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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js')
-rw-r--r--third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js35
1 files changed, 35 insertions, 0 deletions
diff --git a/third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js b/third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js
new file mode 100644
index 0000000000..483d535d75
--- /dev/null
+++ b/third_party/webkit/PerformanceTests/MotionMark/tests/simple/resources/simple-canvas.js
@@ -0,0 +1,35 @@
+Utilities.extendObject(SimpleCanvasStage.prototype, {
+ tune: function(count)
+ {
+ if (count == 0)
+ return;
+
+ if (count < 0) {
+ this.offsetIndex = Math.max(this.offsetIndex + count, 0);
+ return;
+ }
+
+ this.offsetIndex = this.offsetIndex + count;
+ if (this.offsetIndex > this.objects.length) {
+ // For some tests, it may be easier to see how well the test is going
+ // by limiting the range of coordinates in which new objects can reside
+ var coordinateMaximumFactor = Math.min(this.objects.length, Math.min(this.size.x, this.size.y)) / Math.min(this.size.x, this.size.y);
+ var newIndex = this.offsetIndex - this.objects.length;
+ for (var i = 0; i < newIndex; ++i)
+ this.objects.push(new this._canvasObject(this, coordinateMaximumFactor));
+ }
+ },
+
+ animate: function()
+ {
+ var context = this.context;
+ context.clearRect(0, 0, this.size.x, this.size.y);
+ for (var i = 0, length = this.offsetIndex; i < length; ++i)
+ this.objects[i].draw(context);
+ },
+
+ complexity: function()
+ {
+ return this.offsetIndex;
+ }
+});