summaryrefslogtreecommitdiffstats
path: root/dom/animation/CSSTransition.h
diff options
context:
space:
mode:
Diffstat (limited to 'dom/animation/CSSTransition.h')
-rw-r--r--dom/animation/CSSTransition.h230
1 files changed, 230 insertions, 0 deletions
diff --git a/dom/animation/CSSTransition.h b/dom/animation/CSSTransition.h
new file mode 100644
index 0000000000..ec246f8c26
--- /dev/null
+++ b/dom/animation/CSSTransition.h
@@ -0,0 +1,230 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_CSSTransition_h
+#define mozilla_dom_CSSTransition_h
+
+#include "mozilla/ComputedTiming.h"
+#include "mozilla/dom/Animation.h"
+#include "mozilla/StyleAnimationValue.h"
+#include "AnimationCommon.h"
+
+class nsIGlobalObject;
+
+namespace mozilla {
+namespace dom {
+
+class CSSTransition final : public Animation {
+ public:
+ explicit CSSTransition(nsIGlobalObject* aGlobal)
+ : Animation(aGlobal),
+ mPreviousTransitionPhase(TransitionPhase::Idle),
+ mNeedsNewAnimationIndexWhenRun(false),
+ mTransitionProperty(eCSSProperty_UNKNOWN) {}
+
+ JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ CSSTransition* AsCSSTransition() override { return this; }
+ const CSSTransition* AsCSSTransition() const override { return this; }
+
+ // CSSTransition interface
+ void GetTransitionProperty(nsString& aRetVal) const;
+
+ // Animation interface overrides
+ AnimationPlayState PlayStateFromJS() const override;
+ bool PendingFromJS() const override;
+ void PlayFromJS(ErrorResult& aRv) override;
+
+ // A variant of Play() that avoids posting style updates since this method
+ // is expected to be called whilst already updating style.
+ void PlayFromStyle() {
+ ErrorResult rv;
+ PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
+ // play() should not throw when LimitBehavior is Continue
+ MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing transition");
+ }
+
+ void CancelFromStyle(PostRestyleMode aPostRestyle) {
+ // The animation index to use for compositing will be established when
+ // this transition next transitions out of the idle state but we still
+ // update it now so that the sort order of this transition remains
+ // defined until that moment.
+ //
+ // See longer explanation in CSSAnimation::CancelFromStyle.
+ mAnimationIndex = sNextAnimationIndex++;
+ mNeedsNewAnimationIndexWhenRun = true;
+
+ Animation::Cancel(aPostRestyle);
+
+ // It is important we do this *after* calling Cancel().
+ // This is because Cancel() will end up posting a restyle and
+ // that restyle should target the *transitions* level of the cascade.
+ // However, once we clear the owning element, CascadeLevel() will begin
+ // returning CascadeLevel::Animations.
+ mOwningElement = OwningElementRef();
+ }
+
+ void SetEffectFromStyle(KeyframeEffect*);
+
+ void Tick() override;
+
+ nsCSSPropertyID TransitionProperty() const;
+ AnimationValue ToValue() const;
+
+ bool HasLowerCompositeOrderThan(const CSSTransition& aOther) const;
+ EffectCompositor::CascadeLevel CascadeLevel() const override {
+ return IsTiedToMarkup() ? EffectCompositor::CascadeLevel::Transitions
+ : EffectCompositor::CascadeLevel::Animations;
+ }
+
+ void SetCreationSequence(uint64_t aIndex) {
+ MOZ_ASSERT(IsTiedToMarkup());
+ mAnimationIndex = aIndex;
+ }
+
+ // Sets the owning element which is used for determining the composite
+ // oder of CSSTransition objects generated from CSS markup.
+ //
+ // @see mOwningElement
+ void SetOwningElement(const OwningElementRef& aElement) {
+ mOwningElement = aElement;
+ }
+ // True for transitions that are generated from CSS markup and continue to
+ // reflect changes to that markup.
+ bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
+
+ // Return the animation current time based on a given TimeStamp, a given
+ // start time and a given playbackRate on a given timeline. This is useful
+ // when we estimate the current animated value running on the compositor
+ // because the animation on the compositor may be running ahead while
+ // main-thread is busy.
+ static Nullable<TimeDuration> GetCurrentTimeAt(
+ const AnimationTimeline& aTimeline, const TimeStamp& aBaseTime,
+ const TimeDuration& aStartTime, double aPlaybackRate);
+
+ void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
+ QueueEvents(aActiveTime);
+ }
+
+ // Compute the portion of the *value* space that we should be through
+ // at the current time. (The input to the transition timing function
+ // has time units, the output has value units.)
+ double CurrentValuePortion() const;
+
+ const AnimationValue& StartForReversingTest() const {
+ return mStartForReversingTest;
+ }
+ double ReversePortion() const { return mReversePortion; }
+
+ void SetReverseParameters(AnimationValue&& aStartForReversingTest,
+ double aReversePortion) {
+ mStartForReversingTest = std::move(aStartForReversingTest);
+ mReversePortion = aReversePortion;
+ }
+
+ struct ReplacedTransitionProperties {
+ TimeDuration mStartTime;
+ double mPlaybackRate;
+ TimingParams mTiming;
+ Maybe<StyleComputedTimingFunction> mTimingFunction;
+ AnimationValue mFromValue, mToValue;
+ };
+ void SetReplacedTransition(
+ ReplacedTransitionProperties&& aReplacedTransition) {
+ mReplacedTransition.emplace(std::move(aReplacedTransition));
+ }
+
+ // For a new transition interrupting an existing transition on the
+ // compositor, update the start value to match the value of the replaced
+ // transitions at the current time.
+ void UpdateStartValueFromReplacedTransition();
+
+ protected:
+ virtual ~CSSTransition() {
+ MOZ_ASSERT(!mOwningElement.IsSet(),
+ "Owning element should be cleared "
+ "before a CSS transition is destroyed");
+ }
+
+ // Animation overrides
+ void UpdateTiming(SeekFlag aSeekFlag,
+ SyncNotifyFlag aSyncNotifyFlag) override;
+
+ void QueueEvents(const StickyTimeDuration& activeTime = StickyTimeDuration());
+
+ enum class TransitionPhase;
+
+ // The (pseudo-)element whose computed transition-property refers to this
+ // transition (if any).
+ //
+ // This is used for determining the relative composite order of transitions
+ // generated from CSS markup.
+ //
+ // Typically this will be the same as the target element of the keyframe
+ // effect associated with this transition. However, it can differ in the
+ // following circumstances:
+ //
+ // a) If script removes or replaces the effect of this transition,
+ // b) If this transition is cancelled (e.g. by updating the
+ // transition-property or removing the owning element from the document),
+ // c) If this object is generated from script using the CSSTransition
+ // constructor.
+ //
+ // For (b) and (c) the owning element will return !IsSet().
+ OwningElementRef mOwningElement;
+
+ // The 'transition phase' used to determine which transition events need
+ // to be queued on this tick.
+ // See: https://drafts.csswg.org/css-transitions-2/#transition-phase
+ enum class TransitionPhase {
+ Idle = static_cast<int>(ComputedTiming::AnimationPhase::Idle),
+ Before = static_cast<int>(ComputedTiming::AnimationPhase::Before),
+ Active = static_cast<int>(ComputedTiming::AnimationPhase::Active),
+ After = static_cast<int>(ComputedTiming::AnimationPhase::After),
+ Pending
+ };
+ TransitionPhase mPreviousTransitionPhase;
+
+ // When true, indicates that when this transition next leaves the idle state,
+ // its animation index should be updated.
+ bool mNeedsNewAnimationIndexWhenRun;
+
+ // Store the transition property and to-value here since we need that
+ // information in order to determine if there is an existing transition
+ // for a given style change. We can't store that information on the
+ // effect however since it can be replaced using the Web Animations API.
+ nsCSSPropertyID mTransitionProperty;
+ AnimationValue mTransitionToValue;
+
+ // This is the start value to be used for a check for whether a
+ // transition is being reversed. Normally the same as
+ // mEffect->mProperties[0].mSegments[0].mFromValue, except when this
+ // transition started as the reversal of another in-progress transition
+ // or when the effect has been mutated using the Web Animations API.
+ //
+ // Needed so we can handle two reverses in a row.
+ AnimationValue mStartForReversingTest;
+
+ // Likewise, the portion (in value space) of the "full" reversed
+ // transition that we're actually covering. For example, if a :hover
+ // effect has a transition that moves the element 10px to the right
+ // (by changing 'left' from 0px to 10px), and the mouse moves in to
+ // the element (starting the transition) but then moves out after the
+ // transition has advanced 4px, the second transition (from 10px/4px
+ // to 0px) will have mReversePortion of 0.4. (If the mouse then moves
+ // in again when the transition is back to 2px, the mReversePortion
+ // for the third transition (from 0px/2px to 10px) will be 0.8.
+ double mReversePortion = 1.0;
+
+ Maybe<ReplacedTransitionProperties> mReplacedTransition;
+};
+
+} // namespace dom
+
+} // namespace mozilla
+
+#endif // mozilla_dom_CSSTransition_h