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+# Writing efficient React code
+
+In this article we'll discuss about the various component types we can use, as
+well as discuss some tips to make your React application faster.
+
+## TL;DR tips
+
+* Prefer props and state immutability and use `PureComponent` components as a default
+* As a convention, the object reference should change **if and only if** the inner data
+ changes.
+ * Be careful to never use new instance of functions as props to a Component (it's fine to use
+ them as props to a DOM element).
+ * Be careful to not update a reference if the inner data doesn't change.
+* [Always measure before optimizing](./performance.md) to have a real impact on
+ performance. And always measure _after_ optimizing too, to prove your change
+ had a real impact.
+
+## How React renders normal components
+
+### What's a normal component?
+As a start let's discuss about how React renders normal plain components, that
+don't use `shouldComponentUpdate`. What we call plain components here are either:
+* classes that extend [`Component`](https://reactjs.org/docs/react-component.html)
+ ```javascript
+ class Application extends React.Component {
+ render() {
+ return <div>{this.props.content}</div>;
+ }
+ }
+ ```
+* normal functions that take some `props` as parameter and return some JSX. We
+ call these functions either Stateless Components or Functional Components.
+ This is important to understand that these Stateless Components are _not_
+ especially optimized in React.
+ ```javascript
+ function Application(props) {
+ return <div>{props.content}</div>;
+ }
+ ```
+ These functions are equivalent to classes extending `Component`. In
+ the rest of the article we'll especially focus on the latter. Unless otherwise
+ stated everything about classes extending `Component` is also true for
+ Stateless/Functional Components.
+
+#### Notes on the use of JSX
+Because we don't use a build step in mozilla-central yet, some of our
+tools don't use JSX and use [factories](https://reactjs.org/docs/react-api.html#createfactory)
+instead:
+```javascript
+class Application extends React.Component {
+ render() {
+ return dom.div(null, this.props.content);
+ }
+}
+```
+
+We'll use JSX in this documentation for more clarity but this is strictly
+equivalent. You can read more on [React documentation](https://reactjs.org/docs/react-without-jsx.html).
+
+### The first render
+There's only one way to start a React application and trigger a first render:
+calling `ReactDOM.render`:
+
+```javascript
+ReactDOM.render(
+ <Application content='Hello World!'/>,
+ document.getElementById('root')
+);
+```
+
+React will call that component's `render` method, and then recursively call
+every child's `render` method, generating a rendering tree and then a virtual
+DOM tree. It will then render actual DOM elements to the specified container.
+
+### Subsequent rerenders
+
+There are several ways to trigger a rerender:
+1. We call `ReactDOM.render` again with the same component.
+ ```javascript
+ ReactDOM.render(
+ <Application content='Good Bye, Cruel World!'/>,
+ document.getElementById('root')
+ );
+ ```
+2. One component's state changes, through the use of [`setState`](https://reactjs.org/docs/react-component.html#setstate).
+ If the application is using Redux, this is how Redux-connected components
+ trigger updates too.
+3. One component's props change. But note that this can't happen by itself, this
+ is always a consequence of the case 1 or 2 in one of its parents. So we'll
+ ignore this case for this chapter.
+
+When one of these happens, just like the initial render, React will call that
+component's `render` method, and then recursively call every child's `render`
+method, but this time possibly with changed props compared to the previous render.
+
+These recursive calls produce a new rendering tree. That's where React uses an
+algorithm called _virtual diffing_ or
+[_reconciliation_](https://reactjs.org/docs/reconciliation.html) to find the
+minimal set of updates to apply to the DOM. This is good because the less
+updates to the DOM the less work the browser has to do to reflow and repaint the
+application.
+
+### Main sources of performance issues
+
+From this explanation we can gather that the main performance issues can
+come from:
+1. triggering the render process **too frequently**,
+2. **expensive** render methods,
+3. the reconciliation algorithm itself. The algorithm is O(n) according to React
+ authors, which means the processing duration increases linearly with **the number
+ of elements in the tree** we compare. So a larger tree means a longer time to
+ process.
+
+Let's dive more into each one of these issues.
+
+#### Do not render too often
+
+A rerender will happen after calling `setState` to change the
+local state.
+
+Everything that's in the state should be used in `render`.
+Anything in the state that's not used in `render` shouldn't be in the state, but
+rather in an instance variable. This way you won't trigger an update if you
+change some internal state that you don't want to reflect in the UI.
+
+If you call `setState` from an event handler you may call it too often.
+This is usually not a problem because React is smart enough to merge close
+setState calls and trigger a rerender only once per frame. Yet if your `render`
+is expensive (see below as well) this could lead to problems and you may want to
+use `setTimeout` or other similar techniques to throttle the renders.
+
+#### Keep `render` methods as lean as possible
+
+When rendering a list, it's very common that we'll map this list to a list of
+components. This can be costly and we might want to cut this list in several
+chunks of items or to
+[virtualize this list](https://reactjs.org/docs/optimizing-performance.html#virtualize-long-lists).
+Although this is not always possible or easy.
+
+Do not do heavy computations in your `render` methods. Rather do them before
+setting the state, and set the state to the result of these computations.
+Ideally `render` should be a direct mirror of the component's props and state.
+
+Note that this rule also applies to the other methods called as part of the
+rendering process: `componentWillUpdate` and `componentDidUpdate`. In
+`componentDidUpdate` especially avoid synchronous reflows by getting DOM
+measurements, and do not call `setState` as this would trigger yet another
+update.
+
+#### Help the reconciliation algorithm be efficient
+
+The smaller the tree is, the faster the algorithm is. So it's
+useful to limit the changes to a subtree of the full tree. Note that the use of
+`shouldComponentUpdate` or `PureComponent` alleviates this issue by cutting off
+entire branches from the rendering tree, [we discuss this in more details
+below](#shouldcomponentupdate-and-purecomponent-avoiding-renders-altogether).
+
+Try to change the state as close as possible to where your UI
+should change (close in the components tree).
+
+Do not forget to [set `key` attributes when rendering a list of
+things](https://reactjs.org/docs/lists-and-keys.html), which shouldn't be the
+array's indices but something that identifies the item in a predictable, unique
+and stable way. This helps the algorithm
+a lot by skipping parts that likely haven't changed.
+
+### More documentation
+
+The React documentation has [a very well documented page](https://reactjs.org/docs/implementation-notes.html#mounting-as-a-recursive-process)
+explaining the whole render and rerender process.
+
+## `shouldComponentUpdate` and `PureComponent`: avoiding renders altogether
+
+React has an optimized algorithm to apply changes. But the fastest algorithm is
+an algorithm that isn't executed at all.
+
+[React's own documentation about performance](https://reactjs.org/docs/optimizing-performance.html#shouldcomponentupdate-in-action)
+is quite complete on this subject.
+
+### Avoiding rerenders with `shouldComponentUpdate`
+
+As the first step of a rerender process, React calls your component's
+[`shouldComponentUpdate`](https://reactjs.org/docs/react-component.html#shouldcomponentupdate)
+method with 2 parameters: the new props, and the new
+state. If this method returns false, then React will skip the render process for this
+component, **and its whole subtree**.
+
+```javascript
+class ComplexPanel extends React.Component {
+ // Note: this syntax, new but supported by Babel, automatically binds the
+ // method with the object instance.
+ onClick = () => {
+ this.setState({ detailsOpen: true });
+ }
+
+ // Return false to avoid a render
+ shouldComponentUpdate(nextProps, nextState) {
+ // Note: this works only if `summary` and `content` are primitive data
+ // (eg: string, number) or immutable data
+ // (keep reading to know more about this)
+ return nextProps.summary !== this.props.summary
+ || nextProps.content !== this.props.content
+ || nextState.detailsOpen !== this.state.detailsOpen;
+ }
+
+ render() {
+ return (
+ <div>
+ <ComplexSummary summary={this.props.summary} onClick={this.onClick}/>
+ {this.state.detailsOpen
+ ? <ComplexContent content={this.props.content} />
+ : null}
+ </div>
+ );
+ }
+}
+```
+
+__This is a very efficient way to improve your application speed__, because this
+avoids everything: both calling render methods for this component _and_ the
+whole subtree, and the reconciliation phase for this subtree.
+
+Note that just like the `render` method, `shouldComponentUpdate` is called once
+per render cycle, so it needs to be very lean and return as fast as possible. So
+it should execute some cheap comparisons only.
+
+### `PureComponent` and immutability
+
+A very common implementation of `shouldComponentUpdate` is provided by React's
+[`PureComponent`](https://reactjs.org/docs/react-api.html#reactpurecomponent):
+it will shallowly check the new props and states for reference equality.
+
+```javascript
+class ComplexPanel extends React.PureComponent {
+ // Note: this syntax, new but supported by Babel, automatically binds the
+ // method with the object instance.
+ onClick = () => {
+ // Running this repeatidly won't render more than once.
+ this.setState({ detailsOpen: true });
+ }
+
+ render() {
+ return (
+ <div>
+ <ComplexSummary summary={this.props.summary} onClick={this.onClick}/>
+ {this.state.detailsOpen
+ ? <ComplexContent content={this.props.content} />
+ : null}
+ </div>
+ );
+ }
+}
+```
+
+This has a very important consequence: for non-primitive props and states, that is
+objects and arrays that can be mutated without changing the reference itself,
+PureComponent's inherited `shouldComponentUpdate` will yield wrong results and will
+skip renders where it shouldn't.
+
+So you're left with one of these two options:
+* either implement your own `shouldComponentUpdate` in a `Component`
+* or (__preferred__) decide to make all your data structure immutable.
+
+The latter is recommended because:
+* It's much simpler to think about.
+* It's much faster to check for equality in `shouldComponentUpdate` and in other
+ places (like Redux' selectors).
+
+Note you could technically implement your own `shouldComponentUpdate` in a
+`PureComponent` but this is quite useless because `PureComponent` is nothing
+more than `Component` with a default implementation for `shouldComponentUpdate`.
+
+### About immutability
+#### What it doesn't mean
+It doesn't mean you need to enforce the immutability using a library like
+[Immutable](https://github.com/facebook/immutable-js).
+
+#### What it means
+It means that once a structure exists, you don't mutate it.
+
+**Every time some data changes, the object reference must change as well**. This
+means a new object or a new array needs to be created. This gives the nice
+reverse guarantee: if the object reference has changed, the data has changed.
+
+It's good to go one step further to get a **strict equivalence**: if the data
+doesn't change, the object reference mustn't change. This isn't necessary for
+your app to work, but this is a lot better for performance as this avoids
+spurious rerenders.
+
+Keep reading to learn how to proceed.
+
+#### Keep your state objects simple
+
+Updating your immutable state objects can be difficult if the objects used are
+complex. That's why it's a good idea to keep the objects simple, especially keep
+them not nested, so that you don't need to use a library like
+[immutability-helper](https://github.com/kolodny/immutability-helper),
+[updeep](https://github.com/substantial/updeep), or even
+[Immutable](https://github.com/facebook/immutable-js). Be especially careful
+with Immutable as it's easy to create performance problems by misusing
+its API.
+
+If you're using Redux ([see below as well](#a-few-words-about-redux)) this
+advice applies to your individual reducers as well, even if Redux tools make
+it easy to have a nested/combined state.
+
+#### How to update an object
+
+Updating an object is quite easy.
+
+You must not change/add/delete inner properties directly:
+
+```javascript
+// Note that in the following examples we use the callback version
+// of `setState` everywhere, because we build the new state from
+// the current state.
+
+// Please don't do this as this will likely induce bugs.
+this.setState(state => {
+ state.stateObject.details = details;
+ return state;
+});
+
+// This is wrong too: `stateObject` is still mutated.
+this.setState(({ stateObject }) => {
+ stateObject.details = details;
+ return { stateObject };
+});
+```
+
+Instead **you must create a new object** for this property. In this example
+we'll use the object spread operator, already implemented in Firefox, Chrome and Babel.
+
+However here we take care to return the same object if it doesn't need an update. The
+comparison happens inside the callback because it depends on the state as
+well. This is a good thing to do so that the shallow equality check doesn't
+return false if nothing changes.
+
+```javascript
+// Updating one property in the state
+this.setState(({ stateObject }) => ({
+ stateObject: stateObject.content === newContent
+ ? stateObject
+ : { ...stateObject, content: newContent },
+});
+
+// This is very similar if 2 properties need an update:
+this.setState(({ stateObject1, stateObject2 }) => ({
+ stateObject1: stateObject1.content === newContent
+ ? stateObject1
+ : { ...stateObject1, content: newContent },
+ stateObject2: stateObject2.details === newDetails
+ ? stateObject2
+ : { ...stateObject2, details: newDetails },
+});
+
+// Or if one of the properties needs to update 2 of it's own properties:
+this.setState(({ stateObject }) => ({
+ stateObject: stateObject.content === newContent && stateObject.details === newDetails
+ ? stateObject
+ : { ...stateObject, content: newContent, details: newDetails },
+});
+```
+
+Note that this isn't about the returned `state` object, but its properties.
+The returned object is always merged into the current state, and React creates
+a new component's state object at each update cycle.
+
+#### How to update an array
+Updating an array is easy too.
+
+You must avoid methods that mutate the array like push/splice/pop/shift and you
+must not change directly an item.
+
+```javascript
+// Please don't do this as this will likely induce bugs.
+this.setState(({ stateArray }) => {
+ stateArray.push(newItem); // This is wrong
+ stateArray[1] = newItem; // This is wrong too
+ return { stateArray };
+});
+```
+
+Instead here again you need to **create a new array instance**.
+
+```javascript
+// Adding an element is easy.
+this.setState(({ stateArray }) => ({
+ stateArray: [...stateArray, newElement],
+}));
+
+this.setState(({ stateArray }) => {
+ // Removing an element is more involved.
+ const newArray = stateArray.filter(element => element !== removeElement);
+ // or
+ const newArray = [...stateArray.slice(0, index), ...stateArray.slice(index + 1)];
+ // or do what you want on a new clone:
+ const newArray = stateArray.slice();
+ return {
+ // Because we want to keep the old array if removeElement isn't in the
+ // filtered array, we compare the lengths.
+ // We still start a render phase because we call `setState`, but thanks to
+ // PureComponent's shouldComponentUpdate implementation we won't actually render.
+ stateArray: newArray.length === stateArray.length ? stateArray : newArray,
+ };
+
+ // You can also return a falsy value to avoid the render cycle at all:
+ return newArray.length === stateArray.length
+ ? null
+ : { stateArray: newArray };
+});
+```
+
+#### How to update Maps and Sets
+The process is very similar for Maps and Sets. Here is a quick example:
+
+```javascript
+// For a Set
+this.setState(({ stateSet }) => {
+ if (!stateSet.has(value)) {
+ stateSet = new Set(stateSet);
+ stateSet.add(value);
+ }
+ return { stateSet };
+});
+
+// For a Map
+this.setState(({ stateMap }) => {
+ if (stateMap.get(key) !== value) {
+ stateMap = new Map(stateMap);
+ stateMap.set(key, value);
+ }
+ return { stateMap };
+}));
+```
+
+#### How to update primitive values
+
+Obviously, with primitive types like boolean, number or string, that are
+comparable with the operator `===`, it's much easier:
+
+```javascript
+this.setState({
+ stateString: "new string",
+ stateNumber: 42,
+ stateBool: false,
+});
+```
+
+Note that we don't use the callback version of `setState` here. That's because
+for primitive values we don't need to use the previous state to generate a new
+state.
+
+#### A few words about Redux
+
+When working with Redux, the rules stay the same, except all of this
+happens in your reducers instead of in your components. With Redux comes the
+function [`combineReducers`](https://redux.js.org/docs/api/combineReducers.html)
+that obeys all the rules we outlined before while making it possible to have a
+nested state.
+
+### `shouldComponentUpdate` or `PureComponent`?
+
+It is highly recommended to go the full **PureComponent + immutability** route,
+instead of writing custom `shouldComponentUpdate` implementations for
+components. This is more generic, more maintainable, less error-prone, faster.
+
+Of course all rules have exceptions and you're free to implement a
+`shouldComponentUpdate` method if you have specific cases to take care of.
+
+### Some gotchas with `PureComponent`
+
+Because `PureComponent` shallowly checks props and state, you need to take care
+to not create a new reference for something that's otherwise identical. Some
+common cases are:
+
+* Using a new instance for a prop at each render cycle. Especially, do not use
+ a bound function or an anonymous function (both classic functions or
+ arrow functions) as a prop:
+
+ ```javascript
+ render() {
+ return <MyComponent onUpdate={() => this.update()} />;
+ }
+ ```
+
+ Each time the `render` method runs, a new function will be created, and in
+ `MyComponent`'s `shouldComponentUpdate` the shallow check will always fail
+ defeating its purpose.
+
+* Using another reference for the same data. One very common example is the empty
+ array: if you use a new `[]` for each render, you won't skip render. A solution
+ is to reuse a common instance. Be careful as this can very well be hidden
+ within some complicated Redux reducers.
+
+* A similar issue can arise if you use sets or maps. If you add an element in a
+ `Set` that's already in there, you don't need to return a new `Set` as it will be
+ identical.
+
+* Be careful with array's methods, especially `map` or `filter`, as they always
+ return a new array. So even with the same inputs (same input array, same
+ function), you'll get a new output, even if it contains the same data. If
+ you're using Redux, [reselect](https://github.com/reactjs/reselect) is
+ recommended.
+ [memoize-immutable](https://github.com/memoize-immutable/memoize-immutable)
+ can be useful in some cases too.
+
+## Diagnosing performance issues with some tooling
+
+[You can read about it in the dedicated
+page](./performance.md#diagnosing-performance-issues-in-react-based-applications).
+
+## Breaking the rules: always measure first
+
+You should generally follow these rules because they bring a consistent
+performance in most cases.
+
+However you may have specific cases that will need that you break the rules. In
+that case the first thing to do is to **measure** using a profiler so that you
+know where your problem are.
+
+Then and only then you can decide to break the rules by using some mutable state
+and/or custom `shouldComponentUpdate` implementation.
+
+And remember to measure again after you did your changes, to check and prove
+that your changes actually made an impact. Ideally you should always give links
+to profiles when requesting a review for a performance patch.