diff options
Diffstat (limited to 'dom/canvas/test/reftest/webgl-capturestream-test.html')
-rw-r--r-- | dom/canvas/test/reftest/webgl-capturestream-test.html | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dom/canvas/test/reftest/webgl-capturestream-test.html b/dom/canvas/test/reftest/webgl-capturestream-test.html new file mode 100644 index 0000000000..efd343702e --- /dev/null +++ b/dom/canvas/test/reftest/webgl-capturestream-test.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Clear the canvas to green and capture it to a stream to test that we can get +the stream to screen in a local video element. +--> +<html class="reftest-wait"> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +function finished() { + document.documentElement.removeAttribute("class"); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + setStatus('WebGL context creation failed.'); + return; + } + + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + + var video = document.getElementById('video'); + video.srcObject = canvas.captureStream(0); + video.play(); + video.onloadeddata = finished; + video.onerror = finished; +} + </script> +</head> + +<body onload='runTest();'> + <video id='video' width='256' height='256'></video> + <canvas id='canvas' width='256' height='256' style="display:none"></canvas> + <div id='status'></div> +</body> + +</html> |