diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3')
8 files changed, 546 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/input.run.txt b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/input.run.txt new file mode 100644 index 0000000000..f79e127c27 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/input.run.txt @@ -0,0 +1,2 @@ +# this file is auto-generated. DO NOT EDIT. +mat3_001_to_006.html diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3_001_to_006.html b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3_001_to_006.html new file mode 100644 index 0000000000..cd332fa805 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3_001_to_006.html @@ -0,0 +1,343 @@ +<!DOCTYPE html> +<!-- this file is auto-generated. DO NOT EDIT. --> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL conformance test: mat3_001_to_006.html</title> +<link rel="stylesheet" href="../../../../resources/js-test-style.css" /> +<link rel="stylesheet" href="../../../../resources/ogles-tests.css" /> +<script src="../../../../js/js-test-pre.js"></script> +<script src="../../../../js/webgl-test-utils.js"></script> +<script src="../../ogles-utils.js"></script> +</head> +<body> +<canvas id="example" width="500" height="500" style="width: 16px; height: 16px;"></canvas> +<div id="description"></div> +<div id="console"></div> +</body> +<script> +"use strict"; +OpenGLESTestRunner.run({ + "tests": [ + { + "referenceProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "result": { + "count": 1, + "type": "uniform4fv", + "value": [ + 0.5, + 0.25, + 0.125, + 1.0 + ] + } + }, + "fragmentShader": "../default/expected.frag" + }, + "model": null, + "testProgram": { + "vertexShader": "mat3arraysimple_vert.vert", + "uniforms": { + "testmat3": { + "count": 2, + "type": "uniformMatrix3fv", + "transpose": false, + "value": [ + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 1.0, + 0.25, + 0.0, + 0.0, + 0.25, + 0.0, + 0.0, + 0.0, + 0.25 + ] + } + }, + "fragmentShader": "../default/default.frag" + }, + "name": "mat3arraysimple_vert.test.html", + "pattern": "compare" + }, + { + "referenceProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "result": { + "count": 1, + "type": "uniform4fv", + "value": [ + 1.0, + 0.75, + 0.625, + 1.0 + ] + } + }, + "fragmentShader": "../default/expected.frag" + }, + "model": null, + "testProgram": { + "vertexShader": "mat3arrayindirect0_vert.vert", + "uniforms": { + "testmat3": { + "count": 2, + "type": "uniformMatrix3fv", + "transpose": false, + "value": [ + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 1.0, + 0.25, + 0.0, + 0.0, + 0.25, + 0.0, + 0.0, + 0.0, + 0.25 + ] + } + }, + "fragmentShader": "../default/default.frag" + }, + "name": "mat3arrayindirect0_vert.test.html", + "pattern": "compare" + }, + { + "referenceProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "result": { + "count": 1, + "type": "uniform4fv", + "value": [ + 0.5, + 0.25, + 0.125, + 1.0 + ] + } + }, + "fragmentShader": "../default/expected.frag" + }, + "model": null, + "testProgram": { + "vertexShader": "mat3arrayindirect1_vert.vert", + "uniforms": { + "testmat3": { + "count": 2, + "type": "uniformMatrix3fv", + "transpose": false, + "value": [ + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 1.0, + 0.25, + 0.0, + 0.0, + 0.25, + 0.0, + 0.0, + 0.0, + 0.25 + ] + } + }, + "fragmentShader": "../default/default.frag" + }, + "name": "mat3arrayindirect1_vert.test.html", + "pattern": "compare" + }, + { + "referenceProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "result": { + "count": 1, + "type": "uniform4fv", + "value": [ + 0.5, + 0.25, + 0.125, + 1.0 + ] + } + }, + "fragmentShader": "../default/expected.frag" + }, + "model": null, + "testProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "testmat3": { + "count": 2, + "type": "uniformMatrix3fv", + "transpose": false, + "value": [ + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 1.0, + 0.25, + 0.0, + 0.0, + 0.25, + 0.0, + 0.0, + 0.0, + 0.25 + ] + } + }, + "fragmentShader": "mat3arraysimple_frag.frag" + }, + "name": "mat3arraysimple_frag.test.html", + "pattern": "compare" + }, + { + "referenceProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "result": { + "count": 1, + "type": "uniform4fv", + "value": [ + 1.0, + 0.75, + 0.625, + 1.0 + ] + } + }, + "fragmentShader": "../default/expected.frag" + }, + "model": null, + "testProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "testmat3": { + "count": 2, + "type": "uniformMatrix3fv", + "transpose": false, + "value": [ + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 1.0, + 0.25, + 0.0, + 0.0, + 0.25, + 0.0, + 0.0, + 0.0, + 0.25 + ] + } + }, + "fragmentShader": "mat3arrayindirect0_frag.frag" + }, + "name": "mat3arrayindirect0_frag.test.html", + "pattern": "compare" + }, + { + "referenceProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "result": { + "count": 1, + "type": "uniform4fv", + "value": [ + 0.5, + 0.25, + 0.125, + 1.0 + ] + } + }, + "fragmentShader": "../default/expected.frag" + }, + "model": null, + "testProgram": { + "vertexShader": "../default/default.vert", + "uniforms": { + "testmat3": { + "count": 2, + "type": "uniformMatrix3fv", + "transpose": false, + "value": [ + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 1.0, + 1.0, + 0.25, + 0.0, + 0.0, + 0.25, + 0.0, + 0.0, + 0.0, + 0.25 + ] + } + }, + "fragmentShader": "mat3arrayindirect1_frag.frag" + }, + "name": "mat3arrayindirect1_frag.test.html", + "pattern": "compare" + } + ] +}); +var successfullyParsed = true; +</script> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag new file mode 100644 index 0000000000..d1aba8a919 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag @@ -0,0 +1,36 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// +// mat3arrayindirect0_frag.frag: Fragment shader solid color +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + /* + // No indirect indexing in fragment shaders + for(int j = 0; j < 3; j++) + { + result += testmat3[0][j] + testmat3[1][j]; + } + */ + result += testmat3[0][0] + testmat3[1][0]; + result += testmat3[0][1] + testmat3[1][1]; + result += testmat3[0][2] + testmat3[1][2]; + gl_FragColor = vec4(result/2.0, 0.5); +} diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect0_vert.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect0_vert.vert new file mode 100644 index 0000000000..12f3396d26 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect0_vert.vert @@ -0,0 +1,35 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +attribute vec4 gtf_Vertex; +uniform mat4 gtf_ModelViewProjectionMatrix; +// +// mat3arrayindirect0_vert.vert: Vertex shader solid color +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + for(int j = 0; j < 3; j++) + { + result += testmat3[0][j] + testmat3[1][j]; + } + + color = vec4(result/2.0, 0.5); + + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; + + +} diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag new file mode 100644 index 0000000000..c9a7bf7075 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag @@ -0,0 +1,36 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// +// mat3arrayindirect1_frag.frag: Fragment shader solid color testing indirect referencing into uniforms +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + /* + // No indirect indexing in fragment shaders + for(int j = 0; j < 3; j++) + { + result += testmat3[1][j]; + } +*/ + result += testmat3[1][0]; + result += testmat3[1][1]; + result += testmat3[1][2]; + gl_FragColor = vec4(result/2.0, 0.5); +} diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_vert.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_vert.vert new file mode 100644 index 0000000000..6f66656626 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_vert.vert @@ -0,0 +1,36 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +attribute vec4 gtf_Vertex; +uniform mat4 gtf_ModelViewProjectionMatrix; +// +// mat3arrayindirect1_vert.vert: Vertex shader solid color testing indirect referencing into uniforms +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + for(int j = 0; j < 3; j++) + { + result += testmat3[1][j]; + } + + + color = vec4(result/2.0, 0.5); + + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; + + +} diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arraysimple_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arraysimple_frag.frag new file mode 100644 index 0000000000..4e0ee397ed --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arraysimple_frag.frag @@ -0,0 +1,26 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// mat3arraysimple_frag.frag: Fragment shader solid color testing indirect referencing into uniforms +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + result = testmat3[1][0] + testmat3[1][1] + testmat3[1][2]; + gl_FragColor = vec4(result/2.0, 0.5); +} diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arraysimple_vert.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arraysimple_vert.vert new file mode 100644 index 0000000000..b05e52a9a4 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arraysimple_vert.vert @@ -0,0 +1,32 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +attribute vec4 gtf_Vertex; +uniform mat4 gtf_ModelViewProjectionMatrix; +// +// mat3arraysimple_vert.vert: Vertex shader solid color testing indirect referencing into uniforms +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + result = testmat3[1][0] + testmat3[1][1] + testmat3[1][2]; + + color = vec4(result/2.0, 0.5); + + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; + + +} |