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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-bind-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-bind-test.html | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-bind-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-bind-test.html new file mode 100644 index 0000000000..b0f1fd7a38 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-bind-test.html @@ -0,0 +1,66 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> + <head> +<meta charset="utf-8"> + <title>WebGL BindBuffer conformance test.</title> + <link rel="stylesheet" href="../../resources/js-test-style.css"/> + <script src="../../js/js-test-pre.js"></script> + <script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("Checks a buffer can only be bound to 1 target."); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + + var buf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "should be able to bind array buffer."); + gl.bindBuffer(gl.ARRAY_BUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "should be able to unbind array buffer."); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "should get INVALID_OPERATION if attempting to bind array buffer to different target"); + + var buf = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "should be able to bind element array buffer."); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "should be able to unbind element array buffer."); + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "should get INVALID_OPERATION if attempting to bind element array buffer to different target"); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + |