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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /layout/reftests/svg/smil/anim-polygon-points-01.svg
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/reftests/svg/smil/anim-polygon-points-01.svg')
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diff --git a/layout/reftests/svg/smil/anim-polygon-points-01.svg b/layout/reftests/svg/smil/anim-polygon-points-01.svg
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+<!--
+ From https://bugzilla.mozilla.org/show_bug.cgi?id=522308
+-->
+<svg xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ class="reftest-wait"
+ onload="setTimeAndSnapshot(1, true)">
+ <title>Test animation of the 'points' attribute on the 'polygon' element</title>
+ <script xlink:href="smil-util.js" type="text/javascript"/>
+ <style type="text/css">
+ polygon { fill: blue; }
+ </style>
+
+
+ <!-- The difference between respective numbers in the effective 'from' and
+ 'to' lists below is carefully designed to be a factor of 3. That way
+ our reference file (which checks against a one third complete animation)
+ can contain whole numbers, which is necessary to avoid failure due to
+ hard coded rounded numbers in the reference not matching platform
+ specific rounding behaviour.
+ -->
+
+ <!-- Test 'to' animation. -->
+
+ <polygon points="10,10 70,70 110,10 160,10 210,10">
+ <animate attributeName="points"
+ calcMode="linear"
+ begin="0s" dur="3s"
+ to="10,10 70,10 110,10 160,70 210,10"
+ fill="freeze"/>
+ </polygon>
+
+
+ <!-- Test 'by' animation. -->
+
+ <polygon transform="translate(0, 70)"
+ points="10,10 70,70 110,10 160,10 210,10">
+ <animate attributeName="points"
+ calcMode="linear"
+ begin="0s" dur="3s"
+ by="0,0 0,-60 0,0 0,60 0,0"
+ fill="freeze"/>
+ </polygon>
+
+
+ <!-- Test calcMode="paced". We don't currently support paced animation, so
+ we're just testing that we don't do anything unexpected (that we behave
+ as if calcMode="discrete").
+ -->
+
+ <polygon transform="translate(0, 140)">
+ <animate attributeName="points"
+ calcMode="paced"
+ begin="0s" dur="3s"
+ values="10,10 70,70 110,10 160,10 210,10;
+ 10,10 70,30 110,10 160,50 210,10;
+ 10,10 70,10 110,10 160,70 210,10"
+ fill="freeze"/>
+ </polygon>
+
+
+ <!-- Test calcMode="discrete". -->
+
+ <polygon transform="translate(0, 210)"
+ points="10,10 70,70 110,10 160,10 210,10">
+ <animate attributeName="points"
+ calcMode="discrete"
+ begin="0s" dur="2s"
+ to="10,10 70,10 110,10 160,70 210,10"
+ fill="freeze"/>
+ </polygon>
+
+</svg>