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+Debugging On macOS
+==================
+
+This document explains how to debug Gecko-based applications such as
+Firefox, Thunderbird, and SeaMonkey on macOS using Xcode. If you want to
+debug from the terminal see :ref:`Debugging Mozilla with
+lldb <Debugging Firefox with LLDB>`. For specific
+information on a way to debug hangs, see :ref:`Debugging a hang on macOS <Debugging A Hang On macOS>`.
+
+Creating a debuggable build
+---------------------------
+
+First, you need to build the application you're going to debug using
+this in your .mozconfig
+
+.. code::
+
+ ac_add_options --disable-optimize
+ ac_add_options --enable-debug-symbols
+
+you can also add this flag if you want assertions etc. compiled in
+
+.. code::
+
+ ac_add_options --enable-debug
+
+See :ref:`Building Firefox for macOS <Building Firefox On MacOS>`
+if you need help creating your own build.
+
+Debugging Firefox on macOS 10.14+
+---------------------------------
+
+macOS 10.14 introduced Notarization and Hardened Runtime features for
+improved application security. macOS 10.15 went further, requiring
+applications to be Notarized with Hardened Runtime enabled in order to
+launch (ignoring workarounds). When run on earlier macOS versions,
+Notarization and Hardened Runtime settings have no effect.
+
+Official Builds
+~~~~~~~~~~~~~~~
+
+At this time, official builds of Firefox 69 and later are Notarized.
+**As a result, it is not possible to attach a debugger to these official
+Firefox releases on macOS 10.14+ without disabling System Integrity
+Protection (SIP).** This is due to Notarization requiring Hardened
+Runtime to be enabled with the ``com.apple.security.get-task-allow``
+entitlement disallowed. **Rather than disabling SIP (which has security
+implications), it is recommended to debug with try builds or local
+builds. The differences are explained below.**
+
+try Server Builds
+~~~~~~~~~~~~~~~~~
+
+In most cases, developers needing to debug a build as close as possible
+to the production environment should use a :ref:`try
+build <Pushing to Try>`. These
+builds enable Hardened Runtime and only differ from production builds in
+that they are not Notarized which should not otherwise affect
+functionality, (other than the ability to easily launch the browser on
+macOS 10.15+ -- see quarantine note below). At this time, developers can
+obtain a Hardened Runtime build with the
+``com.apple.security.get-task-allow`` entitlement allowed by submitting
+a try build and downloading the dmg generated by the "Rpk" shippable
+build job. A debugger can be attached to Firefox processes of these
+builds. try builds use the ``developer.entitlements.xml`` file from the
+source tree while production builds use ``production.entitlements.xml``.
+**On macOS 10.15+, downloaded try builds will not launch by default
+because Notarization is required. To workaround this problem, remove the
+quarantine extended attribute from the downloaded Nightly:**
+
+ ``$ xattr -r -d com.apple.quarantine /Path/to/Nightly.app``
+
+Local Builds
+~~~~~~~~~~~~
+
+Local builds of mozilla-central do not enable Hardened Runtime and hence
+do not have debugging restrictions. As a result, some functionality will
+be permitted on local builds, but blocked on production builds which
+have Hardened Runtime enabled. `Bug
+1522409 <https://bugzilla.mozilla.org/show_bug.cgi?id=1522409>`__ was
+filed to automate codesigning local builds to enable Hardened Runtime by
+default and eliminate this discrepancy.
+
+To obtain a Hardened Runtime build without using try infrastructure, a
+developer can manually codesign builds using the macOS ``codesign(1)``
+command with the ``developer.entitlements.xml`` file from the tree. This
+requires creating a codesigning identity.
+
+Disabling System Integrity Protection (SIP)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+If debugging a production build is required, follow Apple's documented
+steps for disabling System Integrity Protection (SIP). Note that
+disabling SIP bypasses Hardened Runtime restrictions which can mask some
+bugs that only occur with Hardened Runtime so it is recommended to test
+fixes with SIP enabled. **Disabling SIP has system security implications
+that should be understood before taking this step.**
+
+Creating an Xcode project
+-------------------------
+
+If you try to create a new Xcode project in an existing directory
+then Xcode will delete its existing contents (Xcode will warn you
+beforehand). To work around that, the steps below have you initialize
+the project outside the Mozilla source tree, close the project, copy
+the .xcodeproj project "file" into the source tree, and then reopen
+the project to finish setting it up.
+
+Note also that since Xcode 7.3.1 it doesn't seem to be possible to
+have the Xcode project live outside the source tree. If you try to do
+that then Xcode will simply **copy** the source files under the
+project directory rather than link to them which breaks debugging and the
+possibility to modify-rebuild-relaunch from inside Xcode.
+
+These steps were last updated for Xcode 10.3:
+
+#. Open Xcode, and create a new Project with File > New Project. Select
+ the "Cross-platform" tab then under the "Other" template group select
+ the "Empty" project type. the click Next. Name the project and click
+ Next. Create/select a temporary directory to contain the project and
+ then click Create.
+#. Before going any further, close the project (File > Close Project)
+ and open Finder. Find the \*.xcodejproj directory in the temporary
+ directory, move it into your Mozilla source tree, and then
+ double-click on it to reopen it.
+#. In the left-hand pane in Xcode you should see a tree item where the
+ root item has the project name. If the temporary directory that you
+ originally created the Xcode project in is under that, right click it
+ and delete it. Now, right click on the root item, select 'Add files
+ to "<project-name>"', select all the files and directories in your
+ source directory, untick "Copy items if needed", then click Add.
+ (These will then be progressively added under the root item
+ <project-name> in the left-hand pane. Note that subdirectories may
+ initially appear to be empty, but they too will progressively be
+ populated as Xcode processes the sourse files. Once done, you should
+ be able to open any file quickly by hitting Cmd-Shift-O and typing in
+ the name of a file.)
+#. In the Product menu, select Scheme > New Scheme and name your scheme
+ (for example, "Debug"). After you click OK, Xcode should open the
+ settings window for the new scheme. (If not, then open its settings
+ from the Product > Edit Scheme menu.)
+#. Select "Run" on the left-hand side of the settings window, then
+ select the "Info" tab. Set the Executable by clicking on "None" and
+ selecting "Other...". A new dialog titled "Choose an executable to
+ launch" will pop up. Browse to the ``.app`` file that you want to
+ debug (``Firefox.app``, ``Nightly``\ ``Debug.app`` etc). The ``.app``
+ file is typically found inside the ``dist`` folder in your build
+ directory.
+#. If you are debugging Firefox, Thunderbird, or some other application
+ that supports multiple profiles, using a separate profile for
+ debugging purposes is recommended. See "Having a profile for
+ debugging purposes" below. Select the "Arguments" tab in the scheme
+ editor, and click the '+' below the "Arguments passed on launch"
+ field. Add "-P *profilename*", where *profilename* is the name of a
+ profile you created previously. Repeat that to also add the argument
+ "-no-remote".
+#. Also in the "Arguments" panel, you may want to add an environment
+ variable MOZ_DEBUG_CHILD_PROCESS set to the value 1 to help with
+ debugging e10s.
+#. Select "Build" from the left of the scheme editor window, and check
+ that there is nothing listed under Targets (otherwise it may cause
+ problems when you try to run the executable for debugging since you
+ will get build errors).
+#. Click "Close" to close the scheme editor.
+
+At this point you can run the application from Xcode, and when you pause
+or hit breakpoints it should show open the correct source file at the
+correct line.
+
+Setting up lldb
+---------------
+
+``lldb`` is the debugger Xcode provides/uses.
+
+.. warning::
+
+ One important issue that the Mozilla .lldbinit file fixes is that by
+ default some breakpoints will be listed as "pending", and Xcode will
+ not stop at them. If you don't include the Mozilla's .lldbinit, you
+ must at least put
+ ``settings set target.inline-breakpoint-strategy always`` in your
+ ``$HOME/.lldbinit`` as recommended on :ref:`Debugging Firefox with
+ lldb <Debugging Firefox with LLDB>`.
+
+The
+`.lldbinit <http://searchfox.org/mozilla-central/source/.lldbinit>`__
+file in the source tree imports many useful `Mozilla specific lldb
+settings, commands and
+formatters <https://searchfox.org/mozilla-central/source/python/lldbutils/README.txt>`__
+into ``lldb``, but you may need to take one of the following steps to
+make sure this file is used.
+
+If you are using ``lldb`` on the command line (independently of Xcode)
+and you will always run it from either the top source directory, the
+object directory or else the dist/bin subdirectory of the object
+directory, then adding the following setting to your ``$HOME/.lldbinit``
+is sufficient:
+
+::
+
+ settings set target.load-cwd-lldbinit true
+
+*However*, if you will run lldb from a different directory, or if you
+will be running it indirectly by debugging in Xcode (Xcode always runs
+lldb from "/"), then this setting will not help you. Instead, add the
+following to your ``$HOME/.lldbinit``:
+
+::
+
+ # This automatically sources the Mozilla project's .lldbinit as soon as lldb
+ # starts or attaches to a Mozilla app (that's in an object directory).
+ #
+ # This is mainly a workaround for Xcode not providing a way to specify that
+ # lldb should be run from a given directory. (Xcode always runs lldb from "/",
+ # regardless of what directory Xcode was started from, and regardless of the
+ # value of the "Custom working directory" field in the Scheme's Run options.
+ # Therefore setting `settings set target.load-cwd-lldbinit true` can't help us
+ # without Xcode providing that functionality.)
+ #
+ # The following works by setting a one-shot breakpoint to break on a function
+ # that we know will both run early (which we want when we start first start the
+ # app) and run frequently (which we want so that it will trigger ASAP if we
+ # attach to an already running app). The breakpoint runs some commands to
+ # figure out the object directory path from the attached target and then
+ # sources the .lldbinit from there.
+ #
+ # NOTE: This scripts actions take a few seconds to complete, so the custom
+ # formatters, commands etc. that are added may not be immediately available.
+ #
+ breakpoint set --name nsThread::ProcessNextEvent --thread-index 1 --auto-continue true --one-shot true
+ breakpoint command add -s python
+ # This script that we run does not work if we try to use the global 'lldb'
+ # object, since it is out of date at the time that the script runs (for
+ # example, `lldb.target.executable.fullpath` is empty). Therefore we must
+ # get the following objects from the 'frame' object.
+ target = frame.GetThread().GetProcess().GetTarget()
+ debugger = target.GetDebugger()
+
+ # Delete our breakpoint (not actually necessary with `--one-shot true`):
+ target.BreakpointDelete(bp_loc.GetBreakpoint().GetID())
+
+ # For completeness, find and delete the dummy breakpoint (the breakpoint
+ # lldb creates when it can't initially find the method to set the
+ # breakpoint on):
+ # BUG WORKAROUND! GetID() on the *dummy* breakpoint appears to be returning
+ # the breakpoint index instead of its ID. We have to add 1 to correct for
+ # that! :-(
+ dummy_bp_list = lldb.SBBreakpointList(target)
+ debugger.GetDummyTarget().FindBreakpointsByName("nsThread::ProcessNextEvent", dummy_bp_list)
+ dummy_bp_id = dummy_bp_list.GetBreakpointAtIndex(0).GetID() + 1
+ debugger.GetDummyTarget().BreakpointDelete(dummy_bp_id)
+
+ # "source" the Mozilla project .lldbinit:
+ os.chdir(target.executable.fullpath.split("/dist/")[0])
+ debugger.HandleCommand("command source -s true " + os.path.join(os.getcwd(), ".lldbinit"))
+ DONE
+
+see :ref:`Debugging Mozilla with
+lldb <Debugging Firefox with LLDB>`. for more information.
+
+Having a profile for debugging purposes
+---------------------------------------
+
+It is recommended to create a separate profile to debug with, whatever
+your task, so that you don't lose precious data like Bookmarks, saved
+passwords, etc. So that you're not bothered with the profile manager
+every time you start to debug, expand the "Executables" branch of the
+"Groups & Files" list and double click on the Executable you added for
+Mozilla. Click the plus icon under the "Arguments" list and type "-P
+<profile name>" (e.g. "-P MozillaDebug"). Close the window when you're
+done.
+
+Running a debug session
+-----------------------
+
+Make sure breakpoints are active (which implies running under the
+debugger) by opening the Product menu and selecting "Debug / Activate
+Breakpoints" (also shown by the "Breakpoints" button in the top right
+section of the main window). Then click the "Run" button or select "Run"
+from the Product menu.
+
+Setting breakpoints
+~~~~~~~~~~~~~~~~~~~
+
+Setting a breakpoint is easy. Just open the source file you want to
+debug in Xcode, and click in the margin to the left of the line of code
+where you want to break.
+
+During the debugging session, each time that line is executed, the
+debugger will break there, and you will be able to debug it.
+
+.. warning::
+
+ Note that with the default configuration, some breakpoints will be
+ listed as "pending", and Xcode will not stop at them. If you don't
+ include the Mozilla's .lldbinit, you must at least put
+ ``settings set target.inline-breakpoint-strategy always`` in your
+ ``$HOME/.lldbinit`` as recommended on :ref:`Debugging Mozilla with
+ lldb <Debugging Firefox with LLDB>`.
+
+Using Firefox-specific lldb commands
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+If you included the .lldbinit when `Setting up
+lldb <#setting-up-lldb>`__, you can use Mozilla-specific lldb commands
+in the console, located in the Debug area of Xcode. For example, type
+``js`` to see the JavaScript stack. For more information, see :ref:`Debugging
+Mozilla with lldb <Debugging Firefox with LLDB>`.
+
+Debugging e10s child processes
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Using Xcode to debug child processes created by an e10s-enabled browser
+is a little trickier than debugging a single-process browser, but it can
+be done. These directions were written using Xcode 6.3.1
+
+#. Complete all the steps above under "Creating the Project"
+#. From the "Product" menu, ensure the scheme you created is selected
+ under "Scheme", then choose "Scheme > Edit Scheme"
+#. In the resulting popup, click "Duplicate Scheme"
+#. Give the resulting scheme a more descriptive name than "Copy of
+ Scheme"
+#. Select "Run" on the left-hand side of the settings window, then
+ select the "Info" tab. Set the Executable by clicking on the
+ "Executable" drop-down, and selecting the ``plugin-container.app``
+ that is inside the app bundle of the copy of Firefox you want to
+ debug.
+#. On the same tab, under "Launch" select "Wait for executable to be
+ launched"
+#. On the "Arguments" tab, remove all arguments passed on launch.
+
+Now you're ready to start debugging:
+
+#. From the "Product" menu, ensure the scheme you created above is
+ selected under "Scheme"
+#. Click the "Run" button. The information area at the top of the window
+ will show "Waiting for plugin-container to launch"
+#. From a command line, run your build of Firefox. When that launches a
+ child process (for example, when you start to load a webpage), Xcode
+ will notice and attach to that child process. You can then debug the
+ child process like you would any other process.
+#. When you are done debugging, click the "Stop" button and quit the
+ instance of Firefox that you were debugging in the normal way.
+
+For some help on using lldb see :ref:`Debugging Mozilla with
+lldb <Debugging Firefox with LLDB>`.
+
+Other resources
+---------------
+
+Apple has an extensive list of `debugging tips and
+techniques <https://developer.apple.com/library/mac/#technotes/tn2124/_index.html>`__.
+
+Questions? Problems?
+~~~~~~~~~~~~~~~~~~~~
+
+Try asking in our Element channels
+`#developers <https://chat.mozilla.org/#/room/#developers:mozilla.org>`__ or
+`#macdev <https://chat.mozilla.org/#/room/#macdev:mozilla.org>`__.