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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /testing/web-platform/tests/gamepad/timestamp-manual.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/gamepad/timestamp-manual.html')
-rw-r--r-- | testing/web-platform/tests/gamepad/timestamp-manual.html | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/testing/web-platform/tests/gamepad/timestamp-manual.html b/testing/web-platform/tests/gamepad/timestamp-manual.html new file mode 100644 index 0000000000..a2808dd0e0 --- /dev/null +++ b/testing/web-platform/tests/gamepad/timestamp-manual.html @@ -0,0 +1,58 @@ +<!doctype html> +<html> +<head> +<title>Manual Gamepad timestamp tests</title> +<link rel="help" href="https://w3c.github.io/gamepad/#dom-gamepad-timestamp"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script> +setup({explicit_timeout: true}); + +function set_instructions(text) { + document.getElementById("instructions").textContent = text; +} + +var index = -1; +var lastTimestamp = performance.now(); +var id = -1; +addEventListener("gamepadconnected", function (e) { + assert_equals(index, -1, "Too many connected events?"); + index = e.gamepad.index; + assert_greater_than(e.gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + lastTimestamp = e.gamepad.timestamp; + set_instructions("Found a gamepad. Now release the button you pressed and press it again."); + // There may not be a button pressed here, so handle it cleanly either way. + if (e.gamepad.buttons.some(function (b) { return b.pressed; })) { + id = setInterval(waitForButtonRelease, 15); + } else { + id = setInterval(waitForButtonPress, 15); + } +}); + +function waitForButtonRelease() { + var gamepad = navigator.getGamepads()[index]; + assert_true(!!gamepad); + if (gamepad.buttons.every(function (b) { return !b.pressed; })) { + assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + lastTimestamp = gamepad.timestamp; + clearInterval(id); + id = setInterval(waitForButtonPress, 15); + } +} + +function waitForButtonPress() { + var gamepad = navigator.getGamepads()[index]; + assert_true(!!gamepad); + if (gamepad.buttons.some(function (b) { return b.pressed; })) { + assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + clearInterval(id); + done(); + } +} + +</script> +</head> +<body> +<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p> +</body> +</html> |