aBuilder, aFrame), + mFrameName(aFrameName), + mColor(aColor) { + MOZ_COUNT_CTOR(nsDisplayReflowCount); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayReflowCount) + + NS_DISPLAY_DECL_NAME("nsDisplayReflowCount", TYPE_REFLOW_COUNT) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + protected: + const char* mFrameName; + nscolor mColor; +}; + +# define DO_GLOBAL_REFLOW_COUNT_DSP(_name) \ + PR_BEGIN_MACRO \ + if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \ + PresShell()->IsPaintingFrameCounts()) { \ + aLists.Outlines()->AppendNewToTop<mozilla::nsDisplayReflowCount>( \ + aBuilder, this, _name); \ + } \ + PR_END_MACRO + +# define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) \ + PR_BEGIN_MACRO \ + if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \ + PresShell()->IsPaintingFrameCounts()) { \ + aLists.Outlines()->AppendNewToTop<mozilla::nsDisplayReflowCount>( \ + aBuilder, this, _name, _color); \ + } \ + PR_END_MACRO + +/* + Macro to be used for classes that don't actually implement BuildDisplayList + */ +# define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) \ + void BuildDisplayList(nsDisplayListBuilder* aBuilder, \ + const nsRect& aDirtyRect, \ + const nsDisplayListSet& aLists) { \ + DO_GLOBAL_REFLOW_COUNT_DSP(#_class); \ + _super::BuildDisplayList(aBuilder, aDirtyRect, aLists); \ + } + +#else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF + +# define DO_GLOBAL_REFLOW_COUNT_DSP(_name) +# define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) +# define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) + +#endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF + +class nsDisplayCaret : public nsPaintedDisplayItem { + public: + nsDisplayCaret(nsDisplayListBuilder* aBuilder, nsIFrame* aCaretFrame); + +#ifdef NS_BUILD_REFCNT_LOGGING + ~nsDisplayCaret() override; +#endif + + NS_DISPLAY_DECL_NAME("Caret", TYPE_CARET) + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + protected: + RefPtr<nsCaret> mCaret; + nsRect mBounds; +}; + +/** + * The standard display item to paint the CSS borders of a frame. + */ +class nsDisplayBorder : public nsPaintedDisplayItem { + public: + nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayBorder) + + NS_DISPLAY_DECL_NAME("Border", TYPE_BORDER) + + bool IsInvisibleInRect(const nsRect& aRect) const override; + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override; + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; + + nsRegion GetTightBounds(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override { + *aSnap = true; + return CalculateBounds<nsRegion>(*mFrame->StyleBorder()); + } + + protected: + template <typename T> + T CalculateBounds(const nsStyleBorder& aStyleBorder) const { + nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize()); + if (aStyleBorder.IsBorderImageSizeAvailable()) { + borderBounds.Inflate(aStyleBorder.GetImageOutset()); + return borderBounds; + } + + nsMargin border = aStyleBorder.GetComputedBorder(); + T result; + if (border.top > 0) { + result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), + border.top); + } + if (border.right > 0) { + result.OrWith(nsRect(borderBounds.XMost() - border.right, + borderBounds.Y(), border.right, + borderBounds.Height())); + } + if (border.bottom > 0) { + result.OrWith(nsRect(borderBounds.X(), + borderBounds.YMost() - border.bottom, + borderBounds.Width(), border.bottom)); + } + if (border.left > 0) { + result.OrWith(nsRect(borderBounds.X(), borderBounds.Y(), border.left, + borderBounds.Height())); + } + + nscoord radii[8]; + if (mFrame->GetBorderRadii(radii)) { + if (border.left > 0 || border.top > 0) { + nsSize cornerSize(radii[eCornerTopLeftX], radii[eCornerTopLeftY]); + result.OrWith(nsRect(borderBounds.TopLeft(), cornerSize)); + } + if (border.top > 0 || border.right > 0) { + nsSize cornerSize(radii[eCornerTopRightX], radii[eCornerTopRightY]); + result.OrWith( + nsRect(borderBounds.TopRight() - nsPoint(cornerSize.width, 0), + cornerSize)); + } + if (border.right > 0 || border.bottom > 0) { + nsSize cornerSize(radii[eCornerBottomRightX], + radii[eCornerBottomRightY]); + result.OrWith(nsRect(borderBounds.BottomRight() - + nsPoint(cornerSize.width, cornerSize.height), + cornerSize)); + } + if (border.bottom > 0 || border.left > 0) { + nsSize cornerSize(radii[eCornerBottomLeftX], radii[eCornerBottomLeftY]); + result.OrWith( + nsRect(borderBounds.BottomLeft() - nsPoint(0, cornerSize.height), + cornerSize)); + } + } + return result; + } + + nsRect mBounds; +}; + +/** + * A simple display item that just renders a solid color across the + * specified bounds. For canvas frames (in the CSS sense) we split off the + * drawing of the background color into this class (from nsDisplayBackground + * via nsDisplayCanvasBackground). This is done so that we can always draw a + * background color to avoid ugly flashes of white when we can't draw a full + * frame tree (ie when a page is loading). The bounds can differ from the + * frame's bounds -- this is needed when a frame/iframe is loading and there + * is not yet a frame tree to go in the frame/iframe so we use the subdoc + * frame of the parent document as a standin. + */ +class nsDisplaySolidColorBase : public nsPaintedDisplayItem { + public: + nsDisplaySolidColorBase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nscolor aColor) + : nsPaintedDisplayItem(aBuilder, aFrame), mColor(aColor) {} + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplaySolidColorGeometry(this, aBuilder, mColor); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override { + const nsDisplaySolidColorGeometry* geometry = + static_cast<const nsDisplaySolidColorGeometry*>(aGeometry); + if (mColor != geometry->mColor) { + bool dummy; + aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy)); + return; + } + ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion); + } + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override { + *aSnap = false; + nsRegion result; + if (NS_GET_A(mColor) == 255) { + result = GetBounds(aBuilder, aSnap); + } + return result; + } + + Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override { + return Some(mColor); + } + + protected: + nscolor mColor; +}; + +class nsDisplaySolidColor : public nsDisplaySolidColorBase { + public: + nsDisplaySolidColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsRect& aBounds, nscolor aColor, + bool aCanBeReused = true) + : nsDisplaySolidColorBase(aBuilder, aFrame, aColor), + mBounds(aBounds), + mIsCheckerboardBackground(false) { + NS_ASSERTION(NS_GET_A(aColor) > 0, + "Don't create invisible nsDisplaySolidColors!"); + MOZ_COUNT_CTOR(nsDisplaySolidColor); + if (!aCanBeReused) { + SetCantBeReused(); + } + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplaySolidColor) + + NS_DISPLAY_DECL_NAME("SolidColor", TYPE_SOLID_COLOR) + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + void WriteDebugInfo(std::stringstream& aStream) override; + void SetIsCheckerboardBackground() { mIsCheckerboardBackground = true; } + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + int32_t ZIndex() const override { + if (mOverrideZIndex) { + return mOverrideZIndex.value(); + } + return nsDisplaySolidColorBase::ZIndex(); + } + + void SetOverrideZIndex(int32_t aZIndex) { mOverrideZIndex = Some(aZIndex); } + + private: + nsRect mBounds; + bool mIsCheckerboardBackground; + Maybe<int32_t> mOverrideZIndex; +}; + +/** + * A display item that renders a solid color over a region. This is not + * exposed through CSS, its only purpose is efficient invalidation of + * the find bar highlighter dimmer. + */ +class nsDisplaySolidColorRegion : public nsPaintedDisplayItem { + public: + nsDisplaySolidColorRegion(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsRegion& aRegion, nscolor aColor) + : nsPaintedDisplayItem(aBuilder, aFrame), + mRegion(aRegion), + mColor(gfx::sRGBColor::FromABGR(aColor)) { + NS_ASSERTION(NS_GET_A(aColor) > 0, + "Don't create invisible nsDisplaySolidColorRegions!"); + MOZ_COUNT_CTOR(nsDisplaySolidColorRegion); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplaySolidColorRegion) + + NS_DISPLAY_DECL_NAME("SolidColorRegion", TYPE_SOLID_COLOR_REGION) + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplaySolidColorRegionGeometry(this, aBuilder, mRegion, + mColor); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override { + const nsDisplaySolidColorRegionGeometry* geometry = + static_cast<const nsDisplaySolidColorRegionGeometry*>(aGeometry); + if (mColor == geometry->mColor) { + aInvalidRegion->Xor(geometry->mRegion, mRegion); + } else { + aInvalidRegion->Or(geometry->mRegion.GetBounds(), mRegion.GetBounds()); + } + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + protected: + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + void WriteDebugInfo(std::stringstream& aStream) override; + + private: + nsRegion mRegion; + gfx::sRGBColor mColor; +}; + +enum class AppendedBackgroundType : uint8_t { + None, + Background, + ThemedBackground, +}; + +/** + * A display item to paint one background-image for a frame. Each background + * image layer gets its own nsDisplayBackgroundImage. + */ +class nsDisplayBackgroundImage : public nsPaintedDisplayItem { + public: + struct InitData { + nsDisplayListBuilder* builder; + const ComputedStyle* backgroundStyle; + nsCOMPtr<imgIContainer> image; + nsRect backgroundRect; + nsRect fillArea; + nsRect destArea; + uint32_t layer; + bool isRasterImage; + bool shouldFixToViewport; + }; + + /** + * aLayer signifies which background layer this item represents. + * aIsThemed should be the value of aFrame->IsThemed. + * aBackgroundStyle should be the result of + * nsCSSRendering::FindBackground, or null if FindBackground returned false. + * aBackgroundRect is relative to aFrame. + */ + static InitData GetInitData(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + uint16_t aLayer, const nsRect& aBackgroundRect, + const ComputedStyle* aBackgroundStyle); + + explicit nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const InitData& aInitData, + nsIFrame* aFrameForBounds = nullptr); + ~nsDisplayBackgroundImage() override; + + NS_DISPLAY_DECL_NAME("Background", TYPE_BACKGROUND) + + /** + * This will create and append new items for all the layers of the + * background. Returns the type of background that was appended. + * aAllowWillPaintBorderOptimization should usually be left at true, unless + * aFrame has special border drawing that causes opaque borders to not + * actually be opaque. + */ + static AppendedBackgroundType AppendBackgroundItemsToTop( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsRect& aBackgroundRect, nsDisplayList* aList, + bool aAllowWillPaintBorderOptimization = true, + const nsRect& aBackgroundOriginRect = nsRect(), + nsIFrame* aSecondaryReferenceFrame = nullptr, + Maybe<nsDisplayListBuilder::AutoBuildingDisplayList>* + aAutoBuildingDisplayList = nullptr); + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override; + + bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const override; + + /** + * GetBounds() returns the background painting area. + */ + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + /** + * Return the background positioning area. + * (GetBounds() returns the background painting area.) + * Can be called only when mBackgroundStyle is non-null. + */ + nsRect GetPositioningArea() const; + + /** + * Returns true if existing rendered pixels of this display item may need + * to be redrawn if the positioning area size changes but its position does + * not. + * If false, only the changed painting area needs to be redrawn when the + * positioning area size changes but its position does not. + */ + bool RenderingMightDependOnPositioningAreaSizeChange() const; + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplayBackgroundGeometry(this, aBuilder); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; + bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) const override { + return mShouldFixToViewport; + } + + nsRect GetDestRect() const { return mDestRect; } + + nsIFrame* GetDependentFrame() override { return mDependentFrame; } + + void SetDependentFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { + if (!aBuilder->IsRetainingDisplayList() || mDependentFrame == aFrame) { + return; + } + mDependentFrame = aFrame; + if (aFrame) { + mDependentFrame->AddDisplayItem(this); + } + } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mDependentFrame) { + mDependentFrame = nullptr; + } + nsPaintedDisplayItem::RemoveFrame(aFrame); + } + + // Match https://w3c.github.io/paint-timing/#contentful-image + bool IsContentful() const override { + const auto& styleImage = + mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mImage; + + return styleImage.IsSizeAvailable() && styleImage.FinalImage().IsUrl(); + } + + protected: + bool CanBuildWebRenderDisplayItems(layers::WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const; + nsRect GetBoundsInternal(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrameForBounds = nullptr); + + void PaintInternal(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const nsRect& aBounds, nsRect* aClipRect); + + // Cache the result of nsCSSRendering::FindBackground. Always null if + // mIsThemed is true or if FindBackground returned false. + RefPtr<const ComputedStyle> mBackgroundStyle; + nsCOMPtr<imgIContainer> mImage; + nsIFrame* mDependentFrame; + nsRect mBackgroundRect; // relative to the reference frame + nsRect mFillRect; + nsRect mDestRect; + /* Bounds of this display item */ + nsRect mBounds; + uint16_t mLayer; + bool mIsRasterImage; + /* Whether the image should be treated as fixed to the viewport. */ + bool mShouldFixToViewport; +}; + +/** + * A display item to paint background image for table. For table parts, such + * as row, row group, col, col group, when drawing its background, we'll + * create separate background image display item for its containning cell. + * Those background image display items will reference to same DisplayItemData + * if we keep the mFrame point to cell's ancestor frame. We don't want to this + * happened bacause share same DisplatItemData will cause many bugs. So that + * we let mFrame point to cell frame and store the table type of the ancestor + * frame. And use mFrame and table type as key to generate DisplayItemData to + * avoid sharing DisplayItemData. + * + * Also store ancestor frame as mStyleFrame for all rendering informations. + */ +class nsDisplayTableBackgroundImage : public nsDisplayBackgroundImage { + public: + nsDisplayTableBackgroundImage(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const InitData& aData, + nsIFrame* aCellFrame); + ~nsDisplayTableBackgroundImage() override; + + NS_DISPLAY_DECL_NAME("TableBackgroundImage", TYPE_TABLE_BACKGROUND_IMAGE) + + bool IsInvalid(nsRect& aRect) const override; + + nsIFrame* FrameForInvalidation() const override { return mStyleFrame; } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mStyleFrame) { + mStyleFrame = nullptr; + SetDeletedFrame(); + } + nsDisplayBackgroundImage::RemoveFrame(aFrame); + } + + protected: + nsIFrame* StyleFrame() const override { return mStyleFrame; } + nsIFrame* mStyleFrame; +}; + +/** + * A display item to paint the native theme background for a frame. + */ +class nsDisplayThemedBackground : public nsPaintedDisplayItem { + public: + nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsRect& aBackgroundRect); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayThemedBackground) + + NS_DISPLAY_DECL_NAME("ThemedBackground", TYPE_THEMED_BACKGROUND) + + void Init(nsDisplayListBuilder* aBuilder); + + void Destroy(nsDisplayListBuilder* aBuilder) override { + aBuilder->UnregisterThemeGeometry(this); + nsPaintedDisplayItem::Destroy(aBuilder); + } + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + bool MustPaintOnContentSide() const override { return true; } + + /** + * GetBounds() returns the background painting area. + */ + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + /** + * Return the background positioning area. + * (GetBounds() returns the background painting area.) + * Can be called only when mBackgroundStyle is non-null. + */ + nsRect GetPositioningArea() const; + + /** + * Return whether our frame's document does not have the state + * NS_DOCUMENT_STATE_WINDOW_INACTIVE. + */ + bool IsWindowActive() const; + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplayThemedBackgroundGeometry(this, aBuilder); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; + + void WriteDebugInfo(std::stringstream& aStream) override; + + protected: + nsRect GetBoundsInternal(); + + void PaintInternal(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const nsRect& aBounds, nsRect* aClipRect); + + nsRect mBackgroundRect; + nsRect mBounds; + nsITheme::Transparency mThemeTransparency; + StyleAppearance mAppearance; +}; + +class nsDisplayTableThemedBackground : public nsDisplayThemedBackground { + public: + nsDisplayTableThemedBackground(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + const nsRect& aBackgroundRect, + nsIFrame* aAncestorFrame) + : nsDisplayThemedBackground(aBuilder, aFrame, aBackgroundRect), + mAncestorFrame(aAncestorFrame) { + if (aBuilder->IsRetainingDisplayList()) { + mAncestorFrame->AddDisplayItem(this); + } + } + + ~nsDisplayTableThemedBackground() override { + if (mAncestorFrame) { + mAncestorFrame->RemoveDisplayItem(this); + } + } + + NS_DISPLAY_DECL_NAME("TableThemedBackground", + TYPE_TABLE_THEMED_BACKGROUND_IMAGE) + + nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mAncestorFrame) { + mAncestorFrame = nullptr; + SetDeletedFrame(); + } + nsDisplayThemedBackground::RemoveFrame(aFrame); + } + + protected: + nsIFrame* StyleFrame() const override { return mAncestorFrame; } + nsIFrame* mAncestorFrame; +}; + +class nsDisplayBackgroundColor : public nsPaintedDisplayItem { + public: + nsDisplayBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsRect& aBackgroundRect, + const ComputedStyle* aBackgroundStyle, + const nscolor& aColor) + : nsPaintedDisplayItem(aBuilder, aFrame), + mBackgroundRect(aBackgroundRect), + mHasStyle(aBackgroundStyle), + mDependentFrame(nullptr), + mColor(gfx::sRGBColor::FromABGR(aColor)) { + if (mHasStyle) { + mBottomLayerClip = + aBackgroundStyle->StyleBackground()->BottomLayer().mClip; + } else { + MOZ_ASSERT(aBuilder->IsForEventDelivery()); + } + } + + ~nsDisplayBackgroundColor() override { + if (mDependentFrame) { + mDependentFrame->RemoveDisplayItem(this); + } + } + + NS_DISPLAY_DECL_NAME("BackgroundColor", TYPE_BACKGROUND_COLOR) + + bool HasBackgroundClipText() const { + MOZ_ASSERT(mHasStyle); + return mBottomLayerClip == StyleGeometryBox::Text; + } + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + void PaintWithClip(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const DisplayItemClip& aClip) override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override; + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const override; + + float GetOpacity() const { return mColor.a; } + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override { + *aSnap = true; + return mBackgroundRect; + } + + bool CanPaintWithClip(const DisplayItemClip& aClip) override { + if (HasBackgroundClipText()) { + return false; + } + + if (aClip.GetRoundedRectCount() > 1) { + return false; + } + + return true; + } + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplaySolidColorGeometry(this, aBuilder, mColor.ToABGR()); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override { + const nsDisplaySolidColorGeometry* geometry = + static_cast<const nsDisplaySolidColorGeometry*>(aGeometry); + + if (mColor.ToABGR() != geometry->mColor) { + bool dummy; + aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy)); + return; + } + ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion); + } + + nsIFrame* GetDependentFrame() override { return mDependentFrame; } + + void SetDependentFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { + if (!aBuilder->IsRetainingDisplayList() || mDependentFrame == aFrame) { + return; + } + mDependentFrame = aFrame; + if (aFrame) { + mDependentFrame->AddDisplayItem(this); + } + } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mDependentFrame) { + mDependentFrame = nullptr; + } + + nsPaintedDisplayItem::RemoveFrame(aFrame); + } + + void WriteDebugInfo(std::stringstream& aStream) override; + + bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override; + + protected: + const nsRect mBackgroundRect; + const bool mHasStyle; + StyleGeometryBox mBottomLayerClip; + nsIFrame* mDependentFrame; + gfx::sRGBColor mColor; +}; + +class nsDisplayTableBackgroundColor : public nsDisplayBackgroundColor { + public: + nsDisplayTableBackgroundColor(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const nsRect& aBackgroundRect, + const ComputedStyle* aBackgroundStyle, + const nscolor& aColor, nsIFrame* aAncestorFrame) + : nsDisplayBackgroundColor(aBuilder, aFrame, aBackgroundRect, + aBackgroundStyle, aColor), + mAncestorFrame(aAncestorFrame) { + if (aBuilder->IsRetainingDisplayList()) { + mAncestorFrame->AddDisplayItem(this); + } + } + + ~nsDisplayTableBackgroundColor() override { + if (mAncestorFrame) { + mAncestorFrame->RemoveDisplayItem(this); + } + } + + NS_DISPLAY_DECL_NAME("TableBackgroundColor", TYPE_TABLE_BACKGROUND_COLOR) + + nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mAncestorFrame) { + mAncestorFrame = nullptr; + SetDeletedFrame(); + } + nsDisplayBackgroundColor::RemoveFrame(aFrame); + } + + bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override { + return false; + } + + protected: + nsIFrame* mAncestorFrame; +}; + +/** + * The standard display item to paint the outer CSS box-shadows of a frame. + */ +class nsDisplayBoxShadowOuter final : public nsPaintedDisplayItem { + public: + nsDisplayBoxShadowOuter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsPaintedDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayBoxShadowOuter); + mBounds = GetBoundsInternal(); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayBoxShadowOuter) + + NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + bool IsInvisibleInRect(const nsRect& aRect) const override; + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; + + bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const override { + return CanBuildWebRenderDisplayItems(); + } + + bool CanBuildWebRenderDisplayItems() const; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + nsRect GetBoundsInternal(); + + private: + nsRect mBounds; +}; + +/** + * The standard display item to paint the inner CSS box-shadows of a frame. + */ +class nsDisplayBoxShadowInner : public nsPaintedDisplayItem { + public: + nsDisplayBoxShadowInner(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsPaintedDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayBoxShadowInner); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayBoxShadowInner) + + NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplayBoxShadowInnerGeometry(this, aBuilder); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override { + const nsDisplayBoxShadowInnerGeometry* geometry = + static_cast<const nsDisplayBoxShadowInnerGeometry*>(aGeometry); + if (!geometry->mPaddingRect.IsEqualInterior(GetPaddingRect())) { + // nsDisplayBoxShadowInner is based around the padding rect, but it can + // touch pixels outside of this. We should invalidate the entire bounds. + bool snap; + aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &snap)); + } + } + + static bool CanCreateWebRenderCommands(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + const nsPoint& aReferenceOffset); + static void CreateInsetBoxShadowWebRenderCommands( + wr::DisplayListBuilder& aBuilder, const StackingContextHelper& aSc, + nsRect& aVisibleRect, nsIFrame* aFrame, const nsRect& aBorderRect); + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; +}; + +/** + * The standard display item to paint the CSS outline of a frame. + */ +class nsDisplayOutline final : public nsPaintedDisplayItem { + public: + nsDisplayOutline(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsPaintedDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayOutline); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayOutline) + + NS_DISPLAY_DECL_NAME("Outline", TYPE_OUTLINE) + + bool MustPaintOnContentSide() const override { + MOZ_ASSERT(IsThemedOutline(), + "The only fallback path we have is for themed outlines"); + return true; + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + bool IsInvisibleInRect(const nsRect& aRect) const override; + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + private: + nsRect GetInnerRect() const; + bool IsThemedOutline() const; + bool HasRadius() const; +}; + +/** + * A class that lets you receive events within the frame bounds but never + * paints. + */ +class nsDisplayEventReceiver final : public nsDisplayItem { + public: + nsDisplayEventReceiver(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayEventReceiver); + } + + MOZ_COUNTED_DTOR_FINAL(nsDisplayEventReceiver) + + NS_DISPLAY_DECL_NAME("EventReceiver", TYPE_EVENT_RECEIVER) + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) final; +}; + +/** + * Similar to nsDisplayEventReceiver in that it is used for hit-testing. However + * this gets built when we're doing widget painting and we need to send the + * compositor some hit-test info for a frame. This is effectively a dummy item + * whose sole purpose is to carry the hit-test info to the compositor. + */ +class nsDisplayCompositorHitTestInfo final : public nsDisplayItem { + public: + nsDisplayCompositorHitTestInfo(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame) + : nsDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayCompositorHitTestInfo); + mHitTestInfo.Initialize(aBuilder, aFrame); + SetHasHitTestInfo(); + } + + nsDisplayCompositorHitTestInfo( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsRect& aArea, + const gfx::CompositorHitTestInfo& aHitTestFlags) + : nsDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayCompositorHitTestInfo); + mHitTestInfo.SetAreaAndInfo(aArea, aHitTestFlags); + mHitTestInfo.InitializeScrollTarget(aBuilder); + SetHasHitTestInfo(); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayCompositorHitTestInfo) + + NS_DISPLAY_DECL_NAME("CompositorHitTestInfo", TYPE_COMPOSITOR_HITTEST_INFO) + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + bool isInvisible() const { return true; } + + int32_t ZIndex() const override; + void SetOverrideZIndex(int32_t aZIndex); + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override { + *aSnap = false; + return nsRect(); + } + + const HitTestInfo& GetHitTestInfo() final { return mHitTestInfo; } + + private: + HitTestInfo mHitTestInfo; + Maybe<int32_t> mOverrideZIndex; +}; + +class nsDisplayWrapper; + +/** + * A class that lets you wrap a display list as a display item. + * + * GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped + * list has many items, it's not clear which one has the 'underlying frame'. + * Thus we force the creator to specify what the underlying frame is. The + * underlying frame should be the root of a stacking context, because sorting + * a list containing this item will not get at the children. + * + * In some cases (e.g., clipping) we want to wrap a list but we don't have a + * particular underlying frame that is a stacking context root. In that case + * we allow the frame to be nullptr. Callers to GetUnderlyingFrame must + * detect and handle this case. + */ +class nsDisplayWrapList : public nsPaintedDisplayItem { + public: + /** + * Takes all the items from aList and puts them in our list. + */ + nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList); + + nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayItem* aItem); + + nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aClearClipChain = false); + + nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsPaintedDisplayItem(aBuilder, aFrame), + mList(aBuilder), + mFrameActiveScrolledRoot(aBuilder->CurrentActiveScrolledRoot()), + mOverrideZIndex(0), + mHasZIndexOverride(false) { + MOZ_COUNT_CTOR(nsDisplayWrapList); + mBaseBuildingRect = GetBuildingRect(); + mListPtr = &mList; + mOriginalClipChain = mClipChain; + } + + nsDisplayWrapList() = delete; + + /** + * A custom copy-constructor that does not copy mList, as this would mutate + * the other item. + */ + nsDisplayWrapList(const nsDisplayWrapList& aOther) = delete; + nsDisplayWrapList(nsDisplayListBuilder* aBuilder, + const nsDisplayWrapList& aOther) + : nsPaintedDisplayItem(aBuilder, aOther), + mList(aBuilder), + mListPtr(&mList), + mFrameActiveScrolledRoot(aOther.mFrameActiveScrolledRoot), + mMergedFrames(aOther.mMergedFrames.Clone()), + mBounds(aOther.mBounds), + mBaseBuildingRect(aOther.mBaseBuildingRect), + mOriginalClipChain(aOther.mClipChain), + mOverrideZIndex(aOther.mOverrideZIndex), + mHasZIndexOverride(aOther.mHasZIndexOverride), + mClearingClipChain(aOther.mClearingClipChain) { + MOZ_COUNT_CTOR(nsDisplayWrapList); + } + + ~nsDisplayWrapList() override; + + const nsDisplayWrapList* AsDisplayWrapList() const final { return this; } + nsDisplayWrapList* AsDisplayWrapList() final { return this; } + + void Destroy(nsDisplayListBuilder* aBuilder) override { + mList.DeleteAll(aBuilder); + nsPaintedDisplayItem::Destroy(aBuilder); + } + + /** + * Creates a new nsDisplayWrapper that holds a pointer to the display list + * owned by the given nsDisplayItem. + */ + nsDisplayWrapper* CreateShallowCopy(nsDisplayListBuilder* aBuilder); + + /** + * Call this if the wrapped list is changed. + */ + void UpdateBounds(nsDisplayListBuilder* aBuilder) override { + // Clear the clip chain up to the asr, but don't store it, so that we'll + // recover it when we reuse the item. + if (mClearingClipChain) { + const DisplayItemClipChain* clip = mOriginalClipChain; + while (clip && ActiveScrolledRoot::IsAncestor(GetActiveScrolledRoot(), + clip->mASR)) { + clip = clip->mParent; + } + SetClipChain(clip, false); + } + + nsRect buildingRect; + mBounds = mListPtr->GetClippedBoundsWithRespectToASR( + aBuilder, mActiveScrolledRoot, &buildingRect); + // The display list may contain content that's visible outside the visible + // rect (i.e. the current dirty rect) passed in when the item was created. + // This happens when the dirty rect has been restricted to the visual + // overflow rect of a frame for some reason (e.g. when setting up dirty + // rects in nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay), but that + // frame contains placeholders for out-of-flows that aren't descendants of + // the frame. + buildingRect.UnionRect(mBaseBuildingRect, buildingRect); + SetBuildingRect(buildingRect); + } + + void SetClipChain(const DisplayItemClipChain* aClipChain, + bool aStore) override { + nsDisplayItem::SetClipChain(aClipChain, aStore); + + if (aStore) { + mOriginalClipChain = mClipChain; + } + } + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) const override; + + /** + * Try to merge with the other item (which is below us in the display + * list). This gets used by nsDisplayClip to coalesce clipping operations + * (optimization), by nsDisplayOpacity to merge rendering for the same + * content element into a single opacity group (correctness), and will be + * used by nsDisplayOutline to merge multiple outlines for the same element + * (also for correctness). + */ + virtual void Merge(const nsDisplayItem* aItem) { + MOZ_ASSERT(CanMerge(aItem)); + MOZ_ASSERT(Frame() != aItem->Frame()); + MergeFromTrackingMergedFrames(static_cast<const nsDisplayWrapList*>(aItem)); + } + + /** + * Returns the underlying frames of all display items that have been + * merged into this one (excluding this item's own underlying frame) + * to aFrames. + */ + const nsTArray<nsIFrame*>& GetMergedFrames() const { return mMergedFrames; } + + bool HasMergedFrames() const { return !mMergedFrames.IsEmpty(); } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return true; + } + + bool IsInvalid(nsRect& aRect) const override { + if (mFrame->IsInvalid(aRect) && aRect.IsEmpty()) { + return true; + } + nsRect temp; + for (uint32_t i = 0; i < mMergedFrames.Length(); i++) { + if (mMergedFrames[i]->IsInvalid(temp) && temp.IsEmpty()) { + aRect.SetEmpty(); + return true; + } + aRect = aRect.Union(temp); + } + aRect += ToReferenceFrame(); + return !aRect.IsEmpty(); + } + + nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const override; + + RetainedDisplayList* GetSameCoordinateSystemChildren() const override { + return mListPtr; + } + + RetainedDisplayList* GetChildren() const override { return mListPtr; } + + int32_t ZIndex() const override { + return (mHasZIndexOverride) ? mOverrideZIndex + : nsPaintedDisplayItem::ZIndex(); + } + + void SetOverrideZIndex(int32_t aZIndex) { + mHasZIndexOverride = true; + mOverrideZIndex = aZIndex; + } + + /** + * This creates a copy of this item, but wrapping aItem instead of + * our existing list. Only gets called if this item returned nullptr + * for GetUnderlyingFrame(). aItem is guaranteed to return non-null from + * GetUnderlyingFrame(). + */ + nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder, + nsDisplayItem* aItem) { + MOZ_ASSERT_UNREACHABLE("We never returned nullptr for GetUnderlyingFrame!"); + return nullptr; + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override { + return CreateWebRenderCommandsNewClipListOption( + aBuilder, aResources, aSc, aManager, aDisplayListBuilder, true); + } + + // Same as the above but with the option to pass the aNewClipList argument to + // WebRenderCommandBuilder::CreateWebRenderCommandsFromDisplayList. + bool CreateWebRenderCommandsNewClipListOption( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder, bool aNewClipList); + + const ActiveScrolledRoot* GetFrameActiveScrolledRoot() { + return mFrameActiveScrolledRoot; + } + + protected: + void MergeFromTrackingMergedFrames(const nsDisplayWrapList* aOther) { + mBounds.UnionRect(mBounds, aOther->mBounds); + nsRect buildingRect; + buildingRect.UnionRect(GetBuildingRect(), aOther->GetBuildingRect()); + SetBuildingRect(buildingRect); + mMergedFrames.AppendElement(aOther->mFrame); + mMergedFrames.AppendElements(aOther->mMergedFrames.Clone()); + } + + RetainedDisplayList mList; + RetainedDisplayList* mListPtr; + // The active scrolled root for the frame that created this + // wrap list. + RefPtr<const ActiveScrolledRoot> mFrameActiveScrolledRoot; + // The frames from items that have been merged into this item, excluding + // this item's own frame. + nsTArray<nsIFrame*> mMergedFrames; + nsRect mBounds; + // Displaylist building rect contributed by this display item itself. + // Our mBuildingRect may include the visible areas of children. + nsRect mBaseBuildingRect; + RefPtr<const DisplayItemClipChain> mOriginalClipChain; + int32_t mOverrideZIndex; + bool mHasZIndexOverride; + bool mClearingClipChain = false; +}; + +class nsDisplayWrapper : public nsDisplayWrapList { + public: + NS_DISPLAY_DECL_NAME("WrapList", TYPE_WRAP_LIST) + + nsDisplayWrapper(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aClearClipChain = false) + : nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, + aClearClipChain) {} + + nsDisplayWrapper(const nsDisplayWrapper& aOther) = delete; + nsDisplayWrapper(nsDisplayListBuilder* aBuilder, + const nsDisplayWrapList& aOther) + : nsDisplayWrapList(aBuilder, aOther) {} + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + private: + NS_DISPLAY_ALLOW_CLONING() + friend class nsDisplayListBuilder; + friend class nsDisplayWrapList; +}; + +/** + * We call WrapDisplayList on the in-flow lists: BorderBackground(), + * BlockBorderBackgrounds() and Content(). + * We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(), + * and Floats(). This is done to support special wrapping processing for frames + * that may not be in-flow descendants of the current frame. + */ +class nsDisplayItemWrapper { + public: + // This is never instantiated directly (it has pure virtual methods), so no + // need to count constructors and destructors. + + bool WrapBorderBackground() { return true; } + virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList) = 0; + virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder, + nsDisplayItem* aItem) = 0; + + nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsDisplayListSet& aIn, const nsDisplayListSet& aOut); + nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsDisplayListSet& aLists); + + protected: + nsDisplayItemWrapper() = default; +}; + +/** + * The standard display item to paint a stacking context with translucency + * set by the stacking context root frame's 'opacity' style. + */ +class nsDisplayOpacity : public nsDisplayWrapList { + public: + nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aForEventsOnly, bool aNeedsActiveLayer, + bool aWrapsBackdropFilter); + + nsDisplayOpacity(nsDisplayListBuilder* aBuilder, + const nsDisplayOpacity& aOther) + : nsDisplayWrapList(aBuilder, aOther), + mOpacity(aOther.mOpacity), + mForEventsOnly(aOther.mForEventsOnly), + mNeedsActiveLayer(aOther.mNeedsActiveLayer), + mChildOpacityState(ChildOpacityState::Unknown), + mWrapsBackdropFilter(aOther.mWrapsBackdropFilter) { + MOZ_COUNT_CTOR(nsDisplayOpacity); + // We should not try to merge flattened opacities. + MOZ_ASSERT(aOther.mChildOpacityState != ChildOpacityState::Applied); + } + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayOpacity) + + NS_DISPLAY_DECL_NAME("Opacity", TYPE_OPACITY) + + void InvalidateCachedChildInfo(nsDisplayListBuilder* aBuilder) override { + mChildOpacityState = ChildOpacityState::Unknown; + } + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + bool CanMerge(const nsDisplayItem* aItem) const override { + // items for the same content element should be merged into a single + // compositing group + // aItem->GetUnderlyingFrame() returns non-null because it's + // nsDisplayOpacity + return HasDifferentFrame(aItem) && HasSameTypeAndClip(aItem) && + HasSameContent(aItem); + } + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplayOpacityGeometry(this, aBuilder, mOpacity); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; + + bool IsInvalid(nsRect& aRect) const override { + if (mForEventsOnly) { + return false; + } + return nsDisplayWrapList::IsInvalid(aRect); + } + bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const override; + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + + bool CanApplyOpacityToChildren(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder, + float aInheritedOpacity); + + bool NeedsGeometryUpdates() const override { + // For flattened nsDisplayOpacity items, ComputeInvalidationRegion() only + // handles invalidation for changed |mOpacity|. In order to keep track of + // the current bounds of the item for invalidation, nsDisplayOpacityGeometry + // for the corresponding DisplayItemData needs to be updated, even if the + // reported invalidation region is empty. + return mChildOpacityState == ChildOpacityState::Deferred; + } + + /** + * Returns true if ShouldFlattenAway() applied opacity to children. + */ + bool OpacityAppliedToChildren() const { + return mChildOpacityState == ChildOpacityState::Applied; + } + + static bool NeedsActiveLayer(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame); + void WriteDebugInfo(std::stringstream& aStream) override; + bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + float GetOpacity() const { return mOpacity; } + + bool CreatesStackingContextHelper() override { return true; } + + private: + NS_DISPLAY_ALLOW_CLONING() + + bool CanApplyToChildren(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder); + bool ApplyToMask(); + + float mOpacity; + bool mForEventsOnly : 1; + enum class ChildOpacityState : uint8_t { + // Our child list has changed since the last time ApplyToChildren was + // called. + Unknown, + // Our children defer opacity handling to us. + Deferred, + // Opacity is applied to our children. + Applied + }; + bool mNeedsActiveLayer : 1; +#ifndef __GNUC__ + ChildOpacityState mChildOpacityState : 2; +#else + ChildOpacityState mChildOpacityState; +#endif + bool mWrapsBackdropFilter; +}; + +class nsDisplayBlendMode : public nsDisplayWrapList { + public: + nsDisplayBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, StyleBlend aBlendMode, + const ActiveScrolledRoot* aActiveScrolledRoot, + const bool aIsForBackground); + nsDisplayBlendMode(nsDisplayListBuilder* aBuilder, + const nsDisplayBlendMode& aOther) + : nsDisplayWrapList(aBuilder, aOther), + mBlendMode(aOther.mBlendMode), + mIsForBackground(aOther.mIsForBackground) { + MOZ_COUNT_CTOR(nsDisplayBlendMode); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayBlendMode) + + NS_DISPLAY_DECL_NAME("BlendMode", TYPE_BLEND_MODE) + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override { + // We don't need to compute an invalidation region since we have + // LayerTreeInvalidation + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + bool CanMerge(const nsDisplayItem* aItem) const override; + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + + gfx::CompositionOp BlendMode(); + + bool CreatesStackingContextHelper() override { return true; } + + protected: + StyleBlend mBlendMode; + bool mIsForBackground; + + private: + NS_DISPLAY_ALLOW_CLONING() +}; + +class nsDisplayTableBlendMode : public nsDisplayBlendMode { + public: + nsDisplayTableBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, StyleBlend aBlendMode, + const ActiveScrolledRoot* aActiveScrolledRoot, + nsIFrame* aAncestorFrame, const bool aIsForBackground) + : nsDisplayBlendMode(aBuilder, aFrame, aList, aBlendMode, + aActiveScrolledRoot, aIsForBackground), + mAncestorFrame(aAncestorFrame) { + if (aBuilder->IsRetainingDisplayList()) { + mAncestorFrame->AddDisplayItem(this); + } + } + + nsDisplayTableBlendMode(nsDisplayListBuilder* aBuilder, + const nsDisplayTableBlendMode& aOther) + : nsDisplayBlendMode(aBuilder, aOther), + mAncestorFrame(aOther.mAncestorFrame) { + if (aBuilder->IsRetainingDisplayList()) { + mAncestorFrame->AddDisplayItem(this); + } + } + + ~nsDisplayTableBlendMode() override { + if (mAncestorFrame) { + mAncestorFrame->RemoveDisplayItem(this); + } + } + + NS_DISPLAY_DECL_NAME("TableBlendMode", TYPE_TABLE_BLEND_MODE) + + nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mAncestorFrame) { + mAncestorFrame = nullptr; + SetDeletedFrame(); + } + nsDisplayBlendMode::RemoveFrame(aFrame); + } + + protected: + nsIFrame* mAncestorFrame; + + private: + NS_DISPLAY_ALLOW_CLONING() +}; + +class nsDisplayBlendContainer : public nsDisplayWrapList { + public: + static nsDisplayBlendContainer* CreateForMixBlendMode( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot); + + static nsDisplayBlendContainer* CreateForBackgroundBlendMode( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsIFrame* aSecondaryFrame, nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayBlendContainer) + + NS_DISPLAY_DECL_NAME("BlendContainer", TYPE_BLEND_CONTAINER) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + bool CanMerge(const nsDisplayItem* aItem) const override { + // Items for the same content element should be merged into a single + // compositing group. + return HasDifferentFrame(aItem) && HasSameTypeAndClip(aItem) && + HasSameContent(aItem) && + mIsForBackground == + static_cast<const nsDisplayBlendContainer*>(aItem) + ->mIsForBackground; + } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + + bool CreatesStackingContextHelper() override { return true; } + + protected: + nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aIsForBackground); + nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, + const nsDisplayBlendContainer& aOther) + : nsDisplayWrapList(aBuilder, aOther), + mIsForBackground(aOther.mIsForBackground) { + MOZ_COUNT_CTOR(nsDisplayBlendContainer); + } + + // Used to distinguish containers created at building stacking + // context or appending background. + bool mIsForBackground; + + private: + NS_DISPLAY_ALLOW_CLONING() +}; + +class nsDisplayTableBlendContainer : public nsDisplayBlendContainer { + public: + NS_DISPLAY_DECL_NAME("TableBlendContainer", TYPE_TABLE_BLEND_CONTAINER) + + nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mAncestorFrame) { + mAncestorFrame = nullptr; + SetDeletedFrame(); + } + nsDisplayBlendContainer::RemoveFrame(aFrame); + } + + protected: + nsDisplayTableBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aIsForBackground, nsIFrame* aAncestorFrame) + : nsDisplayBlendContainer(aBuilder, aFrame, aList, aActiveScrolledRoot, + aIsForBackground), + mAncestorFrame(aAncestorFrame) { + if (aBuilder->IsRetainingDisplayList()) { + mAncestorFrame->AddDisplayItem(this); + } + } + + nsDisplayTableBlendContainer(nsDisplayListBuilder* aBuilder, + const nsDisplayTableBlendContainer& aOther) + : nsDisplayBlendContainer(aBuilder, aOther), + mAncestorFrame(aOther.mAncestorFrame) {} + + ~nsDisplayTableBlendContainer() override { + if (mAncestorFrame) { + mAncestorFrame->RemoveDisplayItem(this); + } + } + + nsIFrame* mAncestorFrame; + + private: + NS_DISPLAY_ALLOW_CLONING() +}; + +/** + * nsDisplayOwnLayer constructor flags. If we nest this class inside + * nsDisplayOwnLayer then we can't forward-declare it up at the top of this + * file and that makes it hard to use in all the places that we need to use it. + */ +enum class nsDisplayOwnLayerFlags { + None = 0, + GenerateSubdocInvalidations = 1 << 0, + GenerateScrollableLayer = 1 << 1, +}; + +MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsDisplayOwnLayerFlags) + +/** + * A display item that has no purpose but to ensure its contents get + * their own layer. + */ +class nsDisplayOwnLayer : public nsDisplayWrapList { + public: + enum OwnLayerType { + OwnLayerForTransformWithRoundedClip, + OwnLayerForStackingContext, + OwnLayerForScrollbar, + OwnLayerForScrollThumb, + OwnLayerForSubdoc, + OwnLayerForBoxFrame + }; + + /** + * @param aFlags eGenerateSubdocInvalidations : + * Add UserData to the created ContainerLayer, so that invalidations + * for this layer are send to our nsPresContext. + * eGenerateScrollableLayer : only valid on nsDisplaySubDocument (and + * subclasses), indicates this layer is to be a scrollable layer, so call + * ComputeFrameMetrics, etc. + * @param aScrollTarget when eVerticalScrollbar or eHorizontalScrollbar + * is set in the flags, this parameter should be the ViewID of the + * scrollable content this scrollbar is for. + */ + nsDisplayOwnLayer( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + nsDisplayOwnLayerFlags aFlags = nsDisplayOwnLayerFlags::None, + const layers::ScrollbarData& aScrollbarData = layers::ScrollbarData{}, + bool aForceActive = true, bool aClearClipChain = false); + + nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, + const nsDisplayOwnLayer& aOther) + : nsDisplayWrapList(aBuilder, aOther), + mFlags(aOther.mFlags), + mScrollbarData(aOther.mScrollbarData), + mForceActive(aOther.mForceActive), + mWrAnimationId(aOther.mWrAnimationId) { + MOZ_COUNT_CTOR(nsDisplayOwnLayer); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayOwnLayer) + + NS_DISPLAY_DECL_NAME("OwnLayer", TYPE_OWN_LAYER) + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + GetChildren()->Paint(aBuilder, aCtx, + mFrame->PresContext()->AppUnitsPerDevPixel()); + } + + bool CanMerge(const nsDisplayItem* aItem) const override { + // Don't allow merging, each sublist must have its own layer + return false; + } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + + void WriteDebugInfo(std::stringstream& aStream) override; + nsDisplayOwnLayerFlags GetFlags() { return mFlags; } + bool IsScrollThumbLayer() const; + bool IsScrollbarContainer() const; + bool IsRootScrollbarContainer() const; + bool IsZoomingLayer() const; + bool IsFixedPositionLayer() const; + bool IsStickyPositionLayer() const; + bool HasDynamicToolbar() const; + bool ShouldFixedAndStickyContentGetAnimationIds() const; + + bool CreatesStackingContextHelper() override { return true; } + + protected: + nsDisplayOwnLayerFlags mFlags; + + /** + * If this nsDisplayOwnLayer represents a scroll thumb layer or a + * scrollbar container layer, mScrollbarData stores information + * about the scrollbar. Otherwise, mScrollbarData will be + * default-constructed (in particular with mDirection == Nothing()) + * and can be ignored. + */ + layers::ScrollbarData mScrollbarData; + bool mForceActive; + uint64_t mWrAnimationId; +}; + +/** + * A display item for subdocuments. This is more or less the same as + * nsDisplayOwnLayer, except that it always populates the FrameMetrics instance + * on the ContainerLayer it builds. + */ +class nsDisplaySubDocument : public nsDisplayOwnLayer { + public: + nsDisplaySubDocument(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsSubDocumentFrame* aSubDocFrame, nsDisplayList* aList, + nsDisplayOwnLayerFlags aFlags); + ~nsDisplaySubDocument() override; + + NS_DISPLAY_DECL_NAME("SubDocument", TYPE_SUBDOCUMENT) + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + + virtual nsSubDocumentFrame* SubDocumentFrame() { return mSubDocFrame; } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return mShouldFlatten; + } + + void SetShouldFlattenAway(bool aShouldFlatten) { + mShouldFlatten = aShouldFlatten; + } + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + + nsIFrame* FrameForInvalidation() const override; + void RemoveFrame(nsIFrame* aFrame) override; + + protected: + ViewID mScrollParentId; + bool mForceDispatchToContentRegion{}; + bool mShouldFlatten; + nsSubDocumentFrame* mSubDocFrame; +}; + +/** + * A display item used to represent sticky position elements. The contents + * gets its own layer and creates a stacking context, and the layer will have + * position-related metadata set on it. + */ +class nsDisplayStickyPosition : public nsDisplayOwnLayer { + public: + nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + const ActiveScrolledRoot* aContainerASR, + bool aClippedToDisplayPort); + nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder, + const nsDisplayStickyPosition& aOther) + : nsDisplayOwnLayer(aBuilder, aOther), + mContainerASR(aOther.mContainerASR), + mClippedToDisplayPort(aOther.mClippedToDisplayPort), + mShouldFlatten(false) { + MOZ_COUNT_CTOR(nsDisplayStickyPosition); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayStickyPosition) + + const DisplayItemClip& GetClip() const override { + return DisplayItemClip::NoClip(); + } + bool IsClippedToDisplayPort() const { return mClippedToDisplayPort; } + + NS_DISPLAY_DECL_NAME("StickyPosition", TYPE_STICKY_POSITION) + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + GetChildren()->Paint(aBuilder, aCtx, + mFrame->PresContext()->AppUnitsPerDevPixel()); + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) override; + + const ActiveScrolledRoot* GetContainerASR() const { return mContainerASR; } + + bool CreatesStackingContextHelper() override { return true; } + + bool CanMoveAsync() override { return true; } + + void SetShouldFlatten(bool aShouldFlatten) { + mShouldFlatten = aShouldFlatten; + } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) final { + return mShouldFlatten; + } + + private: + NS_DISPLAY_ALLOW_CLONING() + + void CalculateLayerScrollRanges(StickyScrollContainer* aStickyScrollContainer, + float aAppUnitsPerDevPixel, float aScaleX, + float aScaleY, + LayerRectAbsolute& aStickyOuter, + LayerRectAbsolute& aStickyInner); + + StickyScrollContainer* GetStickyScrollContainer(); + + // This stores the ASR that this sticky container item would have assuming it + // has no fixed descendants. This may be the same as the ASR returned by + // GetActiveScrolledRoot(), or it may be a descendant of that. + RefPtr<const ActiveScrolledRoot> mContainerASR; + // This flag tracks if this sticky item is just clipped to the enclosing + // scrollframe's displayport, or if there are additional clips in play. In + // the former case, we can skip setting the displayport clip as the scrolled- + // clip of the corresponding layer. This allows sticky items to remain + // unclipped when the enclosing scrollframe is scrolled past the displayport. + // i.e. when the rest of the scrollframe checkerboards, the sticky item will + // not. This makes sense to do because the sticky item has abnormal scrolling + // behavior and may still be visible even if the rest of the scrollframe is + // checkerboarded. Note that the sticky item will still be subject to the + // scrollport clip. + bool mClippedToDisplayPort; + + // True if this item should be flattened away. + bool mShouldFlatten; +}; + +class nsDisplayFixedPosition : public nsDisplayOwnLayer { + public: + nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + const ActiveScrolledRoot* aScrollTargetASR); + nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, + const nsDisplayFixedPosition& aOther) + : nsDisplayOwnLayer(aBuilder, aOther), + mScrollTargetASR(aOther.mScrollTargetASR), + mIsFixedBackground(aOther.mIsFixedBackground) { + MOZ_COUNT_CTOR(nsDisplayFixedPosition); + } + + static nsDisplayFixedPosition* CreateForFixedBackground( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsIFrame* aSecondaryFrame, nsDisplayBackgroundImage* aImage, + const uint16_t aIndex, const ActiveScrolledRoot* aScrollTargetASR); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayFixedPosition) + + NS_DISPLAY_DECL_NAME("FixedPosition", TYPE_FIXED_POSITION) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + GetChildren()->Paint(aBuilder, aCtx, + mFrame->PresContext()->AppUnitsPerDevPixel()); + } + + bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) const override { + return mIsFixedBackground; + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) override; + void WriteDebugInfo(std::stringstream& aStream) override; + + protected: + // For background-attachment:fixed + nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aScrollTargetASR); + ViewID GetScrollTargetId(); + + RefPtr<const ActiveScrolledRoot> mScrollTargetASR; + bool mIsFixedBackground; + + private: + NS_DISPLAY_ALLOW_CLONING() +}; + +class nsDisplayTableFixedPosition : public nsDisplayFixedPosition { + public: + NS_DISPLAY_DECL_NAME("TableFixedPosition", TYPE_TABLE_FIXED_POSITION) + + nsIFrame* FrameForInvalidation() const override { return mAncestorFrame; } + + void RemoveFrame(nsIFrame* aFrame) override { + if (aFrame == mAncestorFrame) { + mAncestorFrame = nullptr; + SetDeletedFrame(); + } + nsDisplayFixedPosition::RemoveFrame(aFrame); + } + + protected: + nsDisplayTableFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, nsIFrame* aAncestorFrame, + const ActiveScrolledRoot* aScrollTargetASR); + + nsDisplayTableFixedPosition(nsDisplayListBuilder* aBuilder, + const nsDisplayTableFixedPosition& aOther) + : nsDisplayFixedPosition(aBuilder, aOther), + mAncestorFrame(aOther.mAncestorFrame) {} + + ~nsDisplayTableFixedPosition() override { + if (mAncestorFrame) { + mAncestorFrame->RemoveDisplayItem(this); + } + } + + nsIFrame* mAncestorFrame; + + private: + NS_DISPLAY_ALLOW_CLONING() +}; + +/** + * This creates an empty scrollable layer. It has no child layers. + * It is used to record the existence of a scrollable frame in the layer + * tree. + */ +class nsDisplayScrollInfoLayer : public nsDisplayWrapList { + public: + nsDisplayScrollInfoLayer(nsDisplayListBuilder* aBuilder, + nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame, + const gfx::CompositorHitTestInfo& aHitInfo, + const nsRect& aHitArea); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayScrollInfoLayer) + + NS_DISPLAY_DECL_NAME("ScrollInfoLayer", TYPE_SCROLL_INFO_LAYER) + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override { + *aSnap = false; + return nsRegion(); + } + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + return; + } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + + void WriteDebugInfo(std::stringstream& aStream) override; + UniquePtr<layers::ScrollMetadata> ComputeScrollMetadata( + nsDisplayListBuilder* aBuilder, + layers::WebRenderLayerManager* aLayerManager); + bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + protected: + nsIFrame* mScrollFrame; + nsIFrame* mScrolledFrame; + ViewID mScrollParentId; + gfx::CompositorHitTestInfo mHitInfo; + nsRect mHitArea; +}; + +/** + * nsDisplayZoom is used for subdocuments that have a different full zoom than + * their parent documents. This item creates a container layer. + */ +class nsDisplayZoom : public nsDisplaySubDocument { + public: + /** + * @param aFrame is the root frame of the subdocument. + * @param aList contains the display items for the subdocument. + * @param aAPD is the app units per dev pixel ratio of the subdocument. + * @param aParentAPD is the app units per dev pixel ratio of the parent + * document. + * @param aFlags eGenerateSubdocInvalidations : + * Add UserData to the created ContainerLayer, so that invalidations + * for this layer are send to our nsPresContext. + */ + nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsSubDocumentFrame* aSubDocFrame, nsDisplayList* aList, + int32_t aAPD, int32_t aParentAPD, + nsDisplayOwnLayerFlags aFlags = nsDisplayOwnLayerFlags::None); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayZoom) + + NS_DISPLAY_DECL_NAME("Zoom", TYPE_ZOOM) + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + // Get the app units per dev pixel ratio of the child document. + int32_t GetChildAppUnitsPerDevPixel() { return mAPD; } + // Get the app units per dev pixel ratio of the parent document. + int32_t GetParentAppUnitsPerDevPixel() { return mParentAPD; } + + private: + int32_t mAPD, mParentAPD; +}; + +/** + * nsDisplayAsyncZoom is used for APZ zooming. It wraps the contents of the + * root content document's scroll frame, including fixed position content. It + * does not contain the scroll frame's scrollbars. It is clipped to the scroll + * frame's scroll port clip. It is not scrolled; only its non-fixed contents + * are scrolled. This item creates a container layer. + */ +class nsDisplayAsyncZoom : public nsDisplayOwnLayer { + public: + nsDisplayAsyncZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + layers::FrameMetrics::ViewID aViewID); + nsDisplayAsyncZoom(nsDisplayListBuilder* aBuilder, + const nsDisplayAsyncZoom& aOther) + : nsDisplayOwnLayer(aBuilder, aOther), mViewID(aOther.mViewID) { + MOZ_COUNT_CTOR(nsDisplayAsyncZoom); + } + +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayAsyncZoom(); +#endif + + NS_DISPLAY_DECL_NAME("AsyncZoom", TYPE_ASYNC_ZOOM) + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) override; + + protected: + layers::FrameMetrics::ViewID mViewID; +}; + +/** + * A base class for different effects types. + */ +class nsDisplayEffectsBase : public nsDisplayWrapList { + public: + nsDisplayEffectsBase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aClearClipChain = false); + nsDisplayEffectsBase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList); + + nsDisplayEffectsBase(nsDisplayListBuilder* aBuilder, + const nsDisplayEffectsBase& aOther) + : nsDisplayWrapList(aBuilder, aOther), + mEffectsBounds(aOther.mEffectsBounds) { + MOZ_COUNT_CTOR(nsDisplayEffectsBase); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayEffectsBase) + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + + gfxRect BBoxInUserSpace() const; + gfxPoint UserSpaceOffset() const; + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; + + protected: + bool ValidateSVGFrame(); + + // relative to mFrame + nsRect mEffectsBounds; +}; + +/** + * A display item to paint a stacking context with 'mask' and 'clip-path' + * effects set by the stacking context root frame's style. The 'mask' and + * 'clip-path' properties may both contain multiple masks and clip paths, + * respectively. + * + * Note that 'mask' and 'clip-path' may just contain CSS simple-images and CSS + * basic shapes, respectively. That is, they don't necessarily reference + * resources such as SVG 'mask' and 'clipPath' elements. + */ +class nsDisplayMasksAndClipPaths : public nsDisplayEffectsBase { + public: + nsDisplayMasksAndClipPaths(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, + const ActiveScrolledRoot* aActiveScrolledRoot, + bool aWrapsBackdropFilter); + nsDisplayMasksAndClipPaths(nsDisplayListBuilder* aBuilder, + const nsDisplayMasksAndClipPaths& aOther) + : nsDisplayEffectsBase(aBuilder, aOther), + mDestRects(aOther.mDestRects.Clone()), + mWrapsBackdropFilter(aOther.mWrapsBackdropFilter) { + MOZ_COUNT_CTOR(nsDisplayMasksAndClipPaths); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayMasksAndClipPaths) + + NS_DISPLAY_DECL_NAME("Mask", TYPE_MASK) + + bool CanMerge(const nsDisplayItem* aItem) const override; + + void Merge(const nsDisplayItem* aItem) override { + nsDisplayWrapList::Merge(aItem); + + const nsDisplayMasksAndClipPaths* other = + static_cast<const nsDisplayMasksAndClipPaths*>(aItem); + mEffectsBounds.UnionRect( + mEffectsBounds, + other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame)); + } + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplayMasksAndClipPathsGeometry(this, aBuilder); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override; +#ifdef MOZ_DUMP_PAINTING + void PrintEffects(nsACString& aTo); +#endif + + bool IsValidMask(); + + void PaintWithContentsPaintCallback( + nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const std::function<void()>& aPaintChildren); + + /* + * Paint mask onto aMaskContext in mFrame's coordinate space and + * return whether the mask layer was painted successfully. + */ + bool PaintMask(nsDisplayListBuilder* aBuilder, gfxContext* aMaskContext, + bool aHandleOpacity, bool* aMaskPainted = nullptr); + + const nsTArray<nsRect>& GetDestRects() { return mDestRects; } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + Maybe<nsRect> GetClipWithRespectToASR( + nsDisplayListBuilder* aBuilder, + const ActiveScrolledRoot* aASR) const override; + + bool CreatesStackingContextHelper() override { return true; } + + private: + NS_DISPLAY_ALLOW_CLONING() + + nsTArray<nsRect> mDestRects; + bool mWrapsBackdropFilter; +}; + +class nsDisplayBackdropFilters : public nsDisplayWrapList { + public: + nsDisplayBackdropFilters(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, const nsRect& aBackdropRect, + nsIFrame* aStyleFrame) + : nsDisplayWrapList(aBuilder, aFrame, aList), + mStyle(aFrame == aStyleFrame ? nullptr : aStyleFrame->Style()), + mBackdropRect(aBackdropRect) { + MOZ_COUNT_CTOR(nsDisplayBackdropFilters); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayBackdropFilters) + + NS_DISPLAY_DECL_NAME("BackdropFilter", TYPE_BACKDROP_FILTER) + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return !aBuilder->IsPaintingForWebRender(); + } + + bool CreatesStackingContextHelper() override { return true; } + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + + private: + RefPtr<ComputedStyle> mStyle; + nsRect mBackdropRect; +}; + +/** + * A display item to paint a stacking context with filter effects set by the + * stacking context root frame's style. + * + * Note that the filters may just be simple CSS filter functions. That is, + * they won't necessarily be references to SVG 'filter' elements. + */ +class nsDisplayFilters : public nsDisplayEffectsBase { + public: + nsDisplayFilters(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, nsIFrame* aStyleFrame, + bool aWrapsBackdropFilter); + + nsDisplayFilters(nsDisplayListBuilder* aBuilder, + const nsDisplayFilters& aOther) + : nsDisplayEffectsBase(aBuilder, aOther), + mStyle(aOther.mStyle), + mEffectsBounds(aOther.mEffectsBounds), + mWrapsBackdropFilter(aOther.mWrapsBackdropFilter) { + MOZ_COUNT_CTOR(nsDisplayFilters); + } + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayFilters) + + NS_DISPLAY_DECL_NAME("Filter", TYPE_FILTER) + + bool CanMerge(const nsDisplayItem* aItem) const override { + // Items for the same content element should be merged into a single + // compositing group. + return HasDifferentFrame(aItem) && HasSameTypeAndClip(aItem) && + HasSameContent(aItem); + } + + void Merge(const nsDisplayItem* aItem) override { + nsDisplayWrapList::Merge(aItem); + + const nsDisplayFilters* other = static_cast<const nsDisplayFilters*>(aItem); + mEffectsBounds.UnionRect( + mEffectsBounds, + other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame)); + } + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override { + *aSnap = false; + return mEffectsBounds + ToReferenceFrame(); + } + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplaySVGEffectGeometry(this, aBuilder); + } + +#ifdef MOZ_DUMP_PAINTING + void PrintEffects(nsACString& aTo); +#endif + + void PaintWithContentsPaintCallback( + nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const std::function<void(gfxContext* aContext)>& aPaintChildren); + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + bool CanCreateWebRenderCommands() const; + + bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const override { + return CanCreateWebRenderCommands(); + } + + bool CreatesStackingContextHelper() override { return true; } + + private: + NS_DISPLAY_ALLOW_CLONING() + + RefPtr<ComputedStyle> mStyle; + // relative to mFrame + nsRect mEffectsBounds; + nsRect mVisibleRect; + bool mWrapsBackdropFilter; +}; + +/* A display item that applies a transformation to all of its descendant + * elements. This wrapper should only be used if there is a transform applied + * to the root element. + * + * The reason that a "bounds" rect is involved in transform calculations is + * because CSS-transforms allow percentage values for the x and y components + * of <translation-value>s, where percentages are percentages of the element's + * border box. + * + * INVARIANT: The wrapped frame is transformed or we supplied a transform getter + * function. + * INVARIANT: The wrapped frame is non-null. + */ +class nsDisplayTransform : public nsPaintedDisplayItem { + using Matrix4x4 = gfx::Matrix4x4; + using Matrix4x4Flagged = gfx::Matrix4x4Flagged; + using TransformReferenceBox = nsStyleTransformMatrix::TransformReferenceBox; + + public: + enum class PrerenderDecision : uint8_t { No, Full, Partial }; + + enum { + WithTransformGetter, + }; + + /* Constructor accepts a display list, empties it, and wraps it up. It also + * ferries the underlying frame to the nsDisplayItem constructor. + */ + nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, const nsRect& aChildrenBuildingRect); + + nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, const nsRect& aChildrenBuildingRect, + PrerenderDecision aPrerenderDecision); + + nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, const nsRect& aChildrenBuildingRect, + decltype(WithTransformGetter)); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayTransform) + + NS_DISPLAY_DECL_NAME("nsDisplayTransform", TYPE_TRANSFORM) + + void UpdateBounds(nsDisplayListBuilder* aBuilder) override; + + /** + * This function updates bounds for items with a frame establishing + * 3D rendering context. + */ + void UpdateBoundsFor3D(nsDisplayListBuilder* aBuilder); + + void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override; + + void Destroy(nsDisplayListBuilder* aBuilder) override { + GetChildren()->DeleteAll(aBuilder); + nsPaintedDisplayItem::Destroy(aBuilder); + } + + nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const override; + + RetainedDisplayList* GetChildren() const override { return &mChildren; } + + nsRect GetUntransformedBounds(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override { + *aSnap = false; + return mChildBounds; + } + + const nsRect& GetUntransformedPaintRect() const override { + return mChildrenBuildingRect; + } + + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override; + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override; + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, + const Maybe<gfx::Polygon>& aPolygon); + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + bool UpdateScrollData(layers::WebRenderScrollData* aData, + layers::WebRenderLayerScrollData* aLayerData) override; + + nsDisplayItemGeometry* AllocateGeometry( + nsDisplayListBuilder* aBuilder) override { + return new nsDisplayTransformGeometry( + this, aBuilder, GetTransformForRendering(), + mFrame->PresContext()->AppUnitsPerDevPixel()); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override { + const nsDisplayTransformGeometry* geometry = + static_cast<const nsDisplayTransformGeometry*>(aGeometry); + + // This code is only called for flattened, inactive transform items. + // Only check if the transform has changed. The bounds invalidation should + // be handled by the children themselves. + if (!geometry->mTransform.FuzzyEqual(GetTransformForRendering())) { + bool snap; + aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds); + } + } + + const nsIFrame* ReferenceFrameForChildren() const override { + // If we were created using a transform-getter, then we don't + // belong to a transformed frame, and aren't a reference frame + // for our children. + if (!mHasTransformGetter) { + return mFrame; + } + return nsPaintedDisplayItem::ReferenceFrameForChildren(); + } + + const nsRect& GetBuildingRectForChildren() const override { + return mChildrenBuildingRect; + } + + enum { INDEX_MAX = UINT32_MAX >> TYPE_BITS }; + + /** + * We include the perspective matrix from our containing block for the + * purposes of visibility calculations, but we exclude it from the transform + * we set on the layer (for rendering), since there will be an + * nsDisplayPerspective created for that. + */ + const Matrix4x4Flagged& GetTransform() const; + const Matrix4x4Flagged& GetInverseTransform() const; + + bool ShouldSkipTransform(nsDisplayListBuilder* aBuilder) const; + Matrix4x4 GetTransformForRendering( + LayoutDevicePoint* aOutOrigin = nullptr) const; + + /** + * Return the transform that is aggregation of all transform on the + * preserves3d chain. + */ + const Matrix4x4& GetAccumulatedPreserved3DTransform( + nsDisplayListBuilder* aBuilder); + + float GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, + const nsPoint& aPoint); + /** + * TransformRect takes in as parameters a rectangle (in aFrame's coordinate + * space) and returns the smallest rectangle (in aFrame's coordinate space) + * containing the transformed image of that rectangle. That is, it takes + * the four corners of the rectangle, transforms them according to the + * matrix associated with the specified frame, then returns the smallest + * rectangle containing the four transformed points. + * + * @param untransformedBounds The rectangle (in app units) to transform. + * @param aFrame The frame whose transformation should be applied. This + * function raises an assertion if aFrame is null or doesn't have a + * transform applied to it. + * @param aRefBox the reference box to use, which would usually be just + * TransformReferemceBox(aFrame), but callers may override it if + * needed. + */ + static nsRect TransformRect(const nsRect& aUntransformedBounds, + const nsIFrame* aFrame, + TransformReferenceBox& aRefBox); + + /* UntransformRect is like TransformRect, except that it inverts the + * transform. + */ + static bool UntransformRect(const nsRect& aTransformedBounds, + const nsRect& aChildBounds, + const nsIFrame* aFrame, nsRect* aOutRect); + static bool UntransformRect(const nsRect& aTransformedBounds, + const nsRect& aChildBounds, + const Matrix4x4& aMatrix, float aAppUnitsPerPixel, + nsRect* aOutRect); + + bool UntransformRect(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + nsRect* aOutRect) const; + + bool UntransformBuildingRect(nsDisplayListBuilder* aBuilder, + nsRect* aOutRect) const { + return UntransformRect(aBuilder, GetBuildingRect(), aOutRect); + } + + static gfx::Point3D GetDeltaToTransformOrigin(const nsIFrame* aFrame, + TransformReferenceBox&, + float aAppUnitsPerPixel); + + /* + * Returns true if aFrame has perspective applied from its containing + * block. + * Returns the matrix to append to apply the persective (taking + * perspective-origin into account), relative to aFrames coordinate + * space). + * aOutMatrix is assumed to be the identity matrix, and isn't explicitly + * cleared. + */ + static bool ComputePerspectiveMatrix(const nsIFrame* aFrame, + float aAppUnitsPerPixel, + Matrix4x4& aOutMatrix); + + struct MOZ_STACK_CLASS FrameTransformProperties { + FrameTransformProperties(const nsIFrame* aFrame, + TransformReferenceBox& aRefBox, + float aAppUnitsPerPixel); + FrameTransformProperties(const StyleTranslate& aTranslate, + const StyleRotate& aRotate, + const StyleScale& aScale, + const StyleTransform& aTransform, + const Maybe<ResolvedMotionPathData>& aMotion, + const gfx::Point3D& aToTransformOrigin) + : mFrame(nullptr), + mTranslate(aTranslate), + mRotate(aRotate), + mScale(aScale), + mTransform(aTransform), + mMotion(aMotion), + mToTransformOrigin(aToTransformOrigin) {} + + bool HasTransform() const { + return !mTranslate.IsNone() || !mRotate.IsNone() || !mScale.IsNone() || + !mTransform.IsNone() || mMotion.isSome(); + } + + const nsIFrame* mFrame; + const StyleTranslate& mTranslate; + const StyleRotate& mRotate; + const StyleScale& mScale; + const StyleTransform& mTransform; + const Maybe<ResolvedMotionPathData> mMotion; + const gfx::Point3D mToTransformOrigin; + }; + + /** + * Given a frame with the transform property or an SVG transform, + * returns the transformation matrix for that frame. + * + * @param aFrame The frame to get the matrix from. + * @param aOrigin Relative to which point this transform should be applied. + * @param aAppUnitsPerPixel The number of app units per graphics unit. + * @param aBoundsOverride [optional] If this is nullptr (the default), the + * computation will use the value of TransformReferenceBox(aFrame). + * Otherwise, it will use the value of aBoundsOverride. This is + * mostly for internal use and in most cases you will not need to + * specify a value. + * @param aFlags OFFSET_BY_ORIGIN The resulting matrix will be translated + * by aOrigin. This translation is applied *before* the CSS transform. + * @param aFlags INCLUDE_PRESERVE3D_ANCESTORS The computed transform will + * include the transform of any ancestors participating in the same + * 3d rendering context. + * @param aFlags INCLUDE_PERSPECTIVE The resulting matrix will include the + * perspective transform from the containing block if applicable. + */ + enum { + OFFSET_BY_ORIGIN = 1 << 0, + INCLUDE_PRESERVE3D_ANCESTORS = 1 << 1, + INCLUDE_PERSPECTIVE = 1 << 2, + }; + static constexpr uint32_t kTransformRectFlags = + INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN | INCLUDE_PRESERVE3D_ANCESTORS; + static Matrix4x4 GetResultingTransformMatrix(const nsIFrame* aFrame, + const nsPoint& aOrigin, + float aAppUnitsPerPixel, + uint32_t aFlags); + static Matrix4x4 GetResultingTransformMatrix( + const FrameTransformProperties& aProperties, TransformReferenceBox&, + float aAppUnitsPerPixel); + + struct PrerenderInfo { + bool CanUseAsyncAnimations() const { + return mDecision != PrerenderDecision::No && mHasAnimations; + } + PrerenderDecision mDecision = PrerenderDecision::No; + bool mHasAnimations = true; + }; + /** + * Decide whether we should prerender some or all of the contents of the + * transformed frame even when it's not completely visible (yet). + * Return PrerenderDecision::Full if the entire contents should be + * prerendered, PrerenderDecision::Partial if some but not all of the + * contents should be prerendered, or PrerenderDecision::No if only the + * visible area should be rendered. + * |mNoAffectDecisionInPreserve3D| is set if the prerender decision should not + * affect the decision on other frames in the preserve 3d tree. + * |aDirtyRect| is updated to the area that should be prerendered. + */ + static PrerenderInfo ShouldPrerenderTransformedContent( + nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsRect* aDirtyRect); + + bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override; + + bool MayBeAnimated(nsDisplayListBuilder* aBuilder) const; + + void WriteDebugInfo(std::stringstream& aStream) override; + + bool CanMoveAsync() override { + return EffectCompositor::HasAnimationsForCompositor( + mFrame, DisplayItemType::TYPE_TRANSFORM); + } + + /** + * This item is an additional item as the boundary between parent + * and child 3D rendering context. + * \see nsIFrame::BuildDisplayListForStackingContext(). + */ + bool IsTransformSeparator() const { return mIsTransformSeparator; } + /** + * This item is the boundary between parent and child 3D rendering + * context. + */ + bool IsLeafOf3DContext() const { + return (IsTransformSeparator() || + (!mFrame->Extend3DContext() && Combines3DTransformWithAncestors())); + } + /** + * The backing frame of this item participates a 3D rendering + * context. + */ + bool IsParticipating3DContext() const { + return mFrame->Extend3DContext() || Combines3DTransformWithAncestors(); + } + + bool IsPartialPrerender() const { + return mPrerenderDecision == PrerenderDecision::Partial; + } + + /** + * Mark this item as created together with `nsDisplayPerspective`. + * \see nsIFrame::BuildDisplayListForStackingContext(). + */ + void MarkWithAssociatedPerspective() { mHasAssociatedPerspective = true; } + + void AddSizeOfExcludingThis(nsWindowSizes&) const override; + + bool CreatesStackingContextHelper() override { return true; } + + private: + void ComputeBounds(nsDisplayListBuilder* aBuilder); + nsRect TransformUntransformedBounds(nsDisplayListBuilder* aBuilder, + const Matrix4x4Flagged& aMatrix) const; + void UpdateUntransformedBounds(nsDisplayListBuilder* aBuilder); + + void SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder); + void Init(nsDisplayListBuilder* aBuilder, nsDisplayList* aChildren); + + static Matrix4x4 GetResultingTransformMatrixInternal( + const FrameTransformProperties& aProperties, + TransformReferenceBox& aRefBox, const nsPoint& aOrigin, + float aAppUnitsPerPixel, uint32_t aFlags); + + void Collect3DTransformLeaves(nsDisplayListBuilder* aBuilder, + nsTArray<nsDisplayTransform*>& aLeaves); + using TransformPolygon = layers::BSPPolygon<nsDisplayTransform>; + void CollectSorted3DTransformLeaves(nsDisplayListBuilder* aBuilder, + nsTArray<TransformPolygon>& aLeaves); + + mutable RetainedDisplayList mChildren; + mutable Maybe<Matrix4x4Flagged> mTransform; + mutable Maybe<Matrix4x4Flagged> mInverseTransform; + // Accumulated transform of ancestors on the preserves-3d chain. + UniquePtr<Matrix4x4> mTransformPreserves3D; + nsRect mChildrenBuildingRect; + + // The untransformed bounds of |mChildren|. + nsRect mChildBounds; + // The transformed bounds of this display item. + nsRect mBounds; + PrerenderDecision mPrerenderDecision : 8; + // This item is a separator between 3D rendering contexts, and + // mTransform have been presetted by the constructor. + // This also forces us not to extend the 3D context. Since we don't create a + // transform item, a container layer, for every frame in a preserves3d + // context, the transform items of a child preserves3d context may extend the + // parent context unintendedly if the root of the child preserves3d context + // doesn't create a transform item. + bool mIsTransformSeparator : 1; + // True if we have a transform getter. + bool mHasTransformGetter : 1; + // True if this item is created together with `nsDisplayPerspective` + // from the same CSS stacking context. + bool mHasAssociatedPerspective : 1; +}; + +/* A display item that applies a perspective transformation to a single + * nsDisplayTransform child item. We keep this as a separate item since the + * perspective-origin is relative to an ancestor of the transformed frame, and + * APZ can scroll the child separately. + */ +class nsDisplayPerspective : public nsPaintedDisplayItem { + public: + nsDisplayPerspective(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList); + ~nsDisplayPerspective() override = default; + + NS_DISPLAY_DECL_NAME("nsDisplayPerspective", TYPE_PERSPECTIVE) + + void Destroy(nsDisplayListBuilder* aBuilder) override { + mList.DeleteAll(aBuilder); + nsPaintedDisplayItem::Destroy(aBuilder); + } + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) override { + return GetChildren()->HitTest(aBuilder, aRect, aState, aOutFrames); + } + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override { + *aSnap = false; + return GetChildren()->GetClippedBoundsWithRespectToASR(aBuilder, + mActiveScrolledRoot); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const override {} + + nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) const override; + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + RetainedDisplayList* GetSameCoordinateSystemChildren() const override { + return &mList; + } + + RetainedDisplayList* GetChildren() const override { return &mList; } + + nsRect GetComponentAlphaBounds( + nsDisplayListBuilder* aBuilder) const override { + return GetChildren()->GetComponentAlphaBounds(aBuilder); + } + + void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override { + if (GetChildren()->GetTop()) { + static_cast<nsDisplayTransform*>(GetChildren()->GetTop()) + ->DoUpdateBoundsPreserves3D(aBuilder); + } + } + + bool CreatesStackingContextHelper() override { return true; } + + private: + mutable RetainedDisplayList mList; +}; + +class nsDisplayTextGeometry; + +/** + * This class adds basic support for limiting the rendering (in the inline axis + * of the writing mode) to the part inside the specified edges. + * The two members, mVisIStartEdge and mVisIEndEdge, are relative to the edges + * of the frame's scrollable overflow rectangle and are the amount to suppress + * on each side. + * + * Setting none, both or only one edge is allowed. + * The values must be non-negative. + * The default value for both edges is zero, which means everything is painted. + */ +class nsDisplayText final : public nsPaintedDisplayItem { + public: + nsDisplayText(nsDisplayListBuilder* aBuilder, nsTextFrame* aFrame); + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayText) + + NS_DISPLAY_DECL_NAME("Text", TYPE_TEXT) + + nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const final { + *aSnap = false; + return mBounds; + } + + void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*>* aOutFrames) final { + if (nsRect(ToReferenceFrame(), mFrame->GetSize()).Intersects(aRect)) { + aOutFrames->AppendElement(mFrame); + } + } + + bool CreateWebRenderCommands(wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) final; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) final; + + nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const final { + if (gfxPlatform::GetPlatform()->RespectsFontStyleSmoothing()) { + // On OS X, web authors can turn off subpixel text rendering using the + // CSS property -moz-osx-font-smoothing. If they do that, we don't need + // to use component alpha layers for the affected text. + if (mFrame->StyleFont()->mFont.smoothing == NS_FONT_SMOOTHING_GRAYSCALE) { + return nsRect(); + } + } + bool snap; + return GetBounds(aBuilder, &snap); + } + + nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) final; + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) const final; + + void RenderToContext(gfxContext* aCtx, nsDisplayListBuilder* aBuilder, + const nsRect& aVisibleRect, float aOpacity = 1.0f, + bool aIsRecording = false); + + bool CanApplyOpacity(WebRenderLayerManager* aManager, + nsDisplayListBuilder* aBuilder) const final; + + void WriteDebugInfo(std::stringstream& aStream) final; + + static nsDisplayText* CheckCast(nsDisplayItem* aItem) { + return (aItem->GetType() == DisplayItemType::TYPE_TEXT) + ? static_cast<nsDisplayText*>(aItem) + : nullptr; + } + + nscoord& VisIStartEdge() { return mVisIStartEdge; } + nscoord& VisIEndEdge() { return mVisIEndEdge; } + + private: + nsRect mBounds; + nsRect mVisibleRect; + + // Lengths measured from the visual inline start and end sides + // (i.e. left and right respectively in horizontal writing modes, + // regardless of bidi directionality; top and bottom in vertical modes). + nscoord mVisIStartEdge; + nscoord mVisIEndEdge; +}; + +/** + * A display item that for webrender to handle SVG + */ +class nsDisplaySVGWrapper : public nsDisplayWrapList { + public: + nsDisplaySVGWrapper(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList); + + MOZ_COUNTED_DTOR_OVERRIDE(nsDisplaySVGWrapper) + + NS_DISPLAY_DECL_NAME("SVGWrapper", TYPE_SVG_WRAPPER) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + GetChildren()->Paint(aBuilder, aCtx, + mFrame->PresContext()->AppUnitsPerDevPixel()); + } + bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override; + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; +}; + +/** + * A display item for webrender to handle SVG foreign object + */ +class nsDisplayForeignObject : public nsDisplayWrapList { + public: + nsDisplayForeignObject(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList); +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayForeignObject(); +#endif + + NS_DISPLAY_DECL_NAME("ForeignObject", TYPE_FOREIGN_OBJECT) + + virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override; + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override { + GetChildren()->Paint(aBuilder, aCtx, + mFrame->PresContext()->AppUnitsPerDevPixel()); + } + + bool CreateWebRenderCommands( + wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, + const StackingContextHelper& aSc, + layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) override; +}; + +/** + * A display item to represent a hyperlink. + */ +class nsDisplayLink : public nsPaintedDisplayItem { + public: + nsDisplayLink(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const char* aLinkSpec, const nsRect& aRect) + : nsPaintedDisplayItem(aBuilder, aFrame), + mLinkSpec(aLinkSpec), + mRect(aRect) {} + + NS_DISPLAY_DECL_NAME("Link", TYPE_LINK) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + private: + nsCString mLinkSpec; + nsRect mRect; +}; + +/** + * A display item to represent a destination within the document. + */ +class nsDisplayDestination : public nsPaintedDisplayItem { + public: + nsDisplayDestination(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const char* aDestinationName, const nsPoint& aPosition) + : nsPaintedDisplayItem(aBuilder, aFrame), + mDestinationName(aDestinationName), + mPosition(aPosition) {} + + NS_DISPLAY_DECL_NAME("Destination", TYPE_DESTINATION) + + void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; + + private: + nsCString mDestinationName; + nsPoint mPosition; +}; + +class MOZ_STACK_CLASS FlattenedDisplayListIterator { + public: + FlattenedDisplayListIterator(nsDisplayListBuilder* aBuilder, + nsDisplayList* aList) + : mBuilder(aBuilder), mStart(aList->begin()), mEnd(aList->end()) { + ResolveFlattening(); + } + + bool HasNext() const { return !AtEndOfCurrentList(); } + + nsDisplayItem* GetNextItem() { + MOZ_ASSERT(HasNext()); + + nsDisplayItem* current = NextItem(); + Advance(); + + if (!AtEndOfCurrentList() && current->CanMerge(NextItem())) { + // Since we can merge at least two display items, create an array and + // collect mergeable display items there. + AutoTArray<nsDisplayItem*, 2> willMerge{current}; + + auto it = mStart; + while (it != mEnd) { + nsDisplayItem* next = *it; + if (current->CanMerge(next)) { + willMerge.AppendElement(next); + ++it; + } else { + break; + } + } + mStart = it; + + current = mBuilder->MergeItems(willMerge); + } + + ResolveFlattening(); + return current; + } + + protected: + void Advance() { ++mStart; } + + bool AtEndOfNestedList() const { + return AtEndOfCurrentList() && mStack.Length() > 0; + } + + bool AtEndOfCurrentList() const { return mStart == mEnd; } + + nsDisplayItem* NextItem() { + MOZ_ASSERT(HasNext()); + return *mStart; + } + + bool ShouldFlattenNextItem() { + return HasNext() && NextItem()->ShouldFlattenAway(mBuilder); + } + + void ResolveFlattening() { + // Handle the case where we reach the end of a nested list, or the current + // item should start a new nested list. Repeat this until we find an actual + // item, or the very end of the outer list. + while (AtEndOfNestedList() || ShouldFlattenNextItem()) { + if (AtEndOfNestedList()) { + // We reached the end of the list, pop the next list from the stack. + std::tie(mStart, mEnd) = mStack.PopLastElement(); + } else { + // The next item wants to be flattened. This means that we will skip the + // flattened item and directly iterate over its sublist. + MOZ_ASSERT(ShouldFlattenNextItem()); + + nsDisplayList* sublist = NextItem()->GetChildren(); + MOZ_ASSERT(sublist); + + // Skip the flattened item. + Advance(); + + // Store the current position on the stack. + if (!AtEndOfCurrentList()) { + mStack.AppendElement(std::make_pair(mStart, mEnd)); + } + + // Iterate over the sublist. + mStart = sublist->begin(); + mEnd = sublist->end(); + } + } + } + + private: + nsDisplayListBuilder* mBuilder; + nsDisplayList::iterator mStart; + nsDisplayList::iterator mEnd; + AutoTArray<std::pair<nsDisplayList::iterator, nsDisplayList::iterator>, 3> + mStack; +}; + +class PaintTelemetry { + public: + class AutoRecordPaint { + public: + AutoRecordPaint(); + ~AutoRecordPaint(); + + private: + TimeStamp mStart; + }; + + private: + static uint32_t sPaintLevel; +}; + +} // namespace mozilla + +#endif /*NSDISPLAYLIST_H_*/ |