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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /modules/freetype2/src/sdf/ftbsdf.c | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'modules/freetype2/src/sdf/ftbsdf.c')
-rw-r--r-- | modules/freetype2/src/sdf/ftbsdf.c | 1347 |
1 files changed, 1347 insertions, 0 deletions
diff --git a/modules/freetype2/src/sdf/ftbsdf.c b/modules/freetype2/src/sdf/ftbsdf.c new file mode 100644 index 0000000000..901d8b7402 --- /dev/null +++ b/modules/freetype2/src/sdf/ftbsdf.c @@ -0,0 +1,1347 @@ +/**************************************************************************** + * + * ftbsdf.c + * + * Signed Distance Field support for bitmap fonts (body only). + * + * Copyright (C) 2020-2023 by + * David Turner, Robert Wilhelm, and Werner Lemberg. + * + * Written by Anuj Verma. + * + * This file is part of the FreeType project, and may only be used, + * modified, and distributed under the terms of the FreeType project + * license, LICENSE.TXT. By continuing to use, modify, or distribute + * this file you indicate that you have read the license and + * understand and accept it fully. + * + */ + + +#include <freetype/internal/ftobjs.h> +#include <freetype/internal/ftdebug.h> +#include <freetype/internal/ftmemory.h> +#include <freetype/fttrigon.h> + +#include "ftsdf.h" +#include "ftsdferrs.h" +#include "ftsdfcommon.h" + + + /************************************************************************** + * + * A brief technical overview of how the BSDF rasterizer works + * ----------------------------------------------------------- + * + * [Notes]: + * * SDF stands for Signed Distance Field everywhere. + * + * * BSDF stands for Bitmap to Signed Distance Field rasterizer. + * + * * This renderer converts rasterized bitmaps to SDF. There is another + * renderer called 'sdf', which generates SDF directly from outlines; + * see file `ftsdf.c` for more. + * + * * The idea of generating SDF from bitmaps is taken from two research + * papers, where one is dependent on the other: + * + * - Per-Erik Danielsson: Euclidean Distance Mapping + * http://webstaff.itn.liu.se/~stegu/JFA/Danielsson.pdf + * + * From this paper we use the eight-point sequential Euclidean + * distance mapping (8SED). This is the heart of the process used + * in this rasterizer. + * + * - Stefan Gustavson, Robin Strand: Anti-aliased Euclidean distance transform. + * http://weber.itn.liu.se/~stegu/aadist/edtaa_preprint.pdf + * + * The original 8SED algorithm discards the pixels' alpha values, + * which can contain information about the actual outline of the + * glyph. This paper takes advantage of those alpha values and + * approximates outline pretty accurately. + * + * * This rasterizer also works for monochrome bitmaps. However, the + * result is not as accurate since we don't have any way to + * approximate outlines from binary bitmaps. + * + * ======================================================================== + * + * Generating SDF from bitmap is done in several steps. + * + * (1) The only information we have is the bitmap itself. It can + * be monochrome or anti-aliased. If it is anti-aliased, pixel values + * are nothing but coverage values. These coverage values can be used + * to extract information about the outline of the image. For + * example, if the pixel's alpha value is 0.5, then we can safely + * assume that the outline passes through the center of the pixel. + * + * (2) Find edge pixels in the bitmap (see `bsdf_is_edge` for more). For + * all edge pixels we use the Anti-aliased Euclidean distance + * transform algorithm and compute approximate edge distances (see + * `compute_edge_distance` and/or the second paper for more). + * + * (3) Now that we have computed approximate distances for edge pixels we + * use the 8SED algorithm to basically sweep the entire bitmap and + * compute distances for the rest of the pixels. (Since the algorithm + * is pretty convoluted it is only explained briefly in a comment to + * function `edt8`. To see the actual algorithm refer to the first + * paper.) + * + * (4) Finally, compute the sign for each pixel. This is done in function + * `finalize_sdf`. The basic idea is that if a pixel's original + * alpha/coverage value is greater than 0.5 then it is 'inside' (and + * 'outside' otherwise). + * + * Pseudo Code: + * + * ``` + * b = source bitmap; + * t = target bitmap; + * dm = list of distances; // dimension equal to b + * + * foreach grid_point (x, y) in b: + * { + * if (is_edge(x, y)): + * dm = approximate_edge_distance(b, x, y); + * + * // do the 8SED on the distances + * edt8(dm); + * + * // determine the signs + * determine_signs(dm): + * + * // copy SDF data to the target bitmap + * copy(dm to t); + * } + * + */ + + + /************************************************************************** + * + * The macro FT_COMPONENT is used in trace mode. It is an implicit + * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log + * messages during execution. + */ +#undef FT_COMPONENT +#define FT_COMPONENT bsdf + + + /************************************************************************** + * + * useful macros + * + */ + +#define ONE 65536 /* 1 in 16.16 */ + + + /************************************************************************** + * + * structs + * + */ + + + /************************************************************************** + * + * @Struct: + * BSDF_TRaster + * + * @Description: + * This struct is used in place of @FT_Raster and is stored within the + * internal FreeType renderer struct. While rasterizing this is passed + * to the @FT_Raster_RenderFunc function, which then can be used however + * we want. + * + * @Fields: + * memory :: + * Used internally to allocate intermediate memory while raterizing. + * + */ + typedef struct BSDF_TRaster_ + { + FT_Memory memory; + + } BSDF_TRaster, *BSDF_PRaster; + + + /************************************************************************** + * + * @Struct: + * ED + * + * @Description: + * Euclidean distance. It gets used for Euclidean distance transforms; + * it can also be interpreted as an edge distance. + * + * @Fields: + * dist :: + * Vector length of the `prox` parameter. Can be squared or absolute + * depending on the `USE_SQUARED_DISTANCES` macro defined in file + * `ftsdfcommon.h`. + * + * prox :: + * Vector to the nearest edge. Can also be interpreted as shortest + * distance of a point. + * + * alpha :: + * Alpha value of the original bitmap from which we generate SDF. + * Needed for computing the gradient and determining the proper sign + * of a pixel. + * + */ + typedef struct ED_ + { + FT_16D16 dist; + FT_16D16_Vec prox; + FT_Byte alpha; + + } ED; + + + /************************************************************************** + * + * @Struct: + * BSDF_Worker + * + * @Description: + * A convenience struct that is passed to functions while generating + * SDF; most of those functions require the same parameters. + * + * @Fields: + * distance_map :: + * A one-dimensional array that gets interpreted as two-dimensional + * one. It contains the Euclidean distances of all points of the + * bitmap. + * + * width :: + * Width of the above `distance_map`. + * + * rows :: + * Number of rows in the above `distance_map`. + * + * params :: + * Internal parameters and properties required by the rasterizer. See + * file `ftsdf.h` for more. + * + */ + typedef struct BSDF_Worker_ + { + ED* distance_map; + + FT_Int width; + FT_Int rows; + + SDF_Raster_Params params; + + } BSDF_Worker; + + + /************************************************************************** + * + * initializer + * + */ + + static const ED zero_ed = { 0, { 0, 0 }, 0 }; + + + /************************************************************************** + * + * rasterizer functions + * + */ + + /************************************************************************** + * + * @Function: + * bsdf_is_edge + * + * @Description: + * Check whether a pixel is an edge pixel, i.e., whether it is + * surrounded by a completely black pixel (zero alpha), and the current + * pixel is not a completely black pixel. + * + * @Input: + * dm :: + * Array of distances. The parameter must point to the current + * pixel, i.e., the pixel that is to be checked for being an edge. + * + * x :: + * The x position of the current pixel. + * + * y :: + * The y position of the current pixel. + * + * w :: + * Width of the bitmap. + * + * r :: + * Number of rows in the bitmap. + * + * @Return: + * 1~if the current pixel is an edge pixel, 0~otherwise. + * + */ + +#ifdef CHECK_NEIGHBOR +#undef CHECK_NEIGHBOR +#endif + +#define CHECK_NEIGHBOR( x_offset, y_offset ) \ + do \ + { \ + if ( x + x_offset >= 0 && x + x_offset < w && \ + y + y_offset >= 0 && y + y_offset < r ) \ + { \ + num_neighbors++; \ + \ + to_check = dm + y_offset * w + x_offset; \ + if ( to_check->alpha == 0 ) \ + { \ + is_edge = 1; \ + goto Done; \ + } \ + } \ + } while ( 0 ) + + static FT_Bool + bsdf_is_edge( ED* dm, /* distance map */ + FT_Int x, /* x index of point to check */ + FT_Int y, /* y index of point to check */ + FT_Int w, /* width */ + FT_Int r ) /* rows */ + { + FT_Bool is_edge = 0; + ED* to_check = NULL; + FT_Int num_neighbors = 0; + + + if ( dm->alpha == 0 ) + goto Done; + + if ( dm->alpha > 0 && dm->alpha < 255 ) + { + is_edge = 1; + goto Done; + } + + /* up */ + CHECK_NEIGHBOR( 0, -1 ); + + /* down */ + CHECK_NEIGHBOR( 0, 1 ); + + /* left */ + CHECK_NEIGHBOR( -1, 0 ); + + /* right */ + CHECK_NEIGHBOR( 1, 0 ); + + /* up left */ + CHECK_NEIGHBOR( -1, -1 ); + + /* up right */ + CHECK_NEIGHBOR( 1, -1 ); + + /* down left */ + CHECK_NEIGHBOR( -1, 1 ); + + /* down right */ + CHECK_NEIGHBOR( 1, 1 ); + + if ( num_neighbors != 8 ) + is_edge = 1; + + Done: + return is_edge; + } + +#undef CHECK_NEIGHBOR + + + /************************************************************************** + * + * @Function: + * compute_edge_distance + * + * @Description: + * Approximate the outline and compute the distance from `current` + * to the approximated outline. + * + * @Input: + * current :: + * Array of Euclidean distances. `current` must point to the position + * for which the distance is to be caculated. We treat this array as + * a two-dimensional array mapped to a one-dimensional array. + * + * x :: + * The x coordinate of the `current` parameter in the array. + * + * y :: + * The y coordinate of the `current` parameter in the array. + * + * w :: + * The width of the distances array. + * + * r :: + * Number of rows in the distances array. + * + * @Return: + * A vector pointing to the approximate edge distance. + * + * @Note: + * This is a computationally expensive function. Try to reduce the + * number of calls to this function. Moreover, this must only be used + * for edge pixel positions. + * + */ + static FT_16D16_Vec + compute_edge_distance( ED* current, + FT_Int x, + FT_Int y, + FT_Int w, + FT_Int r ) + { + /* + * This function, based on the paper presented by Stefan Gustavson and + * Robin Strand, gets used to approximate edge distances from + * anti-aliased bitmaps. + * + * The algorithm is as follows. + * + * (1) In anti-aliased images, the pixel's alpha value is the coverage + * of the pixel by the outline. For example, if the alpha value is + * 0.5f we can assume that the outline passes through the center of + * the pixel. + * + * (2) For this reason we can use that alpha value to approximate the real + * distance of the pixel to edge pretty accurately. A simple + * approximation is `(0.5f - alpha)`, assuming that the outline is + * parallel to the x or y~axis. However, in this algorithm we use a + * different approximation which is quite accurate even for + * non-axis-aligned edges. + * + * (3) The only remaining piece of information that we cannot + * approximate directly from the alpha is the direction of the edge. + * This is where we use Sobel's operator to compute the gradient of + * the pixel. The gradient give us a pretty good approximation of + * the edge direction. We use a 3x3 kernel filter to compute the + * gradient. + * + * (4) After the above two steps we have both the direction and the + * distance to the edge which is used to generate the Signed + * Distance Field. + * + * References: + * + * - Anti-Aliased Euclidean Distance Transform: + * http://weber.itn.liu.se/~stegu/aadist/edtaa_preprint.pdf + * - Sobel Operator: + * https://en.wikipedia.org/wiki/Sobel_operator + */ + + FT_16D16_Vec g = { 0, 0 }; + FT_16D16 dist, current_alpha; + FT_16D16 a1, temp; + FT_16D16 gx, gy; + FT_16D16 alphas[9]; + + + /* Since our spread cannot be 0, this condition */ + /* can never be true. */ + if ( x <= 0 || x >= w - 1 || + y <= 0 || y >= r - 1 ) + return g; + + /* initialize the alphas */ + alphas[0] = 256 * (FT_16D16)current[-w - 1].alpha; + alphas[1] = 256 * (FT_16D16)current[-w ].alpha; + alphas[2] = 256 * (FT_16D16)current[-w + 1].alpha; + alphas[3] = 256 * (FT_16D16)current[ -1].alpha; + alphas[4] = 256 * (FT_16D16)current[ 0].alpha; + alphas[5] = 256 * (FT_16D16)current[ 1].alpha; + alphas[6] = 256 * (FT_16D16)current[ w - 1].alpha; + alphas[7] = 256 * (FT_16D16)current[ w ].alpha; + alphas[8] = 256 * (FT_16D16)current[ w + 1].alpha; + + current_alpha = alphas[4]; + + /* Compute the gradient using the Sobel operator. */ + /* In this case we use the following 3x3 filters: */ + /* */ + /* For x: | -1 0 -1 | */ + /* | -root(2) 0 root(2) | */ + /* | -1 0 1 | */ + /* */ + /* For y: | -1 -root(2) -1 | */ + /* | 0 0 0 | */ + /* | 1 root(2) 1 | */ + /* */ + /* [Note]: 92681 is root(2) in 16.16 format. */ + g.x = -alphas[0] - + FT_MulFix( alphas[3], 92681 ) - + alphas[6] + + alphas[2] + + FT_MulFix( alphas[5], 92681 ) + + alphas[8]; + + g.y = -alphas[0] - + FT_MulFix( alphas[1], 92681 ) - + alphas[2] + + alphas[6] + + FT_MulFix( alphas[7], 92681 ) + + alphas[8]; + + FT_Vector_NormLen( &g ); + + /* The gradient gives us the direction of the */ + /* edge for the current pixel. Once we have the */ + /* approximate direction of the edge, we can */ + /* approximate the edge distance much better. */ + + if ( g.x == 0 || g.y == 0 ) + dist = ONE / 2 - alphas[4]; + else + { + gx = g.x; + gy = g.y; + + gx = FT_ABS( gx ); + gy = FT_ABS( gy ); + + if ( gx < gy ) + { + temp = gx; + gx = gy; + gy = temp; + } + + a1 = FT_DivFix( gy, gx ) / 2; + + if ( current_alpha < a1 ) + dist = ( gx + gy ) / 2 - + square_root( 2 * FT_MulFix( gx, + FT_MulFix( gy, + current_alpha ) ) ); + + else if ( current_alpha < ( ONE - a1 ) ) + dist = FT_MulFix( ONE / 2 - current_alpha, gx ); + + else + dist = -( gx + gy ) / 2 + + square_root( 2 * FT_MulFix( gx, + FT_MulFix( gy, + ONE - current_alpha ) ) ); + } + + g.x = FT_MulFix( g.x, dist ); + g.y = FT_MulFix( g.y, dist ); + + return g; + } + + + /************************************************************************** + * + * @Function: + * bsdf_approximate_edge + * + * @Description: + * Loops over all the pixels and call `compute_edge_distance` only for + * edge pixels. This maked the process a lot faster since + * `compute_edge_distance` uses functions such as `FT_Vector_NormLen', + * which are quite slow. + * + * @InOut: + * worker :: + * Contains the distance map as well as all the relevant parameters + * required by the function. + * + * @Return: + * FreeType error, 0 means success. + * + * @Note: + * The function directly manipulates `worker->distance_map`. + * + */ + static FT_Error + bsdf_approximate_edge( BSDF_Worker* worker ) + { + FT_Error error = FT_Err_Ok; + FT_Int i, j; + FT_Int index; + ED* ed; + + + if ( !worker || !worker->distance_map ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + ed = worker->distance_map; + + for ( j = 0; j < worker->rows; j++ ) + { + for ( i = 0; i < worker->width; i++ ) + { + index = j * worker->width + i; + + if ( bsdf_is_edge( worker->distance_map + index, + i, j, + worker->width, + worker->rows ) ) + { + /* approximate the edge distance for edge pixels */ + ed[index].prox = compute_edge_distance( ed + index, + i, j, + worker->width, + worker->rows ); + ed[index].dist = VECTOR_LENGTH_16D16( ed[index].prox ); + } + else + { + /* for non-edge pixels assign far away distances */ + ed[index].dist = 400 * ONE; + ed[index].prox.x = 200 * ONE; + ed[index].prox.y = 200 * ONE; + } + } + } + + Exit: + return error; + } + + + /************************************************************************** + * + * @Function: + * bsdf_init_distance_map + * + * @Description: + * Initialize the distance map according to the '8-point sequential + * Euclidean distance mapping' (8SED) algorithm. Basically it copies + * the `source` bitmap alpha values to the `distance_map->alpha` + * parameter of `worker`. + * + * @Input: + * source :: + * Source bitmap to copy the data from. + * + * @Output: + * worker :: + * Target distance map to copy the data to. + * + * @Return: + * FreeType error, 0 means success. + * + */ + static FT_Error + bsdf_init_distance_map( const FT_Bitmap* source, + BSDF_Worker* worker ) + { + FT_Error error = FT_Err_Ok; + + FT_Int x_diff, y_diff; + FT_Int t_i, t_j, s_i, s_j; + FT_Byte* s; + ED* t; + + + /* again check the parameters (probably unnecessary) */ + if ( !source || !worker ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + /* Because of the way we convert a bitmap to SDF, */ + /* i.e., aligning the source to the center of the */ + /* target, the target's width and rows must be */ + /* checked before copying. */ + if ( worker->width < (FT_Int)source->width || + worker->rows < (FT_Int)source->rows ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + /* check pixel mode */ + if ( source->pixel_mode == FT_PIXEL_MODE_NONE ) + { + FT_ERROR(( "bsdf_copy_source_to_target:" + " Invalid pixel mode of source bitmap" )); + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + +#ifdef FT_DEBUG_LEVEL_TRACE + if ( source->pixel_mode == FT_PIXEL_MODE_MONO ) + { + FT_TRACE0(( "bsdf_copy_source_to_target:" + " The `bsdf' renderer can convert monochrome\n" )); + FT_TRACE0(( " " + " bitmaps to SDF but the results are not perfect\n" )); + FT_TRACE0(( " " + " because there is no way to approximate actual\n" )); + FT_TRACE0(( " " + " outlines from monochrome bitmaps. Consider\n" )); + FT_TRACE0(( " " + " using an anti-aliased bitmap instead.\n" )); + } +#endif + + /* Calculate the width and row differences */ + /* between target and source. */ + x_diff = worker->width - (int)source->width; + y_diff = worker->rows - (int)source->rows; + + x_diff /= 2; + y_diff /= 2; + + t = (ED*)worker->distance_map; + s = source->buffer; + + /* For now we only support pixel mode `FT_PIXEL_MODE_MONO` */ + /* and `FT_PIXEL_MODE_GRAY`. More will be added later. */ + /* */ + /* [NOTE]: We can also use @FT_Bitmap_Convert to convert */ + /* bitmap to 8bpp. To avoid extra allocation and */ + /* since the target bitmap can be 16bpp we manually */ + /* convert the source bitmap to the desired bpp. */ + + switch ( source->pixel_mode ) + { + case FT_PIXEL_MODE_MONO: + { + FT_Int t_width = worker->width; + FT_Int t_rows = worker->rows; + FT_Int s_width = (int)source->width; + FT_Int s_rows = (int)source->rows; + + + for ( t_j = 0; t_j < t_rows; t_j++ ) + { + for ( t_i = 0; t_i < t_width; t_i++ ) + { + FT_Int t_index = t_j * t_width + t_i; + FT_Int s_index; + FT_Int div, mod; + FT_Byte pixel, byte; + + + t[t_index] = zero_ed; + + s_i = t_i - x_diff; + s_j = t_j - y_diff; + + /* Assign 0 to padding similar to */ + /* the source bitmap. */ + if ( s_i < 0 || s_i >= s_width || + s_j < 0 || s_j >= s_rows ) + continue; + + if ( worker->params.flip_y ) + s_index = ( s_rows - s_j - 1 ) * source->pitch; + else + s_index = s_j * source->pitch; + + div = s_index + s_i / 8; + mod = 7 - s_i % 8; + + pixel = s[div]; + byte = (FT_Byte)( 1 << mod ); + + t[t_index].alpha = pixel & byte ? 255 : 0; + } + } + } + break; + + case FT_PIXEL_MODE_GRAY: + { + FT_Int t_width = worker->width; + FT_Int t_rows = worker->rows; + FT_Int s_width = (int)source->width; + FT_Int s_rows = (int)source->rows; + + + /* loop over all pixels and assign pixel values from source */ + for ( t_j = 0; t_j < t_rows; t_j++ ) + { + for ( t_i = 0; t_i < t_width; t_i++ ) + { + FT_Int t_index = t_j * t_width + t_i; + FT_Int s_index; + + + t[t_index] = zero_ed; + + s_i = t_i - x_diff; + s_j = t_j - y_diff; + + /* Assign 0 to padding similar to */ + /* the source bitmap. */ + if ( s_i < 0 || s_i >= s_width || + s_j < 0 || s_j >= s_rows ) + continue; + + if ( worker->params.flip_y ) + s_index = ( s_rows - s_j - 1 ) * s_width + s_i; + else + s_index = s_j * s_width + s_i; + + /* simply copy the alpha values */ + t[t_index].alpha = s[s_index]; + } + } + } + break; + + default: + FT_ERROR(( "bsdf_copy_source_to_target:" + " unsopported pixel mode of source bitmap\n" )); + + error = FT_THROW( Unimplemented_Feature ); + break; + } + + Exit: + return error; + } + + + /************************************************************************** + * + * @Function: + * compare_neighbor + * + * @Description: + * Compare neighbor pixel (which is defined by the offset) and update + * `current` distance if the new distance is shorter than the original. + * + * @Input: + * x_offset :: + * X offset of the neighbor to be checked. The offset is relative to + * the `current`. + * + * y_offset :: + * Y offset of the neighbor to be checked. The offset is relative to + * the `current`. + * + * width :: + * Width of the `current` array. + * + * @InOut: + * current :: + * Pointer into array of distances. This parameter must point to the + * position whose neighbor is to be checked. The array is treated as + * a two-dimensional array. + * + */ + static void + compare_neighbor( ED* current, + FT_Int x_offset, + FT_Int y_offset, + FT_Int width ) + { + ED* to_check; + FT_16D16 dist; + FT_16D16_Vec dist_vec; + + + to_check = current + ( y_offset * width ) + x_offset; + + /* + * While checking for the nearest point we first approximate the + * distance of `current` by adding the deviation (which is sqrt(2) at + * most). Only if the new value is less than the current value we + * calculate the actual distances using `FT_Vector_Length`. This last + * step can be omitted by using squared distances. + */ + + /* + * Approximate the distance. We subtract 1 to avoid precision errors, + * which could happen because the two directions can be opposite. + */ + dist = to_check->dist - ONE; + + if ( dist < current->dist ) + { + dist_vec = to_check->prox; + + dist_vec.x += x_offset * ONE; + dist_vec.y += y_offset * ONE; + dist = VECTOR_LENGTH_16D16( dist_vec ); + + if ( dist < current->dist ) + { + current->dist = dist; + current->prox = dist_vec; + } + } + } + + + /************************************************************************** + * + * @Function: + * first_pass + * + * @Description: + * First pass of the 8SED algorithm. Loop over the bitmap from top to + * bottom and scan each row left to right, updating the distances in + * `worker->distance_map`. + * + * @InOut: + * worker:: + * Contains all the relevant parameters. + * + */ + static void + first_pass( BSDF_Worker* worker ) + { + FT_Int i, j; /* iterators */ + FT_Int w, r; /* width, rows */ + ED* dm; /* distance map */ + + + dm = worker->distance_map; + w = worker->width; + r = worker->rows; + + /* Start scanning from top to bottom and sweep each */ + /* row back and forth comparing the distances of the */ + /* neighborhood. Leave the first row as it has no top */ + /* neighbor; it will be covered in the second scan of */ + /* the image (from bottom to top). */ + for ( j = 1; j < r; j++ ) + { + FT_Int index; + ED* current; + + + /* Forward pass of rows (left -> right). Leave the first */ + /* column, which gets covered in the backward pass. */ + for ( i = 1; i < w - 1; i++ ) + { + index = j * w + i; + current = dm + index; + + /* left-up */ + compare_neighbor( current, -1, -1, w ); + /* up */ + compare_neighbor( current, 0, -1, w ); + /* up-right */ + compare_neighbor( current, 1, -1, w ); + /* left */ + compare_neighbor( current, -1, 0, w ); + } + + /* Backward pass of rows (right -> left). Leave the last */ + /* column, which was already covered in the forward pass. */ + for ( i = w - 2; i >= 0; i-- ) + { + index = j * w + i; + current = dm + index; + + /* right */ + compare_neighbor( current, 1, 0, w ); + } + } + } + + + /************************************************************************** + * + * @Function: + * second_pass + * + * @Description: + * Second pass of the 8SED algorithm. Loop over the bitmap from bottom + * to top and scan each row left to right, updating the distances in + * `worker->distance_map`. + * + * @InOut: + * worker:: + * Contains all the relevant parameters. + * + */ + static void + second_pass( BSDF_Worker* worker ) + { + FT_Int i, j; /* iterators */ + FT_Int w, r; /* width, rows */ + ED* dm; /* distance map */ + + + dm = worker->distance_map; + w = worker->width; + r = worker->rows; + + /* Start scanning from bottom to top and sweep each */ + /* row back and forth comparing the distances of the */ + /* neighborhood. Leave the last row as it has no down */ + /* neighbor; it is already covered in the first scan */ + /* of the image (from top to bottom). */ + for ( j = r - 2; j >= 0; j-- ) + { + FT_Int index; + ED* current; + + + /* Forward pass of rows (left -> right). Leave the first */ + /* column, which gets covered in the backward pass. */ + for ( i = 1; i < w - 1; i++ ) + { + index = j * w + i; + current = dm + index; + + /* left-up */ + compare_neighbor( current, -1, 1, w ); + /* up */ + compare_neighbor( current, 0, 1, w ); + /* up-right */ + compare_neighbor( current, 1, 1, w ); + /* left */ + compare_neighbor( current, -1, 0, w ); + } + + /* Backward pass of rows (right -> left). Leave the last */ + /* column, which was already covered in the forward pass. */ + for ( i = w - 2; i >= 0; i-- ) + { + index = j * w + i; + current = dm + index; + + /* right */ + compare_neighbor( current, 1, 0, w ); + } + } + } + + + /************************************************************************** + * + * @Function: + * edt8 + * + * @Description: + * Compute the distance map of the a bitmap. Execute both first and + * second pass of the 8SED algorithm. + * + * @InOut: + * worker:: + * Contains all the relevant parameters. + * + * @Return: + * FreeType error, 0 means success. + * + */ + static FT_Error + edt8( BSDF_Worker* worker ) + { + FT_Error error = FT_Err_Ok; + + + if ( !worker || !worker->distance_map ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + /* first scan of the image */ + first_pass( worker ); + + /* second scan of the image */ + second_pass( worker ); + + Exit: + return error; + } + + + /************************************************************************** + * + * @Function: + * finalize_sdf + * + * @Description: + * Copy the SDF data from `worker->distance_map` to the `target` bitmap. + * Also transform the data to output format, (which is 6.10 fixed-point + * format at the moment). + * + * @Input: + * worker :: + * Contains source distance map and other SDF data. + * + * @Output: + * target :: + * Target bitmap to which the SDF data is copied to. + * + * @Return: + * FreeType error, 0 means success. + * + */ + static FT_Error + finalize_sdf( BSDF_Worker* worker, + const FT_Bitmap* target ) + { + FT_Error error = FT_Err_Ok; + + FT_Int w, r; + FT_Int i, j; + + FT_SDFFormat* t_buffer; + FT_16D16 sp_sq, spread; + + + if ( !worker || !target ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + w = (int)target->width; + r = (int)target->rows; + t_buffer = (FT_SDFFormat*)target->buffer; + + if ( w != worker->width || + r != worker->rows ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + spread = (FT_16D16)FT_INT_16D16( worker->params.spread ); + +#if USE_SQUARED_DISTANCES + sp_sq = (FT_16D16)FT_INT_16D16( worker->params.spread * + worker->params.spread ); +#else + sp_sq = (FT_16D16)FT_INT_16D16( worker->params.spread ); +#endif + + for ( j = 0; j < r; j++ ) + { + for ( i = 0; i < w; i++ ) + { + FT_Int index; + FT_16D16 dist; + FT_SDFFormat final_dist; + FT_Char sign; + + + index = j * w + i; + dist = worker->distance_map[index].dist; + + if ( dist < 0 || dist > sp_sq ) + dist = sp_sq; + +#if USE_SQUARED_DISTANCES + dist = square_root( dist ); +#endif + + /* We assume that if the pixel is inside a contour */ + /* its coverage value must be > 127. */ + sign = worker->distance_map[index].alpha < 127 ? -1 : 1; + + /* flip the sign according to the property */ + if ( worker->params.flip_sign ) + sign = -sign; + + /* concatenate from 16.16 to appropriate format */ + final_dist = map_fixed_to_sdf( dist * sign, spread ); + + t_buffer[index] = final_dist; + } + } + + Exit: + return error; + } + + + /************************************************************************** + * + * interface functions + * + */ + + /* called when adding a new module through @FT_Add_Module */ + static FT_Error + bsdf_raster_new( FT_Memory memory, + BSDF_PRaster* araster ) + { + FT_Error error; + BSDF_PRaster raster = NULL; + + + if ( !FT_NEW( raster ) ) + raster->memory = memory; + + *araster = raster; + + return error; + } + + + /* unused */ + static void + bsdf_raster_reset( FT_Raster raster, + unsigned char* pool_base, + unsigned long pool_size ) + { + FT_UNUSED( raster ); + FT_UNUSED( pool_base ); + FT_UNUSED( pool_size ); + } + + + /* unused */ + static FT_Error + bsdf_raster_set_mode( FT_Raster raster, + unsigned long mode, + void* args ) + { + FT_UNUSED( raster ); + FT_UNUSED( mode ); + FT_UNUSED( args ); + + return FT_Err_Ok; + } + + + /* called while rendering through @FT_Render_Glyph */ + static FT_Error + bsdf_raster_render( FT_Raster raster, + const FT_Raster_Params* params ) + { + FT_Error error = FT_Err_Ok; + FT_Memory memory = NULL; + + const FT_Bitmap* source = NULL; + const FT_Bitmap* target = NULL; + + BSDF_TRaster* bsdf_raster = (BSDF_TRaster*)raster; + BSDF_Worker worker; + + const SDF_Raster_Params* sdf_params = (const SDF_Raster_Params*)params; + + + worker.distance_map = NULL; + + /* check for valid parameters */ + if ( !raster || !params ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + /* check whether the flag is set */ + if ( sdf_params->root.flags != FT_RASTER_FLAG_SDF ) + { + error = FT_THROW( Raster_Corrupted ); + goto Exit; + } + + source = (const FT_Bitmap*)sdf_params->root.source; + target = (const FT_Bitmap*)sdf_params->root.target; + + /* check source and target bitmap */ + if ( !source || !target ) + { + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + memory = bsdf_raster->memory; + if ( !memory ) + { + FT_TRACE0(( "bsdf_raster_render: Raster not set up properly,\n" )); + FT_TRACE0(( " unable to find memory handle.\n" )); + + error = FT_THROW( Invalid_Handle ); + goto Exit; + } + + /* check whether spread is set properly */ + if ( sdf_params->spread > MAX_SPREAD || + sdf_params->spread < MIN_SPREAD ) + { + FT_TRACE0(( "bsdf_raster_render:" + " The `spread' field of `SDF_Raster_Params'\n" )); + FT_TRACE0(( " " + " is invalid; the value of this field must be\n" )); + FT_TRACE0(( " " + " within [%d, %d].\n", + MIN_SPREAD, MAX_SPREAD )); + FT_TRACE0(( " " + " Also, you must pass `SDF_Raster_Params'\n" )); + FT_TRACE0(( " " + " instead of the default `FT_Raster_Params'\n" )); + FT_TRACE0(( " " + " while calling this function and set the fields\n" )); + FT_TRACE0(( " " + " accordingly.\n" )); + + error = FT_THROW( Invalid_Argument ); + goto Exit; + } + + /* set up the worker */ + + /* allocate the distance map */ + if ( FT_QALLOC_MULT( worker.distance_map, target->rows, + target->width * sizeof ( *worker.distance_map ) ) ) + goto Exit; + + worker.width = (int)target->width; + worker.rows = (int)target->rows; + worker.params = *sdf_params; + + FT_CALL( bsdf_init_distance_map( source, &worker ) ); + FT_CALL( bsdf_approximate_edge( &worker ) ); + FT_CALL( edt8( &worker ) ); + FT_CALL( finalize_sdf( &worker, target ) ); + + FT_TRACE0(( "bsdf_raster_render: Total memory used = %ld\n", + worker.width * worker.rows * + (long)sizeof ( *worker.distance_map ) )); + + Exit: + if ( worker.distance_map ) + FT_FREE( worker.distance_map ); + + return error; + } + + + /* called while deleting `FT_Library` only if the module is added */ + static void + bsdf_raster_done( FT_Raster raster ) + { + FT_Memory memory = (FT_Memory)((BSDF_TRaster*)raster)->memory; + + + FT_FREE( raster ); + } + + + FT_DEFINE_RASTER_FUNCS( + ft_bitmap_sdf_raster, + + FT_GLYPH_FORMAT_BITMAP, + + (FT_Raster_New_Func) bsdf_raster_new, /* raster_new */ + (FT_Raster_Reset_Func) bsdf_raster_reset, /* raster_reset */ + (FT_Raster_Set_Mode_Func)bsdf_raster_set_mode, /* raster_set_mode */ + (FT_Raster_Render_Func) bsdf_raster_render, /* raster_render */ + (FT_Raster_Done_Func) bsdf_raster_done /* raster_done */ + ) + + +/* END */ |