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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/vertexAttribPointerBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/vertexAttribPointerBadArgs.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/vertexAttribPointerBadArgs.html
@@ -0,0 +1,71 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/javascript" src="../unit.js"></script>
+<script type="application/javascript" src="../util.js"></script>
+<script type="application/javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.createElement('canvas');
+ var gl = wrapGLContext(getGLContext(canvas));
+ return [gl];
+}
+
+Tests.setup = function(gl) {
+ assert(0 == gl.getError());
+ return [gl];
+}
+
+Tests.teardown = function(gl) {
+}
+
+Tests.endUnit = function(gl) {
+}
+
+Tests.testVertexAttribPointerVBO = function(gl) {
+ var vbo = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(4), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+ assertFail("negative offset",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, -4);});
+ assertOk("out of range offset (OK because we can change the buffer later)",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 1200);});
+ assertFail("Offset that is incompatible with type",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 3);});
+ assertFail("negative stride",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, -1, 0);});
+ assertFail("bad size",
+ function(){gl.vertexAttribPointer(0, 5, gl.FLOAT, false, 0, 0);});
+ assertFail("stride that doesn't match type",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 1, 0);});
+ assertFail("bad type",
+ function(){gl.vertexAttribPointer(0, 3, gl.TEXTURE_2D, false, 0, 0);});
+ assertFail("bad index",
+ function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);});
+ assertFail("bad index (big negative)",
+ function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);});
+ assertFail("bad index (big positive)",
+ function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);});
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
+ assertOk("binding to null buffer with offset=0",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);});
+ assertFail("binding to null buffer with offset!=0",
+ function(){gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 16);});
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
+ gl.deleteBuffer(vbo);
+ throwError(gl);
+}
+
+</script>
+</head><body>
+</body></html>