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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /third_party/dav1d/src/arm/32/filmgrain16.S
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/dav1d/src/arm/32/filmgrain16.S')
-rw-r--r--third_party/dav1d/src/arm/32/filmgrain16.S2137
1 files changed, 2137 insertions, 0 deletions
diff --git a/third_party/dav1d/src/arm/32/filmgrain16.S b/third_party/dav1d/src/arm/32/filmgrain16.S
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--- /dev/null
+++ b/third_party/dav1d/src/arm/32/filmgrain16.S
@@ -0,0 +1,2137 @@
+/*
+ * Copyright © 2021, VideoLAN and dav1d authors
+ * Copyright © 2021, Martin Storsjo
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "src/arm/asm.S"
+#include "util.S"
+#include "src/arm/asm-offsets.h"
+
+#define GRAIN_WIDTH 82
+#define GRAIN_HEIGHT 73
+
+#define SUB_GRAIN_WIDTH 44
+#define SUB_GRAIN_HEIGHT 38
+
+.macro increment_seed steps, shift=1
+ lsr r11, r2, #3
+ lsr r12, r2, #12
+ lsr lr, r2, #1
+ eor r11, r2, r11 // (r >> 0) ^ (r >> 3)
+ eor r12, r12, lr // (r >> 12) ^ (r >> 1)
+ eor r11, r11, r12 // (r >> 0) ^ (r >> 3) ^ (r >> 12) ^ (r >> 1)
+.if \shift
+ lsr r2, r2, #\steps
+.endif
+ and r11, r11, #((1 << \steps) - 1) // bit
+.if \shift
+ orr r2, r2, r11, lsl #(16 - \steps) // *state
+.else
+ orr r2, r2, r11, lsl #16 // *state
+.endif
+.endm
+
+.macro read_rand dest, bits, age
+ ubfx \dest, r2, #16 - \bits - \age, #\bits
+.endm
+
+.macro read_shift_rand dest, bits
+ ubfx \dest, r2, #17 - \bits, #\bits
+ lsr r2, r2, #1
+.endm
+
+// special calling convention:
+// r2 holds seed
+// r3 holds dav1d_gaussian_sequence
+// clobbers r11-r12
+// returns in d0-d1
+function get_gaussian_neon
+ push {r5-r6,lr}
+ increment_seed 4
+ read_rand r5, 11, 3
+ read_rand r6, 11, 2
+ add r5, r3, r5, lsl #1
+ add r6, r3, r6, lsl #1
+ vld1.16 {d0[0]}, [r5]
+ read_rand r5, 11, 1
+ vld1.16 {d0[1]}, [r6]
+ add r5, r3, r5, lsl #1
+ read_rand r6, 11, 0
+ increment_seed 4
+ add r6, r3, r6, lsl #1
+ vld1.16 {d0[2]}, [r5]
+ read_rand r5, 11, 3
+ vld1.16 {d0[3]}, [r6]
+ add r5, r3, r5, lsl #1
+ read_rand r6, 11, 2
+ vld1.16 {d1[0]}, [r5]
+ add r6, r3, r6, lsl #1
+ read_rand r5, 11, 1
+ vld1.16 {d1[1]}, [r6]
+ read_rand r6, 11, 0
+ add r5, r3, r5, lsl #1
+ add r6, r3, r6, lsl #1
+ vld1.16 {d1[2]}, [r5]
+ vld1.16 {d1[3]}, [r6]
+ pop {r5-r6,pc}
+endfunc
+
+function get_grain_2_neon
+ push {r11,lr}
+ increment_seed 2
+ read_rand r11, 11, 1
+ read_rand r12, 11, 0
+ add r11, r3, r11, lsl #1
+ add r12, r3, r12, lsl #1
+ vld1.16 {d0[0]}, [r11]
+ vld1.16 {d0[1]}, [r12]
+ vrshl.s16 d0, d0, d30
+ pop {r11,pc}
+endfunc
+
+.macro get_grain_2 dst
+ bl get_grain_2_neon
+.ifnc \dst, d0
+ vmov \dst, d0
+.endif
+.endm
+
+function get_grain_4_neon
+ push {r11,lr}
+ increment_seed 4
+ read_rand r11, 11, 3
+ read_rand r12, 11, 2
+ add r11, r3, r11, lsl #1
+ add r12, r3, r12, lsl #1
+ vld1.16 {d0[0]}, [r11]
+ read_rand r11, 11, 1
+ vld1.16 {d0[1]}, [r12]
+ read_rand r12, 11, 0
+ add r11, r3, r11, lsl #1
+ add r12, r3, r12, lsl #1
+ vld1.16 {d0[2]}, [r11]
+ vld1.16 {d0[3]}, [r12]
+ vrshl.s16 d0, d0, d30
+ pop {r11,pc}
+endfunc
+
+.macro get_grain_4 dst
+ bl get_grain_4_neon
+.ifnc \dst, d0
+ vmov \dst, d0
+.endif
+.endm
+
+// r1 holds the number of entries to produce
+// r6, r8 and r10 hold the previous output entries
+// q0 holds the vector of produced entries
+// q1 holds the input vector of sums from above
+.macro output_lag n
+function output_lag\n\()_neon
+ push {r0, lr}
+.if \n == 1
+ mvn lr, r5 // grain_min = ~grain_max
+.else
+ mov r0, #1
+ mov lr, #1
+ sub r7, r7, #1
+ sub r9, r9, #1
+ lsl r0, r0, r7
+ lsl lr, lr, r9
+ add r7, r7, #1
+ add r9, r9, #1
+.endif
+1:
+ read_shift_rand r12, 11
+ vmov.32 r11, d2[0]
+ lsl r12, r12, #1
+ vext.8 q0, q0, q0, #2
+ ldrsh r12, [r3, r12]
+.if \n == 1
+ mla r11, r6, r4, r11 // sum (above) + *coeff * prev output
+ add r6, r11, r8 // 1 << (ar_coeff_shift - 1)
+ add r12, r12, r10
+ asr r6, r6, r7 // >> ar_coeff_shift
+ asr r12, r12, r9 // >> (4 - bitdepth_min_8 + grain_scale_shift)
+ add r6, r6, r12
+ cmp r6, r5
+.elseif \n == 2
+ mla r11, r8, r4, r11 // sum (above) + *coeff * prev output 1
+ mla r11, r6, r10, r11 // += *coeff * prev output 2
+ mov r8, r6
+ add r6, r11, r0 // 1 << (ar_coeff_shift - 1)
+ add r12, r12, lr // 1 << (4 - bitdepth_min_8 + grain_scale_shift - 1)
+ asr r6, r6, r7 // >> ar_coeff_shift
+ asr r12, r12, r9 // >> (4 - bitdepth_min_8 + grain_scale_shift)
+ add r6, r6, r12
+ push {lr}
+ cmp r6, r5
+ mvn lr, r5 // grain_min = ~grain_max
+.else
+ push {r1-r3}
+ sbfx r1, r4, #0, #8
+ sbfx r2, r4, #8, #8
+ sbfx r3, r4, #16, #8
+ mla r11, r10, r1, r11 // sum (above) + *coeff * prev output 1
+ mla r11, r8, r2, r11 // sum (above) + *coeff * prev output 2
+ mla r11, r6, r3, r11 // += *coeff * prev output 3
+ pop {r1-r3}
+ mov r10, r8
+ mov r8, r6
+
+ add r6, r11, r0 // 1 << (ar_coeff_shift - 1)
+ add r12, r12, lr // 1 << (4 - bitdepth_min_8 + grain_scale_shift - 1)
+ asr r6, r6, r7 // >> ar_coeff_shift
+ asr r12, r12, r9 // >> (4 - bitdepth_min_8 + grain_scale_shift)
+ add r6, r6, r12
+ push {lr}
+ cmp r6, r5
+ mvn lr, r5 // grain_min = ~grain_max
+.endif
+ it gt
+ movgt r6, r5
+ cmp r6, lr
+ it lt
+ movlt r6, lr
+.if \n >= 2
+ pop {lr}
+.endif
+ subs r1, r1, #1
+ vext.8 q1, q1, q1, #4
+ vmov.16 d1[3], r6
+ bgt 1b
+ pop {r0, pc}
+endfunc
+.endm
+
+output_lag 1
+output_lag 2
+output_lag 3
+
+
+function sum_lag1_above_neon
+ sub r12, r0, #1*GRAIN_WIDTH*2 - 16
+ vld1.16 {q10}, [r12] // load top right
+
+ vext.8 q0, q8, q9, #14 // top left, top mid
+ vext.8 q1, q9, q10, #2 // top left, top mid
+
+ vmull.s16 q2, d18, d28
+ vmlal.s16 q2, d0, d27
+ vmlal.s16 q2, d2, d29
+ vmull.s16 q3, d19, d28
+ vmlal.s16 q3, d1, d27
+ vmlal.s16 q3, d3, d29
+
+ vmov q8, q9
+ vmov q9, q10
+
+ bx lr
+endfunc
+
+.macro sum_lag_n_body lag, type, uv_layout, edge, elems, uv_coeff
+.ifc \lag\()_\edge, lag3_left
+ bl sum_lag3_left_above_neon
+.else
+ bl sum_\lag\()_above_neon
+.endif
+.ifc \type, uv_420
+ vpush {q6-q7}
+ add r12, r11, #GRAIN_WIDTH*2
+ vld1.16 {q0, q1}, [r11]!
+ vld1.16 {q6, q7}, [r12]!
+ vpadd.i16 d0, d0, d1
+ vpadd.i16 d1, d2, d3
+ vpadd.i16 d12, d12, d13
+ vpadd.i16 d13, d14, d15
+ vadd.i16 q0, q0, q6
+ vpop {q6-q7}
+ vrshr.s16 q0, q0, #2
+.endif
+.ifc \type, uv_422
+ vld1.16 {q0, q1}, [r11]!
+ vpadd.i16 d0, d0, d1
+ vpadd.i16 d1, d2, d3
+ vrshr.s16 q0, q0, #1
+.endif
+.ifc \type, uv_444
+ vld1.16 {q0}, [r11]!
+.endif
+.if \uv_layout
+.ifnb \uv_coeff
+ vdup.8 d13, \uv_coeff
+ vmovl.s8 q6, d13
+.endif
+ vmlal.s16 q2, d0, d13
+ vmlal.s16 q3, d1, d13
+.endif
+.if \uv_layout && \elems == 8
+ b sum_\lag\()_y_\edge\()_start
+.elseif \uv_layout == 444 && \elems == 7
+ b sum_\lag\()_y_\edge\()_start
+.elseif \uv_layout == 422 && \elems == 1
+ b sum_\lag\()_uv_420_\edge\()_start
+.else
+sum_\lag\()_\type\()_\edge\()_start:
+ push {r11}
+.if \elems > 4
+.ifc \edge, left
+ increment_seed 4
+ read_rand r11, 11, 3
+ read_rand r12, 11, 2
+ add r11, r3, r11, lsl #1
+ add r12, r3, r12, lsl #1
+ vld1.16 {d1[1]}, [r11]
+ read_rand r11, 11, 1
+ vld1.16 {d1[2]}, [r12]
+ add r11, r3, r11, lsl #1
+ vld1.16 {d1[3]}, [r11]
+ lsl r2, r2, #1 // shift back the state as if we'd done increment_seed with shift=0
+ vrshl.s16 d1, d1, d30
+ vext.8 q2, q2, q2, #12
+.ifc \lag, lag3
+ vmov.s16 r10, d1[1]
+.endif
+.ifnc \lag, lag1
+ vmov.s16 r8, d1[2]
+.endif
+ vmov.s16 r6, d1[3]
+
+ vmov q1, q2
+ mov r1, #1
+ bl output_\lag\()_neon
+.else
+ increment_seed 4, shift=0
+ vmov q1, q2
+ mov r1, #4
+ bl output_\lag\()_neon
+.endif
+
+ increment_seed 4, shift=0
+ vmov q1, q3
+.ifc \edge, right
+ mov r1, #3
+ bl output_\lag\()_neon
+ read_shift_rand r12, 11
+ add r12, r3, r12, lsl #1
+ vld1.16 {d2[0]}, [r12]
+ vrshl.s16 d2, d2, d30
+ vext.8 q0, q0, q1, #2
+.else
+ mov r1, #4
+ bl output_\lag\()_neon
+.endif
+.else
+ // elems == 1
+ increment_seed 4, shift=0
+ vmov q1, q2
+ mov r1, #1
+ bl output_\lag\()_neon
+ lsr r2, r2, #3
+
+ read_rand r11, 11, 2
+ read_rand r12, 11, 1
+ add r11, r3, r11, lsl #1
+ add r12, r3, r12, lsl #1
+ vld1.16 {d2[0]}, [r11]
+ read_rand r11, 11, 0
+ vld1.16 {d2[1]}, [r12]
+ add r11, r3, r11, lsl #1
+ vld1.16 {d2[2]}, [r11]
+ vrshl.s16 d2, d2, d30
+ vext.8 q0, q0, q1, #14
+.endif
+ vst1.16 {q0}, [r0]!
+ pop {r11}
+ pop {r1, pc}
+.endif
+.endm
+
+.macro sum_lag1_func type, uv_layout, edge, elems=8
+function sum_\type\()_lag1_\edge\()_neon
+ push {r1, lr}
+.ifc \edge, left
+ sub r12, r0, #1*GRAIN_WIDTH*2
+ vld1.8 {q9}, [r12] // load the previous block right above
+.endif
+ sum_lag_n_body lag1, \type, \uv_layout, \edge, \elems
+endfunc
+.endm
+
+sum_lag1_func y, 0, left
+sum_lag1_func y, 0, mid
+sum_lag1_func y, 0, right, 7
+sum_lag1_func uv_444, 444, left
+sum_lag1_func uv_444, 444, mid
+sum_lag1_func uv_444, 444, right, 7
+sum_lag1_func uv_422, 422, left
+sum_lag1_func uv_422, 422, mid
+sum_lag1_func uv_422, 422, right, 1
+sum_lag1_func uv_420, 420, left
+sum_lag1_func uv_420, 420, mid
+sum_lag1_func uv_420, 420, right, 1
+
+
+function sum_lag2_above_neon
+ push {lr}
+ sub r12, r0, #2*GRAIN_WIDTH*2 - 16
+ sub lr, r0, #1*GRAIN_WIDTH*2 - 16
+ vld1.16 {q10}, [r12] // load top right
+ vld1.16 {q13}, [lr]
+
+ vdup.8 d10, d28[0]
+ vext.8 q0, q8, q9, #12 // top left, top mid
+ vdup.8 d12, d28[1]
+ vext.8 q1, q8, q9, #14
+ vdup.8 d14, d28[3]
+ vext.8 q4, q9, q10, #2 // top mid, top right
+ vmovl.s8 q5, d10
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+
+ vmull.s16 q2, d0, d10
+ vmlal.s16 q2, d2, d12
+ vmlal.s16 q2, d8, d14
+ vmull.s16 q3, d1, d10
+ vmlal.s16 q3, d3, d12
+ vmlal.s16 q3, d9, d14
+
+ vdup.8 d10, d28[4]
+ vext.8 q0, q9, q10, #4 // top mid, top right
+ vdup.8 d12, d28[5]
+ vext.8 q1, q11, q12, #12 // top left, top mid
+ vdup.8 d14, d28[6]
+ vext.8 q4, q11, q12, #14
+ vmovl.s8 q5, d10
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+
+ vmlal.s16 q2, d0, d10
+ vmlal.s16 q2, d2, d12
+ vmlal.s16 q2, d8, d14
+ vmlal.s16 q3, d1, d10
+ vmlal.s16 q3, d3, d12
+ vmlal.s16 q3, d9, d14
+
+ vdup.8 d10, d29[0]
+ vext.8 q0, q12, q13, #2 // top mid, top right
+ vdup.8 d12, d29[1]
+ vext.8 q1, q12, q13, #4
+
+ vdup.8 d14, d28[2]
+ vdup.8 d8, d28[7]
+
+ vmovl.s8 q5, d10
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+ vmovl.s8 q4, d8
+
+ vmlal.s16 q2, d0, d10
+ vmlal.s16 q2, d2, d12
+ vmlal.s16 q2, d18, d14
+ vmlal.s16 q2, d24, d8
+ vmlal.s16 q3, d1, d10
+ vmlal.s16 q3, d3, d12
+ vmlal.s16 q3, d19, d14
+ vmlal.s16 q3, d25, d8
+
+ vmov q8, q9
+ vmov q9, q10
+
+ vmov q11, q12
+ vmov q12, q13
+
+ pop {pc}
+endfunc
+
+.macro sum_lag2_func type, uv_layout, edge, elems=8
+function sum_\type\()_lag2_\edge\()_neon
+ push {r1, lr}
+.ifc \edge, left
+ sub r12, r0, #2*GRAIN_WIDTH*2
+ sub lr, r0, #1*GRAIN_WIDTH*2
+ vld1.16 {q9}, [r12] // load the previous block right above
+ vld1.16 {q12}, [lr]
+.endif
+ sum_lag_n_body lag2, \type, \uv_layout, \edge, \elems, uv_coeff=d29[4]
+endfunc
+.endm
+
+sum_lag2_func y, 0, left
+sum_lag2_func y, 0, mid
+sum_lag2_func y, 0, right, 7
+sum_lag2_func uv_444, 444, left
+sum_lag2_func uv_444, 444, mid
+sum_lag2_func uv_444, 444, right, 7
+sum_lag2_func uv_422, 422, left
+sum_lag2_func uv_422, 422, mid
+sum_lag2_func uv_422, 422, right, 1
+sum_lag2_func uv_420, 420, left
+sum_lag2_func uv_420, 420, mid
+sum_lag2_func uv_420, 420, right, 1
+
+
+function sum_lag3_left_above_neon
+ // A separate codepath for the left edge, to avoid reading outside
+ // of the edge of the buffer.
+ sub r12, r0, #3*GRAIN_WIDTH*2
+ vld1.8 {q11, q12}, [r12]
+ vext.8 q12, q11, q12, #10
+ vext.8 q11, q11, q11, #10
+ b sum_lag3_above_start
+endfunc
+
+function sum_lag3_above_neon
+ movw r12, #(3*GRAIN_WIDTH + 3)*2
+ sub r12, r0, r12
+ vld1.8 {q11, q12}, [r12]
+
+sum_lag3_above_start:
+ vdup.8 d12, d26[0]
+ vext.8 q1, q11, q12, #2
+ vdup.8 d14, d26[1]
+ vext.8 q4, q11, q12, #4
+ vdup.8 d16, d26[2]
+ vext.8 q5, q11, q12, #6
+ vdup.8 d18, d26[3]
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+ vmovl.s8 q8, d16
+ vmovl.s8 q9, d18
+
+ movw r12, #(2*GRAIN_WIDTH + 3)*2
+ sub r12, r0, r12
+
+ vmull.s16 q2, d22, d12
+ vmlal.s16 q2, d2, d14
+ vmlal.s16 q2, d8, d16
+ vmlal.s16 q2, d10, d18
+ vmull.s16 q3, d23, d12
+ vmlal.s16 q3, d3, d14
+ vmlal.s16 q3, d9, d16
+ vmlal.s16 q3, d11, d18
+
+ vdup.8 d12, d26[4]
+ vext.8 q0, q11, q12, #8
+ vdup.8 d14, d26[5]
+ vext.8 q1, q11, q12, #10
+ vdup.8 d16, d26[6]
+ vext.8 q4, q11, q12, #12
+ vld1.8 {q11, q12}, [r12]
+ vdup.8 d18, d26[7]
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+ vmovl.s8 q8, d16
+ vmovl.s8 q9, d18
+
+ vmlal.s16 q2, d0, d12
+ vmlal.s16 q2, d2, d14
+ vmlal.s16 q2, d8, d16
+ vmlal.s16 q2, d22, d18
+ vmlal.s16 q3, d1, d12
+ vmlal.s16 q3, d3, d14
+ vmlal.s16 q3, d9, d16
+ vmlal.s16 q3, d23, d18
+
+ vdup.8 d12, d27[0]
+ vext.8 q0, q11, q12, #2
+ vdup.8 d14, d27[1]
+ vext.8 q1, q11, q12, #4
+ vdup.8 d16, d27[2]
+ vext.8 q4, q11, q12, #6
+ vdup.8 d18, d27[3]
+ vext.8 q5, q11, q12, #8
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+ vmovl.s8 q8, d16
+ vmovl.s8 q9, d18
+
+ sub r12, r0, #(1*GRAIN_WIDTH + 3)*2
+
+ vmlal.s16 q2, d0, d12
+ vmlal.s16 q2, d2, d14
+ vmlal.s16 q2, d8, d16
+ vmlal.s16 q2, d10, d18
+ vmlal.s16 q3, d1, d12
+ vmlal.s16 q3, d3, d14
+ vmlal.s16 q3, d9, d16
+ vmlal.s16 q3, d11, d18
+
+ vdup.8 d12, d27[4]
+ vext.8 q0, q11, q12, #10
+ vdup.8 d14, d27[5]
+ vext.8 q1, q11, q12, #12
+ vld1.8 {q11, q12}, [r12]
+ vdup.8 d16, d27[6]
+ vdup.8 d18, d27[7]
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+ vext.8 q5, q11, q12, #2
+ vmovl.s8 q8, d16
+ vmovl.s8 q9, d18
+
+ vmlal.s16 q2, d0, d12
+ vmlal.s16 q2, d2, d14
+ vmlal.s16 q2, d22, d16
+ vmlal.s16 q2, d10, d18
+ vmlal.s16 q3, d1, d12
+ vmlal.s16 q3, d3, d14
+ vmlal.s16 q3, d23, d16
+ vmlal.s16 q3, d11, d18
+
+ vdup.8 d12, d28[0]
+ vext.8 q0, q11, q12, #4
+ vdup.8 d14, d28[1]
+ vext.8 q1, q11, q12, #6
+ vdup.8 d16, d28[2]
+ vext.8 q4, q11, q12, #8
+ vdup.8 d18, d28[3]
+ vext.8 q5, q11, q12, #10
+ vmovl.s8 q6, d12
+ vmovl.s8 q7, d14
+ vmovl.s8 q8, d16
+ vmovl.s8 q9, d18
+
+ vmlal.s16 q2, d0, d12
+ vmlal.s16 q2, d2, d14
+ vmlal.s16 q2, d8, d16
+ vmlal.s16 q2, d10, d18
+ vmlal.s16 q3, d1, d12
+ vmlal.s16 q3, d3, d14
+ vmlal.s16 q3, d9, d16
+ vmlal.s16 q3, d11, d18
+
+ vdup.8 d12, d28[4]
+ vext.8 q0, q11, q12, #12
+ vmovl.s8 q6, d12
+
+ vmlal.s16 q2, d0, d12
+ vmlal.s16 q3, d1, d12
+
+ bx lr
+endfunc
+
+.macro sum_lag3_func type, uv_layout, edge, elems=8
+function sum_\type\()_lag3_\edge\()_neon
+ push {r1, lr}
+ sum_lag_n_body lag3, \type, \uv_layout, \edge, \elems, uv_coeff=d29[0]
+endfunc
+.endm
+
+sum_lag3_func y, 0, left
+sum_lag3_func y, 0, mid
+sum_lag3_func y, 0, right, 7
+sum_lag3_func uv_444, 444, left
+sum_lag3_func uv_444, 444, mid
+sum_lag3_func uv_444, 444, right, 7
+sum_lag3_func uv_422, 422, left
+sum_lag3_func uv_422, 422, mid
+sum_lag3_func uv_422, 422, right, 1
+sum_lag3_func uv_420, 420, left
+sum_lag3_func uv_420, 420, mid
+sum_lag3_func uv_420, 420, right, 1
+
+function generate_grain_rows_neon
+ push {r10-r11,lr}
+1:
+ mov r10, #80
+2:
+ bl get_gaussian_neon
+ vrshl.s16 q0, q0, q15
+ subs r10, r10, #8
+ vst1.16 {q0}, [r0]!
+ bgt 2b
+ get_grain_2 d0
+ subs r1, r1, #1
+ vst1.32 {d0[0]}, [r0]!
+ bgt 1b
+ pop {r10-r11,pc}
+endfunc
+
+function generate_grain_rows_44_neon
+ push {r10-r11,lr}
+1:
+ mov r10, #40
+2:
+ bl get_gaussian_neon
+ vrshl.s16 q0, q0, q15
+ subs r10, r10, #8
+ vst1.16 {q0}, [r0]!
+ bgt 2b
+ get_grain_4 d0
+ subs r1, r1, #1
+ vst1.16 {d0}, [r0]
+ add r0, r0, #GRAIN_WIDTH*2-80
+ bgt 1b
+ pop {r10-r11,pc}
+endfunc
+
+function gen_grain_uv_444_lag0_neon
+ vld1.16 {q3}, [r11]!
+gen_grain_uv_lag0_8_start:
+ push {r11,lr}
+ bl get_gaussian_neon
+ vrshl.s16 q0, q0, q15
+gen_grain_uv_lag0_8_add:
+ vand q3, q3, q1
+ vmull.s16 q2, d6, d22
+ vmull.s16 q3, d7, d22
+ vrshl.s32 q2, q2, q12
+ vrshl.s32 q3, q3, q12
+ vqmovn.s32 d4, q2
+ vqmovn.s32 d5, q3
+ vqadd.s16 q2, q2, q0
+ vmin.s16 q2, q2, q9
+ vmax.s16 q2, q2, q10
+ vst1.16 {q2}, [r0]!
+ pop {r11,pc}
+endfunc
+
+function gen_grain_uv_420_lag0_8_neon
+ add r12, r11, #GRAIN_WIDTH*2
+ vld1.16 {q2,q3}, [r11]!
+ vld1.16 {q4,q5}, [r12]
+ vpadd.i16 d4, d4, d5
+ vpadd.i16 d5, d6, d7
+ vpadd.i16 d8, d8, d9
+ vpadd.i16 d9, d10, d11
+ vadd.i16 q2, q2, q4
+ vrshr.s16 q3, q2, #2
+ b gen_grain_uv_lag0_8_start
+endfunc
+
+function gen_grain_uv_422_lag0_8_neon
+ vld1.16 {q2,q3}, [r11]!
+ vpadd.i16 d4, d4, d5
+ vpadd.i16 d5, d6, d7
+ vrshr.s16 q3, q2, #1
+ b gen_grain_uv_lag0_8_start
+endfunc
+
+function gen_grain_uv_420_lag0_4_neon
+ add r12, r11, #GRAIN_WIDTH*2
+ vld1.16 {q2}, [r11]
+ vld1.16 {q0}, [r12]
+ add r11, r11, #32
+ vpadd.i16 d4, d4, d5
+ vpadd.i16 d0, d0, d1
+ vadd.i16 d4, d4, d0
+ vrshr.s16 d6, d4, #2
+ push {r11,lr}
+ get_grain_4 d0
+ b gen_grain_uv_lag0_8_add
+endfunc
+
+function gen_grain_uv_422_lag0_4_neon
+ vld1.16 {q2}, [r11]
+ add r11, r11, #32
+ vpadd.i16 d4, d4, d5
+ vrshr.s16 d6, d4, #1
+ push {r11,lr}
+ get_grain_4 d0
+ b gen_grain_uv_lag0_8_add
+endfunc
+
+.macro gen_grain_82 type
+function generate_grain_\type\()_16bpc_neon, export=1
+ push {r4-r11,lr}
+
+.ifc \type, uv_444
+ ldr r4, [sp, #36]
+ mov r12, r3
+ mov lr, #28
+ add r11, r1, #3*GRAIN_WIDTH*2
+ mov r1, r2
+ mul r12, r12, lr
+ clz lr, r4
+.else
+ clz lr, r2
+.endif
+ movrel r3, X(gaussian_sequence)
+ sub lr, lr, #24 // -bitdepth_min_8
+ ldr r2, [r1, #FGD_SEED]
+ ldr r9, [r1, #FGD_GRAIN_SCALE_SHIFT]
+.ifc \type, y
+ add r4, r1, #FGD_AR_COEFFS_Y
+.else
+ add r4, r1, #FGD_AR_COEFFS_UV
+.endif
+ add r9, r9, lr // grain_scale_shift - bitdepth_min_8
+ adr r5, L(gen_grain_\type\()_tbl)
+ ldr r6, [r1, #FGD_AR_COEFF_LAG]
+ add r9, r9, #4
+ ldr r6, [r5, r6, lsl #2]
+ vdup.16 q15, r9 // 4 - bitdepth_min_8 + data->grain_scale_shift
+ add r5, r5, r6
+ vneg.s16 q15, q15
+
+.ifc \type, uv_444
+ push {lr}
+ cmp r12, #0
+ movw r10, #0x49d8
+ movw lr, #0xb524
+ // Intentionally using a separate register instead of moveq with an
+ // immediate constant, to avoid armv8 deprecated it instruction forms.
+ it eq
+ moveq r10, lr
+ add r4, r4, r12 // Add offset to ar_coeffs_uv[1]
+ eor r2, r2, r10
+ pop {lr}
+.endif
+
+ ldr r7, [r1, #FGD_AR_COEFF_SHIFT]
+ neg lr, lr // bitdepth_min_8
+ mov r8, #1
+ mov r10, #1
+ lsl r8, r8, r7 // 1 << ar_coeff_shift
+ lsl r10, r10, r9 // 1 << (4 + data->grain_scale_shift)
+ lsr r8, r8, #1 // 1 << (ar_coeff_shift - 1)
+ lsr r10, r10, #1 // 1 << (4 + data->grain_scale_shift - 1)
+
+ bx r5
+
+ .align 2
+L(gen_grain_\type\()_tbl):
+ .word L(generate_grain_\type\()_lag0) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+ .word L(generate_grain_\type\()_lag1) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+ .word L(generate_grain_\type\()_lag2) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+ .word L(generate_grain_\type\()_lag3) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+
+L(generate_grain_\type\()_lag0):
+.ifc \type, y
+ mov r1, #GRAIN_HEIGHT
+ bl generate_grain_rows_neon
+.else
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ mvn r6, r5 // grain_min = ~grain_max
+
+ mov r1, #3
+ bl generate_grain_rows_neon
+ mov r1, #GRAIN_HEIGHT-3
+
+ vdup.32 q12, r7
+ vld1.8 {d22[]}, [r4] // ar_coeffs_uv[0]
+ vmov.i8 q0, #0
+ vmov.i8 q1, #255
+ vdup.16 q9, r5
+ vdup.16 q10, r6
+ vext.8 q13, q0, q1, #10
+ vext.8 q14, q1, q0, #2
+ vneg.s32 q12, q12
+ vmovl.s8 q11, d22
+
+1:
+ vmov q1, q13
+ bl gen_grain_uv_444_lag0_neon // 8
+ vmov.i8 q1, #255
+ bl gen_grain_uv_444_lag0_neon // 16
+ bl gen_grain_uv_444_lag0_neon // 24
+ bl gen_grain_uv_444_lag0_neon // 32
+ bl gen_grain_uv_444_lag0_neon // 40
+ bl gen_grain_uv_444_lag0_neon // 48
+ bl gen_grain_uv_444_lag0_neon // 56
+ bl gen_grain_uv_444_lag0_neon // 64
+ bl gen_grain_uv_444_lag0_neon // 72
+ vmov q1, q14
+ bl gen_grain_uv_444_lag0_neon // 80
+ get_grain_2 d16
+ subs r1, r1, #1
+ add r11, r11, #4
+ vst1.32 {d16[0]}, [r0]!
+ bgt 1b
+.endif
+ pop {r4-r11,pc}
+
+L(generate_grain_\type\()_lag1):
+ vpush {q4-q7}
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ vld1.8 {d27[]}, [r4]! // ar_coeffs_y[0]
+ vld1.8 {d28[]}, [r4]! // ar_coeffs_y[1]
+ vld1.8 {d29[]}, [r4] // ar_coeffs_y[2]
+.ifc \type, y
+ ldrsb r4, [r4, #1] // ar_coeffs_y[3]
+.else
+ add r4, r4, #2
+.endif
+
+ mov r1, #3
+.ifc \type, uv_444
+ vld1.8 {d13[]}, [r4] // ar_coeffs_uv[4]
+ ldrsb r4, [r4, #-1] // ar_coeffs_uv[3]
+.endif
+ bl generate_grain_rows_neon
+ vmovl.s8 q13, d27
+ vmovl.s8 q12, d29
+ vmovl.s8 q14, d28
+ vmov d29, d24
+.ifc \type, uv_444
+ vmovl.s8 q6, d13
+.endif
+
+ mov r1, #GRAIN_HEIGHT - 3
+1:
+ bl sum_\type\()_lag1_left_neon // 8
+ bl sum_\type\()_lag1_mid_neon // 16
+ bl sum_\type\()_lag1_mid_neon // 24
+ bl sum_\type\()_lag1_mid_neon // 32
+ bl sum_\type\()_lag1_mid_neon // 40
+ bl sum_\type\()_lag1_mid_neon // 48
+ bl sum_\type\()_lag1_mid_neon // 56
+ bl sum_\type\()_lag1_mid_neon // 64
+ bl sum_\type\()_lag1_mid_neon // 72
+ bl sum_\type\()_lag1_right_neon // 80
+ get_grain_2 d16
+ subs r1, r1, #1
+.ifc \type, uv_444
+ add r11, r11, #4
+.endif
+ vst1.32 {d16[0]}, [r0]!
+ bgt 1b
+
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+
+L(generate_grain_\type\()_lag2):
+ vpush {q4-q7}
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ vld1.8 {d28,d29}, [r4] // ar_coeffs_y[0-11], ar_coeffs_uv[0-12]
+
+ vmov.s8 r4, d29[2]
+ vmov.s8 r10, d29[3]
+
+ mov r1, #3
+ bl generate_grain_rows_neon
+
+ mov r1, #GRAIN_HEIGHT - 3
+1:
+ bl sum_\type\()_lag2_left_neon // 8
+ bl sum_\type\()_lag2_mid_neon // 16
+ bl sum_\type\()_lag2_mid_neon // 24
+ bl sum_\type\()_lag2_mid_neon // 32
+ bl sum_\type\()_lag2_mid_neon // 40
+ bl sum_\type\()_lag2_mid_neon // 48
+ bl sum_\type\()_lag2_mid_neon // 56
+ bl sum_\type\()_lag2_mid_neon // 64
+ bl sum_\type\()_lag2_mid_neon // 72
+ bl sum_\type\()_lag2_right_neon // 80
+ get_grain_2 d16
+ subs r1, r1, #1
+.ifc \type, uv_444
+ add r11, r11, #4
+.endif
+ vst1.32 {d16[0]}, [r0]!
+ bgt 1b
+
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+
+L(generate_grain_\type\()_lag3):
+ vpush {q4-q7}
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ vld1.8 {q13, q14}, [r4] // ar_coeffs_y[0-23], ar_coeffs_uv[0-24]
+
+ vmov.u8 r4, d28[5]
+ vmov.u8 r10, d28[6]
+ vmov.u8 r12, d28[7]
+
+ orr r4, r4, r10, lsl #8
+ orr r4, r4, r12, lsl #16
+
+ mov r1, #3
+ vpush {d26}
+ bl generate_grain_rows_neon
+ vpop {d26}
+
+ mov r1, #GRAIN_HEIGHT - 3
+1:
+ bl sum_\type\()_lag3_left_neon // 8
+ bl sum_\type\()_lag3_mid_neon // 16
+ bl sum_\type\()_lag3_mid_neon // 24
+ bl sum_\type\()_lag3_mid_neon // 32
+ bl sum_\type\()_lag3_mid_neon // 40
+ bl sum_\type\()_lag3_mid_neon // 48
+ bl sum_\type\()_lag3_mid_neon // 56
+ bl sum_\type\()_lag3_mid_neon // 64
+ bl sum_\type\()_lag3_mid_neon // 72
+ bl sum_\type\()_lag3_right_neon // 80
+ get_grain_2 d16
+ subs r1, r1, #1
+.ifc \type, uv_444
+ add r11, r11, #4
+.endif
+ vst1.32 {d16[0]}, [r0]!
+ bgt 1b
+
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+endfunc
+.endm
+
+gen_grain_82 y
+gen_grain_82 uv_444
+
+.macro set_height dst, type
+.ifc \type, uv_420
+ mov \dst, #SUB_GRAIN_HEIGHT-3
+.else
+ mov \dst, #GRAIN_HEIGHT-3
+.endif
+.endm
+
+.macro increment_y_ptr reg, type
+.ifc \type, uv_420
+ add \reg, \reg, #2*GRAIN_WIDTH*2-(6*32)
+.else
+ sub \reg, \reg, #6*32-GRAIN_WIDTH*2
+.endif
+.endm
+
+.macro gen_grain_44 type
+function generate_grain_\type\()_16bpc_neon, export=1
+ push {r4-r11,lr}
+
+ ldr r4, [sp, #36]
+ mov r12, r3
+ movw r11, #(3*GRAIN_WIDTH-3)*2
+ mov lr, #28
+ add r11, r1, r11
+ mov r1, r2
+ mul r12, r12, lr
+ clz lr, r4
+
+ movrel r3, X(gaussian_sequence)
+ sub lr, lr, #24 // -bitdepth_min_8
+ ldr r2, [r1, #FGD_SEED]
+ ldr r9, [r1, #FGD_GRAIN_SCALE_SHIFT]
+ add r4, r1, #FGD_AR_COEFFS_UV
+ add r9, r9, lr // grain_scale_shift - bitdepth_min_8
+ adr r5, L(gen_grain_\type\()_tbl)
+ ldr r6, [r1, #FGD_AR_COEFF_LAG]
+ add r9, r9, #4
+ ldr r6, [r5, r6, lsl #2]
+ vdup.16 q15, r9 // 4 - bitdepth_min_8 + data->grain_scale_shift
+ add r5, r5, r6
+ vneg.s16 q15, q15
+
+ push {lr}
+ cmp r12, #0
+ movw r10, #0x49d8
+ movw lr, #0xb524
+ // Intentionally using a separate register instead of moveq with an
+ // immediate constant, to avoid armv8 deprecated it instruction forms.
+ it eq
+ moveq r10, lr
+ add r4, r4, r12 // Add offset to ar_coeffs_uv[1]
+ eor r2, r2, r10
+ pop {lr}
+
+ ldr r7, [r1, #FGD_AR_COEFF_SHIFT]
+ neg lr, lr
+ mov r8, #1
+ mov r10, #1
+ lsl r8, r8, r7 // 1 << ar_coeff_shift
+ lsl r10, r10, r9 // 1 << (4 + data->grain_scale_shift)
+ lsr r8, r8, #1 // 1 << (ar_coeff_shift - 1)
+ lsr r10, r10, #1 // 1 << (4 + data->grain_scale_shift - 1)
+ bx r5
+
+ .align 2
+L(gen_grain_\type\()_tbl):
+ .word L(generate_grain_\type\()_lag0) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+ .word L(generate_grain_\type\()_lag1) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+ .word L(generate_grain_\type\()_lag2) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+ .word L(generate_grain_\type\()_lag3) - L(gen_grain_\type\()_tbl) + CONFIG_THUMB
+
+L(generate_grain_\type\()_lag0):
+.ifc \type, uv_420
+ vpush {q4-q5}
+.endif
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ mvn r6, r5 // grain_min = ~grain_max
+
+ mov r1, #3
+ bl generate_grain_rows_44_neon
+ set_height r1, \type
+
+ vdup.32 q12, r7
+ vld1.8 {d22[]}, [r4] // ar_coeffs_uv[0]
+ vmov.i8 q0, #0
+ vmov.i8 q1, #255
+ vdup.16 q9, r5
+ vdup.16 q10, r6
+ vext.8 q13, q0, q1, #10
+ vext.8 q14, q1, q0, #14
+ vneg.s32 q12, q12
+ vmovl.s8 q11, d22
+
+1:
+ vmov q1, q13
+ bl gen_grain_\type\()_lag0_8_neon // 8
+ vmov.i8 q1, #255
+ bl gen_grain_\type\()_lag0_8_neon // 16
+ bl gen_grain_\type\()_lag0_8_neon // 24
+ bl gen_grain_\type\()_lag0_8_neon // 32
+ bl gen_grain_\type\()_lag0_8_neon // 40
+ vmov q1, q14
+ bl gen_grain_\type\()_lag0_4_neon // 44
+ subs r1, r1, #1
+ increment_y_ptr r11, \type
+ add r0, r0, #GRAIN_WIDTH*2-6*16
+ bgt 1b
+
+.ifc \type, uv_420
+ vpop {q4-q5}
+.endif
+ pop {r4-r11,pc}
+
+L(generate_grain_\type\()_lag1):
+ vpush {q4-q7}
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ vld1.8 {d27[]}, [r4]! // ar_coeffs_uv[0]
+ vld1.8 {d28[]}, [r4]! // ar_coeffs_uv[1]
+ vld1.8 {d29[]}, [r4] // ar_coeffs_uv[2]
+ add r4, r4, #2
+
+ mov r1, #3
+ vld1.8 {d13[]}, [r4] // ar_coeffs_uv[4]
+ ldrsb r4, [r4, #-1] // ar_coeffs_uv[3]
+ bl generate_grain_rows_44_neon
+ vmovl.s8 q13, d27
+ vmovl.s8 q12, d29
+ vmovl.s8 q14, d28
+ vmov d29, d24
+ vmovl.s8 q6, d13
+
+ set_height r1, \type
+1:
+ bl sum_\type\()_lag1_left_neon // 8
+ bl sum_\type\()_lag1_mid_neon // 16
+ bl sum_\type\()_lag1_mid_neon // 24
+ bl sum_\type\()_lag1_mid_neon // 32
+ bl sum_\type\()_lag1_mid_neon // 40
+ bl sum_\type\()_lag1_right_neon // 44
+ subs r1, r1, #1
+ increment_y_ptr r11, \type
+ add r0, r0, #GRAIN_WIDTH*2-6*16
+ bgt 1b
+
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+
+L(generate_grain_\type\()_lag2):
+ vpush {q4-q7}
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ vld1.8 {d28,d29}, [r4] // ar_coeffs_uv[0-12]
+
+ vmov.s8 r4, d29[2]
+ vmov.s8 r10, d29[3]
+
+ mov r1, #3
+ bl generate_grain_rows_44_neon
+
+ set_height r1, \type
+1:
+ bl sum_\type\()_lag2_left_neon // 8
+ bl sum_\type\()_lag2_mid_neon // 16
+ bl sum_\type\()_lag2_mid_neon // 24
+ bl sum_\type\()_lag2_mid_neon // 32
+ bl sum_\type\()_lag2_mid_neon // 40
+ bl sum_\type\()_lag2_right_neon // 44
+ subs r1, r1, #1
+ increment_y_ptr r11, \type
+ add r0, r0, #GRAIN_WIDTH*2-6*16
+ bgt 1b
+
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+
+L(generate_grain_\type\()_lag3):
+ vpush {q4-q7}
+ mov r5, #128
+ lsl r5, r5, lr // 128 << bitdepth_min_8
+ sub r5, r5, #1 // (128 << bitdepth_min_8) - 1
+ vld1.8 {q13, q14}, [r4] // ar_coeffs_y[0-23], ar_coeffs_uv[0-24]
+
+ vmov.u8 r4, d28[5]
+ vmov.u8 r10, d28[6]
+ vmov.u8 r12, d28[7]
+
+ orr r4, r4, r10, lsl #8
+ orr r4, r4, r12, lsl #16
+
+ mov r1, #3
+ bl generate_grain_rows_44_neon
+
+ set_height r1, \type
+1:
+ bl sum_\type\()_lag3_left_neon // 8
+ bl sum_\type\()_lag3_mid_neon // 16
+ bl sum_\type\()_lag3_mid_neon // 24
+ bl sum_\type\()_lag3_mid_neon // 32
+ bl sum_\type\()_lag3_mid_neon // 40
+ bl sum_\type\()_lag3_right_neon // 44
+ subs r1, r1, #1
+ increment_y_ptr r11, \type
+ add r0, r0, #GRAIN_WIDTH*2-6*16
+ bgt 1b
+
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+endfunc
+.endm
+
+gen_grain_44 uv_420
+gen_grain_44 uv_422
+
+.macro gather_interleaved dst1, dst2, src1, src2, src3, src4, off
+ vmov.u16 r11, \src1[0+\off]
+ vmov.u16 r12, \src3[0+\off]
+ add r11, r11, r3
+ vmov.u16 lr, \src1[2+\off]
+ add r12, r12, r3
+ vld1.8 {\dst1[0+\off]}, [r11]
+ vmov.u16 r11, \src3[2+\off]
+ add lr, lr, r3
+ vld1.8 {\dst2[0+\off]}, [r12]
+ vmov.u16 r12, \src2[0+\off]
+ add r11, r11, r3
+ vld1.8 {\dst1[2+\off]}, [lr]
+ vmov.u16 lr, \src4[0+\off]
+ add r12, r12, r3
+ vld1.8 {\dst2[2+\off]}, [r11]
+ vmov.u16 r11, \src2[2+\off]
+ add lr, lr, r3
+ vld1.8 {\dst1[4+\off]}, [r12]
+ vmov.u16 r12, \src4[2+\off]
+ add r11, r11, r3
+ vld1.8 {\dst2[4+\off]}, [lr]
+ add r12, r12, r3
+ vld1.8 {\dst1[6+\off]}, [r11]
+ vld1.8 {\dst2[6+\off]}, [r12]
+.endm
+
+.macro gather dst1, dst2, dst3, dst4, src1, src2, src3, src4, src5, src6, src7, src8
+ gather_interleaved \dst1, \dst3, \src1, \src2, \src5, \src6, 0
+ gather_interleaved \dst1, \dst3, \src1, \src2, \src5, \src6, 1
+ gather_interleaved \dst2, \dst4, \src3, \src4, \src7, \src8, 0
+ gather_interleaved \dst2, \dst4, \src3, \src4, \src7, \src8, 1
+.endm
+
+function gather32_neon
+ push {r11-r12,lr}
+ gather d8, d9, d10, d11, d0, d1, d2, d3, d4, d5, d6, d7
+ pop {r11-r12,pc}
+endfunc
+
+function gather16_neon
+ push {r11-r12,lr}
+ gather_interleaved d8, d9, d0, d1, d2, d3, 0
+ gather_interleaved d8, d9, d0, d1, d2, d3, 1
+ pop {r11-r12,pc}
+endfunc
+
+const overlap_coeffs_0, align=4
+ .short 27, 17, 0, 0
+ .short 17, 27, 32, 32
+endconst
+
+const overlap_coeffs_1, align=4
+ .short 23, 0, 0, 0
+ .short 22, 32, 32, 32
+endconst
+
+.macro calc_offset offx, offy, src, sx, sy
+ and \offy, \src, #0xF // randval & 0xF
+ lsr \offx, \src, #4 // randval >> 4
+.if \sy == 0
+ add \offy, \offy, \offy // 2 * (randval & 0xF)
+.endif
+.if \sx == 0
+ add \offx, \offx, \offx // 2 * (randval >> 4)
+.endif
+.endm
+
+.macro add_offset dst, offx, offy, src, stride
+ mla \dst, \stride, \offy, \src // grain_lut += grain_stride * offy
+ add \dst, \dst, \offx, lsl #1 // grain_lut += offx
+.endm
+
+// void dav1d_fgy_32x32_16bpc_neon(pixel *const dst, const pixel *const src,
+// const ptrdiff_t stride,
+// const uint8_t scaling[SCALING_SIZE],
+// const int scaling_shift,
+// const entry grain_lut[][GRAIN_WIDTH],
+// const int offsets[][2],
+// const int h, const ptrdiff_t clip,
+// const ptrdiff_t type,
+// const int bitdepth_max);
+function fgy_32x32_16bpc_neon, export=1
+ push {r4-r11,lr}
+ vpush {q4-q7}
+ ldrd r4, r5, [sp, #100] // scaling_shift, grain_lut
+ ldrd r6, r7, [sp, #108] // offsets, h
+ ldr r8, [sp, #116] // clip
+ mov r9, #GRAIN_WIDTH*2 // grain_lut stride
+ ldr r10, [sp, #124] // bitdepth_max
+
+ eor r4, r4, #15 // 15 - scaling_shift
+ vdup.16 q6, r10 // bitdepth_max
+ clz r10, r10
+ vdup.16 q13, r4 // 15 - scaling_shift
+ rsb r10, r10, #24 // bitdepth_min_8
+ cmp r8, #0
+ vdup.16 q12, r10 // bitdepth_min_8
+
+ movrel_local r12, overlap_coeffs_0
+
+ beq 1f
+ // clip
+ vmov.i16 q14, #16
+ vmov.i16 q15, #235
+ vshl.s16 q14, q14, q12
+ vshl.s16 q15, q15, q12
+ b 2f
+1:
+ // no clip
+ vmov.i16 q14, #0
+ vmov q15, q6
+2:
+ vshr.u16 q6, q6, #1 // grain_max
+
+ vld1.16 {d24, d25}, [r12, :128] // overlap_coeffs
+
+ add r5, r5, #18 // grain_lut += 9
+ add r5, r5, r9, lsl #3 // grain_lut += 8 * grain_stride
+ add r5, r5, r9 // grain_lut += grain_stride
+
+ ldr r10, [r6, #8] // offsets[1][0]
+ calc_offset r10, r4, r10, 0, 0
+ add_offset r4, r10, r4, r5, r9
+ ldr r10, [r6, #4] // offsets[0][1]
+ calc_offset r10, r11, r10, 0, 0
+ add_offset r11, r10, r11, r5, r9
+ ldr r10, [r6, #12] // offsets[1][1]
+ calc_offset r10, r8, r10, 0, 0
+ add_offset r8, r10, r8, r5, r9
+ ldr r6, [r6] // offsets[0][0]
+ calc_offset r6, lr, r6, 0, 0
+ add_offset r5, r6, lr, r5, r9
+
+ add r4, r4, #32*2 // grain_lut += BLOCK_SIZE * bx
+ add r6, r11, r9, lsl #5 // grain_lut += grain_stride * BLOCK_SIZE * by
+
+ ldr r10, [sp, #120] // type
+ adr r11, L(fgy_loop_tbl)
+
+ tst r10, #1
+ ldr r10, [r11, r10, lsl #2]
+
+ add r8, r8, r9, lsl #5 // grain_lut += grain_stride * BLOCK_SIZE * by
+ add r8, r8, #32*2 // grain_lut += BLOCK_SIZE * bx
+
+ add r11, r11, r10
+
+ beq 1f
+ // y overlap
+ vdup.16 d14, d24[0]
+ vdup.16 d15, d24[1]
+ mov r10, r7 // backup actual h
+ mov r7, #2
+1:
+ sub r2, r2, #32 // src_stride -= 32
+ sub r9, r9, #32 // grain_stride -= 32
+ bx r11
+endfunc
+
+function fgy_loop_neon
+L(fgy_loop_tbl):
+ .word L(loop_00) - L(fgy_loop_tbl) + CONFIG_THUMB
+ .word L(loop_01) - L(fgy_loop_tbl) + CONFIG_THUMB
+ .word L(loop_10) - L(fgy_loop_tbl) + CONFIG_THUMB
+ .word L(loop_11) - L(fgy_loop_tbl) + CONFIG_THUMB
+
+.macro fgy ox, oy
+L(loop_\ox\oy):
+1:
+.if \ox
+ vld1.16 {d0}, [r4], r9 // grain_lut old
+.endif
+.if \oy
+ vld1.16 {q2, q3}, [r6]! // grain_lut top
+.endif
+.if \ox && \oy
+ vld1.16 {d2}, [r8], r9 // grain_lut top old
+.endif
+.if \oy
+ vld1.16 {q4, q5}, [r6], r9 // grain_lut top
+.endif
+.if !\ox && !\oy
+ vld1.16 {q0, q1}, [r1, :128]! // src
+.endif
+ vld1.16 {q8, q9}, [r5]! // grain_lut
+.if !\ox && !\oy
+ vld1.16 {q2, q3}, [r1, :128], r2 // src
+.endif
+.if !\oy
+ vmvn.i16 q5, #0xf000 // 0x0fff
+.endif
+ vld1.16 {q10, q11}, [r5], r9 // grain_lut
+
+.if \ox
+ add r4, r4, #32
+ vmull.s16 q0, d0, d24
+ vmlal.s16 q0, d16, d25
+.endif
+
+.if \oy
+.if \ox
+ add r8, r8, #32
+ vmull.s16 q1, d2, d24
+ vmlal.s16 q1, d4, d25
+ vqrshrn.s32 d16, q0, #5
+ vmvn d0, d12 // grain_min
+ vqrshrn.s32 d4, q1, #5
+ vmin.s16 d16, d16, d12
+ vmin.s16 d4, d4, d12
+ vmax.s16 d16, d16, d0
+ vmax.s16 d4, d4, d0
+.endif
+
+ vmull.s16 q0, d4, d14
+ vmull.s16 q1, d5, d14
+ vmull.s16 q2, d6, d14
+ vmull.s16 q3, d7, d14
+ vmlal.s16 q0, d16, d15
+ vmlal.s16 q1, d17, d15
+ vmlal.s16 q2, d18, d15
+ vmlal.s16 q3, d19, d15
+ vmull.s16 q8, d20, d15
+ vmull.s16 q9, d21, d15
+ vmull.s16 q10, d22, d15
+ vmull.s16 q11, d23, d15
+ vmlal.s16 q8, d8, d14
+ vmlal.s16 q9, d9, d14
+ vmlal.s16 q10, d10, d14
+ vmlal.s16 q11, d11, d14
+ vmvn q4, q6 // grain_min
+ vqrshrn.s32 d0, q0, #5
+ vqrshrn.s32 d1, q1, #5
+ vqrshrn.s32 d2, q2, #5
+ vqrshrn.s32 d3, q3, #5
+ vqrshrn.s32 d4, q8, #5
+ vqrshrn.s32 d5, q9, #5
+ vqrshrn.s32 d6, q10, #5
+ vqrshrn.s32 d7, q11, #5
+ vmin.s16 q8, q0, q6
+ vmin.s16 q9, q1, q6
+ vld1.16 {q0, q1}, [r1, :128]! // src
+ vmin.s16 q10, q2, q6
+ vmin.s16 q11, q3, q6
+ vmax.s16 q8, q8, q4
+ vmax.s16 q9, q9, q4
+ vld1.16 {q2, q3}, [r1, :128], r2 // src
+ vmvn.i16 q5, #0xf000 // 0x0fff
+ vmax.s16 q10, q10, q4
+ vmax.s16 q11, q11, q4
+.elseif \ox
+ vmvn d4, d12 // grain_min
+ vqrshrn.s32 d16, q0, #5
+ vld1.16 {q0, q1}, [r1, :128]! // src
+ vmin.s16 d16, d16, d12
+ vmax.s16 d16, d16, d4
+ vld1.16 {q2, q3}, [r1, :128], r2 // src
+.endif
+
+ // Make sure that uninitialized pixels out of range past the right
+ // edge are in range; their actual values shouldn't matter.
+ vand q0, q0, q5
+ vand q1, q1, q5
+ vand q2, q2, q5
+ vand q3, q3, q5
+
+ bl gather32_neon
+
+.if \ox || \oy
+ vpush {q6-q7}
+.endif
+
+ vmovl.u8 q6, d8 // scaling
+ vmovl.u8 q7, d9
+ vmovl.u8 q4, d10
+ vmovl.u8 q5, d11
+
+ vshl.u16 q6, q6, q13 // scaling << (15 - scaling_shift)
+ vshl.u16 q7, q7, q13
+ vshl.u16 q4, q4, q13
+ vshl.u16 q5, q5, q13
+
+ vqrdmulh.s16 q8, q8, q6 // round2((scaling << (15 - scaling_shift) * grain, 15)
+ vqrdmulh.s16 q9, q9, q7
+ vqrdmulh.s16 q10, q10, q4
+ vqrdmulh.s16 q11, q11, q5
+
+.if \ox || \oy
+ vpop {q6-q7}
+.endif
+
+ vqadd.s16 q0, q0, q8 // *src + noise
+ vqadd.s16 q1, q1, q9
+ vqadd.s16 q2, q2, q10
+ vqadd.s16 q3, q3, q11
+
+ vmax.s16 q0, q0, q14
+ vmax.s16 q1, q1, q14
+ vmax.s16 q2, q2, q14
+ vmax.s16 q3, q3, q14
+ vmin.s16 q0, q0, q15
+ vmin.s16 q1, q1, q15
+ vmin.s16 q2, q2, q15
+ vmin.s16 q3, q3, q15
+
+ vst1.16 {q0, q1}, [r0, :128]! // dst
+ subs r7, r7, #1
+.if \oy
+ vdup.16 d14, d25[0]
+ vdup.16 d15, d25[1]
+.endif
+ vst1.16 {q2, q3}, [r0, :128], r2 // dst
+ bgt 1b
+
+.if \oy
+ cmp r10, #2
+ sub r7, r10, #2 // restore actual remaining h
+ bgt L(loop_\ox\()0)
+.endif
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+.endm
+
+ fgy 0, 0
+ fgy 0, 1
+ fgy 1, 0
+ fgy 1, 1
+endfunc
+
+// void dav1d_fguv_32x32_420_16bpc_neon(pixel *const dst,
+// const pixel *const src,
+// const ptrdiff_t stride,
+// const uint8_t scaling[SCALING_SIZE],
+// const Dav1dFilmGrainData *const data,
+// const entry grain_lut[][GRAIN_WIDTH],
+// const pixel *const luma_row,
+// const ptrdiff_t luma_stride,
+// const int offsets[][2],
+// const ptrdiff_t h, const ptrdiff_t uv,
+// const ptrdiff_t is_id,
+// const ptrdiff_t type,
+// const int bitdepth_max);
+.macro fguv layout, sx, sy
+function fguv_32x32_\layout\()_16bpc_neon, export=1
+ push {r4-r11,lr}
+ vpush {q4-q7}
+ ldrd r4, r5, [sp, #100] // data, grain_lut
+ ldrd r10, r11, [sp, #124] // uv, is_id
+ ldr r6, [sp, #136] // bitdepth_max
+
+ clz r7, r6
+ rsb r7, r7, #24 // bitdepth_min_8
+
+ // !csfl
+ add r10, r4, r10, lsl #2 // + 4*uv
+ add r12, r10, #FGD_UV_LUMA_MULT
+ add lr, r10, #FGD_UV_MULT
+ ldrh r10, [r10, #FGD_UV_OFFSET] // uv_offset
+ vld1.16 {d30[]}, [r12] // uv_luma_mult
+ lsl r10, r10, r7 // uv_offset << bitdepth_min_8
+ vld1.16 {d30[1]}, [lr] // uv_mult
+
+ ldr lr, [r4, #FGD_SCALING_SHIFT]
+ ldr r12, [r4, #FGD_CLIP_TO_RESTRICTED_RANGE]
+ eor lr, lr, #15 // 15 - scaling_shift
+
+ vmov.16 d30[2], r10 // uv_offset << bitdepth_min_8
+
+ cmp r12, #0
+ vdup.16 q13, lr // 15 - scaling_shift
+
+ beq 1f
+ // clip
+ cmp r11, #0
+ mov r8, #16
+ mov r9, #240
+ lsl r8, r8, r7
+ lsl r9, r9, r7
+ beq 2f
+ // is_id
+ mov r9, #235
+ lsl r9, r9, r7
+ b 2f
+1:
+ // no clip
+ mov r8, #0
+ mov r9, r6 // bitdepth_max
+2:
+ vmov.16 d30[3], r6 // bitdepth_max
+ vdup.16 d31, r8 // clip_min
+
+ mov r10, #GRAIN_WIDTH*2 // grain_lut stride
+
+.if \sy
+ mov r6, #23
+ mov r7, #22
+.else
+ mov r6, #27
+ mov r7, #17
+.endif
+ vmov.16 d31[1], r9 // clip_max
+
+ ldrd r8, r9, [sp, #116] // offsets, h
+
+ add r5, r5, #(2*(3 + (2 >> \sx)*3)) // grain_lut += 9 or 6
+.if \sy
+ add r5, r5, r10, lsl #2 // grain_lut += 4 * grain_stride
+ add r5, r5, r10, lsl #1 // grain_lut += 2 * grain_stride
+.else
+ add r5, r5, r10, lsl #3 // grain_lut += 8 * grain_stride
+ add r5, r5, r10 // grain_lut += grain_stride
+.endif
+ vmov.16 d31[2], r6 // overlap y [0]
+
+ ldr r12, [r8, #8] // offsets[1][0]
+ calc_offset r12, r4, r12, \sx, \sy
+ add_offset r4, r12, r4, r5, r10
+
+ ldr r12, [r8, #4] // offsets[0][1]
+ calc_offset r12, lr, r12, \sx, \sy
+ add_offset lr, r12, lr, r5, r10
+
+ ldr r12, [r8, #12] // offsets[1][1]
+ calc_offset r12, r11, r12, \sx, \sy
+ add_offset r11, r12, r11, r5, r10
+
+ ldr r8, [r8] // offsets[0][0]
+ calc_offset r8, r12, r8, \sx, \sy
+ add_offset r5, r8, r12, r5, r10
+
+ vmov.16 d31[3], r7 // overlap y [1]
+
+ add r4, r4, #2*(32 >> \sx) // grain_lut += BLOCK_SIZE * bx
+ add r8, lr, r10, lsl #(5 - \sy) // grain_lut += grain_stride * BLOCK_SIZE * by
+ add r11, r11, r10, lsl #(5 - \sy) // grain_lut += grain_stride * BLOCK_SIZE * by
+ add r11, r11, #2*(32 >> \sx) // grain_lut += BLOCK_SIZE * bx
+
+ movrel_local r12, overlap_coeffs_\sx
+ ldr lr, [sp, #132] // type
+ ldrd r6, r7, [sp, #108] // luma_row, luma_stride
+
+ vld1.16 {d24, d25}, [r12, :128] // overlap_coeffs
+
+ movrel_local r12, L(fguv_loop_sx\sx\()_tbl)
+#if CONFIG_THUMB
+ // This uses movrel_local instead of adr above, because the target
+ // can be out of range for adr. But movrel_local leaves the thumb bit
+ // set on COFF (but probably wouldn't if building for thumb on ELF),
+ // thus try to clear the bit for robustness.
+ bic r12, r12, #1
+#endif
+
+ tst lr, #1
+ ldr lr, [r12, lr, lsl #2]
+
+ add r12, r12, lr
+
+ beq 1f
+ // y overlap
+ sub lr, r9, #(2 >> \sy) // backup remaining h
+ mov r9, #(2 >> \sy)
+
+1:
+.if \sy
+ add r7, r7, r7 // luma_stride *= 2
+.endif
+ sub r7, r7, #32 // luma_stride -= 32
+
+ bx r12
+endfunc
+.endm
+
+fguv 420, 1, 1
+fguv 422, 1, 0
+fguv 444, 0, 0
+
+function fguv_loop_sx0_neon
+L(fguv_loop_sx0_tbl):
+ .word L(fguv_loop_sx0_csfl0_00) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl0_01) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl0_10) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl0_11) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl1_00) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl1_01) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl1_10) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx0_csfl1_11) - L(fguv_loop_sx0_tbl) + CONFIG_THUMB
+
+.macro fguv_loop_sx0 csfl, ox, oy
+L(fguv_loop_sx0_csfl\csfl\()_\ox\oy):
+ sub r2, r2, #32 // src_stride -= 32
+ sub r10, r10, #32 // grain_stride -= 32
+.if \oy
+ mov r12, lr
+.endif
+L(fguv_loop_sx0_csfl\csfl\()_\ox\oy\()_loopstart):
+1:
+.if \ox
+ vld1.16 {d0}, [r4], r10 // grain_lut old
+.endif
+.if \oy
+ vld1.16 {q2, q3}, [r8]! // grain_lut top
+.endif
+.if \ox && \oy
+ vld1.16 {d2}, [r11], r10 // grain_lut top old
+.endif
+.if !\ox && !\oy
+ vld1.16 {q0, q1}, [r6, :128]! // luma
+.endif
+ vld1.16 {q8, q9}, [r5]! // grain_lut
+.if \oy
+ vld1.16 {q4, q5}, [r8], r10 // grain_lut top
+.endif
+.if !\ox && !\oy
+ vld1.16 {q2, q3}, [r6, :128], r7 // luma
+.endif
+.if \oy
+ vdup.16 d28, d31[2] // overlap y coeff
+ vdup.16 d29, d31[3] // overlap y coeff
+.endif
+ vld1.16 {q10, q11}, [r5], r10 // grain_lut
+
+.if \ox
+ vdup.16 q7, d30[3] // bitdepth_max
+ add r4, r4, #32
+ vmull.s16 q0, d0, d24
+ vshr.u16 q7, q7, #1 // grain_max
+ vmlal.s16 q0, d16, d25
+ vmvn q6, q7 // grain_min
+.endif
+
+.if \oy
+.if \ox
+ add r11, r11, #32
+ vmull.s16 q1, d2, d24
+ vmlal.s16 q1, d4, d25
+ vqrshrn.s32 d16, q0, #5
+ vqrshrn.s32 d4, q1, #5
+ vmin.s16 d4, d4, d14
+ vmin.s16 d16, d16, d14
+ vmax.s16 d4, d4, d12
+ vmax.s16 d16, d16, d12
+.endif
+
+ vmull.s16 q0, d4, d28
+ vmull.s16 q1, d5, d28
+ vmull.s16 q2, d6, d28
+ vmull.s16 q3, d7, d28
+.if !\ox
+ vdup.16 q7, d30[3] // bitdepth_max
+.endif
+ vmlal.s16 q0, d16, d29
+ vmlal.s16 q1, d17, d29
+ vmlal.s16 q2, d18, d29
+ vmlal.s16 q3, d19, d29
+.if !\ox
+ vshr.u16 q7, q7, #1 // grain_max
+.endif
+ vmull.s16 q8, d20, d29
+ vmull.s16 q9, d21, d29
+ vmull.s16 q10, d22, d29
+ vmull.s16 q11, d23, d29
+.if !\ox
+ vmvn q6, q7 // grain_min
+.endif
+ vmlal.s16 q8, d8, d28
+ vmlal.s16 q9, d9, d28
+ vmlal.s16 q10, d10, d28
+ vmlal.s16 q11, d11, d28
+ vqrshrn.s32 d0, q0, #5
+ vqrshrn.s32 d1, q1, #5
+ vqrshrn.s32 d2, q2, #5
+ vqrshrn.s32 d3, q3, #5
+ vqrshrn.s32 d4, q8, #5
+ vqrshrn.s32 d5, q9, #5
+ vqrshrn.s32 d6, q10, #5
+ vqrshrn.s32 d7, q11, #5
+ vmin.s16 q8, q0, q7
+ vmin.s16 q9, q1, q7
+ vld1.16 {q0, q1}, [r6, :128]! // luma
+ vmin.s16 q10, q2, q7
+ vmin.s16 q11, q3, q7
+ vmax.s16 q8, q8, q6
+ vmax.s16 q9, q9, q6
+ vld1.16 {q2, q3}, [r6, :128], r7 // luma
+ vmax.s16 q10, q10, q6
+ vmax.s16 q11, q11, q6
+.elseif \ox
+ vqrshrn.s32 d16, q0, #5
+ vld1.16 {q0, q1}, [r6, :128]! // luma
+ vmin.s16 d16, d16, d14
+ vld1.16 {q2, q3}, [r6, :128], r7 // luma
+ vmax.s16 d16, d16, d12
+.endif
+
+.if !\csfl
+ vdup.16 d28, d30[0] // uv_luma_mult
+ vld1.16 {q4, q5}, [r1, :128]! // src
+ vdup.16 d29, d30[1] // uv_mult
+ vmull.s16 q6, d0, d28
+ vmull.s16 q7, d1, d28
+ vmull.s16 q0, d2, d28
+ vmull.s16 q1, d3, d28
+ vmlal.s16 q6, d8, d29
+ vmlal.s16 q7, d9, d29
+ vmlal.s16 q0, d10, d29
+ vmlal.s16 q1, d11, d29
+ vld1.16 {q4, q5}, [r1, :128] // src
+ sub r1, r1, #32
+ vshrn.s32 d12, q6, #6
+ vshrn.s32 d13, q7, #6
+ vshrn.s32 d14, q0, #6
+ vshrn.s32 d15, q1, #6
+ vmull.s16 q0, d4, d28
+ vmull.s16 q1, d5, d28
+ vmull.s16 q2, d6, d28
+ vmull.s16 q3, d7, d28
+ vmlal.s16 q0, d8, d29
+ vmlal.s16 q1, d9, d29
+ vmlal.s16 q2, d10, d29
+ vmlal.s16 q3, d11, d29
+ vdup.16 q14, d30[2] // uv_offset
+ vshrn.s32 d0, q0, #6
+ vshrn.s32 d1, q1, #6
+ vshrn.s32 d2, q2, #6
+ vshrn.s32 d3, q3, #6
+ vdup.16 q4, d30[3] // bitdepth_max
+ vmov.i16 q5, #0
+ vadd.i16 q6, q6, q14
+ vadd.i16 q7, q7, q14
+ vadd.i16 q2, q0, q14
+ vadd.i16 q3, q1, q14
+ vmin.s16 q0, q6, q4
+ vmin.s16 q1, q7, q4
+ vmin.s16 q2, q2, q4
+ vmin.s16 q3, q3, q4
+ vmax.s16 q0, q0, q5
+ vmax.s16 q1, q1, q5
+ vmax.s16 q2, q2, q5
+ vmax.s16 q3, q3, q5
+.else
+ vdup.16 q14, d30[3] // bitdepth_max
+ // Make sure that uninitialized pixels out of range past the right
+ // edge are in range; their actual values shouldn't matter.
+ vand q0, q0, q14
+ vand q1, q1, q14
+ vand q2, q2, q14
+ vand q3, q3, q14
+.endif
+
+ bl gather32_neon
+
+ vld1.16 {q0, q1}, [r1, :128]! // src
+
+ vmovl.u8 q6, d8 // scaling
+ vmovl.u8 q7, d9
+ vmovl.u8 q4, d10
+ vmovl.u8 q5, d11
+
+ vld1.16 {q2, q3}, [r1, :128], r2 // src
+
+ vshl.u16 q6, q6, q13 // scaling << (15 - scaling_shift)
+ vshl.u16 q7, q7, q13
+ vshl.u16 q4, q4, q13
+ vshl.u16 q5, q5, q13
+
+ vqrdmulh.s16 q8, q8, q6 // round2((scaling << (15 - scaling_shift) * grain, 15)
+ vqrdmulh.s16 q9, q9, q7
+ vqrdmulh.s16 q10, q10, q4
+ vqrdmulh.s16 q11, q11, q5
+
+
+ vdup.16 q4, d31[0] // clip_min
+ vdup.16 q5, d31[1] // clip_max
+
+ vqadd.s16 q0, q0, q8 // *src + noise
+ vqadd.s16 q1, q1, q9
+ vqadd.s16 q2, q2, q10
+ vqadd.s16 q3, q3, q11
+
+.if \oy
+ vmov.32 lr, d25[0] // 2 first 16 bit coeffs from overlap x
+.endif
+
+ vmax.s16 q0, q0, q4
+ vmax.s16 q1, q1, q4
+ vmax.s16 q2, q2, q4
+ vmax.s16 q3, q3, q4
+ vmin.s16 q0, q0, q5
+ vmin.s16 q1, q1, q5
+ vmin.s16 q2, q2, q5
+ vmin.s16 q3, q3, q5
+
+ vst1.16 {q0, q1}, [r0, :128]! // dst
+
+ subs r9, r9, #1
+.if \oy
+ vmov.32 d31[1], lr // new coeffs for overlap y
+.endif
+
+ vst1.16 {q2, q3}, [r0, :128], r2 // dst
+ bgt 1b
+
+.if \oy
+ cmp r12, #0
+ mov r9, r12 // restore actual remaining h
+ bgt L(fguv_loop_sx0_csfl\csfl\()_\ox\()0_loopstart)
+.endif
+ b 9f
+.endm
+ fguv_loop_sx0 0, 0, 0
+ fguv_loop_sx0 0, 0, 1
+ fguv_loop_sx0 0, 1, 0
+ fguv_loop_sx0 0, 1, 1
+ fguv_loop_sx0 1, 0, 0
+ fguv_loop_sx0 1, 0, 1
+ fguv_loop_sx0 1, 1, 0
+ fguv_loop_sx0 1, 1, 1
+
+9:
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+endfunc
+
+function fguv_loop_sx1_neon
+L(fguv_loop_sx1_tbl):
+ .word L(fguv_loop_sx1_csfl0_00) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl0_01) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl0_10) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl0_11) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl1_00) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl1_01) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl1_10) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+ .word L(fguv_loop_sx1_csfl1_11) - L(fguv_loop_sx1_tbl) + CONFIG_THUMB
+
+.macro fguv_loop_sx1 csfl, ox, oy
+L(fguv_loop_sx1_csfl\csfl\()_\ox\oy):
+.if \oy
+ mov r12, lr
+.endif
+1:
+.if \ox
+ vld1.16 {d0}, [r4], r10 // grain_lut old
+.endif
+.if \ox && \oy
+ vld1.16 {d2}, [r11], r10 // grain_lut top old
+.endif
+.if \oy
+ vld1.16 {q2, q3}, [r8], r10 // grain_lut top
+.endif
+.if !\ox && !\oy
+ vld1.16 {q0, q1}, [r6, :128]! // luma
+.endif
+ vld1.16 {q8, q9}, [r5], r10 // grain_lut
+.if \oy
+ vdup.16 d28, d31[2] // overlap y coeff
+ vdup.16 d29, d31[3] // overlap y coeff
+.endif
+.if !\ox && !\oy
+ vld1.16 {q2, q3}, [r6, :128], r7 // luma
+.endif
+
+.if \ox
+ vdup.16 q7, d30[3] // bitdepth_max
+ vmull.s16 q0, d0, d24
+ vshr.u16 q7, q7, #1 // grain_max
+ vmlal.s16 q0, d16, d25
+ vmvn q6, q7 // grain_min
+.endif
+
+.if \oy
+.if \ox
+ vmull.s16 q1, d2, d24
+ vmlal.s16 q1, d4, d25
+ vqrshrn.s32 d16, q0, #5
+ vqrshrn.s32 d4, q1, #5
+ vmin.s16 d4, d4, d14
+ vmin.s16 d16, d16, d14
+ vmax.s16 d4, d4, d12
+ vmax.s16 d16, d16, d12
+.endif
+
+ vmull.s16 q0, d4, d28
+ vmull.s16 q1, d5, d28
+ vmull.s16 q2, d6, d28
+ vmull.s16 q3, d7, d28
+.if !\ox
+ vdup.16 q7, d30[3] // bitdepth_max
+.endif
+ vmlal.s16 q0, d16, d29
+ vmlal.s16 q1, d17, d29
+ vmlal.s16 q2, d18, d29
+ vmlal.s16 q3, d19, d29
+.if !\ox
+ vshr.u16 q7, q7, #1 // grain_max
+.endif
+ vqrshrn.s32 d16, q0, #5
+ vqrshrn.s32 d17, q1, #5
+ vqrshrn.s32 d18, q2, #5
+ vqrshrn.s32 d19, q3, #5
+.if !\ox
+ vmvn q6, q7 // grain_min
+.endif
+ vld1.16 {q0, q1}, [r6, :128]! // luma
+ vmin.s16 q8, q8, q7
+ vmin.s16 q9, q9, q7
+ vmax.s16 q8, q8, q6
+ vmax.s16 q9, q9, q6
+ vld1.16 {q2, q3}, [r6, :128], r7 // luma
+.elseif \ox
+ vqrshrn.s32 d16, q0, #5
+ vld1.16 {q0, q1}, [r6, :128]! // luma
+ vmin.s16 d16, d16, d14
+ vld1.16 {q2, q3}, [r6, :128], r7 // luma
+ vmax.s16 d16, d16, d12
+.endif
+
+ vpadd.i16 d0, d0, d1
+ vpadd.i16 d1, d2, d3
+ vpadd.i16 d2, d4, d5
+ vpadd.i16 d3, d6, d7
+ vrshr.u16 q0, q0, #1
+ vrshr.u16 q1, q1, #1
+.if !\csfl
+ vdup.16 d28, d30[0] // uv_luma_mult
+ vld1.16 {q2, q3}, [r1, :128], r2 // src
+ vdup.16 d29, d30[1] // uv_mult
+ vmull.s16 q6, d0, d28
+ vmull.s16 q7, d1, d28
+ vmull.s16 q0, d2, d28
+ vmull.s16 q1, d3, d28
+ vmlal.s16 q6, d4, d29
+ vmlal.s16 q7, d5, d29
+ vmlal.s16 q0, d6, d29
+ vmlal.s16 q1, d7, d29
+ vshrn.s32 d12, q6, #6
+ vshrn.s32 d13, q7, #6
+ vshrn.s32 d14, q0, #6
+ vshrn.s32 d15, q1, #6
+ vdup.16 q14, d30[2] // uv_offset
+ vdup.16 q4, d30[3] // bitdepth_max
+ vmov.i16 q5, #0
+ vadd.i16 q6, q6, q14
+ vadd.i16 q7, q7, q14
+ vmin.s16 q0, q6, q4
+ vmin.s16 q1, q7, q4
+ vmax.s16 q0, q0, q5
+ vmax.s16 q1, q1, q5
+.else
+ vdup.16 q14, d30[3] // bitdepth_max
+ vld1.16 {q2, q3}, [r1, :128], r2 // src
+
+ // Make sure that uninitialized pixels out of range past the right
+ // edge are in range; their actual values shouldn't matter.
+ vand q0, q0, q14
+ vand q1, q1, q14
+.endif
+
+ bl gather16_neon
+
+ vmovl.u8 q6, d8 // scaling
+ vmovl.u8 q7, d9
+
+ vshl.u16 q6, q6, q13 // scaling << (15 - scaling_shift)
+ vshl.u16 q7, q7, q13
+
+ vqrdmulh.s16 q8, q8, q6 // round2((scaling << (15 - scaling_shift) * grain, 15)
+ vqrdmulh.s16 q9, q9, q7
+
+
+ vdup.16 q4, d31[0] // clip_min
+ vdup.16 q5, d31[1] // clip_max
+
+ vqadd.s16 q0, q2, q8 // *src + noise
+ vqadd.s16 q1, q3, q9
+
+.if \oy
+ // Swap the two last coefficients of d31, place them first in d28
+ vrev64.16 d28, d31
+.endif
+
+ vmax.s16 q0, q0, q4
+ vmax.s16 q1, q1, q4
+ vmin.s16 q0, q0, q5
+ vmin.s16 q1, q1, q5
+
+ subs r9, r9, #1
+.if \oy
+ // Take the first two 16 bit coefficients of d28 and place them at the
+ // end of d31
+ vtrn.32 d31, d28
+.endif
+
+ vst1.16 {q0, q1}, [r0, :128], r2 // dst
+ bgt 1b
+
+.if \oy
+ cmp r12, #0
+ mov r9, r12 // restore actual remaining h
+ bgt L(fguv_loop_sx1_csfl\csfl\()_\ox\()0)
+.endif
+
+ b 9f
+.endm
+ fguv_loop_sx1 0, 0, 0
+ fguv_loop_sx1 0, 0, 1
+ fguv_loop_sx1 0, 1, 0
+ fguv_loop_sx1 0, 1, 1
+ fguv_loop_sx1 1, 0, 0
+ fguv_loop_sx1 1, 0, 1
+ fguv_loop_sx1 1, 1, 0
+ fguv_loop_sx1 1, 1, 1
+
+9:
+ vpop {q4-q7}
+ pop {r4-r11,pc}
+endfunc