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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html new file mode 100644 index 0000000000..be8d3067b7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html @@ -0,0 +1,42 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> +// vertex shader with uniform variable in loop condition should fail +// http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS +uniform int u_numIterations; +attribute vec4 a_position; + +void main() +{ + float count = 0.0; + for (int i = 0; i < u_numIterations; i++) { + count += 1.0; + } + gl_Position = a_position + vec4(count, count, count, count); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> |