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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-vertex-attrib-context-switch.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-vertex-attrib-context-switch.html | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-vertex-attrib-context-switch.html b/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-vertex-attrib-context-switch.html new file mode 100644 index 0000000000..1db1c9a321 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-vertex-attrib-context-switch.html @@ -0,0 +1,60 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> + <head> +<meta charset="utf-8"> + <title>WebGL Vertex Attrib Context Switch Test</title> + <link rel="stylesheet" href="../../resources/js-test-style.css"/> + <script src="../../js/js-test-pre.js"></script> + <script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="one" width="50" height="50"> +</canvas> +<canvas id="two" width="50" height="50"> +</canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("tests that vertex attrib value is preserved across context switches"); +var wtu = WebGLTestUtils; +var positionLocation = 0; +var colorLocation = 1; +var gridRes = 1; + +var canvas1 = document.getElementById("one"); +var gl1 = wtu.create3DContext(canvas1); +var program1 = wtu.setupSimpleVertexColorProgram(gl1, positionLocation, colorLocation); +gl1.vertexAttrib4f(colorLocation, 0.0, 1.0, 0.0, 1.0); +wtu.setupIndexedQuad(gl1, gridRes, positionLocation); +wtu.clearAndDrawIndexedQuad(gl1, gridRes); +wtu.checkCanvas(gl1, [0, 255, 0, 255], "should be green 1"); + +var canvas2 = document.getElementById("two"); +var gl2 = wtu.create3DContext(canvas2); +var program2 = wtu.setupSimpleVertexColorProgram(gl2, positionLocation, colorLocation); +wtu.setupIndexedQuad(gl2, gridRes, positionLocation); +wtu.clearAndDrawIndexedQuad(gl2, gridRes); +wtu.checkCanvas(gl2, [0, 0, 0, 255], "should be black 1"); + +wtu.checkCanvas(gl1, [0, 255, 0, 255], "should be green 2"); + +wtu.clearAndDrawIndexedQuad(gl2, gridRes); +wtu.checkCanvas(gl2, [0, 0, 0, 255], "should be black 2"); + +wtu.clearAndDrawIndexedQuad(gl1, gridRes); +wtu.checkCanvas(gl1, [0, 255, 0, 255], "should be green 3"); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + |