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+SVG Guidelines
+==============
+
+Pros and cons of SVG for images
+-------------------------------
+
+When used as a document format there is usually a compelling reason that
+makes SVG the only solution. When used as an `image
+format <https://developer.mozilla.org/en-US/docs/Web/SVG/SVG_as_an_Image>`__,
+it is sometimes less obvious whether it would be best to use SVG or a
+raster image format for any given image. The vector format SVG and
+raster formats like PNG both have their place. When choosing whether or
+not to use SVG it is best to understand the advantages and disadvantages
+of both.
+
+File size
+ Whether SVG or a raster format will produce a smaller file for a
+ given image depends very much on the image. For example, consider an
+ image of a path with a gradient fill. The size of an SVG of this
+ image will be the same regardless of the dimensions of the image. On
+ the other hand the size of a raster file of the same image will
+ likely vary tremendously depending on the dimensions of the image
+ since the larger the dimensions the more pixel data the file needs to
+ store. At very small dimensions (the extreme case being 1px x 1px)
+ the raster file will likely be much smaller than the SVG file since
+ it only needs to store one pixel of data. At large dimensions the
+ raster file may be much larger than the SVG file.
+Scalability, with caveats
+ One of the primary advantages of SVG is that as it is scaled it does
+ not pixelate. However, this is not to say that it always does away
+ with the need to have a collection of raster images for display at
+ different scales. This can be particularly true for icons. While SVG
+ may scale well enough for flat-ish icons without a lot of detail, for
+ icons that try to pack in a lot of detail graphic artists generally
+ `want to be able to pixel
+ tweak <https://www.pushing-pixels.org/2011/11/04/about-those-vector-icons.html>`__.
+Performance
+ While SVG provides a lot of flexibility in terms of scaling,
+ themability, etc. this flexibility depends on doing computations for
+ SVG images at the time they're displayed, rather than at the time the
+ author creates them. Consider an image that involves some complex
+ gradients and filters. If saved as a raster image then the work to
+ rasterize the gradients and filters takes place on the authors
+ computer before the result is stored in the raster file. This work
+ doesn't need to be redone when the image is displayed on someone
+ else's computer. On the other hand, if the image is saved as an SVG
+ image then all this work needs to be done each time the SVG is
+ displayed on someone else's computer. This isn't to say that SVG
+ images are always slower than raster equivalents. In fact it can be
+ faster to send vector information from an SVG to a user's GPU than it
+ is to extract raster data from an equivalent raster image. And even
+ when an SVG image is slower than a raster equivalent, the difference
+ is usually not noticeable. However, just don't fall into the trap of
+ thinking that SVGs are faster than equivalent raster images, or vice
+ versa. Once again, "it depends".
+
+Authoring guidelines
+--------------------
+
+A lot of SVG files (particularly those generated by SVG editors) ship
+without being cleaned up and can contain a ton of junk that bloats the
+file size and slows down rendering. In general the best way to combat
+this is to first run SVG files through a linter such as
+`svgo <https://github.com/svg/svgo>`__ (see the Tools section below).
+However, when authoring SVGs by hand here are some best practices to
+help keep them lightweight. These rules are based on some real examples
+seen in Mozilla's code.
+
+Basics
+~~~~~~
+
+- Two spaces indenting
+- No useless whitespaces or line breaks (see below for more details)
+- Adding a license header
+- Use double quotes
+
+Whitespace and line breaks
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Whitespace
+^^^^^^^^^^
+
+In addition to trailing whitespace at the end of lines, there are a few
+more cases more specific to SVGs:
+
+- Trailing whitespaces in attribute values (usually seen in path
+ definitions)
+- Excessive whitespace in path or polygon points definition
+
+Whitespace examples
+^^^^^^^^^^^^^^^^^^^
+
+This path:
+
+.. code:: html
+
+ <path d=" M5,5 L1,1z ">
+
+can be cut down to this:
+
+.. code:: html
+
+ <path d="M5,5 L1,1z">
+
+Similarly, this polygon:
+
+.. code:: html
+
+ <polygon points=" 0,0 4,4 4,0 "/>
+
+can be cut down to this:
+
+.. code:: html
+
+ <polygon points="0,0 4,4 4,0"/>
+
+Line breaks
+^^^^^^^^^^^
+
+You should only use line breaks for logical separation or if they help
+make the file readable. You should avoid line breaks between every
+single element or within attribute values. It's recommended to put the
+attributes on the same line as their tag names, if possible. You should
+also put the shortest attributes first, so they are easier to spot.
+
+Unused tags and attributes
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Editor metadata
+^^^^^^^^^^^^^^^
+
+Vector editors (Inkscape, Adobe Illustrator, Sketch) usually add a bunch
+of metadata in SVG files while saving them. Metadata can mean many
+things, including:
+
+- The typical "Created with *editor*" comments
+- Non-standard editor specific tags and attributes (``sketch:foo``,
+ ``illustrator:foo``, ``sopodi:foo``, …)
+- The `XML
+ namespace <https://developer.mozilla.org/en-US/docs/Web/SVG/Namespaces_Crash_Course>`__
+ definition that comes with the latter (``xmlns:sketch``,
+ ``xmlns:sopodi``, …)
+
+Other metadata
+^^^^^^^^^^^^^^
+
+In addition to non-standard editor metadata, standard compliant metadata
+also exists. Typical examples of this are ``<title>`` and ``<desc>``
+tags. Although this kind of data is supported by the browser, it can
+only be displayed when the SVG is opened in a new tab. Plus, in most of
+the cases, the filename is quite descriptive So it's recommended to
+remove that kind of metadata since it doesn't bring much value.
+
+You shouldn't include DOCTYPEs in your SVGs either; they are a source of
+many issues, and the SVG WG recommends not to include them. See `SVG
+Authoring
+guidelines <https://jwatt.org/svg/authoring/#doctype-declaration>`__.
+
+Avoid the use of CDATA sections
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+`CDATA
+sections <https://developer.mozilla.org/en-US/docs/Web/API/CDATASection>`__
+are used to avoid parsing some text as HTML. Most of time, CDATA isn't
+needed, for example, the content in ``<style>`` tags doesn't need to be
+wrapped in a CDATA section as the content inside the tag is already
+correctly parsed as CSS.
+
+Invisible shapes
+^^^^^^^^^^^^^^^^
+
+There are two kinds of invisible shapes: The off-screen ones and the
+uncolored ones.
+
+The offscreen shapes are hard to spot, even with an automated tool, and
+are usually context aware. Those kinds of shapes are visible but off the
+`SVG view
+box <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/viewBox>`__.
+Here's `an
+example <https://hg.mozilla.org/mozilla-central/diff/9fb143f3b36a/browser/themes/shared/heartbeat-star-lit.svg>`__
+of a file with offscreen shapes.
+
+On the other hand, the uncolored ones are easier to spot, since they
+usually come with styles making them invisible. They must meet two
+conditions: they must be devoid of any fill (or a transparent one) or
+stroke.
+
+Unused attributes on root ``<svg>`` element
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The root ``<svg>`` element can also host many useless attributes. Here's
+an
+`example <https://hg.mozilla.org/mozilla-central/diff/2d38fecce226/browser/components/loop/content/shared/img/icons-10x10.svg>`__
+taking into account the list below:
+
+- ``version``
+- ``x="0"`` and ``y="0"``
+- ``enable-background`` (unsupported by Gecko and now deprecated by the
+ Filter Effects specification)
+- ``id`` (id on root element has no effect)
+- ``xmlns:xlink`` attribute when there are no ``xlink:href`` attributes
+ used throughout the file
+- Other unused `XML
+ Namespace <https://developer.mozilla.org/en-US/docs/Web/SVG/Namespaces_Crash_Course>`__
+ definitions
+- ``xml:space`` when there is no text used in the file
+
+Other
+^^^^^
+
+- Empty tags, this may be obvious, but those are sometimes found in
+ SVGs
+- Unreferenced ids (usually on gradient stops, but also on shapes or
+ paths)
+- ``clip-rule`` attribute when the element *is not* a descendant of a
+ ``<clipPath>``
+- ``fill-rule`` attribute when the element *is* a descendant of a
+ ``<clipPath>``
+- Unreferenced/Unused clip paths, masks or defs
+ (`example <https://hg.mozilla.org/mozilla-central/diff/2d38fecce226/toolkit/themes/shared/reader/RM-Plus-24x24.svg>`__)
+
+Styling
+~~~~~~~
+
+Styling basics
+^^^^^^^^^^^^^^
+
+- Privilege short lowercase hex for colors
+- Don't use excessive precision for numeric values (usually comes from
+ illustrator)
+- Use descriptive IDs
+- Avoid inline styles and use class names or SVG attributes
+
+Styling examples
+''''''''''''''''
+
+Here are some examples for excessive number precision:
+
+- 5.000000e-02 → 0.05 (as seen
+ `here <https://hg.mozilla.org/mozilla-central/diff/2d38fecce226/browser/themes/shared/devtools/images/tool-network.svg#l1.31>`__)
+- -3.728928e-10 → 0 (as seen
+ `here <https://hg.mozilla.org/mozilla-central/diff/2d38fecce226/browser/themes/shared/aboutNetError_alert.svg#l1.12>`__)
+- translate(0.000000, -1.000000) → translate(0, -1) (as seen
+ `here <https://hg.mozilla.org/mozilla-central/diff/2d38fecce226/browser/themes/shared/heartbeat-icon.svg#l1.13>`__)
+
+As for descriptive IDs:
+
+- For gradients: SVG_ID1 → gradient1 (as seen
+ `here <https://hg.mozilla.org/mozilla-central/diff/2d38fecce226/browser/themes/shared/aboutNetError_alert.svg#l1.12>`__)
+
+Use of class names
+^^^^^^^^^^^^^^^^^^
+
+- Avoid using a class if that class is only used once in the file
+- If that class only sets a fill or a stroke, it's better to set the
+ fill/stroke directly on the actual shape, instead of introducing a
+ class just for that shape. You can also use SVG grouping to avoid
+ duplicating those attributes
+- Avoid introducing variants of the same file (color/style variants),
+ and use sprites instead (with class names)
+
+Default style values
+^^^^^^^^^^^^^^^^^^^^
+
+There's usually no need to set the default style value unless you're
+overriding a style. Here are some commonly seen examples:
+
+- ``style="display: none;"`` on ``<defs>`` elements (a ``<defs>``
+ element is hidden by default)
+- ``type="text/css"`` on ``<style>`` elements
+- ``stroke: none`` or ``stroke-width: 0``
+
+SVG grouping
+~~~~~~~~~~~~
+
+Style grouping
+^^^^^^^^^^^^^^
+
+Group similarly styled shapes under one ``<g>`` tag; this avoids having
+to set the same class/styles on many shapes.
+
+Avoid excessive grouping
+^^^^^^^^^^^^^^^^^^^^^^^^
+
+Editors can sometimes do excessive grouping while exporting SVGs. This
+is due to the way editors work.
+
+Nested groups
+'''''''''''''
+
+Avoid multiple-level nesting of groups, these make the SVG less
+readable.
+
+Nested transforms
+'''''''''''''''''
+
+Some editors use ``<g>`` tags to do nested transforms, which is usually
+not needed. You can avoid this by doing basic algebra, for example:
+
+.. code:: xml
+
+ <g transform="translate(-62, -310)"><shape transform="translate(60, 308)"/></g>
+
+can be cut down to:
+
+.. code:: xml
+
+ <shape transform="translate(-2,-2)"/>
+
+because: -62+60 = -310+308 = -2
+
+Performance tips
+~~~~~~~~~~~~~~~~
+
+These rules are optional, but they help speeding up the SVG.
+
+- Avoid using a ``<use>`` tag when that ``<use>`` tag is being
+ referenced only once in the whole file.
+- Instead of using CSS/SVG
+ `transforms <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform>`__,
+ apply directly the transform on the path/shape definition.
+
+Tools
+~~~~~
+
+Tools can help to clean SVG files. Note, however that some of the rules
+stated above can be hard to detect with automated tools since they
+require too much context-awareness. To this date, there doesn't seem to
+be a tool that handles all of the above. However, there are some
+utilities that cover parts of this document:
+
+- Mostly complete command line tool: https://github.com/svg/svgo
+- Alternatives to SVGO:
+
+ - https://github.com/RazrFalcon/svgcleaner
+ - https://github.com/scour-project/scour
+
+- GUI for command line tool (use with "Prettify code" and "Remove
+ ``<title>``" options on): https://jakearchibald.github.io/svgomg/
+- Good alternative to SVGO/SVGOMG:
+ https://petercollingridge.appspot.com/svg-editor
+- Fixes the excessive number precision:
+ https://simon.html5.org/tools/js/svg-optimizer/
+- Converts inline styles to SVG
+ attributes: https://www.w3.org/wiki/SvgTidy
+- RaphaelJS has a couple of utilities that may be useful:
+ `raphael.js <https://dmitrybaranovskiy.github.io/raphael/>`__