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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Driver Bug - Array of structs with int or bool in first position</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+
+<body>
+<canvas id="example" style="border: none;" width="788" height="256"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script id="shader-vs" type="x-shader/x-vertex">
+attribute vec2 pos;
+void main(void) {
+ gl_Position = vec4(pos, 0.0, 1.0);
+}
+</script>
+
+<script id="shader-fs-int" type="x-shader/x-fragment">
+precision mediump float;
+struct Light {
+ int unused;
+ vec3 color;
+};
+const int numLights = 1;
+void main() {
+ Light lights[numLights];
+ lights[0].color = vec3(0.0, 0.5, 0.0);
+
+ vec3 result = vec3(0.0, 0.0, 0.0);
+ for (int i=0; i<numLights; i++) {
+ result += lights[i].color;
+ }
+ gl_FragColor = vec4(result.rgb, 1.0);
+}
+</script>
+
+<script id="shader-fs-bool" type="x-shader/x-fragment">
+precision mediump float;
+struct Light {
+ bool unused;
+ vec3 color;
+};
+const int numLights = 1;
+void main() {
+ Light lights[numLights];
+ lights[0].color = vec3(0.0, 0.5, 0.0);
+
+ vec3 result = vec3(0.0, 0.0, 0.0);
+ for (int i=0; i<numLights; i++) {
+ result += lights[i].color;
+ }
+ gl_FragColor = vec4(result.rgb, 1.0);
+}
+</script>
+
+<script id="shader-fs-bool-read" type="x-shader/x-fragment">
+precision mediump float;
+struct Light {
+ bool useLight;
+ vec3 color;
+};
+const int numLights = 1;
+void main() {
+ Light lights[numLights];
+ lights[0].color = vec3(0.0, 0.5, 0.0);
+ lights[0].useLight = true;
+
+ vec3 result = vec3(0.0, 0.0, 0.0);
+ for (int i=0; i<numLights; i++) {
+ Light light = lights[i];
+ if (light.useLight) {
+ result += light.color;
+ }
+ }
+ gl_FragColor = vec4(result.rgb, 1.0);
+}
+</script>
+
+<script>
+"use strict";
+
+function test() {
+ description();
+ debug(
+ "This test checks accessing an array of structs, where the struct " +
+ "definition has an int or bool in the first position. " +
+ "This test has has failed in OS X on some NVIDIA cards, " +
+ "such as the NVIDIA GeForce GT 650M. If things are working " +
+ "correctly, then there will be a series of 50% green squares.")
+ debug("");
+
+ var wtu = WebGLTestUtils;
+ var canvas = document.getElementById("example");
+ var gl = wtu.create3DContext(canvas);
+
+ var testNum = 0;
+ var border = 10; // border between test squares for visibility
+ var squareSize = 256;
+ var expectedColor = [0, 127, 0, 255]; // 50% green
+
+ function subTest(message, fragmentShader) {
+ debug(message);
+ var startX = (squareSize + border) * testNum;
+ var program = wtu.setupProgram(
+ gl, ["shader-vs", fragmentShader], ["pos"], null, true);
+ gl.viewport(startX, 0, squareSize, squareSize);
+ wtu.drawUnitQuad(gl);
+ wtu.checkCanvasRect(
+ gl, startX, 0, squareSize, squareSize,
+ expectedColor, "square should be 50% green", 1);
+ debug("");
+ testNum++;
+ }
+
+ if (!gl) {
+ testFailed("context does not exist");
+ } else {
+ wtu.setupUnitQuad(gl);
+ subTest("Test unused int in first struct position.", "shader-fs-int");
+ subTest("Test unused bool in first struct position.", "shader-fs-bool");
+ subTest("Test used bool in first struct position.", "shader-fs-bool-read");
+ }
+}
+
+test();
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>