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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_PendingAnimationTracker_h
+#define mozilla_PendingAnimationTracker_h
+
+#include "mozilla/dom/Animation.h"
+#include "mozilla/TypedEnumBits.h"
+#include "nsCycleCollectionParticipant.h"
+#include "nsTHashSet.h"
+
+class nsIFrame;
+
+namespace mozilla {
+
+namespace dom {
+class Document;
+}
+
+/**
+ * Handle the pending animations which use document-timeline or null-timeline
+ * while playing or pausing.
+ */
+class PendingAnimationTracker final {
+ public:
+ explicit PendingAnimationTracker(dom::Document* aDocument);
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(PendingAnimationTracker)
+ NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(PendingAnimationTracker)
+
+ void AddPlayPending(dom::Animation& aAnimation) {
+ // We'd like to assert here that IsWaitingToPause(aAnimation) is false but
+ // if |aAnimation| was tracked here as a pause-pending animation when it was
+ // removed from |mDocument|, then re-attached to |mDocument|, and then
+ // played again, we could end up here with IsWaitingToPause returning true.
+ //
+ // However, that should be harmless since all it means is that we'll call
+ // Animation::TriggerOnNextTick or Animation::TriggerNow twice, both of
+ // which will handle the redundant call gracefully.
+ AddPending(aAnimation, mPlayPendingSet);
+ mHasPlayPendingGeometricAnimations = CheckState::Indeterminate;
+ }
+ void RemovePlayPending(dom::Animation& aAnimation) {
+ RemovePending(aAnimation, mPlayPendingSet);
+ mHasPlayPendingGeometricAnimations = CheckState::Indeterminate;
+ }
+ bool IsWaitingToPlay(const dom::Animation& aAnimation) const {
+ return IsWaiting(aAnimation, mPlayPendingSet);
+ }
+
+ void AddPausePending(dom::Animation& aAnimation) {
+ // As with AddPausePending, we'd like to assert that
+ // IsWaitingToPlay(aAnimation) is false but there are some circumstances
+ // where this can be true. Fortunately adding the animation to both pending
+ // sets should be harmless.
+ AddPending(aAnimation, mPausePendingSet);
+ }
+ void RemovePausePending(dom::Animation& aAnimation) {
+ RemovePending(aAnimation, mPausePendingSet);
+ }
+ bool IsWaitingToPause(const dom::Animation& aAnimation) const {
+ return IsWaiting(aAnimation, mPausePendingSet);
+ }
+
+ void TriggerPendingAnimationsOnNextTick(const TimeStamp& aReadyTime);
+ void TriggerPendingAnimationsNow();
+ bool HasPendingAnimations() const {
+ return mPlayPendingSet.Count() > 0 || mPausePendingSet.Count() > 0;
+ }
+
+ /**
+ * Looks amongst the set of play-pending animations, and, if there are
+ * animations that affect geometric properties, notifies all play-pending
+ * animations so that they can be synchronized, if needed.
+ */
+ void MarkAnimationsThatMightNeedSynchronization();
+
+ private:
+ ~PendingAnimationTracker() = default;
+
+ void EnsurePaintIsScheduled();
+
+ using AnimationSet = nsTHashSet<nsRefPtrHashKey<dom::Animation>>;
+
+ void AddPending(dom::Animation& aAnimation, AnimationSet& aSet);
+ void RemovePending(dom::Animation& aAnimation, AnimationSet& aSet);
+ bool IsWaiting(const dom::Animation& aAnimation,
+ const AnimationSet& aSet) const;
+
+ AnimationSet mPlayPendingSet;
+ AnimationSet mPausePendingSet;
+ RefPtr<dom::Document> mDocument;
+
+ public:
+ enum class CheckState {
+ Indeterminate = 0,
+ Absent = 1 << 0,
+ AnimationsPresent = 1 << 1,
+ TransitionsPresent = 1 << 2,
+ };
+
+ private:
+ CheckState mHasPlayPendingGeometricAnimations = CheckState::Indeterminate;
+};
+
+MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PendingAnimationTracker::CheckState)
+
+} // namespace mozilla
+
+#endif // mozilla_PendingAnimationTracker_h