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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /layout/style/test/test_animations_styles_on_event.html
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<html>
+<head>
+ <title>
+ Test that mouse movement immediately after finish() should involve
+ restyling for finished state (Bug 1228137)
+ </title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="/tests/SimpleTest/EventUtils.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script type="application/javascript"
+ src="animation_utils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
+ <style type="text/css">
+ @keyframes anim {
+ 0% { transform: translateX(0px) }
+ 100% { transform: translateX(100px) }
+ }
+ .target {
+ /* The animation target needs geometry in order to qualify for OMTA */
+ width: 100px;
+ height: 100px;
+ background-color: white;
+ }
+ </style>
+</head>
+<body>
+<div id="display"></div>
+<script type="application/javascript">
+SimpleTest.waitForExplicitFinish();
+
+window.onload = function () {
+ // To avoid the effect that newly created element's styles are
+ // not updated immediately, we need to add an element without
+ // animation properties first.
+ var [ div ] = new_div("");
+ div.setAttribute("id", "bug1228137");
+
+ waitForPaints().then(function() {
+ var initialRect = div.getBoundingClientRect();
+
+ // Now we can set animation properties.
+ div.style.animation = "anim 100s linear forwards";
+
+ div.addEventListener("mousemove", function(event) {
+ is(event.target.id, "bug1228137",
+ "The target of the animation should receive the mouse move event " +
+ "on the position of the animation's effect end.");
+ done_div();
+ SimpleTest.finish();
+ });
+
+ var animation = div.getAnimations()[0];
+ animation.finish();
+
+ // Mouse over where the animation is positioned at finished state.
+ // We can't use synthesizeMouse here since synthesizeMouse causes
+ // layout flush. We need to check the position without explicit flushes.
+ synthesizeMouseAtPoint(initialRect.left + initialRect.width / 2 + 100,
+ initialRect.top + initialRect.height / 2,
+ { type: "mousemove" }, window);
+ });
+};
+</script>
+</body>
+</html>