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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-conditional-scoping.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-conditional-scoping.html | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-conditional-scoping.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-conditional-scoping.html new file mode 100644 index 0000000000..31b705dfea --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-conditional-scoping.html @@ -0,0 +1,45 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fragmentShader" type="text/something-not-javascript"> +// fragment shader with conditional scoping should succeed +precision mediump float; +void main() { + int k = 3; + + if (true) int g = k = 4; + else int q = k = 5; + + if (true) int g = 4; + else int k = 10; + + if (true) { int g = 10; } + else { int k = 20; } + + gl_FragColor = vec4(1.); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> |