diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js')
-rw-r--r-- | third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js b/third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js new file mode 100644 index 0000000000..483d535d75 --- /dev/null +++ b/third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js @@ -0,0 +1,35 @@ +Utilities.extendObject(SimpleCanvasStage.prototype, { + tune: function(count) + { + if (count == 0) + return; + + if (count < 0) { + this.offsetIndex = Math.max(this.offsetIndex + count, 0); + return; + } + + this.offsetIndex = this.offsetIndex + count; + if (this.offsetIndex > this.objects.length) { + // For some tests, it may be easier to see how well the test is going + // by limiting the range of coordinates in which new objects can reside + var coordinateMaximumFactor = Math.min(this.objects.length, Math.min(this.size.x, this.size.y)) / Math.min(this.size.x, this.size.y); + var newIndex = this.offsetIndex - this.objects.length; + for (var i = 0; i < newIndex; ++i) + this.objects.push(new this._canvasObject(this, coordinateMaximumFactor)); + } + }, + + animate: function() + { + var context = this.context; + context.clearRect(0, 0, this.size.x, this.size.y); + for (var i = 0, length = this.offsetIndex; i < length; ++i) + this.objects[i].draw(context); + }, + + complexity: function() + { + return this.offsetIndex; + } +}); |